-- NetHack 3.6 mines.des $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.25 $ -- Copyright (c) 1989-95 by Jean-Christophe Collet -- Copyright (c) 1991-95 by M. Stephenson -- NetHack may be freely redistributed. See license for details. -- -- Mine end level variant 2 -- "Gnome King's Wine Cellar" des.level_init({ style = "solidfill", fg = " " }); des.level_flags("mazelevel"); des.map([[ --------------------------------------------------------------------------- |...................................................| | |.|---------S--.--|...|--------------------------|..| | |.||---| |.||-| |...|..........................|..| | |.||...| |-|.|.|---...|.............................| .. | |.||...|-|.....|....|-|..........................|..|. .. | |.||.....|-S|..|....|............................|..|.. | |.||--|..|..|..|-|..|----------------------------|..|-. | |.| |..|..|....|..................................|... | |.| |..|..|----|..-----------------------------|..|.... | |.|---|..|--|.......|----------------------------|..|..... | |...........|----.--|......................| |..|....... | |-----------|...|.| |------------------|.|.|-----|..|.....|.. | |-----------|.{.|.|--------------------|.|..........|.....|.... | |...............|.S......................|-------------..-----... | |.--------------|.|--------------------|.|......................... | |.................| |.....................|........ | --------------------------------------------------------------------------- ]]); if math.random(0, 99) < 50 then des.terrain({55,14},"-") des.terrain({56,14},"-") des.terrain({61,15},"|") des.terrain({52,5}, "S") des.door("locked", 52,5) end if math.random(0, 99) < 50 then des.terrain({18,1}, "|") des.terrain(selection.area(7,12, 8,13), ".") end if math.random(0, 99) < 50 then des.terrain({49,4}, "|") des.terrain({21,5}, ".") end if math.random(0, 99) < 50 then if math.random(0, 99) < 50 then des.terrain({22,1}, "|") else des.terrain({50,7}, "-") des.terrain({51,7}, "-") end end -- Dungeon Description des.feature("fountain", {14,13}) des.region(selection.area(23,03,48,06),"lit") des.region(selection.area(21,06,22,06),"lit") des.region(selection.area(14,04,14,04),"unlit") des.region(selection.area(10,05,14,08),"unlit") des.region(selection.area(10,09,11,09),"unlit") des.region(selection.area(15,08,16,08),"unlit") -- Secret doors des.door("locked",12,02) des.door("locked",11,06) -- Stairs des.stair("up", 36,04) -- Non diggable walls des.non_diggable(selection.area(00,00,52,17)) des.non_diggable(selection.area(53,00,74,00)) des.non_diggable(selection.area(53,17,74,17)) des.non_diggable(selection.area(74,01,74,16)) des.non_diggable(selection.area(53,07,55,07)) des.non_diggable(selection.area(53,14,61,14)) -- The Gnome King's wine cellar. -- the Trespassers sign is a long-running joke des.engraving({12,03}, "engrave", "You are now entering the Gnome King's wine cellar.") des.engraving({12,04}, "engrave", "Trespassers will be persecuted!") des.object("booze", 10, 07) des.object("booze", 10, 07) des.object("!", 10, 07) des.object("booze", 10, 08) des.object("booze", 10, 08) des.object("!", 10, 08) des.object("booze", 10, 09) des.object("booze", 10, 09) des.object("object detection", 10, 09) -- Objects -- The Treasure chamber... des.object("diamond", 69, 04) des.object("*", 69, 04) des.object("diamond", 69, 04) des.object("*", 69, 04) des.object("emerald", 70, 04) des.object("*", 70, 04) des.object("emerald", 70, 04) des.object("*", 70, 04) des.object("emerald", 69, 05) des.object("*", 69, 05) des.object("ruby", 69, 05) des.object("*", 69, 05) des.object("ruby", 70, 05) des.object("amethyst", 70, 05) des.object("*", 70, 05) des.object("amethyst", 70, 05) des.object({ id="luckstone", x=70, y=05, buc="not-cursed", achievement=1 }); -- Scattered gems... des.object("*") des.object("*") des.object("*") des.object("*") des.object("*") des.object("*") des.object("*") des.object("(") des.object("(") des.object() des.object() des.object() -- Random traps des.trap() des.trap() des.trap() des.trap() des.trap() des.trap() -- Random monsters. des.monster("gnome king") des.monster("gnome lord") des.monster("gnome lord") des.monster("gnome lord") des.monster("gnomish wizard") des.monster("gnomish wizard") des.monster("gnome") des.monster("gnome") des.monster("gnome") des.monster("gnome") des.monster("gnome") des.monster("gnome") des.monster("gnome") des.monster("gnome") des.monster("gnome") des.monster("hobbit") des.monster("hobbit") des.monster("dwarf") des.monster("dwarf") des.monster("dwarf") des.monster("h")