$RCSfile$ $Revision$ $Date$ General Fixes and Modified Features ----------------------------------- change the dreaded "Stop eating?" to "Continue eating?" with default "no" setmangry should not be called when a monster enters a bones region bad capitalization of msg when charging for something that catches light missing opthelp for use_inverse Never say "It moves only reluctantly" expert fireball/cone of cold could not target a monster seen only with infravision or ESP display "lotus juice", not "lotu juice" for the fruit juice name only humanoid angelic minions should get/use sword and armor paper, straw and wood golems resist cold the options lootabc, showrace, travelcmd, and runmode are now saved use mons[] array offsets in mnum field in save file rather than storing the ptr and calculating the distance from beginning of array two-weapon combat makes two attacks instead of having one attack hit with each weapon apply weapon skill to-hit bonus or penalty to bare-handed attacks only give monk's "cumbersome armor" message when the armor penalty causes an attack to miss identified touchstone can rub on gold like the data.base entry says dust vortex-induced blindness should kick in immediately when blindfold is removed or glop is wiped off prayer/unicorn-horn won't fix blindness while still engulfed in a dust vortex since it will just return immediately being confused and reading cursed scroll of charging drains your energy class genocide recognizes species name as an example of the class to genocide (Martin Snyder) internals: use Is_box rather than explicitly checking what it checks fix some unreachable messages (either make then reachable or remove them) can quiver coins when GOLDOBJ is defined grammar, spelling and other typos oracle and rumor regarding priestly donations keep various delayed killers separate to avoid mixed up messages don't place randomly-placed aquatic monsters in lava on special levels hiding monsters don't hide under cockatrice/chickatrice corpses "sound" option renamed to "acoustics" deafness now a full-fledged attribute water should flow into pits from broken wand of digging objects that fall thru trapdoors, et al, can break on impact support engraving in blood in special level files many instances of physical damage were not taking Half_physical_damage into account when reducing your hitpoints make it possible for the code to recognize your starting pet throughout the game via is_starting_pet(mon) macro healers notice when a wand of undead turning revives a monster so the wand is then identified update display if bestowed a spellbook while unable to see invisible self use small pool of static buffers for mon_nam() and Monnam() Acknowledge Schroedinger's cat at end of game grammar fixes for applying stethoscope to corpses and statues player polymorphed as a ceiling hider cannot reach the floor, but automatically unhide on #sit trappers do not hide on the ceiling non-magical whistles do not work underwater try to restrict whistles and musical instruments to monsters that can blow thrown potions can sometimes hit a steed's saddle sync default documentation of "null" option with the code tripping over a cockatrice corpse didn't petrify, even when not wearing boots do not call swamps on the Juiblex level "moat" when freezing keep score from wrapping around and becoming negative by capping it kicked objects do not slide when on the air or water levels when a giant carrying a boulder dies in a pit, ensure that the corpse is buried under the filled pit when blind and levitating > shouldn't say "stairs" if player has not seen them a slow-moving monster hidden under a rotting corpse was not immediately displayed when the corpse rotted away mimic that ends up on the rogue level should not mimic a closed door polymorphed or shapechanged monster sometimes got erroneous hit points mimic should not mimic a boulder while on a pit or hole location Platform- and/or Interface-Specific Fixes ----------------------------------------- unix: new -wwindowtype option win32gui: better handling of "more" prompt for messages that would have scrolled off the window win32gui: set correct checkmark on "Lock Windows" menu item on startup win32gui: redraw message window on resizing (it does not update properly otherwise) win32gui: fixed copy/paste error in read registry settings function win32gui: improved calculation of the size of the menu window win32gui: made auto-arrange windows on/off option (it was reset automatically which was unintuitive and in some cases annoying platforms that support hangup: SAFERHANGUP to avoid losing objects in transit between lists when hangup occurs, and also avoid cheats due to well-timed hangups to stop a long melee X11: support dynamic switching of map mode via tiled_map option X11: added support for hilite_pet to text map mode General New Features -------------------- burying a punishment ball no longer ends your punishment #tip command--pay a modest gratuity add clicklook option to allow looking at things on the display by clicking right mouse button when floating mouse pointer over them Izchak's lighting store is now able to stock oil for your lamp provide core support for saving of messsage history in save file the following actions can now be continued after save/restore: digging, eating, studying, removing armor hero-created and monster-created ice will eventually melt away extend Warning to include ice danger wishing for particular variety of tin contents (deep fried, broiled, etc.) debug-mode wishing for random monster(s) via '*' health-food store that stocks monk-appropriate foods in mine town when monk give more information about your attributes in debug mode polywarn to give intrinsic monster detection of limited species while polymorphed Platform- and/or Interface-Specific New Features ------------------------------------------------ win32gui: support perm_invent win32gui: menu option to add/remove windows captions win32gui: support for saving/restoring message history win32gui: added menu options "Copy ASCII Screenshot To Clipboard" and "Save ASCII Screenshot To File" tty: add window port routines for saving/restoring message history Code Cleanup and Reorganization ------------------------------- removed OVLx section dividers previously used for TRAMPOLINE overlay system move all flags that are system or port specific from flag struct to sysflags struct which is used only if SYSFLAGS is defined all fields in flags struct are unconditionally present