-- NetHack Wizard Wiz-goal.lua $NHDT-Date: 1652196018 2022/05/10 15:20:18 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.2 $ -- Copyright (c) 1992 by David Cohrs -- NetHack may be freely redistributed. See license for details. -- des.level_init({ style = "solidfill", fg = " " }); des.level_flags("mazelevel"); des.map([[ ------------- ------------- |...........| |...........| -------|...........-------------------...........| |......S...........|..|..|..|..|..|..|...........| |......|...........|..|..|..|..|..|..|...........| |......|...........-F+-F+-F+-F+-F+-F+-...........| --S----|...........S.................+...........| |......|...........-F+-F+-F+-F+-F+-F+-...........| |......|...........|..|..|..|..|..|..|...........| |......|...........|..|..|..|..|..|..|...........| -------|...........-------------------...........| |...........| |...........| ------------- ------------- ]]); -- Dungeon Description des.region({ region={13,10,18,12}, lit=0, type="temple", filled=2 }) des.region(selection.area(13,06,18,08), "lit") des.region(selection.area(20,04,30,14), "unlit") des.region(selection.area(32,06,33,07), "unlit") des.region(selection.area(35,06,36,07), "unlit") des.region(selection.area(38,06,39,07), "unlit") des.region(selection.area(41,06,42,07), "unlit") des.region(selection.area(44,06,45,07), "unlit") des.region(selection.area(47,06,48,07), "unlit") des.region(selection.area(32,09,48,09), "unlit") des.region(selection.area(32,11,33,12), "unlit") des.region(selection.area(35,11,36,12), "unlit") des.region(selection.area(38,11,39,12), "unlit") des.region(selection.area(41,11,42,12), "unlit") des.region(selection.area(44,11,45,12), "unlit") des.region(selection.area(47,11,48,12), "unlit") des.region(selection.area(50,04,60,14), "lit") -- Doors des.door("locked",19,06) des.door("locked",14,09) des.door("locked",31,09) des.door("locked",33,08) des.door("locked",36,08) des.door("locked",39,08) des.door("locked",42,08) des.door("locked",45,08) des.door("locked",48,08) des.door("locked",33,10) des.door("locked",36,10) des.door("locked",39,10) des.door("locked",42,10) des.door("locked",45,10) des.door("locked",48,10) des.door("locked",49,09) -- Stairs des.stair("up", 55,05) -- Non diggable walls des.non_diggable(selection.area(00,00,75,19)) -- The altar. This is not a shrine. des.altar({ coord={16,11}, aligned="noncoaligned", type="altar" }) -- Objects des.object({ id = "amulet of ESP", x=16, y=11, buc="blessed", spe=0, name="The Eye of the Aethiopica" }) des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() -- Random traps des.trap() des.trap() des.trap() des.trap() des.trap() des.trap() -- Random monsters. des.monster("Dark One", 16, 11) des.monster({ class = "B",random, peaceful = 0 }) des.monster({ class = "B",random, peaceful = 0 }) des.monster({ class = "B",random, peaceful = 0 }) des.monster({ class = "B",random, peaceful = 0 }) des.monster({ class = "B",random, peaceful = 0 }) des.monster({ class = "B",random, peaceful = 0 }) des.monster({ class = "B",random, peaceful = 0 }) des.monster({ class = "B",random, peaceful = 0 }) des.monster({ class = "B",random, peaceful = 0 }) des.monster({ class = "B",random, peaceful = 0 }) des.monster({ class = "B",random, peaceful = 0 }) des.monster({ class = "i",random, peaceful = 0 }) des.monster({ class = "i",random, peaceful = 0 }) des.monster({ class = "i",random, peaceful = 0 }) des.monster({ class = "i",random, peaceful = 0 }) des.monster({ class = "i",random, peaceful = 0 }) des.monster({ class = "i",random, peaceful = 0 }) des.monster({ class = "i",random, peaceful = 0 }) des.monster("vampire bat") des.monster("vampire bat") des.monster("vampire bat") des.monster("vampire bat") des.monster("vampire bat") des.monster("vampire bat") des.monster("vampire bat") des.monster("vampire bat") des.monster({ class = "i",random, peaceful = 0 }) -- Captive Monsters in the dungeon des.monster({ id = "rogue", x=35, y=06, peaceful=1, name="Pug" }) des.monster({ id = "owlbear", x=47, y=06, peaceful=1, asleep=1 }) des.monster({ id = "wizard", x=32, y=11, peaceful=1, asleep=1, name="Newt" }) des.monster({ id = "Grey-elf", x=44, y=11, peaceful=1 }) des.monster({ id = "hill giant", x=47, y=11, peaceful=1, asleep=1 }) des.monster({ id = "gnomish wizard", x=38, y=06, peaceful=1 }) des.monster({ id = "prisoner", x=35, y=11, peaceful=1 }) des.monster({ id = "prisoner", x=41, y=11, peaceful=1, asleep=1 })