-- NetHack gehennom orcus.lua $NHDT-Date: 1652196033 2022/05/10 15:20:33 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.3 $ -- Copyright (c) 1989 by Jean-Christophe Collet -- Copyright (c) 1992 by M. Stephenson and Izchak Miller -- NetHack may be freely redistributed. See license for details. -- des.level_init({ style="mazegrid", bg ="-" }); des.level_flags("mazelevel", "shortsighted") local tmpbounds = selection.match("-"); local bnds = tmpbounds:bounds(); local bounds2 = selection.fillrect(bnds.lx, bnds.ly + 1, bnds.hx - 2, bnds.hy - 1); -- A ghost town local orcus1 = des.map({ halign = "right", valign = "center", map = [[ .|....|....|....|..............|....|........ .|....|....|....|..............|....|........ .|....|....|....|--...-+-------|............. .|....|....|....|..............+............. .|.........|....|..............|....|........ .--+-...-+----+--....-------...--------.-+--- .....................|.....|................. .....................|.....|................. .--+----....-+---....|.....|...----------+--- .|....|....|....|....---+---...|......|...... .|.........|....|..............|......|...... .----...---------.....-----....+......|...... .|........................|....|......|...... .----------+-...--+--|....|....----------+--- .|....|..............|....+....|............. .|....+.......|......|....|....|............. .|....|.......|......|....|....|............. ]], contents = function(rm) des.mazewalk(00,06,"west") -- Entire main area des.region(selection.area(01,00,44,16),"unlit") des.stair("down", 33,15) -- Wall "ruins" des.object("boulder",19,02) des.object("boulder",20,02) des.object("boulder",21,02) des.object("boulder",36,02) des.object("boulder",36,03) des.object("boulder",06,04) des.object("boulder",05,05) des.object("boulder",06,05) des.object("boulder",07,05) des.object("boulder",39,05) des.object("boulder",08,08) des.object("boulder",09,08) des.object("boulder",10,08) des.object("boulder",11,08) des.object("boulder",06,10) des.object("boulder",05,11) des.object("boulder",06,11) des.object("boulder",07,11) des.object("boulder",21,11) des.object("boulder",21,12) des.object("boulder",13,13) des.object("boulder",14,13) des.object("boulder",15,13) des.object("boulder",14,14) -- Doors des.door("closed",23,02) des.door("open",31,03) des.door("nodoor",03,05) des.door("closed",09,05) des.door("closed",14,05) des.door("closed",41,05) des.door("open",03,08) des.door("nodoor",13,08) des.door("open",41,08) des.door("closed",24,09) des.door("closed",31,11) des.door("open",11,13) des.door("closed",18,13) des.door("closed",41,13) des.door("open",26,14) des.door("closed",06,15) -- Special rooms des.altar({ x=24,y=07,align="noalign",type="sanctum" }) des.region({ region={22,12,25,16},lit=0,type="morgue",filled=1 }) des.region({ region={32,09,37,12},lit=1,type="shop",filled=1 }) des.region({ region={12,00,15,04},lit=1,type="shop",filled=1 }) -- Some traps. des.trap("spiked pit") des.trap("sleep gas") des.trap("anti magic") des.trap("fire") des.trap("fire") des.trap("fire") des.trap("magic") des.trap("magic") -- Some random objects des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() -- An object that's worth most of a wish -- (this is part of the compensation for the reduced wishes at the Castle) if math.random(0, 1) == 1 then des.object("magic marker") else des.object("magic lamp") end -- The resident nasty des.monster("Orcus",33,15) -- And its preferred companions des.monster("human zombie",32,15) des.monster("shade",32,14) des.monster("shade",32,16) des.monster("vampire",35,16) des.monster("vampire",35,14) des.monster("vampire lord",36,14) des.monster("vampire lord",36,15) -- Randomly placed companions des.monster("skeleton") des.monster("skeleton") des.monster("skeleton") des.monster("skeleton") des.monster("skeleton") des.monster("shade") des.monster("shade") des.monster("shade") des.monster("shade") des.monster("giant zombie") des.monster("giant zombie") des.monster("giant zombie") des.monster("ettin zombie") des.monster("ettin zombie") des.monster("ettin zombie") des.monster("human zombie") des.monster("human zombie") des.monster("human zombie") des.monster("vampire") des.monster("vampire") des.monster("vampire") des.monster("vampire lord") des.monster("vampire lord") -- A few more for the party des.monster() des.monster() des.monster() des.monster() des.monster() end }); des.levregion({ region={01,00,12,20}, region_islev=1, exclude={20,01,70,20}, exclude_islev=1, type="stair-up" }); des.levregion({ region={01,00,12,20}, region_islev=1, exclude={20,01,70,20}, exclude_islev=1, type="branch" }); des.teleport_region({ region={01,00,12,20}, region_islev=1, exclude={20,01,70,20}, exclude_islev=1 }); local protected = bounds2:negate() | orcus1; hell_tweaks(protected);