-- Test shop creation function shk_test_region_irregular(doors) des.map([[ --------- |...|...| |...+...| |...|+--| |+---...| |...|+--| |...+...| |...|...| --------- ]]); des.door("open", 5, 3); des.door("open", 5, 5); if (doors == 1) then des.door("open", 4, 2); des.door("closed", 4, 6); end des.region({ region = { 1,1, 1,1 }, type = "shop", irregular=1, filled=1, lit=1 }); des.region({ region = { 1,5, 1,5 }, type = "shop", irregular=1, filled=1, lit=1 }); if (doors == 2) then des.door("open", 4, 2); des.door("closed", 4, 6); end end -- shk_test_region_irregular function shk_test_region_irregular2(doors) des.map([[ --------- |...|...| |...+...| |...|...| |+---...| |.......| |.......| |.......| --------- ]]); if (doors == 1) then des.door("closed", 4, 2); des.door("closed", 1, 4); end des.region({ region = { 1,1, 1,1 }, type = "shop", irregular=1, filled=1, lit=1 }); des.region({ region = { 1,5, 1,5 }, type = "shop", irregular=1, filled=1, lit=1 }); if (doors == 2) then des.door("closed", 4, 2); des.door("closed", 1, 4); end end -- shk_test_region_irregular2 function shk_test_region_regular(doors) des.map([[ --------- |...|...| |...+...| |...|+--| |----...| |...|+--| |...+...| |...|...| --------- ]]); des.door("open", 5, 3); des.door("open", 5, 5); if (doors == 1) then des.door("open", 4, 2); des.door("closed", 4, 6); end des.region({ region = { 1,1, 3,3 }, type = "shop", irregular=0, filled=1, lit=1 }); des.region({ region = { 1,5, 3,7 }, type = "shop", irregular=0, filled=1, lit=1 }); if (doors == 2) then des.door("open", 4, 2); des.door("closed", 4, 6); end end -- shk_test_region_regular -- test rooms. this layout is minetn-7 with all rooms changed to shops function shk_test_rooms1(param) des.room({ type="ordinary", lit=1, x=3,y=3, xalign="center",yalign="center", w=30,h=15, contents = function() des.room({ type="shop", x=2,y=2, w=4,h=2, contents = function() des.door({ state = "closed", wall="south" }) end }) des.room({ type="shop", x=7,y=2, w=2,h=2, contents = function() des.door({ state = "closed", wall="north" }) end }) des.room({ type="shop", x=7,y=5, w=2,h=2, contents = function() des.door({ state = "closed", wall="south" }) end }) des.room({ type="shop", lit=1, x=10,y=2, w=3,h=4, contents = function() des.door({ state = "closed", wall="south" }) end }) des.room({ type="shop", x=14,y=2, w=4,h=2, contents = function() des.door({ state = "closed", wall="south", pos=0 }) end }) des.room({ type="shop", x=16,y=5, w=2,h=2, contents = function() des.door({ state = "closed", wall="south" }) end }) des.room({ type="shop", lit=0, x=19,y=2, w=2,h=2, contents = function() des.door({ state = "locked", wall="east" }) end }) des.room({ type=monkfoodshop(), lit=1, x=19,y=5, w=2,h=3, contents = function() des.door({ state = "closed", wall="south" }) end }) des.room({ type="shop", x=2,y=7, w=2,h=2, contents = function() des.door({ state = "closed", wall="east" }) end }) des.room({ type="tool shop", lit=1, x=2,y=10, w=2,h=3, contents = function() des.door({ state = "closed", wall="south" }) end }) des.room({ type="candle shop", lit=1, x=5,y=10, w=3,h=3, contents = function() des.door({ state = "closed", wall="north" }) end }) des.room({ type="shop", x=11,y=10, w=2,h=2, contents = function() des.door({ state = "locked", wall="west" }) end }) des.room({ type="shop", lit=1, x=14,y=10, w=2,h=3, contents = function() des.door({ state = "closed", wall="north" }) end }) des.room({ type="shop", x=17,y=11, w=4,h=2, contents = function() des.door({ state = "closed", wall="north" }) end }) des.room({ type="shop", x=22,y=11, w=2,h=2, contents = function() des.door({ state = "closed", wall="south" }) end }) des.room({ type=monkfoodshop(), lit=1, x=25,y=11, w=3,h=2, contents = function() des.door({ state = "closed", wall="east" }) end }) des.room({ type="tool shop", lit=1, x=25,y=2, w=3,h=3, contents = function() des.door({ state = "closed", wall="west" }) end }) des.room({ type="shop", lit=1, x=24,y=6, w=4,h=4, contents = function() des.door({ state = "closed", wall = "west" }) end }) end }) end -- shk_test_rooms1 function do_test(testfunc, param) des.reset_level(); des.level_flags("noflip"); des.level_init({ style = "solidfill", fg = " " }); testfunc(param); des.finalize_level(); end do_test(shk_test_region_irregular, 0); do_test(shk_test_region_irregular, 1); do_test(shk_test_region_irregular, 2); do_test(shk_test_region_irregular2, 0); do_test(shk_test_region_irregular2, 1); do_test(shk_test_region_irregular2, 2); do_test(shk_test_region_regular, 0); do_test(shk_test_region_regular, 1); do_test(shk_test_region_regular, 2); do_test(shk_test_rooms1, 0);