/* NetHack 3.6 artifact.h $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$ */ /* NetHack 3.6 artifact.h $Date: 2011/04/07 18:10:44 $ $Revision: 1.6 $ */ /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /* NetHack may be freely redistributed. See license for details. */ #ifndef ARTIFACT_H #define ARTIFACT_H #define SPFX_NONE 0x00000000L /* no special effects, just a bonus */ #define SPFX_NOGEN 0x00000001L /* item is special, bequeathed by gods */ #define SPFX_RESTR 0x00000002L /* item is restricted - can't be named */ #define SPFX_INTEL 0x00000004L /* item is self-willed - intelligent */ #define SPFX_SPEAK 0x00000008L /* item can speak (not implemented) */ #define SPFX_SEEK 0x00000010L /* item helps you search for things */ #define SPFX_WARN 0x00000020L /* item warns you of danger */ #define SPFX_ATTK 0x00000040L /* item has a special attack (attk) */ #define SPFX_DEFN 0x00000080L /* item has a special defence (defn) */ #define SPFX_DRLI 0x00000100L /* drains a level from monsters */ #define SPFX_SEARCH 0x00000200L /* helps searching */ #define SPFX_BEHEAD 0x00000400L /* beheads monsters */ #define SPFX_HALRES 0x00000800L /* blocks hallucinations */ #define SPFX_ESP 0x00001000L /* ESP (like amulet of ESP) */ #define SPFX_STLTH 0x00002000L /* Stealth */ #define SPFX_REGEN 0x00004000L /* Regeneration */ #define SPFX_EREGEN 0x00008000L /* Energy Regeneration */ #define SPFX_HSPDAM 0x00010000L /* 1/2 spell damage (on player) in combat */ #define SPFX_HPHDAM \ 0x00020000L /* 1/2 physical damage (on player) in combat */ #define SPFX_TCTRL 0x00040000L /* Teleportation Control */ #define SPFX_LUCK 0x00080000L /* Increase Luck (like Luckstone) */ #define SPFX_DMONS 0x00100000L /* attack bonus on one monster type */ #define SPFX_DCLAS 0x00200000L /* attack bonus on monsters w/ symbol mtype \ */ #define SPFX_DFLAG1 0x00400000L /* attack bonus on monsters w/ mflags1 flag \ */ #define SPFX_DFLAG2 0x00800000L /* attack bonus on monsters w/ mflags2 flag \ */ #define SPFX_DALIGN 0x01000000L /* attack bonus on non-aligned monsters */ #define SPFX_DBONUS 0x01F00000L /* attack bonus mask */ #define SPFX_XRAY 0x02000000L /* gives X-RAY vision to player */ #define SPFX_REFLECT 0x04000000L /* Reflection */ #define SPFX_PROTECT 0x08000000L /* Protection */ struct artifact { short otyp; const char *name; unsigned long spfx; /* special effect from wielding/wearing */ unsigned long cspfx; /* special effect just from carrying obj */ unsigned long mtype; /* monster type, symbol, or flag */ struct attack attk, defn, cary; uchar inv_prop; /* property obtained by invoking artifact */ aligntyp alignment; /* alignment of bequeathing gods */ short role; /* character role associated with */ short race; /* character race associated with */ long cost; /* price when sold to hero (default 100 x base cost) */ }; /* invoked properties with special powers */ #define TAMING (LAST_PROP + 1) #define HEALING (LAST_PROP + 2) #define ENERGY_BOOST (LAST_PROP + 3) #define UNTRAP (LAST_PROP + 4) #define CHARGE_OBJ (LAST_PROP + 5) #define LEV_TELE (LAST_PROP + 6) #define CREATE_PORTAL (LAST_PROP + 7) #define ENLIGHTENING (LAST_PROP + 8) #define CREATE_AMMO (LAST_PROP + 9) #endif /* ARTIFACT_H */