From @RELAY.CS.NET,@central.cis.upenn.edu:izchak@linc.cis.upenn.edu Sun Jun 3 19:07:16 1990 Received: from tekred.CNA.TEK.COM by saab.CNA.TEK.COM (3.2/6.24) id AA19831; Sun, 3 Jun 90 19:07:15 PDT Received: by tekred.CNA.TEK.COM (5.51/6.24) id AA07744; Sun, 3 Jun 90 19:04:46 PDT Received: by tektronix.TEK.COM (5.51/7.1) id AA19147; Sun, 3 Jun 90 19:09:13 PDT Received: from by zephyr.ENS.TEK.COM (4.1/7.1) id AB19260; Sun, 3 Jun 90 19:03:29 PDT Received: from relay.cs.net by RELAY.CS.NET id aa02627; 3 Jun 90 21:57 EDT Received: from central.cis.upenn.edu by RELAY.CS.NET id aa02050; 3 Jun 90 21:58 EDT Received: from LINC.CIS.UPENN.EDU by central.cis.upenn.edu id AA24573; Sun, 3 Jun 90 21:58:54 -0400 Return-Path: Received: by linc.cis.upenn.edu id AA04476; Sun, 3 Jun 90 21:58:14 EDT Date: Sun, 3 Jun 90 21:58:14 EDT From: Izchak Miller Posted-Date: Sun, 3 Jun 90 21:58:14 EDT Message-Id: <9006040158.AA04476@linc.cis.upenn.edu> To: billr@saab.CNA.TEK.COM Subject: UPDATE8 Status: O This patch is devoted to bugfixes and accommodations for more versions of the newer ports. The VMS port should now compile with both VAXC and GNUC and install more easily under a variety of OS versions, thanks to Joshua Delahunty and Pat Rankin. A number of strange interactions in the Macintosh-specific code have been cleaned up. The MSDOS overlay manager was debugged, and the overlay assignments and macro names straightened out, so the result should be both faster and more stable than previous versions. See the new file Install.ovl and various files in the others directory for more information. The Amiga port now specifies addressing modes for many external variables, which should make its executable smaller and faster as well. The biggest externally visible change separates DECgraphics and IBMgraphics from the general graphics-setting code, and makes them selectable on the command line. Once again, existing saved games and bones files should be discarded (or the update postponed until they are gone). A number of reasonably simple bugs are no more, although some screen update oddities are postponed to 3.1. Among the dead are problems with shops on bones levels, renaming artifacts, kicking non-objects, winning gem treatment, level bounds checking and monster filling, mimic appearances, taking items out of containers, monster interiors and inventories, and guard behavior. Various other things were changed to be consistent with similar situations.