#define MCF_NONE 0x0000 #define MCF_INDIRECT 0x0001 /* untargeted/indirect spell */ #define MCF_SIGHT 0x0002 /* monster needs to see hero */ #define MCF_HOSTILE 0x0004 /* cast by hostile monsters only */ #if defined(MCASTU_ENUM) #define MONSPELL(def, flags) MCAST_##def #elif defined(MCASTU_INIT) #define MONSPELL(def, flags) flags #endif MONSPELL(PSI_BOLT, MCF_HOSTILE|MCF_SIGHT), MONSPELL(OPEN_WOUNDS, MCF_HOSTILE|MCF_SIGHT), MONSPELL(LIGHTNING, MCF_HOSTILE|MCF_SIGHT), MONSPELL(FIRE_PILLAR, MCF_HOSTILE|MCF_SIGHT), MONSPELL(GEYSER, MCF_HOSTILE|MCF_SIGHT), MONSPELL(DEATH_TOUCH, MCF_HOSTILE|MCF_SIGHT), MONSPELL(CURE_SELF, MCF_INDIRECT), MONSPELL(HASTE_SELF, MCF_INDIRECT), MONSPELL(DISAPPEAR, MCF_INDIRECT), MONSPELL(AGGRAVATION, MCF_INDIRECT|MCF_HOSTILE|MCF_SIGHT), MONSPELL(STUN_YOU, MCF_HOSTILE|MCF_SIGHT), MONSPELL(WEAKEN_YOU, MCF_HOSTILE|MCF_SIGHT), MONSPELL(CONFUSE_YOU, MCF_HOSTILE|MCF_SIGHT), MONSPELL(PARALYZE, MCF_HOSTILE|MCF_SIGHT), MONSPELL(BLIND_YOU, MCF_HOSTILE|MCF_SIGHT), MONSPELL(DESTRY_ARMR, MCF_HOSTILE|MCF_SIGHT), MONSPELL(CURSE_ITEMS, MCF_HOSTILE|MCF_SIGHT), MONSPELL(INSECTS, MCF_HOSTILE|MCF_INDIRECT|MCF_SIGHT), MONSPELL(SUMMON_MONS, MCF_HOSTILE|MCF_INDIRECT|MCF_SIGHT), MONSPELL(CLONE_WIZ, MCF_HOSTILE|MCF_INDIRECT|MCF_SIGHT), #undef MONSPELL