-- NetHack 3.7 Arch.des $NHDT-Date: 1432512784 2015/05/25 00:13:04 $ $NHDT-Branch: master $:$NHDT-Revision: 1.10 $ -- Copyright (c) 1989 by Jean-Christophe Collet -- Copyright (c) 1991 by M. Stephenson -- NetHack may be freely redistributed. See license for details. -- des.level_init({ style = "solidfill", fg = " " }); des.level_flags("mazelevel"); des.map([[ --------- |..|.|..| -----------|..S.S..|----------- |.|........|+-|.|-+|........|.| |.S........S..|.|..S........S.| |.|........|..|.|..|........|.| ------------------+------------------ |..|..........|.......|..........|..| |..|..........+.......|..........S..| |..S..........|.......+..........|..| |..|..........|.......|..........|..| ------------------+------------------ |.|........|..|.|..|........|.| |.S........S..|.|..S........S.| |.|........|+-|.|-+|........|.| -----------|..S.S..|----------- |..|.|..| --------- ]]); -- Dungeon Description des.region(selection.area(00,00,75,19), "lit") des.region(selection.area(35,02,36,03), "unlit") des.region(selection.area(40,02,41,03), "unlit") des.region(selection.area(24,04,24,06), "unlit") des.region(selection.area(26,04,33,06), "lit") des.region(selection.area(38,02,38,06), "unlit") des.region(selection.area(43,04,50,06), "lit") des.region(selection.area(52,04,52,06), "unlit") des.region(selection.area(35,05,36,06), "unlit") des.region(selection.area(40,05,41,06), "unlit") des.region(selection.area(21,08,22,11), "unlit") des.region(selection.area(24,08,33,11), "lit") des.region(selection.area(35,08,41,11), "unlit") des.region(selection.area(43,08,52,11), "lit") des.region(selection.area(54,08,55,11), "unlit") des.region(selection.area(24,13,24,15), "unlit") des.region(selection.area(26,13,33,15), "unlit") des.region(selection.area(35,13,36,14), "unlit") des.region(selection.area(35,16,36,17), "unlit") des.region(selection.area(38,13,38,17), "unlit") des.region(selection.area(40,13,41,14), "unlit") des.region(selection.area(40,16,41,17), "unlit") des.region({ region={43,13, 50,15}, lit=0, type="temple", prefilled=0 }) des.region(selection.area(52,13,52,15), "unlit") -- Stairs des.stair("up", 38,10) -- Non diggable walls des.non_diggable(selection.area(00,00,75,19)) -- The altar of Huhetotl. Unattended. des.altar({ x=50,y=14,align="chaos",type="altar" }) -- Objects des.object({ id = "crystal ball", x=50, y=14,buc="blessed",spe=5,name="The Orb of Detection" }) des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() -- Random traps des.trap() des.trap() des.trap() des.trap() des.trap() des.trap() des.trap("rolling boulder",46,14) -- Random monsters. des.monster("Minion of Huhetotl", 50, 14) des.monster("S") des.monster("S") des.monster("S") des.monster("S") des.monster("S") des.monster("S") des.monster("S") des.monster("S") des.monster("S") des.monster("S") des.monster("S") des.monster("S") des.monster("S") des.monster("S") des.monster("S") des.monster("S") des.monster("S") des.monster("S") des.monster("human mummy") des.monster("human mummy") des.monster("human mummy") des.monster("human mummy") des.monster("human mummy") des.monster("human mummy") des.monster("human mummy") des.monster("human mummy") des.monster("M")