-- NetHack 3.7 Wizard.des $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.11 $ -- Copyright (c) 1992 by David Cohrs -- NetHack may be freely redistributed. See license for details. -- -- -- The "start" level for the quest. -- -- Here you meet your (besieged) class leader, Neferet the Green -- and receive your quest assignment. -- des.level_init({ style = "solidfill", fg = " " }); des.level_flags("mazelevel", "noteleport", "hardfloor") des.map([[ ............................................................................ .....................C....CC.C........................C..................... ..........CCC.....................CCC....................................... ........CC........-----------.......C.C...C...C....C........................ .......C.....---------------------...C..C..C..C............................. ......C..C...------....\....------....C.....C............................... ........C...||....|.........|....||......................................... .......C....||....|.........+....||......................................... .......C...||---+--.........|....|||........................................ ......C....||...............|--S--||........................................ ...........||--+--|++----|---|..|.SS..........C......C...................... ........C..||.....|..|...|...|--|.||..CC..C.....C..........C................ .......C...||.....|..|.--|.|.|....||.................C..C................... .....C......||....|..|.....|.|.--||..C..C..........C...........}}}.......... ......C.C...||....|..-----.|.....||...C.C.C..............C....}}}}}}........ .........C...------........|------....C..C.....C..CC.C......}}}}}}}}}}}..... .........CC..---------------------...C.C..C.....CCCCC.C.......}}}}}}}}...... .........C........-----------..........C.C.......CCC.........}}}}}}}}}...... ..........C.C.........................C............C...........}}}}}........ ......................CCC.C................................................. ]]); -- first do cloud everywhere des.replace_terrain({ region={0,0, 75,19}, fromterrain=".", toterrain="C", chance=10 }) -- then replace clouds inside the tower back to floor des.replace_terrain({ region={13,5, 33,15}, fromterrain="C", toterrain=".", chance=100 }) -- Dungeon Description des.region(selection.area(00,00,75,19), "lit") des.region(selection.area(35,00,49,03), "unlit") des.region(selection.area(43,12,49,16), "unlit") des.region({ region={19,11,33,15}, lit=0, type="ordinary", irregular=1 }) des.region(selection.area(30,10,31,10), "unlit") -- Stairs des.stair("down", 30,10) -- Portal arrival point des.terrain({63,06}, ".") des.levregion({ region = {63,06,63,06}, type="branch" }) -- Doors des.door("closed",31,09) des.door("closed",16,08) des.door("closed",28,07) des.door("locked",34,10) des.door("locked",35,10) des.door("closed",15,10) des.door("locked",19,10) des.door("locked",20,10) -- Neferet the Green, the quest leader des.monster({ id = "Neferet the Green", coord = {23, 05}, inventory = function() des.object({ id = "elven cloak", spe = 5 }); des.object({ id = "quarterstaff", spe = 5 }); end }) -- The treasure of the quest leader des.object("chest", 24, 05) -- apprentice guards for the audience chamber des.monster("apprentice", 30, 07) des.monster("apprentice", 24, 06) des.monster("apprentice", 15, 06) des.monster("apprentice", 15, 12) des.monster("apprentice", 26, 11) des.monster("apprentice", 27, 11) des.monster("apprentice", 19, 09) des.monster("apprentice", 20, 09) -- Eels in the pond des.monster("giant eel", 62, 14) des.monster("giant eel", 69, 15) des.monster("giant eel", 67, 17) -- Non diggable walls des.non_diggable(selection.area(00,00,75,19)) -- Random traps des.trap() des.trap() des.trap() des.trap() des.trap() des.trap() -- Monsters on siege duty. des.monster({ class = "B", x=60, y=09, peaceful = 0 }) des.monster({ class = "W", x=60, y=10, peaceful = 0 }) des.monster({ class = "B", x=60, y=11, peaceful = 0 }) des.monster({ class = "B", x=60, y=12, peaceful = 0 }) des.monster({ class = "i", x=60, y=13, peaceful = 0 }) des.monster({ class = "B", x=61, y=10, peaceful = 0 }) des.monster({ class = "B", x=61, y=11, peaceful = 0 }) des.monster({ class = "B", x=61, y=12, peaceful = 0 }) des.monster({ class = "B", x=35, y=03, peaceful = 0 }) des.monster({ class = "i", x=35, y=17, peaceful = 0 }) des.monster({ class = "B", x=36, y=17, peaceful = 0 }) des.monster({ class = "B", x=34, y=16, peaceful = 0 }) des.monster({ class = "i", x=34, y=17, peaceful = 0 }) des.monster({ class = "W", x=67, y=02, peaceful = 0 }) des.monster({ class = "B", x=10, y=19, peaceful = 0 })