-- NetHack 3.7 medusa.des $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.10 $ -- Copyright (c) 1989 by Jean-Christophe Collet -- Copyright (c) 1990, 1991 by M. Stephenson -- NetHack may be freely redistributed. See license for details. -- des.level_init({ style = "solidfill", fg = " " }); des.level_flags("mazelevel", "noteleport") des.map([[ }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }------}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}-------}}}}}}}}--------------} }|....|}}}}}}}}}..}.}}..}}}}}}}}}}}}}..}}}}}}-.....--}}}}}}}|............|} }|....|.}}}}}}}}}}}.}...}}..}}}}}}}}}}}}}}}}}---......}}}}}.|............|} }S....|.}}}}}}---}}}}}}}}}}}}}}}}}}}}}}}}}}---...|..-}}}}}}.S..----------|} }|....|.}}}}}}-...}}}}}}}}}.}}...}.}}}}.}}}......----}}}}}}.|............|} }|....|.}}}}}}-....--}}}}}}}}}}}}}}}}}}}}}}----...--}}}}}}}.|..--------+-|} }|....|.}}}}}}}......}}}}...}}}}}}.}}}}}}}}}}}---..---}}}}}.|..|..S...|..|} }|....|.}}}}}}-....-}}}}}}}------}}}}}}}}}}}}}}-...|.-}}}}}.|..|..|...|..|} }|....|.}}}}}}}}}---}}}}}}}........}}}}}}}}}}---.|....}}}}}.|..|..|...|..|} }|....|.}}}}}}}}}}}}}}}}}}-....|...-}}}}}}}}--...----.}}}}}.|..|..|...|..|} }|....|.}}}}}}..}}}}}}}}}}---..--------}}}}}-..---}}}}}}}}}.|..|..-------|} }|...}|...}}}.}}}}}}...}}}}}--..........}}}}..--}}}}}}}}}}}.|..|.........|} }|...}S...}}.}}}}}}}}}}}}}}}-..--------}}}}}}}}}}}}}}...}}}.|..--------..S} }|...}|...}}}}}}}..}}}}}}----..|....-}}}}}}}}}}}}}}}}}..}}}.|............|} }|....|}}}}}....}}}}..}}.-.......----}}......}}}}}}.......}}|............|} }------}}}}}}}}}}}}}}}}}}---------}}}}}}}}}}}}}}}}}}}}}}}}}}--------------} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} ]]); -- Dungeon Description des.region(selection.area(00,00,74,19),"lit") des.region(selection.area(02,03,05,16),"unlit") -- fixup_special hack: the first room defined on a Medusa level gets some -- leaderboard statues; setting the region as irregular makes it a room des.region({ region={61,03, 72,16}, lit=0, type="ordinary",irregular = 1 }) des.region(selection.area(71,08,72,11),"unlit") -- make the downstairs area a real room to control arriving monsters des.region({ region={67,08,69,11}, lit=1, type="ordinary", arrival_room=true }) -- Teleport: down to up stairs island, up to Medusa's island des.teleport_region({ region = {02,03,05,16}, dir="down" }) des.teleport_region({ region = {61,03,72,16}, dir="up" }) -- Stairs des.stair("up", 04,09) des.stair("down", 68,10) -- Doors des.door("locked", 71,07) -- Branch, not allowed on Medusa's island. des.levregion({ type="branch", region = {01,00,79,20}, exclude = {59,01,73,17} }) -- Non diggable walls des.non_diggable(selection.area(01,02,06,17)) des.non_diggable(selection.area(60,02,73,17)) -- Objects des.object({ id = "statue", x=68,y=10,buc="uncursed", montype="knight", historic=1, male=1,name="Perseus", contents = function() if percent(25) then des.object({ id = "shield of reflection", buc="cursed", spe=0 }) end if percent(75) then des.object({ id = "levitation boots", spe=0 }) end if percent(50) then des.object({ id = "scimitar", buc="blessed", spe=2 }) end if percent(50) then des.object("sack") end end }); des.object({ id = "statue", x=64, y=08, contents=0 }) des.object({ id = "statue", x=65, y=08, contents=0 }) des.object({ id = "statue", x=64, y=09, contents=0 }) des.object({ id = "statue", x=65, y=09, contents=0 }) des.object({ id = "statue", x=64, y=10, contents=0 }) des.object({ id = "statue", x=65, y=10, contents=0 }) des.object({ id = "statue", x=64, y=11, contents=0 }) des.object({ id = "statue", x=65, y=11, contents=0 }) des.object("boulder",04,04) des.object("/",52,09) des.object("boulder",52,09) des.object() des.object() des.object() des.object() des.object() des.object() -- Traps des.trap("magic",03,12) des.trap() des.trap() des.trap() des.trap() -- Monsters. des.monster({ id="Medusa",x=68,y=10,asleep=1 }) des.monster("gremlin",02,14) des.monster("titan",02,05) des.monster("electric eel",10,13) des.monster("electric eel",11,13) des.monster("electric eel",10,14) des.monster("electric eel",11,14) des.monster("electric eel",10,15) des.monster("electric eel",11,15) des.monster("jellyfish",01,01) des.monster("jellyfish",00,08) des.monster("jellyfish",04,19) des.monster({ id = "stone golem",x=64,y=08,asleep=1 }) des.monster({ id = "stone golem",x=65,y=08,asleep=1 }) des.monster({ id = "stone golem",x=64,y=09,asleep=1 }) des.monster({ id = "stone golem",x=65,y=09,asleep=1 }) des.monster({ id = "cobra",x=64,y=10,asleep=1 }) des.monster({ id = "cobra",x=65,y=10,asleep=1 }) des.monster("A",72,08) des.monster({ id = "yellow light",x=72,y=11,asleep=1 }) des.monster({ x = 17, y = 07 }) des.monster({ x = 28, y = 11 }) des.monster({ x = 32, y = 13 }) des.monster({ x = 49, y = 09 }) des.monster({ x = 48, y = 07 }) des.monster({ x = 65, y = 03 }) des.monster({ x = 70, y = 04 }) des.monster({ x = 70, y = 15 }) des.monster({ x = 65, y = 16 }) des.monster() des.monster() des.monster() des.monster()