-- NetHack 3.7 sokoban.des $NHDT-Date: 1432512784 2015/05/25 00:13:04 $ $NHDT-Branch: master $:$NHDT-Revision: 1.13 $ -- Copyright (c) 1998-1999 by Kevin Hugo -- NetHack may be freely redistributed. See license for details. -- des.level_init({ style = "solidfill", fg = " " }); des.level_flags("mazelevel", "noteleport", "premapped", "solidify"); des.map([[ -------------------------- |........................| |.......|---------------.| -------.------ |.| |...........| |.| |...........| |.| --------.----- |.| |............| |.| |............| |.| -----.-------- ------|.| |..........| --|.....|.| |..........| |.+.....|.| |.........|- |-|.....|.| -------.---- |.+.....+.| |........| |-|.....|-- |........| |.+.....| |...|----- --|.....| ----- ------- ]]); place = selection.new(); place:set(16,11); place:set(16,13); place:set(16,15); des.stair("down", 01, 01); des.region(selection.area(00,00,25,17),"lit"); des.non_diggable(selection.area(00,00,25,17)); des.non_passwall(selection.area(00,00,25,17)); -- Boulders des.object("boulder", 03, 05); des.object("boulder", 05, 05); des.object("boulder", 07, 05); des.object("boulder", 09, 05); des.object("boulder", 11, 05); -- des.object("boulder", 04, 07); des.object("boulder", 04, 08); des.object("boulder", 06, 07); des.object("boulder", 09, 07); des.object("boulder", 11, 07); -- des.object("boulder", 03, 12); des.object("boulder", 04, 10); des.object("boulder", 05, 12); des.object("boulder", 06, 10); des.object("boulder", 07, 11); des.object("boulder", 08, 10); des.object("boulder", 09, 12); -- des.object("boulder", 03, 14); -- Traps des.trap("hole", 08, 01); des.trap("hole", 09, 01); des.trap("hole", 10, 01); des.trap("hole", 11, 01); des.trap("hole", 12, 01); des.trap("hole", 13, 01); des.trap("hole", 14, 01); des.trap("hole", 15, 01); des.trap("hole", 16, 01); des.trap("hole", 17, 01); des.trap("hole", 18, 01); des.trap("hole", 19, 01); des.trap("hole", 20, 01); des.trap("hole", 21, 01); des.trap("hole", 22, 01); des.trap("hole", 23, 01); des.monster({ id = "giant mimic", appear_as = "obj:boulder" }); des.monster({ id = "giant mimic", appear_as = "obj:boulder" }); -- Random objects des.object({ class = "%" }); des.object({ class = "%" }); des.object({ class = "%" }); des.object({ class = "%" }); des.object({ class = "=" }); des.object({ class = "/" }); -- Rewards des.door("locked", 23, 13); des.door("closed", 17, 11); des.door("closed", 17, 13); des.door("closed", 17, 15); des.region({ region={18,10, 22,16}, lit = 1, type = "zoo", filled = 1, irregular = 1 }); px, py = selection.rndcoord(place); if percent(75) then des.object({ id="bag of holding", x=px, y=py, buc="not-cursed", achievement=1 }); else des.object({ id="amulet of reflection", x=px, y=py, buc="not-cursed", achievement=1 }); end des.engraving({ x = px, y = py, type = "burn", text = "Elbereth" }); des.object({ id = "scare monster", x = px, y = py, buc = "cursed" });