-- NetHack gehennom asmodeus.lua $NHDT-Date: 1652196020 2022/05/10 15:20:20 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.2 $ -- Copyright (c) 1989 by Jean-Christophe Collet -- Copyright (c) 1992 by M. Stephenson and Izchak Miller -- NetHack may be freely redistributed. See license for details. -- des.level_init({ style="mazegrid", bg ="-" }); des.level_flags("mazelevel") local tmpbounds = selection.match("-"); local bnds = tmpbounds:bounds(); local bounds2 = selection.fillrect(bnds.lx, bnds.ly + 1, bnds.hx - 2, bnds.hy - 1); -- First part local asmo1 = des.map({ halign = "half-left", valign = "center", map = [[ --------------------- |.............|.....| |.............S.....| |---+------------...| |.....|.........|-+-- |..---|.........|.... |..|..S.........|.... |..|..|.........|.... |..|..|.........|-+-- |..|..-----------...| |..S..........|.....| --------------------- ]], contents = function(rm) -- Doors des.door("closed",04,03) des.door("locked",18,04) des.door("closed",18,08) -- des.stair("down", 13,07) -- Non diggable walls des.non_diggable(selection.area(00,00,20,11)) -- Entire main area des.region(selection.area(01,01,20,10),"unlit") -- The fellow in residence des.monster("Asmodeus",12,07) -- Some random weapons and armor. des.object("[") des.object("[") des.object(")") des.object(")") des.object("*") des.object("!") des.object("!") des.object("?") des.object("?") des.object("?") -- Some traps. des.trap("spiked pit", 05,02) des.trap("fire", 08,06) des.trap("sleep gas") des.trap("anti magic") des.trap("fire") des.trap("magic") des.trap("magic") -- Random monsters. des.monster("ghost",11,07) des.monster("horned devil",10,05) des.monster("L") -- Some Vampires for good measure des.monster("V") des.monster("V") des.monster("V") end }); des.levregion({ region={01,00,6,20}, region_islev=1, exclude={6,1,70,16}, exclude_islev=1, type="stair-up" }); des.levregion({ region={01,00,6,20}, region_islev=1, exclude={6,1,70,16}, exclude_islev=1, type="branch" }); des.teleport_region({ region = {01,00,6,20}, region_islev=1, exclude={6,1,70,16}, exclude_islev=1 }) -- Second part local asmo2 = des.map({ halign = "half-right", valign = "center", map = [[ --------------------------------- ................................| ................................+ ................................| --------------------------------- ]], contents = function(rm) des.mazewalk(32,02,"east") -- Non diggable walls des.non_diggable(selection.area(00,00,32,04)) des.door("closed",32,02) des.monster("&") des.monster("&") des.monster("&") des.trap("anti magic") des.trap("fire") des.trap("magic") end }); local protected = bounds2:negate() | asmo1 | asmo2; hell_tweaks(protected);