-- NetHack 3.7 gehennom.des $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.13 $ -- Copyright (c) 1989 by Jean-Christophe Collet -- Copyright (c) 1992 by M. Stephenson and Izchak Miller -- NetHack may be freely redistributed. See license for details. -- des.level_init({ style="mazegrid", bg ="-" }); des.level_flags("mazelevel", "shortsighted") -- A ghost town des.map({ halign = "right", valign = "center", map = [[ .|....|....|....|..............|....|........ .|....|....|....|..............|....|........ .|....|....|....|--...-+-------|............. .|....|....|....|..............+............. .|.........|....|..............|....|........ .--+-...-+----+--....-------...--------.-+--- .....................|.....|................. .....................|.....|................. .--+----....-+---....|.....|...----------+--- .|....|....|....|....---+---...|......|...... .|.........|....|..............|......|...... .----...---------.....-----....+......|...... .|........................|....|......|...... .----------+-...--+--|....|....----------+--- .|....|..............|....+....|............. .|....+.......|......|....|....|............. .|....|.......|......|....|....|............. ]] }); des.mazewalk(00,06,"west") -- Entire main area des.region(selection.area(01,00,44,16),"unlit") des.stair("down", 33,15) des.levregion({ region={01,00,12,20}, region_islev=1, exclude={20,01,70,20}, exclude_islev=1, type="stair-up" }); des.levregion({ region={01,00,12,20}, region_islev=1, exclude={20,01,70,20}, exclude_islev=1, type="branch" }); des.teleport_region({ region={01,00,12,20}, region_islev=1, exclude={20,01,70,20}, exclude_islev=1 }); -- Wall "ruins" des.object("boulder",19,02) des.object("boulder",20,02) des.object("boulder",21,02) des.object("boulder",36,02) des.object("boulder",36,03) des.object("boulder",06,04) des.object("boulder",05,05) des.object("boulder",06,05) des.object("boulder",07,05) des.object("boulder",39,05) des.object("boulder",08,08) des.object("boulder",09,08) des.object("boulder",10,08) des.object("boulder",11,08) des.object("boulder",06,10) des.object("boulder",05,11) des.object("boulder",06,11) des.object("boulder",07,11) des.object("boulder",21,11) des.object("boulder",21,12) des.object("boulder",13,13) des.object("boulder",14,13) des.object("boulder",15,13) des.object("boulder",14,14) -- Doors des.door("closed",23,02) des.door("open",31,03) des.door("nodoor",03,05) des.door("closed",09,05) des.door("closed",14,05) des.door("closed",41,05) des.door("open",03,08) des.door("nodoor",13,08) des.door("open",41,08) des.door("closed",24,09) des.door("closed",31,11) des.door("open",11,13) des.door("closed",18,13) des.door("closed",41,13) des.door("open",26,14) des.door("closed",06,15) -- Special rooms des.altar({ x=24,y=07,align="noalign",type="sanctum" }) des.region({ region={22,12,25,16},lit=0,type="morgue",filled=1 }) des.region({ region={32,09,37,12},lit=1,type="shop",filled=1 }) des.region({ region={12,00,15,04},lit=1,type="shop",filled=1 }) -- Some traps. des.trap("spiked pit") des.trap("sleep gas") des.trap("anti magic") des.trap("fire") des.trap("fire") des.trap("fire") des.trap("magic") des.trap("magic") -- Some random objects des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() -- The resident nasty des.monster("Orcus",33,15) -- And its preferred companions des.monster("human zombie",32,15) des.monster("shade",32,14) des.monster("shade",32,16) des.monster("vampire",35,16) des.monster("vampire",35,14) des.monster("vampire lord",36,14) des.monster("vampire lord",36,15) -- Randomly placed companions des.monster("skeleton") des.monster("skeleton") des.monster("skeleton") des.monster("skeleton") des.monster("skeleton") des.monster("shade") des.monster("shade") des.monster("shade") des.monster("shade") des.monster("giant zombie") des.monster("giant zombie") des.monster("giant zombie") des.monster("ettin zombie") des.monster("ettin zombie") des.monster("ettin zombie") des.monster("human zombie") des.monster("human zombie") des.monster("human zombie") des.monster("vampire") des.monster("vampire") des.monster("vampire") des.monster("vampire lord") des.monster("vampire lord") -- A few more for the party des.monster() des.monster() des.monster() des.monster() des.monster()