Debug-Mode Quick Reference: ^E == detect secret doors and traps nearby ^F == map level; reveals traps and secret corridors but not secret doors ^G == create monster by name or class ^I == identify items in pack ^T == do intra-level teleport ^V == do trans-level teleport; '?' yields menu of special destinations ^W == make a wish for an item or a trap or a limited subset of terrain ^X == show status, attributes, and characteristics (extended enlightenment) #debugfuzzer == set game to run on autopilot; keeps going until failure; escalates impossible warnings to panic #levelchange == set hero's experience level #lightsources == show mobile light sources #migratemons == show migrating monsters; [Opt] potentially create some #panic == panic test (warning: current game will be terminated) #polyself == polymorph self #stats == show memory statistics #terrain == show current level (more options than in normal play) #timeout == look at timeout queue and hero's timed intrinsics #vision == show vision array #wizborn == show monster birth/death/geno/extinct stats #wizcast == cast any spell #wizdispmacros == [Opt] check internal display classifications #wizfliplevel == transpose the current dungeon level #wizintrinsic == set selected intrinsic timeouts #wizkill == remove monster(s) from play #wizloaddes == load and execute a special level description lua script #wizloadlua == load and execute a lua script #wizmakemap == recreate the current dungeon level #wizmondiff == [Opt] check for discrepancies in monster difficulty ratings #wizrumorcheck == validate rumor indexing; also show first, second, and last random engravings, epitaphs, and hallucinatory monsters #wizseenv == show map locations' seen vectors #wizsmell == smell a monster #wiztelekinesis == magically shove a monster #wizwhere == show dungeon placement of all special levels #wmode == show wall modes Options: debug_hunger == disable hero's hunger debug_mongen == disable random monster generation debug_overwrite_stairs == allows stairs to be replaced by other terrain monpolycontrol == prompt for new form whenever any monster changes shape sanity_check == evaluate monsters, objects, and map prior to each turn wizweight == augment object descriptions with their objects' weight [Opt] = conditionally available depending upon build-time settings