Qt-NetHack issues ----- Urgent: if the program crashes on OSX, a dialog box asking the user whether to [ignore], [report], or [restart] will eventually appear (it's slow). That should be repressed even if the report choice could be directed at nethack.org. Launching Qt nethack as a synchronous subprocess (ie, no trailing '&') from a Terminal window, changing focus back to that terminal after NetHack has started, and typing ^C was sending the program into an endless loop in qt_nhgetch() with repeated messages to stderr (the terminal) complaining that the event loop is already running. Triggered by yn_function("Really quit?") in the core. That situation has been reduced to a single event loop complaint, do downgraded from "Urgent", but the prompt is auto-answered with ESC instead of letting the user respond. On OSX, if the program is run from nethackdir/nethack rather than from NetHack.app/Contents/MacOS/nethack (plus having NetHack.app/Contents/ Info.plist containing pertinent information) then the menu bar at the top of the screen won't accept mouse clicks and the application menu entry in that menu bar will show as "nethack" (filename) rather than "NetHack" (intended application name). The click issue can be worked around by giving focus to some other application (which will put up its own menu bar) and then back to nethack (thereby reloading nethack's menu bar). On OSX, a "Search [______]" action is inserted as the first entry of the dropdown Help menu on the toolbar. NetHack has no control over what it does or where it looks, so it should be eliminated somehow. (It is not releated to nethack's search command, nor the interception of an attempt to insert "Search" into the dropdown Action menu.) Sometimes scrolling a menu leaves the displayed text not matching what nethack thinks is displayed, so making a selection by mouse click may occasionally pick the wrong item. There's usually a visual clue when this happens. As long as it's not a pick-one menu, scrolling up and down or back and worth a few times will usually get things back in sync, then you can click on the wrong entry to uncheck it and then on the right entry to check that. Making a selection by typing its letter doesn't suffer from this, but isn't always possible (ie, long menu like 'O's where first 52 items have letters but remainder don't). On OSX, command+Q while a menu (which has its own key event handler) is popped up gets ignored. It should at least close the popup like ESC and maybe also initiate quitting. On the map, ^V is a dead key (at least on OSX; all other ASCII control characters from ^A through ^U, ^W through ^Z, and ^[, ^\, ^], ^^, ^_ work; no attempt to have ^@ generate NUL has been made). Map column #0, which the core reserves for its own purposes and isn't intended to be displayed, is displayed (as blank terrain). 3.7 status conditions haven't been implemented. 3.6 status conditions (Stone, Slime, Strngl, Deaf, Lev, Fly, Ride) have been implemented but need icon artwork (one 40x40 tile for each). In a menu window, typing ':' (via shift+something) works to initiate a search without the need to click on the [Search] button. In a text window, it does not, despite moving the menu key press interpretation code into its own routine and calling that for both types of windows. From the text window code, it sees the initial shift but not the ':' that should follow. Clicking on window close button pops up a confirmation dialog with [ Save and exit ] [__Quit_without_saving__] with the second one highlighted. Internally they're specified as "&Save" and "&Quit". Typing or picks Quit, but typing 'Q' or 'q' picks Save-and-exit because Alt+Q is expected for the keyboard shortcut. The status window can't be resized while hitpointbar is active. Toggling it off, resizing as desired, then toggling it back on is a viable workaround. -----