/* NetHack 3.6 monsym.h $NHDT-Date: 1547428769 2019/01/14 01:19:29 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.12 $ */ /* Copyright (c) 2016 by Pasi Kallinen */ /* NetHack may be freely redistributed. See license for details. */ /* Monster symbols and creation information rev 1.0 */ #ifndef MONSYM_H #define MONSYM_H /* * Monster classes. Below, are the corresponding default characters for * them. Monster class 0 is not used or defined so we can use it as a * NULL character. */ enum mon_class_types { S_ANT = 1, /* a */ S_BLOB = 2, /* b */ S_COCKATRICE = 3, /* c */ S_DOG = 4, /* d */ S_EYE = 5, /* e */ S_FELINE = 6, /* f: cats */ S_GREMLIN = 7, /* g */ S_HUMANOID = 8, /* h: small humanoids: hobbit, dwarf */ S_IMP = 9, /* i: minor demons */ S_JELLY = 10, /* j */ S_KOBOLD = 11, /* k */ S_LEPRECHAUN = 12, /* l */ S_MIMIC = 13, /* m */ S_NYMPH = 14, /* n */ S_ORC = 15, /* o */ S_PIERCER = 16, /* p */ S_QUADRUPED = 17, /* q: excludes horses */ S_RODENT = 18, /* r */ S_SPIDER = 19, /* s */ S_TRAPPER = 20, /* t */ S_UNICORN = 21, /* u: includes horses */ S_VORTEX = 22, /* v */ S_WORM = 23, /* w */ S_XAN = 24, /* x */ S_LIGHT = 25, /* y: yellow light, black light */ S_ZRUTY = 26, /* z */ S_ANGEL = 27, /* A */ S_BAT = 28, /* B */ S_CENTAUR = 29, /* C */ S_DRAGON = 30, /* D */ S_ELEMENTAL = 31, /* E: includes invisible stalker */ S_FUNGUS = 32, /* F */ S_GNOME = 33, /* G */ S_GIANT = 34, /* H: large humanoid: giant, ettin, minotaur */ S_invisible = 35, /* I: non-class present in def_monsyms[] */ S_JABBERWOCK = 36, /* J */ S_KOP = 37, /* K */ S_LICH = 38, /* L */ S_MUMMY = 39, /* M */ S_NAGA = 40, /* N */ S_OGRE = 41, /* O */ S_PUDDING = 42, /* P */ S_QUANTMECH = 43, /* Q */ S_RUSTMONST = 44, /* R */ S_SNAKE = 45, /* S */ S_TROLL = 46, /* T */ S_UMBER = 47, /* U: umber hulk */ S_VAMPIRE = 48, /* V */ S_WRAITH = 49, /* W */ S_XORN = 50, /* X */ S_YETI = 51, /* Y: includes owlbear, monkey */ S_ZOMBIE = 52, /* Z */ S_HUMAN = 53, /* @ */ S_GHOST = 54, /* */ S_GOLEM = 55, /* ' */ S_DEMON = 56, /* & */ S_EEL = 57, /* ; (fish) */ S_LIZARD = 58, /* : (reptiles) */ S_WORM_TAIL = 59, /* ~ */ S_MIMIC_DEF = 60, /* ] */ MAXMCLASSES = 61 /* number of monster classes */ }; /* * Default characters for monsters. These correspond to the monster classes * above. */ /* clang-format off */ #define DEF_ANT 'a' #define DEF_BLOB 'b' #define DEF_COCKATRICE 'c' #define DEF_DOG 'd' #define DEF_EYE 'e' #define DEF_FELINE 'f' #define DEF_GREMLIN 'g' #define DEF_HUMANOID 'h' #define DEF_IMP 'i' #define DEF_JELLY 'j' #define DEF_KOBOLD 'k' #define DEF_LEPRECHAUN 'l' #define DEF_MIMIC 'm' #define DEF_NYMPH 'n' #define DEF_ORC 'o' #define DEF_PIERCER 'p' #define DEF_QUADRUPED 'q' #define DEF_RODENT 'r' #define DEF_SPIDER 's' #define DEF_TRAPPER 't' #define DEF_UNICORN 'u' #define DEF_VORTEX 'v' #define DEF_WORM 'w' #define DEF_XAN 'x' #define DEF_LIGHT 'y' #define DEF_ZRUTY 'z' #define DEF_ANGEL 'A' #define DEF_BAT 'B' #define DEF_CENTAUR 'C' #define DEF_DRAGON 'D' #define DEF_ELEMENTAL 'E' #define DEF_FUNGUS 'F' #define DEF_GNOME 'G' #define DEF_GIANT 'H' #define DEF_JABBERWOCK 'J' #define DEF_KOP 'K' #define DEF_LICH 'L' #define DEF_MUMMY 'M' #define DEF_NAGA 'N' #define DEF_OGRE 'O' #define DEF_PUDDING 'P' #define DEF_QUANTMECH 'Q' #define DEF_RUSTMONST 'R' #define DEF_SNAKE 'S' #define DEF_TROLL 'T' #define DEF_UMBER 'U' #define DEF_VAMPIRE 'V' #define DEF_WRAITH 'W' #define DEF_XORN 'X' #define DEF_YETI 'Y' #define DEF_ZOMBIE 'Z' #define DEF_HUMAN '@' #define DEF_GHOST ' ' #define DEF_GOLEM '\'' #define DEF_DEMON '&' #define DEF_EEL ';' #define DEF_LIZARD ':' #define DEF_INVISIBLE 'I' #define DEF_WORM_TAIL '~' #define DEF_MIMIC_DEF ']' /* clang-format on */ #endif /* MONSYM_H */