# NetHack 3.7 Makefile2.cross # Cross-compile msdos version of NetHack using a # linux-hosted djgpp cross-compiler. # # Makefile1.cross is for the host-side obj files and utilities that # will run on the host platform only. # # Makefile2.cross (this file) is for the target platform obj files # and utilities. # # Makefile2 utilizes the djgpp cross-compiler from Andrew Wu: # https://github.com/andrewwutw/build-djgpp # # Currently, in NetHack 3.7, it is now feasible to cross-compile # the game in a 2-stage process. Makefile2.cross (this file) carries # out the 2nd stage. # # A proof-of-concept to cross-compile NetHack 3.7 was achieved on # November 22, 2019 using the msdos set of Makefiles. # # # Game Installation Variables # NOTE: Make sure GAMEDIR exists before make is started. GAME = NETHACK # The GNU Make has a problem if you include a drive spec below (unfortunately). GAMEDIR =../msdos-binary # Optional PDCurses support # Uncomment these and set them appropriately if you want to # include curses port support alongside TTY support in your # NetHack.exe binary. # # You'll have to set PDCURSES_H to the correct location of the # PDCurses header (.h) files and PDCURSES_C to the location # of your PDCurses C files which must already be resident on # your machine. # ADD_CURSES=Y PDCURSES_TOP=../lib/pdcurses # Set top of djgpp if not specified through ENV variables prior to make: #DJGPP_TOP = $(HOME)/lib/djgpp #--------------------------------------------------------------- # Location of LUA # # Original source needs to be obtained from: # http://www.lua.org/ftp/lua-5.3.5.tar.gz # # This build assumes that the LUA sources are located # at the specified location. If they are actually elsewhere # you'll need to specify the correct spot below in order to # successfully build NetHack-3.7. # ADD_LUA=Y LUATOP=../lib/lua-5.3.5 # # #============================================================================== # This marks the end of the BUILD DECISIONS section. #============================================================================== # # Directories, gcc likes unix style directory specs # TARGET = msdos OBJ = $(TARGET)_o HOBJ = host_o DAT = ../dat DOC = ../doc INCL = ../include LIB = ../lib MSYS = ../sys/msdos SRC = ../src SSHR = ../sys/share UTIL = ../util WIN = ../win/tty WCURSES = ../win/curses WSHR = ../win/share # # Executables. ifndef DJGPP_TOP ifdef TRAVIS_BUILD_DIR DJGPP_TOP = TRAVIS_BUILD_DIR/lib/djgpp else DJGPP_TOP = $(HOME)/lib/djgpp endif endif TARGET_CC = $(DJGPP_TOP)/i586-pc-msdosdjgpp/bin/gcc TARGET_LINK = $(DJGPP_TOP)/i586-pc-msdosdjgpp/bin/gcc TARGET_STUBEDIT = $(DJGPP_TOP)/i586-pc-msdosdjgpp/bin/stubedit TARGET_AR = $(DJGPP_TOP)/i586-pc-msdosdjgpp/bin/ar MAKEBIN = make # # Special libraries and how to link them in. LIBS = -lpc # If TERMLIB is defined in pcconf.h, comment out the upper line and # uncomment the lower. Note that you must build the termc library # and place it in djgpp's lib directory. See termcap.zip for details TERMLIB = #TERMLIB = -ltermc LIBRARIES = $(LIBS) $(TERMLIB) # # Yacc/Lex ... if you got 'em. # # If you have yacc/lex or a work-alike set YACC_LEX to Y # YACC_LEX = N ifeq "$(YACC_LEX)" "Y" DO_YACC = YACC_ACT DO_LEX = LEX_ACT endif # If YACC_LEX is Y above, set the following to values appropriate for # your tools. # YACC = bison -y LEX = lex # # If your flex and bison port mess with the output names directly # you must set the file names to the appropriate output file names # here #YTABC = y_tab.c #YTABH = y_tab.h #LEXYYC = lexyy.c # # If your flex and bison are able to produce files named # y.tab.c, y.tab.h or lex.yy.c you might have to set these # to the short file name equivalent (DIR /X to reveal them): YTABC = ytab~1.c YTABH = ytab~1.h LEXYYC = lexyy~1.c # # Uncomment the line below if you want to store all the level files, # help files, etc. in a single library file. USE_DLB = Y # djgpp includes ls.exe and touch.exe in fil41b.zip from the v2gnu # folder so be sure to include that when downloading djgpp. Doing # so will make changing this unnecessary. LS = ls -1 # ls.exe from djgpp distribution #LS = dir /l/b # DOS command # To build a binary without any graphics # suitable for blind players, # set SUPPRESS_GRAPHICS to Y # (Note: binary will require ANSI.SYS driver or equivalent loaded) # SUPPRESS_GRAPHICS = Y SUPPRESS_GRAPHICS = # ZLIB Support # To support zlib compression in bones and save files, you must # define ZLIB_COMP in include/config.h. # You must also have a zlib library to link NetHack with, and # for the djgpp build, you need one compatible with djgpp. # At the time that this was written (post-NetHack 3.4.3) the # following URL was a valid place to get a pre-built djgpp library # to add to your djgpp tools directory tree. # http://www.delorie.com/pub/djgpp/current/v2tk/zlib114b.zip # # If you defined ZLIB_COMP in include/config.h to build in support # for ZLIB compression, you need to uncomment the line below. #ZLIB= -lz #=============================================== #======= End of Modification Section =========== #=============================================== ################################################ # # # Nothing below here should have to be changed.# # # ################################################ GAMEFILE = $(GAMEDIR)/$(GAME).EXE # Changing this conditional block is not recommended ifeq "$(USE_DLB)" "Y" DLBFLG = -DDLB else DLBFLG = endif TERMLIB = # Build NetHack suitable for blind players #========================================== #================ MACROS ================== #========================================== # This section creates shorthand macros for many objects # referenced later on in the Makefile. # # Have windows path styles available for use in commands # W_OBJ =$(subst /,\, $(OBJ)) W_INCL =$(subst /,\, $(INCL)) W_DAT =$(subst /,\, $(DAT)) W_DOC =$(subst /,\, $(DOC)) W_UTIL =$(subst /,\, $(UTIL)) W_SRC =$(subst /,\, $(SRC)) W_SSYS =$(subst /,\, $(SSYS)) W_MSWSYS =$(subst /,\, $(MSWSYS)) W_TTY =$(subst /,\, $(TTY)) W_MSWIN =$(subst /,\, $(MSWIN)) ifeq "$(ADD_CURSES)" "Y" W_WCURSES =$(subst /,\, $(WCURSES)) endif W_WSHR =$(subst /,\, $(WSHR)) W_GAMEDIR =$(subst /,\, $(GAMEDIR)) # # Shorten up the location for some files # O = $(OBJ)/ HOST_O = $(HOBJ)/ U = $(UTIL)/ #========================================== # Tile related object files. #========================================== #ifeq ($(SUPPRESS_GRAPHICS),Y) #TILOBJ = #TILOBJ2 = #TEXTIO = #TEXTIO2 = #TILE_BMP = #TILEUTIL = #TILEFILES = #TILEFILES2 = #GIFREADERS = #GIFREAD2 = #PPMWRITERS = #PPMWRIT2 = # #else # #TILOBJ = $(O)tile.o $(VIDEO_OBJ) # #TILOBJ2 = $(O)tileset.o $(O)bmptiles.o $(O)giftiles.o # #TEXTIO = $(HOST_O)tiletext.o $(HOST_O)tiletxt.o $(HOST_O)drawing.o $(HOST_O)decl.o $(HOST_O)monst.o \ # $(HOST_O)objects.o $(HOST_O)stubvid.o # #TEXTIO2 = $(HOST_O)tiletex2.o $(HOST_O)tiletxt2.o $(HOST_O)drawing.o $(HOST_O)decl.o $(HOST_O)monst.o \ # $(HOST_O)objects.o $(HOST_O)stubvid.o #TILEUTIL = $(TILOBJ) $(U)tile2bin $(U)til2bin2 $(TILE_BMP) $(PLANAR_TIB) $(OVERVIEW_TIB) # #TILEFILES = $(WSHR)/monsters.txt $(WSHR)/objects.txt $(WSHR)/other.txt # #TILEFILES2 = $(WSHR)/monthin.txt $(WSHR)/objthin.txt $(WSHR)/oththin.txt # #GIFREADERS = $(HOST_O)gifread.o $(HOST_O)alloc.o $(HOST_O)panic.o # #GIFREAD2 = $(HOST_O)gifread2.o $(HOST_O)alloc.o $(HOST_O)panic.o # #PPMWRITERS = $(HOST_O)ppmwrite.o $(HOST_O)alloc.o $(HOST_O)panic.o # #PPMWRIT2 = $(HOST_O)ppmwrit2.o $(HOST_O)alloc.o $(HOST_O)panic.o #endif PLANAR_TIB = $(DAT)/NETHACK1.tib OVERVIEW_TIB = $(DAT)/NETHACKO.tib TILE_BMP = $(DAT)/NHTILES.BMP ##REGEX = $(O)pmatchregex.o ##REGEX = $(O)cppregex.o REGEX = $(O)posixreg.o DLBOBJ = $(O)dlb.o VIDEO_OBJ = $(O)vidvga.o $(O)vidvesa.o $(O)tile.o $(O)tileset.o $(O)bmptiles.o $(O)giftiles.o RECOVOBJS = $(O)recover.o # Object files for the game itself. VOBJ01 = $(O)allmain.o $(O)alloc.o $(O)apply.o $(O)artifact.o VOBJ02 = $(O)attrib.o $(O)ball.o $(O)bones.o $(O)botl.o VOBJ03 = $(O)cmd.o $(O)dbridge.o $(O)decl.o $(O)detect.o VOBJ04 = $(O)display.o $(O)dlb.o $(O)dig.o $(O)do.o VOBJ05 = $(O)do_name.o $(O)do_wear.o $(O)dog.o $(O)dogmove.o VOBJ06 = $(O)dokick.o $(O)dothrow.o $(O)drawing.o $(O)dungeon.o VOBJ07 = $(O)eat.o $(O)end.o $(O)engrave.o $(O)exper.o VOBJ08 = $(O)explode.o $(O)extralev.o $(O)files.o $(O)fountain.o VOBJ09 = $(O)getline.o $(O)hack.o $(O)hacklib.o $(O)insight.o VOBJ10 = $(O)invent.o $(O)isaac64.o $(O)light.o $(O)lock.o VOBJ11 = $(O)mail.o $(O)main.o $(O)makemon.o $(O)mapglyph.o VOBJ12 = $(O)mcastu.o $(O)mhitm.o $(O)mhitu.o $(O)minion.o VOBJ13 = $(O)mkmap.o $(O)mklev.o $(O)mkmaze.o $(O)mkobj.o VOBJ14 = $(O)mkroom.o $(O)mon.o $(O)mondata.o $(O)monmove.o VOBJ15 = $(O)monst.o $(O)mplayer.o $(O)mthrowu.o $(O)muse.o VOBJ16 = $(O)music.o $(O)o_init.o $(O)objects.o $(O)objnam.o VOBJ17 = $(O)options.o $(O)pickup.o $(O)pline.o $(O)polyself.o VOBJ18 = $(O)potion.o $(O)quest.o $(O)questpgr.o $(O)pager.o VOBJ19 = $(O)pray.o $(O)priest.o $(O)read.o $(O)rect.o VOBJ20 = $(O)region.o $(O)restore.o $(O)rip.o $(O)rnd.o VOBJ21 = $(O)role.o $(O)rumors.o $(O)save.o $(O)sfstruct.o VOBJ22 = $(O)shk.o $(O)shknam.o $(O)sit.o $(O)sounds.o VOBJ23 = $(O)sp_lev.o $(O)spell.o $(O)steal.o $(O)steed.o VOBJ24 = $(O)sys.o $(O)teleport.o $(O)termcap.o $(O)timeout.o VOBJ25 = $(O)topl.o $(O)topten.o $(O)track.o $(O)trap.o VOBJ26 = $(O)u_init.o $(O)uhitm.o $(O)vault.o $(O)vision.o VOBJ27 = $(O)vis_tab.o $(O)weapon.o $(O)were.o $(O)wield.o VOBJ28 = $(O)windows.o $(O)wintty.o $(O)wizard.o $(O)worm.o VOBJ29 = $(O)worn.o $(O)write.o $(O)zap.o VOBJ30 = $(REGEX) $(VIDEO_OBJ) SOBJ = $(O)msdos.o $(O)pcsys.o $(O)tty.o $(O)unix.o \ $(O)video.o $(O)vidtxt.o $(O)pckeys.o VVOBJ = $(O)version.o MDLIB = $(O)mdlib.o ifeq "$(ADD_LUA)" "Y" LUAOBJ = $(O)nhlua.o $(O)nhlsel.o $(O)nhlobj.o endif ifeq "$(ADD_CURSES)" "Y" CURSESOBJ= $(O)cursdial.o $(O)cursinit.o $(O)cursinvt.o $(O)cursmain.o \ $(O)cursmesg.o $(O)cursmisc.o $(O)cursstat.o $(O)curswins.o else CURSESOBJ= endif VOBJ = $(VOBJ01) $(VOBJ02) $(VOBJ03) $(VOBJ04) $(VOBJ05) \ $(VOBJ06) $(VOBJ07) $(VOBJ08) $(VOBJ09) $(VOBJ10) \ $(VOBJ11) $(VOBJ12) $(VOBJ13) $(VOBJ14) $(VOBJ15) \ $(VOBJ16) $(VOBJ17) $(VOBJ18) $(VOBJ19) $(VOBJ20) \ $(VOBJ21) $(VOBJ22) $(VOBJ23) $(VOBJ24) $(VOBJ25) \ $(VOBJ26) $(VOBJ27) $(VOBJ28) $(VOBJ29) $(VOBJ30) \ $(LUAOBJ) $(CURSESOBJ) $(MDLIB) ALLOBJ = $(VOBJ) $(SOBJ) $(TILOBJ) $(TILOBJ2) $(VVOBJ) ifeq "$(ADD_LUA)" "Y" #===============-================================================= # LUA library # Source from http://www.lua.org/ftp/lua-5.3.5.tar.gz #================================================================= LUASRC = $(LUATOP)/src LUALIB = $(O)lua535s.a #LUADLL = $(O)lua535.a LUAINCL = -I$(LUASRC) #LUAFLAGS = unix added -lm here? LUATARGETS = lua.exe luac.exe $(LUALIB) #LUATARGETS = $(LUADLL) $(LUALIB) LUASRCFILES = lapi.c lauxlib.c lbaselib.c lbitlib.c lcode.c \ lcorolib.c lctype.c ldblib.c ldebug.c ldo.c \ ldump.c lfunc.c lgc.c linit.c liolib.c llex.c \ lmathlib.c lmem.c loadlib.c lobject.c lopcodes.c \ loslib.c lparser.c lstate.c lstring.c lstrlib.c \ ltable.c ltablib.c ltm.c lundump.c lutf8lib.c \ lvm.c lzio.c LUAOBJFILES1 = $(O)lapi.o $(O)lauxlib.o $(O)lbaselib.o $(O)lbitlib.o \ $(O)lcode.o $(O)lcorolib.o $(O)lctype.o $(O)ldblib.o LUAOBJFILES2 = $(O)ldebug.o $(O)ldo.o $(O)ldump.o $(O)lfunc.o \ $(O)lgc.o $(O)linit.o $(O)liolib.o $(O)llex.o LUAOBJFILES3 = $(O)lmathlib.o $(O)lmem.o $(O)loadlib.o $(O)lobject.o \ $(O)lopcodes.o $(O)loslib.o $(O)lparser.o $(O)lstate.o LUAOBJFILES4 = $(O)lstring.o $(O)lstrlib.o $(O)ltable.o $(O)ltablib.o \ $(O)ltm.o $(O)lundump.o $(O)lutf8lib.o $(O)lvm.o $(O)lzio.o #LUAOBJFILES = $(O)lapi.o $(O)lauxlib.o $(O)lbaselib.o $(O)lbitlib.o \ # $(O)lcode.o $(O)lcorolib.o $(O)lctype.o $(O)ldblib.o \ # $(O)ldebug.o $(O)ldo.o $(O)ldump.o $(O)lfunc.o \ # $(O)lgc.o $(O)linit.o $(O)liolib.o $(O)llex.o \ # $(O)lmathlib.o $(O)lmem.o $(O)loadlib.o $(O)lobject.o \ # $(O)lopcodes.o $(O)loslib.o $(O)lparser.o $(O)lstate.o \ # $(O)lstring.o $(O)lstrlib.o $(O)ltable.o $(O)ltablib.o \ # $(O)ltm.o $(O)lundump.o $(O)lutf8lib.o $(O)lvm.o $(O)lzio.o LUALIBOBJS = $(LUAOBJFILES1) $(LUAOBJFILES2) $(LUAOBJFILES3) $(LUAOBJFILES4) endif ifeq "$(ADD_CURSES)" "Y" #========================================== # PDCurses build macros #========================================== PDCURSES_CURSES_H = $(PDCURSES_TOP)/curses.h PDCURSES_CURSPRIV_H = $(PDCURSES_TOP)/curspriv.h PDCURSES_HEADERS = $(PDCURSES_CURSES_H) $(PDCURSES_CURSPRIV_H) PDCSRC = $(PDCURSES_TOP)/pdcurses PDCDOS = $(PDCURSES_TOP)/dos PDCLIBOBJS1 = $(O)addch.o $(O)addchstr.o $(O)addstr.o $(O)attr.o $(O)beep.o \ $(O)bkgd.o $(O)border.o $(O)clear.o $(O)color.o $(O)delch.o $(O)deleteln.o \ $(O)getch.o PDCLIBOBJS2 = $(O)getstr.o $(O)getyx.o $(O)inch.o $(O)inchstr.o $(O)initscr.o \ $(O)inopts.o $(O)insch.o $(O)insstr.o $(O)instr.o $(O)kernel.o \ $(O)keyname.o $(O)mouse.o PDCLIBOBJS3 = $(O)move.o $(O)outopts.o $(O)overlay.o $(O)pad.o $(O)panel.o \ $(O)printw.o $(O)refresh.o $(O)scanw.o $(O)scr_dump.o $(O)scroll.o \ $(O)slk.o $(O)termattr.o PDCLIBOBJS4 = $(O)touch.o $(O)util.o $(O)window.o $(O)debug.o PDCLIBOBJS = $(PDCLIBOBJS1) $(PDCLIBOBJS2) $(PDCLIBOBJS3) $(PDCLIBOBJS4) PDCOBJS = $(O)pdcclip.o $(O)pdcdisp.o $(O)pdcgetsc.o $(O)pdckbd.o \ $(O)pdcscrn.o $(O)pdcsetsc.o $(O)pdcutil.o #PDCOBJS = $(O)pdcclip.o $(O)pdcdisp.o $(O)pdcgetsc.o $(O)pdckbd.o $(O)pdcscrn.o \ # $(O)pdcsetsc.o $(O)pdcutil.o PDCLIB = $(O)pdcurses.a #PDCINCL = -I$(PDCURSES_TOP) -I$(PDCSRC) -I$(PDCDOS) PDCINCL = -I$(PDCURSES_TOP) -I$(PDCDOS) else PDCLIB = endif #========================================== # Header file macros #========================================== PATCHLEV_H = $(INCL)/patchlev.h DGN_FILE_H = $(INCL)/align.h $(INCL)/dgn_file.h DUNGEON_H = $(INCL)/align.h $(INCL)/dungeon.h MONDATA_H = $(INCL)/align.h $(INCL)/mondata.h MONST_H = $(INCL)/align.h $(INCL)/monst.h $(INCL)/mextra.h PERMONST_H = $(INCL)/monattk.h $(INCL)/monflag.h $(INCL)/align.h \ $(INCL)/permonst.h REGION_H = $(INCL)/region.h RM_H = $(INCL)/align.h $(INCL)/rm.h SKILLS_H = $(INCL)/skills.h SP_LEV_H = $(INCL)/align.h $(INCL)/sp_lev.h YOUPROP_H = $(PERMONST_H) $(MONDATA_H) $(INCL)/prop.h \ $(INCL)/pm.h $(INCL)/youprop.h YOU_H = $(MONST_H) $(YOUPROP_H) $(INCL)/align.h \ $(INCL)/attrib.h $(INCL)/you.h DISPLAY_H = $(MONDATA_H) $(INCL)/vision.h $(INCL)/display.h PCCONF_H = $(INCL)/micro.h $(INCL)/system.h $(INCL)/pcconf.h \ $(MSYS)/pcvideo.h DECL_H = $(YOU_H) $(INCL)/spell.h $(INCL)/color.h \ $(INCL)/obj.h $(INCL)/onames.h $(INCL)/pm.h \ $(INCL)/decl.h GLOBAL_H = $(PCCONF_H) $(INCL)/coord.h $(INCL)/global.h CONFIG_H = $(INCL)/config.h $(INCL)/config1.h $(INCL)/tradstdc.h \ $(INCL)/global.h $(INCL)/coord.h $(INCL)/vmsconf.h \ $(INCL)/system.h $(INCL)/nhlua.h $(INCL)/unixconf.h \ $(INCL)/os2conf.h $(INCL)/micro.h $(INCL)/pcconf.h \ $(INCL)/tosconf.h $(INCL)/amiconf.h $(INCL)/macconf.h \ $(INCL)/beconf.h $(INCL)/wceconf.h $(INCL)/ntconf.h HACK_H = $(INCL)/hack.h $(CONFIG_H) $(INCL)/lint.h $(INCL)/align.h \ $(INCL)/dungeon.h $(INCL)/monsym.h $(INCL)/mkroom.h \ $(INCL)/objclass.h $(INCL)/youprop.h $(INCL)/prop.h \ $(INCL)/permonst.h $(INCL)/monattk.h \ $(INCL)/monflag.h $(INCL)/mondata.h $(INCL)/pm.h \ $(INCL)/wintype.h $(INCL)/context.h $(INCL)/rm.h \ $(INCL)/botl.h $(INCL)/rect.h \ $(INCL)/region.h $(INCL)/decl.h $(INCL)/quest.h \ $(INCL)/spell.h $(INCL)/color.h $(INCL)/obj.h \ $(INCL)/you.h $(INCL)/attrib.h $(INCL)/monst.h \ $(INCL)/mextra.h $(INCL)/skills.h $(INCL)/onames.h \ $(INCL)/timeout.h $(INCL)/trap.h $(INCL)/flag.h \ $(INCL)/vision.h $(INCL)/display.h $(INCL)/engrave.h \ $(INCL)/winprocs.h $(INCL)/sys.h $(INCL)/wintty.h \ $(INCL)/trampoli.h DLB_H = $(INCL)/dlb.h ifeq ($(SUPPRESS_GRAPHICS),Y) TILE_H = else TILE_H = $(WSHR)/tile.h $(INCL)/tileset.h endif ifeq ($(USE_DLB),Y) DLB = dlb DLBOBJS = $(O)dlb_main.o $(O)dlb.o $(O)alloc.o $(O)panic.o else DLB = DLBOBJS = endif #========================================== # More compiler setup macros #========================================== # ifeq "$(ADD_CURSES)" "Y" CURSESDEF=-D"CURSES_GRAPHICS" -D"CURSES_BRIEF_INCLUDE" else CURSESDEF= CURSESLIB= endif INCLDIR=-I../include -I../sys/msdos $(LUAINCL) # Debugging #cflags = -pg -c $(INCLDIR) $(DLBFLG) $(CURSESDEF) -DSUPPRESS_GRAPHICS -DCROSSCOMPILE -DCROSSCOMPILE_TARGET #LFLAGS = -pg #cflags = -c -O $(INCLDIR) $(DLBFLG) $(CURSESDEF) -DSUPPRESS_GRAPHICS -DCROSSCOMPILE-DCROSSCOMPILE_TARGET #LFLAGS = # Debugging #cflags = -g -c $(INCLDIR) $(DLBFLG) $(CURSESDEF) -DUSE_TILES -DCROSSCOMPILE -DCROSSCOMPILE_TARGET #LFLAGS = -g # Normal cflags = -c -O $(INCLDIR) $(DLBFLG) $(CURSESDEF) -DUSE_TILES -DCROSSCOMPILE -DCROSSCOMPILE_TARGET LFLAGS = #========================================== #================ RULES ================== #========================================== .SUFFIXES: .o .til .uu .c .y .l #========================================== # Rules for files in src #========================================== $(OBJ)/%.o : %.c $(TARGET_CC) $(cflags) -o$@ $< $(OBJ)/%.o : $(SRC)/%.c $(TARGET_CC) $(cflags) -o$@ $< #========================================== # Rules for files in sys/share #========================================== $(OBJ)/%.o : $(SSHR)/%.c $(TARGET_CC) $(cflags) -o$@ $< #========================================== # Rules for files in sys/msdos #========================================== $(OBJ)/%.o : $(MSYS)/%.c $(TARGET_CC) $(cflags) -I../sys/msdos -o$@ $< #========================================== # Rules for files in util #========================================== $(OBJ)/%.o : $(UTIL)/%.c $(TARGET_CC) $(cflags) -o$@ $< #========================================== # Rules for files in win/share #========================================== $(OBJ)/%.o : $(WSHR)/%.c $(TARGET_CC) $(cflags) -I../win/share -o$@ $< #========================================== # Rules for files in win/tty #========================================== $(OBJ)/%.o : $(TTY)/%.c $(TARGET_CC) $(cflags) -o$@ $< #========================================== # Rules for files in win/curses #========================================== $(OBJ)/%.o : $(WCURSES)/%.c $(TARGET_CC) -DPDC_NCMOUSE $(PDCINCL) $(cflags) -o$@ $< #========================================== # Rules for files in PDCurses #========================================== $(OBJ)/%.o : $(PDCURSES_TOP)/%.c $(TARGET_CC) $(PDCINCL) $(cflags) -o$@ $< $(OBJ)/%.o : $(PDCSRC)/%.c $(TARGET_CC) $(PDCINCL) $(cflags) -o$@ $< $(OBJ)/%.o : $(PDCDOS)/%.c $(TARGET_CC) $(PDCINCL) $(cflags) -o$@ $< ifeq "$(ADD_LUA)" "Y" #========================================== # Rules for LUA files #========================================== $(OBJ)/%.o : $(LUASRC)/%.c $(TARGET_CC) $(cflags) -o$@ $< endif #========================================== # Primary Targets. #========================================== # The default target. all : install install: $(GAMEFILE) $(O)install.tag @echo Done. default: $(GAMEFILE) tileutil: $(U)gif2txt $(U)txt2ppm @echo Optional tile development utilities are up to date. recover.exe: $(U)recover # @$(subst /,\,if exist $(U)recover copy $(U)recover $(GAMEDIR)) # @$(subst /,\,if exist $(DOC)/recover.txt copy $(DOC)/recover.txt $(GAMEDIR)) $(O)install.tag: $(DAT)/nhdat $(GAMEFILE) ifeq ($(USE_DLB),Y) cp $(DAT)/nhdat $(GAMEDIR)/NHDAT cp $(DAT)/license $(GAMEDIR)/LICENSE else cp $(DAT)/*. $(GAMEDIR) cp $(DAT)/*.dat $(GAMEDIR) cp $(MSYS)/msdoshlp.txt $(GAMEDIR)) ifeq "$(ADD_LUA)" "Y" cp $(DAT)/*.lua $(GAMEDIR) endif endif ifdef TERMLIB cp $(SSHR)/termcap $(GAMEDIR)/TERMCAP) endif # if [ -f $(TILE_BMP) ]; then rm $(TILE_BMP); fi; if [ -f $(TILE_BMP) ]; then cp $(TILE_BMP) $(GAMEDIR)/NHTILES.BMP; fi; if [ -f $(DAT)/symbols ]; then cp $(DAT)/symbols $(GAMEDIR)/SYMBOLS; fi; if [ -f $(SSHR)/NetHack.cnf ]; then cp $(SSHR)/NetHack.cnf $(GAMEDIR)/NETHACK.CNF; fi; -touch $(GAMEDIR)/RECORD if [ -f ../sys/msdos/sysconf ]; then cp ../sys/msdos/sysconf $(GAMEDIR)/SYSCONF; fi; if [ -f $(DOC)/nethack.txt ]; then cp $(DOC)/nethack.txt $(GAMEDIR)/NETHACK.TXT; fi; @echo install done > $@ #========================================== # The main target. #========================================== $(GAMEFILE): $(O)obj.tag $(PDCLIB) $(LUALIB) \ $(ALLOBJ) $(O)$(GAME).lnk if [ -f temp.a ]; then rm temp.a; fi; @$(TARGET_AR) r temp.a $(VOBJ01) @$(TARGET_AR) r temp.a $(VOBJ02) @$(TARGET_AR) r temp.a $(VOBJ03) @$(TARGET_AR) r temp.a $(VOBJ04) @$(TARGET_AR) r temp.a $(VOBJ05) @$(TARGET_AR) r temp.a $(VOBJ06) @$(TARGET_AR) r temp.a $(VOBJ07) @$(TARGET_AR) r temp.a $(VOBJ08) @$(TARGET_AR) r temp.a $(VOBJ09) @$(TARGET_AR) r temp.a $(VOBJ10) @$(TARGET_AR) r temp.a $(VOBJ11) @$(TARGET_AR) r temp.a $(VOBJ12) @$(TARGET_AR) r temp.a $(VOBJ13) @$(TARGET_AR) r temp.a $(VOBJ14) @$(TARGET_AR) r temp.a $(VOBJ15) @$(TARGET_AR) r temp.a $(VOBJ16) @$(TARGET_AR) r temp.a $(VOBJ17) @$(TARGET_AR) r temp.a $(VOBJ18) @$(TARGET_AR) r temp.a $(VOBJ19) @$(TARGET_AR) r temp.a $(VOBJ20) @$(TARGET_AR) r temp.a $(VOBJ21) @$(TARGET_AR) r temp.a $(VOBJ22) @$(TARGET_AR) r temp.a $(VOBJ23) @$(TARGET_AR) r temp.a $(VOBJ24) @$(TARGET_AR) r temp.a $(VOBJ25) @$(TARGET_AR) r temp.a $(VOBJ26) @$(TARGET_AR) r temp.a $(VOBJ27) @$(TARGET_AR) r temp.a $(VOBJ28) @$(TARGET_AR) r temp.a $(VOBJ29) @$(TARGET_AR) r temp.a $(VOBJ30) @$(TARGET_AR) r temp.a $(VIDEO_OBJ) @$(TARGET_AR) r temp.a $(SOBJ) @$(TARGET_AR) r temp.a $(TILOBJ) @$(TARGET_AR) r temp.a $(TILOBJ2) ifeq "$(ADD_LUA)" "Y" @$(TARGET_AR) r temp.a $(LUAOBJ) endif @$(TARGET_AR) r temp.a $(VVOBJ) ifeq "$(ADD_CURSES)" "Y" @$(TARGET_AR) r temp.a $(CURSESOBJ) endif @$(TARGET_AR) r temp.a $(MDLIB) $(TARGET_LINK) $(LFLAGS) -o$(GAME).exe temp.a $(PDCLIB) $(LUALIB) $(LIBRARIES) $(ZLIB) $(TARGET_STUBEDIT) $(GAME).exe minstack=2048K cp $(GAME).exe $(GAMEFILE) rm $(GAME).exe $(O)$(GAME).lnk: $(ALLOBJ) echo $(VOBJ01) > $@ echo $(VOBJ02) >> $@ echo $(VOBJ03) >> $@ echo $(VOBJ04) >> $@ echo $(VOBJ05) >> $@ echo $(VOBJ06) >> $@ echo $(VOBJ07) >> $@ echo $(VOBJ08) >> $@ echo $(VOBJ09) >> $@ echo $(VOBJ10) >> $@ echo $(VOBJ11) >> $@ echo $(VOBJ12) >> $@ echo $(VOBJ13) >> $@ echo $(VOBJ14) >> $@ echo $(VOBJ15) >> $@ echo $(VOBJ16) >> $@ echo $(VOBJ17) >> $@ echo $(VOBJ18) >> $@ echo $(VOBJ19) >> $@ echo $(VOBJ20) >> $@ echo $(VOBJ21) >> $@ echo $(VOBJ22) >> $@ echo $(VOBJ23) >> $@ echo $(VOBJ24) >> $@ echo $(VOBJ25) >> $@ echo $(SOBJ) >> $@ echo $(TILOBJ) >> $@ echo $(TILOBJ2) >> $@ ifeq "$(ADD_LUA)" "Y" echo $(LUAOBJ) >> $@ endif echo $(VVOBJ) >> $@ ifeq "$(ADD_CURSES)" "Y" echo $(CURSESOBJ) >> $@ endif #========================================== #=========== SECONDARY TARGETS ============ #========================================== # #========================================== # Recover Utility #========================================== $(U)recover.exe: $(RECOVOBJS) $(TARGET_LINK) $(LFLAGS) -o$@ $(O)recover.o $(O)recover.o: $(CONFIG_H) $(U)recover.c $(TARGET_CC) $(cflags) -o$@ $(U)recover.c #========================================== # Header file moves required for tile support #========================================== ifeq ($(SUPPRESS_GRAPHICS),Y) else # # Tile Mapping # #$(SRC)/tile.c: $(U)tilemap # @$(U)tilemap # @echo A new $@ has been created endif #========================================== # PDCurses Library #========================================== $(O)pdcurses.a : $(PDCLIBOBJS) $(PDCOBJS) if [ -f $@ ]; then rm $@; fi; $(TARGET_AR) rcS $@ $(PDCLIBOBJS1) $(TARGET_AR) rcS $@ $(PDCLIBOBJS2) $(TARGET_AR) rcS $@ $(PDCLIBOBJS3) $(TARGET_AR) rcS $@ $(PDCLIBOBJS4) $(TARGET_AR) rcs $@ $(PDCOBJS) #========================================== # Other Util Dependencies. #========================================== $(O)alloc.o: $(CONFIG_H) alloc.c $(TARGET_CC) $(cflags) -o$@ alloc.c $(O)drawing.o: $(CONFIG_H) drawing.c $(MSYS)/pcvideo.h $(TARGET_CC) $(cflags) -I$(MSYS) -o$@ drawing.c $(O)decl.o: $(CONFIG_H) decl.c $(TARGET_CC) $(cflags) -o$@ decl.c $(O)monst.o: $(CONFIG_H) $(PERMONST_H) $(INCL)/monsym.h \ $(INCL)/color.h monst.c $(TARGET_CC) $(cflags) -o$@ monst.c $(O)objects.o: $(CONFIG_H) $(INCL)/obj.h $(INCL)/objclass.h \ $(INCL)/prop.h $(INCL)/color.h objects.c $(TARGET_CC) $(cflags) -o$@ objects.c $(O)dat.tag: $(DAT)/nhdat @echo dat done >$@ #============================================================= # Lua #============================================================= lua.exe: $(O)lua.o $(LUALIB) $(TARGET_LINK) $(LFLAGS) -o$@ $(O)lua.o $(LUALIB) luac.exe: $(O)luac.o $(LUALIB) $(TARGET_LINK) $(LFLAGSU) -o$@ $(O)luac.o $(LUALIB) $(O)lua.o: $(LUASRC)/lua.c $(O)luac.o: $(LUASRC)/luac.c #========================================== # Lua lib #========================================== $(LUALIB): $(LUALIBOBJS) if [ -f $@ ]; then rm $@; fi; $(TARGET_AR) rcS $@ $(LUAOBJFILES1) $(TARGET_AR) rcS $@ $(LUAOBJFILES2) $(TARGET_AR) rcS $@ $(LUAOBJFILES3) $(TARGET_AR) rcs $@ $(LUAOBJFILES4) #$(LUADLL): $(LUALIBOBJS) # $(TARGET_CC) -shared -Wl,--export-all-symbols \ # -Wl,--add-stdcall-alias -o $@ $< #========================================== # Housekeeping. #========================================== clean: rm ./o/*.o if [ -f $(O)install.tag ]; then rm $(O)install.tag; fi; if [ -f $(O)obj.tag ]; then rm $(O)obj.tag; fi; if [ -f $(O)$(GAME).lnk ]; then rm temp.a; fi; if [ -f temp.a ]; then rm temp.a; fi; spotless: clean if [ -f $(U)recover.exe ]; then rm $(U)recover.exe; fi; if [ -f $(INCL)/vis_tab.h ]; then rm $(INCL)/vis_tab.h; fi; if [ -f $(INCL)/onames.h ]; then rm $(INCL)/onames.h; fi; if [ -f $(INCL)/pm.h ]; then rm $(INCL)/pm.h; fi; if [ -f $(INCL)/date.h ]; then rm $(INCL)/date.h; fi; # if [ -f $(SRC)/monstr.c ]; then rm $(SRC)/monstr.c; fi; if [ -f $(SRC)/vis_tab.c ]; then rm $(SRC)/vis_tab.c; fi; if [ -f $(SRC)/tile.c ]; then rm $(SRC)/tile.c; fi; if [ -f $(DAT)/options ]; then rm $(DAT)/options; fi; if [ -f $(DAT)/data ]; then rm $(DAT)/data; fi; if [ -f $(DAT)/rumors ]; then rm $(DAT)/rumors; fi; if [ -f $(DAT)/oracles ]; then rm $(DAT)/oracles; fi; if [ -f $(DAT)/bogusmon ]; then rm $(DAT)/bogusmon; fi; if [ -f $(DAT)/engrave ]; then rm $(DAT)/engrave; fi; if [ -f $(DAT)/epitaph ]; then rm $(DAT)/epitaph; fi; if [ -f $(DAT)/dlb.lst ]; then rm $(DAT)/dlb.lst; fi; if [ -f $(TILE_BMP) ]; then rm $(TILE_BMP); fi; if [ -f $(PLANAR_TIB) ]; then rm $(PLANAR_TIB); fi; if [ -f $(OVERVIEW_TIB) ]; then rm $(OVERVIEW_TIB); fi; if [ -f $(WSHR)/monthin.txt ]; then rm $(WSHR)/monthin.txt; fi; if [ -f $(WSHR)/objthin.txt ]; then rm $(WSHR)/objthin.txt; fi; if [ -f $(WSHR)/oththin.txt ]; then rm $(WSHR)/oththin.txt; fi; #========================================== # Create directory for holding object files #========================================== $(O)obj.tag: -mkdir -p $(OBJ) @echo directory ready $(OBJ) #========================================== # Game Dependencies #========================================== # sys/share $(O)main.o: $(HACK_H) $(DLB_H) $(SSHR)/pcmain.c $(TARGET_CC) $(cflags) -o$@ $(SSHR)/pcmain.c $(O)tty.o: $(HACK_H) $(INCL)/wintty.h $(SSHR)/pctty.c $(TARGET_CC) $(cflags) -o$@ $(SSHR)/pctty.c $(O)unix.o: $(HACK_H) $(SSHR)/pcunix.c $(TARGET_CC) $(cflags) -o$@ $(SSHR)/pcunix.c $(O)pcsys.o : $(HACK_H) $(SSHR)/pcsys.c $(TARGET_CC) $(cflags) -o$@ $(SSHR)/pcsys.c $(O)posixreg.o : $(HACK_H) $(SSHR)/posixreg.c $(TARGET_CC) $(cflags) -o$@ $(SSHR)/posixreg.c $(O)cppregex.o : $(HACK_H) $(SSHR)/cppregex.cpp gpp $(cflags) -std=c++11 -o$@ $(SSHR)/cppregex.cpp $(O)pmatchre.o : $(HACK_H) $(SSHR)/pmatchre.c $(TARGET_CC) $(cflags) -o$@ $(SSHR)/pmatchre.c # sys/msdos $(O)msdos.o : $(HACK_H) $(MSYS)/msdos.c $(O)pckeys.o : $(HACK_H) $(MSYS)/pckeys.c $(O)pctiles.o : $(HACK_H) $(MSYS)/pctiles.c $(MSYS)/portio.h $(TARGET_CC) $(cflags) -I$(MSYS) -I$(WSHR) -o$@ $(MSYS)/pctiles.c $(O)sound.o : $(HACK_H) $(MSYS)/sound.c $(MSYS)/portio.h $(O)video.o : $(HACK_H) $(MSYS)/pcvideo.h $(MSYS)/portio.h $(MSYS)/video.c $(O)vidvga.o : $(HACK_H) $(MSYS)/pcvideo.h $(MSYS)/portio.h $(TILE_H) $(MSYS)/vidvga.c $(TARGET_CC) $(cflags) -I$(MSYS) -I$(WSHR) -o$@ $(MSYS)/vidvga.c $(O)vidvesa.o : $(HACK_H) $(MSYS)/pcvideo.h $(MSYS)/portio.h $(TILE_H) $(MSYS)/vidvesa.c $(TARGET_CC) $(cflags) -I$(MSYS) -I$(WSHR) -o$@ $(MSYS)/vidvesa.c $(O)vidtxt.o : $(HACK_H) $(MSYS)/pcvideo.h $(MSYS)/portio.h $(TILE_H) $(MSYS)/vidtxt.c $(O)stubvid.o : $(HACK_H) $(MSYS)/pcvideo.h $(MSYS)/video.c $(TARGET_CC) $(cflags) -I$(MSYS) -DSTUBVIDEO -o$@ $(MSYS)/video.c # # The rest are stolen from sys/unix/Makefile.src, # with the following changes: # o -c (which is included in cflags) substituted with -o$@ , # o an explicit build instruction for dlb.o because it requires # a .h file in ../sys/msdos. # o the PATCHLEV_H macro is substitued for $(INCL)/patchlevel.h # to work around a long filename issue. # o $(CFLAGS) changed to $(cflags) # Other than that, these dependencies are untouched. # That means that there is some irrelevant stuff # in here, but maintenance should be easier. # # # src dependencies #$(O)tos.o: ../sys/atari/tos.c $(HACK_H) $(INCL)/tcap.h $(TARGET_CC) $(cflags) -o$@ ../sys/atari/tos.c $(O)pcmain.o: ../sys/share/pcmain.c $(HACK_H) $(INCL)/dlb.h \ #$(INCL)/win32api.h $(TARGET_CC) $(cflags) -o$@ ../sys/share/pcmain.c $(O)pctty.o: ../sys/share/pctty.c $(HACK_H) $(TARGET_CC) $(cflags) -o$@ ../sys/share/pctty.c $(O)pcunix.o: ../sys/share/pcunix.c $(HACK_H) $(TARGET_CC) $(cflags) -o$@ ../sys/share/pcunix.c $(O)random.o: ../sys/share/random.c $(HACK_H) $(TARGET_CC) $(cflags) -o$@ ../sys/share/random.c $(O)ioctl.o: ../sys/share/ioctl.c $(HACK_H) $(INCL)/tcap.h $(TARGET_CC) $(cflags) -o$@ ../sys/share/ioctl.c $(O)unixtty.o: ../sys/share/unixtty.c $(HACK_H) $(TARGET_CC) $(cflags) -o$@ ../sys/share/unixtty.c $(O)unixmain.o: ../sys/unix/unixmain.c $(HACK_H) $(INCL)/dlb.h $(TARGET_CC) $(cflags) -o$@ ../sys/unix/unixmain.c $(O)unixunix.o: ../sys/unix/unixunix.c $(HACK_H) $(TARGET_CC) $(cflags) -o$@ ../sys/unix/unixunix.c $(O)unixres.o: ../sys/unix/unixres.c $(CONFIG_H) $(TARGET_CC) $(cflags) -o$@ ../sys/unix/unixres.c $(O)bemain.o: ../sys/be/bemain.c $(HACK_H) $(INCL)/dlb.h $(TARGET_CC) $(cflags) -o$@ ../sys/be/bemain.c $(O)getline.o: ../win/tty/getline.c $(HACK_H) $(INCL)/func_tab.h $(TARGET_CC) $(cflags) -o$@ ../win/tty/getline.c $(O)termcap.o: ../win/tty/termcap.c $(HACK_H) $(INCL)/tcap.h $(TARGET_CC) $(cflags) -o$@ ../win/tty/termcap.c $(O)topl.o: ../win/tty/topl.c $(HACK_H) $(INCL)/tcap.h $(TARGET_CC) $(cflags) -o$@ ../win/tty/topl.c $(O)wintty.o: ../win/tty/wintty.c $(HACK_H) $(INCL)/dlb.h \ $(INCL)/date.h $(PATCHLEV_H) $(INCL)/tcap.h $(TARGET_CC) $(cflags) -o$@ ../win/tty/wintty.c $(O)Window.o: ../win/X11/Window.c $(INCL)/xwindowp.h $(INCL)/xwindow.h \ $(CONFIG_H) $(TARGET_CC) $(cflags) -o$@ ../win/X11/Window.c $(O)dialogs.o: ../win/X11/dialogs.c $(CONFIG_H) $(TARGET_CC) $(cflags) -o$@ ../win/X11/dialogs.c $(O)winX.o: ../win/X11/winX.c $(HACK_H) $(INCL)/winX.h $(INCL)/dlb.h \ $(PATCHLEV_H) ../win/X11/nh72icon \ ../win/X11/nh56icon ../win/X11/nh32icon $(TARGET_CC) $(cflags) -o$@ ../win/X11/winX.c $(O)winmap.o: ../win/X11/winmap.c $(INCL)/xwindow.h $(HACK_H) $(INCL)/dlb.h \ $(INCL)/winX.h $(INCL)/tile2x11.h $(TARGET_CC) $(cflags) -o$@ ../win/X11/winmap.c $(O)winmenu.o: ../win/X11/winmenu.c $(HACK_H) $(INCL)/winX.h $(TARGET_CC) $(cflags) -o$@ ../win/X11/winmenu.c $(O)winmesg.o: ../win/X11/winmesg.c $(INCL)/xwindow.h $(HACK_H) $(INCL)/winX.h $(TARGET_CC) $(cflags) -o$@ ../win/X11/winmesg.c $(O)winmisc.o: ../win/X11/winmisc.c $(HACK_H) $(INCL)/func_tab.h \ $(INCL)/winX.h $(TARGET_CC) $(cflags) -o$@ ../win/X11/winmisc.c $(O)winstat.o: ../win/X11/winstat.c $(HACK_H) $(INCL)/winX.h $(TARGET_CC) $(cflags) -o$@ ../win/X11/winstat.c $(O)wintext.o: ../win/X11/wintext.c $(HACK_H) $(INCL)/winX.h $(INCL)/xwindow.h $(TARGET_CC) $(cflags) -o$@ ../win/X11/wintext.c $(O)winval.o: ../win/X11/winval.c $(HACK_H) $(INCL)/winX.h $(TARGET_CC) $(cflags) -o$@ ../win/X11/winval.c #$(O)tile.o: tile.c $(HACK_H) #$(HOST_O)tile.o: tile.c $(HACK_H) $(O)gnaskstr.o: ../win/gnome/gnaskstr.c ../win/gnome/gnaskstr.h \ ../win/gnome/gnmain.h $(TARGET_CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnaskstr.c $(O)gnbind.o: ../win/gnome/gnbind.c ../win/gnome/gnbind.h ../win/gnome/gnmain.h \ ../win/gnome/gnaskstr.h ../win/gnome/gnyesno.h $(TARGET_CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnbind.c $(O)gnglyph.o: ../win/gnome/gnglyph.c ../win/gnome/gnglyph.h $(INCL)/tile2x11.h $(TARGET_CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnglyph.c $(O)gnmain.o: ../win/gnome/gnmain.c ../win/gnome/gnmain.h ../win/gnome/gnsignal.h \ ../win/gnome/gnbind.h ../win/gnome/gnopts.h $(HACK_H) \ $(INCL)/date.h $(TARGET_CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnmain.c $(O)gnmap.o: ../win/gnome/gnmap.c ../win/gnome/gnmap.h ../win/gnome/gnglyph.h \ ../win/gnome/gnsignal.h $(HACK_H) $(TARGET_CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnmap.c $(O)gnmenu.o: ../win/gnome/gnmenu.c ../win/gnome/gnmenu.h ../win/gnome/gnmain.h \ ../win/gnome/gnbind.h $(TARGET_CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnmenu.c $(O)gnmesg.o: ../win/gnome/gnmesg.c ../win/gnome/gnmesg.h ../win/gnome/gnsignal.h $(TARGET_CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnmesg.c $(O)gnopts.o: ../win/gnome/gnopts.c ../win/gnome/gnopts.h ../win/gnome/gnglyph.h \ ../win/gnome/gnmain.h ../win/gnome/gnmap.h $(HACK_H) $(TARGET_CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnopts.c $(O)gnplayer.o: ../win/gnome/gnplayer.c ../win/gnome/gnplayer.h \ ../win/gnome/gnmain.h $(HACK_H) $(TARGET_CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnplayer.c $(O)gnsignal.o: ../win/gnome/gnsignal.c ../win/gnome/gnsignal.h \ ../win/gnome/gnmain.h $(TARGET_CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnsignal.c $(O)gnstatus.o: ../win/gnome/gnstatus.c ../win/gnome/gnstatus.h \ ../win/gnome/gnsignal.h ../win/gnome/gn_xpms.h \ ../win/gnome/gnomeprv.h $(TARGET_CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnstatus.c $(O)gntext.o: ../win/gnome/gntext.c ../win/gnome/gntext.h ../win/gnome/gnmain.h \ ../win/gnome/gn_rip.h $(TARGET_CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gntext.c $(O)gnworn.o: ../win/gnome/gnworn.c ../win/gnome/gnworn.h ../win/gnome/gnglyph.h \ ../win/gnome/gnsignal.h ../win/gnome/gnomeprv.h $(TARGET_CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnworn.c $(O)gnyesno.o: ../win/gnome/gnyesno.c ../win/gnome/gnbind.h ../win/gnome/gnyesno.h $(TARGET_CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnyesno.c $(O)wingem.o: ../win/gem/wingem.c $(HACK_H) $(INCL)/func_tab.h $(INCL)/dlb.h \ $(PATCHLEV_H) $(INCL)/wingem.h $(TARGET_CC) $(cflags) -o$@ ../win/gem/wingem.c $(O)wingem1.o: ../win/gem/wingem1.c $(INCL)/gem_rsc.h $(INCL)/load_img.h \ $(INCL)/gr_rect.h $(INCL)/wintype.h $(INCL)/wingem.h $(TARGET_CC) $(cflags) -o$@ ../win/gem/wingem1.c $(O)load_img.o: ../win/gem/load_img.c $(INCL)/load_img.h $(TARGET_CC) $(cflags) -o$@ ../win/gem/load_img.c $(O)gr_rect.o: ../win/gem/gr_rect.c $(INCL)/gr_rect.h $(TARGET_CC) $(cflags) -o$@ ../win/gem/gr_rect.c $(O)qt_win.o: ../win/Qt/qt_win.cpp $(HACK_H) $(INCL)/func_tab.h \ $(INCL)/dlb.h $(PATCHLEV_H) $(INCL)/tile2x11.h \ $(INCL)/qt_win.h $(INCL)/qt_clust.h $(INCL)/qt_kde0.h \ $(INCL)/qt_xpms.h qt_win.moc qt_kde0.moc qttableview.moc $(CXX) $(CXXFLAGS) -o$@ ../win/Qt/qt_win.cpp $(O)qt_clust.o: ../win/Qt/qt_clust.cpp $(INCL)/qt_clust.h $(CXX) $(CXXFLAGS) -o$@ ../win/Qt/qt_clust.cpp $(O)qttableview.o: ../win/Qt/qttableview.cpp $(INCL)/qttableview.h $(CXX) $(CXXFLAGS) -o$@ ../win/Qt/qttableview.cpp #$(O)monstr.o: monstr.c $(CONFIG_H) $(O)vis_tab.o: vis_tab.c $(CONFIG_H) $(INCL)/vis_tab.h $(O)allmain.o: allmain.c $(HACK_H) $(O)alloc.o: alloc.c $(CONFIG_H) $(O)apply.o: apply.c $(HACK_H) $(O)artifact.o: artifact.c $(HACK_H) $(INCL)/artifact.h $(INCL)/artilist.h $(O)attrib.o: attrib.c $(HACK_H) $(O)ball.o: ball.c $(HACK_H) $(O)bones.o: bones.c $(HACK_H) $(O)botl.o: botl.c $(HACK_H) $(O)cmd.o: cmd.c $(HACK_H) $(INCL)/func_tab.h $(O)dbridge.o: dbridge.c $(HACK_H) $(O)decl.o: decl.c $(HACK_H) $(O)detect.o: detect.c $(HACK_H) $(INCL)/artifact.h $(O)dig.o: dig.c $(HACK_H) $(O)display.o: display.c $(HACK_H) $(O)dlb.o: dlb.c $(CONFIG_H) $(INCL)/dlb.h $(TARGET_CC) $(cflags) -I../sys/msdos -o$@ dlb.c $(O)do.o: do.c $(HACK_H) $(O)do_name.o: do_name.c $(HACK_H) $(O)do_wear.o: do_wear.c $(HACK_H) $(O)dog.o: dog.c $(HACK_H) $(O)dogmove.o: dogmove.c $(HACK_H) $(INCL)/mfndpos.h $(O)dokick.o: dokick.c $(HACK_H) $(O)dothrow.o: dothrow.c $(HACK_H) $(O)drawing.o: drawing.c $(HACK_H) $(INCL)/tcap.h $(O)dungeon.o: dungeon.c $(HACK_H) $(INCL)/dgn_file.h $(INCL)/dlb.h $(O)eat.o: eat.c $(HACK_H) $(O)end.o: end.c $(HACK_H) $(INCL)/dlb.h $(O)engrave.o: engrave.c $(HACK_H) $(O)exper.o: exper.c $(HACK_H) $(O)explode.o: explode.c $(HACK_H) $(O)extralev.o: extralev.c $(HACK_H) $(O)files.o: files.c $(HACK_H) $(INCL)/dlb.h $(O)fountain.o: fountain.c $(HACK_H) $(O)hack.o: hack.c $(HACK_H) $(O)hacklib.o: hacklib.c $(HACK_H) $(O)insight.o: insight.c $(HACK_H) $(O)invent.o: invent.c $(HACK_H) $(O)light.o: light.c $(HACK_H) $(O)lock.o: lock.c $(HACK_H) $(O)mail.o: mail.c $(HACK_H) $(INCL)/mail.h $(O)makemon.o: makemon.c $(HACK_H) $(O)mapglyph.o: mapglyph.c $(HACK_H) $(O)mcastu.o: mcastu.c $(HACK_H) $(O)mhitm.o: mhitm.c $(HACK_H) $(INCL)/artifact.h $(O)mhitu.o: mhitu.c $(HACK_H) $(INCL)/artifact.h $(O)minion.o: minion.c $(HACK_H) $(O)mklev.o: mklev.c $(HACK_H) $(O)mkmap.o: mkmap.c $(HACK_H) $(INCL)/sp_lev.h $(O)mkmaze.o: mkmaze.c $(HACK_H) $(INCL)/sp_lev.h $(O)mkobj.o: mkobj.c $(HACK_H) $(O)mkroom.o: mkroom.c $(HACK_H) $(O)mon.o: mon.c $(HACK_H) $(INCL)/mfndpos.h $(O)mondata.o: mondata.c $(HACK_H) $(O)monmove.o: monmove.c $(HACK_H) $(INCL)/mfndpos.h $(INCL)/artifact.h $(O)monst.o: monst.c $(CONFIG_H) $(INCL)/permonst.h $(INCL)/align.h \ $(INCL)/monattk.h $(INCL)/monflag.h $(INCL)/monsym.h \ $(INCL)/color.h $(O)mplayer.o: mplayer.c $(HACK_H) $(O)mthrowu.o: mthrowu.c $(HACK_H) $(O)muse.o: muse.c $(HACK_H) $(O)music.o: music.c $(HACK_H) #interp.c $(O)nhlua.o: nhlua.c $(HACK_H) $(O)nhlsel.o: nhlsel.c $(HACK_H) $(O)nhlobj.o: nhlobj.c $(HACK_H) $(O)o_init.o: o_init.c $(HACK_H) $(O)objects.o: objects.c $(CONFIG_H) $(INCL)/obj.h $(INCL)/objclass.h \ $(INCL)/prop.h $(INCL)/skills.h $(INCL)/color.h $(O)objnam.o: objnam.c $(HACK_H) $(O)options.o: options.c $(CONFIG_H) $(INCL)/objclass.h $(INCL)/flag.h \ $(HACK_H) $(INCL)/tcap.h $(O)pager.o: pager.c $(HACK_H) $(INCL)/dlb.h $(O)pickup.o: pickup.c $(HACK_H) $(O)pline.o: pline.c $(HACK_H) $(O)polyself.o: polyself.c $(HACK_H) $(O)potion.o: potion.c $(HACK_H) $(O)pray.o: pray.c $(HACK_H) $(O)priest.o: priest.c $(HACK_H) $(INCL)/mfndpos.h $(O)quest.o: quest.c $(HACK_H) $(O)questpgr.o: questpgr.c $(HACK_H) $(INCL)/dlb.h $(O)read.o: read.c $(HACK_H) $(O)rect.o: rect.c $(HACK_H) $(O)region.o: region.c $(HACK_H) $(O)restore.o: restore.c $(HACK_H) $(INCL)/tcap.h $(O)rip.o: rip.c $(HACK_H) $(O)rnd.o: rnd.c $(HACK_H) $(O)role.o: role.c $(HACK_H) $(O)rumors.o: rumors.c $(HACK_H) $(INCL)/dlb.h $(O)save.o: save.c $(HACK_H) $(O)shk.o: shk.c $(HACK_H) $(O)shknam.o: shknam.c $(HACK_H) $(O)sit.o: sit.c $(HACK_H) $(INCL)/artifact.h $(O)sounds.o: sounds.c $(HACK_H) $(O)sp_lev.o: sp_lev.c $(HACK_H) $(INCL)/dlb.h $(INCL)/sp_lev.h $(O)spell.o: spell.c $(HACK_H) $(O)steal.o: steal.c $(HACK_H) $(O)steed.o: steed.c $(HACK_H) $(O)sys.o: sys.c $(HACK_H) $(O)teleport.o: teleport.c $(HACK_H) $(O)timeout.o: timeout.c $(HACK_H) $(O)topten.o: topten.c $(HACK_H) $(INCL)/dlb.h $(PATCHLEV_H) $(O)track.o: track.c $(HACK_H) $(O)trap.o: trap.c $(HACK_H) $(O)u_init.o: u_init.c $(HACK_H) $(O)uhitm.o: uhitm.c $(HACK_H) $(O)vault.o: vault.c $(HACK_H) $(O)version.o: version.c $(HACK_H) $(INCL)/date.h $(PATCHLEV_H) $(O)vision.o: vision.c $(HACK_H) $(INCL)/vis_tab.h $(O)weapon.o: weapon.c $(HACK_H) $(O)were.o: were.c $(HACK_H) $(O)wield.o: wield.c $(HACK_H) $(O)windows.o: windows.c $(HACK_H) $(INCL)/wingem.h $(INCL)/winGnome.h $(O)wizard.o: wizard.c $(HACK_H) $(O)worm.o: worm.c $(HACK_H) $(O)worn.o: worn.c $(HACK_H) $(O)write.o: write.c $(HACK_H) $(O)zap.o: zap.c $(HACK_H) $(O)pmatchre.o: $(SSHR)/pmatchre.c $(HACK_H) $(O)tileset.o: $(WSHR)/tileset.c $(HACK_H) $(O)bmptiles.o: $(WSHR)/bmptiles.c $(INCL)/config.h $(INCL)/tileset.h $(INCL)/integer.h $(O)giftiles.o: $(WSHR)/giftiles.c $(INCL)/config.h $(INCL)/tileset.h $(INCL)/integer.h #end of file