/* NetHack 3.6 mapglyph.c $NHDT-Date: 1448175698 2015/11/22 07:01:38 $ $NHDT-Branch: master $:$NHDT-Revision: 1.40 $ */ /* Copyright (c) David Cohrs, 1991 */ /* NetHack may be freely redistributed. See license for details. */ #include "hack.h" #if defined(TTY_GRAPHICS) #include "wintty.h" /* for prototype of has_color() only */ #endif #include "color.h" #define HI_DOMESTIC CLR_WHITE /* monst.c */ static int explcolors[] = { CLR_BLACK, /* dark */ CLR_GREEN, /* noxious */ CLR_BROWN, /* muddy */ CLR_BLUE, /* wet */ CLR_MAGENTA, /* magical */ CLR_ORANGE, /* fiery */ CLR_WHITE, /* frosty */ }; #if !defined(TTY_GRAPHICS) #define has_color(n) TRUE #endif #ifdef TEXTCOLOR #define zap_color(n) color = iflags.use_color ? zapcolors[n] : NO_COLOR #define cmap_color(n) color = iflags.use_color ? defsyms[n].color : NO_COLOR #define obj_color(n) color = iflags.use_color ? objects[n].oc_color : NO_COLOR #define mon_color(n) color = iflags.use_color ? mons[n].mcolor : NO_COLOR #define invis_color(n) color = NO_COLOR #define pet_color(n) color = iflags.use_color ? mons[n].mcolor : NO_COLOR #define warn_color(n) \ color = iflags.use_color ? def_warnsyms[n].color : NO_COLOR #define explode_color(n) color = iflags.use_color ? explcolors[n] : NO_COLOR #else /* no text color */ #define zap_color(n) #define cmap_color(n) #define obj_color(n) #define mon_color(n) #define invis_color(n) #define pet_color(c) #define warn_color(n) #define explode_color(n) #endif #if defined(USE_TILES) && defined(MSDOS) #define HAS_ROGUE_IBM_GRAPHICS \ (currentgraphics == ROGUESET && SYMHANDLING(H_IBM) && !iflags.grmode) #else #define HAS_ROGUE_IBM_GRAPHICS \ (currentgraphics == ROGUESET && SYMHANDLING(H_IBM)) #endif /*ARGSUSED*/ int mapglyph(glyph, ochar, ocolor, ospecial, x, y) int glyph, *ocolor, x, y; int *ochar; unsigned *ospecial; { register int offset, idx; int color = NO_COLOR; nhsym ch; unsigned special = 0; /* condense multiple tests in macro version down to single */ boolean has_rogue_ibm_graphics = HAS_ROGUE_IBM_GRAPHICS; boolean has_rogue_color = (has_rogue_ibm_graphics && symset[currentgraphics].nocolor == 0); /* * Map the glyph back to a character and color. * * Warning: For speed, this makes an assumption on the order of * offsets. The order is set in display.h. */ if ((offset = (glyph - GLYPH_STATUE_OFF)) >= 0) { /* a statue */ idx = mons[offset].mlet + SYM_OFF_M; if (has_rogue_color) color = CLR_RED; else obj_color(STATUE); special |= MG_STATUE; if (level.objects[x][y] && level.objects[x][y]->nexthere) special |= MG_OBJPILE; } else if ((offset = (glyph - GLYPH_WARNING_OFF)) >= 0) { /* warn flash */ idx = offset + SYM_OFF_W; if (has_rogue_color) color = NO_COLOR; else warn_color(offset); } else if ((offset = (glyph - GLYPH_SWALLOW_OFF)) >= 0) { /* swallow */ /* see swallow_to_glyph() in display.c */ idx = (S_sw_tl + (offset & 0x7)) + SYM_OFF_P; if (has_rogue_color && iflags.use_color) color = NO_COLOR; else mon_color(offset >> 3); } else if ((offset = (glyph - GLYPH_ZAP_OFF)) >= 0) { /* zap beam */ /* see zapdir_to_glyph() in display.c */ idx = (S_vbeam + (offset & 0x3)) + SYM_OFF_P; if (has_rogue_color && iflags.use_color) color = NO_COLOR; else zap_color((offset >> 2)); } else if ((offset = (glyph - GLYPH_EXPLODE_OFF)) >= 0) { /* explosion */ idx = ((offset % MAXEXPCHARS) + S_explode1) + SYM_OFF_P; explode_color(offset / MAXEXPCHARS); } else if ((offset = (glyph - GLYPH_CMAP_OFF)) >= 0) { /* cmap */ idx = offset + SYM_OFF_P; if (has_rogue_color && iflags.use_color) { if (offset >= S_vwall && offset <= S_hcdoor) color = CLR_BROWN; else if (offset >= S_arrow_trap && offset <= S_polymorph_trap) color = CLR_MAGENTA; else if (offset == S_corr || offset == S_litcorr) color = CLR_GRAY; else if (offset >= S_room && offset <= S_water && offset != S_darkroom) color = CLR_GREEN; else color = NO_COLOR; #ifdef TEXTCOLOR /* provide a visible difference if normal and lit corridor * use the same symbol */ } else if (iflags.use_color && offset == S_litcorr && showsyms[idx] == showsyms[S_corr + SYM_OFF_P]) { color = CLR_WHITE; #endif } else { cmap_color(offset); } } else if ((offset = (glyph - GLYPH_OBJ_OFF)) >= 0) { /* object */ idx = objects[offset].oc_class + SYM_OFF_O; if (offset == BOULDER) idx = SYM_BOULDER + SYM_OFF_X; if (has_rogue_color && iflags.use_color) { switch (objects[offset].oc_class) { case COIN_CLASS: color = CLR_YELLOW; break; case FOOD_CLASS: color = CLR_RED; break; default: color = CLR_BRIGHT_BLUE; break; } } else obj_color(offset); if (offset != BOULDER && level.objects[x][y] && level.objects[x][y]->nexthere) special |= MG_OBJPILE; } else if ((offset = (glyph - GLYPH_RIDDEN_OFF)) >= 0) { /* mon ridden */ idx = mons[offset].mlet + SYM_OFF_M; if (has_rogue_color) /* This currently implies that the hero is here -- monsters */ /* don't ride (yet...). Should we set it to yellow like in */ /* the monster case below? There is no equivalent in rogue. */ color = NO_COLOR; /* no need to check iflags.use_color */ else mon_color(offset); special |= MG_RIDDEN; } else if ((offset = (glyph - GLYPH_BODY_OFF)) >= 0) { /* a corpse */ idx = objects[CORPSE].oc_class + SYM_OFF_O; if (has_rogue_color && iflags.use_color) color = CLR_RED; else mon_color(offset); special |= MG_CORPSE; if (level.objects[x][y] && level.objects[x][y]->nexthere) special |= MG_OBJPILE; } else if ((offset = (glyph - GLYPH_DETECT_OFF)) >= 0) { /* mon detect */ idx = mons[offset].mlet + SYM_OFF_M; if (has_rogue_color) color = NO_COLOR; /* no need to check iflags.use_color */ else mon_color(offset); /* Disabled for now; anyone want to get reverse video to work? */ /* is_reverse = TRUE; */ special |= MG_DETECT; } else if ((offset = (glyph - GLYPH_INVIS_OFF)) >= 0) { /* invisible */ idx = SYM_INVISIBLE + SYM_OFF_X; if (has_rogue_color) color = NO_COLOR; /* no need to check iflags.use_color */ else invis_color(offset); special |= MG_INVIS; } else if ((offset = (glyph - GLYPH_PET_OFF)) >= 0) { /* a pet */ idx = mons[offset].mlet + SYM_OFF_M; if (has_rogue_color) color = NO_COLOR; /* no need to check iflags.use_color */ else pet_color(offset); special |= MG_PET; } else { /* a monster */ idx = mons[glyph].mlet + SYM_OFF_M; if (has_rogue_color && iflags.use_color) { if (x == u.ux && y == u.uy) /* actually player should be yellow-on-gray if in corridor */ color = CLR_YELLOW; else color = NO_COLOR; } else { mon_color(glyph); #ifdef TEXTCOLOR /* special case the hero for `showrace' option */ if (iflags.use_color && x == u.ux && y == u.uy && flags.showrace && !Upolyd) color = HI_DOMESTIC; #endif } } ch = showsyms[idx]; #ifdef TEXTCOLOR /* Turn off color if no color defined, or rogue level w/o PC graphics. */ if (!has_color(color) || (Is_rogue_level(&u.uz) && !has_rogue_color)) color = NO_COLOR; #endif *ochar = (int) ch; *ospecial = special; #ifdef TEXTCOLOR *ocolor = color; #endif return idx; } char * encglyph(glyph) int glyph; { static char encbuf[20]; Sprintf(encbuf, "\\G%04X%04X", context.rndencode, glyph); return encbuf; } /* * This differs from putstr() because the str parameter can * contain a sequence of characters representing: * \GXXXXNNNN a glyph value, encoded by encglyph(). * * For window ports that haven't yet written their own * XXX_putmixed() routine, this general one can be used. * It replaces the encoded glyph sequence with a single * showsyms[] char, then just passes that string onto * putstr(). */ void genl_putmixed(window, attr, str) winid window; int attr; const char *str; { static const char hex[] = "00112233445566778899aAbBcCdDeEfF"; char buf[BUFSZ]; const char *cp = str; char *put = buf; while (*cp) { if (*cp == '\\') { int rndchk, dcount, so, gv, ch = 0, oc = 0; unsigned os = 0; const char *dp, *save_cp; save_cp = cp++; switch (*cp) { case 'G': /* glyph value \GXXXXNNNN*/ rndchk = dcount = 0; for (++cp; *cp && ++dcount <= 4; ++cp) if ((dp = index(hex, *cp)) != 0) rndchk = (rndchk * 16) + ((int) (dp - hex) / 2); else break; if (rndchk == context.rndencode) { gv = dcount = 0; for (; *cp && ++dcount <= 4; ++cp) if ((dp = index(hex, *cp)) != 0) gv = (gv * 16) + ((int) (dp - hex) / 2); else break; so = mapglyph(gv, &ch, &oc, &os, 0, 0); *put++ = showsyms[so]; /* 'cp' is ready for the next loop iteration and '*cp' should not be copied at the end of this iteration */ continue; } else { /* possible forgery - leave it the way it is */ cp = save_cp; } break; #if 0 case 'S': /* symbol offset */ so = rndchk = dcount = 0; for (++cp; *cp && ++dcount <= 4; ++cp) if ((dp = index(hex, *cp)) != 0) rndchk = (rndchk * 16) + ((int) (dp - hex) / 2); else break; if (rndchk == context.rndencode) { dcount = 0; for (; *cp && ++dcount <= 2; ++cp) if ((dp = index(hex, *cp)) != 0) so = (so * 16) + ((int) (dp - hex) / 2); else break; } *put++ = showsyms[so]; break; #endif case '\\': break; } } *put++ = *cp++; } *put = '\0'; /* now send it to the normal putstr */ putstr(window, attr, buf); } /*mapglyph.c*/