-- NetHack 3.7 Healer.des $NHDT-Date: 1432512784 2015/05/25 00:13:04 $ $NHDT-Branch: master $:$NHDT-Revision: 1.10 $ -- Copyright (c) 1989 by Jean-Christophe Collet -- Copyright (c) 1991, 1993 by M. Stephenson, P. Winner -- NetHack may be freely redistributed. See license for details. -- des.level_init({ style = "solidfill", fg = " " }); des.level_flags("mazelevel", "hardfloor"); -- des.level_init({ style="mines", fg=".", bg="P", smoothed=true ,joined=true, lit=1, walled=false }) des.map([[ PPPPPPPPPPPPP.......PPPPPPPPPPP PPPPPPPP...............PPPPPPPP PPPP.....-------------...PPPPPP PPPPP....|.S.........|....PPPPP PPP......+.|.........|...PPPPPP PPP......+.|.........|..PPPPPPP PPPP.....|.S.........|..PPPPPPP PPPPP....-------------....PPPPP PPPPPPPP...............PPPPPPPP PPPPPPPPPPP........PPPPPPPPPPPP ]]); -- Dungeon Description des.region(selection.area(00,00,30,09), "lit") des.region({ region={12,03, 20,06}, lit=1, type="temple", filled=1 }) -- Doors des.door("closed",09,04) des.door("closed",09,05) des.door("locked",11,03) des.door("locked",11,06) -- Stairs des.stair("up", 04,04) des.stair("down", 20,06) -- Non diggable walls des.non_diggable(selection.area(11,02,21,07)) -- Altar in the temple. des.altar({ x=13,y=05, align="chaos", type="shrine" }) -- Objects des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() -- Random traps des.trap() des.trap() des.trap() des.trap() des.trap() des.trap() -- Random monsters. des.monster("rabid rat") des.monster("rabid rat") des.monster("rabid rat") des.monster("rabid rat") des.monster("rabid rat") des.monster("rabid rat") des.monster("rabid rat") des.monster("rabid rat") des.monster({ class = "r", peaceful=0 }) des.monster("giant eel") des.monster("giant eel") des.monster("giant eel") des.monster("giant eel") des.monster("giant eel") des.monster("electric eel") des.monster("electric eel") des.monster("kraken") des.monster("shark") des.monster("shark") des.monster({ class = ";", peaceful=0 }) des.monster({ class = ";", peaceful=0 }) des.monster({ class = "D", peaceful=0 }) des.monster({ class = "D", peaceful=0 }) des.monster({ class = "D", peaceful=0 }) des.monster({ class = "D", peaceful=0 }) des.monster({ class = "D", peaceful=0 }) des.monster({ class = "S", peaceful=0 }) des.monster({ class = "S", peaceful=0 }) des.monster({ class = "S", peaceful=0 }) des.monster({ class = "S", peaceful=0 }) des.monster({ class = "S", peaceful=0 }) des.monster({ class = "S", peaceful=0 }) des.monster({ class = "S", peaceful=0 }) des.monster({ class = "S", peaceful=0 }) des.monster({ class = "S", peaceful=0 })