-- NetHack gehennom sanctum.lua $NHDT-Date: 1652196034 2022/05/10 15:20:34 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.5 $ -- Copyright (c) 1989 by Jean-Christophe Collet -- Copyright (c) 1992 by M. Stephenson and Izchak Miller -- NetHack may be freely redistributed. See license for details. -- des.level_init({ style = "solidfill", fg = " " }); des.level_flags("mazelevel", "noteleport", "hardfloor", "nommap") -- This is outside the main map, below, so we must do it before adding -- that map and anchoring coordinates to it. This extends the invisible -- barrier up to the top row, which falls outside the drawn map. des.non_passwall(selection.area(39,00,41,00)) des.map([[ ---------------------------------------------------------------------------- | -------------- | | |............| ------- | | -------............----- |.....| | | |......................| --.....| --------- | | ----......................---------|......---- |.......| | | |........---------..........|......+.........| ------+---..| | | ---........|.......|..........--S----|.........| |........|..| | | |..........|.......|.............| |.........-------..---------- | | |..........|.......|..........---- |..........|....|..|......| | | |..........|.......|..........| --.......----+---S---S--..| | | |..........---------..........| |.......|.............|..| | | ---...........................| -----+-------S---------S--- | | |...........................| |...| |......| |....|-- | | ----.....................---- |...---....--- ---......| | | |.....................| |..........| |.....---- | | -------...........----- --...------- |.....| | | |...........| |...| |.....| | | ------------- ----- ------- | ---------------------------------------------------------------------------- ]]); des.region({ region={15,07, 21,10}, lit=1, type="temple", filled=2, contents = function() des.door({ wall = "random", state = "secret" }); end }) des.altar({ x=18, y=08, align="noalign", type="sanctum" }) des.region({ region={41,06, 48,11}, lit=0, type="morgue", filled=1, irregular=1 }) -- Non diggable walls des.non_diggable(selection.area(00,00,75,19)) -- Invisible barrier separating the left & right halves of the level des.non_passwall(selection.area(37,00,39,19)) -- Doors des.door("closed",40,06) des.door("locked",62,06) des.door("closed",46,12) des.door("closed",53,10) -- Surround the temple with fire des.trap("fire",13,05) des.trap("fire",14,05) des.trap("fire",15,05) des.trap("fire",16,05) des.trap("fire",17,05) des.trap("fire",18,05) des.trap("fire",19,05) des.trap("fire",20,05) des.trap("fire",21,05) des.trap("fire",22,05) des.trap("fire",23,05) des.trap("fire",13,12) des.trap("fire",14,12) des.trap("fire",15,12) des.trap("fire",16,12) des.trap("fire",17,12) des.trap("fire",18,12) des.trap("fire",19,12) des.trap("fire",20,12) des.trap("fire",21,12) des.trap("fire",22,12) des.trap("fire",23,12) des.trap("fire",13,06) des.trap("fire",13,07) des.trap("fire",13,08) des.trap("fire",13,09) des.trap("fire",13,10) des.trap("fire",13,11) des.trap("fire",23,06) des.trap("fire",23,07) des.trap("fire",23,08) des.trap("fire",23,09) des.trap("fire",23,10) des.trap("fire",23,11) -- Some traps. des.trap("spiked pit") des.trap("fire") des.trap("sleep gas") des.trap("anti magic") des.trap("fire") des.trap("magic") -- Some random objects des.object("[") des.object("[") des.object("[") des.object("[") des.object(")") des.object(")") des.object("*") des.object("!") des.object("!") des.object("!") des.object("!") des.object("?") des.object("?") des.object("?") des.object("?") des.object("?") -- Some monsters. des.monster({ id = "horned devil", x=14,y=12,peaceful=0 }) des.monster({ id = "barbed devil", x=18,y=08,peaceful=0 }) des.monster({ id = "erinys", x=10,y=04,peaceful=0 }) des.monster({ id = "marilith", x=07,y=09,peaceful=0 }) des.monster({ id = "nalfeshnee", x=27,y=08,peaceful=0 }) -- Moloch's horde des.monster({ id = "aligned cleric", x=20,y=03,align="noalign",peaceful=0 }) des.monster({ id = "aligned cleric", x=15,y=04,align="noalign",peaceful=0 }) des.monster({ id = "aligned cleric", x=11,y=05,align="noalign",peaceful=0 }) des.monster({ id = "aligned cleric", x=11,y=07,align="noalign",peaceful=0 }) des.monster({ id = "aligned cleric", x=11,y=09,align="noalign",peaceful=0 }) des.monster({ id = "aligned cleric", x=11,y=12,align="noalign",peaceful=0 }) des.monster({ id = "aligned cleric", x=15,y=13,align="noalign",peaceful=0 }) des.monster({ id = "aligned cleric", x=17,y=13,align="noalign",peaceful=0 }) des.monster({ id = "aligned cleric", x=21,y=13,align="noalign",peaceful=0 }) -- A few nasties des.monster("L") des.monster("L") des.monster("V") des.monster("V") des.monster("V") des.stair("up", 63,15) -- Teleporting to this level is allowed after the invocation creates its -- entrance. Force arrival in that case to be on rightmost third of level. des.teleport_region({ region = {54,1,79,18}, region_islev=1, dir="down" })