-- NetHack 3.7 mines.des $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.25 $ -- Copyright (c) 1989-95 by Jean-Christophe Collet -- Copyright (c) 1991-95 by M. Stephenson -- NetHack may be freely redistributed. See license for details. -- -- Minetown variant 2 -- "Town Square" des.room({ type = "ordinary", lit=1, x=3, y=3, xalign="center", yalign="center", w=31, h=15, contents = function() des.feature("fountain", 17, 5) des.feature("fountain", 13, 8) if percent(75) then des.room({ type = "ordinary", x=2,y=0, w=2,h=2, contents = function() des.door({ state="closed", wall="west" }) end }) end if percent(75) then des.room({ type = "ordinary", lit=0, x=5,y=0, w=2,h=2, contents = function() des.door({ state="closed", wall="south" }) end }) end if percent(75) then des.room({ type = "ordinary", x=8,y=0, w=2,h=2, contents = function() des.door({ state="closed", wall="east" }) end }) end if percent(75) then des.room({ type = "ordinary", lit=1, x=16,y=0, w=2,h=2, contents = function() des.door({ state="closed", wall="west" }) end }) end if percent(75) then des.room({ type = "ordinary", lit=0, x=19,y=0, w=2,h=2, contents = function() des.door({ state="closed", wall="south" }) end }) end if percent(75) then des.room({ type = "ordinary", x=22,y=0, w=2,h=2, contents = function() des.door({ state="closed", wall="south" }) des.monster("gnome") end }) end if percent(75) then des.room({ type = "ordinary", lit=0, x=25,y=0, w=2,h=2, contents = function() des.door({ state="closed", wall="east" }) end }) end if percent(75) then des.room({ type = "ordinary", lit=1, x=2,y=5, w=2,h=2, contents = function() des.door({ state="closed", wall="north" }) end }) end if percent(75) then des.room({ type = "ordinary", lit=1, x=5,y=5, w=2,h=2, contents = function() des.door({ state="closed", wall="south" }) end }) end if percent(75) then des.room({ type = "ordinary", x=8,y=5, w=2,h=2, contents = function() des.door({ state="locked", wall="north" }) des.monster("gnome") end }) end des.room({ type="shop", chance=90, lit=1, x=2,y=10, w=4,h=3, contents = function() des.door({ state="closed", wall="west" }) end }); des.room({ type = "tool shop", chance=90, lit=1, x=23,y=10, w=4,h=3, contents = function() des.door({ state="closed", wall="east" }) end }); des.room({ type = monkfoodshop(), chance=90, lit=1, x=24,y=5, w=3,h=4, contents = function() des.door({ state="closed", wall="north" }) end }); des.room({ type = "candle shop", lit=1, x=11,y=10, w=4,h=3, contents = function() des.door({ state="closed", wall="east" }) end }); if percent(75) then des.room({ type = "ordinary", lit=0, x=7,y=10, w=3,h=3, contents = function() des.door({ state="locked", wall="north" }) des.monster("gnome") end }); end des.room({ type = "temple", lit=1, x=19,y=5, w=4,h=4, contents = function() des.door({ state="closed", wall="north" }) des.altar({ x=02, y=02, align=align[1],type="shrine" }) des.monster("gnomish wizard") des.monster("gnomish wizard") end }); if percent(75) then des.room({ type = "ordinary", lit=1, x=18,y=10, w=4,h=3, contents = function() des.door({ state="locked", wall="west" }) des.monster("gnome lord") end }); end -- The Town Watch des.monster({ id = "watchman", peaceful = 1 }) des.monster({ id = "watchman", peaceful = 1 }) des.monster({ id = "watchman", peaceful = 1 }) des.monster({ id = "watchman", peaceful = 1 }) des.monster({ id = "watch captain", peaceful = 1 }) end }); des.room({ contents = function() des.stair("up") end }); des.room({ contents = function() des.stair("down") des.trap() des.monster("gnome") des.monster("gnome") end }); des.room({ contents = function() des.monster("dwarf") end }); des.room({ contents = function() des.trap() des.monster("gnome") end }); des.random_corridors()