/* NetHack 3.5 flag.h $NHDT-Date: 1429675538 2015/04/22 04:05:38 $ $NHDT-Branch: win32-x64-working $:$NHDT-Revision: 1.78 $ */ /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /* NetHack may be freely redistributed. See license for details. */ /* If you change the flag structure make sure you increment EDITLEVEL in */ /* patchlevel.h if needed. Changing the instance_flags structure does */ /* not require incrementing EDITLEVEL. */ #ifndef FLAG_H #define FLAG_H /* * Persistent flags that are saved and restored with the game. * */ struct flag { boolean acoustics; /* allow dungeon sound messages */ boolean autodig; /* MRKR: Automatically dig */ boolean autoquiver; /* Automatically fill quiver */ boolean autoopen; /* open doors by walking into them */ boolean beginner; boolean biff; /* enable checking for mail */ boolean bones; /* allow saving/loading bones */ boolean confirm; /* confirm before hitting tame monsters */ boolean dark_room; /* show shadows in lit rooms */ boolean debug; /* in debugging mode */ #define wizard flags.debug boolean end_own; /* list all own scores */ boolean explore; /* in exploration mode */ #define discover flags.explore boolean female; boolean friday13; /* it's Friday the 13th */ boolean help; /* look in data file for info about stuff */ boolean ignintr; /* ignore interrupts */ boolean ins_chkpt; /* checkpoint as appropriate; INSURANCE */ boolean invlet_constant; /* let objects keep their inventory symbol */ boolean legacy; /* print game entry "story" */ boolean lit_corridor; /* show a dark corr as lit if it is in sight */ boolean nap; /* `timed_delay' option for display effects */ boolean null; /* OK to send nulls to the terminal */ boolean perm_invent; /* keep full inventories up until dismissed */ boolean pickup; /* whether you pickup or move and look */ boolean pickup_thrown; /* auto-pickup items you threw */ boolean pushweapon; /* When wielding, push old weapon into second slot */ boolean rest_on_space; /* space means rest */ boolean safe_dog; /* give complete protection to the dog */ boolean showexp; /* show experience points */ boolean showscore; /* show score */ boolean silent; /* whether the bell rings or not */ boolean sortloot; /* sort items alphabetically when looting */ boolean sortpack; /* sorted inventory */ boolean sparkle; /* show "resisting" special FX (Scott Bigham) */ boolean standout; /* use standout for --More-- */ boolean time; /* display elapsed 'time' */ boolean tombstone; /* print tombstone */ boolean verbose; /* max battle info */ int end_top, end_around; /* describe desired score list */ unsigned moonphase; unsigned long suppress_alert; #define NEW_MOON 0 #define FULL_MOON 4 int paranoia_bits; /* alternate confirmation prompting */ #define PARANOID_CONFIRM 0x01 #define PARANOID_QUIT 0x02 #define PARANOID_DIE 0x04 #define PARANOID_BONES 0x08 #define PARANOID_HIT 0x10 #define PARANOID_PRAY 0x20 #define PARANOID_REMOVE 0x40 int pickup_burden; /* maximum burden before prompt */ int pile_limit; /* controls feedback when walking over objects */ char inv_order[MAXOCLASSES]; char pickup_types[MAXOCLASSES]; #define NUM_DISCLOSURE_OPTIONS 6 /* i,a,v,g,c,o (decl.c) */ #define DISCLOSE_PROMPT_DEFAULT_YES 'y' #define DISCLOSE_PROMPT_DEFAULT_NO 'n' #define DISCLOSE_YES_WITHOUT_PROMPT '+' #define DISCLOSE_NO_WITHOUT_PROMPT '-' char end_disclose[NUM_DISCLOSURE_OPTIONS + 1]; /* disclose various info upon exit */ char menu_style; /* User interface style setting */ boolean made_fruit; /* don't easily let the user overflow the number of fruits */ /* KMH, role patch -- Variables used during startup. * * If the user wishes to select a role, race, gender, and/or alignment * during startup, the choices should be recorded here. This * might be specified through command-line options, environmental * variables, a popup dialog box, menus, etc. * * These values are each an index into an array. They are not * characters or letters, because that limits us to 26 roles. * They are not booleans, because someday someone may need a neuter * gender. Negative values are used to indicate that the user * hasn't yet specified that particular value. If you determine * that the user wants a random choice, then you should set an * appropriate random value; if you just left the negative value, * the user would be asked again! * * These variables are stored here because the u structure is * cleared during character initialization, and because the * flags structure is restored for saved games. Thus, we can * use the same parameters to build the role entry for both * new and restored games. * * These variables should not be referred to after the character * is initialized or restored (specifically, after role_init() * is called). */ int initrole; /* starting role (index into roles[]) */ int initrace; /* starting race (index into races[]) */ int initgend; /* starting gender (index into genders[]) */ int initalign; /* starting alignment (index into aligns[]) */ int randomall; /* randomly assign everything not specified */ int pantheon; /* deity selection for priest character */ /* Items which were in iflags in 3.4.x to preserve savefile compatibility */ boolean lootabc; /* use "a/b/c" rather than "o/i/b" when looting */ boolean showrace; /* show hero glyph by race rather than by role */ boolean travelcmd; /* allow travel command */ int runmode; /* update screen display during run moves */ }; /* * System-specific flags that are saved with the game if SYSFLAGS is defined. */ #if defined(AMIFLUSH) || defined(AMII_GRAPHICS) || defined(OPT_DISPMAP) #define SYSFLAGS #else #if defined(MFLOPPY) || defined(MAC) #define SYSFLAGS #endif #endif #ifdef SYSFLAGS struct sysflag { char sysflagsid[10]; #ifdef AMIFLUSH boolean altmeta; /* use ALT keys as META */ boolean amiflush; /* kill typeahead */ #endif #ifdef AMII_GRAPHICS int numcols; unsigned short amii_dripens[ 20 ]; /* DrawInfo Pens currently there are 13 in v39 */ AMII_COLOR_TYPE amii_curmap[ AMII_MAXCOLORS ]; /* colormap */ #endif #ifdef OPT_DISPMAP boolean fast_map; /* use optimized, less flexible map display */ #endif #ifdef MFLOPPY boolean asksavedisk; #endif #ifdef MAC boolean page_wait; /* put up a --More-- after a page of messages */ #endif }; #endif /* * Flags that are set each time the game is started. * These are not saved with the game. * */ struct instance_flags { /* stuff that really isn't option or platform related. They are * set and cleared during the game to control the internal * behaviour of various NetHack functions and probably warrant * a structure of their own elsewhere some day. */ int in_lava_effects; /* hack for Boots_off() */ int last_msg; /* indicator of last message player saw */ int purge_monsters; /* # of dead monsters still on fmon list */ int override_ID; /* true to force full identification of objects */ int suppress_price; /* controls doname() for unpaid objects */ coord travelcc; /* coordinates for travel_cache */ boolean window_inited; /* true if init_nhwindows() completed */ boolean vision_inited; /* true if vision is ready */ boolean sanity_check; /* run sanity checks */ boolean mon_polycontrol; /* debug: control monster polymorphs */ /* stuff that is related to options and/or user or platform preferences */ unsigned msg_history; /* hint: # of top lines to save */ int menu_headings; /* ATR for menu headings */ int *opt_booldup; /* for duplication of boolean opts in config file */ int *opt_compdup; /* for duplication of compound opts in config file */ #ifdef ALTMETA boolean altmeta; /* Alt-c sends ESC c rather than M-c */ #endif boolean cbreak; /* in cbreak mode, rogue format */ boolean deferred_X; /* deferred entry into explore mode */ boolean num_pad; /* use numbers for movement commands */ boolean news; /* print news */ boolean mention_walls; /* give feedback when bumping walls */ boolean menu_tab_sep; /* Use tabs to separate option menu fields */ boolean menu_head_objsym; /* Show obj symbol in menu headings */ boolean menu_requested; /* Flag for overloaded use of 'm' prefix * on some non-move commands */ boolean renameallowed; /* can change hero name during role selection */ boolean renameinprogress; /* we are changing hero name */ boolean toptenwin; /* ending list in window instead of stdout */ boolean zerocomp; /* write zero-compressed save files */ boolean rlecomp; /* run-length comp of levels when writing savefile */ uchar num_pad_mode; boolean echo; /* 1 to echo characters */ boolean use_menu_color; /* use color in menus; only if wc_color */ #if 0 boolean DECgraphics; /* use DEC VT-xxx extended character set */ boolean IBMgraphics; /* use IBM extended character set */ #ifdef MAC_GRAPHICS_ENV boolean MACgraphics; /* use Macintosh extended character set, as as defined in the special font HackFont */ #endif #endif uchar bouldersym; /* symbol for boulder display */ #ifdef TTY_GRAPHICS char prevmsg_window; /* type of old message window to use */ boolean extmenu; /* extended commands use menu interface */ #endif #ifdef MFLOPPY boolean checkspace; /* check disk space before writing files */ /* (in iflags to allow restore after moving * to >2GB partition) */ #endif #ifdef MICRO boolean BIOS; /* use IBM or ST BIOS calls when appropriate */ #endif #if defined(MICRO) || defined(WIN32) boolean rawio; /* whether can use rawio (IOCTL call) */ #endif #ifdef MAC_GRAPHICS_ENV boolean MACgraphics; /* use Macintosh extended character set, as as defined in the special font HackFont */ unsigned use_stone; /* use the stone ppats */ #endif #if defined(MSDOS) || defined(WIN32) boolean hassound; /* has a sound card */ boolean usesound; /* use the sound card */ boolean usepcspeaker; /* use the pc speaker */ boolean tile_view; boolean over_view; boolean traditional_view; #endif #ifdef MSDOS boolean hasvga; /* has a vga adapter */ boolean usevga; /* use the vga adapter */ boolean grmode; /* currently in graphics mode */ #endif #ifdef LAN_FEATURES boolean lan_mail; /* mail is initialized */ boolean lan_mail_fetched; /* mail is awaiting display */ #endif /* * Window capability support. */ boolean wc_color; /* use color graphics */ boolean wc_hilite_pet; /* hilight pets */ boolean wc_ascii_map; /* show map using traditional ascii */ boolean wc_tiled_map; /* show map using tiles */ boolean wc_preload_tiles; /* preload tiles into memory */ int wc_tile_width; /* tile width */ int wc_tile_height; /* tile height */ char *wc_tile_file; /* name of tile file;overrides default */ boolean wc_inverse; /* use inverse video for some things */ int wc_align_status; /* status win at top|bot|right|left */ int wc_align_message; /* message win at top|bot|right|left */ int wc_vary_msgcount; /* show more old messages at a time */ char *wc_foregrnd_menu; /* points to foregrnd color name for menu win */ char *wc_backgrnd_menu; /* points to backgrnd color name for menu win */ char *wc_foregrnd_message; /* points to foregrnd color name for msg win */ char *wc_backgrnd_message; /* points to backgrnd color name for msg win */ char *wc_foregrnd_status; /* points to foregrnd color name for status win */ char *wc_backgrnd_status; /* points to backgrnd color name for status win */ char *wc_foregrnd_text; /* points to foregrnd color name for text win */ char *wc_backgrnd_text; /* points to backgrnd color name for text win */ char *wc_font_map; /* points to font name for the map win */ char *wc_font_message; /* points to font name for message win */ char *wc_font_status; /* points to font name for status win */ char *wc_font_menu; /* points to font name for menu win */ char *wc_font_text; /* points to font name for text win */ int wc_fontsiz_map; /* font size for the map win */ int wc_fontsiz_message; /* font size for the message window */ int wc_fontsiz_status; /* font size for the status window */ int wc_fontsiz_menu; /* font size for the menu window */ int wc_fontsiz_text; /* font size for text windows */ int wc_scroll_amount; /* scroll this amount at scroll_margin */ int wc_scroll_margin; /* scroll map when this far from the edge */ int wc_map_mode; /* specify map viewing options, mostly for backward compatibility */ int wc_player_selection; /* method of choosing character */ boolean wc_splash_screen; /* display an opening splash screen or not */ boolean wc_popup_dialog; /* put queries in pop up dialogs instead of in the message window */ boolean wc_eight_bit_input; /* allow eight bit input */ boolean wc_mouse_support; /* allow mouse support */ boolean wc2_fullscreen; /* run fullscreen */ boolean wc2_softkeyboard; /* use software keyboard */ boolean wc2_wraptext; /* wrap text */ boolean wc2_selectsaved; /* display a menu of user's saved games */ boolean wc2_darkgray; /* try to use dark-gray color for black glyphs */ boolean cmdassist; /* provide detailed assistance for some commands */ boolean clicklook; /* allow right-clicking for look */ boolean obsolete; /* obsolete options can point at this, it isn't used */ struct autopickup_exception *autopickup_exceptions[2]; #define AP_LEAVE 0 #define AP_GRAB 1 #ifdef WIN32 #define MAX_ALTKEYHANDLER 25 char altkeyhandler[MAX_ALTKEYHANDLER]; #endif /* copies of values in struct u, used during detection when the originals are temporarily cleared; kept here rather than locally so that they can be restored during a hangup save */ Bitfield(save_uinwater,1); Bitfield(save_uburied,1); }; /* * Old deprecated names */ #ifdef TTY_GRAPHICS #define eight_bit_tty wc_eight_bit_input #endif #ifdef TEXTCOLOR #define use_color wc_color #endif #define hilite_pet wc_hilite_pet #define use_inverse wc_inverse #ifdef MAC_GRAPHICS_ENV #define large_font obsolete #endif #ifdef MAC #define popup_dialog wc_popup_dialog #endif #define preload_tiles wc_preload_tiles extern NEARDATA struct flag flags; #ifdef SYSFLAGS extern NEARDATA struct sysflag sysflags; #endif extern NEARDATA struct instance_flags iflags; /* last_msg values */ #define PLNMSG_UNKNOWN 0 /* arbitrary */ #define PLNMSG_ONE_ITEM_HERE 1 /* "you see here" */ #define PLNMSG_TOWER_OF_FLAME 2 /* scroll of fire */ #define PLNMSG_CAUGHT_IN_EXPLOSION 3 /* explode() feedback */ #define PLNMSG_OBJ_GLOWS 4 /* "the glows " */ /* runmode options */ #define RUN_TPORT 0 /* don't update display until movement stops */ #define RUN_LEAP 1 /* update display every 7 steps */ #define RUN_STEP 2 /* update display every single step */ #define RUN_CRAWL 3 /* walk w/ extra delay after each update */ /* paranoid confirmation prompting */ /* any yes confirmations also require explicit no (or ESC) to reject */ #define ParanoidConfirm ((flags.paranoia_bits & PARANOID_CONFIRM) != 0) /* quit: yes vs y for "Really quit?" and "Enter explore mode?" */ #define ParanoidQuit ((flags.paranoia_bits & PARANOID_QUIT) != 0) /* die: yes vs y for "Die?" (dying in explore mode or wizard mode) */ #define ParanoidDie ((flags.paranoia_bits & PARANOID_DIE) != 0) /* hit: yes vs y for "Save bones?" in wizard mode */ #define ParanoidBones ((flags.paranoia_bits & PARANOID_BONES) != 0) /* hit: yes vs y for "Really attack ?" */ #define ParanoidHit ((flags.paranoia_bits & PARANOID_HIT) != 0) /* pray: ask "Really pray?" (accepts y answer, doesn't require yes), taking over for the old prayconfirm boolean option */ #define ParanoidPray ((flags.paranoia_bits & PARANOID_PRAY) != 0) /* remove: remove ('R') and takeoff ('T') commands prompt for an inventory item even when only one accessory or piece of armor is currently worn */ #define ParanoidRemove ((flags.paranoia_bits & PARANOID_REMOVE) != 0) /* command parsing, mainly dealing with number_pad handling; not saved and restored */ #ifdef NHSTDC /* forward declaration sufficient to declare pointers */ struct func_tab; /* from func_tab.h */ #endif /* commands[] is used to directly access cmdlist[] instead of looping through it to find the entry for a given input character; move_X is the character used for moving one step in direction X; alphadirchars corresponds to old sdir, dirchars corresponds to ``iflags.num_pad ? ndir : sdir''; pcHack_compat and phone_layout only matter when num_pad is on, swap_yz only matters when it's off */ struct cmd { unsigned serialno; /* incremented after each update */ boolean num_pad; /* same as iflags.num_pad except during updates */ boolean pcHack_compat; /* for numpad: affects 5, M-5, and M-0 */ boolean phone_layout; /* inverted keypad: 1,2,3 above, 7,8,9 below */ boolean swap_yz; /* German keyboads; use z to move NW, y to zap */ char move_W, move_NW, move_N, move_NE, move_E, move_SE, move_S, move_SW; const char *dirchars; /* current movement/direction characters */ const char *alphadirchars; /* same as dirchars if !numpad */ const struct func_tab *commands[256]; /* indexed by input character */ }; extern NEARDATA struct cmd Cmd; #endif /* FLAG_H */