-- NetHack 3.6 Caveman.des $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.8 $ -- Copyright (c) 1989 by Jean-Christophe Collet -- Copyright (c) 1991 by M. Stephenson -- NetHack may be freely redistributed. See license for details. -- des.level_init({ style = "solidfill", fg = " " }); des.level_flags("mazelevel", "hardfloor") des.map([[ ............. ........... ............... ............. ............. ............... .......... ........... ............. ............... ... ... .................. ... .......... ... .................. ... ............ BBB................... ... .......... ...................... ..... .. .....B........................ .... ............... . ........B.......................... ...... .. .............S.............. .................. .... .. ........... ............... .. ... .................... .... BB................... .. .. .. ............... .. ....... .... ..... .... .. ....... S ............ ....... .. ....... ..... ... .... ....... ..... ...... ....... ]]); -- Dungeon Description des.region(selection.area(00,00,75,19), "unlit") des.region({ region={52,06, 73,15}, lit=1, type="ordinary", prefilled=0, irregular=1 }) -- Doors des.door("locked",28,11) -- Stairs des.stair("up", 04,03) des.stair("down", 73,10) -- Non diggable walls des.non_diggable(selection.area(00,00,75,19)) -- Objects des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() -- Random traps des.trap() des.trap() des.trap() des.trap() des.trap() des.trap() -- Random monsters. des.monster({ id = "bugbear", x=02, y=10, peaceful=0 }) des.monster({ id = "bugbear", x=03, y=11, peaceful=0 }) des.monster({ id = "bugbear", x=04, y=12, peaceful=0 }) des.monster({ id = "bugbear", x=02, y=11, peaceful=0 }) des.monster({ id = "bugbear", x=16, y=16, peaceful=0 }) des.monster({ id = "bugbear", x=17, y=17, peaceful=0 }) des.monster({ id = "bugbear", x=18, y=18, peaceful=0 }) des.monster({ id = "bugbear", x=19, y=16, peaceful=0 }) des.monster({ id = "bugbear", x=30, y=06, peaceful=0 }) des.monster({ id = "bugbear", x=31, y=07, peaceful=0 }) des.monster({ id = "bugbear", x=32, y=08, peaceful=0 }) des.monster({ id = "bugbear", x=33, y=06, peaceful=0 }) des.monster({ id = "bugbear", x=34, y=07, peaceful=0 }) des.monster({ id = "bugbear", peaceful=0 }) des.monster({ id = "bugbear", peaceful=0 }) des.monster({ id = "bugbear", peaceful=0 }) des.monster({ id = "bugbear", peaceful=0 }) des.monster({ class = "h", peaceful=0 }) des.monster({ class = "H", peaceful=0 }) des.monster({ id = "hill giant", x=03, y=12, peaceful=0 }) des.monster({ id = "hill giant", x=20, y=17, peaceful=0 }) des.monster({ id = "hill giant", x=35, y=08, peaceful=0 }) des.monster({ id = "hill giant", peaceful=0 }) des.monster({ id = "hill giant", peaceful=0 }) des.monster({ id = "hill giant", peaceful=0 }) des.monster({ id = "hill giant", peaceful=0 }) des.monster({ class = "H", peaceful=0 }) des.wallify() -- -- The "goal" level for the quest. -- -- Here you meet Tiamat your nemesis monster. You have to -- defeat Tiamat in combat to gain the artifact you have -- been assigned to retrieve. --