Files
nethack/sys/vms/vmsmain.c
nhmall 57f86662fd try harder to have --showpaths succeed
This helps avoid a potential chicken-and-egg scenario
with the system configuration file (sysconf).

If sysconf wasn't accessible at the expected location, it
caused an immediate exit, without relaying any helpful
information. That happened even when using:
    'nethack --showpaths'

That's particularly unhelpful, because the --showpaths
output might have been useful towards understanding where
NetHack was looking for such things.

That left you without an easy recourse to identify where
the game is looking for the sysconf file. That might be
especially troublesome if you didn't build the game
yourself.
2024-12-22 19:58:52 -05:00

517 lines
14 KiB
C

/* NetHack 3.7 vmsmain.c $NHDT-Date: 1693359633 2023/08/30 01:40:33 $ $NHDT-Branch: keni-crashweb2 $:$NHDT-Revision: 1.57 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2011. */
/* NetHack may be freely redistributed. See license for details. */
/* main.c - VMS NetHack */
#include "hack.h"
#include "dlb.h"
#ifdef VMSVSI
#include <descrip.h>
#include <lib$routines.h>
#include <starlet.h>
#endif
#include <signal.h>
static void whoami(void);
static void process_options(int, char **);
static void byebye(void);
#ifndef SAVE_ON_FATAL_ERROR
#ifndef __DECC
#define vms_handler_type int
#else
#define vms_handler_type unsigned int
#endif
extern void VAXC$ESTABLISH(vms_handler_type (*) (genericptr_t,
genericptr_t));
static vms_handler_type vms_handler(genericptr_t, genericptr_t);
#include <ssdef.h> /* system service status codes */
#endif
static void wd_message(void);
static boolean wiz_error_flag = FALSE;
static char *progname = (char *) 0;
int
main(int argc, char *argv[])
{
NHFILE *nhfp;
#ifdef CHDIR
char *dir;
#endif
boolean resuming = FALSE; /* assume new game */
#ifdef SECURE /* this should be the very first code executed */
privoff();
fflush((FILE *) 0); /* force stdio to init itself */
privon();
#endif
early_init(argc, argv);
atexit(byebye);
/* vms_basename(,FALSE) strips device, directory, suffix, and version;
the result is returned in a static buffer so we make a copy that
isn't at risk of getting clobbered by core's handling of DEBUGFILES */
progname = dupstr(vms_basename(argv[0], FALSE));
gh.hname = progname;
svh.hackpid = getpid();
(void) umask(0);
choose_windows(DEFAULT_WINDOW_SYS);
#ifdef CHDIR /* otherwise no chdir() */
/*
* See if we must change directory to the playground.
* (Perhaps hack is installed with privs and playground is
* inaccessible for the player.)
* The logical name HACKDIR is overridden by a
* -d command line option (must be the first option given)
*/
dir = nh_getenv("NETHACKDIR");
if (!dir)
dir = nh_getenv("HACKDIR");
#endif
if (argc > 1) {
if (argcheck(argc, argv, ARG_VERSION) == 2)
exit(EXIT_SUCCESS);
if (argcheck(argc, argv, ARG_SHOWPATHS) == 2) {
gd.deferred_showpaths = TRUE;
return;
}
if (argcheck(argc, argv, ARG_DEBUG) == 1) {
argc--;
argv++;
}
#ifdef CHDIR
if (argc > 1 && !strncmp(argv[1], "-d", 2) && argv[1][2] != 'e') {
/* avoid matching "-dec" for DECgraphics; since the man page
* says -d directory, hope nobody's using -desomething_else
*/
argc--;
argv++;
dir = argv[0] + 2;
if (*dir == '=' || *dir == ':')
dir++;
if (!*dir && argc > 1) {
argc--;
argv++;
dir = argv[0];
}
if (!*dir)
error("Flag -d must be followed by a directory name.");
}
if (argc > 1)
#endif /* CHDIR */
/*
* Now we know the directory containing 'record' and
* may do a prscore().
*/
if (!strncmp(argv[1], "-s", 2)) {
#ifdef CHDIR
chdirx(dir, FALSE);
#endif
#ifdef SYSCF
initoptions();
#endif
prscore(argc, argv);
exit(EXIT_SUCCESS);
}
}
#ifdef CHDIR
/* move to the playground directory; 'termcap' might be found there */
chdirx(dir, TRUE);
#endif
#ifdef SECURE
/* disable installed privs while loading nethack.cnf and termcap,
and also while initializing terminal [$assign("TT:")]. */
privoff();
#endif
initoptions();
init_nhwindows(&argc, argv);
whoami();
#ifdef SECURE
privon();
#endif
/*
* It seems you really want to play.
*/
u.uhp = 1; /* prevent RIP on early quits */
#ifndef SAVE_ON_FATAL_ERROR
/* used to clear hangup stuff while still giving standard traceback */
VAXC$ESTABLISH(vms_handler);
#endif
sethanguphandler(hangup);
process_options(argc, argv); /* command line options */
/* wizard mode access is deferred until here */
set_playmode(); /* sets plname to "wizard" for wizard mode */
/* strip role,race,&c suffix; calls askname() if plname[] is empty
or holds a generic user name like "player" or "games" */
plnamesuffix();
if (wizard) {
/* use character name rather than lock letter for file names */
gl.locknum = 0;
} else {
/* suppress interrupts while processing lock file */
(void) signal(SIGQUIT, SIG_IGN);
(void) signal(SIGINT, SIG_IGN);
}
/*
* getlock() complains and quits if there is already a game
* in progress for current character name (when gl.locknum == 0)
* or if there are too many active games (when gl.locknum > 0).
* When proceeding, it creates an empty <lockname>.0 file to
* designate the current game.
* getlock() constructs <lockname> based on the character
* name (for !gl.locknum) or on first available of alock, block,
* clock, &c not currently in use in the playground directory
* (for gl.locknum > 0).
*/
getlock();
dlb_init(); /* must be before newgame() */
/*
* Initialize the vision system. This must be before mklev() on a
* new game or before a level restore on a saved game.
*/
vision_init();
init_sound_disp_gamewindows();
/*
* First, try to find and restore a save file for specified character.
* We'll return here if new game player_selection() renames the hero.
*/
attempt_restore:
if ((nhfp = restore_saved_game()) != 0) {
const char *fq_save = fqname(gs.SAVEF, SAVEPREFIX, 1);
(void) chmod(fq_save, 0); /* disallow parallel restores */
(void) signal(SIGINT, (SIG_RET_TYPE) done1);
#ifdef NEWS
if (iflags.news) {
display_file(NEWS, FALSE);
iflags.news = FALSE; /* in case dorecover() fails */
}
#endif
pline("Restoring save file...");
mark_synch(); /* flush output */
if (dorecover(nhfp)) {
resuming = TRUE; /* not starting new game */
wd_message();
if (discover || wizard) {
if (y_n("Do you want to keep the save file?") == 'n')
(void) delete_savefile();
else
(void) chmod(fq_save, FCMASK); /* back to readable */
}
}
}
if (!resuming) {
/* new game: start by choosing role, race, etc;
player might change the hero's name while doing that,
in which case we try to restore under the new name
and skip selection this time if that didn't succeed */
if (!iflags.renameinprogress) {
player_selection();
if (iflags.renameinprogress) {
/* player has renamed the hero while selecting role;
if locking alphabetically, the existing lock file
can still be used; otherwise, discard current one
and create another for the new character name */
if (!gl.locknum) {
delete_levelfile(0); /* remove empty lock file */
getlock();
}
goto attempt_restore;
}
}
newgame();
wd_message();
}
moveloop(resuming);
exit(EXIT_SUCCESS);
/*NOTREACHED*/
return 0;
}
static void
process_options(int argc, char *argv[])
{
int i;
/*
* Process options.
*/
while (argc > 1 && argv[1][0] == '-') {
argv++;
argc--;
switch (argv[0][1]) {
case 'D':
wizard = TRUE, discover = FALSE;
break;
case 'X':
case 'x':
discover = TRUE, wizard = FALSE;
break;
#ifdef NEWS
case 'n':
iflags.news = FALSE;
break;
#endif
case 'u':
if (argv[0][2])
(void) strncpy(svp.plname, argv[0] + 2, sizeof(svp.plname) - 1);
else if (argc > 1) {
argc--;
argv++;
(void) strncpy(svp.plname, argv[0], sizeof(svp.plname) - 1);
} else
raw_print("Player name expected after -u");
break;
case 'I':
case 'i':
if (!strncmpi(argv[0] + 1, "IBM", 3)) {
load_symset("IBMGraphics", PRIMARYSET);
load_symset("RogueIBM", ROGUESET);
switch_symbols(TRUE);
}
break;
/* case 'D': */
case 'd':
if (!strncmpi(argv[0] + 1, "DEC", 3)) {
load_symset("DECGraphics", PRIMARYSET);
switch_symbols(TRUE);
}
break;
case 'p': /* profession (role) */
if (argv[0][2]) {
if ((i = str2role(&argv[0][2])) >= 0)
flags.initrole = i;
} else if (argc > 1) {
argc--;
argv++;
if ((i = str2role(argv[0])) >= 0)
flags.initrole = i;
}
break;
case 'r': /* race */
if (argv[0][2]) {
if ((i = str2race(&argv[0][2])) >= 0)
flags.initrace = i;
} else if (argc > 1) {
argc--;
argv++;
if ((i = str2race(argv[0])) >= 0)
flags.initrace = i;
}
break;
case '@':
flags.randomall = 1;
break;
default:
if ((i = str2role(&argv[0][1])) >= 0) {
flags.initrole = i;
break;
}
/* else raw_printf("Unknown option: %s", *argv); */
}
}
if (argc > 1)
gl.locknum = atoi(argv[1]);
#ifdef MAX_NR_OF_PLAYERS
if (!gl.locknum || gl.locknum > MAX_NR_OF_PLAYERS)
gl.locknum = MAX_NR_OF_PLAYERS;
#endif
}
#ifdef CHDIR
void
chdirx(const char *dir, boolean wr)
{
#ifndef HACKDIR
static const char *defdir = ".";
#else
static const char *defdir = HACKDIR;
if (dir == (const char *) 0)
dir = defdir;
else if (wr && !same_dir(HACKDIR, dir))
/* If we're playing anywhere other than HACKDIR, turn off any
privs we may have been installed with. */
privoff();
#endif
if (dir && chdir(dir) < 0) {
perror(dir);
error("Cannot chdir to %s.", dir);
}
/* warn the player if we can't write the record file */
if (wr)
check_recordfile(dir);
defdir = dir;
}
#endif /* CHDIR */
static void
whoami(void)
{
/*
* Who am i? Algorithm: 1. Use name as specified in NETHACKOPTIONS;
* 2. Use lowercase of $USER (if 1. fails).
* The resulting name is overridden by command line options.
* If everything fails, or if the resulting name is some generic
* account like "games" then eventually we'll ask him.
* Note that we trust the user here; it is possible to play under
* somebody else's name.
*/
char *s;
if (!*svp.plname && (s = nh_getenv("USER")))
(void) lcase(strncpy(svp.plname, s, sizeof(svp.plname) - 1));
}
static void
byebye(void)
{
void (*hup)(int);
#ifdef SHELL
extern unsigned long dosh_pid, mail_pid;
#ifndef VMSVSI
extern unsigned long sys$delprc(unsigned long *, const genericptr_t);
#endif
/* clean up any subprocess we've spawned that may still be hanging around
*/
if (dosh_pid)
(void) sys$delprc(&dosh_pid, (genericptr_t) 0), dosh_pid = 0;
if (mail_pid)
(void) sys$delprc(&mail_pid, (genericptr_t) 0), mail_pid = 0;
#endif
#ifdef FREE_ALL_MEMORY
if (progname && !program_state.panicking) {
if (gh.hname == progname)
gh.hname = (char *) 0;
free((genericptr_t) progname), progname = (char *) 0;
}
#endif
/* SIGHUP doesn't seem to do anything on VMS, so we fudge it here... */
hup = (void (*)(int)) signal(SIGHUP, SIG_IGN);
if (!program_state.exiting++
&& hup != (void (*)(int)) SIG_DFL
&& hup != (void (*)(int)) SIG_IGN) {
(*hup)(SIGHUP);
}
#ifdef CHDIR
(void) chdir(getenv("PATH"));
#endif
}
#ifndef SAVE_ON_FATAL_ERROR
/* Condition handler to prevent byebye's hangup simulation
from saving the game after a fatal error has occurred. */
/*ARGSUSED*/
static vms_handler_type /* should be `unsigned long', but the -*/
vms_handler( /*+ prototype in <signal.h> is screwed */
genericptr_t sigargs,
genericptr_t mechargs) /* [0] is argc, [1..argc] are the real args */
{
unsigned long condition = ((unsigned long *) sigargs)[1];
if (condition == SS$_ACCVIO /* access violation */
|| (condition >= SS$_ASTFLT && condition <= SS$_TBIT)
|| (condition >= SS$_ARTRES && condition <= SS$_INHCHME)) {
program_state.done_hup = TRUE; /* pretend hangup has been attempted */
#if (NH_DEVEL_STATUS == NH_STATUS_RELEASED)
if (wizard)
#endif
abort(); /* enter the debugger */
}
return SS$_RESIGNAL;
}
#endif
void
sethanguphandler(void (*handler)(int))
{
(void) signal(SIGHUP, (SIG_RET_TYPE) handler);
}
#ifdef PORT_HELP
void
port_help(void)
{
/*
* Display VMS-specific help. Just show contents of the helpfile
* named by PORT_HELP.
*/
display_file(PORT_HELP, TRUE);
}
#endif /* PORT_HELP */
/* validate wizard mode if player has requested access to it */
boolean
authorize_wizard_mode(void)
{
if (!strcmpi(nh_getenv("USER"), WIZARD_NAME))
return TRUE;
wiz_error_flag = TRUE; /* not being allowed into wizard mode */
return FALSE;
}
/* similar to above, validate explore mode access */
boolean
authorize_explore_mode(void)
{
return TRUE; /* no restrictions on explore mode */
}
static void
wd_message(void)
{
if (wiz_error_flag) {
pline("Only user \"%s\" may access debug (wizard) mode.",
WIZARD_NAME);
pline("Entering explore/discovery mode instead.");
wizard = 0, discover = 1; /* (paranoia) */
} else if (discover)
You("are in non-scoring explore/discovery mode.");
}
unsigned long
sys_random_seed(void)
{
unsigned long seed;
unsigned long pid = (unsigned long) getpid();
seed = (unsigned long) getnow(); /* time((TIME_type) 0) */
/* Quick dirty band-aid to prevent PRNG prediction */
if (pid) {
if (!(pid & 3L))
pid -= 1L;
seed *= pid;
}
return seed;
}
/*vmsmain.c*/