Switch to using a macro invocation Verbos(n, s) in place of the flags.verbose checks. Provide the mechanics for individual suppression of any of the existing messages that were considered verbose. Mechanics only - this code update does not provide any means of setting the suppression bits. iflags.verbose = 0 is still a master suppression of all the verbose messages. iflags.verbose = 1 turns on the verbose messages only for those whose suppression bit is 0 (not set).
1358 lines
46 KiB
C
1358 lines
46 KiB
C
/* NetHack 3.7 mhitm.c $NHDT-Date: 1627412283 2021/07/27 18:58:03 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.199 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2011. */
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/* NetHack may be freely redistributed. See license for details. */
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#include "hack.h"
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#include "artifact.h"
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static const char brief_feeling[] =
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"have a %s feeling for a moment, then it passes.";
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static int hitmm(struct monst *, struct monst *, struct attack *, struct obj *,
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int);
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static int gazemm(struct monst *, struct monst *, struct attack *);
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static int gulpmm(struct monst *, struct monst *, struct attack *);
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static int explmm(struct monst *, struct monst *, struct attack *);
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static int mdamagem(struct monst *, struct monst *, struct attack *,
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struct obj *, int);
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static void mswingsm(struct monst *, struct monst *, struct obj *);
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static void noises(struct monst *, struct attack *);
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static void pre_mm_attack(struct monst *, struct monst *);
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static void missmm(struct monst *, struct monst *, struct attack *);
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static int passivemm(struct monst *, struct monst *, boolean, int,
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struct obj *);
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static void
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noises(register struct monst *magr, register struct attack *mattk)
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{
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boolean farq = (distu(magr->mx, magr->my) > 15);
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if (!Deaf && (farq != g.far_noise || g.moves - g.noisetime > 10)) {
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g.far_noise = farq;
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g.noisetime = g.moves;
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You_hear("%s%s.",
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(mattk->aatyp == AT_EXPL) ? "an explosion" : "some noises",
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farq ? " in the distance" : "");
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}
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}
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static void
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pre_mm_attack(struct monst *magr, struct monst *mdef)
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{
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boolean showit = FALSE;
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/* unhiding or unmimicking happens even if hero can't see it
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because the formerly concealed monster is now in action */
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if (M_AP_TYPE(mdef)) {
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seemimic(mdef);
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showit |= g.vis;
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} else if (mdef->mundetected) {
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mdef->mundetected = 0;
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showit |= g.vis;
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}
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if (M_AP_TYPE(magr)) {
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seemimic(magr);
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showit |= g.vis;
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} else if (magr->mundetected) {
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magr->mundetected = 0;
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showit |= g.vis;
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}
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if (g.vis) {
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if (!canspotmon(magr))
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map_invisible(magr->mx, magr->my);
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else if (showit)
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newsym(magr->mx, magr->my);
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if (!canspotmon(mdef))
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map_invisible(mdef->mx, mdef->my);
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else if (showit)
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newsym(mdef->mx, mdef->my);
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}
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}
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DISABLE_WARNING_FORMAT_NONLITERAL
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static
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void
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missmm(register struct monst *magr, register struct monst *mdef,
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struct attack *mattk)
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{
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const char *fmt;
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char buf[BUFSZ];
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pre_mm_attack(magr, mdef);
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if (g.vis) {
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fmt = (could_seduce(magr, mdef, mattk) && !magr->mcan)
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? "%s pretends to be friendly to"
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: "%s misses";
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Sprintf(buf, fmt, Monnam(magr));
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pline("%s %s.", buf, mon_nam_too(mdef, magr));
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} else
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noises(magr, mattk);
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}
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RESTORE_WARNING_FORMAT_NONLITERAL
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/*
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* fightm() -- fight some other monster
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*
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* Returns:
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* 0 - Monster did nothing.
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* 1 - If the monster made an attack. The monster might have died.
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*
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* There is an exception to the above. If mtmp has the hero swallowed,
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* then we report that the monster did nothing so it will continue to
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* digest the hero.
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*/
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/* have monsters fight each other */
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int
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fightm(register struct monst *mtmp)
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{
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register struct monst *mon, *nmon;
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int result, has_u_swallowed;
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#ifdef LINT
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nmon = 0;
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#endif
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/* perhaps the monster will resist Conflict */
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if (resist_conflict(mtmp))
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return 0;
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if (u.ustuck == mtmp) {
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/* perhaps we're holding it... */
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if (itsstuck(mtmp))
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return 0;
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}
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has_u_swallowed = engulfing_u(mtmp);
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for (mon = fmon; mon; mon = nmon) {
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nmon = mon->nmon;
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if (nmon == mtmp)
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nmon = mtmp->nmon;
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/* Be careful to ignore monsters that are already dead, since we
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* might be calling this before we've cleaned them up. This can
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* happen if the monster attacked a cockatrice bare-handedly, for
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* instance.
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*/
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if (mon != mtmp && !DEADMONSTER(mon)) {
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if (monnear(mtmp, mon->mx, mon->my)) {
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if (!u.uswallow && (mtmp == u.ustuck)) {
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if (!rn2(4)) {
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set_ustuck((struct monst *) 0);
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pline("%s releases you!", Monnam(mtmp));
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} else
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break;
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}
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/* mtmp can be killed */
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g.bhitpos.x = mon->mx;
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g.bhitpos.y = mon->my;
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g.notonhead = 0;
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result = mattackm(mtmp, mon);
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if (result & MM_AGR_DIED)
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return 1; /* mtmp died */
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/*
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* If mtmp has the hero swallowed, lie and say there
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* was no attack (this allows mtmp to digest the hero).
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*/
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if (has_u_swallowed)
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return 0;
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/* Allow attacked monsters a chance to hit back. Primarily
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* to allow monsters that resist conflict to respond.
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*/
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if ((result & MM_HIT) && !(result & MM_DEF_DIED) && rn2(4)
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&& mon->movement >= NORMAL_SPEED) {
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mon->movement -= NORMAL_SPEED;
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g.notonhead = 0;
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(void) mattackm(mon, mtmp); /* return attack */
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}
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return (result & MM_HIT) ? 1 : 0;
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}
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}
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}
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return 0;
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}
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/*
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* mdisplacem() -- attacker moves defender out of the way;
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* returns same results as mattackm().
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*/
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int
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mdisplacem(register struct monst *magr, register struct monst *mdef,
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boolean quietly)
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{
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struct permonst *pa, *pd;
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int tx, ty, fx, fy;
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/* sanity checks; could matter if we unexpectedly get a long worm */
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if (!magr || !mdef || magr == mdef)
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return MM_MISS;
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pa = magr->data, pd = mdef->data;
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tx = mdef->mx, ty = mdef->my; /* destination */
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fx = magr->mx, fy = magr->my; /* current location */
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if (m_at(fx, fy) != magr || m_at(tx, ty) != mdef)
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return MM_MISS;
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/* The 1 in 7 failure below matches the chance in do_attack()
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* for pet displacement.
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*/
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if (!rn2(7))
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return MM_MISS;
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/* Grid bugs cannot displace at an angle. */
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if (pa == &mons[PM_GRID_BUG] && magr->mx != mdef->mx
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&& magr->my != mdef->my)
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return MM_MISS;
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/* undetected monster becomes un-hidden if it is displaced */
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if (mdef->mundetected)
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mdef->mundetected = 0;
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if (M_AP_TYPE(mdef) && M_AP_TYPE(mdef) != M_AP_MONSTER)
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seemimic(mdef);
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/* wake up the displaced defender */
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mdef->msleeping = 0;
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mdef->mstrategy &= ~STRAT_WAITMASK;
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finish_meating(mdef);
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/*
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* Set up the visibility of action.
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* You can observe monster displacement if you can see both of
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* the monsters involved.
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*/
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g.vis = (canspotmon(magr) && canspotmon(mdef));
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if (touch_petrifies(pd) && !resists_ston(magr)) {
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if (!which_armor(magr, W_ARMG)) {
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if (poly_when_stoned(pa)) {
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mon_to_stone(magr);
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return MM_HIT; /* no damage during the polymorph */
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}
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if (!quietly && canspotmon(magr)) {
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if (g.vis) {
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pline("%s tries to move %s out of %s way.", Monnam(magr),
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mon_nam(mdef), is_rider(pa) ? "the" : mhis(magr));
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}
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pline("%s turns to stone!", Monnam(magr));
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}
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monstone(magr);
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if (!DEADMONSTER(magr))
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return MM_HIT; /* lifesaved */
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else if (magr->mtame && !g.vis)
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You(brief_feeling, "peculiarly sad");
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return MM_AGR_DIED;
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}
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}
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remove_monster(fx, fy); /* pick up from orig position */
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if (mdef->wormno)
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remove_worm(mdef);
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else
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remove_monster(tx, ty);
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place_monster(magr, tx, ty); /* put down at target spot */
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place_monster(mdef, fx, fy);
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if (mdef->wormno) /* now put down tail */
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place_worm_tail_randomly(mdef, fx, fy);
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/* either creature might move into or out of a poison gas cloud */
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update_monster_region(magr);
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update_monster_region(mdef);
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if (g.vis && !quietly)
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pline("%s moves %s out of %s way!", Monnam(magr), mon_nam(mdef),
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is_rider(pa) ? "the" : mhis(magr));
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newsym(fx, fy); /* see it */
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newsym(tx, ty); /* all happen */
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flush_screen(0); /* make sure it shows up */
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return MM_HIT;
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}
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/*
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* mattackm() -- a monster attacks another monster.
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*
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* --------- aggressor died
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* / ------- defender died
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* / / ----- defender was hit
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* / / /
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* x x x
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*
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* 0x8 MM_AGR_DONE
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* 0x4 MM_AGR_DIED
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* 0x2 MM_DEF_DIED
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* 0x1 MM_HIT
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* 0x0 MM_MISS
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*
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* Each successive attack has a lower probability of hitting. Some rely on
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* success of previous attacks. ** this doen't seem to be implemented -dl **
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*
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* In the case of exploding monsters, the monster dies as well.
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*/
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int
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mattackm(register struct monst *magr, register struct monst *mdef)
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{
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int i, /* loop counter */
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tmp, /* amour class difference */
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strike = 0, /* hit this attack */
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attk, /* attack attempted this time */
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struck = 0, /* hit at least once */
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res[NATTK], /* results of all attacks */
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dieroll = 0;
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struct attack *mattk, alt_attk;
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struct obj *mwep;
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struct permonst *pa, *pd;
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if (!magr || !mdef)
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return MM_MISS; /* mike@genat */
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if (helpless(magr))
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return MM_MISS;
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pa = magr->data;
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pd = mdef->data;
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/* Grid bugs cannot attack at an angle. */
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if (pa == &mons[PM_GRID_BUG] && magr->mx != mdef->mx
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&& magr->my != mdef->my)
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return MM_MISS;
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/* Calculate the armour class differential. */
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tmp = find_mac(mdef) + magr->m_lev;
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if (mdef->mconf || helpless(mdef)) {
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tmp += 4;
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mdef->msleeping = 0;
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}
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/* undetect monsters become un-hidden if they are attacked */
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if (mdef->mundetected) {
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mdef->mundetected = 0;
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newsym(mdef->mx, mdef->my);
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if (canseemon(mdef) && !sensemon(mdef)) {
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if (Unaware) {
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boolean justone = (mdef->data->geno & G_UNIQ) != 0L;
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const char *montype;
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montype = noname_monnam(mdef, justone ? ARTICLE_THE
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: ARTICLE_NONE);
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if (!justone)
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montype = makeplural(montype);
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You("dream of %s.", montype);
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} else
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pline("Suddenly, you notice %s.", a_monnam(mdef));
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}
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}
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/* Elves hate orcs. */
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if (is_elf(pa) && is_orc(pd))
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tmp++;
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/* Set up the visibility of action */
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g.vis = ((cansee(magr->mx, magr->my) && canspotmon(magr))
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|| (cansee(mdef->mx, mdef->my) && canspotmon(mdef)));
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/* Set flag indicating monster has moved this turn. Necessary since a
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* monster might get an attack out of sequence (i.e. before its move) in
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* some cases, in which case this still counts as its move for the round
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* and it shouldn't move again.
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*/
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magr->mlstmv = g.moves;
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/* controls whether a mind flayer uses all of its tentacle-for-DRIN
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attacks; when fighting a headless monster, stop after the first
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one because repeating the same failing hit (or even an ordinary
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tentacle miss) is very verbose and makes the flayer look stupid */
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g.skipdrin = FALSE;
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/* Now perform all attacks for the monster. */
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for (i = 0; i < NATTK; i++) {
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res[i] = MM_MISS;
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mattk = getmattk(magr, mdef, i, res, &alt_attk);
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mwep = (struct obj *) 0;
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attk = 1;
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/* reduce verbosity for mind flayer attacking creature without a
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head (or worm's tail); this is similar to monster with multiple
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attacks after a wildmiss against displaced or invisible hero */
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if (g.skipdrin && mattk->aatyp == AT_TENT && mattk->adtyp == AD_DRIN)
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continue;
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switch (mattk->aatyp) {
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case AT_WEAP: /* "hand to hand" attacks */
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if (distmin(magr->mx, magr->my, mdef->mx, mdef->my) > 1) {
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/* D: Do a ranged attack here! */
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strike = (thrwmm(magr, mdef) == MM_MISS) ? 0 : 1;
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if (strike)
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/* don't really know if we hit or not; pretend we did */
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res[i] |= MM_HIT;
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if (DEADMONSTER(mdef))
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res[i] = MM_DEF_DIED;
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if (DEADMONSTER(magr))
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res[i] |= MM_AGR_DIED;
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break;
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}
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if (magr->weapon_check == NEED_WEAPON || !MON_WEP(magr)) {
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magr->weapon_check = NEED_HTH_WEAPON;
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if (mon_wield_item(magr) != 0)
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return MM_MISS;
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}
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possibly_unwield(magr, FALSE);
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if ((mwep = MON_WEP(magr)) != 0) {
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if (g.vis)
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mswingsm(magr, mdef, mwep);
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tmp += hitval(mwep, mdef);
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}
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/*FALLTHRU*/
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case AT_CLAW:
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case AT_KICK:
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case AT_BITE:
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case AT_STNG:
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case AT_TUCH:
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case AT_BUTT:
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case AT_TENT:
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/* Nymph that teleported away on first attack? */
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if (distmin(magr->mx, magr->my, mdef->mx, mdef->my) > 1)
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/* Continue because the monster may have a ranged attack. */
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continue;
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/* Monsters won't attack cockatrices physically if they
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* have a weapon instead. This instinct doesn't work for
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* players, or under conflict or confusion.
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*/
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if (!magr->mconf && !Conflict && mwep && mattk->aatyp != AT_WEAP
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&& touch_petrifies(mdef->data)) {
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strike = 0;
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break;
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}
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dieroll = rnd(20 + i);
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strike = (tmp > dieroll);
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/* KMH -- don't accumulate to-hit bonuses */
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if (mwep)
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tmp -= hitval(mwep, mdef);
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if (strike) {
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res[i] = hitmm(magr, mdef, mattk, mwep, dieroll);
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if ((mdef->data == &mons[PM_BLACK_PUDDING]
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|| mdef->data == &mons[PM_BROWN_PUDDING])
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&& (mwep && (objects[mwep->otyp].oc_material == IRON
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|| objects[mwep->otyp].oc_material == METAL))
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&& mdef->mhp > 1 && !mdef->mcan) {
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struct monst *mclone;
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if ((mclone = clone_mon(mdef, 0, 0)) != 0) {
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if (g.vis && canspotmon(mdef)) {
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char buf[BUFSZ];
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Strcpy(buf, Monnam(mdef));
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pline("%s divides as %s hits it!", buf,
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mon_nam(magr));
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}
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(void) mintrap(mclone, NO_TRAP_FLAGS);
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}
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}
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} else
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missmm(magr, mdef, mattk);
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break;
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case AT_HUGS: /* automatic if prev two attacks succeed */
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strike = (i >= 2 && res[i - 1] == MM_HIT && res[i - 2] == MM_HIT);
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if (strike)
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res[i] = hitmm(magr, mdef, mattk, (struct obj *) 0, 0);
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break;
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case AT_GAZE:
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strike = 0;
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res[i] = gazemm(magr, mdef, mattk);
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break;
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case AT_EXPL:
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/* D: Prevent explosions from a distance */
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if (distmin(magr->mx,magr->my,mdef->mx,mdef->my) > 1)
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continue;
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res[i] = explmm(magr, mdef, mattk);
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if (res[i] == MM_MISS) { /* cancelled--no attack */
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strike = 0;
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attk = 0;
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} else
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strike = 1; /* automatic hit */
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break;
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case AT_ENGL:
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if (mdef->data == &mons[PM_SHADE]) { /* no silver teeth... */
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if (g.vis)
|
|
pline("%s attempt to engulf %s is futile.",
|
|
s_suffix(Monnam(magr)), mon_nam(mdef));
|
|
strike = 0;
|
|
break;
|
|
}
|
|
if (u.usteed && mdef == u.usteed) {
|
|
strike = 0;
|
|
break;
|
|
}
|
|
/* D: Prevent engulf from a distance */
|
|
if (distmin(magr->mx, magr->my, mdef->mx, mdef->my) > 1)
|
|
continue;
|
|
/* Engulfing attacks are directed at the hero if possible. -dlc */
|
|
if (engulfing_u(magr))
|
|
strike = 0;
|
|
else if ((strike = (tmp > rnd(20 + i))) != 0)
|
|
res[i] = gulpmm(magr, mdef, mattk);
|
|
else
|
|
missmm(magr, mdef, mattk);
|
|
break;
|
|
|
|
case AT_BREA:
|
|
if (!monnear(magr, mdef->mx, mdef->my)) {
|
|
strike = (breamm(magr, mattk, mdef) == MM_MISS) ? 0 : 1;
|
|
|
|
/* We don't really know if we hit or not; pretend we did. */
|
|
if (strike)
|
|
res[i] |= MM_HIT;
|
|
if (DEADMONSTER(mdef))
|
|
res[i] = MM_DEF_DIED;
|
|
if (DEADMONSTER(magr))
|
|
res[i] |= MM_AGR_DIED;
|
|
}
|
|
else
|
|
strike = 0;
|
|
break;
|
|
|
|
case AT_SPIT:
|
|
if (!monnear(magr, mdef->mx, mdef->my)) {
|
|
strike = (spitmm(magr, mattk, mdef) == MM_MISS) ? 0 : 1;
|
|
|
|
/* We don't really know if we hit or not; pretend we did. */
|
|
if (strike)
|
|
res[i] |= MM_HIT;
|
|
if (DEADMONSTER(mdef))
|
|
res[i] = MM_DEF_DIED;
|
|
if (DEADMONSTER(magr))
|
|
res[i] |= MM_AGR_DIED;
|
|
}
|
|
break;
|
|
|
|
default: /* no attack */
|
|
strike = 0;
|
|
attk = 0;
|
|
break;
|
|
}
|
|
|
|
if (attk && !(res[i] & MM_AGR_DIED)
|
|
&& distmin(magr->mx, magr->my, mdef->mx, mdef->my) <= 1)
|
|
res[i] = passivemm(magr, mdef, strike,
|
|
(res[i] & MM_DEF_DIED), mwep);
|
|
|
|
if (res[i] & MM_DEF_DIED)
|
|
return res[i];
|
|
if (res[i] & MM_AGR_DIED)
|
|
return res[i];
|
|
/* return if aggressor can no longer attack */
|
|
if (helpless(magr))
|
|
return res[i];
|
|
if (res[i] & MM_HIT)
|
|
struck = 1; /* at least one hit */
|
|
}
|
|
|
|
return (struck ? MM_HIT : MM_MISS);
|
|
}
|
|
|
|
/* Returns the result of mdamagem(). */
|
|
static int
|
|
hitmm(register struct monst *magr, register struct monst *mdef,
|
|
struct attack *mattk, struct obj *mwep, int dieroll)
|
|
{
|
|
boolean weaponhit = (mattk->aatyp == AT_WEAP
|
|
|| (mattk->aatyp == AT_CLAW && mwep)),
|
|
silverhit = (weaponhit && mwep
|
|
&& objects[mwep->otyp].oc_material == SILVER);
|
|
|
|
pre_mm_attack(magr, mdef);
|
|
|
|
if (g.vis) {
|
|
int compat;
|
|
char buf[BUFSZ];
|
|
|
|
if ((compat = could_seduce(magr, mdef, mattk)) && !magr->mcan) {
|
|
Sprintf(buf, "%s %s", Monnam(magr),
|
|
mdef->mcansee ? "smiles at" : "talks to");
|
|
pline("%s %s %s.", buf, mon_nam(mdef),
|
|
compat == 2 ? "engagingly" : "seductively");
|
|
} else if (shade_miss(magr, mdef, mwep, FALSE, TRUE)) {
|
|
return MM_MISS; /* bypass mdamagem() */
|
|
} else {
|
|
char magr_name[BUFSZ];
|
|
|
|
Strcpy(magr_name, Monnam(magr));
|
|
buf[0] = '\0';
|
|
switch (mattk->aatyp) {
|
|
case AT_BITE:
|
|
Snprintf(buf, sizeof(buf), "%s bites", magr_name);
|
|
break;
|
|
case AT_STNG:
|
|
Snprintf(buf, sizeof(buf), "%s stings", magr_name);
|
|
break;
|
|
case AT_BUTT:
|
|
Snprintf(buf, sizeof(buf), "%s butts", magr_name);
|
|
break;
|
|
case AT_TUCH:
|
|
Snprintf(buf, sizeof(buf), "%s touches", magr_name);
|
|
break;
|
|
case AT_TENT:
|
|
Snprintf(buf, sizeof(buf), "%s tentacles suck", s_suffix(magr_name));
|
|
break;
|
|
case AT_HUGS:
|
|
if (magr != u.ustuck) {
|
|
Snprintf(buf, sizeof(buf), "%s squeezes", magr_name);
|
|
break;
|
|
}
|
|
/*FALLTHRU*/
|
|
default:
|
|
if (!weaponhit || !mwep || !mwep->oartifact)
|
|
Snprintf(buf, sizeof(buf), "%s hits", magr_name);
|
|
break;
|
|
}
|
|
if (*buf)
|
|
pline("%s %s.", buf, mon_nam_too(mdef, magr));
|
|
|
|
if (mon_hates_silver(mdef) && silverhit) {
|
|
char *mdef_name = mon_nam_too(mdef, magr);
|
|
|
|
/* note: mon_nam_too returns a modifiable buffer; so
|
|
does s_suffix, but it returns a single static buffer
|
|
and we might be calling it twice for this message */
|
|
Strcpy(magr_name, s_suffix(magr_name));
|
|
if (!noncorporeal(mdef->data) && !amorphous(mdef->data)) {
|
|
if (mdef != magr) {
|
|
mdef_name = s_suffix(mdef_name);
|
|
} else {
|
|
(void) strsubst(mdef_name, "himself", "his own");
|
|
(void) strsubst(mdef_name, "herself", "her own");
|
|
(void) strsubst(mdef_name, "itself", "its own");
|
|
}
|
|
Strcat(mdef_name, " flesh");
|
|
}
|
|
|
|
pline("%s %s sears %s!", magr_name, /*s_suffix(magr_name), */
|
|
simpleonames(mwep), mdef_name);
|
|
}
|
|
}
|
|
} else
|
|
noises(magr, mattk);
|
|
|
|
return mdamagem(magr, mdef, mattk, mwep, dieroll);
|
|
}
|
|
|
|
/* Returns the same values as mdamagem(). */
|
|
static int
|
|
gazemm(struct monst *magr, struct monst *mdef, struct attack *mattk)
|
|
{
|
|
char buf[BUFSZ];
|
|
/* an Archon's gaze affects target even if Archon itself is blinded */
|
|
boolean archon = (magr->data == &mons[PM_ARCHON]
|
|
&& mattk->adtyp == AD_BLND),
|
|
altmesg = (archon && !magr->mcansee);
|
|
|
|
/* bring target out of hiding even if hero doesn't see it happen (this
|
|
is already done in pre_mm_attack() and shouldn't be needed here) */
|
|
if (mdef->data->mlet == S_MIMIC && M_AP_TYPE(mdef) != M_AP_NOTHING)
|
|
seemimic(mdef);
|
|
mdef->mundetected = 0;
|
|
|
|
if (g.vis) {
|
|
Sprintf(buf, "%s gazes %s",
|
|
altmesg ? Adjmonnam(magr, "blinded") : Monnam(magr),
|
|
altmesg ? "toward" : "at");
|
|
pline("%s %s...", buf,
|
|
canspotmon(mdef) ? mon_nam(mdef) : "something");
|
|
}
|
|
|
|
if (magr->mcan || !mdef->mcansee
|
|
|| (archon ? resists_blnd(mdef) : !magr->mcansee)
|
|
|| (magr->minvis && !perceives(mdef->data)) || mdef->msleeping) {
|
|
if (g.vis && canspotmon(mdef))
|
|
pline("but nothing happens.");
|
|
return MM_MISS;
|
|
}
|
|
/* call mon_reflects 2x, first test, then, if visible, print message */
|
|
if (magr->data == &mons[PM_MEDUSA] && mon_reflects(mdef, (char *) 0)) {
|
|
if (canseemon(mdef))
|
|
(void) mon_reflects(mdef, "The gaze is reflected away by %s %s.");
|
|
if (mdef->mcansee) {
|
|
if (mon_reflects(magr, (char *) 0)) {
|
|
if (canseemon(magr))
|
|
(void) mon_reflects(magr,
|
|
"The gaze is reflected away by %s %s.");
|
|
return MM_MISS;
|
|
}
|
|
if (mdef->minvis && !perceives(magr->data)) {
|
|
if (canseemon(magr)) {
|
|
pline(
|
|
"%s doesn't seem to notice that %s gaze was reflected.",
|
|
Monnam(magr), mhis(magr));
|
|
}
|
|
return MM_MISS;
|
|
}
|
|
if (canseemon(magr))
|
|
pline("%s is turned to stone!", Monnam(magr));
|
|
monstone(magr);
|
|
if (!DEADMONSTER(magr))
|
|
return MM_MISS;
|
|
return MM_AGR_DIED;
|
|
}
|
|
} else if (archon) {
|
|
mhitm_ad_blnd(magr, mattk, mdef, (struct mhitm_data *) 0);
|
|
/* an Archon's blinding radiance also stuns;
|
|
this is different from the way the hero gets stunned because
|
|
a stunned monster recovers randomly instead of via countdown;
|
|
both cases make an effort to prevent the target from being
|
|
continuously stunned due to repeated gaze attacks */
|
|
if (rn2(2))
|
|
mdef->mstun = 1;
|
|
}
|
|
|
|
return mdamagem(magr, mdef, mattk, (struct obj *) 0, 0);
|
|
}
|
|
|
|
/* return True if magr is allowed to swallow mdef, False otherwise */
|
|
boolean
|
|
engulf_target(struct monst *magr, struct monst *mdef)
|
|
{
|
|
struct rm *lev;
|
|
int dx, dy;
|
|
|
|
/* can't swallow something that's too big */
|
|
if (mdef->data->msize >= MZ_HUGE)
|
|
return FALSE;
|
|
|
|
/* can't swallow trapped monsters. TODO: could do some? */
|
|
if (mdef->mtrapped)
|
|
return FALSE;
|
|
|
|
/* (hypothetical) engulfers who can pass through walls aren't
|
|
limited by rock|trees|bars */
|
|
if ((magr == &g.youmonst) ? Passes_walls : passes_walls(magr->data))
|
|
return TRUE;
|
|
|
|
/* don't swallow something in a spot where attacker wouldn't
|
|
otherwise be able to move onto; we don't want to engulf
|
|
a wall-phaser and end up with a non-phaser inside a wall */
|
|
dx = mdef->mx, dy = mdef->my;
|
|
if (mdef == &g.youmonst)
|
|
dx = u.ux, dy = u.uy;
|
|
lev = &levl[dx][dy];
|
|
if (IS_ROCK(lev->typ) || closed_door(dx, dy) || IS_TREE(lev->typ)
|
|
/* not passes_bars(); engulfer isn't squeezing through */
|
|
|| (lev->typ == IRONBARS && !is_whirly(magr->data)))
|
|
return FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/* Returns the same values as mattackm(). */
|
|
static int
|
|
gulpmm(register struct monst *magr, register struct monst *mdef,
|
|
register struct attack *mattk)
|
|
{
|
|
xchar ax, ay, dx, dy;
|
|
int status;
|
|
char buf[BUFSZ];
|
|
struct obj *obj;
|
|
|
|
if (!engulf_target(magr, mdef))
|
|
return MM_MISS;
|
|
|
|
if (g.vis) {
|
|
/* [this two-part formatting dates back to when only one x_monnam
|
|
result could be included in an expression because the next one
|
|
would overwrite first's result -- that's no longer the case] */
|
|
Sprintf(buf, "%s swallows", Monnam(magr));
|
|
pline("%s %s.", buf, mon_nam(mdef));
|
|
}
|
|
if (!flaming(magr->data)) {
|
|
for (obj = mdef->minvent; obj; obj = obj->nobj)
|
|
(void) snuff_lit(obj);
|
|
}
|
|
|
|
if (is_vampshifter(mdef)
|
|
&& newcham(mdef, &mons[mdef->cham], NO_NC_FLAGS)) {
|
|
if (g.vis) {
|
|
/* 'it' -- previous form is no longer available and
|
|
using that would be excessively verbose */
|
|
pline("%s expels %s.", Monnam(magr),
|
|
canspotmon(mdef) ? "it" : something);
|
|
if (canspotmon(mdef))
|
|
pline("It turns into %s.", a_monnam(mdef));
|
|
}
|
|
return MM_HIT; /* bypass mdamagem() */
|
|
}
|
|
|
|
/*
|
|
* All of this manipulation is needed to keep the display correct.
|
|
* There is a flush at the next pline().
|
|
*/
|
|
ax = magr->mx;
|
|
ay = magr->my;
|
|
dx = mdef->mx;
|
|
dy = mdef->my;
|
|
/*
|
|
* Leave the defender in the monster chain at it's current position,
|
|
* but don't leave it on the screen. Move the aggressor to the
|
|
* defender's position.
|
|
*/
|
|
remove_monster(dx, dy);
|
|
remove_monster(ax, ay);
|
|
place_monster(magr, dx, dy);
|
|
newsym(ax, ay); /* erase old position */
|
|
newsym(dx, dy); /* update new position */
|
|
|
|
status = mdamagem(magr, mdef, mattk, (struct obj *) 0, 0);
|
|
|
|
if ((status & (MM_AGR_DIED | MM_DEF_DIED))
|
|
== (MM_AGR_DIED | MM_DEF_DIED)) {
|
|
; /* both died -- do nothing */
|
|
} else if (status & MM_DEF_DIED) { /* defender died */
|
|
/*
|
|
* Note: remove_monster() was called in relmon(), wiping out
|
|
* magr from level.monsters[mdef->mx][mdef->my]. We need to
|
|
* put it back and display it. -kd
|
|
*/
|
|
if (!goodpos(dx, dy, magr, MM_IGNOREWATER))
|
|
dx = ax, dy = ay;
|
|
place_monster(magr, dx, dy);
|
|
newsym(dx, dy);
|
|
/* aggressor moves to <dx,dy> and might encounter trouble there */
|
|
if (minliquid(magr)
|
|
|| (t_at(dx, dy)
|
|
&& mintrap(magr, NO_TRAP_FLAGS) == Trap_Killed_Mon))
|
|
status |= MM_AGR_DIED;
|
|
} else if (status & MM_AGR_DIED) { /* aggressor died */
|
|
place_monster(mdef, dx, dy);
|
|
newsym(dx, dy);
|
|
} else { /* both alive, put them back */
|
|
if (cansee(dx, dy))
|
|
pline("%s is regurgitated!", Monnam(mdef));
|
|
|
|
remove_monster(dx,dy);
|
|
place_monster(magr, ax, ay);
|
|
place_monster(mdef, dx, dy);
|
|
newsym(ax, ay);
|
|
newsym(dx, dy);
|
|
}
|
|
|
|
return status;
|
|
}
|
|
|
|
static int
|
|
explmm(struct monst *magr, struct monst *mdef, struct attack *mattk)
|
|
{
|
|
int result;
|
|
|
|
if (magr->mcan)
|
|
return MM_MISS;
|
|
|
|
if (cansee(magr->mx, magr->my))
|
|
pline("%s explodes!", Monnam(magr));
|
|
else
|
|
noises(magr, mattk);
|
|
|
|
/* monster explosion types which actually create an explosion */
|
|
if (mattk->adtyp == AD_FIRE || mattk->adtyp == AD_COLD
|
|
|| mattk->adtyp == AD_ELEC) {
|
|
mon_explodes(magr, mattk);
|
|
/* unconditionally set AGR_DIED here; lifesaving is accounted below */
|
|
result = MM_AGR_DIED | (DEADMONSTER(mdef) ? MM_DEF_DIED : 0);
|
|
} else {
|
|
result = mdamagem(magr, mdef, mattk, (struct obj *) 0, 0);
|
|
}
|
|
|
|
/* Kill off aggressor if it didn't die. */
|
|
if (!(result & MM_AGR_DIED)) {
|
|
boolean was_leashed = (magr->mleashed != 0);
|
|
|
|
mondead(magr);
|
|
if (!DEADMONSTER(magr))
|
|
return result; /* life saved */
|
|
result |= MM_AGR_DIED;
|
|
|
|
/* mondead() -> m_detach() -> m_unleash() always suppresses
|
|
the m_unleash() slack message, so deliver it here instead */
|
|
if (was_leashed)
|
|
Your("leash falls slack.");
|
|
}
|
|
if (magr->mtame) /* give this one even if it was visible */
|
|
You(brief_feeling, "melancholy");
|
|
|
|
return result;
|
|
}
|
|
|
|
/*
|
|
* See comment at top of mattackm(), for return values.
|
|
*/
|
|
static int
|
|
mdamagem(struct monst *magr, struct monst *mdef,
|
|
struct attack *mattk, struct obj *mwep, int dieroll)
|
|
{
|
|
struct permonst *pa = magr->data, *pd = mdef->data;
|
|
struct mhitm_data mhm;
|
|
mhm.damage = d((int) mattk->damn, (int) mattk->damd);
|
|
mhm.hitflags = MM_MISS;
|
|
mhm.permdmg = 0;
|
|
mhm.specialdmg = 0;
|
|
mhm.dieroll = dieroll;
|
|
mhm.done = FALSE;
|
|
|
|
if ((touch_petrifies(pd) /* or flesh_petrifies() */
|
|
|| (mattk->adtyp == AD_DGST && pd == &mons[PM_MEDUSA]))
|
|
&& !resists_ston(magr)) {
|
|
long protector = attk_protection((int) mattk->aatyp),
|
|
wornitems = magr->misc_worn_check;
|
|
|
|
/* wielded weapon gives same protection as gloves here */
|
|
if (mwep)
|
|
wornitems |= W_ARMG;
|
|
|
|
if (protector == 0L
|
|
|| (protector != ~0L && (wornitems & protector) != protector)) {
|
|
if (poly_when_stoned(pa)) {
|
|
mon_to_stone(magr);
|
|
return MM_HIT; /* no damage during the polymorph */
|
|
}
|
|
if (g.vis && canspotmon(magr))
|
|
pline("%s turns to stone!", Monnam(magr));
|
|
monstone(magr);
|
|
if (!DEADMONSTER(magr))
|
|
return MM_HIT; /* lifesaved */
|
|
else if (magr->mtame && !g.vis)
|
|
You(brief_feeling, "peculiarly sad");
|
|
return MM_AGR_DIED;
|
|
}
|
|
}
|
|
|
|
mhitm_adtyping(magr, mattk, mdef, &mhm);
|
|
if (mhm.done)
|
|
return mhm.hitflags;
|
|
|
|
if (!mhm.damage)
|
|
return mhm.hitflags;
|
|
|
|
if ((mdef->mhp -= mhm.damage) < 1) {
|
|
if (m_at(mdef->mx, mdef->my) == magr) { /* see gulpmm() */
|
|
remove_monster(mdef->mx, mdef->my);
|
|
mdef->mhp = 1; /* otherwise place_monster will complain */
|
|
place_monster(mdef, mdef->mx, mdef->my);
|
|
mdef->mhp = 0;
|
|
}
|
|
if (mattk->aatyp == AT_WEAP || mattk->aatyp == AT_CLAW)
|
|
g.mkcorpstat_norevive = troll_baned(mdef, mwep) ? TRUE : FALSE;
|
|
g.zombify = (!mwep && zombie_maker(magr)
|
|
&& (mattk->aatyp == AT_TUCH
|
|
|| mattk->aatyp == AT_CLAW
|
|
|| mattk->aatyp == AT_BITE)
|
|
&& zombie_form(mdef->data) != NON_PM);
|
|
monkilled(mdef, "", (int) mattk->adtyp);
|
|
g.zombify = FALSE; /* reset */
|
|
g.mkcorpstat_norevive = FALSE;
|
|
if (!DEADMONSTER(mdef))
|
|
return mhm.hitflags; /* mdef lifesaved */
|
|
else if (mhm.hitflags == MM_AGR_DIED)
|
|
return (MM_DEF_DIED | MM_AGR_DIED);
|
|
|
|
if (mattk->adtyp == AD_DGST) {
|
|
/* various checks similar to dog_eat and meatobj.
|
|
* after monkilled() to provide better message ordering */
|
|
if (mdef->cham >= LOW_PM) {
|
|
(void) newcham(magr, (struct permonst *) 0, NC_SHOW_MSG);
|
|
} else if (pd == &mons[PM_GREEN_SLIME] && !slimeproof(pa)) {
|
|
(void) newcham(magr, &mons[PM_GREEN_SLIME], NC_SHOW_MSG);
|
|
} else if (pd == &mons[PM_WRAITH]) {
|
|
(void) grow_up(magr, (struct monst *) 0);
|
|
/* don't grow up twice */
|
|
return (MM_DEF_DIED | (!DEADMONSTER(magr) ? 0 : MM_AGR_DIED));
|
|
} else if (pd == &mons[PM_NURSE]) {
|
|
magr->mhp = magr->mhpmax;
|
|
}
|
|
}
|
|
/* caveat: above digestion handling doesn't keep `pa' up to date */
|
|
|
|
return (MM_DEF_DIED | (grow_up(magr, mdef) ? 0 : MM_AGR_DIED));
|
|
}
|
|
return (mhm.hitflags == MM_AGR_DIED) ? MM_AGR_DIED : MM_HIT;
|
|
}
|
|
|
|
int
|
|
mon_poly(struct monst *magr, struct monst *mdef, int dmg)
|
|
{
|
|
static const char freaky[] = " undergoes a freakish metamorphosis";
|
|
|
|
if (mdef == &g.youmonst) {
|
|
if (Antimagic) {
|
|
shieldeff(u.ux, u.uy);
|
|
} else if (Unchanging) {
|
|
; /* just take a little damage */
|
|
} else {
|
|
/* system shock might take place in polyself() */
|
|
if (u.ulycn == NON_PM) {
|
|
You("are subjected to a freakish metamorphosis.");
|
|
polyself(0);
|
|
} else if (u.umonnum != u.ulycn) {
|
|
You_feel("an unnatural urge coming on.");
|
|
you_were();
|
|
} else {
|
|
You_feel("a natural urge coming on.");
|
|
you_unwere(FALSE);
|
|
}
|
|
dmg = 0;
|
|
}
|
|
} else {
|
|
char Before[BUFSZ];
|
|
|
|
Strcpy(Before, Monnam(mdef));
|
|
if (resists_magm(mdef)) {
|
|
/* Magic resistance */
|
|
if (g.vis)
|
|
shieldeff(mdef->mx, mdef->my);
|
|
} else if (resist(mdef, WAND_CLASS, 0, TELL)) {
|
|
/* general resistance to magic... */
|
|
;
|
|
} else if (!rn2(25) && mdef->cham == NON_PM
|
|
&& (mdef->mcan
|
|
|| pm_to_cham(monsndx(mdef->data)) != NON_PM)) {
|
|
/* system shock; this variation takes away half of mon's HP
|
|
rather than kill outright */
|
|
if (g.vis)
|
|
pline("%s shudders!", Before);
|
|
|
|
dmg += (mdef->mhpmax + 1) / 2;
|
|
mdef->mhp -= dmg;
|
|
dmg = 0;
|
|
if (DEADMONSTER(mdef)) {
|
|
if (magr == &g.youmonst)
|
|
xkilled(mdef, XKILL_GIVEMSG | XKILL_NOCORPSE);
|
|
else
|
|
monkilled(mdef, "", AD_RBRE);
|
|
}
|
|
} else if (newcham(mdef, (struct permonst *) 0, NO_NC_FLAGS)) {
|
|
if (g.vis) { /* either seen or adjacent */
|
|
boolean was_seen = !!strcmpi("It", Before),
|
|
verbosely = Verbose(1, monpoly1) || !was_seen;
|
|
|
|
if (canspotmon(mdef))
|
|
pline("%s%s%s turns into %s.", Before,
|
|
verbosely ? freaky : "", verbosely ? " and" : "",
|
|
x_monnam(mdef, ARTICLE_A, (char *) 0,
|
|
(SUPPRESS_NAME | SUPPRESS_IT
|
|
| SUPPRESS_INVISIBLE), FALSE));
|
|
else if (was_seen || magr == &g.youmonst)
|
|
pline("%s%s%s.", Before, freaky,
|
|
!was_seen ? "" : " and disappears");
|
|
}
|
|
dmg = 0;
|
|
if (can_teleport(magr->data)) {
|
|
if (magr == &g.youmonst)
|
|
tele();
|
|
else if (!tele_restrict(magr))
|
|
(void) rloc(magr, RLOC_MSG);
|
|
}
|
|
} else {
|
|
if (g.vis && Verbose(1, monpoly2))
|
|
pline1(nothing_happens);
|
|
}
|
|
}
|
|
return dmg;
|
|
}
|
|
|
|
void
|
|
paralyze_monst(struct monst *mon, int amt)
|
|
{
|
|
if (amt > 127)
|
|
amt = 127;
|
|
|
|
mon->mcanmove = 0;
|
|
mon->mfrozen = amt;
|
|
mon->meating = 0; /* terminate any meal-in-progress */
|
|
mon->mstrategy &= ~STRAT_WAITFORU;
|
|
}
|
|
|
|
/* `mon' is hit by a sleep attack; return 1 if it's affected, 0 otherwise */
|
|
int
|
|
sleep_monst(struct monst *mon, int amt, int how)
|
|
{
|
|
if (resists_sleep(mon) || defended(mon, AD_SLEE)
|
|
|| (how >= 0 && resist(mon, (char) how, 0, NOTELL))) {
|
|
shieldeff(mon->mx, mon->my);
|
|
} else if (mon->mcanmove) {
|
|
finish_meating(mon); /* terminate any meal-in-progress */
|
|
amt += (int) mon->mfrozen;
|
|
if (amt > 0) { /* sleep for N turns */
|
|
mon->mcanmove = 0;
|
|
mon->mfrozen = min(amt, 127);
|
|
} else { /* sleep until awakened */
|
|
mon->msleeping = 1;
|
|
}
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/* sleeping grabber releases, engulfer doesn't; don't use for paralysis! */
|
|
void
|
|
slept_monst(struct monst *mon)
|
|
{
|
|
if (helpless(mon) && mon == u.ustuck
|
|
&& !sticks(g.youmonst.data) && !u.uswallow) {
|
|
pline("%s grip relaxes.", s_suffix(Monnam(mon)));
|
|
unstuck(mon);
|
|
}
|
|
}
|
|
|
|
void
|
|
rustm(struct monst *mdef, struct obj *obj)
|
|
{
|
|
int dmgtyp = -1, chance = 1;
|
|
|
|
if (!mdef || !obj)
|
|
return; /* just in case */
|
|
/* AD_ACID and AD_ENCH are handled in passivemm() and passiveum() */
|
|
if (dmgtype(mdef->data, AD_CORR)) {
|
|
dmgtyp = ERODE_CORRODE;
|
|
} else if (dmgtype(mdef->data, AD_RUST)) {
|
|
dmgtyp = ERODE_RUST;
|
|
} else if (dmgtype(mdef->data, AD_FIRE)
|
|
/* steam vortex: fire resist applies, fire damage doesn't */
|
|
&& mdef->data != &mons[PM_STEAM_VORTEX]) {
|
|
dmgtyp = ERODE_BURN;
|
|
chance = 6;
|
|
}
|
|
|
|
if (dmgtyp >= 0 && !rn2(chance))
|
|
(void) erode_obj(obj, (char *) 0, dmgtyp, EF_GREASE | EF_VERBOSE);
|
|
}
|
|
|
|
static void
|
|
mswingsm(
|
|
struct monst *magr, /* attacker */
|
|
struct monst *mdef, /* defender */
|
|
struct obj *otemp) /* attacker's weapon */
|
|
{
|
|
if (Verbose(1, mswingsm) && !Blind && mon_visible(magr)) {
|
|
boolean bash = (is_pole(otemp)
|
|
&& dist2(magr->mx, magr->my, mdef->mx, mdef->my) <= 2);
|
|
|
|
pline("%s %s %s%s %s at %s.", Monnam(magr), mswings_verb(otemp, bash),
|
|
(otemp->quan > 1L) ? "one of " : "", mhis(magr), xname(otemp),
|
|
mon_nam(mdef));
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Passive responses by defenders. Does not replicate responses already
|
|
* handled above. Returns same values as mattackm.
|
|
*/
|
|
static int
|
|
passivemm(register struct monst *magr, register struct monst *mdef,
|
|
boolean mhitb, int mdead, struct obj *mwep)
|
|
{
|
|
register struct permonst *mddat = mdef->data;
|
|
register struct permonst *madat = magr->data;
|
|
char buf[BUFSZ];
|
|
int i, tmp;
|
|
int mhit = mhitb ? MM_HIT : MM_MISS;
|
|
|
|
for (i = 0;; i++) {
|
|
if (i >= NATTK)
|
|
return (mdead | mhit); /* no passive attacks */
|
|
if (mddat->mattk[i].aatyp == AT_NONE)
|
|
break;
|
|
}
|
|
if (mddat->mattk[i].damn)
|
|
tmp = d((int) mddat->mattk[i].damn, (int) mddat->mattk[i].damd);
|
|
else if (mddat->mattk[i].damd)
|
|
tmp = d((int) mddat->mlevel + 1, (int) mddat->mattk[i].damd);
|
|
else
|
|
tmp = 0;
|
|
|
|
/* These affect the enemy even if defender killed */
|
|
switch (mddat->mattk[i].adtyp) {
|
|
case AD_ACID:
|
|
if (mhitb && !rn2(2)) {
|
|
Strcpy(buf, Monnam(magr));
|
|
if (canseemon(magr))
|
|
pline("%s is splashed by %s %s!", buf,
|
|
s_suffix(mon_nam(mdef)), hliquid("acid"));
|
|
if (resists_acid(magr)) {
|
|
if (canseemon(magr))
|
|
pline("%s is not affected.", Monnam(magr));
|
|
tmp = 0;
|
|
}
|
|
} else
|
|
tmp = 0;
|
|
if (!rn2(30))
|
|
erode_armor(magr, ERODE_CORRODE);
|
|
if (!rn2(6))
|
|
acid_damage(MON_WEP(magr));
|
|
goto assess_dmg;
|
|
case AD_ENCH: /* KMH -- remove enchantment (disenchanter) */
|
|
if (mhitb && !mdef->mcan && mwep) {
|
|
(void) drain_item(mwep, FALSE);
|
|
/* No message */
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
if (mdead || mdef->mcan)
|
|
return (mdead | mhit);
|
|
|
|
/* These affect the enemy only if defender is still alive */
|
|
if (rn2(3))
|
|
switch (mddat->mattk[i].adtyp) {
|
|
case AD_PLYS: /* Floating eye */
|
|
if (tmp > 127)
|
|
tmp = 127;
|
|
if (mddat == &mons[PM_FLOATING_EYE]) {
|
|
if (!rn2(4))
|
|
tmp = 127;
|
|
if (magr->mcansee && haseyes(madat) && mdef->mcansee
|
|
&& (perceives(madat) || !mdef->minvis)) {
|
|
/* construct format string; guard against '%' in Monnam */
|
|
Strcpy(buf, s_suffix(Monnam(mdef)));
|
|
(void) strNsubst(buf, "%", "%%", 0);
|
|
Strcat(buf, " gaze is reflected by %s %s.");
|
|
if (mon_reflects(magr,
|
|
canseemon(magr) ? buf : (char *) 0))
|
|
return (mdead | mhit);
|
|
Strcpy(buf, Monnam(magr));
|
|
if (canseemon(magr))
|
|
pline("%s is frozen by %s gaze!", buf,
|
|
s_suffix(mon_nam(mdef)));
|
|
paralyze_monst(magr, tmp);
|
|
return (mdead | mhit);
|
|
}
|
|
} else { /* gelatinous cube */
|
|
Strcpy(buf, Monnam(magr));
|
|
if (canseemon(magr))
|
|
pline("%s is frozen by %s.", buf, mon_nam(mdef));
|
|
paralyze_monst(magr, tmp);
|
|
return (mdead | mhit);
|
|
}
|
|
return 1;
|
|
case AD_COLD:
|
|
if (resists_cold(magr)) {
|
|
if (canseemon(magr)) {
|
|
pline("%s is mildly chilly.", Monnam(magr));
|
|
golemeffects(magr, AD_COLD, tmp);
|
|
}
|
|
tmp = 0;
|
|
break;
|
|
}
|
|
if (canseemon(magr))
|
|
pline("%s is suddenly very cold!", Monnam(magr));
|
|
mdef->mhp += tmp / 2;
|
|
if (mdef->mhpmax < mdef->mhp)
|
|
mdef->mhpmax = mdef->mhp;
|
|
if (mdef->mhpmax > ((int) (mdef->m_lev + 1) * 8))
|
|
(void) split_mon(mdef, magr);
|
|
break;
|
|
case AD_STUN:
|
|
if (!magr->mstun) {
|
|
magr->mstun = 1;
|
|
if (canseemon(magr))
|
|
pline("%s %s...", Monnam(magr),
|
|
makeplural(stagger(magr->data, "stagger")));
|
|
}
|
|
tmp = 0;
|
|
break;
|
|
case AD_FIRE:
|
|
if (resists_fire(magr)) {
|
|
if (canseemon(magr)) {
|
|
pline("%s is mildly warmed.", Monnam(magr));
|
|
golemeffects(magr, AD_FIRE, tmp);
|
|
}
|
|
tmp = 0;
|
|
break;
|
|
}
|
|
if (canseemon(magr))
|
|
pline("%s is suddenly very hot!", Monnam(magr));
|
|
break;
|
|
case AD_ELEC:
|
|
if (resists_elec(magr)) {
|
|
if (canseemon(magr)) {
|
|
pline("%s is mildly tingled.", Monnam(magr));
|
|
golemeffects(magr, AD_ELEC, tmp);
|
|
}
|
|
tmp = 0;
|
|
break;
|
|
}
|
|
if (canseemon(magr))
|
|
pline("%s is jolted with electricity!", Monnam(magr));
|
|
break;
|
|
default:
|
|
tmp = 0;
|
|
break;
|
|
}
|
|
else
|
|
tmp = 0;
|
|
|
|
assess_dmg:
|
|
if ((magr->mhp -= tmp) <= 0) {
|
|
monkilled(magr, "", (int) mddat->mattk[i].adtyp);
|
|
return (mdead | mhit | MM_AGR_DIED);
|
|
}
|
|
return (mdead | mhit);
|
|
}
|
|
|
|
/* hero or monster has successfully hit target mon with drain energy attack */
|
|
void
|
|
xdrainenergym(struct monst *mon, boolean givemsg)
|
|
{
|
|
if (mon->mspec_used < 20 /* limit draining */
|
|
&& (attacktype(mon->data, AT_MAGC)
|
|
|| attacktype(mon->data, AT_BREA))) {
|
|
mon->mspec_used += d(2, 2);
|
|
if (givemsg)
|
|
pline("%s seems lethargic.", Monnam(mon));
|
|
}
|
|
}
|
|
|
|
/* "aggressive defense"; what type of armor prevents specified attack
|
|
from touching its target? */
|
|
long
|
|
attk_protection(int aatyp)
|
|
{
|
|
long w_mask = 0L;
|
|
|
|
switch (aatyp) {
|
|
case AT_NONE:
|
|
case AT_SPIT:
|
|
case AT_EXPL:
|
|
case AT_BOOM:
|
|
case AT_GAZE:
|
|
case AT_BREA:
|
|
case AT_MAGC:
|
|
w_mask = ~0L; /* special case; no defense needed */
|
|
break;
|
|
case AT_CLAW:
|
|
case AT_TUCH:
|
|
case AT_WEAP:
|
|
w_mask = W_ARMG; /* caller needs to check for weapon */
|
|
break;
|
|
case AT_KICK:
|
|
w_mask = W_ARMF;
|
|
break;
|
|
case AT_BUTT:
|
|
w_mask = W_ARMH;
|
|
break;
|
|
case AT_HUGS:
|
|
w_mask = (W_ARMC | W_ARMG); /* attacker needs both to be protected */
|
|
break;
|
|
case AT_BITE:
|
|
case AT_STNG:
|
|
case AT_ENGL:
|
|
case AT_TENT:
|
|
default:
|
|
w_mask = 0L; /* no defense available */
|
|
break;
|
|
}
|
|
return w_mask;
|
|
}
|
|
|
|
/*mhitm.c*/
|