2089 lines
56 KiB
C
2089 lines
56 KiB
C
/* NetHack 3.5 potion.c $NHDT-Date: 1426953330 2015/03/21 15:55:30 $ $NHDT-Branch: master $:$NHDT-Revision: 1.99 $ */
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/* NetHack 3.5 potion.c $Date: 2013/11/05 00:57:55 $ $Revision: 1.91 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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#include "hack.h"
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boolean notonhead = FALSE;
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static NEARDATA int nothing, unkn;
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static NEARDATA const char beverages[] = { POTION_CLASS, 0 };
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STATIC_DCL long FDECL(itimeout, (long));
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STATIC_DCL long FDECL(itimeout_incr, (long,int));
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STATIC_DCL void NDECL(ghost_from_bottle);
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STATIC_DCL boolean FDECL(H2Opotion_dip, (struct obj *,struct obj *,
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BOOLEAN_P,const char *));
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STATIC_DCL short FDECL(mixtype, (struct obj *,struct obj *));
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/* force `val' to be within valid range for intrinsic timeout value */
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STATIC_OVL long
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itimeout(val)
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long val;
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{
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if (val >= TIMEOUT) val = TIMEOUT;
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else if (val < 1) val = 0;
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return val;
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}
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/* increment `old' by `incr' and force result to be valid intrinsic timeout */
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STATIC_OVL long
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itimeout_incr(old, incr)
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long old;
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int incr;
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{
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return itimeout((old & TIMEOUT) + (long)incr);
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}
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/* set the timeout field of intrinsic `which' */
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void
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set_itimeout(which, val)
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long *which, val;
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{
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*which &= ~TIMEOUT;
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*which |= itimeout(val);
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}
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/* increment the timeout field of intrinsic `which' */
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void
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incr_itimeout(which, incr)
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long *which;
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int incr;
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{
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set_itimeout(which, itimeout_incr(*which, incr));
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}
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void
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make_confused(xtime,talk)
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long xtime;
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boolean talk;
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{
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long old = HConfusion;
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if (Unaware) talk = FALSE;
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if (!xtime && old) {
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if (talk)
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You_feel("less %s now.",
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Hallucination ? "trippy" : "confused");
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}
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if ((xtime && !old) || (!xtime && old)) context.botl = TRUE;
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set_itimeout(&HConfusion, xtime);
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}
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void
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make_stunned(xtime,talk)
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long xtime;
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boolean talk;
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{
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long old = HStun;
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if (Unaware) talk = FALSE;
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if (!xtime && old) {
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if (talk)
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You_feel("%s now.",
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Hallucination ? "less wobbly" : "a bit steadier");
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}
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if (xtime && !old) {
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if (talk) {
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if (u.usteed)
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You("wobble in the saddle.");
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else
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You("%s...", stagger(youmonst.data, "stagger"));
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}
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}
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if ((!xtime && old) || (xtime && !old)) context.botl = TRUE;
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set_itimeout(&HStun, xtime);
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}
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void
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make_sick(xtime, cause, talk, type)
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long xtime;
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const char *cause; /* sickness cause */
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boolean talk;
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int type;
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{
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long old = Sick;
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#if 0
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if (Unaware) talk = FALSE;
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#endif
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if (xtime > 0L) {
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if (Sick_resistance) return;
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if (!old) {
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/* newly sick */
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You_feel("deathly sick.");
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} else {
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/* already sick */
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if (talk) You_feel("%s worse.",
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xtime <= Sick/2L ? "much" : "even");
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}
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set_itimeout(&Sick, xtime);
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u.usick_type |= type;
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context.botl = TRUE;
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} else if (old && (type & u.usick_type)) {
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/* was sick, now not */
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u.usick_type &= ~type;
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if (u.usick_type) { /* only partly cured */
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if (talk) You_feel("somewhat better.");
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set_itimeout(&Sick, Sick * 2); /* approximation */
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} else {
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if (talk) You_feel("cured. What a relief!");
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Sick = 0L; /* set_itimeout(&Sick, 0L) */
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}
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context.botl = TRUE;
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}
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if (Sick) {
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exercise(A_CON, FALSE);
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delayed_killer(SICK, KILLED_BY_AN, cause);
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} else
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dealloc_killer(find_delayed_killer(SICK));
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}
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void
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make_slimed(xtime, msg)
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long xtime;
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const char *msg;
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{
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long old = Slimed;
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#if 0
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if (Unaware) msg = 0;
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#endif
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if ((!xtime && old) || (xtime && !old)) {
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if (msg) pline1(msg);
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context.botl = 1;
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}
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set_itimeout(&Slimed, xtime);
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if (!Slimed) dealloc_killer(find_delayed_killer(SLIMED));
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}
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/* start or stop petrification */
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void
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make_stoned(xtime, msg, killedby, killername)
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long xtime;
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const char *msg;
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int killedby;
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const char *killername;
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{
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long old = Stoned;
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#if 0
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if (Unaware) msg = 0;
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#endif
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if ((!xtime && old) || (xtime && !old)) {
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if (msg) pline1(msg);
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/* context.botl = 1; --- Stoned is not a status line item */
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}
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set_itimeout(&Stoned, xtime);
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if (!Stoned) dealloc_killer(find_delayed_killer(STONED));
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else if (!old) delayed_killer(STONED, killedby, killername);
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}
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void
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make_vomiting(xtime, talk)
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long xtime;
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boolean talk;
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{
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long old = Vomiting;
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if (Unaware) talk = FALSE;
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if(!xtime && old)
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if(talk) You_feel("much less nauseated now.");
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set_itimeout(&Vomiting, xtime);
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}
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static const char vismsg[] = "vision seems to %s for a moment but is %s now.";
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static const char eyemsg[] = "%s momentarily %s.";
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void
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make_blinded(xtime, talk)
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long xtime;
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boolean talk;
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{
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long old = Blinded;
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boolean u_could_see, can_see_now;
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const char *eyes;
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/* we need to probe ahead in case the Eyes of the Overworld
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are or will be overriding blindness */
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u_could_see = !Blind;
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Blinded = xtime ? 1L : 0L;
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can_see_now = !Blind;
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Blinded = old; /* restore */
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if (Unaware) talk = FALSE;
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if (can_see_now && !u_could_see) { /* regaining sight */
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if (talk) {
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if (Hallucination)
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pline("Far out! Everything is all cosmic again!");
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else
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You("can see again.");
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}
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} else if (old && !xtime) {
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/* clearing temporary blindness without toggling blindness */
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if (talk) {
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if (!haseyes(youmonst.data)) {
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strange_feeling((struct obj *)0, (char *)0);
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} else if (Blindfolded) {
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eyes = body_part(EYE);
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if (eyecount(youmonst.data) != 1) eyes = makeplural(eyes);
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Your(eyemsg, eyes, vtense(eyes, "itch"));
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} else { /* Eyes of the Overworld */
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Your(vismsg, "brighten",
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Hallucination ? "sadder" : "normal");
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}
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}
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}
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if (u_could_see && !can_see_now) { /* losing sight */
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if (talk) {
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if (Hallucination)
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pline("Oh, bummer! Everything is dark! Help!");
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else
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pline("A cloud of darkness falls upon you.");
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}
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/* Before the hero goes blind, set the ball&chain variables. */
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if (Punished) set_bc(0);
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} else if (!old && xtime) {
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/* setting temporary blindness without toggling blindness */
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if (talk) {
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if (!haseyes(youmonst.data)) {
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strange_feeling((struct obj *)0, (char *)0);
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} else if (Blindfolded) {
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eyes = body_part(EYE);
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if (eyecount(youmonst.data) != 1) eyes = makeplural(eyes);
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Your(eyemsg, eyes, vtense(eyes, "twitch"));
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} else { /* Eyes of the Overworld */
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Your(vismsg, "dim",
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Hallucination ? "happier" : "normal");
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}
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}
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}
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set_itimeout(&Blinded, xtime);
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if (u_could_see ^ can_see_now) { /* one or the other but not both */
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context.botl = 1;
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vision_full_recalc = 1; /* blindness just got toggled */
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/* this vision recalculation used to be deferred until
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moveloop(), but that made it possible for vision
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irregularities to occur (cited case was force bolt
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hitting adjacent potion of blindness and then a
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secret door; hero was blinded by vapors but then
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got the message "a door appears in the wall") */
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vision_recalc(0);
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if (Blind_telepat || Infravision) see_monsters();
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/* update dknown flag for inventory picked up while blind */
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if (can_see_now) learn_unseen_invent();
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}
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}
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boolean
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make_hallucinated(xtime, talk, mask)
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long xtime; /* nonzero if this is an attempt to turn on hallucination */
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boolean talk;
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long mask; /* nonzero if resistance status should change by mask */
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{
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long old = HHallucination;
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boolean changed = 0;
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const char *message, *verb;
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if (Unaware) talk = FALSE;
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message = (!xtime) ? "Everything %s SO boring now." :
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"Oh wow! Everything %s so cosmic!";
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verb = (!Blind) ? "looks" : "feels";
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if (mask) {
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if (HHallucination) changed = TRUE;
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if (!xtime) EHalluc_resistance |= mask;
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else EHalluc_resistance &= ~mask;
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} else {
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if (!EHalluc_resistance && (!!HHallucination != !!xtime))
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changed = TRUE;
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set_itimeout(&HHallucination, xtime);
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/* clearing temporary hallucination without toggling vision */
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if (!changed && !HHallucination && old && talk) {
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if (!haseyes(youmonst.data)) {
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strange_feeling((struct obj *)0, (char *)0);
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} else if (Blind) {
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const char *eyes = body_part(EYE);
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if (eyecount(youmonst.data) != 1) eyes = makeplural(eyes);
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Your(eyemsg, eyes, vtense(eyes, "itch"));
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} else { /* Grayswandir */
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Your(vismsg, "flatten", "normal");
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}
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}
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}
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if (changed) {
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/* in case we're mimicking an orange (hallucinatory form
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of mimicking gold) update the mimicking's-over message */
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if (!Hallucination) eatmupdate();
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if (u.uswallow) {
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swallowed(0); /* redraw swallow display */
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} else {
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/* The see_* routines should be called *before* the pline. */
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see_monsters();
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see_objects();
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see_traps();
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}
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/* for perm_inv and anything similar
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(eg. Qt windowport's equipped items display) */
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update_inventory();
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context.botl = 1;
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if (talk) pline(message, verb);
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}
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return changed;
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}
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STATIC_OVL void
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ghost_from_bottle()
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{
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struct monst *mtmp = makemon(&mons[PM_GHOST], u.ux, u.uy, NO_MM_FLAGS);
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if (!mtmp) {
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pline("This bottle turns out to be empty.");
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return;
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}
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if (Blind) {
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pline("As you open the bottle, %s emerges.", something);
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return;
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}
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pline("As you open the bottle, an enormous %s emerges!",
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Hallucination ? rndmonnam(NULL) : (const char *)"ghost");
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if(flags.verbose)
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You("are frightened to death, and unable to move.");
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nomul(-3);
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nomovemsg = "You regain your composure.";
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}
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/* "Quaffing is like drinking, except you spill more." -- Terry Pratchett
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*/
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int
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dodrink()
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{
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register struct obj *otmp;
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const char *potion_descr;
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if (Strangled) {
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pline("If you can't breathe air, how can you drink liquid?");
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return 0;
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}
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/* Is there a fountain to drink from here? */
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if (IS_FOUNTAIN(levl[u.ux][u.uy].typ) &&
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/* not as low as floor level but similar restrictions apply */
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can_reach_floor(FALSE)) {
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if(yn("Drink from the fountain?") == 'y') {
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drinkfountain();
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return 1;
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}
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}
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/* Or a kitchen sink? */
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if (IS_SINK(levl[u.ux][u.uy].typ) &&
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/* not as low as floor level but similar restrictions apply */
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can_reach_floor(FALSE)) {
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if (yn("Drink from the sink?") == 'y') {
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drinksink();
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return 1;
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}
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}
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/* Or are you surrounded by water? */
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if (Underwater && !u.uswallow) {
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if (yn("Drink the water around you?") == 'y') {
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pline("Do you know what lives in this water?");
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return 1;
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}
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}
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otmp = getobj(beverages, "drink");
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if(!otmp) return(0);
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/* quan > 1 used to be left to useup(), but we need to force
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the current potion to be unworn, and don't want to do
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that for the entire stack when starting with more than 1.
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[Drinking a wielded potion of polymorph can trigger a shape
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change which causes hero's weapon to be dropped. In 3.4.x,
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that led to an "object lost" panic since subsequent useup()
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was no longer dealing with an inventory item. Unwearing
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the current potion is intended to keep it in inventory.] */
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if (otmp->quan > 1L) {
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otmp = splitobj(otmp, 1L);
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otmp->owornmask = 0L; /* rest of original stuck unaffected */
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} else if (otmp->owornmask) {
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remove_worn_item(otmp, FALSE);
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}
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otmp->in_use = TRUE; /* you've opened the stopper */
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potion_descr = OBJ_DESCR(objects[otmp->otyp]);
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if (potion_descr) {
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if (!strcmp(potion_descr, "milky") &&
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!(mvitals[PM_GHOST].mvflags & G_GONE) &&
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!rn2(POTION_OCCUPANT_CHANCE(mvitals[PM_GHOST].born))) {
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ghost_from_bottle();
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useup(otmp);
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return(1);
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} else if (!strcmp(potion_descr, "smoky") &&
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!(mvitals[PM_DJINNI].mvflags & G_GONE) &&
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!rn2(POTION_OCCUPANT_CHANCE(mvitals[PM_DJINNI].born))) {
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djinni_from_bottle(otmp);
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useup(otmp);
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return(1);
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}
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}
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return dopotion(otmp);
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}
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int
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dopotion(otmp)
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register struct obj *otmp;
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{
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int retval;
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otmp->in_use = TRUE;
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nothing = unkn = 0;
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if((retval = peffects(otmp)) >= 0) return(retval);
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if(nothing) {
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unkn++;
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You("have a %s feeling for a moment, then it passes.",
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Hallucination ? "normal" : "peculiar");
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}
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if(otmp->dknown && !objects[otmp->otyp].oc_name_known) {
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if(!unkn) {
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makeknown(otmp->otyp);
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more_experienced(0,10);
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} else if(!objects[otmp->otyp].oc_uname)
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docall(otmp);
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}
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useup(otmp);
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return(1);
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}
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int
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peffects(otmp)
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register struct obj *otmp;
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{
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register int i, ii, lim;
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switch(otmp->otyp){
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case POT_RESTORE_ABILITY:
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case SPE_RESTORE_ABILITY:
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unkn++;
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if(otmp->cursed) {
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pline("Ulch! This makes you feel mediocre!");
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break;
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} else {
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/* unlike unicorn horn, overrides Fixed_abil */
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pline("Wow! This makes you feel %s!",
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(otmp->blessed) ?
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(unfixable_trouble_count(FALSE) ? "better" : "great")
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: "good");
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i = rn2(A_MAX); /* start at a random point */
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for (ii = 0; ii < A_MAX; ii++) {
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lim = AMAX(i);
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if (i == A_STR && u.uhs >= 3) --lim; /* WEAK */
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if (ABASE(i) < lim) {
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ABASE(i) = lim;
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context.botl = 1;
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/* only first found if not blessed */
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if (!otmp->blessed) break;
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}
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if(++i >= A_MAX) i = 0;
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}
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}
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break;
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case POT_HALLUCINATION:
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if (Hallucination || Halluc_resistance) nothing++;
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(void) make_hallucinated(itimeout_incr(HHallucination,
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rn1(200, 600 - 300 * bcsign(otmp))),
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TRUE, 0L);
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break;
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case POT_WATER:
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|
if(!otmp->blessed && !otmp->cursed) {
|
|
pline("This tastes like water.");
|
|
u.uhunger += rnd(10);
|
|
newuhs(FALSE);
|
|
break;
|
|
}
|
|
unkn++;
|
|
if(is_undead(youmonst.data) || is_demon(youmonst.data) ||
|
|
u.ualign.type == A_CHAOTIC) {
|
|
if(otmp->blessed) {
|
|
pline("This burns like acid!");
|
|
exercise(A_CON, FALSE);
|
|
if (u.ulycn >= LOW_PM) {
|
|
Your("affinity to %s disappears!",
|
|
makeplural(mons[u.ulycn].mname));
|
|
if (youmonst.data == &mons[u.ulycn])
|
|
you_unwere(FALSE);
|
|
u.ulycn = NON_PM; /* cure lycanthropy */
|
|
}
|
|
losehp(Maybe_Half_Phys(d(2,6)),
|
|
"potion of holy water", KILLED_BY_AN);
|
|
} else if(otmp->cursed) {
|
|
You_feel("quite proud of yourself.");
|
|
healup(d(2,6),0,0,0);
|
|
if (u.ulycn >= LOW_PM && !Upolyd) you_were();
|
|
exercise(A_CON, TRUE);
|
|
}
|
|
} else {
|
|
if(otmp->blessed) {
|
|
You_feel("full of awe.");
|
|
make_sick(0L, (char *) 0, TRUE, SICK_ALL);
|
|
exercise(A_WIS, TRUE);
|
|
exercise(A_CON, TRUE);
|
|
if (u.ulycn >= LOW_PM)
|
|
you_unwere(TRUE); /* "Purified" */
|
|
/* make_confused(0L,TRUE); */
|
|
} else {
|
|
if(u.ualign.type == A_LAWFUL) {
|
|
pline("This burns like acid!");
|
|
losehp(Maybe_Half_Phys(d(2,6)),
|
|
"potion of unholy water",
|
|
KILLED_BY_AN);
|
|
} else
|
|
You_feel("full of dread.");
|
|
if (u.ulycn >= LOW_PM && !Upolyd) you_were();
|
|
exercise(A_CON, FALSE);
|
|
}
|
|
}
|
|
break;
|
|
case POT_BOOZE:
|
|
unkn++;
|
|
pline("Ooph! This tastes like %s%s!",
|
|
otmp->odiluted ? "watered down " : "",
|
|
Hallucination ? "dandelion wine" : "liquid fire");
|
|
if (!otmp->blessed)
|
|
make_confused(itimeout_incr(HConfusion, d(3,8)), FALSE);
|
|
/* the whiskey makes us feel better */
|
|
if (!otmp->odiluted) healup(1, 0, FALSE, FALSE);
|
|
u.uhunger += 10 * (2 + bcsign(otmp));
|
|
newuhs(FALSE);
|
|
exercise(A_WIS, FALSE);
|
|
if(otmp->cursed) {
|
|
You("pass out.");
|
|
multi = -rnd(15);
|
|
nomovemsg = "You awake with a headache.";
|
|
}
|
|
break;
|
|
case POT_ENLIGHTENMENT:
|
|
if(otmp->cursed) {
|
|
unkn++;
|
|
You("have an uneasy feeling...");
|
|
exercise(A_WIS, FALSE);
|
|
} else {
|
|
if (otmp->blessed) {
|
|
(void) adjattrib(A_INT, 1, FALSE);
|
|
(void) adjattrib(A_WIS, 1, FALSE);
|
|
}
|
|
You_feel("self-knowledgeable...");
|
|
display_nhwindow(WIN_MESSAGE, FALSE);
|
|
enlightenment(MAGICENLIGHTENMENT, ENL_GAMEINPROGRESS);
|
|
pline_The("feeling subsides.");
|
|
exercise(A_WIS, TRUE);
|
|
}
|
|
break;
|
|
case SPE_INVISIBILITY:
|
|
/* spell cannot penetrate mummy wrapping */
|
|
if (BInvis && uarmc->otyp == MUMMY_WRAPPING) {
|
|
You_feel("rather itchy under %s.", yname(uarmc));
|
|
break;
|
|
}
|
|
/* FALLTHRU */
|
|
case POT_INVISIBILITY:
|
|
if (Invis || Blind || BInvis) {
|
|
nothing++;
|
|
} else {
|
|
self_invis_message();
|
|
}
|
|
if (otmp->blessed) HInvis |= FROMOUTSIDE;
|
|
else incr_itimeout(&HInvis, rn1(15,31));
|
|
newsym(u.ux,u.uy); /* update position */
|
|
if(otmp->cursed) {
|
|
pline("For some reason, you feel your presence is known.");
|
|
aggravate();
|
|
}
|
|
break;
|
|
case POT_SEE_INVISIBLE:
|
|
/* tastes like fruit juice in Rogue */
|
|
case POT_FRUIT_JUICE:
|
|
{
|
|
int msg = Invisible && !Blind;
|
|
|
|
unkn++;
|
|
if (otmp->cursed)
|
|
pline("Yecch! This tastes %s.",
|
|
Hallucination ? "overripe" : "rotten");
|
|
else
|
|
pline(Hallucination ?
|
|
"This tastes like 10%% real %s%s all-natural beverage." :
|
|
"This tastes like %s%s.",
|
|
otmp->odiluted ? "reconstituted " : "",
|
|
fruitname(TRUE));
|
|
if (otmp->otyp == POT_FRUIT_JUICE) {
|
|
u.uhunger += (otmp->odiluted ? 5 : 10) * (2 + bcsign(otmp));
|
|
newuhs(FALSE);
|
|
break;
|
|
}
|
|
if (!otmp->cursed) {
|
|
/* Tell them they can see again immediately, which
|
|
* will help them identify the potion...
|
|
*/
|
|
make_blinded(0L,TRUE);
|
|
}
|
|
if (otmp->blessed)
|
|
HSee_invisible |= FROMOUTSIDE;
|
|
else
|
|
incr_itimeout(&HSee_invisible, rn1(100,750));
|
|
set_mimic_blocking(); /* do special mimic handling */
|
|
see_monsters(); /* see invisible monsters */
|
|
newsym(u.ux,u.uy); /* see yourself! */
|
|
if (msg && !Blind) { /* Blind possible if polymorphed */
|
|
You("can see through yourself, but you are visible!");
|
|
unkn--;
|
|
}
|
|
break;
|
|
}
|
|
case POT_PARALYSIS:
|
|
if (Free_action)
|
|
You("stiffen momentarily.");
|
|
else {
|
|
if (Levitation || Is_airlevel(&u.uz)||Is_waterlevel(&u.uz))
|
|
You("are motionlessly suspended.");
|
|
else if (u.usteed)
|
|
You("are frozen in place!");
|
|
else
|
|
Your("%s are frozen to the %s!",
|
|
makeplural(body_part(FOOT)), surface(u.ux, u.uy));
|
|
nomul(-(rn1(10, 25 - 12*bcsign(otmp))));
|
|
nomovemsg = You_can_move_again;
|
|
exercise(A_DEX, FALSE);
|
|
}
|
|
break;
|
|
case POT_SLEEPING:
|
|
if(Sleep_resistance || Free_action)
|
|
You("yawn.");
|
|
else {
|
|
You("suddenly fall asleep!");
|
|
fall_asleep(-rn1(10, 25 - 12*bcsign(otmp)), TRUE);
|
|
}
|
|
break;
|
|
case POT_MONSTER_DETECTION:
|
|
case SPE_DETECT_MONSTERS:
|
|
if (otmp->blessed) {
|
|
int x, y;
|
|
|
|
if (Detect_monsters) nothing++;
|
|
unkn++;
|
|
/* after a while, repeated uses become less effective */
|
|
if ((HDetect_monsters & TIMEOUT) >= 300L)
|
|
i = 1;
|
|
else
|
|
i = rn1(40,21);
|
|
incr_itimeout(&HDetect_monsters, i);
|
|
for (x = 1; x < COLNO; x++) {
|
|
for (y = 0; y < ROWNO; y++) {
|
|
if (levl[x][y].glyph == GLYPH_INVISIBLE) {
|
|
unmap_object(x, y);
|
|
newsym(x,y);
|
|
}
|
|
if (MON_AT(x,y)) unkn = 0;
|
|
}
|
|
}
|
|
see_monsters();
|
|
if (unkn) You_feel("lonely.");
|
|
break;
|
|
}
|
|
if (monster_detect(otmp, 0))
|
|
return(1); /* nothing detected */
|
|
exercise(A_WIS, TRUE);
|
|
break;
|
|
case POT_OBJECT_DETECTION:
|
|
case SPE_DETECT_TREASURE:
|
|
if (object_detect(otmp, 0))
|
|
return(1); /* nothing detected */
|
|
exercise(A_WIS, TRUE);
|
|
break;
|
|
case POT_SICKNESS:
|
|
pline("Yecch! This stuff tastes like poison.");
|
|
if (otmp->blessed) {
|
|
pline("(But in fact it was mildly stale %s.)",
|
|
fruitname(TRUE));
|
|
if (!Role_if(PM_HEALER)) {
|
|
/* NB: blessed otmp->fromsink is not possible */
|
|
losehp(1, "mildly contaminated potion", KILLED_BY_AN);
|
|
}
|
|
} else {
|
|
if(Poison_resistance)
|
|
pline(
|
|
"(But in fact it was biologically contaminated %s.)",
|
|
fruitname(TRUE));
|
|
if (Role_if(PM_HEALER))
|
|
pline("Fortunately, you have been immunized.");
|
|
else {
|
|
char contaminant[BUFSZ];
|
|
int typ = rn2(A_MAX);
|
|
|
|
Sprintf(contaminant, "%s%s",
|
|
(Poison_resistance) ? "mildly " : "",
|
|
(otmp->fromsink) ? "contaminated tap water" :
|
|
"contaminated potion");
|
|
if (!Fixed_abil) {
|
|
poisontell(typ, FALSE);
|
|
(void) adjattrib(typ,
|
|
Poison_resistance ? -1 : -rn1(4,3),
|
|
1);
|
|
}
|
|
if(!Poison_resistance) {
|
|
if (otmp->fromsink)
|
|
losehp(rnd(10)+5*!!(otmp->cursed),
|
|
contaminant, KILLED_BY);
|
|
else
|
|
losehp(rnd(10)+5*!!(otmp->cursed),
|
|
contaminant, KILLED_BY_AN);
|
|
} else {
|
|
/* rnd loss is so that unblessed poorer than blessed */
|
|
losehp(1 + rn2(2), contaminant,
|
|
(otmp->fromsink) ? KILLED_BY : KILLED_BY_AN);
|
|
}
|
|
exercise(A_CON, FALSE);
|
|
}
|
|
}
|
|
if(Hallucination) {
|
|
You("are shocked back to your senses!");
|
|
(void) make_hallucinated(0L,FALSE,0L);
|
|
}
|
|
break;
|
|
case POT_CONFUSION:
|
|
if(!Confusion)
|
|
if (Hallucination) {
|
|
pline("What a trippy feeling!");
|
|
unkn++;
|
|
} else
|
|
pline("Huh, What? Where am I?");
|
|
else nothing++;
|
|
make_confused(itimeout_incr(HConfusion,
|
|
rn1(7, 16 - 8 * bcsign(otmp))),
|
|
FALSE);
|
|
break;
|
|
case POT_GAIN_ABILITY:
|
|
if(otmp->cursed) {
|
|
pline("Ulch! That potion tasted foul!");
|
|
unkn++;
|
|
} else if (Fixed_abil) {
|
|
nothing++;
|
|
} else { /* If blessed, increase all; if not, try up to */
|
|
int itmp; /* 6 times to find one which can be increased. */
|
|
i = -1; /* increment to 0 */
|
|
for (ii = A_MAX; ii > 0; ii--) {
|
|
i = (otmp->blessed ? i + 1 : rn2(A_MAX));
|
|
/* only give "your X is already as high as it can get"
|
|
message on last attempt (except blessed potions) */
|
|
itmp = (otmp->blessed || ii == 1) ? 0 : -1;
|
|
if (adjattrib(i, 1, itmp) && !otmp->blessed)
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case POT_SPEED:
|
|
if(Wounded_legs && !otmp->cursed && !u.usteed) {
|
|
/* heal_legs() would heal steeds legs */
|
|
heal_legs();
|
|
unkn++;
|
|
break;
|
|
} /* and fall through */
|
|
case SPE_HASTE_SELF:
|
|
if(!Very_fast) /* wwf@doe.carleton.ca */
|
|
You("are suddenly moving %sfaster.",
|
|
Fast ? "" : "much ");
|
|
else {
|
|
Your("%s get new energy.",
|
|
makeplural(body_part(LEG)));
|
|
unkn++;
|
|
}
|
|
exercise(A_DEX, TRUE);
|
|
incr_itimeout(&HFast, rn1(10, 100 + 60 * bcsign(otmp)));
|
|
break;
|
|
case POT_BLINDNESS:
|
|
if(Blind) nothing++;
|
|
make_blinded(itimeout_incr(Blinded,
|
|
rn1(200, 250 - 125 * bcsign(otmp))),
|
|
(boolean)!Blind);
|
|
break;
|
|
case POT_GAIN_LEVEL:
|
|
if (otmp->cursed) {
|
|
unkn++;
|
|
/* they went up a level */
|
|
if((ledger_no(&u.uz) == 1 && u.uhave.amulet) ||
|
|
Can_rise_up(u.ux, u.uy, &u.uz)) {
|
|
const char *riseup ="rise up, through the %s!";
|
|
if(ledger_no(&u.uz) == 1) {
|
|
You(riseup, ceiling(u.ux,u.uy));
|
|
goto_level(&earth_level, FALSE, FALSE, FALSE);
|
|
} else {
|
|
register int newlev = depth(&u.uz)-1;
|
|
d_level newlevel;
|
|
|
|
get_level(&newlevel, newlev);
|
|
if(on_level(&newlevel, &u.uz)) {
|
|
pline("It tasted bad.");
|
|
break;
|
|
} else You(riseup, ceiling(u.ux,u.uy));
|
|
goto_level(&newlevel, FALSE, FALSE, FALSE);
|
|
}
|
|
}
|
|
else You("have an uneasy feeling.");
|
|
break;
|
|
}
|
|
pluslvl(FALSE);
|
|
if (otmp->blessed)
|
|
/* blessed potions place you at a random spot in the
|
|
* middle of the new level instead of the low point
|
|
*/
|
|
u.uexp = rndexp(TRUE);
|
|
break;
|
|
case POT_HEALING:
|
|
You_feel("better.");
|
|
healup(d(6 + 2 * bcsign(otmp), 4),
|
|
!otmp->cursed ? 1 : 0, !!otmp->blessed, !otmp->cursed);
|
|
exercise(A_CON, TRUE);
|
|
break;
|
|
case POT_EXTRA_HEALING:
|
|
You_feel("much better.");
|
|
healup(d(6 + 2 * bcsign(otmp), 8),
|
|
otmp->blessed ? 5 : !otmp->cursed ? 2 : 0,
|
|
!otmp->cursed, TRUE);
|
|
(void) make_hallucinated(0L,TRUE,0L);
|
|
exercise(A_CON, TRUE);
|
|
exercise(A_STR, TRUE);
|
|
break;
|
|
case POT_FULL_HEALING:
|
|
You_feel("completely healed.");
|
|
healup(400, 4+4*bcsign(otmp), !otmp->cursed, TRUE);
|
|
/* Restore one lost level if blessed */
|
|
if (otmp->blessed && u.ulevel < u.ulevelmax) {
|
|
/* when multiple levels have been lost, drinking
|
|
multiple potions will only get half of them back */
|
|
u.ulevelmax -= 1;
|
|
pluslvl(FALSE);
|
|
}
|
|
(void) make_hallucinated(0L,TRUE,0L);
|
|
exercise(A_STR, TRUE);
|
|
exercise(A_CON, TRUE);
|
|
break;
|
|
case POT_LEVITATION:
|
|
case SPE_LEVITATION:
|
|
if (otmp->cursed) HLevitation &= ~I_SPECIAL;
|
|
if (!Levitation && !BLevitation) {
|
|
/* kludge to ensure proper operation of float_up() */
|
|
set_itimeout(&HLevitation, 1L);
|
|
float_up();
|
|
/* reverse kludge */
|
|
set_itimeout(&HLevitation, 0L);
|
|
if (otmp->cursed) {
|
|
if ((u.ux == xupstair && u.uy == yupstair) ||
|
|
(sstairs.up && u.ux == sstairs.sx &&
|
|
u.uy == sstairs.sy) ||
|
|
(xupladder && u.ux == xupladder &&
|
|
u.uy == yupladder)) {
|
|
(void) doup();
|
|
} else if (has_ceiling(&u.uz)) {
|
|
int dmg = uarmh ? 1 : rnd(10);
|
|
|
|
You("hit your %s on the %s.",
|
|
body_part(HEAD), ceiling(u.ux,u.uy));
|
|
losehp(Maybe_Half_Phys(dmg),
|
|
"colliding with the ceiling", KILLED_BY);
|
|
}
|
|
} /*cursed*/
|
|
} else
|
|
nothing++;
|
|
if (otmp->blessed) {
|
|
incr_itimeout(&HLevitation, rn1(50,250));
|
|
HLevitation |= I_SPECIAL;
|
|
} else
|
|
incr_itimeout(&HLevitation, rn1(140,10));
|
|
if (Levitation) spoteffects(FALSE); /* for sinks */
|
|
float_vs_flight();
|
|
break;
|
|
case POT_GAIN_ENERGY: /* M. Stephenson */
|
|
{ register int num;
|
|
if(otmp->cursed)
|
|
You_feel("lackluster.");
|
|
else
|
|
pline("Magical energies course through your body.");
|
|
num = rnd(5) + 5 * otmp->blessed + 1;
|
|
u.uenmax += (otmp->cursed) ? -num : num;
|
|
u.uen += (otmp->cursed) ? -num : num;
|
|
if(u.uenmax <= 0) u.uenmax = 0;
|
|
if(u.uen <= 0) u.uen = 0;
|
|
context.botl = 1;
|
|
exercise(A_WIS, TRUE);
|
|
}
|
|
break;
|
|
case POT_OIL: /* P. Winner */
|
|
{
|
|
boolean good_for_you = FALSE;
|
|
|
|
if (otmp->lamplit) {
|
|
if (likes_fire(youmonst.data)) {
|
|
pline("Ahh, a refreshing drink.");
|
|
good_for_you = TRUE;
|
|
} else {
|
|
You("burn your %s.", body_part(FACE));
|
|
/* fire damage */
|
|
losehp(d(Fire_resistance ? 1 : 3, 4),
|
|
"burning potion of oil", KILLED_BY_AN);
|
|
}
|
|
} else if(otmp->cursed)
|
|
pline("This tastes like castor oil.");
|
|
else
|
|
pline("That was smooth!");
|
|
exercise(A_WIS, good_for_you);
|
|
}
|
|
break;
|
|
case POT_ACID:
|
|
if (Acid_resistance)
|
|
/* Not necessarily a creature who _likes_ acid */
|
|
pline("This tastes %s.", Hallucination ? "tangy" : "sour");
|
|
else {
|
|
int dmg;
|
|
pline("This burns%s!", otmp->blessed ? " a little" :
|
|
otmp->cursed ? " a lot" : " like acid");
|
|
dmg = d(otmp->cursed ? 2 : 1, otmp->blessed ? 4 : 8);
|
|
losehp(Maybe_Half_Phys(dmg),
|
|
"potion of acid", KILLED_BY_AN);
|
|
exercise(A_CON, FALSE);
|
|
}
|
|
if (Stoned) fix_petrification();
|
|
unkn++; /* holy/unholy water can burn like acid too */
|
|
break;
|
|
case POT_POLYMORPH:
|
|
You_feel("a little %s.", Hallucination ? "normal" : "strange");
|
|
if (!Unchanging) polyself(0);
|
|
break;
|
|
default:
|
|
impossible("What a funny potion! (%u)", otmp->otyp);
|
|
return(0);
|
|
}
|
|
return(-1);
|
|
}
|
|
|
|
void
|
|
healup(nhp, nxtra, curesick, cureblind)
|
|
int nhp, nxtra;
|
|
register boolean curesick, cureblind;
|
|
{
|
|
if (nhp) {
|
|
if (Upolyd) {
|
|
u.mh += nhp;
|
|
if (u.mh > u.mhmax) u.mh = (u.mhmax += nxtra);
|
|
} else {
|
|
u.uhp += nhp;
|
|
if(u.uhp > u.uhpmax) u.uhp = (u.uhpmax += nxtra);
|
|
}
|
|
}
|
|
if (cureblind) make_blinded(0L, TRUE);
|
|
if (curesick) {
|
|
make_vomiting(0L, TRUE);
|
|
make_sick(0L, (char *)0, TRUE, SICK_ALL);
|
|
}
|
|
context.botl = 1;
|
|
return;
|
|
}
|
|
|
|
void
|
|
strange_feeling(obj,txt)
|
|
register struct obj *obj;
|
|
register const char *txt;
|
|
{
|
|
if (flags.beginner || !txt)
|
|
You("have a %s feeling for a moment, then it passes.",
|
|
Hallucination ? "normal" : "strange");
|
|
else
|
|
pline1(txt);
|
|
|
|
if(!obj) /* e.g., crystal ball finds no traps */
|
|
return;
|
|
|
|
if(obj->dknown && !objects[obj->otyp].oc_name_known &&
|
|
!objects[obj->otyp].oc_uname)
|
|
docall(obj);
|
|
useup(obj);
|
|
}
|
|
|
|
const char *bottlenames[] = {
|
|
"bottle", "phial", "flagon", "carafe", "flask", "jar", "vial"
|
|
};
|
|
|
|
|
|
const char *
|
|
bottlename()
|
|
{
|
|
return bottlenames[rn2(SIZE(bottlenames))];
|
|
}
|
|
|
|
/* handle item dipped into water potion or steed saddle splashed by same */
|
|
STATIC_OVL boolean
|
|
H2Opotion_dip(potion, targobj, useeit, objphrase)
|
|
struct obj *potion, *targobj;
|
|
boolean useeit;
|
|
const char *objphrase; /* "Your widget glows" or "Steed's saddle glows" */
|
|
{
|
|
void FDECL((*func), (OBJ_P)) = 0;
|
|
const char *how = 0, *glowcolor = 0;
|
|
#define COST_alter (-2)
|
|
#define COST_none (-1)
|
|
int costchange = COST_none;
|
|
boolean altfmt = FALSE, res = FALSE;
|
|
|
|
if (!potion || potion->otyp != POT_WATER) return FALSE;
|
|
|
|
if (potion->blessed) {
|
|
how = "softly glow";
|
|
if (targobj->cursed) {
|
|
func = uncurse;
|
|
glowcolor = NH_AMBER;
|
|
costchange = COST_UNCURS;
|
|
} else if (!targobj->blessed) {
|
|
func = bless;
|
|
glowcolor = NH_LIGHT_BLUE;
|
|
costchange = COST_alter;
|
|
altfmt = TRUE; /* "with a <color> aura" */
|
|
}
|
|
} else if (potion->cursed) {
|
|
how = "glow";
|
|
if (targobj->blessed) {
|
|
func = unbless;
|
|
glowcolor = "brown";
|
|
costchange = COST_UNBLSS;
|
|
} else if (!targobj->cursed) {
|
|
func = curse;
|
|
glowcolor = NH_BLACK;
|
|
costchange = COST_alter;
|
|
altfmt = TRUE;
|
|
}
|
|
} else {
|
|
/* dipping into uncursed water; carried() check skips steed saddle */
|
|
if (carried(targobj)) {
|
|
if (water_damage(targobj, 0, TRUE) != ER_NOTHING)
|
|
res = TRUE;
|
|
}
|
|
}
|
|
if (func) {
|
|
/* give feedback before altering the target object;
|
|
this used to set obj->bknown even when not seeing
|
|
the effect; now hero has to see the glow, and bknown
|
|
is cleared instead of set if perception is distorted */
|
|
if (useeit) {
|
|
glowcolor = hcolor(glowcolor);
|
|
if (altfmt)
|
|
pline("%s with %s aura.", objphrase, an(glowcolor));
|
|
else
|
|
pline("%s %s.", objphrase, glowcolor);
|
|
iflags.last_msg = PLNMSG_OBJ_GLOWS;
|
|
targobj->bknown = !Hallucination;
|
|
}
|
|
/* potions of water are the only shop goods whose price depends
|
|
on their curse/bless state */
|
|
if (targobj->unpaid && targobj->otyp == POT_WATER) {
|
|
if (costchange == COST_alter)
|
|
/* added blessing or cursing; update shop
|
|
bill to reflect item's new higher price */
|
|
alter_cost(targobj, 0L);
|
|
else if (costchange != COST_none)
|
|
/* removed blessing or cursing; you
|
|
degraded it, now you'll have to buy it... */
|
|
costly_alteration(targobj, costchange);
|
|
}
|
|
/* finally, change curse/bless state */
|
|
(*func)(targobj);
|
|
res = TRUE;
|
|
}
|
|
return res;
|
|
}
|
|
|
|
void
|
|
potionhit(mon, obj, your_fault)
|
|
register struct monst *mon;
|
|
register struct obj *obj;
|
|
boolean your_fault;
|
|
{
|
|
register const char *botlnam = bottlename();
|
|
boolean isyou = (mon == &youmonst);
|
|
int distance;
|
|
struct obj *saddle = (struct obj *)0;
|
|
boolean hit_saddle = FALSE;
|
|
|
|
if(isyou) {
|
|
distance = 0;
|
|
pline_The("%s crashes on your %s and breaks into shards.",
|
|
botlnam, body_part(HEAD));
|
|
losehp(Maybe_Half_Phys(rnd(2)), "thrown potion", KILLED_BY_AN);
|
|
} else {
|
|
/* sometimes it hits the saddle */
|
|
if(((mon->misc_worn_check & W_SADDLE) &&
|
|
(saddle = which_armor(mon, W_SADDLE))) &&
|
|
(!rn2(10) ||
|
|
(obj->otyp == POT_WATER &&
|
|
((rnl(10) > 7 && obj->cursed) ||
|
|
(rnl(10) < 4 && obj->blessed) || !rn2(3)))))
|
|
hit_saddle = TRUE;
|
|
distance = distu(mon->mx,mon->my);
|
|
if (!cansee(mon->mx,mon->my)) pline("Crash!");
|
|
else {
|
|
char *mnam = mon_nam(mon);
|
|
char buf[BUFSZ];
|
|
|
|
if(hit_saddle && saddle) {
|
|
Sprintf(buf, "%s saddle", s_suffix(x_monnam(mon,
|
|
ARTICLE_THE, (char *)0,
|
|
(SUPPRESS_IT|SUPPRESS_SADDLE), FALSE)));
|
|
} else if(has_head(mon->data)) {
|
|
Sprintf(buf, "%s %s",
|
|
s_suffix(mnam),
|
|
(notonhead ? "body" : "head"));
|
|
} else {
|
|
Strcpy(buf, mnam);
|
|
}
|
|
pline_The("%s crashes on %s and breaks into shards.",
|
|
botlnam, buf);
|
|
}
|
|
if(rn2(5) && mon->mhp > 1 && !hit_saddle)
|
|
mon->mhp--;
|
|
}
|
|
|
|
/* oil doesn't instantly evaporate; Neither does a saddle hit */
|
|
if (obj->otyp != POT_OIL && !hit_saddle && cansee(mon->mx,mon->my))
|
|
pline("%s.", Tobjnam(obj, "evaporate"));
|
|
|
|
if (isyou) {
|
|
switch (obj->otyp) {
|
|
case POT_OIL:
|
|
if (obj->lamplit)
|
|
explode_oil(obj, u.ux, u.uy);
|
|
break;
|
|
case POT_POLYMORPH:
|
|
You_feel("a little %s.", Hallucination ? "normal" : "strange");
|
|
if (!Unchanging && !Antimagic) polyself(0);
|
|
break;
|
|
case POT_ACID:
|
|
if (!Acid_resistance) {
|
|
int dmg;
|
|
pline("This burns%s!", obj->blessed ? " a little" :
|
|
obj->cursed ? " a lot" : "");
|
|
dmg = d(obj->cursed ? 2 : 1, obj->blessed ? 4 : 8);
|
|
losehp(Maybe_Half_Phys(dmg),
|
|
"potion of acid", KILLED_BY_AN);
|
|
}
|
|
break;
|
|
}
|
|
} else if (hit_saddle && saddle) {
|
|
char *mnam, buf[BUFSZ], saddle_glows[BUFSZ];
|
|
boolean affected = FALSE;
|
|
boolean useeit = !Blind && canseemon(mon) && cansee(mon->mx,mon->my);
|
|
|
|
mnam = x_monnam(mon, ARTICLE_THE, (char *)0,
|
|
(SUPPRESS_IT|SUPPRESS_SADDLE), FALSE);
|
|
Sprintf(buf, "%s", upstart(s_suffix(mnam)));
|
|
|
|
switch (obj->otyp) {
|
|
case POT_WATER:
|
|
Sprintf(saddle_glows, "%s %s", buf, aobjnam(saddle, "glow"));
|
|
affected = H2Opotion_dip(obj, saddle, useeit, saddle_glows);
|
|
break;
|
|
case POT_POLYMORPH:
|
|
/* Do we allow the saddle to polymorph? */
|
|
break;
|
|
}
|
|
if (useeit && !affected)
|
|
pline("%s %s wet.", buf, aobjnam(saddle, "get"));
|
|
} else {
|
|
boolean angermon = TRUE;
|
|
|
|
if (!your_fault) angermon = FALSE;
|
|
switch (obj->otyp) {
|
|
case POT_HEALING:
|
|
case POT_EXTRA_HEALING:
|
|
case POT_FULL_HEALING:
|
|
if (mon->data == &mons[PM_PESTILENCE]) goto do_illness;
|
|
/*FALLTHRU*/
|
|
case POT_RESTORE_ABILITY:
|
|
case POT_GAIN_ABILITY:
|
|
do_healing:
|
|
angermon = FALSE;
|
|
if(mon->mhp < mon->mhpmax) {
|
|
mon->mhp = mon->mhpmax;
|
|
if (canseemon(mon))
|
|
pline("%s looks sound and hale again.", Monnam(mon));
|
|
}
|
|
break;
|
|
case POT_SICKNESS:
|
|
if (mon->data == &mons[PM_PESTILENCE]) goto do_healing;
|
|
if (dmgtype(mon->data, AD_DISE) ||
|
|
dmgtype(mon->data, AD_PEST) || /* won't happen, see prior goto */
|
|
resists_poison(mon)) {
|
|
if (canseemon(mon))
|
|
pline("%s looks unharmed.", Monnam(mon));
|
|
break;
|
|
}
|
|
do_illness:
|
|
if((mon->mhpmax > 3) && !resist(mon, POTION_CLASS, 0, NOTELL))
|
|
mon->mhpmax /= 2;
|
|
if((mon->mhp > 2) && !resist(mon, POTION_CLASS, 0, NOTELL))
|
|
mon->mhp /= 2;
|
|
if (mon->mhp > mon->mhpmax) mon->mhp = mon->mhpmax;
|
|
if (canseemon(mon))
|
|
pline("%s looks rather ill.", Monnam(mon));
|
|
break;
|
|
case POT_CONFUSION:
|
|
case POT_BOOZE:
|
|
if(!resist(mon, POTION_CLASS, 0, NOTELL)) mon->mconf = TRUE;
|
|
break;
|
|
case POT_INVISIBILITY:
|
|
angermon = FALSE;
|
|
mon_set_minvis(mon);
|
|
break;
|
|
case POT_SLEEPING:
|
|
/* wakeup() doesn't rouse victims of temporary sleep */
|
|
if (sleep_monst(mon, rnd(12), POTION_CLASS)) {
|
|
pline("%s falls asleep.", Monnam(mon));
|
|
slept_monst(mon);
|
|
}
|
|
break;
|
|
case POT_PARALYSIS:
|
|
if (mon->mcanmove) {
|
|
/* really should be rnd(5) for consistency with players
|
|
* breathing potions, but...
|
|
*/
|
|
paralyze_monst(mon, rnd(25));
|
|
}
|
|
break;
|
|
case POT_SPEED:
|
|
angermon = FALSE;
|
|
mon_adjust_speed(mon, 1, obj);
|
|
break;
|
|
case POT_BLINDNESS:
|
|
if(haseyes(mon->data)) {
|
|
register int btmp = 64 + rn2(32) +
|
|
rn2(32) * !resist(mon, POTION_CLASS, 0, NOTELL);
|
|
btmp += mon->mblinded;
|
|
mon->mblinded = min(btmp,127);
|
|
mon->mcansee = 0;
|
|
}
|
|
break;
|
|
case POT_WATER:
|
|
if (is_undead(mon->data) || is_demon(mon->data) ||
|
|
is_were(mon->data) || is_vampshifter(mon)) {
|
|
if (obj->blessed) {
|
|
pline("%s %s in pain!", Monnam(mon),
|
|
is_silent(mon->data) ? "writhes" : "shrieks");
|
|
if (!is_silent(mon->data))
|
|
wake_nearto(mon->mx, mon->my,
|
|
mon->data->mlevel * 10);
|
|
mon->mhp -= d(2,6);
|
|
/* should only be by you */
|
|
if (mon->mhp < 1) killed(mon);
|
|
else if (is_were(mon->data) && !is_human(mon->data))
|
|
new_were(mon); /* revert to human */
|
|
} else if (obj->cursed) {
|
|
angermon = FALSE;
|
|
if (canseemon(mon))
|
|
pline("%s looks healthier.", Monnam(mon));
|
|
mon->mhp += d(2,6);
|
|
if (mon->mhp > mon->mhpmax) mon->mhp = mon->mhpmax;
|
|
if (is_were(mon->data) && is_human(mon->data) &&
|
|
!Protection_from_shape_changers)
|
|
new_were(mon); /* transform into beast */
|
|
}
|
|
} else if(mon->data == &mons[PM_GREMLIN]) {
|
|
angermon = FALSE;
|
|
(void)split_mon(mon, (struct monst *)0);
|
|
} else if(mon->data == &mons[PM_IRON_GOLEM]) {
|
|
if (canseemon(mon))
|
|
pline("%s rusts.", Monnam(mon));
|
|
mon->mhp -= d(1,6);
|
|
/* should only be by you */
|
|
if (mon->mhp < 1) killed(mon);
|
|
}
|
|
break;
|
|
case POT_OIL:
|
|
if (obj->lamplit)
|
|
explode_oil(obj, mon->mx, mon->my);
|
|
break;
|
|
case POT_ACID:
|
|
if (!resists_acid(mon) && !resist(mon, POTION_CLASS, 0, NOTELL)) {
|
|
pline("%s %s in pain!", Monnam(mon),
|
|
is_silent(mon->data) ? "writhes" : "shrieks");
|
|
if (!is_silent(mon->data))
|
|
wake_nearto(mon->mx, mon->my,
|
|
mon->data->mlevel * 10);
|
|
mon->mhp -= d(obj->cursed ? 2 : 1, obj->blessed ? 4 : 8);
|
|
if (mon->mhp < 1) {
|
|
if (your_fault)
|
|
killed(mon);
|
|
else
|
|
monkilled(mon, "", AD_ACID);
|
|
}
|
|
}
|
|
break;
|
|
case POT_POLYMORPH:
|
|
(void) bhitm(mon, obj);
|
|
break;
|
|
/*
|
|
case POT_GAIN_LEVEL:
|
|
case POT_LEVITATION:
|
|
case POT_FRUIT_JUICE:
|
|
case POT_MONSTER_DETECTION:
|
|
case POT_OBJECT_DETECTION:
|
|
break;
|
|
*/
|
|
}
|
|
if (angermon)
|
|
wakeup(mon);
|
|
else
|
|
mon->msleeping = 0;
|
|
}
|
|
|
|
/* Note: potionbreathe() does its own docall() */
|
|
if ((distance==0 || ((distance < 3) && rn2(5))) &&
|
|
(!breathless(youmonst.data) || haseyes(youmonst.data)))
|
|
potionbreathe(obj);
|
|
else if (obj->dknown && !objects[obj->otyp].oc_name_known &&
|
|
!objects[obj->otyp].oc_uname && cansee(mon->mx,mon->my))
|
|
docall(obj);
|
|
if(*u.ushops && obj->unpaid) {
|
|
struct monst *shkp =
|
|
shop_keeper(*in_rooms(u.ux, u.uy, SHOPBASE));
|
|
|
|
if (shkp)
|
|
(void)stolen_value(obj, u.ux, u.uy,
|
|
(boolean)shkp->mpeaceful, FALSE);
|
|
else
|
|
obj->unpaid = 0;
|
|
}
|
|
obfree(obj, (struct obj *)0);
|
|
}
|
|
|
|
/* vapors are inhaled or get in your eyes */
|
|
void
|
|
potionbreathe(obj)
|
|
register struct obj *obj;
|
|
{
|
|
register int i, ii, isdone, kn = 0;
|
|
|
|
switch(obj->otyp) {
|
|
case POT_RESTORE_ABILITY:
|
|
case POT_GAIN_ABILITY:
|
|
if(obj->cursed) {
|
|
if (!breathless(youmonst.data))
|
|
pline("Ulch! That potion smells terrible!");
|
|
else if (haseyes(youmonst.data)) {
|
|
const char *eyes = body_part(EYE);
|
|
|
|
if (eyecount(youmonst.data) != 1)
|
|
eyes = makeplural(eyes);
|
|
Your("%s %s!", eyes, vtense(eyes, "sting"));
|
|
}
|
|
break;
|
|
} else {
|
|
i = rn2(A_MAX); /* start at a random point */
|
|
for(isdone = ii = 0; !isdone && ii < A_MAX; ii++) {
|
|
if(ABASE(i) < AMAX(i)) {
|
|
ABASE(i)++;
|
|
/* only first found if not blessed */
|
|
isdone = !(obj->blessed);
|
|
context.botl = 1;
|
|
}
|
|
if(++i >= A_MAX) i = 0;
|
|
}
|
|
}
|
|
break;
|
|
case POT_FULL_HEALING:
|
|
if (Upolyd && u.mh < u.mhmax) u.mh++, context.botl = 1;
|
|
if (u.uhp < u.uhpmax) u.uhp++, context.botl = 1;
|
|
/*FALL THROUGH*/
|
|
case POT_EXTRA_HEALING:
|
|
if (Upolyd && u.mh < u.mhmax) u.mh++, context.botl = 1;
|
|
if (u.uhp < u.uhpmax) u.uhp++, context.botl = 1;
|
|
/*FALL THROUGH*/
|
|
case POT_HEALING:
|
|
if (Upolyd && u.mh < u.mhmax) u.mh++, context.botl = 1;
|
|
if (u.uhp < u.uhpmax) u.uhp++, context.botl = 1;
|
|
exercise(A_CON, TRUE);
|
|
break;
|
|
case POT_SICKNESS:
|
|
if (!Role_if(PM_HEALER)) {
|
|
if (Upolyd) {
|
|
if (u.mh <= 5) u.mh = 1; else u.mh -= 5;
|
|
} else {
|
|
if (u.uhp <= 5) u.uhp = 1; else u.uhp -= 5;
|
|
}
|
|
context.botl = 1;
|
|
exercise(A_CON, FALSE);
|
|
}
|
|
break;
|
|
case POT_HALLUCINATION:
|
|
You("have a momentary vision.");
|
|
break;
|
|
case POT_CONFUSION:
|
|
case POT_BOOZE:
|
|
if(!Confusion)
|
|
You_feel("somewhat dizzy.");
|
|
make_confused(itimeout_incr(HConfusion, rnd(5)), FALSE);
|
|
break;
|
|
case POT_INVISIBILITY:
|
|
if (!Blind && !Invis) {
|
|
kn++;
|
|
pline("For an instant you %s!",
|
|
See_invisible ? "could see right through yourself"
|
|
: "couldn't see yourself");
|
|
}
|
|
break;
|
|
case POT_PARALYSIS:
|
|
kn++;
|
|
if (!Free_action) {
|
|
pline("%s seems to be holding you.", Something);
|
|
nomul(-rnd(5));
|
|
nomovemsg = You_can_move_again;
|
|
exercise(A_DEX, FALSE);
|
|
} else You("stiffen momentarily.");
|
|
break;
|
|
case POT_SLEEPING:
|
|
kn++;
|
|
if (!Free_action && !Sleep_resistance) {
|
|
You_feel("rather tired.");
|
|
nomul(-rnd(5));
|
|
nomovemsg = You_can_move_again;
|
|
exercise(A_DEX, FALSE);
|
|
} else You("yawn.");
|
|
break;
|
|
case POT_SPEED:
|
|
if (!Fast) Your("knees seem more flexible now.");
|
|
incr_itimeout(&HFast, rnd(5));
|
|
exercise(A_DEX, TRUE);
|
|
break;
|
|
case POT_BLINDNESS:
|
|
if (!Blind && !Unaware) {
|
|
kn++;
|
|
pline("It suddenly gets dark.");
|
|
}
|
|
make_blinded(itimeout_incr(Blinded, rnd(5)), FALSE);
|
|
if (!Blind && !Unaware) Your1(vision_clears);
|
|
break;
|
|
case POT_WATER:
|
|
if(u.umonnum == PM_GREMLIN) {
|
|
(void)split_mon(&youmonst, (struct monst *)0);
|
|
} else if (u.ulycn >= LOW_PM) {
|
|
/* vapor from [un]holy water will trigger
|
|
transformation but won't cure lycanthropy */
|
|
if (obj->blessed && youmonst.data == &mons[u.ulycn])
|
|
you_unwere(FALSE);
|
|
else if (obj->cursed && !Upolyd)
|
|
you_were();
|
|
}
|
|
break;
|
|
case POT_ACID:
|
|
case POT_POLYMORPH:
|
|
exercise(A_CON, FALSE);
|
|
break;
|
|
/*
|
|
case POT_GAIN_LEVEL:
|
|
case POT_LEVITATION:
|
|
case POT_FRUIT_JUICE:
|
|
case POT_MONSTER_DETECTION:
|
|
case POT_OBJECT_DETECTION:
|
|
case POT_OIL:
|
|
break;
|
|
*/
|
|
}
|
|
/* note: no obfree() */
|
|
if (obj->dknown) {
|
|
if (kn)
|
|
makeknown(obj->otyp);
|
|
else if (!objects[obj->otyp].oc_name_known &&
|
|
!objects[obj->otyp].oc_uname)
|
|
docall(obj);
|
|
}
|
|
}
|
|
|
|
STATIC_OVL short
|
|
mixtype(o1, o2)
|
|
register struct obj *o1, *o2;
|
|
/* returns the potion type when o1 is dipped in o2 */
|
|
{
|
|
/* cut down on the number of cases below */
|
|
if (o1->oclass == POTION_CLASS &&
|
|
(o2->otyp == POT_GAIN_LEVEL ||
|
|
o2->otyp == POT_GAIN_ENERGY ||
|
|
o2->otyp == POT_HEALING ||
|
|
o2->otyp == POT_EXTRA_HEALING ||
|
|
o2->otyp == POT_FULL_HEALING ||
|
|
o2->otyp == POT_ENLIGHTENMENT ||
|
|
o2->otyp == POT_FRUIT_JUICE)) {
|
|
struct obj *swp;
|
|
|
|
swp = o1; o1 = o2; o2 = swp;
|
|
}
|
|
|
|
switch (o1->otyp) {
|
|
case POT_HEALING:
|
|
switch (o2->otyp) {
|
|
case POT_SPEED:
|
|
case POT_GAIN_LEVEL:
|
|
case POT_GAIN_ENERGY:
|
|
return POT_EXTRA_HEALING;
|
|
}
|
|
case POT_EXTRA_HEALING:
|
|
switch (o2->otyp) {
|
|
case POT_GAIN_LEVEL:
|
|
case POT_GAIN_ENERGY:
|
|
return POT_FULL_HEALING;
|
|
}
|
|
case POT_FULL_HEALING:
|
|
switch (o2->otyp) {
|
|
case POT_GAIN_LEVEL:
|
|
case POT_GAIN_ENERGY:
|
|
return POT_GAIN_ABILITY;
|
|
}
|
|
case UNICORN_HORN:
|
|
switch (o2->otyp) {
|
|
case POT_SICKNESS:
|
|
return POT_FRUIT_JUICE;
|
|
case POT_HALLUCINATION:
|
|
case POT_BLINDNESS:
|
|
case POT_CONFUSION:
|
|
return POT_WATER;
|
|
}
|
|
break;
|
|
case AMETHYST: /* "a-methyst" == "not intoxicated" */
|
|
if (o2->otyp == POT_BOOZE)
|
|
return POT_FRUIT_JUICE;
|
|
break;
|
|
case POT_GAIN_LEVEL:
|
|
case POT_GAIN_ENERGY:
|
|
switch (o2->otyp) {
|
|
case POT_CONFUSION:
|
|
return (rn2(3) ? POT_BOOZE : POT_ENLIGHTENMENT);
|
|
case POT_HEALING:
|
|
return POT_EXTRA_HEALING;
|
|
case POT_EXTRA_HEALING:
|
|
return POT_FULL_HEALING;
|
|
case POT_FULL_HEALING:
|
|
return POT_GAIN_ABILITY;
|
|
case POT_FRUIT_JUICE:
|
|
return POT_SEE_INVISIBLE;
|
|
case POT_BOOZE:
|
|
return POT_HALLUCINATION;
|
|
}
|
|
break;
|
|
case POT_FRUIT_JUICE:
|
|
switch (o2->otyp) {
|
|
case POT_SICKNESS:
|
|
return POT_SICKNESS;
|
|
case POT_SPEED:
|
|
return POT_BOOZE;
|
|
case POT_GAIN_LEVEL:
|
|
case POT_GAIN_ENERGY:
|
|
return POT_SEE_INVISIBLE;
|
|
}
|
|
break;
|
|
case POT_ENLIGHTENMENT:
|
|
switch (o2->otyp) {
|
|
case POT_LEVITATION:
|
|
if (rn2(3)) return POT_GAIN_LEVEL;
|
|
break;
|
|
case POT_FRUIT_JUICE:
|
|
return POT_BOOZE;
|
|
case POT_BOOZE:
|
|
return POT_CONFUSION;
|
|
}
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
dodip()
|
|
{
|
|
register struct obj *potion, *obj;
|
|
struct obj *singlepotion;
|
|
uchar here;
|
|
char allowall[2];
|
|
short mixture;
|
|
char qbuf[QBUFSZ], qtoo[QBUFSZ];
|
|
|
|
allowall[0] = ALL_CLASSES; allowall[1] = '\0';
|
|
if(!(obj = getobj(allowall, "dip")))
|
|
return(0);
|
|
if (inaccessible_equipment(obj, "dip", FALSE)) return 0;
|
|
|
|
Sprintf(qbuf, "dip %s into", thesimpleoname(obj));
|
|
here = levl[u.ux][u.uy].typ;
|
|
/* Is there a fountain to dip into here? */
|
|
if (IS_FOUNTAIN(here)) {
|
|
/* "Dip <the object> into the fountain?" */
|
|
Sprintf(qtoo, "%s the fountain?", qbuf);
|
|
if (yn(upstart(qtoo)) == 'y') {
|
|
dipfountain(obj);
|
|
return(1);
|
|
}
|
|
} else if (is_pool(u.ux,u.uy)) {
|
|
const char *pooltype = waterbody_name(u.ux,u.uy);
|
|
|
|
/* "Dip <the object> into the {pool, moat, &c}?" */
|
|
Sprintf(qtoo, "%s the %s?", qbuf, pooltype);
|
|
if (yn(upstart(qtoo)) == 'y') {
|
|
if (Levitation) {
|
|
floating_above(pooltype);
|
|
} else if (u.usteed && !is_swimmer(u.usteed->data) &&
|
|
P_SKILL(P_RIDING) < P_BASIC) {
|
|
rider_cant_reach(); /* not skilled enough to reach */
|
|
} else {
|
|
if (obj->otyp == POT_ACID) obj->in_use = 1;
|
|
if (water_damage(obj, 0, TRUE) != ER_DESTROYED && obj->in_use)
|
|
useup(obj);
|
|
}
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
/* "What do you want to dip <the object> into?" */
|
|
potion = getobj(beverages, qbuf); /* "dip into" */
|
|
if (!potion) return 0;
|
|
if (potion == obj && potion->quan == 1L) {
|
|
pline("That is a potion bottle, not a Klein bottle!");
|
|
return 0;
|
|
}
|
|
potion->in_use = TRUE; /* assume it will be used up */
|
|
if(potion->otyp == POT_WATER) {
|
|
boolean useeit = !Blind || (obj == ublindf && Blindfolded_only);
|
|
const char *obj_glows = Yobjnam2(obj, "glow");
|
|
|
|
if (H2Opotion_dip(potion, obj, useeit, obj_glows))
|
|
goto poof;
|
|
} else if (obj->otyp == POT_POLYMORPH ||
|
|
potion->otyp == POT_POLYMORPH) {
|
|
/* some objects can't be polymorphed */
|
|
if (obj->otyp == potion->otyp || /* both POT_POLY */
|
|
obj->otyp == WAN_POLYMORPH ||
|
|
obj->otyp == SPE_POLYMORPH ||
|
|
obj == uball || obj == uskin ||
|
|
obj_resists(obj->otyp == POT_POLYMORPH ?
|
|
potion : obj, 5, 95)) {
|
|
pline1(nothing_happens);
|
|
} else {
|
|
boolean was_wep, was_swapwep, was_quiver;
|
|
short save_otyp = obj->otyp;
|
|
/* KMH, conduct */
|
|
u.uconduct.polypiles++;
|
|
|
|
was_wep = (obj == uwep);
|
|
was_swapwep = (obj == uswapwep);
|
|
was_quiver = (obj == uquiver);
|
|
|
|
obj = poly_obj(obj, STRANGE_OBJECT);
|
|
|
|
if (was_wep) setuwep(obj);
|
|
else if (was_swapwep) setuswapwep(obj);
|
|
else if (was_quiver) setuqwep(obj);
|
|
|
|
if (obj->otyp != save_otyp) {
|
|
makeknown(POT_POLYMORPH);
|
|
useup(potion);
|
|
prinv((char *)0, obj, 0L);
|
|
return 1;
|
|
} else {
|
|
pline("Nothing seems to happen.");
|
|
goto poof;
|
|
}
|
|
}
|
|
potion->in_use = FALSE; /* didn't go poof */
|
|
return(1);
|
|
} else if (obj->oclass == POTION_CLASS && obj->otyp != potion->otyp) {
|
|
long amt = obj->quan;
|
|
|
|
Strcpy(qbuf, "The");
|
|
if (amt > (objects[potion->otyp].oc_magic ? 2L : 9L)) {
|
|
/* trying to dip multiple potions will usually affect only a
|
|
subset; pick an amount between 2 and min(N,9), inclusive */
|
|
amt -= 1L;
|
|
do {
|
|
amt = (long)rnd((int)amt);
|
|
} while (amt >= 9L);
|
|
amt += 1L;
|
|
if (amt < obj->quan) {
|
|
obj = splitobj(obj, amt);
|
|
Sprintf(qbuf, "%ld of the", obj->quan);
|
|
}
|
|
}
|
|
/* [N of] the {obj(s)} mix(es) with [one of] {the potion}... */
|
|
pline("%s %s %s with %s%s...", qbuf,
|
|
simpleonames(obj), otense(obj, "mix"),
|
|
(potion->quan > 1L) ? "one of " : "",
|
|
thesimpleoname(potion));
|
|
/* Mixing potions is dangerous...
|
|
KMH, balance patch -- acid is particularly unstable */
|
|
if (obj->cursed || obj->otyp == POT_ACID || !rn2(10)) {
|
|
/* it would be better to use up the whole stack in advance
|
|
of the message, but we can't because we need to keep it
|
|
around for potionbreathe() [and we can't set obj->in_use
|
|
to 'amt' because that's not implemented] */
|
|
obj->in_use = 1;
|
|
pline("BOOM! They explode!");
|
|
wake_nearto(u.ux, u.uy, (BOLT_LIM+1)*(BOLT_LIM+1));
|
|
exercise(A_STR, FALSE);
|
|
if (!breathless(youmonst.data) || haseyes(youmonst.data))
|
|
potionbreathe(obj);
|
|
useupall(obj);
|
|
useup(potion);
|
|
losehp((int)(amt + rnd(9)), /* not physical damage */
|
|
"alchemic blast", KILLED_BY_AN);
|
|
return 1;
|
|
}
|
|
|
|
obj->blessed = obj->cursed = obj->bknown = 0;
|
|
if (Blind || Hallucination) obj->dknown = 0;
|
|
|
|
if ((mixture = mixtype(obj, potion)) != 0) {
|
|
obj->otyp = mixture;
|
|
} else {
|
|
switch (obj->odiluted ? 1 : rnd(8)) {
|
|
case 1:
|
|
obj->otyp = POT_WATER;
|
|
break;
|
|
case 2:
|
|
case 3:
|
|
obj->otyp = POT_SICKNESS;
|
|
break;
|
|
case 4:
|
|
{
|
|
struct obj *otmp = mkobj(POTION_CLASS, FALSE);
|
|
|
|
obj->otyp = otmp->otyp;
|
|
obfree(otmp, (struct obj *)0);
|
|
}
|
|
break;
|
|
default:
|
|
useupall(obj);
|
|
useup(potion);
|
|
if (!Blind)
|
|
pline_The("mixture glows brightly and evaporates.");
|
|
return 1;
|
|
}
|
|
}
|
|
obj->odiluted = (obj->otyp != POT_WATER);
|
|
|
|
if (obj->otyp == POT_WATER && !Hallucination) {
|
|
pline_The("mixture bubbles%s.", Blind ? "" : ", then clears");
|
|
} else if (!Blind) {
|
|
pline_The("mixture looks %s.",
|
|
hcolor(OBJ_DESCR(objects[obj->otyp])));
|
|
}
|
|
|
|
useup(potion);
|
|
/* this is required when 'obj' was split off from a bigger stack,
|
|
so that 'obj' will now be assigned its own inventory slot;
|
|
it has a side-effect of merging 'obj' into another compatible
|
|
stack if there is one, so we do it even when no split has
|
|
been made in order to get the merge result for both cases;
|
|
as a consequence, mixing while Fumbling drops the mixture */
|
|
freeinv(obj);
|
|
(void) hold_another_object(obj, "You drop %s!", doname(obj),
|
|
(const char *)0);
|
|
return 1;
|
|
}
|
|
|
|
if(is_poisonable(obj)) {
|
|
if(potion->otyp == POT_SICKNESS && !obj->opoisoned) {
|
|
char buf[BUFSZ];
|
|
if (potion->quan > 1L)
|
|
Sprintf(buf, "One of %s", the(xname(potion)));
|
|
else
|
|
Strcpy(buf, The(xname(potion)));
|
|
pline("%s forms a coating on %s.",
|
|
buf, the(xname(obj)));
|
|
obj->opoisoned = TRUE;
|
|
goto poof;
|
|
} else if(obj->opoisoned &&
|
|
(potion->otyp == POT_HEALING ||
|
|
potion->otyp == POT_EXTRA_HEALING ||
|
|
potion->otyp == POT_FULL_HEALING)) {
|
|
pline("A coating wears off %s.", the(xname(obj)));
|
|
obj->opoisoned = 0;
|
|
goto poof;
|
|
}
|
|
}
|
|
|
|
if (potion->otyp == POT_ACID) {
|
|
if (erode_obj(obj, 0, ERODE_CORRODE, EF_GREASE) != ER_NOTHING)
|
|
goto poof;
|
|
}
|
|
|
|
if (potion->otyp == POT_OIL) {
|
|
boolean wisx = FALSE;
|
|
if (potion->lamplit) { /* burning */
|
|
fire_damage(obj, TRUE, u.ux, u.uy);
|
|
} else if (potion->cursed) {
|
|
pline_The("potion spills and covers your %s with oil.",
|
|
makeplural(body_part(FINGER)));
|
|
incr_itimeout(&Glib, d(2,10));
|
|
} else if (obj->oclass != WEAPON_CLASS && !is_weptool(obj)) {
|
|
/* the following cases apply only to weapons */
|
|
goto more_dips;
|
|
/* Oil removes rust and corrosion, but doesn't unburn.
|
|
* Arrows, etc are classed as metallic due to arrowhead
|
|
* material, but dipping in oil shouldn't repair them.
|
|
*/
|
|
} else if ((!is_rustprone(obj) && !is_corrodeable(obj)) ||
|
|
is_ammo(obj) || (!obj->oeroded && !obj->oeroded2)) {
|
|
/* uses up potion, doesn't set obj->greased */
|
|
pline("%s %s with an oily sheen.",
|
|
Yname2(obj), otense(obj, "gleam"));
|
|
} else {
|
|
pline("%s %s less %s.",
|
|
Yname2(obj), otense(obj, "are"),
|
|
(obj->oeroded && obj->oeroded2) ? "corroded and rusty" :
|
|
obj->oeroded ? "rusty" : "corroded");
|
|
if (obj->oeroded > 0) obj->oeroded--;
|
|
if (obj->oeroded2 > 0) obj->oeroded2--;
|
|
wisx = TRUE;
|
|
}
|
|
exercise(A_WIS, wisx);
|
|
makeknown(potion->otyp);
|
|
useup(potion);
|
|
return 1;
|
|
}
|
|
more_dips:
|
|
|
|
/* Allow filling of MAGIC_LAMPs to prevent identification by player */
|
|
if ((obj->otyp == OIL_LAMP || obj->otyp == MAGIC_LAMP) &&
|
|
(potion->otyp == POT_OIL)) {
|
|
/* Turn off engine before fueling, turn off fuel too :-) */
|
|
if (obj->lamplit || potion->lamplit) {
|
|
useup(potion);
|
|
explode(u.ux, u.uy, 11, d(6,6), 0, EXPL_FIERY);
|
|
exercise(A_WIS, FALSE);
|
|
return 1;
|
|
}
|
|
/* Adding oil to an empty magic lamp renders it into an oil lamp */
|
|
if ((obj->otyp == MAGIC_LAMP) && obj->spe == 0) {
|
|
obj->otyp = OIL_LAMP;
|
|
obj->age = 0;
|
|
}
|
|
if (obj->age > 1000L) {
|
|
pline("%s %s full.", Yname2(obj), otense(obj, "are"));
|
|
potion->in_use = FALSE; /* didn't go poof */
|
|
} else {
|
|
You("fill %s with oil.", yname(obj));
|
|
check_unpaid(potion); /* Yendorian Fuel Tax */
|
|
obj->age += 2*potion->age; /* burns more efficiently */
|
|
if (obj->age > 1500L) obj->age = 1500L;
|
|
useup(potion);
|
|
exercise(A_WIS, TRUE);
|
|
}
|
|
makeknown(POT_OIL);
|
|
obj->spe = 1;
|
|
update_inventory();
|
|
return 1;
|
|
}
|
|
|
|
potion->in_use = FALSE; /* didn't go poof */
|
|
if ((obj->otyp == UNICORN_HORN || obj->otyp == AMETHYST) &&
|
|
(mixture = mixtype(obj, potion)) != 0) {
|
|
char oldbuf[BUFSZ], newbuf[BUFSZ];
|
|
short old_otyp = potion->otyp;
|
|
boolean old_dknown = FALSE;
|
|
boolean more_than_one = potion->quan > 1L;
|
|
|
|
oldbuf[0] = '\0';
|
|
if (potion->dknown) {
|
|
old_dknown = TRUE;
|
|
Sprintf(oldbuf, "%s ",
|
|
hcolor(OBJ_DESCR(objects[potion->otyp])));
|
|
}
|
|
/* with multiple merged potions, split off one and
|
|
just clear it */
|
|
if (potion->quan > 1L) {
|
|
singlepotion = splitobj(potion, 1L);
|
|
} else singlepotion = potion;
|
|
|
|
costly_alteration(singlepotion, COST_NUTRLZ);
|
|
singlepotion->otyp = mixture;
|
|
singlepotion->blessed = 0;
|
|
if (mixture == POT_WATER)
|
|
singlepotion->cursed = singlepotion->odiluted = 0;
|
|
else
|
|
singlepotion->cursed = obj->cursed; /* odiluted left as-is */
|
|
singlepotion->bknown = FALSE;
|
|
if (Blind) {
|
|
singlepotion->dknown = FALSE;
|
|
} else {
|
|
singlepotion->dknown = !Hallucination;
|
|
if (mixture == POT_WATER && singlepotion->dknown)
|
|
Sprintf(newbuf, "clears");
|
|
else
|
|
Sprintf(newbuf, "turns %s",
|
|
hcolor(OBJ_DESCR(objects[mixture])));
|
|
pline_The("%spotion%s %s.", oldbuf,
|
|
more_than_one ? " that you dipped into" : "",
|
|
newbuf);
|
|
if(!objects[old_otyp].oc_uname &&
|
|
!objects[old_otyp].oc_name_known && old_dknown) {
|
|
struct obj fakeobj;
|
|
fakeobj = zeroobj;
|
|
fakeobj.dknown = 1;
|
|
fakeobj.otyp = old_otyp;
|
|
fakeobj.oclass = POTION_CLASS;
|
|
docall(&fakeobj);
|
|
}
|
|
}
|
|
obj_extract_self(singlepotion);
|
|
singlepotion = hold_another_object(singlepotion,
|
|
"You juggle and drop %s!",
|
|
doname(singlepotion), (const char *)0);
|
|
update_inventory();
|
|
return(1);
|
|
}
|
|
|
|
pline("Interesting...");
|
|
return(1);
|
|
|
|
poof:
|
|
if (!objects[potion->otyp].oc_name_known &&
|
|
!objects[potion->otyp].oc_uname)
|
|
docall(potion);
|
|
useup(potion);
|
|
return 1;
|
|
}
|
|
|
|
/* *monp grants a wish and then leaves the game */
|
|
void
|
|
mongrantswish(monp)
|
|
struct monst **monp;
|
|
{
|
|
struct monst *mon = *monp;
|
|
int mx = mon->mx, my = mon->my,
|
|
glyph = glyph_at(mx, my);
|
|
|
|
/* remove the monster first in case wish proves to be fatal
|
|
(blasted by artifact), to keep it out of resulting bones file */
|
|
mongone(mon);
|
|
*monp = 0; /* inform caller that monster is gone */
|
|
/* hide that removal from player--map is visible during wish prompt */
|
|
tmp_at(DISP_ALWAYS, glyph);
|
|
tmp_at(mx, my);
|
|
/* grant the wish */
|
|
makewish();
|
|
/* clean up */
|
|
tmp_at(DISP_END, 0);
|
|
}
|
|
|
|
void
|
|
djinni_from_bottle(obj)
|
|
register struct obj *obj;
|
|
{
|
|
struct monst *mtmp;
|
|
int chance;
|
|
|
|
if(!(mtmp = makemon(&mons[PM_DJINNI], u.ux, u.uy, NO_MM_FLAGS))){
|
|
pline("It turns out to be empty.");
|
|
return;
|
|
}
|
|
|
|
if (!Blind) {
|
|
pline("In a cloud of smoke, %s emerges!", a_monnam(mtmp));
|
|
pline("%s speaks.", Monnam(mtmp));
|
|
} else {
|
|
You("smell acrid fumes.");
|
|
pline("%s speaks.", Something);
|
|
}
|
|
|
|
chance = rn2(5);
|
|
if (obj->blessed) chance = (chance == 4) ? rnd(4) : 0;
|
|
else if (obj->cursed) chance = (chance == 0) ? rn2(4) : 4;
|
|
/* 0,1,2,3,4: b=80%,5,5,5,5; nc=20%,20,20,20,20; c=5%,5,5,5,80 */
|
|
|
|
switch (chance) {
|
|
case 0 : verbalize("I am in your debt. I will grant one wish!");
|
|
/* give a wish and discard the monster (mtmp set to null) */
|
|
mongrantswish(&mtmp);
|
|
break;
|
|
case 1 : verbalize("Thank you for freeing me!");
|
|
(void) tamedog(mtmp, (struct obj *)0);
|
|
break;
|
|
case 2 : verbalize("You freed me!");
|
|
mtmp->mpeaceful = TRUE;
|
|
set_malign(mtmp);
|
|
break;
|
|
case 3 : verbalize("It is about time!");
|
|
if (canspotmon(mtmp)) pline("%s vanishes.", Monnam(mtmp));
|
|
mongone(mtmp);
|
|
break;
|
|
default: verbalize("You disturbed me, fool!");
|
|
mtmp->mpeaceful = FALSE;
|
|
set_malign(mtmp);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* clone a gremlin or mold (2nd arg non-null implies heat as the trigger);
|
|
hit points are cut in half (odd HP stays with original) */
|
|
struct monst *
|
|
split_mon(mon, mtmp)
|
|
struct monst *mon, /* monster being split */
|
|
*mtmp; /* optional attacker whose heat triggered it */
|
|
{
|
|
struct monst *mtmp2;
|
|
char reason[BUFSZ];
|
|
|
|
reason[0] = '\0';
|
|
if (mtmp) Sprintf(reason, " from %s heat",
|
|
(mtmp == &youmonst) ? the_your[1] :
|
|
(const char *)s_suffix(mon_nam(mtmp)));
|
|
|
|
if (mon == &youmonst) {
|
|
mtmp2 = cloneu();
|
|
if (mtmp2) {
|
|
mtmp2->mhpmax = u.mhmax / 2;
|
|
u.mhmax -= mtmp2->mhpmax;
|
|
context.botl = 1;
|
|
You("multiply%s!", reason);
|
|
}
|
|
} else {
|
|
mtmp2 = clone_mon(mon, 0, 0);
|
|
if (mtmp2) {
|
|
mtmp2->mhpmax = mon->mhpmax / 2;
|
|
mon->mhpmax -= mtmp2->mhpmax;
|
|
if (canspotmon(mon))
|
|
pline("%s multiplies%s!", Monnam(mon), reason);
|
|
}
|
|
}
|
|
return mtmp2;
|
|
}
|
|
|
|
/*potion.c*/
|