Game is playable, and should compile on linux and Windows. Assumes you have a lua 5.3 library available. Removes level compiler and associated files. Replaces special level des-files with lua scripts. Exposes some NetHack internals to lua: - des-table with commands to create special levels - nh-table with NetHack core commands - nhc-table with some constants - u-table with some player-specific data (u-struct) - selection userdata Adds some rudimentary tests. Adds new extended command #wizloadlua to run a specific script, and #wizloaddes to run a specific level-creation script. nhlib.lua is loaded for every lua script. Download and untar lua: mkdir lib cd lib curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz tar zxf lua-5.3.5.tar.gz Then make nethack normally.
138 lines
4.1 KiB
Lua
138 lines
4.1 KiB
Lua
-- NetHack 3.6 Knight.des $NHDT-Date: 1432512784 2015/05/25 00:13:04 $ $NHDT-Branch: master $:$NHDT-Revision: 1.9 $
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-- Copyright (c) 1989 by Jean-Christophe Collet
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-- Copyright (c) 1991,92 by M. Stephenson
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-- NetHack may be freely redistributed. See license for details.
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--
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des.level_init({ style = "solidfill", fg = " " });
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des.level_flags("mazelevel", "hardfloor")
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des.level_init({ style="mines", fg=".", bg="P", smoothed=false, joined=true, lit=1, walled=false })
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des.map([[
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xxxxxxxxx......xxxx...........xxxxxxxxxx
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xxxxxxx.........xxx.............xxxxxxxx
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xxxx..............................xxxxxx
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xx.................................xxxxx
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....................................xxxx
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.......................................x
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........................................
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xx...................................xxx
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xxxx..............................xxxxxx
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xxxxxx..........................xxxxxxxx
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xxxxxxxx.........xx..........xxxxxxxxxxx
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xxxxxxxxx.......xxxxxx.....xxxxxxxxxxxxx
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]]);
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-- Dungeon Description
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-- The Isle of Glass is a Tor rising out of the swamps surrounding it.
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des.region(selection.area(00,00,39,11), "lit")
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-- The top area of the Tor is a holy site.
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des.region({ region={09,02, 27,09}, lit=1, type="temple" })
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-- Stairs
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des.stair("up", 38,0)
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des.stair("down", 18,05)
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-- The altar atop the Tor and its attendant (creating altar makes the priest).
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des.altar({ x=17, y=05, align="neutral", type="shrine" })
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-- Objects
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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-- Random traps
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-- All of the avenues are guarded by magic except for the East.
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-- South
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des.trap("magic",08,11)
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des.trap("magic",09,11)
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des.trap("magic",10,11)
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des.trap("magic",11,11)
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des.trap("magic",12,11)
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des.trap("magic",13,11)
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des.trap("magic",14,11)
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des.trap("magic",15,11)
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des.trap("magic",16,11)
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des.trap("magic",20,11)
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des.trap("magic",21,11)
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des.trap("magic",22,11)
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des.trap("magic",23,11)
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des.trap("magic",24,11)
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des.trap("magic",25,11)
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des.trap("magic",26,11)
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des.trap("magic",27,11)
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des.trap("magic",28,11)
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-- West
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des.trap("magic",00,03)
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des.trap("magic",00,04)
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des.trap("magic",00,05)
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des.trap("magic",00,06)
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-- North
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des.trap("magic",06,00)
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des.trap("magic",07,00)
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des.trap("magic",08,00)
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des.trap("magic",09,00)
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des.trap("magic",10,00)
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des.trap("magic",11,00)
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des.trap("magic",12,00)
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des.trap("magic",13,00)
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des.trap("magic",14,00)
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des.trap("magic",19,00)
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des.trap("magic",20,00)
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des.trap("magic",21,00)
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des.trap("magic",22,00)
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des.trap("magic",23,00)
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des.trap("magic",24,00)
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des.trap("magic",25,00)
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des.trap("magic",26,00)
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des.trap("magic",27,00)
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des.trap("magic",28,00)
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des.trap("magic",29,00)
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des.trap("magic",30,00)
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des.trap("magic",31,00)
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des.trap("magic",32,00)
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-- Even so, there are magic "sinkholes" around.
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des.trap("anti magic")
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des.trap("anti magic")
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des.trap("anti magic")
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des.trap("anti magic")
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des.trap("anti magic")
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des.trap("anti magic")
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des.trap("anti magic")
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-- Random monsters.
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des.monster({ id = "quasit", peaceful=0 })
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des.monster({ id = "quasit", peaceful=0 })
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des.monster({ id = "quasit", peaceful=0 })
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des.monster({ id = "quasit", peaceful=0 })
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des.monster({ id = "quasit", peaceful=0 })
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des.monster({ id = "quasit", peaceful=0 })
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des.monster({ id = "quasit", peaceful=0 })
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des.monster({ id = "quasit", peaceful=0 })
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des.monster({ id = "quasit", peaceful=0 })
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des.monster({ id = "quasit", peaceful=0 })
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des.monster({ id = "quasit", peaceful=0 })
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des.monster({ id = "quasit", peaceful=0 })
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des.monster({ id = "quasit", peaceful=0 })
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des.monster({ id = "quasit", peaceful=0 })
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des.monster({ id = "quasit", peaceful=0 })
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des.monster({ id = "quasit", peaceful=0 })
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des.monster({ id = "quasit", peaceful=0 })
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des.monster({ class = "i", peaceful=0 })
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des.monster({ class = "j", peaceful=0 })
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des.monster({ id = "ochre jelly", peaceful=0 })
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des.monster({ id = "ochre jelly", peaceful=0 })
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des.monster({ id = "ochre jelly", peaceful=0 })
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des.monster({ id = "ochre jelly", peaceful=0 })
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des.monster({ id = "ochre jelly", peaceful=0 })
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des.monster({ id = "ochre jelly", peaceful=0 })
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des.monster({ id = "ochre jelly", peaceful=0 })
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des.monster({ class = "j", peaceful=0 })
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