Change the inner workings of the experimental TTY_PERM_INVENT. Switch to delivering the content to tty for the experimental perm_invent via the existing window port interface (start_menu(), add_menu(), end_menu). This also adds a new window port interface call ctrl_nhwindow() for delivering information to the window port, and/or obtaining specific information from the window port. The information and requests can be extended as required. To be documented later once the changes settle down. Due to the intrusive nature of these changes and the possibility of some bugs in the new code, I'm going to leave TTY_PERM_INVENT commented out in the repository for a day or two. Anyone wishing to test it out can do so by uncommenting TTY_PERM_INVENT in config.h.
554 lines
11 KiB
C
554 lines
11 KiB
C
/* NetHack 3.7 safeproc.c */
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/* Copyright (c) Michael Allison, 2018 */
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/* NetHack may be freely redistributed. See license for details. */
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/* must #define SAFEPROCS in xxxconf.h or via CFLAGS or this won't compile */
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#include "hack.h"
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/*
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* ***********************************************************
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* This is a complete WindowPort implementation that can be
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* assigned to the windowproc function pointers very early
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* in the startup initialization, perhaps immediately even.
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* It requires only the following call:
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* windowprocs = *get_safe_procs(0);
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*
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* The game startup can trigger functions in other modules
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* that make assumptions on a WindowPort being available
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* and bad things can happen if any function pointers are
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* null at that time.
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*
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* Some ports prior to 3.6.2 made attempts to early init
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* various pieces of one of their WindowPorts, but that
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* caused conflicts if that particular WindowPort wasn't
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* the one that the user ended up selecting in their
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* config file later. The WindowPort interfaced was designed
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* to allow multiple WindowPorts to be linked into the same
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* game binary.
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*
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* The base functions established by a call to get_safe_procs()
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* accomplish the goal of preventing crashes, but not much
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* else.
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*
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* There are also a few additional functions provided in here
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* that can be selected optionally to provide some startup
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* functionality for getting messages out to the user about
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* issues that are being experienced during startup in
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* general or during options parsing. The ones in here are
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* deliberately free from any platforms or OS specific code.
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* Please leave them using stdio C routines as much as
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* possible. That isn't to say you can't do fancier functions
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* prior to initialization of the primary WindowPort, but you
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* can provide those platform-specific functions elsewhere,
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* and assign them the same way that these more generic versions
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* are assigned.
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*
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* The additional platform-independent, but more functional
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* routines provided in here should be assigned after the
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* windowprocs = *get_safe_procs(n)
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* call.
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*
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* Usage:
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*
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* windowprocs = *get_safe_procs(0);
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* initializes a set of winprocs function pointers that ensure
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* none of the function pointers are left null, but that's all
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* it does.
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*
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* windowprocs = *get_safe_procs(1);
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* initializes a set of winprocs functions pointers that ensure
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* none of the function pointers are left null, but also
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* provides some basic output and input functionality using
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* nothing other than C stdio routines (no platform-specific
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* or OS-specific code).
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*
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* ***********************************************************
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*/
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struct window_procs safe_procs = {
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WPID(safestartup), 0L, 0L,
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{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, /* color availability */
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safe_init_nhwindows, safe_player_selection, safe_askname,
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safe_get_nh_event,
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safe_exit_nhwindows, safe_suspend_nhwindows, safe_resume_nhwindows,
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safe_create_nhwindow, safe_clear_nhwindow, safe_display_nhwindow,
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safe_destroy_nhwindow, safe_curs, safe_putstr, safe_putmixed,
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safe_display_file, safe_start_menu, safe_add_menu, safe_end_menu,
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safe_select_menu, safe_message_menu,
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safe_mark_synch,
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safe_wait_synch,
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#ifdef CLIPPING
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safe_cliparound,
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#endif
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#ifdef POSITIONBAR
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safe_update_positionbar,
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#endif
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safe_print_glyph, safe_raw_print, safe_raw_print_bold, safe_nhgetch,
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safe_nh_poskey, safe_nhbell, safe_doprev_message, safe_yn_function,
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safe_getlin, safe_get_ext_cmd, safe_number_pad, safe_delay_output,
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#ifdef CHANGE_COLOR /* the Mac uses a palette device */
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safe_change_color,
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#ifdef MAC
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safe_change_background, set_safe_font_name,
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#endif
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safe_get_color_string,
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#endif
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safe_start_screen, safe_end_screen, safe_outrip,
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safe_preference_update,
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safe_getmsghistory, safe_putmsghistory,
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safe_status_init,
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safe_status_finish, safe_status_enablefield,
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safe_status_update,
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safe_can_suspend,
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safe_update_inventory,
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safe_ctrl_nhwindow,
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};
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struct window_procs *
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get_safe_procs(int optn)
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{
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if (optn) {
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/* include the slightly more functional stdc versions */
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safe_procs.win_raw_print = stdio_raw_print;
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safe_procs.win_raw_print_bold = stdio_raw_print_bold;
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safe_procs.win_nhgetch = stdio_nhgetch;
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safe_procs.win_wait_synch = stdio_wait_synch;
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if (optn == 2)
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safe_procs.win_raw_print = stdio_nonl_raw_print;
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}
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return &safe_procs;
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}
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/*ARGSUSED*/
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void
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safe_init_nhwindows(int *argcp UNUSED, char **argv UNUSED)
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{
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return;
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}
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void
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safe_player_selection(void)
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{
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return;
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}
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void
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safe_askname(void)
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{
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return;
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}
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void
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safe_get_nh_event(void)
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{
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return;
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}
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void
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safe_suspend_nhwindows(const char *str)
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{
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return;
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}
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void
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safe_resume_nhwindows(void)
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{
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return;
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}
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void
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safe_exit_nhwindows(const char *str)
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{
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return;
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}
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winid
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safe_create_nhwindow(int type)
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{
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return WIN_ERR;
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}
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void
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safe_clear_nhwindow(winid window)
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{
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return;
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}
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/*ARGSUSED*/
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void
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safe_display_nhwindow(winid window,boolean blocking)
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{
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return;
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}
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void
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safe_dismiss_nhwindow(winid window)
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{
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return;
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}
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void
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safe_destroy_nhwindow(winid window)
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{
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return;
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}
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void
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safe_curs(winid window, int x, int y)
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{
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return;
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}
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void
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safe_putstr(winid window, int attr, const char *str)
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{
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return;
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}
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void
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safe_putmixed(winid window, int attr, const char *str)
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{
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return;
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}
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void
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safe_display_file(const char * fname, boolean complain)
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{
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return;
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}
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void
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safe_start_menu(winid window, unsigned long mbehavior)
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{
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return;
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}
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/*ARGSUSED*/
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/*
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* Add a menu item to the beginning of the menu list. This list is reversed
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* later.
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*/
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void
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safe_add_menu(
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winid window, /* window to use, must be of type NHW_MENU */
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const glyph_info *glyphinfo UNUSED, /* glyph plus glyph info */
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const anything *identifier, /* what to return if selected */
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char ch, /* keyboard accelerator (0 = pick our own) */
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char gch, /* group accelerator (0 = no group) */
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int attr, /* attribute for string (like safe_putstr()) */
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int clr, /* colour for string */
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const char *str, /* menu string */
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unsigned int itemflags) /* itemflags such as marked as selected */
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{
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return;
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}
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/*
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* End a menu in this window, window must a type NHW_MENU.
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*/
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void
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safe_end_menu(
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winid window, /* menu to use */
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const char *prompt) /* prompt to for menu */
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{
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return;
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}
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int
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safe_select_menu(
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winid window,
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int how,
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menu_item **menu_list)
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{
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return 0;
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}
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/* special hack for treating top line --More-- as a one item menu */
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char
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safe_message_menu(
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char let,
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int how,
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const char *mesg)
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{
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return '\033';
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}
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void
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safe_mark_synch(void)
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{
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}
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void
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safe_wait_synch(void)
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{
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}
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#ifdef CLIPPING
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void
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safe_cliparound(int x, int y)
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{
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}
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#endif /* CLIPPING */
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/*
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* safe_print_glyph
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*
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* Print the glyph to the output device. Don't flush the output device.
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*/
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void
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safe_print_glyph(
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winid window UNUSED,
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coordxy x UNUSED,
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coordxy y UNUSED,
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const glyph_info *glyphinfo UNUSED,
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const glyph_info *bkglyphinfo UNUSED)
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{
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return;
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}
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void
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safe_raw_print(const char *str)
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{
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return;
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}
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void
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safe_raw_print_bold(const char *str)
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{
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return;
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}
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int
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safe_nhgetch(void)
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{
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return '\033';
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}
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/*
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* return a key, or 0, in which case a mouse button was pressed
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* mouse events should be returned as character postitions in the map window.
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* Since normal tty's don't have mice, just return a key.
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*/
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/*ARGSUSED*/
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int
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safe_nh_poskey(coordxy *x, coordxy *y, int *mod)
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{
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return '\033';
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}
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void
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win_safe_init(int dir)
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{
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return;
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}
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#ifdef POSITIONBAR
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void
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safe_update_positionbar(char *posbar)
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{
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return;
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}
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#endif /* POSITIONBAR */
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/*
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* safe_status_init()
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* -- initialize the port-specific data structures.
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*/
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void
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safe_status_init(void)
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{
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return;
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}
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boolean
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safe_can_suspend(void)
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{
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return FALSE;
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}
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void
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safe_nhbell(void)
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{
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return;
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}
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int
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safe_doprev_message(void)
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{
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return 0;
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}
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char
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safe_yn_function(const char * query, const char* resp, char def)
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{
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return '\033';
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}
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/*ARGSUSED*/
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void
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safe_getlin(const char* prompt UNUSED, char *outbuf)
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{
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Strcpy(outbuf, "\033");
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}
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int
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safe_get_ext_cmd(void)
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{
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return '\033';
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}
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void
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safe_number_pad(int mode)
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{
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return;
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}
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void
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safe_delay_output(void)
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{
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return;
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}
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void
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safe_start_screen(void)
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{
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return;
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}
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void
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safe_end_screen(void)
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{
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return;
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}
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void
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safe_outrip(winid tmpwin, int how, time_t when)
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{
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return;
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}
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/*ARGSUSED*/
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void
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safe_preference_update(const char* pref UNUSED)
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{
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return;
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}
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char *
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safe_getmsghistory(boolean init UNUSED)
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{
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return (char *) 0;
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}
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void
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safe_putmsghistory(
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const char *msg,
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boolean is_restoring)
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{
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}
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void
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safe_status_finish(void)
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{
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}
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void
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safe_status_enablefield(
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int fieldidx,
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const char *nm,
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const char *fmt,
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boolean enable)
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{
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}
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/* call once for each field, then call with BL_FLUSH to output the result */
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void
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safe_status_update(
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int idx,
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genericptr_t ptr,
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int chg UNUSED,
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int percent UNUSED,
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int color UNUSED,
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unsigned long *colormasks UNUSED)
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{
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}
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void
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safe_update_inventory(int arg UNUSED)
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{
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return;
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}
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win_request_info *
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safe_ctrl_nhwindow(
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winid window,
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int request,
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win_request_info *wri)
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{
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return (win_request_info *) 0;
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}
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/**************************************************************
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* These are some optionally selectable routines that add
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* some base functionality over the safe_* versions above.
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* The safe_* versions are primarily designed to ensure that
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* there are no null function pointers remaining at early
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* game startup/initialization time.
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*
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* The slightly more functional versions in here should be kept
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* free of platform-specific code or OS-specific code. If you
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* want to use versions that involve platform-specific or
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* OS-specific code, go right ahead but use your own replacement
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* version of the functions in a platform-specific or
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* OS-specific source file, not in here.
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***************************************************************/
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/* Add to your code: windowprocs.win_raw_print = stdio_wait_synch; */
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void
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stdio_wait_synch(void)
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{
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char valid[] = {' ', '\n', '\r', '\033', '\0'};
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fprintf(stdout, "--More--");
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(void) fflush(stdout);
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while (!index(valid, nhgetch()))
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;
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}
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/* Add to your code: windowprocs.win_raw_print = stdio_raw_print; */
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void
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stdio_raw_print(const char* str)
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{
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if (str)
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fprintf(stdout, "%s\n", str);
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return;
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}
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/* no newline variation, add to your code:
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windowprocs.win_raw_print = stdio_nonl_raw_print; */
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void
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stdio_nonl_raw_print(const char* str)
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{
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if (str)
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fprintf(stdout, "%s", str);
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return;
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}
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/* Add to your code: windowprocs.win_raw_print_bold = stdio_raw_print_bold; */
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void
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stdio_raw_print_bold(const char* str)
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{
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stdio_raw_print(str);
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return;
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}
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/* Add to your code: windowprocs.win_nhgetch = stdio_nhgetch; */
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int
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stdio_nhgetch(void)
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{
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return getchar();
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}
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/* safeprocs.c */
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