Files
nethack/include/decl.h
nhmall 02a48aa8cf split g into multiple structures
The consolidation of global variables from scattered source
files into decl.c and declared in decl.h was begun in 3.7.0.
Their placement in common files was done for centralized
initialization and potential re-initialization during a
"play again" scenario.

It wasn't really necessary for all of them to be housed in a
single huge structure to meet the "play again" requirement,
and the single huge structure has been a little unwieldy when
it comes to maintenance.

Following this commit, instead of one single extremely large structure
named 'g' to house all of the relocated global variables, they
are distributed into several ga through gz.

To make things easy for the developer, each variable is placed
into the struct corresponding to the starting letter of the variable.
That way, no lookup is required in order to know which struct houses
a particular variable, it is a simple match to the starting letter
for all the centralized global variables.

A global variable named 'amulets', would be found in ga.
    ga.amulets
     ^ ^
A global varable named 'move', would be found in gm.
    gm.moves
     ^ ^
A global variable named 'val_for_n_or_more' would be found in gv.
    gv.val_for_n_or_more
     ^ ^
A global variable named 'youmonst' would be found in gy.
    gy.youmonst
     ^ ^
2022-11-29 21:53:21 -05:00

1703 lines
48 KiB
C

/* NetHack 3.7 decl.h $NHDT-Date: 1657918080 2022/07/15 20:48:00 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.303 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Michael Allison, 2007. */
/* NetHack may be freely redistributed. See license for details. */
#ifndef DECL_H
#define DECL_H
/* max size of a windowtype option */
#define WINTYPELEN 16
struct dgn_topology { /* special dungeon levels for speed */
d_level d_oracle_level;
d_level d_bigroom_level; /* unused */
d_level d_rogue_level;
d_level d_medusa_level;
d_level d_stronghold_level;
d_level d_valley_level;
d_level d_wiz1_level;
d_level d_wiz2_level;
d_level d_wiz3_level;
d_level d_juiblex_level;
d_level d_orcus_level;
d_level d_baalzebub_level; /* unused */
d_level d_asmodeus_level; /* unused */
d_level d_portal_level; /* only in goto_level() [do.c] */
d_level d_sanctum_level;
d_level d_earth_level;
d_level d_water_level;
d_level d_fire_level;
d_level d_air_level;
d_level d_astral_level;
xint16 d_tower_dnum;
xint16 d_sokoban_dnum;
xint16 d_mines_dnum, d_quest_dnum;
d_level d_qstart_level, d_qlocate_level, d_nemesis_level;
d_level d_knox_level;
d_level d_mineend_level;
d_level d_sokoend_level;
};
/* macros for accessing the dungeon levels by their old names */
/* clang-format off */
#define oracle_level (gd.dungeon_topology.d_oracle_level)
#define bigroom_level (gd.dungeon_topology.d_bigroom_level)
#define rogue_level (gd.dungeon_topology.d_rogue_level)
#define medusa_level (gd.dungeon_topology.d_medusa_level)
#define stronghold_level (gd.dungeon_topology.d_stronghold_level)
#define valley_level (gd.dungeon_topology.d_valley_level)
#define wiz1_level (gd.dungeon_topology.d_wiz1_level)
#define wiz2_level (gd.dungeon_topology.d_wiz2_level)
#define wiz3_level (gd.dungeon_topology.d_wiz3_level)
#define juiblex_level (gd.dungeon_topology.d_juiblex_level)
#define orcus_level (gd.dungeon_topology.d_orcus_level)
#define baalzebub_level (gd.dungeon_topology.d_baalzebub_level)
#define asmodeus_level (gd.dungeon_topology.d_asmodeus_level)
#define portal_level (gd.dungeon_topology.d_portal_level)
#define sanctum_level (gd.dungeon_topology.d_sanctum_level)
#define earth_level (gd.dungeon_topology.d_earth_level)
#define water_level (gd.dungeon_topology.d_water_level)
#define fire_level (gd.dungeon_topology.d_fire_level)
#define air_level (gd.dungeon_topology.d_air_level)
#define astral_level (gd.dungeon_topology.d_astral_level)
#define tower_dnum (gd.dungeon_topology.d_tower_dnum)
#define sokoban_dnum (gd.dungeon_topology.d_sokoban_dnum)
#define mines_dnum (gd.dungeon_topology.d_mines_dnum)
#define quest_dnum (gd.dungeon_topology.d_quest_dnum)
#define qstart_level (gd.dungeon_topology.d_qstart_level)
#define qlocate_level (gd.dungeon_topology.d_qlocate_level)
#define nemesis_level (gd.dungeon_topology.d_nemesis_level)
#define knox_level (gd.dungeon_topology.d_knox_level)
#define mineend_level (gd.dungeon_topology.d_mineend_level)
#define sokoend_level (gd.dungeon_topology.d_sokoend_level)
/* clang-format on */
#define dunlev_reached(x) (gd.dungeons[(x)->dnum].dunlev_ureached)
#include "quest.h"
extern NEARDATA char tune[6];
#define MAXLINFO (MAXDUNGEON * MAXLEVEL)
/* structure for 'program_state'; not saved and restored */
struct sinfo {
int gameover; /* self explanatory? */
int stopprint; /* inhibit further end of game disclosure */
#ifdef HANGUPHANDLING
volatile int done_hup; /* SIGHUP or moral equivalent received
* -- no more screen output */
int preserve_locks; /* don't remove level files prior to exit */
#endif
int something_worth_saving; /* in case of panic */
int panicking; /* `panic' is in progress */
int exiting; /* an exit handler is executing */
int saving; /* creating a save file */
int restoring; /* reloading a save file */
int in_moveloop; /* normal gameplay in progress */
int in_impossible; /* reportig a warning */
int in_docrt; /* in docrt(): redrawing the whole screen */
int in_self_recover; /* processsing orphaned level files */
int in_checkpoint; /* saving insurance checkpoint */
int in_parseoptions; /* in parseoptions */
int config_error_ready; /* config_error_add is ready, available */
int beyond_savefile_load; /* set when past savefile loading */
#ifdef PANICLOG
int in_paniclog; /* writing a panicloc entry */
#endif
int wizkit_wishing; /* starting wizard mode game w/ WIZKIT file */
/* getting_a_command: only used for ALTMETA config to process ESC, but
present and updated unconditionally; set by parse() when requesting
next command keystroke, reset by readchar() as it returns a key */
int getting_a_command; /* next key pressed will be entering a cmnd */
};
/* Flags for controlling uptodate */
#define UTD_CHECKSIZES 0x01
#define UTD_CHECKFIELDCOUNTS 0x02
#define UTD_SKIP_SANITY1 0x04
#define UTD_SKIP_SAVEFILEINFO 0x08
/* NetHack ftypes */
#define NHF_LEVELFILE 1
#define NHF_SAVEFILE 2
#define NHF_BONESFILE 3
/* modes */
#define READING 0x0
#define COUNTING 0x1
#define WRITING 0x2
#define FREEING 0x4
#define MAX_BMASK 4
/* operations of the various saveXXXchn & co. routines */
#define perform_bwrite(nhfp) ((nhfp)->mode & (COUNTING | WRITING))
#define release_data(nhfp) ((nhfp)->mode & FREEING)
/* Content types for fieldlevel files */
struct fieldlevel_content {
boolean deflt; /* individual fields */
boolean binary; /* binary rather than text */
boolean json; /* JSON */
};
typedef struct {
int fd; /* for traditional structlevel binary writes */
int mode; /* holds READING, WRITING, or FREEING modes */
int ftype; /* NHF_LEVELFILE, NHF_SAVEFILE, or NHF_BONESFILE */
int fnidx; /* index of procs for fieldlevel saves */
long count; /* holds current line count for default style file,
field count for binary style */
boolean structlevel; /* traditional structure binary saves */
boolean fieldlevel; /* fieldlevel saves saves each field individually */
boolean addinfo; /* if set, some additional context info from core */
boolean eof; /* place to mark eof reached */
boolean bendian; /* set to true if executing on big-endian machine */
FILE *fpdef; /* file pointer for fieldlevel default style */
FILE *fpdefmap; /* file pointer mapfile for def format */
FILE *fplog; /* file pointer logfile */
FILE *fpdebug; /* file pointer debug info */
struct fieldlevel_content style;
} NHFILE;
extern const char quitchars[];
extern const char vowels[];
extern const char ynchars[];
extern const char ynqchars[];
extern const char ynaqchars[];
extern const char ynNaqchars[];
extern NEARDATA long yn_number;
extern const char disclosure_options[];
struct kinfo {
struct kinfo *next; /* chain of delayed killers */
int id; /* uprop keys to ID a delayed killer */
int format; /* one of the killer formats */
#define KILLED_BY_AN 0
#define KILLED_BY 1
#define NO_KILLER_PREFIX 2
char name[BUFSZ]; /* actual killer name */
};
/* game events log */
struct gamelog_line {
long turn; /* turn when this happened */
long flags; /* LL_foo flags */
char *text;
struct gamelog_line *next;
};
enum movemodes {
MV_ANY = -1,
MV_WALK,
MV_RUN,
MV_RUSH,
N_MOVEMODES
};
enum movementdirs {
DIR_ERR = -1,
DIR_W,
DIR_NW,
DIR_N,
DIR_NE,
DIR_E,
DIR_SE,
DIR_S,
DIR_SW,
DIR_DOWN,
DIR_UP,
N_DIRS_Z
};
/* N_DIRS_Z, minus up & down */
#define N_DIRS (N_DIRS_Z - 2)
/* direction adjustments */
#define DIR_180(dir) (((dir) + 4) % N_DIRS)
#define DIR_LEFT(dir) (((dir) + 7) % N_DIRS)
#define DIR_RIGHT(dir) (((dir) + 1) % N_DIRS)
#define DIR_LEFT2(dir) (((dir) + 6) % N_DIRS)
#define DIR_RIGHT2(dir) (((dir) + 2) % N_DIRS)
#define DIR_CLAMP(dir) (((dir) + N_DIRS) % N_DIRS)
extern const schar xdir[], ydir[], zdir[], dirs_ord[];
struct multishot {
int n, i;
short o;
boolean s;
};
extern NEARDATA boolean has_strong_rngseed;
extern const int shield_static[];
#include "spell.h"
/* default object class symbols */
extern const struct class_sym def_oc_syms[MAXOCLASSES];
/* current object class symbols */
extern uchar oc_syms[MAXOCLASSES];
/* default mon class symbols */
extern const struct class_sym def_monsyms[MAXMCLASSES];
/* current mon class symbols */
extern uchar monsyms[MAXMCLASSES];
#include "obj.h"
extern NEARDATA struct obj *uarm, *uarmc, *uarmh, *uarms, *uarmg, *uarmf,
*uarmu, /* under-wear, so to speak */
*uskin, *uamul, *uleft, *uright, *ublindf, *uwep, *uswapwep, *uquiver;
extern NEARDATA struct obj *uchain; /* defined only when punished */
extern NEARDATA struct obj *uball;
#include "engrave.h"
extern struct engr *head_engr;
#include "you.h"
extern NEARDATA struct you u;
extern NEARDATA time_t ubirthday;
extern NEARDATA struct u_realtime urealtime;
struct mvitals {
uchar born;
uchar died;
uchar mvflags;
};
struct c_color_names {
const char *const c_black, *const c_amber, *const c_golden,
*const c_light_blue, *const c_red, *const c_green, *const c_silver,
*const c_blue, *const c_purple, *const c_white, *const c_orange;
};
extern NEARDATA const struct c_color_names c_color_names;
#define NH_BLACK c_color_names.c_black
#define NH_AMBER c_color_names.c_amber
#define NH_GOLDEN c_color_names.c_golden
#define NH_LIGHT_BLUE c_color_names.c_light_blue
#define NH_RED c_color_names.c_red
#define NH_GREEN c_color_names.c_green
#define NH_SILVER c_color_names.c_silver
#define NH_BLUE c_color_names.c_blue
#define NH_PURPLE c_color_names.c_purple
#define NH_WHITE c_color_names.c_white
#define NH_ORANGE c_color_names.c_orange
/* The names of the colors used for gems, etc. */
extern const char *c_obj_colors[];
struct c_common_strings {
const char *const c_nothing_happens, *const c_thats_enough_tries,
*const c_silly_thing_to, *const c_shudder_for_moment,
*const c_something, *const c_Something, *const c_You_can_move_again,
*const c_Never_mind, *c_vision_clears, *const c_the_your[2],
*const c_fakename[2];
};
extern const struct c_common_strings c_common_strings;
#define nothing_happens c_common_strings.c_nothing_happens
#define thats_enough_tries c_common_strings.c_thats_enough_tries
#define silly_thing_to c_common_strings.c_silly_thing_to
#define shudder_for_moment c_common_strings.c_shudder_for_moment
#define something c_common_strings.c_something
#define Something c_common_strings.c_Something
#define You_can_move_again c_common_strings.c_You_can_move_again
#define Never_mind c_common_strings.c_Never_mind
#define vision_clears c_common_strings.c_vision_clears
#define the_your c_common_strings.c_the_your
/* fakename[] used occasionally so vtense() won't be fooled by an assigned
name ending in 's' */
#define fakename c_common_strings.c_fakename
/* material strings */
extern const char *materialnm[];
/* empty string that is non-const for parameter use */
extern char emptystr[];
/* Monster name articles */
#define ARTICLE_NONE 0
#define ARTICLE_THE 1
#define ARTICLE_A 2
#define ARTICLE_YOUR 3
/* x_monnam() monster name suppress masks */
#define SUPPRESS_IT 0x01
#define SUPPRESS_INVISIBLE 0x02
#define SUPPRESS_HALLUCINATION 0x04
#define SUPPRESS_SADDLE 0x08
#define EXACT_NAME 0x0F
#define SUPPRESS_NAME 0x10
#define AUGMENT_IT 0x20 /* use "someone" or "something" instead of "it" */
/* Window system stuff */
extern NEARDATA winid WIN_MESSAGE;
extern NEARDATA winid WIN_STATUS;
extern NEARDATA winid WIN_MAP, WIN_INVEN;
/* pline (et al) for a single string argument (suppress compiler warning) */
#define pline1(cstr) pline("%s", cstr)
#define Your1(cstr) Your("%s", cstr)
#define You1(cstr) You("%s", cstr)
#define verbalize1(cstr) verbalize("%s", cstr)
#define You_hear1(cstr) You_hear("%s", cstr)
#define Sprintf1(buf, cstr) Sprintf(buf, "%s", cstr)
#define panic1(cstr) panic("%s", cstr)
#ifndef TCAP_H
extern struct tc_gbl_data { /* also declared in tcap.h */
char *tc_AS, *tc_AE; /* graphics start and end (tty font swapping) */
int tc_LI, tc_CO; /* lines and columns */
} tc_gbl_data;
#define AS gt.tc_gbl_data.tc_AS
#define AE gt.tc_gbl_data.tc_AE
#define LI gt.tc_gbl_data.tc_LI
#define CO gt.tc_gbl_data.tc_CO
#endif
/* Some systems want to use full pathnames for some subsets of file names,
* rather than assuming that they're all in the current directory. This
* provides all the subclasses that seem reasonable, and sets up for all
* prefixes being null. Port code can set those that it wants.
*/
#define HACKPREFIX 0 /* shared, RO */
#define LEVELPREFIX 1 /* per-user, RW */
#define SAVEPREFIX 2 /* per-user, RW */
#define BONESPREFIX 3 /* shared, RW */
#define DATAPREFIX 4 /* dungeon/dlb; must match value in dlb.c */
#define SCOREPREFIX 5 /* shared, RW */
#define LOCKPREFIX 6 /* shared, RW */
#define SYSCONFPREFIX 7 /* shared, RO */
#define CONFIGPREFIX 8
#define TROUBLEPREFIX 9 /* shared or per-user, RW (append-only) */
#define PREFIX_COUNT 10
/* used in files.c; xxconf.h can override if needed */
#ifndef FQN_MAX_FILENAME
#define FQN_MAX_FILENAME 512
#endif
#if defined(NOCWD_ASSUMPTIONS) || defined(VAR_PLAYGROUND)
/* the bare-bones stuff is unconditional above to simplify coding; for
* ports that actually use prefixes, add some more localized things
*/
#define PREFIXES_IN_USE
#endif
#ifdef WIN32
extern boolean fqn_prefix_locked[PREFIX_COUNT];
#endif
#ifdef PREFIXES_IN_USE
extern const char *fqn_prefix_names[PREFIX_COUNT];
#endif
struct restore_info {
const char *name;
int mread_flags;
};
extern struct restore_info restoreinfo;
extern NEARDATA struct savefile_info sfcap, sfrestinfo, sfsaveinfo;
struct selectionvar {
int wid, hei;
boolean bounds_dirty;
NhRect bounds; /* use selection_getbounds() */
char *map;
};
struct autopickup_exception {
struct nhregex *regex;
char *pattern;
boolean grab;
struct autopickup_exception *next;
};
struct plinemsg_type {
xint16 msgtype; /* one of MSGTYP_foo */
struct nhregex *regex;
char *pattern;
struct plinemsg_type *next;
};
#define MSGTYP_NORMAL 0
#define MSGTYP_NOREP 1
#define MSGTYP_NOSHOW 2
#define MSGTYP_STOP 3
/* bitmask for callers of hide_unhide_msgtypes() */
#define MSGTYP_MASK_REP_SHOW ((1 << MSGTYP_NOREP) | (1 << MSGTYP_NOSHOW))
enum bcargs {override_restriction = -1};
struct breadcrumbs {
const char *funcnm;
int linenum;
boolean in_effect;
};
#ifdef PANICTRACE
extern const char *ARGV0;
#endif
enum earlyarg {
ARG_DEBUG, ARG_VERSION, ARG_SHOWPATHS
#ifndef NODUMPENUMS
, ARG_DUMPENUMS
#endif
#ifdef ENHANCED_SYMBOLS
, ARG_DUMPGLYPHIDS
#endif
#ifdef WIN32
, ARG_WINDOWS
#endif
};
struct early_opt {
enum earlyarg e;
const char *name;
int minlength;
boolean valallowed;
};
/* special key functions */
enum nh_keyfunc {
NHKF_ESC = 0,
NHKF_GETDIR_SELF,
NHKF_GETDIR_SELF2,
NHKF_GETDIR_HELP,
NHKF_GETDIR_MOUSE, /* simulated click for #therecmdmenu; use '_' as
* direction to initiate, then getpos() finishing
* with ',' (left click) or '.' (right click) */
NHKF_COUNT,
NHKF_GETPOS_SELF,
NHKF_GETPOS_PICK,
NHKF_GETPOS_PICK_Q, /* quick */
NHKF_GETPOS_PICK_O, /* once */
NHKF_GETPOS_PICK_V, /* verbose */
NHKF_GETPOS_SHOWVALID,
NHKF_GETPOS_AUTODESC,
NHKF_GETPOS_MON_NEXT,
NHKF_GETPOS_MON_PREV,
NHKF_GETPOS_OBJ_NEXT,
NHKF_GETPOS_OBJ_PREV,
NHKF_GETPOS_DOOR_NEXT,
NHKF_GETPOS_DOOR_PREV,
NHKF_GETPOS_UNEX_NEXT,
NHKF_GETPOS_UNEX_PREV,
NHKF_GETPOS_INTERESTING_NEXT,
NHKF_GETPOS_INTERESTING_PREV,
NHKF_GETPOS_VALID_NEXT,
NHKF_GETPOS_VALID_PREV,
NHKF_GETPOS_HELP,
NHKF_GETPOS_MENU,
NHKF_GETPOS_LIMITVIEW,
NHKF_GETPOS_MOVESKIP,
NUM_NHKF
};
/* commands[] is used to directly access cmdlist[] instead of looping
through it to find the entry for a given input character;
move_X is the character used for moving one step in direction X;
alphadirchars corresponds to old sdir,
dirchars corresponds to ``iflags.num_pad ? ndir : sdir'';
pcHack_compat and phone_layout only matter when num_pad is on,
swap_yz only matters when it's off */
struct cmd {
unsigned serialno; /* incremented after each update */
boolean num_pad; /* same as iflags.num_pad except during updates */
boolean pcHack_compat; /* for numpad: affects 5, M-5, and M-0 */
boolean phone_layout; /* inverted keypad: 1,2,3 above, 7,8,9 below */
boolean swap_yz; /* QWERTZ keyboards; use z to move NW, y to zap */
const char *dirchars; /* current movement/direction characters */
const char *alphadirchars; /* same as dirchars if !numpad */
const struct ext_func_tab *commands[256]; /* indexed by input character */
const struct ext_func_tab *mousebtn[NUM_MOUSE_BUTTONS];
char spkeys[NUM_NHKF];
char extcmd_char; /* key that starts an extended command ('#') */
};
#define ENTITIES 2
struct entity {
struct monst *emon; /* youmonst for the player */
struct permonst *edata; /* must be non-zero for record to be valid */
int ex, ey;
};
/* these probably ought to be generated by makedefs, like LAST_GEM */
#define FIRST_GEM DILITHIUM_CRYSTAL
#define FIRST_AMULET AMULET_OF_ESP
#define LAST_AMULET AMULET_OF_YENDOR
struct valuable_data {
long count;
int typ;
};
struct val_list {
struct valuable_data *list;
int size;
};
/* at most one of `door' and `box' should be non-null at any given time */
struct xlock_s {
struct rm *door;
struct obj *box;
int picktyp, /* key|pick|card for unlock, sharp vs blunt for #force */
chance, usedtime;
boolean magic_key;
};
struct trapinfo {
struct obj *tobj;
coordxy tx, ty;
int time_needed;
boolean force_bungle;
};
enum vanq_order_modes {
VANQ_MLVL_MNDX = 0,
VANQ_MSTR_MNDX,
VANQ_ALPHA_SEP,
VANQ_ALPHA_MIX,
VANQ_MCLS_HTOL,
VANQ_MCLS_LTOH,
VANQ_COUNT_H_L,
VANQ_COUNT_L_H,
NUM_VANQ_ORDER_MODES
};
struct rogueroom {
coordxy rlx, rly;
coordxy dx, dy;
boolean real;
uchar doortable;
int nroom; /* Only meaningful for "real" rooms */
};
typedef struct ls_t {
struct ls_t *next;
coordxy x, y; /* source's position */
short range; /* source's current range */
short flags;
short type; /* type of light source */
anything id; /* source's identifier */
} light_source;
struct container {
struct container *next;
coordxy x, y;
short what;
genericptr_t list;
};
enum bubble_contains_types {
CONS_OBJ = 0,
CONS_MON,
CONS_HERO,
CONS_TRAP
};
#define MAX_BMASK 4
struct bubble {
coordxy x, y; /* coordinates of the upper left corner */
schar dx, dy; /* the general direction of the bubble's movement */
uchar bm[MAX_BMASK + 2]; /* bubble bit mask */
struct bubble *prev, *next; /* need to traverse the list up and down */
struct container *cons;
};
struct musable {
struct obj *offensive;
struct obj *defensive;
struct obj *misc;
int has_offense, has_defense, has_misc;
/* =0, no capability; otherwise, different numbers.
* If it's an object, the object is also set (it's 0 otherwise).
*/
};
struct h2o_ctx {
int dkn_boom, unk_boom; /* track dknown, !dknown separately */
boolean ctx_valid;
};
struct launchplace {
struct obj *obj;
coordxy x, y;
};
struct repo { /* repossession context */
struct monst *shopkeeper;
coord location;
};
/* from options.c */
#define MAX_MENU_MAPPED_CMDS 32 /* some number */
/* player selection constants */
#define BP_ALIGN 0
#define BP_GEND 1
#define BP_RACE 2
#define BP_ROLE 3
#define NUM_BP 4
#define NUM_ROLES (13)
struct role_filter {
boolean roles[NUM_ROLES+1];
short mask;
};
/* read.c, create_particular() & create_particular_parse() */
struct _create_particular_data {
int quan;
int which;
int fem; /* -1, MALE, FEMALE, NEUTRAL */
int genderconf; /* conflicting gender */
char monclass;
boolean randmonst;
boolean maketame, makepeaceful, makehostile;
boolean sleeping, saddled, invisible, hidden;
};
/* some array sizes for 'g' */
#define WIZKIT_MAX 128
#define CVT_BUF_SIZE 64
#define LUA_VER_BUFSIZ 20
#define LUA_COPYRIGHT_BUFSIZ 120
/*
* Rudimentary command queue.
* Allows the code to put keys and extended commands into the queue,
* and they're executed just as if the user did them. Time passes
* normally when doing queued actions. The queue will get cleared
* if hero is interrupted.
*/
enum cmdq_cmdtypes {
CMDQ_KEY = 0, /* a literal character, cmdq_add_key() */
CMDQ_EXTCMD, /* extended command, cmdq_add_ec() */
CMDQ_DIR, /* direction, cmdq_add_dir() */
CMDQ_USER_INPUT, /* placeholder for user input, cmdq_add_userinput() */
CMDQ_INT, /* integer value, cmdq_add_int() */
};
struct _cmd_queue {
int typ;
char key;
schar dirx, diry, dirz;
int intval;
const struct ext_func_tab *ec_entry;
struct _cmd_queue *next;
};
struct enum_dump {
int val;
const char *nm;
};
typedef long cmdcount_nht; /* Command counts */
enum {
CQ_CANNED = 0, /* internal canned sequence */
CQ_REPEAT, /* user-inputted, if gi.in_doagain, replayed */
NUM_CQS
};
/*
* 'gX' -- instance_globals holds engine state that does not need to be
* persisted upon game exit. The initialization state is well defined
* and set in decl.c during early early engine initialization.
*
* Unlike instance_flags, values in the structure can be of any type.
*
* Pulled from other files to be grouped in one place. Some comments
* which came with them don't make much sense out of their original context.
*/
struct instance_globals_a {
/* decl.c */
int (*afternmv)(void);
/* detect.c */
int already_found_flag; /* used to augment first "already found a monster"
* message if 'cmdassist' is Off */
/* do.c */
boolean at_ladder;
/* dog.c */
struct autopickup_exception *apelist;
/* end.c */
struct valuable_data amulets[LAST_AMULET + 1 - FIRST_AMULET];
/* mon.c */
short *animal_list; /* list of PM values for animal monsters */
int animal_list_count;
/* pickup.c */
boolean abort_looting;
/* shk.c */
boolean auto_credit;
/* trap.c */
/* context for water_damage(), managed by water_damage_chain();
when more than one stack of potions of acid explode while processing
a chain of objects, use alternate phrasing after the first message */
struct h2o_ctx acid_ctx;
boolean havestate;
unsigned long magic; /* validate that structure layout is preserved */
};
struct instance_globals_b {
/* botl.c */
struct istat_s blstats[2][MAXBLSTATS];
boolean blinit;
#ifdef STATUS_HILITES
long bl_hilite_moves;
#endif
/* decl.c */
int bases[MAXOCLASSES + 1];
coord bhitpos; /* place where throw or zap hits or stops */
struct obj *billobjs; /* objects not yet paid for */
/* dungeon.c */
branch *branches; /* dungeon branch list */
/* files.c */
char bones[BONESSIZE];
/* mkmaze.c */
lev_region bughack; /* for preserving the insect legs when wallifying
* baalz level */
struct bubble *bbubbles;
/* pickup.c */
boolean bucx_filter;
boolean havestate;
unsigned long magic; /* validate that structure layout is preserved */
};
struct instance_globals_c {
struct _cmd_queue *command_queue[NUM_CQS];
/* botl.c */
unsigned long cond_hilites[BL_ATTCLR_MAX];
int condmenu_sortorder;
/* cmd.c */
struct cmd Cmd; /* flag.h */
/* Provide a means to redo the last command. The flag `in_doagain'
(decl.c below) is set to true while redoing the command. This flag
is tested in commands that require additional input (like `throw'
which requires a thing and a direction), and the input prompt is
not shown. Also, while in_doagain is TRUE, no keystrokes can be
saved into the saveq. */
coord clicklook_cc;
/* decl.c */
char chosen_windowtype[WINTYPELEN];
char command_line[COLNO];
cmdcount_nht command_count;
/* some objects need special handling during destruction or placement */
struct obj *current_wand; /* wand currently zapped/applied */
#ifdef DEF_PAGER
const char *catmore; /* external pager; from getenv() or DEF_PAGER */
#endif
struct context_info context;
/* dog.c */
char catname[PL_PSIZ];
/* symbols.c */
int currentgraphics;
/* files.c */
char *cmdline_rcfile; /* set in unixmain.c, used in options.c */
char *config_section_chosen;
char *config_section_current;
boolean chosen_symset_start;
boolean chosen_symset_end;
/* invent.c */
/* for perm_invent when operating on a partial inventory display, so that
persistent one doesn't get shrunk during filtering for item selection
then regrown to full inventory, possibly being resized in the process */
winid cached_pickinv_win;
int core_invent_state;
/* options.c */
char *cmdline_windowsys; /* set in unixmain.c */
struct menucoloring *color_colorings; /* alternate set of menu colors */
/* pickup.c */
/* current_container is set in use_container(), to be used by the
callback routines in_container() and out_container() from askchain()
and use_container(). Also used by menu_loot() and container_gone(). */
struct obj *current_container;
boolean class_filter;
/* questpgr.c */
char cvt_buf[CVT_BUF_SIZE];
/* sp_lev.c */
struct sp_coder *coder;
/* uhitm.c */
short corpsenm_digested; /* monster type being digested, set by gulpum */
/* zap.c */
boolean havestate;
unsigned long magic; /* validate that structure layout is preserved */
};
struct instance_globals_d {
/* decl.c */
int doorindex;
long done_money;
long domove_attempting;
long domove_succeeded;
#define DOMOVE_WALK 0x00000001
#define DOMOVE_RUSH 0x00000002
dungeon dungeons[MAXDUNGEON]; /* ini'ed by init_dungeon() */
dest_area dndest;
boolean defer_see_monsters;
struct dgn_topology dungeon_topology;
int doors_alloc; /* doors-array allocated size */
coord *doors; /* array of door locations */
/* dig.c */
boolean did_dig_msg;
/* do.c */
char *dfr_pre_msg; /* pline() before level change */
char *dfr_post_msg; /* pline() after level change */
int did_nothing_flag; /* to augment the no-rest-next-to-monster message */
/* dog.c */
char dogname[PL_PSIZ];
/* mon.c */
boolean disintegested;
/* o_init.c */
short disco[NUM_OBJECTS];
/* objname.c */
/* distantname used by distant_name() to pass extra information to
xname_flags(); it would be much cleaner if this were a parameter,
but that would require all xname() and doname() calls to be modified */
int distantname;
boolean havestate;
unsigned long magic; /* validate that structure layout is preserved */
};
struct instance_globals_e {
/* cmd.c */
winid en_win;
boolean en_via_menu;
struct ext_func_tab *ext_tlist; /* info for rhack() from doextcmd() */
/* eat.c */
char *eatmbuf; /* set by cpostfx() */
/* mkmaze.c */
struct bubble *ebubbles;
/* new stuff */
int early_raw_messages; /* if raw_prints occurred early prior
to gb.beyond_savefile_load */
boolean havestate;
unsigned long magic; /* validate that structure layout is preserved */
};
struct instance_globals_f {
/* decl.c */
struct trap *ftrap;
char *fqn_prefix[PREFIX_COUNT];
struct fruit *ffruit;
/* eat.c */
boolean force_save_hs;
/* mhitm.c */
boolean far_noise;
/* rumors.c */
long false_rumor_size;
unsigned long false_rumor_start;
long false_rumor_end;
/* shk.c */
long int followmsg; /* last time of follow message */
boolean havestate;
unsigned long magic; /* validate that structure layout is preserved */
};
struct instance_globals_g {
/* display.c */
gbuf_entry gbuf[ROWNO][COLNO];
coordxy gbuf_start[ROWNO];
coordxy gbuf_stop[ROWNO];
/* do_name.c */
struct selectionvar *gloc_filter_map;
int gloc_filter_floodfill_match_glyph;
/* dog.c */
xint16 gtyp; /* type of dog's current goal */
coordxy gx; /* x position of dog's current goal */
coordxy gy; /* y position of dog's current goal */
/* dokick.c */
const char *gate_str;
/* end.c */
struct valuable_data gems[LAST_GEM + 1 - FIRST_GEM + 1]; /* +1 for glass */
/* invent.c */
long glyph_reset_timestamp;
/* pline.c */
struct gamelog_line *gamelog;
/* region.c */
boolean gas_cloud_diss_within;
int gas_cloud_diss_seen;
/* new stuff */
/* per-level glyph mapping flags */
long glyphmap_perlevel_flags;
boolean havestate;
unsigned long magic; /* validate that structure layout is preserved */
};
struct instance_globals_h {
/* decl.c */
const char *hname; /* name of the game (argv[0] of main) */
int hackpid; /* current process id */
#if defined(MICRO) || defined(WIN32)
char hackdir[PATHLEN]; /* where rumors, help, record are */
#endif /* MICRO || WIN32 */
long hero_seq; /* 'moves*8 + n' where n is updated each hero move during
* the current turn */
/* dog.c */
char horsename[PL_PSIZ];
boolean havestate;
unsigned long magic; /* validate that structure layout is preserved */
};
struct instance_globals_i {
/* decl.c */
int in_doagain;
coord inv_pos;
boolean in_mklev;
boolean in_steed_dismounting;
struct obj *invent;
/* do_wear.c */
/* starting equipment gets auto-worn at beginning of new game,
and we don't want stealth or displacement feedback then */
boolean initial_don; /* manipulated in set_wear() */
/* invent.c */
char *invbuf;
unsigned invbufsiz;
int in_sync_perminvent;
/* restore.c */
struct bucket *id_map;
/* sp_lev.c */
boolean in_mk_themerooms;
boolean havestate;
unsigned long magic; /* validate that structure layout is preserved */
};
struct instance_globals_j {
/* apply.c */
int jumping_is_magic; /* current jump result of magic */
boolean havestate;
unsigned long magic; /* validate that structure layout is preserved */
};
struct instance_globals_k {
/* decl.c */
struct obj *kickedobj; /* object in flight due to kicking */
struct kinfo killer;
/* read.c */
boolean known;
boolean havestate;
unsigned long magic; /* validate that structure layout is preserved */
};
struct instance_globals_l {
/* cmd.c */
cmdcount_nht last_command_count;
/* dbridge.c */
schar lastseentyp[COLNO][ROWNO]; /* last seen/touched dungeon typ */
struct linfo level_info[MAXLINFO];
dlevel_t level; /* level map */
#if defined(UNIX) || defined(VMS)
int locknum; /* max num of simultaneous users */
#endif
#ifdef MICRO
char levels[PATHLEN]; /* where levels are */
#endif /* MICRO */
/* files.c */
int lockptr;
char lock[LOCKNAMESIZE];
/* invent.c */
int lastinvnr; /* 0 ... 51 (never saved&restored) */
/* light.c */
light_source *light_base;
/* mklev.c */
genericptr_t luathemes[MAXDUNGEON];
/* nhlan.c */
#ifdef MAX_LAN_USERNAME
char lusername[MAX_LAN_USERNAME];
int lusername_size;
#endif
/* nhlua.c */
genericptr_t luacore; /* lua_State * */
char lua_warnbuf[BUFSZ];
/* options.c */
boolean loot_reset_justpicked;
/* save.c */
struct obj *looseball; /* track uball during save and... */
struct obj *loosechain; /* track uchain since saving might free it */
/* sp_lev.c */
char *lev_message;
lev_region *lregions;
/* trap.c */
struct launchplace launchplace;
/* windows.c */
struct win_choices *last_winchoice;
/* new stuff */
char lua_ver[LUA_VER_BUFSIZ];
char lua_copyright[LUA_COPYRIGHT_BUFSIZ];
boolean havestate;
unsigned long magic; /* validate that structure layout is preserved */
};
struct instance_globals_m {
/* apply.c */
int mkot_trap_warn_count;
/* botl.c */
int mrank_sz; /* loaded by max_rank_sz */
/* decl.c */
cmdcount_nht multi;
const char *multi_reason;
char multireasonbuf[QBUFSZ]; /* note: smaller than usual [BUFSZ] */
/* for xname handling of multiple shot missile volleys:
number of shots, index of current one, validity check, shoot vs throw */
struct multishot m_shot;
boolean mrg_to_wielded; /* weapon picked is merged with wielded one */
struct menucoloring *menu_colorings;
long moves; /* turn counter */
struct obj *migrating_objs; /* objects moving to another dungeon level */
/* dog.c */
struct monst *mydogs; /* monsters that went down/up together with @ */
struct monst *migrating_mons; /* monsters moving to another level */
struct mvitals mvitals[NUMMONS];
/* dokick.c */
struct rm *maploc;
/* dungeon.c */
mapseen *mapseenchn; /*DUNGEON_OVERVIEW*/
/* mhitu.c */
int mhitu_dieroll;
/* mklev.c */
boolean made_branch; /* used only during level creation */
/* mkmap.c */
int min_rx; /* rectangle bounds for regions */
int max_rx;
int min_ry;
int max_ry;
/* mkobj.c */
boolean mkcorpstat_norevive; /* for trolls */
/* mthrowu.c */
int mesg_given; /* for m_throw()/thitu() 'miss' message */
struct monst *mtarget; /* monster being shot by another monster */
struct monst *marcher; /* monster that is shooting */
/* muse.c */
boolean m_using; /* kludge to use mondided instead of killed */
struct musable m;
/* options.c */
/* Allow the user to map incoming characters to various menu commands. */
char mapped_menu_cmds[MAX_MENU_MAPPED_CMDS + 1]; /* exported */
char mapped_menu_op[MAX_MENU_MAPPED_CMDS + 1];
/* region.c */
int max_regions;
boolean havestate;
unsigned long magic; /* validate that structure layout is preserved */
};
struct instance_globals_n {
/* botl.c */
int now_or_before_idx; /* 0..1 for array[2][] first index */
/* decl.c */
const char *nomovemsg;
int nroom;
int nsubroom;
/* dokick.c */
struct rm nowhere;
/* dungeon.c */
int n_dgns; /* number of dungeons (also used in mklev.c and do.c) */
/* files.c */
int nesting;
int no_sound_notified; /* run-time option processing: warn once if built
* without USER_SOUNDS and config file contains
* SOUND=foo or SOUNDDIR=bar */
/* mhitm.c */
long noisetime;
/* mkmap.c */
char *new_locations;
int n_loc_filled;
/* options.c */
short n_menu_mapped;
/* potion.c */
boolean notonhead; /* for long worms */
/* questpgr.c */
char nambuf[CVT_BUF_SIZE];
/* region.c */
int n_regions;
/* restore.c */
int n_ids_mapped;
/* sp_lev.c */
int num_lregions;
/* u_init.c */
short nocreate;
short nocreate2;
short nocreate3;
short nocreate4;
boolean havestate;
unsigned long magic; /* validate that structure layout is preserved */
};
struct instance_globals_o {
/* dbridge.c */
struct entity occupants[ENTITIES];
/* decl.c */
int (*occupation)(void);
int occtime;
int otg_temp; /* used by object_to_glyph() [otg] */
const char *occtxt; /* defined when occupation != NULL */
/* symbols.c */
nhsym ov_primary_syms[SYM_MAX]; /* loaded primary symbols */
nhsym ov_rogue_syms[SYM_MAX]; /* loaded rogue symbols */
/* invent.c */
/* query objlist callback: return TRUE if obj is at given location */
coord only;
/* o_init.c */
short oclass_prob_totals[MAXOCLASSES];
/* options.c */
/* options processing */
boolean opt_initial;
boolean opt_from_file;
boolean opt_need_redraw; /* for doset() */
boolean opt_need_glyph_reset;
/* pickup.c */
int oldcap; /* last encumberance */
/* restore.c */
struct fruit *oldfruit;
long omoves;
/* rumors.c */
int oracle_flg; /* -1=>don't use, 0=>need init, 1=>init done */
unsigned oracle_cnt; /* oracles are handled differently from rumors... */
unsigned long *oracle_loc;
/* uhitm.c */
boolean override_confirmation; /* Used to flag attacks caused by
* Stormbringer's maliciousness. */
/* zap.c */
boolean obj_zapped;
boolean havestate;
unsigned long magic; /* validate that structure layout is preserved */
};
struct instance_globals_p {
/* apply.c */
int polearm_range_min;
int polearm_range_max;
/* decl.c */
char plname[PL_NSIZ]; /* player name */
int plnamelen; /* length of plname[] if that came from getlogin() */
char pl_character[PL_CSIZ];
char pl_race; /* character's race */
char pl_fruit[PL_FSIZ];
struct plinemsg_type *plinemsg_types;
struct sinfo program_state; /* flags describing game's current state */
/* dog.c */
int petname_used; /* user preferred pet name has been used */
char preferred_pet; /* '\0', 'c', 'd', 'n' (none) */
/* symbols.c */
nhsym primary_syms[SYM_MAX]; /* loaded primary symbols */
/* invent.c */
int perm_invent_toggling_direction;
/* pickup.c */
boolean picked_filter;
/* pline.c */
unsigned pline_flags;
char prevmsg[BUFSZ];
/* potion.c */
int potion_nothing;
int potion_unkn;
/* pray.c */
/* values calculated when prayer starts, and used when completed */
aligntyp p_aligntyp;
int p_trouble;
int p_type; /* (-1)-3: (-1)=really naughty, 3=really good */
/* weapon.c */
struct obj *propellor;
/* zap.c */
int poly_zapped;
/* new stuff */
boolean havestate;
unsigned long magic; /* validate that structure layout is preserved */
};
struct instance_globals_q {
/* quest.c */
struct q_score quest_status;
boolean havestate;
unsigned long magic; /* validate that structure layout is preserved */
};
struct instance_globals_r {
/* decl.c */
struct mkroom rooms[(MAXNROFROOMS + 1) * 2];
/* symbols.c */
nhsym rogue_syms[SYM_MAX]; /* loaded rogue symbols */
/* extralev.c */
struct rogueroom r[3][3];
/* mkmaze.c */
boolean ransacked;
/* region.c */
NhRegion **regions;
/* rip.c */
char **rip;
/* role.c */
char role_pa[NUM_BP];
char role_post_attribs;
struct role_filter rfilter;
/* shk.c */
struct repo repo;
boolean havestate;
unsigned long magic; /* validate that structure layout is preserved */
};
struct instance_globals_s {
/* artifact.c */
int spec_dbon_applies; /* coordinate effects from spec_dbon() with
messages in artifact_hit() */
/* decl.c */
s_level * sp_levchn;
stairway *stairs;
int smeq[MAXNROFROOMS + 1];
boolean stoned; /* done to monsters hit by 'c' */
struct spell spl_book[MAXSPELL + 1];
struct mkroom *subrooms;
/* do.c */
d_level save_dlevel; /* ? [even back in 3.4.3, only used in bones.c] */
/* symbols.c */
struct symsetentry symset[NUM_GRAPHICS];
#ifdef ENHANCED_SYMBOLS
struct symset_customization sym_customizations[NUM_GRAPHICS + 1]; /* adds UNICODESET */
#endif
nhsym showsyms[SYM_MAX]; /* symbols to be displayed */
/* files.c */
int symset_count; /* for pick-list building only */
int symset_which_set;
/* SAVESIZE, BONESSIZE, LOCKNAMESIZE are defined in "fnamesiz.h" */
char SAVEF[SAVESIZE]; /* relative path of save file from playground */
#ifdef MICRO
char SAVEP[SAVESIZE]; /* holds path of directory for save file */
#endif
/* invent.c */
unsigned sortlootmode; /* set by sortloot() for use by sortloot_cmp();
* reset by sortloot when done */
/* mhitm.c */
boolean skipdrin; /* mind flayer against headless target */
/* mon.c */
boolean somebody_can_move;
/* options.c */
struct symsetentry *symset_list; /* files.c will populate this with
* list of available sets */
boolean save_menucolors; /* copy of iflags.use_menu_colors */
struct menucoloring *save_colorings; /* copy of gm.menu_colorings */
/* pickup.c */
boolean shop_filter;
/* pline.c */
#ifdef DUMPLOG
unsigned saved_pline_index; /* slot in saved_plines[] to use next */
char *saved_plines[DUMPLOG_MSG_COUNT];
#endif
/* polyself.c */
int sex_change_ok; /* controls whether taking on new form or becoming new
man can also change sex (ought to be an arg to
polymon() and newman() instead) */
/* shk.c */
/* auto-response flag for/from "sell foo?" 'a' => 'y', 'q' => 'n' */
char sell_response;
int sell_how;
/* spells.c */
int spl_sortmode; /* index into spl_sortchoices[] */
int *spl_orderindx; /* array of gs.spl_book[] indices */
/* steal.c */
unsigned int stealoid; /* object to be stolen */
unsigned int stealmid; /* monster doing the stealing */
/* vision.c */
int seethru; /* 'bubble' debugging: clouds and water don't block light */
boolean havestate;
unsigned long magic; /* validate that structure layout is preserved */
};
struct instance_globals_t {
/* apply.c */
struct trapinfo trapinfo;
/* decl.c */
char tune[6];
schar tbx; /* mthrowu: target x */
schar tby; /* mthrowu: target y */
char toplines[TBUFSZ];
struct obj *thrownobj; /* object in flight due to throwing */
/* Windowing stuff that's really tty oriented, but present for all ports */
struct tc_gbl_data tc_gbl_data; /* AS,AE, LI,CO */
/* hack.c */
anything tmp_anything;
struct selectionvar *travelmap;
/* invent.c */
/* query objlist callback: return TRUE if obj type matches "this_type" */
int this_type;
const char *this_title; /* title for inventory list of specific type */
/* muse.c */
int trapx;
int trapy;
/* rumors.c */
long true_rumor_size; /* rumor size variables are signed so that value -1
can be used as a flag */
unsigned long true_rumor_start; /* rumor start offsets are unsigned because
they're handled via %lx format */
long true_rumor_end; /* rumor end offsets are signed because they're
compared with [dlb_]ftell() */
/* sp_lev.c */
boolean themeroom_failed;
/* timeout.c */
/* ordered timer list */
struct fe *timer_base; /* "active" */
unsigned long timer_id;
/* topten.c */
winid toptenwin;
boolean havestate;
unsigned long magic; /* validate that structure layout is preserved */
};
struct instance_globals_u {
/* botl.c */
boolean update_all;
/* decl.c */
dest_area updest;
boolean unweapon;
/* role.c */
struct Role urole; /* player's role. May be munged in role_init() */
struct Race urace; /* player's race. May be munged in role_init() */
/* save.c */
unsigned ustuck_id; /* need to preserve during save */
unsigned usteed_id; /* need to preserve during save */
d_level uz_save;
/* new stuff */
boolean havestate;
unsigned long magic; /* validate that structure layout is preserved */
};
struct instance_globals_v {
/* botl.c */
boolean valset[MAXBLSTATS];
/* end.c */
struct val_list valuables[3];
int vanq_sortmode;
/* mhitm.c */
boolean vis;
/* mklev.c */
coordxy vault_x;
coordxy vault_y;
/* mon.c */
boolean vamp_rise_msg;
/* pickup.c */
long val_for_n_or_more;
/* list of menu classes for query_objlist() and allow_category callback
(with room for all object classes, 'u'npaid, BUCX, and terminator) */
char valid_menu_classes[MAXOCLASSES + 1 + 4 + 1];
/* vision.c */
seenV **viz_array; /* used in cansee() and couldsee() macros */
coordxy *viz_rmin; /* min could see indices */
coordxy *viz_rmax; /* max could see indices */
boolean vision_full_recalc;
boolean havestate;
unsigned long magic; /* validate that structure layout is preserved */
};
struct instance_globals_w {
/* decl.c */
int warn_obj_cnt; /* count of monsters meeting criteria */
long wailmsg;
/* symbols.c */
nhsym warnsyms[WARNCOUNT]; /* the current warning display symbols */
/* files.c */
char wizkit[WIZKIT_MAX];
/* hack.c */
int wc; /* current weight_cap(); valid after call to inv_weight() */
/* mkmaze.c */
struct trap *wportal;
boolean havestate;
unsigned long magic; /* validate that structure layout is preserved */
};
struct instance_globals_x {
/* decl.c */
int x_maze_max;
/* lock.c */
struct xlock_s xlock;
/* mkmaze.c */
int xmin, xmax; /* level boundaries x */
/* sp_lev.c */
coordxy xstart, xsize;
boolean havestate;
unsigned long magic; /* validate that structure layout is preserved */
};
struct instance_globals_y {
/* decl.c */
int y_maze_max;
struct monst youmonst;
/* mkmaze.c */
int ymin, ymax; /* level boundaries y */
/* pline.c */
/* work buffer for You(), &c and verbalize() */
char *you_buf;
int you_buf_siz;
/* sp_lev.c */
coordxy ystart, ysize;
boolean havestate;
unsigned long magic; /* validate that structure layout is preserved */
};
struct instance_globals_z {
/* mon.c */
boolean zombify;
/* muse.c */
boolean zap_oseen; /* for wands which use mbhitm and are zapped at
* players. We usually want an oseen local to
* the function, but this is impossible since the
* function mbhitm has to be compatible with the
* normal zap routines, and those routines don't
* remember who zapped the wand. */
boolean havestate;
unsigned long magic; /* validate that structure layout is preserved */
};
extern struct instance_globals_a ga;
extern struct instance_globals_b gb;
extern struct instance_globals_c gc;
extern struct instance_globals_d gd;
extern struct instance_globals_e ge;
extern struct instance_globals_f gf;
extern struct instance_globals_g gg;
extern struct instance_globals_h gh;
extern struct instance_globals_i gi;
extern struct instance_globals_j gj;
extern struct instance_globals_k gk;
extern struct instance_globals_l gl;
extern struct instance_globals_m gm;
extern struct instance_globals_n gn;
extern struct instance_globals_o go;
extern struct instance_globals_p gp;
extern struct instance_globals_q gq;
extern struct instance_globals_r gr;
extern struct instance_globals_s gs;
extern struct instance_globals_t gt;
extern struct instance_globals_u gu;
extern struct instance_globals_v gv;
extern struct instance_globals_w gw;
extern struct instance_globals_x gx;
extern struct instance_globals_y gy;
extern struct instance_globals_z gz;
struct const_globals {
const struct obj zeroobj; /* used to zero out a struct obj */
const struct monst zeromonst; /* used to zero out a struct monst */
const anything zeroany; /* used to zero out union any */
};
extern const struct const_globals cg;
#endif /* DECL_H */