Files
nethack/src/restore.c
nhmall 0c3b9642e4 pmnames mons gender naming plus a window port interface change
add MALE, FEMALE, and gender-neutral names for individual monster species
to the mons array. The gender-neutral name (NEUTRAL) is mandatory, the
MALE and FEMALE versions are not.

replace code uses of the mname field of permonst with one of the three
potentially-available gender-specific names.

consolidate some separate mons entries that differed only by species into a
single mons entry (caveman, cavewoman and priest,priestess etc.)

consolidate several "* lord" and "* queen/* king" monst entries into
their single species, and allow both genders on some where it makes some
sense (there is probably more work and cleanup to come out of this at some
point, and the chosen gender-neutral name variations are not cast in stone
if someone has better suggestions).

related function or macro additions:
    pmname(pm, gender) to get the gender variation of the permonst name. It
    guards against monsters that haven't got anything except NEUTRAL naming
    and falls back to the NEUTRAL version if FEMALE and MALE versions are
    missing.

    Ugender to obtain the current hero gender.
    Mgender(mtmp) to obtain the gender of a monster

While the code can safely refer directly to pmnames[NEUTRAL] safely in the
code because it always exists, the other two (pmnames[MALE] and
pmnames[FEMALE] may not exist so use:
    pmname(ptr, gidx)
      where -ptr is a permonst *
            -gidx is an index into the pmnames array field of the
             permonst struct
pmname() checks for a valid index and checks for null-pointers for
pmnames[MALE] and pmnames[FEMALE], and will fall back to pmnames[NEUTRAL] if
the pointer requested if the requested variation is unavailable, or if the
gidx is out-of-range.

Allow code to specify makemon flags to request female or male (via MM_MALE
and MM_FEMALE flags respectively)to makedefs, since the species alone doesn't
distinguish male/female anymore. Specifying MM_MALE or MM_FEMALE won't
override the pm M2_MALE and M2_FEMALE flags on a mons[] entry.

male and female tiles have been added to win/share/monsters.txt.
The majority are duplicated placeholders except for those that were
separate mons entries before. Perhaps someone will contribute artwork in the
future to make the male and female variations visually distinguishable.

tilemapping via has the MALE tile indexes in the glyph2tile[]
array produced at build time. If a window port has information that the
FEMALE tile is required, it just has to increment the index returned
from the glyph2tile[] array by 1.

statues already preserved gender of the monster through STATUE_FEMALE
and STATUE_MALE, so ensure that pmnames takes that into consideration.

I expect some refinement will be required after broad play-testing puts it to
the test.

    consolidate caveman,cavewoman and priest,priestess monst.c entries etc

This commit will require a bump of editlevel in patchlevel.h because it alters
the index numbers of the monsters due to the consolidation of some. Those
index numbers are saved in some other structures, even though the mons[] array
itself is not part of the savefile.

Window Port Interface Change

Also add a parameter to print_glyph to convey additional information beyond
the glyph to the window ports. Every single window port was calling back to
mapglyph for the information anyway, so just included it in the interface and
produce the information right in the display core.

The mapglyph() function uses will be eliminated, although there are still some
in the code yet to be dealt with.

win32, tty, x11, Qt, msdos window ports have all had adjustments done to
utilize the new parameter instead of calling mapglyph, but some of those
window ports have not been thoroughly tested since the changes.

Interface change additional info:

    print_glyph(window, x, y, glyph, bkglyph, *glyphmod)
            -- Print the glyph at (x,y) on the given window.  Glyphs are
               integers at the interface, mapped to whatever the window-
               port wants (symbol, font, color, attributes, ...there's
               a 1-1 map between glyphs and distinct things on the map).
            -- bkglyph is a background glyph for potential use by some
               graphical or tiled environments to allow the depiction
               to fall against a background consistent with the grid
               around x,y. If bkglyph is NO_GLYPH, then the parameter
               should be ignored (do nothing with it).
                -- glyphmod provides extended information about the glyph
               that window ports can use to enhance the display in
               various ways.
                    unsigned int glyphmod[NUM_GLYPHMOD]
               where:
                    glyphmod[GM_TTYCHAR]  is the text characters associated
                                          with the original NetHack display.

                    glyphmod[GM_FLAGS]    are the special flags that denote
                                          additional information that window
                                          ports can use.

                    glyphmod[GM_COLOR] is the text character
                                       color associated with the original
                                       NetHack display.

Support for including the glyphmod info in the display glyph buffer
alongside the glyph itself was added and is the default operation.
That can be turned off by defining UNBUFFERED_GLYPHMOD at compile time.
With UNBUFFERED_GLYPHMOD operation, a call will be placed to map_glyphmod()
immediately prior to every print_glyph() call.
2020-12-26 11:23:23 -05:00

1473 lines
44 KiB
C

/* NetHack 3.7 restore.c $NHDT-Date: 1606765214 2020/11/30 19:40:14 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.173 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Michael Allison, 2009. */
/* NetHack may be freely redistributed. See license for details. */
#include "hack.h"
#include "tcap.h" /* for TERMLIB and ASCIIGRAPH */
#if defined(MICRO)
extern int dotcnt; /* shared with save */
extern int dotrow; /* shared with save */
#endif
#ifdef USE_TILES
extern void FDECL(substitute_tiles, (d_level *)); /* from tile.c */
#endif
#ifdef ZEROCOMP
static void NDECL(zerocomp_minit);
static void FDECL(zerocomp_mread, (int, genericptr_t, unsigned int));
static int NDECL(zerocomp_mgetc);
#endif
static void NDECL(find_lev_obj);
static void FDECL(restlevchn, (NHFILE *));
static void FDECL(restdamage, (NHFILE *));
static void FDECL(restobj, (NHFILE *, struct obj *));
static struct obj *FDECL(restobjchn, (NHFILE *, BOOLEAN_P));
static void FDECL(restmon, (NHFILE *, struct monst *));
static struct monst *FDECL(restmonchn, (NHFILE *));
static struct fruit *FDECL(loadfruitchn, (NHFILE *));
static void FDECL(freefruitchn, (struct fruit *));
static void FDECL(ghostfruit, (struct obj *));
static boolean FDECL(restgamestate, (NHFILE *, unsigned int *, unsigned int *));
static void FDECL(restlevelstate, (unsigned int, unsigned int));
static int FDECL(restlevelfile, (XCHAR_P));
static void FDECL(restore_msghistory, (NHFILE *));
static void FDECL(reset_oattached_mids, (BOOLEAN_P));
static void FDECL(rest_levl, (NHFILE *, BOOLEAN_P));
/*
* Save a mapping of IDs from ghost levels to the current level. This
* map is used by the timer routines when restoring ghost levels.
*/
#define N_PER_BUCKET 64
struct bucket {
struct bucket *next;
struct {
unsigned gid; /* ghost ID */
unsigned nid; /* new ID */
} map[N_PER_BUCKET];
};
static void NDECL(clear_id_mapping);
static void FDECL(add_id_mapping, (unsigned, unsigned));
#ifdef AMII_GRAPHICS
void FDECL(amii_setpens, (int)); /* use colors from save file */
extern int amii_numcolors;
#endif
#include "display.h"
#define Is_IceBox(o) ((o)->otyp == ICE_BOX ? TRUE : FALSE)
/* Recalculate g.level.objects[x][y], since this info was not saved. */
static void
find_lev_obj()
{
register struct obj *fobjtmp = (struct obj *) 0;
register struct obj *otmp;
int x, y;
for (x = 0; x < COLNO; x++)
for (y = 0; y < ROWNO; y++)
g.level.objects[x][y] = (struct obj *) 0;
/*
* Reverse the entire fobj chain, which is necessary so that we can
* place the objects in the proper order. Make all obj in chain
* OBJ_FREE so place_object will work correctly.
*/
while ((otmp = fobj) != 0) {
fobj = otmp->nobj;
otmp->nobj = fobjtmp;
otmp->where = OBJ_FREE;
fobjtmp = otmp;
}
/* fobj should now be empty */
/* Set g.level.objects (as well as reversing the chain back again) */
while ((otmp = fobjtmp) != 0) {
fobjtmp = otmp->nobj;
place_object(otmp, otmp->ox, otmp->oy);
}
}
/* Things that were marked "in_use" when the game was saved (ex. via the
* infamous "HUP" cheat) get used up here.
*/
void
inven_inuse(quietly)
boolean quietly;
{
register struct obj *otmp, *otmp2;
for (otmp = g.invent; otmp; otmp = otmp2) {
otmp2 = otmp->nobj;
if (otmp->in_use) {
if (!quietly)
pline("Finishing off %s...", xname(otmp));
useup(otmp);
}
}
}
static void
restlevchn(nhfp)
NHFILE *nhfp;
{
int cnt = 0;
s_level *tmplev, *x;
g.sp_levchn = (s_level *) 0;
if (nhfp->structlevel)
mread(nhfp->fd, (genericptr_t) &cnt, sizeof(int));
for (; cnt > 0; cnt--) {
tmplev = (s_level *) alloc(sizeof(s_level));
if (nhfp->structlevel)
mread(nhfp->fd, (genericptr_t) tmplev, sizeof(s_level));
if (!g.sp_levchn)
g.sp_levchn = tmplev;
else {
for (x = g.sp_levchn; x->next; x = x->next)
;
x->next = tmplev;
}
tmplev->next = (s_level *) 0;
}
}
static void
restdamage(nhfp)
NHFILE *nhfp;
{
unsigned int dmgcount = 0;
int counter;
struct damage *tmp_dam;
boolean ghostly = (nhfp->ftype == NHF_BONESFILE);
if (nhfp->structlevel)
mread(nhfp->fd, (genericptr_t) &dmgcount, sizeof(dmgcount));
counter = (int) dmgcount;
if (!counter)
return;
tmp_dam = (struct damage *) alloc(sizeof(struct damage));
while (--counter >= 0) {
char damaged_shops[5], *shp = (char *) 0;
if (nhfp->structlevel)
mread(nhfp->fd, (genericptr_t) tmp_dam, sizeof(*tmp_dam));
if (ghostly)
tmp_dam->when += (g.monstermoves - g.omoves);
Strcpy(damaged_shops,
in_rooms(tmp_dam->place.x, tmp_dam->place.y, SHOPBASE));
if (u.uz.dlevel) {
/* when restoring, there are two passes over the current
* level. the first time, u.uz isn't set, so neither is
* shop_keeper(). just wait and process the damage on
* the second pass.
*/
for (shp = damaged_shops; *shp; shp++) {
struct monst *shkp = shop_keeper(*shp);
if (shkp && inhishop(shkp)
&& repair_damage(shkp, tmp_dam, (int *) 0, TRUE))
break;
}
}
if (!shp || !*shp) {
tmp_dam->next = g.level.damagelist;
g.level.damagelist = tmp_dam;
tmp_dam = (struct damage *) alloc(sizeof(*tmp_dam));
}
}
free((genericptr_t) tmp_dam);
}
/* restore one object */
static void
restobj(nhfp, otmp)
NHFILE *nhfp;
struct obj *otmp;
{
int buflen = 0;
if (nhfp->structlevel)
mread(nhfp->fd, (genericptr_t) otmp, sizeof(struct obj));
otmp->lua_ref_cnt = 0;
/* next object pointers are invalid; otmp->cobj needs to be left
as is--being non-null is key to restoring container contents */
otmp->nobj = otmp->nexthere = (struct obj *) 0;
/* non-null oextra needs to be reconstructed */
if (otmp->oextra) {
otmp->oextra = newoextra();
/* oname - object's name */
if (nhfp->structlevel)
mread(nhfp->fd, (genericptr_t) &buflen, sizeof(buflen));
if (buflen > 0) { /* includes terminating '\0' */
new_oname(otmp, buflen);
if (nhfp->structlevel)
mread(nhfp->fd, (genericptr_t) ONAME(otmp), buflen);
}
/* omonst - corpse or statue might retain full monster details */
if (nhfp->structlevel)
mread(nhfp->fd, (genericptr_t) &buflen, sizeof(buflen));
if (buflen > 0) {
newomonst(otmp);
/* this is actually a monst struct, so we
can just defer to restmon() here */
restmon(nhfp, OMONST(otmp));
}
/* omailcmd - feedback mechanism for scroll of mail */
if (nhfp->structlevel)
mread(nhfp->fd, (genericptr_t) &buflen, sizeof(buflen));
if (buflen > 0) {
char *omailcmd = (char *) alloc(buflen);
if (nhfp->structlevel)
mread(nhfp->fd, (genericptr_t) omailcmd, buflen);
new_omailcmd(otmp, omailcmd);
free((genericptr_t) omailcmd);
}
/* omid - monster id number, connecting corpse to ghost */
newomid(otmp); /* superfluous; we're already allocated otmp->oextra */
if (nhfp->structlevel)
mread(nhfp->fd, (genericptr_t) &OMID(otmp), sizeof OMID(otmp));
}
}
static struct obj *
restobjchn(nhfp, frozen)
NHFILE *nhfp;
boolean frozen;
{
register struct obj *otmp, *otmp2 = 0;
register struct obj *first = (struct obj *) 0;
int buflen = 0;
boolean ghostly = (nhfp->ftype == NHF_BONESFILE);
while (1) {
if (nhfp->structlevel)
mread(nhfp->fd, (genericptr_t) &buflen, sizeof buflen);
if (buflen == -1)
break;
otmp = newobj();
restobj(nhfp, otmp);
if (!first)
first = otmp;
else
otmp2->nobj = otmp;
if (ghostly) {
unsigned nid = g.context.ident++;
add_id_mapping(otmp->o_id, nid);
otmp->o_id = nid;
}
if (ghostly && otmp->otyp == SLIME_MOLD)
ghostfruit(otmp);
/* Ghost levels get object age shifted from old player's clock
* to new player's clock. Assumption: new player arrived
* immediately after old player died.
*/
if (ghostly && !frozen && !age_is_relative(otmp))
otmp->age = g.monstermoves - g.omoves + otmp->age;
/* get contents of a container or statue */
if (Has_contents(otmp)) {
struct obj *otmp3;
otmp->cobj = restobjchn(nhfp, Is_IceBox(otmp));
/* restore container back pointers */
for (otmp3 = otmp->cobj; otmp3; otmp3 = otmp3->nobj)
otmp3->ocontainer = otmp;
}
if (otmp->bypass)
otmp->bypass = 0;
if (!ghostly) {
/* fix the pointers */
if (otmp->o_id == g.context.victual.o_id)
g.context.victual.piece = otmp;
if (otmp->o_id == g.context.tin.o_id)
g.context.tin.tin = otmp;
if (otmp->o_id == g.context.spbook.o_id)
g.context.spbook.book = otmp;
}
otmp2 = otmp;
}
if (first && otmp2->nobj) {
impossible("Restobjchn: error reading objchn.");
otmp2->nobj = 0;
}
return first;
}
/* restore one monster */
static void
restmon(nhfp, mtmp)
NHFILE *nhfp;
struct monst *mtmp;
{
int buflen = 0;
if (nhfp->structlevel)
mread(nhfp->fd, (genericptr_t) mtmp, sizeof(struct monst));
/* next monster pointer is invalid */
mtmp->nmon = (struct monst *) 0;
/* non-null mextra needs to be reconstructed */
if (mtmp->mextra) {
mtmp->mextra = newmextra();
/* mgivenname - monster's name */
if (nhfp->structlevel)
mread(nhfp->fd, (genericptr_t) &buflen, sizeof(buflen));
if (buflen > 0) { /* includes terminating '\0' */
new_mgivenname(mtmp, buflen);
if (nhfp->structlevel)
mread(nhfp->fd, (genericptr_t) MGIVENNAME(mtmp), buflen);
}
/* egd - vault guard */
if (nhfp->structlevel)
mread(nhfp->fd, (genericptr_t) &buflen, sizeof(buflen));
if (buflen > 0) {
newegd(mtmp);
if (nhfp->structlevel)
mread(nhfp->fd, (genericptr_t) EGD(mtmp), sizeof(struct egd));
}
/* epri - temple priest */
if (nhfp->structlevel)
mread(nhfp->fd, (genericptr_t) &buflen, sizeof(buflen));
if (buflen > 0) {
newepri(mtmp);
if (nhfp->structlevel)
mread(nhfp->fd, (genericptr_t) EPRI(mtmp), sizeof(struct epri));
}
/* eshk - shopkeeper */
if (nhfp->structlevel)
mread(nhfp->fd, (genericptr_t) &buflen, sizeof(buflen));
if (buflen > 0) {
neweshk(mtmp);
if (nhfp->structlevel)
mread(nhfp->fd, (genericptr_t) ESHK(mtmp), sizeof(struct eshk));
}
/* emin - minion */
if (nhfp->structlevel)
mread(nhfp->fd, (genericptr_t) &buflen, sizeof(buflen));
if (buflen > 0) {
newemin(mtmp);
if (nhfp->structlevel)
mread(nhfp->fd, (genericptr_t) EMIN(mtmp), sizeof(struct emin));
}
/* edog - pet */
if (nhfp->structlevel)
mread(nhfp->fd, (genericptr_t) &buflen, sizeof(buflen));
if (buflen > 0) {
newedog(mtmp);
if (nhfp->structlevel)
mread(nhfp->fd, (genericptr_t) EDOG(mtmp), sizeof(struct edog));
}
/* mcorpsenm - obj->corpsenm for mimic posing as corpse or
statue (inline int rather than pointer to something) */
if (nhfp->structlevel)
mread(nhfp->fd, (genericptr_t) &MCORPSENM(mtmp), sizeof MCORPSENM(mtmp));
} /* mextra */
}
static struct monst *
restmonchn(nhfp)
NHFILE *nhfp;
{
register struct monst *mtmp, *mtmp2 = 0;
register struct monst *first = (struct monst *) 0;
int offset, buflen = 0;
boolean ghostly = (nhfp->ftype == NHF_BONESFILE);
while (1) {
if (nhfp->structlevel)
mread(nhfp->fd, (genericptr_t) &buflen, sizeof(buflen));
if (buflen == -1)
break;
mtmp = newmonst();
restmon(nhfp, mtmp);
if (!first)
first = mtmp;
else
mtmp2->nmon = mtmp;
if (ghostly) {
unsigned nid = g.context.ident++;
add_id_mapping(mtmp->m_id, nid);
mtmp->m_id = nid;
}
offset = mtmp->mnum;
mtmp->data = &mons[offset];
if (ghostly) {
int mndx = monsndx(mtmp->data);
if (propagate(mndx, TRUE, ghostly) == 0) {
/* cookie to trigger purge in getbones() */
mtmp->mhpmax = DEFUNCT_MONSTER;
}
}
if (mtmp->minvent) {
struct obj *obj;
mtmp->minvent = restobjchn(nhfp, FALSE);
/* restore monster back pointer */
for (obj = mtmp->minvent; obj; obj = obj->nobj)
obj->ocarry = mtmp;
}
if (mtmp->mw) {
struct obj *obj;
for (obj = mtmp->minvent; obj; obj = obj->nobj)
if (obj->owornmask & W_WEP)
break;
if (obj)
mtmp->mw = obj;
else {
MON_NOWEP(mtmp);
impossible("bad monster weapon restore");
}
}
if (mtmp->isshk)
restshk(mtmp, ghostly);
if (mtmp->ispriest)
restpriest(mtmp, ghostly);
if (!ghostly) {
if (mtmp->m_id == g.context.polearm.m_id)
g.context.polearm.hitmon = mtmp;
}
mtmp2 = mtmp;
}
if (first && mtmp2->nmon) {
impossible("Restmonchn: error reading monchn.");
mtmp2->nmon = 0;
}
return first;
}
static struct fruit *
loadfruitchn(nhfp)
NHFILE *nhfp;
{
register struct fruit *flist, *fnext;
flist = 0;
for (;;) {
fnext = newfruit();
if (nhfp->structlevel)
mread(nhfp->fd, (genericptr_t)fnext, sizeof *fnext);
if (fnext->fid != 0) {
fnext->nextf = flist;
flist = fnext;
} else
break;
}
dealloc_fruit(fnext);
return flist;
}
static void
freefruitchn(flist)
register struct fruit *flist;
{
register struct fruit *fnext;
while (flist) {
fnext = flist->nextf;
dealloc_fruit(flist);
flist = fnext;
}
}
static void
ghostfruit(otmp)
register struct obj *otmp;
{
register struct fruit *oldf;
for (oldf = g.oldfruit; oldf; oldf = oldf->nextf)
if (oldf->fid == otmp->spe)
break;
if (!oldf)
impossible("no old fruit?");
else
otmp->spe = fruitadd(oldf->fname, (struct fruit *) 0);
}
#ifdef SYSCF
#define SYSOPT_CHECK_SAVE_UID sysopt.check_save_uid
#else
#define SYSOPT_CHECK_SAVE_UID TRUE
#endif
static
boolean
restgamestate(nhfp, stuckid, steedid)
NHFILE *nhfp;
unsigned int *stuckid, *steedid;
{
struct flag newgameflags;
struct context_info newgamecontext; /* all 0, but has some pointers */
struct obj *otmp;
struct obj *bc_obj;
char timebuf[15];
unsigned long uid = 0;
boolean defer_perm_invent;
if (nhfp->structlevel)
mread(nhfp->fd, (genericptr_t) &uid, sizeof uid);
if (SYSOPT_CHECK_SAVE_UID
&& uid != (unsigned long) getuid()) { /* strange ... */
/* for wizard mode, issue a reminder; for others, treat it
as an attempt to cheat and refuse to restore this file */
pline("Saved game was not yours.");
if (!wizard)
return FALSE;
}
newgamecontext = g.context; /* copy statically init'd context */
if (nhfp->structlevel)
mread(nhfp->fd, (genericptr_t) &g.context, sizeof (struct context_info));
g.context.warntype.species = (g.context.warntype.speciesidx >= LOW_PM)
? &mons[g.context.warntype.speciesidx]
: (struct permonst *) 0;
/* g.context.victual.piece, .tin.tin, .spellbook.book, and .polearm.hitmon
are pointers which get set to Null during save and will be recovered
via corresponding o_id or m_id while objs or mons are being restored */
/* we want to be able to revert to command line/environment/config
file option values instead of keeping old save file option values
if partial restore fails and we resort to starting a new game */
newgameflags = flags;
if (nhfp->structlevel)
mread(nhfp->fd, (genericptr_t) &flags, sizeof (struct flag));
/* avoid keeping permanent inventory window up to date during restore
(setworn() calls update_inventory); attempting to include the cost
of unpaid items before shopkeeper's bill is available is a no-no;
named fruit names aren't accessible yet either
[3.6.2: moved perm_invent from flags to iflags to keep it out of
save files; retaining the override here is simpler than trying to
to figure out where it really belongs now] */
defer_perm_invent = iflags.perm_invent;
iflags.perm_invent = FALSE;
/* wizard and discover are actually flags.debug and flags.explore;
player might be overriding the save file values for them;
in the discover case, we don't want to set that for a normal
game until after the save file has been removed */
iflags.deferred_X = (newgameflags.explore && !discover);
if (newgameflags.debug) {
/* authorized by startup code; wizard mode exists and is allowed */
wizard = TRUE, discover = iflags.deferred_X = FALSE;
} else if (wizard) {
/* specified by save file; check authorization now */
set_playmode();
}
role_init(); /* Reset the initial role, race, gender, and alignment */
#ifdef AMII_GRAPHICS
amii_setpens(amii_numcolors); /* use colors from save file */
#endif
if (nhfp->structlevel)
mread(nhfp->fd, (genericptr_t) &u, sizeof(struct you));
g.youmonst.cham = u.mcham;
if (nhfp->structlevel)
mread(nhfp->fd, (genericptr_t) timebuf, 14);
timebuf[14] = '\0';
ubirthday = time_from_yyyymmddhhmmss(timebuf);
if (nhfp->structlevel)
mread(nhfp->fd, &urealtime.realtime, sizeof urealtime.realtime);
if (nhfp->structlevel)
mread(nhfp->fd, (genericptr_t) timebuf, 14);
timebuf[14] = '\0';
urealtime.start_timing = time_from_yyyymmddhhmmss(timebuf);
/* current time is the time to use for next urealtime.realtime update */
urealtime.start_timing = getnow();
set_uasmon();
#ifdef CLIPPING
cliparound(u.ux, u.uy);
#endif
if (u.uhp <= 0 && (!Upolyd || u.mh <= 0)) {
u.ux = u.uy = 0; /* affects pline() [hence You()] */
You("were not healthy enough to survive restoration.");
/* wiz1_level.dlevel is used by mklev.c to see if lots of stuff is
* uninitialized, so we only have to set it and not the other stuff.
*/
wiz1_level.dlevel = 0;
u.uz.dnum = 0;
u.uz.dlevel = 1;
/* revert to pre-restore option settings */
iflags.deferred_X = FALSE;
iflags.perm_invent = defer_perm_invent;
flags = newgameflags;
g.context = newgamecontext;
g.youmonst = cg.zeromonst;
return FALSE;
}
/* in case hangup save occurred in midst of level change */
assign_level(&u.uz0, &u.uz);
/* this stuff comes after potential aborted restore attempts */
restore_killers(nhfp);
restore_timers(nhfp, RANGE_GLOBAL, 0L);
restore_light_sources(nhfp);
g.invent = restobjchn(nhfp, FALSE);
/* restore dangling (not on floor or in inventory) ball and/or chain */
bc_obj = restobjchn(nhfp, FALSE);
while (bc_obj) {
struct obj *nobj = bc_obj->nobj;
bc_obj->nobj = (struct obj *) 0;
if (bc_obj->owornmask)
setworn(bc_obj, bc_obj->owornmask);
bc_obj = nobj;
}
g.migrating_objs = restobjchn(nhfp, FALSE);
g.migrating_mons = restmonchn(nhfp);
if (nhfp->structlevel) {
mread(nhfp->fd, (genericptr_t) g.mvitals, sizeof g.mvitals);
}
/*
* There are some things after this that can have unintended display
* side-effects too early in the game.
* Disable see_monsters() here, re-enable it at the top of moveloop()
*/
g.defer_see_monsters = TRUE;
/* this comes after inventory has been loaded */
for (otmp = g.invent; otmp; otmp = otmp->nobj)
if (otmp->owornmask)
setworn(otmp, otmp->owornmask);
/* reset weapon so that player will get a reminder about "bashing"
during next fight when bare-handed or wielding an unconventional
item; for pick-axe, we aren't able to distinguish between having
applied or wielded it, so be conservative and assume the former */
otmp = uwep; /* `uwep' usually init'd by setworn() in loop above */
uwep = 0; /* clear it and have setuwep() reinit */
setuwep(otmp); /* (don't need any null check here) */
if (!uwep || uwep->otyp == PICK_AXE || uwep->otyp == GRAPPLING_HOOK)
g.unweapon = TRUE;
restore_dungeon(nhfp);
restlevchn(nhfp);
if (nhfp->structlevel) {
mread(nhfp->fd, (genericptr_t) &g.moves, sizeof g.moves);
mread(nhfp->fd, (genericptr_t) &g.monstermoves, sizeof g.monstermoves);
mread(nhfp->fd, (genericptr_t) &g.quest_status, sizeof (struct q_score));
mread(nhfp->fd, (genericptr_t) g.spl_book, (MAXSPELL + 1) * sizeof (struct spell));
}
restore_artifacts(nhfp);
restore_oracles(nhfp);
if (u.ustuck) {
if (nhfp->structlevel)
mread(nhfp->fd, (genericptr_t) stuckid, sizeof *stuckid);
}
if (u.usteed) {
if (nhfp->structlevel)
mread(nhfp->fd, (genericptr_t) steedid, sizeof *steedid);
}
if (nhfp->structlevel) {
mread(nhfp->fd, (genericptr_t) g.pl_character, sizeof g.pl_character);
mread(nhfp->fd, (genericptr_t) g.pl_fruit, sizeof g.pl_fruit);
}
freefruitchn(g.ffruit); /* clean up fruit(s) made by initoptions() */
g.ffruit = loadfruitchn(nhfp);
restnames(nhfp);
restore_waterlevel(nhfp);
restore_msghistory(nhfp);
/* must come after all mons & objs are restored */
relink_timers(FALSE);
relink_light_sources(FALSE);
/* inventory display is now viable */
iflags.perm_invent = defer_perm_invent;
return TRUE;
}
/* update game state pointers to those valid for the current level (so we
* don't dereference a wild u.ustuck when saving the game state, for instance)
*/
static void
restlevelstate(stuckid, steedid)
unsigned int stuckid, steedid;
{
register struct monst *mtmp;
if (stuckid) {
for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
if (mtmp->m_id == stuckid)
break;
if (!mtmp)
panic("Cannot find the monster ustuck.");
set_ustuck(mtmp);
}
if (steedid) {
for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
if (mtmp->m_id == steedid)
break;
if (!mtmp)
panic("Cannot find the monster usteed.");
u.usteed = mtmp;
remove_monster(mtmp->mx, mtmp->my);
}
}
/*ARGSUSED*/
static int
restlevelfile(ltmp)
xchar ltmp;
{
char whynot[BUFSZ];
NHFILE *nhfp = (NHFILE *) 0;
nhfp = create_levelfile(ltmp, whynot);
if (!nhfp) {
/* BUG: should suppress any attempt to write a panic
save file if file creation is now failing... */
panic("restlevelfile: %s", whynot);
}
bufon(nhfp->fd);
nhfp->mode = WRITING | FREEING;
savelev(nhfp, ltmp);
close_nhfile(nhfp);
return 2;
}
int
dorecover(nhfp)
NHFILE *nhfp;
{
unsigned int stuckid = 0, steedid = 0; /* not a register */
xchar ltmp = 0;
int rtmp;
struct obj *otmp;
g.program_state.restoring = 1;
get_plname_from_file(nhfp, g.plname);
getlev(nhfp, 0, (xchar) 0);
if (!restgamestate(nhfp, &stuckid, &steedid)) {
NHFILE tnhfp;
display_nhwindow(WIN_MESSAGE, TRUE);
zero_nhfile(&tnhfp);
tnhfp.mode = FREEING;
tnhfp.fd = -1;
savelev(&tnhfp, 0); /* discard current level */
/* no need tfor close_nhfile(&tnhfp), which
is not really affiliated with an open file */
close_nhfile(nhfp);
(void) delete_savefile();
g.program_state.restoring = 0;
return 0;
}
restlevelstate(stuckid, steedid);
#ifdef INSURANCE
savestateinlock();
#endif
rtmp = restlevelfile(ledger_no(&u.uz));
if (rtmp < 2)
return rtmp; /* dorecover called recursively */
/* these pointers won't be valid while we're processing the
* other levels, but they'll be reset again by restlevelstate()
* afterwards, and in the meantime at least u.usteed may mislead
* place_monster() on other levels
*/
u.ustuck = (struct monst *) 0;
u.usteed = (struct monst *) 0;
#ifdef MICRO
#ifdef AMII_GRAPHICS
{
extern struct window_procs amii_procs;
if (WINDOWPORT("amii")) {
extern winid WIN_BASE;
clear_nhwindow(WIN_BASE); /* hack until there's a hook for this */
}
}
#else
clear_nhwindow(WIN_MAP);
#endif
clear_nhwindow(WIN_MESSAGE);
You("return to level %d in %s%s.", depth(&u.uz),
g.dungeons[u.uz.dnum].dname,
flags.debug ? " while in debug mode"
: flags.explore ? " while in explore mode" : "");
curs(WIN_MAP, 1, 1);
dotcnt = 0;
dotrow = 2;
if (!WINDOWPORT("X11"))
putstr(WIN_MAP, 0, "Restoring:");
#endif
restoreinfo.mread_flags = 1; /* return despite error */
while (1) {
if (nhfp->structlevel) {
mread(nhfp->fd, (genericptr_t) &ltmp, sizeof ltmp);
if (restoreinfo.mread_flags == -1)
break;
}
getlev(nhfp, 0, ltmp);
#ifdef MICRO
curs(WIN_MAP, 1 + dotcnt++, dotrow);
if (dotcnt >= (COLNO - 1)) {
dotrow++;
dotcnt = 0;
}
if (!WINDOWPORT("X11")) {
putstr(WIN_MAP, 0, ".");
}
mark_synch();
#endif
rtmp = restlevelfile(ltmp);
if (rtmp < 2)
return rtmp; /* dorecover called recursively */
}
restoreinfo.mread_flags = 0;
rewind_nhfile(nhfp); /* return to beginning of file */
(void) validate(nhfp, (char *) 0);
get_plname_from_file(nhfp, g.plname);
getlev(nhfp, 0, (xchar) 0);
close_nhfile(nhfp);
restlevelstate(stuckid, steedid);
g.program_state.something_worth_saving = 1; /* useful data now exists */
if (!wizard && !discover)
(void) delete_savefile();
if (Is_rogue_level(&u.uz))
assign_graphics(ROGUESET);
#ifdef USE_TILES
substitute_tiles(&u.uz);
#endif
max_rank_sz(); /* to recompute g.mrank_sz (botl.c) */
/* take care of iron ball & chain */
for (otmp = fobj; otmp; otmp = otmp->nobj)
if (otmp->owornmask)
setworn(otmp, otmp->owornmask);
if ((uball && !uchain) || (uchain && !uball)) {
impossible("restgamestate: lost ball & chain");
/* poor man's unpunish() */
setworn((struct obj *) 0, W_CHAIN);
setworn((struct obj *) 0, W_BALL);
}
/* in_use processing must be after:
* + The inventory has been read so that freeinv() works.
* + The current level has been restored so billing information
* is available.
*/
inven_inuse(FALSE);
/* Set up the vision internals, after levl[] data is loaded
but before docrt(). */
reglyph_darkroom();
vision_reset();
g.vision_full_recalc = 1; /* recompute vision (not saved) */
run_timers(); /* expire all timers that have gone off while away */
g.program_state.restoring = 0; /* affects bot() so clear before docrt() */
docrt();
clear_nhwindow(WIN_MESSAGE);
/* Success! */
welcome(FALSE);
check_special_room(FALSE);
return 1;
}
void
rest_stairs(nhfp)
NHFILE *nhfp;
{
int buflen = 0;
stairway stway;
int len = 0;
stairway_free_all();
while (1) {
if (nhfp->structlevel) {
len += (int) sizeof(buflen);
mread(nhfp->fd, (genericptr_t) &buflen, sizeof buflen);
}
if (buflen == -1)
break;
len += (int) sizeof (stairway);
if (nhfp->structlevel) {
mread(nhfp->fd, (genericptr_t) &stway, sizeof (stairway));
}
if (stway.tolev.dnum == u.uz.dnum) {
/* stairway dlevel is relative, make it absolute */
stway.tolev.dlevel += u.uz.dlevel;
}
stairway_add(stway.sx, stway.sy, stway.up, stway.isladder,
&(stway.tolev));
}
}
void
restcemetery(nhfp, cemeteryaddr)
NHFILE *nhfp;
struct cemetery **cemeteryaddr;
{
struct cemetery *bonesinfo, **bonesaddr;
int cflag = 0;
if (nhfp->structlevel)
mread(nhfp->fd, (genericptr_t) &cflag, sizeof cflag);
if (cflag == 0) {
bonesaddr = cemeteryaddr;
do {
bonesinfo = (struct cemetery *) alloc(sizeof *bonesinfo);
if (nhfp->structlevel)
mread(nhfp->fd, (genericptr_t) bonesinfo, sizeof *bonesinfo);
*bonesaddr = bonesinfo;
bonesaddr = &(*bonesaddr)->next;
} while (*bonesaddr);
} else {
*cemeteryaddr = 0;
}
}
/*ARGSUSED*/
static void
rest_levl(nhfp, rlecomp)
NHFILE *nhfp;
#ifdef RLECOMP
boolean rlecomp;
#else
boolean rlecomp UNUSED;
#endif
{
#ifdef RLECOMP
short i, j;
uchar len;
struct rm r;
if (rlecomp) {
(void) memset((genericptr_t) &r, 0, sizeof(r));
i = 0;
j = 0;
len = 0;
while (i < ROWNO) {
while (j < COLNO) {
if (len > 0) {
levl[j][i] = r;
len -= 1;
j += 1;
} else {
if (nhfp->structlevel) {
mread(nhfp->fd, (genericptr_t) &len, sizeof(uchar));
mread(nhfp->fd, (genericptr_t) &r, sizeof(struct rm));
}
}
}
j = 0;
i += 1;
}
return;
}
#endif /* RLECOMP */
if (nhfp->structlevel) {
mread(nhfp->fd, (genericptr_t) levl, sizeof levl);
}
}
void
trickery(reason)
char *reason;
{
pline("Strange, this map is not as I remember it.");
pline("Somebody is trying some trickery here...");
pline("This game is void.");
Strcpy(g.killer.name, reason ? reason : "");
done(TRICKED);
}
void
getlev(nhfp, pid, lev)
NHFILE *nhfp;
int pid;
xchar lev;
{
register struct trap *trap;
register struct monst *mtmp;
long elapsed;
branch *br;
int hpid = 0;
xchar dlvl = 0;
int x, y;
boolean ghostly = (nhfp->ftype == NHF_BONESFILE);
#ifdef TOS
short tlev;
#endif
if (ghostly)
clear_id_mapping();
#if defined(MSDOS) || defined(OS2)
if (nhfp->structlevel)
setmode(nhfp->fd, O_BINARY);
#endif
/* Load the old fruit info. We have to do it first, so the
* information is available when restoring the objects.
*/
if (ghostly)
g.oldfruit = loadfruitchn(nhfp);
/* First some sanity checks */
if (nhfp->structlevel)
mread(nhfp->fd, (genericptr_t) &hpid, sizeof(hpid));
/* CHECK: This may prevent restoration */
#ifdef TOS
if (nhfp->structlevel)
mread(nhfp->fd, (genericptr_t) &tlev, sizeof(tlev));
dlvl = tlev & 0x00ff;
#else
if (nhfp->structlevel)
mread(nhfp->fd, (genericptr_t) &dlvl, sizeof(dlvl));
#endif
if ((pid && pid != hpid) || (lev && dlvl != lev)) {
char trickbuf[BUFSZ];
if (pid && pid != hpid)
Sprintf(trickbuf, "PID (%d) doesn't match saved PID (%d)!", hpid,
pid);
else
Sprintf(trickbuf, "This is level %d, not %d!", dlvl, lev);
if (wizard)
pline1(trickbuf);
trickery(trickbuf);
}
restcemetery(nhfp, &g.level.bonesinfo);
rest_levl(nhfp,
(boolean) ((sfrestinfo.sfi1 & SFI1_RLECOMP) == SFI1_RLECOMP));
if (nhfp->structlevel) {
mread(nhfp->fd, (genericptr_t) g.lastseentyp, sizeof(g.lastseentyp));
mread(nhfp->fd, (genericptr_t) &g.omoves, sizeof(g.omoves));
}
elapsed = g.monstermoves - g.omoves;
if (nhfp->structlevel) {
rest_stairs(nhfp);
mread(nhfp->fd, (genericptr_t)&g.updest, sizeof(dest_area));
mread(nhfp->fd, (genericptr_t)&g.dndest, sizeof(dest_area));
mread(nhfp->fd, (genericptr_t)&g.level.flags, sizeof(g.level.flags));
mread(nhfp->fd, (genericptr_t)g.doors, sizeof(g.doors));
}
rest_rooms(nhfp); /* No joke :-) */
if (g.nroom)
g.doorindex = g.rooms[g.nroom - 1].fdoor + g.rooms[g.nroom - 1].doorct;
else
g.doorindex = 0;
restore_timers(nhfp, RANGE_LEVEL, elapsed);
restore_light_sources(nhfp);
fmon = restmonchn(nhfp);
/* rest_worm(fd); */ /* restore worm information */
rest_worm(nhfp); /* restore worm information */
g.ftrap = 0;
for (;;) {
trap = newtrap();
if (nhfp->structlevel)
mread(nhfp->fd, (genericptr_t)trap, sizeof(struct trap));
if (trap->tx != 0) {
trap->ntrap = g.ftrap;
g.ftrap = trap;
} else
break;
}
dealloc_trap(trap);
fobj = restobjchn(nhfp, FALSE);
find_lev_obj();
/* restobjchn()'s `frozen' argument probably ought to be a callback
routine so that we can check for objects being buried under ice */
g.level.buriedobjlist = restobjchn(nhfp, FALSE);
g.billobjs = restobjchn(nhfp, FALSE);
rest_engravings(nhfp);
/* reset level.monsters for new level */
for (x = 0; x < COLNO; x++)
for (y = 0; y < ROWNO; y++)
g.level.monsters[x][y] = (struct monst *) 0;
for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
if (mtmp->isshk)
set_residency(mtmp, FALSE);
place_monster(mtmp, mtmp->mx, mtmp->my);
if (mtmp->wormno)
place_wsegs(mtmp, NULL);
if (hides_under(mtmp->data) && mtmp->mundetected)
(void) hideunder(mtmp);
/* regenerate monsters while on another level */
if (!u.uz.dlevel)
continue;
if (ghostly) {
/* reset peaceful/malign relative to new character;
shopkeepers will reset based on name */
if (!mtmp->isshk)
mtmp->mpeaceful =
(is_unicorn(mtmp->data)
&& sgn(u.ualign.type) == sgn(mtmp->data->maligntyp))
? TRUE
: peace_minded(mtmp->data);
set_malign(mtmp);
} else if (elapsed > 0L) {
mon_catchup_elapsed_time(mtmp, elapsed);
}
/* update shape-changers in case protection against
them is different now than when the level was saved */
restore_cham(mtmp);
/* give hiders a chance to hide before their next move */
if (ghostly || (elapsed > 00 && elapsed > (long) rnd(10)))
hide_monst(mtmp);
}
restdamage(nhfp);
rest_regions(nhfp);
if (ghostly) {
stairway *stway = g.stairs;
while (stway) {
if (!stway->isladder && !stway->up
&& stway->tolev.dnum == u.uz.dnum)
break;
stway = stway->next;
}
/* Now get rid of all the temp fruits... */
freefruitchn(g.oldfruit), g.oldfruit = 0;
if (lev > ledger_no(&medusa_level)
&& lev < ledger_no(&stronghold_level) && !stway) {
coord cc;
d_level dest;
dest.dnum = u.uz.dnum;
dest.dlevel = u.uz.dlevel + 1;
mazexy(&cc);
stairway_add(cc.x, cc.y, FALSE, FALSE, &dest);
levl[cc.x][cc.y].typ = STAIRS;
}
br = Is_branchlev(&u.uz);
if (br && u.uz.dlevel == 1) {
d_level ltmp;
if (on_level(&u.uz, &br->end1))
assign_level(&ltmp, &br->end2);
else
assign_level(&ltmp, &br->end1);
switch (br->type) {
case BR_STAIR:
case BR_NO_END1:
case BR_NO_END2:
stway = g.stairs;
while (stway) {
if (stway->tolev.dnum != u.uz.dnum)
break;
stway = stway->next;
}
if (stway)
assign_level(&(stway->tolev), &ltmp);
break;
case BR_PORTAL: /* max of 1 portal per level */
for (trap = g.ftrap; trap; trap = trap->ntrap)
if (trap->ttyp == MAGIC_PORTAL)
break;
if (!trap)
panic("getlev: need portal but none found");
assign_level(&trap->dst, &ltmp);
break;
}
} else if (!br) {
struct trap *ttmp = 0;
/* Remove any dangling portals. */
for (trap = g.ftrap; trap; trap = ttmp) {
ttmp = trap->ntrap;
if (trap->ttyp == MAGIC_PORTAL)
deltrap(trap);
}
}
}
/* must come after all mons & objs are restored */
relink_timers(ghostly);
relink_light_sources(ghostly);
reset_oattached_mids(ghostly);
if (ghostly)
clear_id_mapping();
}
void
get_plname_from_file(nhfp, plbuf)
NHFILE *nhfp;
char *plbuf;
{
int pltmpsiz = 0;
if (nhfp->structlevel) {
(void) read(nhfp->fd, (genericptr_t) &pltmpsiz, sizeof(pltmpsiz));
(void) read(nhfp->fd, (genericptr_t) plbuf, pltmpsiz);
}
return;
}
static void
restore_msghistory(nhfp)
NHFILE *nhfp;
{
int msgsize = 0, msgcount = 0;
char msg[BUFSZ];
while (1) {
if (nhfp->structlevel)
mread(nhfp->fd, (genericptr_t) &msgsize, sizeof(msgsize));
if (msgsize == -1)
break;
if (msgsize > (BUFSZ - 1))
panic("restore_msghistory: msg too big (%d)", msgsize);
if (nhfp->structlevel)
mread(nhfp->fd, (genericptr_t) msg, msgsize);
msg[msgsize] = '\0';
putmsghistory(msg, TRUE);
++msgcount;
}
if (msgcount)
putmsghistory((char *) 0, TRUE);
debugpline1("Read %d messages from savefile.", msgcount);
}
/* Clear all structures for object and monster ID mapping. */
static void
clear_id_mapping()
{
struct bucket *curr;
while ((curr = g.id_map) != 0) {
g.id_map = curr->next;
free((genericptr_t) curr);
}
g.n_ids_mapped = 0;
}
/* Add a mapping to the ID map. */
static void
add_id_mapping(gid, nid)
unsigned gid, nid;
{
int idx;
idx = g.n_ids_mapped % N_PER_BUCKET;
/* idx is zero on first time through, as well as when a new bucket is */
/* needed */
if (idx == 0) {
struct bucket *gnu = (struct bucket *) alloc(sizeof(struct bucket));
gnu->next = g.id_map;
g.id_map = gnu;
}
g.id_map->map[idx].gid = gid;
g.id_map->map[idx].nid = nid;
g.n_ids_mapped++;
}
/*
* Global routine to look up a mapping. If found, return TRUE and fill
* in the new ID value. Otherwise, return false and return -1 in the new
* ID.
*/
boolean
lookup_id_mapping(gid, nidp)
unsigned gid, *nidp;
{
int i;
struct bucket *curr;
if (g.n_ids_mapped)
for (curr = g.id_map; curr; curr = curr->next) {
/* first bucket might not be totally full */
if (curr == g.id_map) {
i = g.n_ids_mapped % N_PER_BUCKET;
if (i == 0)
i = N_PER_BUCKET;
} else
i = N_PER_BUCKET;
while (--i >= 0)
if (gid == curr->map[i].gid) {
*nidp = curr->map[i].nid;
return TRUE;
}
}
return FALSE;
}
static void
reset_oattached_mids(ghostly)
boolean ghostly;
{
struct obj *otmp;
unsigned oldid, nid;
for (otmp = fobj; otmp; otmp = otmp->nobj) {
if (ghostly && has_omonst(otmp)) {
struct monst *mtmp = OMONST(otmp);
mtmp->m_id = 0;
mtmp->mpeaceful = mtmp->mtame = 0; /* pet's owner died! */
}
if (ghostly && has_omid(otmp)) {
oldid = OMID(otmp);
if (lookup_id_mapping(oldid, &nid))
OMID(otmp) = nid;
else
free_omid(otmp);
}
}
}
#ifdef SELECTSAVED
/* put up a menu listing each character from this player's saved games;
returns 1: use g.plname[], 0: new game, -1: quit */
int
restore_menu(bannerwin)
winid bannerwin; /* if not WIN_ERR, clear window and show copyright in menu */
{
winid tmpwin;
anything any;
char **saved;
menu_item *chosen_game = (menu_item *) 0;
int k, clet, ch = 0; /* ch: 0 => new game */
*g.plname = '\0';
saved = get_saved_games(); /* array of character names */
if (saved && *saved) {
tmpwin = create_nhwindow(NHW_MENU);
start_menu(tmpwin, MENU_BEHAVE_STANDARD);
any = cg.zeroany; /* no selection */
if (bannerwin != WIN_ERR) {
/* for tty; erase copyright notice and redo it in the menu */
clear_nhwindow(bannerwin);
/* COPYRIGHT_BANNER_[ABCD] */
for (k = 1; k <= 4; ++k)
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE,
copyright_banner_line(k), MENU_ITEMFLAGS_NONE);
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, "",
MENU_ITEMFLAGS_NONE);
}
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE,
"Select one of your saved games", MENU_ITEMFLAGS_NONE);
for (k = 0; saved[k]; ++k) {
any.a_int = k + 1;
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, saved[k],
MENU_ITEMFLAGS_NONE);
}
clet = (k <= 'n' - 'a') ? 'n' : 0; /* new game */
any.a_int = -1; /* not >= 0 */
add_menu(tmpwin, NO_GLYPH, &any, clet, 0, ATR_NONE,
"Start a new character", MENU_ITEMFLAGS_NONE);
clet = (k + 1 <= 'q' - 'a') ? 'q' : 0; /* quit */
any.a_int = -2;
add_menu(tmpwin, NO_GLYPH, &any, clet, 0, ATR_NONE,
"Never mind (quit)", MENU_ITEMFLAGS_SELECTED);
/* no prompt on end_menu, as we've done our own at the top */
end_menu(tmpwin, (char *) 0);
if (select_menu(tmpwin, PICK_ONE, &chosen_game) > 0) {
ch = chosen_game->item.a_int;
if (ch > 0)
Strcpy(g.plname, saved[ch - 1]);
else if (ch < 0)
++ch; /* -1 -> 0 (new game), -2 -> -1 (quit) */
free((genericptr_t) chosen_game);
} else {
ch = -1; /* quit menu without making a selection => quit */
}
destroy_nhwindow(tmpwin);
if (bannerwin != WIN_ERR) {
/* for tty; clear the menu away and put subset of copyright back
*/
clear_nhwindow(bannerwin);
/* COPYRIGHT_BANNER_A, preceding "Who are you?" prompt */
if (ch == 0)
putstr(bannerwin, 0, copyright_banner_line(1));
}
}
free_saved_games(saved);
return (ch > 0) ? 1 : ch;
}
#endif /* SELECTSAVED */
int
validate(nhfp, name)
NHFILE *nhfp;
const char *name;
{
int rlen = 0;
struct savefile_info sfi;
unsigned long utdflags = 0L;
boolean verbose = name ? TRUE : FALSE, reslt = FALSE;
if (nhfp->structlevel)
utdflags |= UTD_CHECKSIZES;
if (!(reslt = uptodate(nhfp, name, utdflags))) return 1;
if ((nhfp->mode & WRITING) == 0) {
if (nhfp->structlevel)
rlen = read(nhfp->fd, (genericptr_t) &sfi, sizeof sfi);
} else {
if (nhfp->structlevel)
rlen = read(nhfp->fd, (genericptr_t) &sfi, sizeof sfi);
minit(); /* ZEROCOMP */
if (rlen == 0) {
if (verbose) {
pline("File \"%s\" is empty during save file feature check?", name);
wait_synch();
}
return -1;
}
}
return 0;
}
/*restore.c*/