Files
nethack/doc/fixes36.6
PatR 44b6612fdc mon's glorkum pass harmlessly through the shade
I couldn't reproduce the problem; it appears to depend upon whether
the file-scope variable 'otmp' has a stale value, and that might
happen after a monster has tried to steal mon's saddle.  However,
the code pointed out in the report is clearly wrong.  This prevents
feedback of "glorkum" (with plural verb since quantity of 0 isn't 1),
but the potential stale value hasn't been dealt with.
2020-03-07 10:47:51 -08:00

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$NHDT-Branch: NetHack-3.6-Mar2020 $:$NHDT-Revision: 1.2 $ $NHDT-Date: 1583606861 2020/03/07 18:47:41 $
fixes36.6 contains a terse summary of changes made to 3.6.5 in order to
produce 3.6.6 as well as any post-release fixes in binaries.
General Fixes and Modified Features
-----------------------------------
invalid status highlight color could be maliciously used to corrupt memory
formatting corpse names used internal buffers differently from formatting
other objects and could potentially clobber memory
avoid divide by 0 crash if 'bogusmon' (file of bogus monster types) is empty
avoid #wizrumorcheck crash if either 'rumors.tru' or 'rumors.fal' or both
were empty when makedefs built 'rumors'
avoid "<mon>'s glorkum pass harmlessly through the shade" for weaponless mon
Platform- and/or Interface-Specific Fixes or Features
-----------------------------------------------------
General New Features
--------------------
none