Files
nethack/include/permonst.h
Alex Smith 1c026727fb Remove obsolete code allowing 1-indexing the monster list
Having selectable base indexes for the monster list doesn't seem
likely to be needed in the future any more, now that the code for
the monster list is stable. Additionally, the functionality in
question has bitrotted heavily (e.g. many "loops over all
permonsts" start at a hardcoded 0, which wouldn't work with a
1-indexed monster list). As a result, removing the relevant code
in makedefs makes it clearer what can and can't be assumed about
the code, reducing the risk of bugs in the future.

Thanks to FIQ for mentioning that this could be an issue.
2017-07-15 01:34:41 +01:00

80 lines
2.7 KiB
C

/* NetHack 3.6 permonst.h $NHDT-Date: 1432512778 2015/05/25 00:12:58 $ $NHDT-Branch: master $:$NHDT-Revision: 1.9 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
#ifndef PERMONST_H
#define PERMONST_H
/* This structure covers all attack forms.
* aatyp is the gross attack type (eg. claw, bite, breath, ...)
* adtyp is the damage type (eg. physical, fire, cold, spell, ...)
* damn is the number of hit dice of damage from the attack.
* damd is the number of sides on each die.
*
* Some attacks can do no points of damage. Additionally, some can
* have special effects *and* do damage as well. If damn and damd
* are set, they may have a special meaning. For example, if set
* for a blinding attack, they determine the amount of time blinded.
*/
struct attack {
uchar aatyp;
uchar adtyp, damn, damd;
};
/* Max # of attacks for any given monster.
*/
#define NATTK 6
/* Weight of a human body
*/
#define WT_HUMAN 1450
#ifndef ALIGN_H
#include "align.h"
#endif
#include "monattk.h"
#include "monflag.h"
struct permonst {
const char *mname; /* full name */
char mlet; /* symbol */
schar mlevel, /* base monster level */
mmove, /* move speed */
ac, /* (base) armor class */
mr; /* (base) magic resistance */
aligntyp maligntyp; /* basic monster alignment */
unsigned short geno; /* creation/geno mask value */
struct attack mattk[NATTK]; /* attacks matrix */
unsigned short cwt, /* weight of corpse */
cnutrit; /* its nutritional value */
uchar msound; /* noise it makes (6 bits) */
uchar msize; /* physical size (3 bits) */
uchar mresists; /* resistances */
uchar mconveys; /* conveyed by eating */
unsigned long mflags1, /* boolean bitflags */
mflags2; /* more boolean bitflags */
unsigned short mflags3; /* yet more boolean bitflags */
#ifdef TEXTCOLOR
uchar mcolor; /* color to use */
#endif
};
extern NEARDATA struct permonst mons[]; /* the master list of monster types */
#define VERY_SLOW 3
#define SLOW_SPEED 9
#define NORMAL_SPEED 12 /* movement rates */
#define FAST_SPEED 15
#define VERY_FAST 24
#define NON_PM (-1) /* "not a monster" */
#define LOW_PM (NON_PM + 1) /* first monster in mons[] */
#define SPECIAL_PM PM_LONG_WORM_TAIL /* [normal] < ~ < [special] */
/* mons[SPECIAL_PM] through mons[NUMMONS-1], inclusive, are
never generated randomly and cannot be polymorphed into */
#endif /* PERMONST_H */