Files
nethack/win/share/other.txt
Pasi Kallinen 71401a7db8 Add poison cloud glyph, fumaroles to fire plane.
When a gas cloud that deals damage is created, it uses
a poison cloud glyph instead of the cloud glyph.
(A bright green '#', or a bright-green recolor of the
cloud tile)

The plane of fire has random "stinking clouds", or
fumaroles, centered on lava pools.

Also make poison cloud glyph override lava, pool and
moat glyphs.
2015-04-05 12:31:55 +03:00

4368 lines
75 KiB
Plaintext

A = (0, 0, 0)
B = (0, 182, 255)
C = (255, 108, 0)
D = (255, 0, 0)
E = (0, 0, 255)
F = (0, 145, 0)
G = (108, 255, 0)
H = (255, 255, 0)
I = (255, 0, 255)
J = (145, 71, 0)
K = (204, 79, 0)
L = (255, 182, 145)
M = (71, 108, 108)
N = (255, 255, 255)
O = (218, 218, 182)
P = (108, 145, 182)
# tile 0 (dark part of a room)
{
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
}
# tile 1 (wall)
{
ANNOAMPPPPPMNNOA
AOOOAMPMPPMMOOOA
AOOOAMPPPPPMOOOA
AOOOAMPPPPPMOOOA
AOOOAMMPPPPMOOOA
AMAAAMMPPPPMMAMA
AMMMAMMPPPPMMMMA
AOPPAMMPPMPMOPMA
ANNOAMPPPPPMNNOA
AOOOAMPPPPPMOOOA
AOOOAMPPPPPMOOOA
AOOOAMPPPPPMOOOA
AOOOAMMPMPMMOOOA
AMAAAMMPPPPMMAMA
AMMMAMMPPPPMMMMA
AOPPAMMPPPPMOPMA
}
# tile 2 (wall)
{
AAANOOAAAAANOOAA
OOONOOAMOOONOOAM
POOMMMAMPOOMMMAM
MMMMMMMMMMMMMMMM
PPMMMPPPPPMMMPPP
PPNOOPPPPPNOOPPP
OONOOAMOOONOOAMO
OOMMMAMPOOMMMAMP
MMMMMMMMMMMMMMMM
PPMOPPPPMOPPPMOP
PPMPPPPPMPPPPMPP
MMMMMMMMMMMMMMMM
MOPPPPMOPPPPMOPP
MPPPPPMPPPPPMPPP
MMMMMMMMMMMMMMMM
AAAAAAAAAAAAAAAA
}
# tile 3 (wall)
{
AAANNNNOOOOOOAAA
NNNNAAMMPPPPOMMM
OOONAMMPPPBBOMMM
OOOOOOOOOOOOOMMM
OOOPPPPPPPPPPMMM
OOOPPPPPPPPPPMMM
OOPPPPPPPPPPPPMM
OPPPPPPPPPPPPPPM
MMMMMMMMMMMMMMMM
APPMMMMMMMMMPPPM
AOOOAAAAAAAAOOOA
AOOOAMPPPPPMOOOA
AOOOAMPPPPPMOOOA
AMAAAMMPPPPMMAMA
AMMMAMMPPPPMMMMA
AOPPAMMPPPPMOPMA
}
# tile 4 (wall)
{
AAANNNNOOOOOOAAA
NNNNAAMMPPPPOMMM
OOONAMMPPPBBOMMM
OOOOOOOOOOOOOMMM
OOOPPPPPPPPPPMMM
OOOPPPPPPPPPPMMM
OOPPPPPPPPPPPPMM
OPPPPPPPPPPPPPPM
MMMMMMMMMMMMMMMM
APPMMMMMMMMMPPPM
AOOOAAAAAAAAOOOA
AOOOAMPPPPPMOOOA
AOOOAMPPPPPMOOOA
AMAAAMMPPPPMMAMA
AMMMAMMPPPPMMMMA
AOPPAMMPPPPMOPMA
}
# tile 5 (wall)
{
AAANNNNOOOOOOAAA
NNNNAAMMPPPPOMMM
OOONAMMPPPBBOMMM
OOOOOOOOOOOOOMMM
OOOPPPPPPPPPPMMM
OOOPPPPPPPPPPMMM
OOPPPPPPPPPPPPMM
OPPPPPPPPPPPPPPM
MMMMMMMMMMMMMMMM
PPMOPPPPMOPPPMOP
PPMPPPPPMPPPPMPP
MMMMMMMMMMMMMMMM
MOPPPPMOPPPPMOPP
MPPPPPMPPPPPMPPP
MMMMMMMMMMMMMMMM
AAAAAAAAAAAAAAAA
}
# tile 6 (wall)
{
AAANNNNOOOOOOAAA
NNNNAAMMPPPPOMMM
OOONAMMPPPBBOMMM
OOOOOOOOOOOOOMMM
OOOPPPPPPPPPPMMM
OOOPPPPPPPPPPMMM
OOPPPPPPPPPPPPMM
OPPPPPPPPPPPPPPM
MMMMMMMMMMMMMMMM
PPMOPPPPMOPPPMOP
PPMPPPPPMPPPPMPP
MMMMMMMMMMMMMMMM
MOPPPPMOPPPPMOPP
MPPPPPMPPPPPMPPP
MMMMMMMMMMMMMMMM
AAAAAAAAAAAAAAAA
}
# tile 7 (wall)
{
AAANNNNOOOOOOAAA
NNNNAAMMPPPPOMMM
OOONAMMPPPBBOMMM
OOOOOOOOOOOOOMMM
OOOPPPPPPPPPPMMM
OOOPPPPPPPPPPMMM
OOPPPPPPPPPPPPMM
OPPPPPPPPPPPPPPM
MMMMMMMMMMMMMMMM
APPMMMMMMMMMPPPM
AOOOAAAAAAAAOOOA
AOOOAMPPPPPMOOOA
AOOOAMPPPPPMOOOA
AMAAAMMPPPPMMAMA
AMMMAMMPPPPMMMMA
AOPPAMMPPPPMOPMA
}
# tile 8 (wall)
{
AAANNNNOOOOOOAAA
NNNNAAMMPPPPOMMM
OOONAMMPPPBBOMMM
OOOOOOOOOOOOOMMM
OOOPPPPPPPPPPMMM
OOOPPPPPPPPPPMMM
OOPPPPPPPPPPPPMM
OPPPPPPPPPPPPPPM
MMMMMMMMMMMMMMMM
PPMOPPPPMOPPPMOP
PPMPPPPPMPPPPMPP
MMMMMMMMMMMMMMMM
MOPPPPMOPPPPMOPP
MPPPPPMPPPPPMPPP
MMMMMMMMMMMMMMMM
AAAAAAAAAAAAAAAA
}
# tile 9 (wall)
{
AAANNNNOOOOOOAAA
NNNNAAMMPPPPOMMM
OOONAMMPPPBBOMMM
OOOOOOOOOOOOOMMM
OOOPPPPPPPPPPMMM
OOOPPPPPPPPPPMMM
OOPPPPPPPPPPPPMM
OPPPPPPPPPPPPPPM
MMMMMMMMMMMMMMMM
APPMMMMMMMMMPPPM
AOOOAAAAAAAAOOOA
AOOOAMPPPPPMOOOA
AOOOAMPPPPPMOOOA
AMAAAMMPPPPMMAMA
AMMMAMMPPPPMMMMA
AOPPAMMPPPPMOPMA
}
# tile 10 (wall)
{
AAANNNNOOOOOOAAA
NNNNAAMMPPPPOMMM
OOONAMMPPPBBOMMM
OOOOOOOOOOOOOMMM
OOOPPPPPPPPPPMMM
OOOPPPPPPPPPPMMM
OOPPPPPPPPPPPPMM
OPPPPPPPPPPPPPPM
MMMMMMMMMMMMMMMM
APPMMMMMMMMMPPPM
AOOOAAAAAAAAOOOA
AOOOAMPPPPPMOOOA
AOOOAMPPPPPMOOOA
AMAAAMMPPPPMMAMA
AMMMAMMPPPPMMMMA
AOPPAMMPPPPMOPMA
}
# tile 11 (wall)
{
AAANNNNOOOOOOAAA
NNNNAAMMPPPPOMMM
OOONAMMPPPBBOMMM
OOOOOOOOOOOOOMMM
OOOPPPPPPPPPPMMM
OOOPPPPPPPPPPMMM
OOPPPPPPPPPPPPMM
OPPPPPPPPPPPPPPM
MMMMMMMMMMMMMMMM
APPMMMMMMMMMPPPM
AOOOAAAAAAAAOOOA
AOOOAMPPPPPMOOOA
AOOOAMPPPPPMOOOA
AMAAAMMPPPPMMAMA
AMMMAMMPPPPMMMMA
AOPPAMMPPPPMOPMA
}
# tile 12 (doorway)
{
AAAAAAAAAAAAAAAA
AAMMMMMMMMMMMMAA
AMMMMMMMMMMMMMMA
AMMMMMMMMMMMMMMA
AMMMMMMMMMMMMMMA
AMMMMMMMMMMMMMMA
AMMMMMMMMMMMMMMA
AMMMMMMMMMMMMMMA
AMMMMMMMMMMMMMMA
AMMMMMMMMMMMMMMA
AMMMMMMMMMMMMMMA
AMMMMMMMMMMMMMMA
AMMMMMMMMMMMMMMA
AMMMMMMMMMMMMMMA
AAMMMMMMMMMMMMAA
AAAAAAAAAAAAAAAA
}
# tile 13 (open door)
{
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAJJMJJJJJJJJJAA
AJKJJKJJKJJJJJJA
AAAAAAAAAAAAAAAA
AMMMMMMMMMMMMMMA
AMMMMMMMMMMMMMMA
AMMMMMMMMMMMMMMA
AMMMMMMMMMMMMMMA
AMMMMMMMMMMMMMMA
AMMMMMMMMMMMMMMA
AMMMMMMMMMMMMMMA
AMMMMMMMMMMMMMMA
AMMMMMMMMMMMMMMA
AMMMMMMMMMMMMMMA
AAAAAAAAAAAAAAAA
}
# tile 14 (open door)
{
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AKMMMMMMMMMMMMAA
ACKMMMMMMMMMMMMA
APJMMMMMMMMMMMMA
AMJMMMMMMMMMMMMA
AMJMMMMMMMMMMMMA
AMJMMMMMMMMMMMMA
AJJMMMMMMMMMMMMA
APJMMMMMMMMMMMMA
AMJMMMMMMMMMMMMA
AMJMMMMMMMMMMMMA
AMJMMMMMMMMMMMMA
AKMMMMMMMMMMMMMA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
}
# tile 15 (closed door)
{
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AACCKKKKKKKKJJAA
ACKJJJJJJJJJJKJA
APJJPKJJKJJJJJJA
AMPPMPPPPPMBPPJA
AMMMMMMMMMBPPMJA
AMJJMJJJJJPAPAJA
AJJJJKJJJJMPMAJA
APKJPKJJJJJAAAJA
AMPPMPPPPPPMMPJA
AMMMMMMMMMMMMMJA
AMJJMJJJJJJJJJJA
AJKJJKJJKJJJJJJA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
}
# tile 16 (closed door)
{
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AACCKKKKKKKKJJAA
ACKJJJJJJJJJJKJA
APJJPKJJKJJJJJJA
AMPPMPPPPPMBPPJA
AMMMMMMMMMBPPMJA
AMJJMJJJJJPAPAJA
AJJJJKJJJJMPMAJA
APKJPKJJJJJAAAJA
AMPPMPPPPPPMMPJA
AMMMMMMMMMMMMMJA
AMJJMJJJJJJJJJJA
AJKJJKJJKJJJJJJA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
}
# tile 17 (iron bars)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMBBMMMMMMM
MMMMBBMBPMBPMMMM
MBBMBPMBPMPPMBPM
MBPMBPMBPMPPMPPM
MBPMBPMBPMPPMPPM
MBPMBPMBPMPPAPPM
MBPMBPMBPAPPAPPM
MBPMBPABPAPPAPPM
MBPABPABPAPPAPPA
MBPABPABPAPPAPPA
MBPABPABPAPPAPPA
MBPABPABPAPPAPPA
MBPMBPMBPMPPMPPM
MMMMMMMMMMMMMMMM
}
# tile 18 (tree)
{
MMMMMMMMMMMMMMMM
MMMMMFFFFFFMMMMM
MMMFFFFFFFFFFMMM
MMFFFFFFFFFFFFMM
MMFFFFFFFFFFFFMM
MMFFFFJFFFJFFFMM
MMMFFFFJFJFFFMMM
MMMMFFJJJJFFMMMM
MMMMMMMKJJMAAAAM
MMMMMMMKJMAAAAAA
MMMMMMMJJMAAAAAA
MMMMMMMKJMAAAAAM
MMMMMMMKJAAAMMMM
MMMMMMKJJJAAMMMM
MMMJJJJMJMJJJAMM
MMMMMMMMMMMMMMMM
}
# tile 19 (floor of a room)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMPPMMMMMMM
MMMMMMMPPMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 20 (corridor)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMPPMMMMMMM
MMMMMMPMMPMMMMMM
MMMMMMPMMPMMMMMM
MMMMMMMPPMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 21 (lit corridor)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMPPMMMMMMM
MMMMMMPPPPMMMMMM
MMMMMMPPPPMMMMMM
MMMMMMMPPMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 22 (staircase up)
{
AAAAAAAAAAAAAAMA
AADJJJJJJJJJDAMA
AACDDJKNKKDDCAMA
AAAAAANNNAAAAMMA
AAADJNNNNNJDAMMA
AAACNOONONNCAMMA
AAAAAAOONAAAMMMA
AAAAKDOOOKJAMMMA
AAAACKPONKCAMMMA
AAAAAAOPOAAMMMMA
AAAAAKPPPJAMMMMA
AAAAACKJJKAMMMMA
AAAAAAAAAAAAMMMA
AAAAAAAAAAAAAMMA
AAAAAAAAAAAAAAMA
AAAAAAAAAAAAAAAA
}
# tile 23 (staircase down)
{
AAAAAAAAAAAAAAMA
AADJJJJJJJJJDAMA
AACDDJNNNKDDCAMA
AAAAAANNNAAAAMMA
AAADJJNONJJDAMMA
AAACDDONNKDCAMMA
AAAAAAONOAAAMMMA
AAAAPOOONONAMMMA
AAAACPOOOPCAMMMA
AAAAAANPNAAMMMMA
AAAAAKKOJJAMMMMA
AAAAACKJJKAMMMMA
AAAAAAAAAAAAMMMA
AAAAAAAAAAAAAMMA
AAAAAAAAAAAAAAMA
AAAAAAAAAAAAAAAA
}
# tile 24 (ladder up)
{
ADAAAAAAAAAAADMA
AADAAAANAAAADAMA
AACCCCNNNCCCCAMA
AADAANANANAADMMA
AAADAAANAAADAMMA
AAACDDDNDDDCAMMA
AAADAAAOAAADMMMA
AAAAKAAOAAJAMMMA
AAAACKKOKKCAMMMA
AAAADAAPAADMMMMA
AAAAAKJPJJAMMMMA
AAAAADAAAKAMMMMA
AAAAAAAAAAAAMMMA
AAAAAAAAAAAAAMMA
AAAAAAAAAAAAAAMA
AAAAAAAAAAAAAAAA
}
# tile 25 (ladder down)
{
ADAAAAAAAAAAADMA
AADAAAANAAAADAMA
AACCCCCNCCCCCAMA
AADAAAANAAAADMMA
AAADAAANAAADAMMA
AAACDDDNDDDCAMMA
AAADAAAOAAADMMMA
AAAAKAAOAAJAMMMA
AAAACOKOKOCAMMMA
AAAADAOOOADMMMMA
AAAAAKJOJJAMMMMA
AAAAADAAAKAMMMMA
AAAAAAAAAAAAMMMA
AAAAAAAAAAAAAMMA
AAAAAAAAAAAAAAMA
AAAAAAAAAAAAAAAA
}
# tile 26 (altar)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMPDPDPDPDPMMMM
MMPPPDPDDDPPPMMM
MMMBBPPPDPPMAAMM
MMMBPPPPPPMMAMMM
MMPPMMMMMMMPPMMM
MMMAAAAAAAAAAAMM
MMMMMMMMMMMMMMMM
}
# tile 27 (grave)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMONOPPMMMMMM
MMMONPPPPPPMMMMM
MMOPPPPPPPPPMMMM
MOPPPPPPPPPPPMMM
MOPAAPPAPAAPPMMM
MOPAPAPAPAPAPAAM
MOPAAPPAPAAPPAAA
MOPAPAPAPAPPPAAA
MOPAPAPAPAPPPAAA
MOPPPPPPPPPPPAAA
MOPPPPPPPFPPPAAM
MOPPFMMPPFMPPAMM
FFFFFFFFFFFFFFFM
MMMMMMMMMMMMMMMM
}
# tile 28 (opulent throne)
{
MMMMMMMMMMMMMMMM
MMMMMHHHHHMMMMMM
MMMMHCCCDDHMMMMM
MMMMHCCEDDHMMMMM
MMMMHCEEEDHMMMMM
MMMMHCCEDDHMMMMM
MMMMHCCEDDHMMAAM
MMMMMHCDDHAAAAAM
MMCCOHCDDHOCCAAA
MHHHDHHHHHCHHHAA
MHMHODDDCCOHAHAA
MMMHHHHHHHHHAAAM
MMMHALAAALAHAAMM
MMHAMAAAAAAAHMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 29 (sink)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMPMMMMPMMMMMM
MMNPPPPPPPPNMMMM
MNOMPMPPMPMONMMM
MNOBMMPPMMBONMMM
MNOBBBPPBBBONAAM
MNOBBBBBBBBONAAA
MNOOOOOOOOOONAAA
MMNNNNNNNNNNAAAA
MMMMMOOOOAAAAAAA
MMMMMOOOOAAAAAMM
MMMMOOOOOOAMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 30 (fountain)
{
MMMMEMMMMEMMMMMM
MMEEEEMMEEEMMMMM
MMEMMMEEEMEEMMMM
MMMEMEEEEMEMMMMM
MMEMMEEOEMEEMAMM
MEEMEENOEMEMEAAM
MEMMEMNOMEMEAAAM
MMMPPPNOPPPAAAMM
MMPEEENOEEEPAAMM
MOEENNNOOOEEPAMM
MNOEEEEEEEEONAAM
MPNOOOOOOOONPAAM
MMPNNNNNNNNPAAAM
MMMPPPPPPPPAAAMM
MMMMAAAAAAAAAMMM
MMMMMMMMMMMMMMMM
}
# tile 31 (water)
{
MMMMMMMMMMNNNMMM
MEEEEMMMMNEMENMM
MMMMEEMEEEMMMMMM
MMMMMEEEMMMMMMMM
MNNMMMMMMEEMMMMM
EMENMMMMEMEEMMEE
MMMENMEMMMMEMMEM
MMMMEEMMMMMMEEMM
MMMMMMMMMMMMMMMM
NMMEEMMMEEEEMMMM
NNEMMEMEMMMEEMMN
MEMMMMEMNNMMEENM
MMMMMMMNEEEEMMMM
MMEEEMMEMMMEEEMM
MEMMEEMMMEMMEEEM
EEMMMMEEEMMMMMEE
}
# tile 32 (ice)
{
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNMMNNNNNNN
NNNNNNMNNMNNNNNN
NNNNNNMNNMNNNNNN
NNNNNNNMMNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
}
# tile 33 (molten lava)
{
DDDDDDCDDDDDDDDD
DDDDDCDKDDDDDDDD
DDCCDDKDDDDCCCDD
DCJJKDDDDDCKJJKD
DCJDKDDDDDCJKDKD
DDKKDDDDDDCJDKKD
DDDDDDDCDDDKKKDD
DDDCDDDDDDDDDDDD
DDDDJDCDDDDCDDDD
DDDDDDDDDDCJKDDD
DDDDDDDDDDDKDDDC
DDDDCCDDDDDDDDDD
DDDCJJKDDDDDDDDD
CDDCJDKDDDDDDJDD
DDDDKKDDDDCDDDDD
DDDDDDDDDDDKDDDD
}
# tile 34 (lowered drawbridge)
{
EKKAKKKKKKKAKKAE
EJKKKKKKKKKKKJAA
EEJJJJJJJJJJJAAA
EJKKKKKKKKKKKJAA
EKKAKKKKKKKAKKAE
EJKKKKKKKKKKKJAA
EEJJJJJJJJJJKAAA
EJKKKKKKKKKKKJAA
EKKAKKKKKKKAKKAE
EJKKKKKKKKKKKJAA
EEJJJJJJJJJJJAAA
EJKKKKKKKKKKKJAA
EKKAKKKKKKKAKKAE
EJKKKKKKKKKKKJAA
EEJJJJJJJJJJJAAA
EJKKKKKKKKKKKJAA
}
# tile 35 (lowered drawbridge)
{
EEEEEEEEEEEEEEEE
JEJKJEJKJEJKJEJK
KJKKKJKKKJKKKJKK
KJKAKJKAKJKAKJKA
KJKKKJKKKJKKKJKK
KJKKKJKKKJKKKJKK
KJKKKJKKKJKKKJKK
KJKKKJKKKJKKKJKK
KJKKKJKKKJKKKJKK
KJKKKJKKKJKKKJKK
KJKKKJKKKJKKKJKK
KJKAKJKAKJKAKJKA
KJKKKJKKKKKKKJKK
JAJKJAJKJAJKJAJK
AAAAAAAAAAAAAAAA
AAAEAAAEAAAEAAAE
}
# tile 36 (raised drawbridge)
{
MMMMMMMMMMMMMMMM
MMJKJMJKJMJKJMMM
MJKKKJKKKJKKKJMM
MJKAKJKAKJKAKJAM
MJKKKJKKKJKKKJAM
MJKKKJKKKJKKKJAM
MJKKKJKKKJKKKJAM
MJKKKJKKKJKKKJAM
MJKKKJKKKJKKKJAM
MJKKKJKKKJKKKJAM
MJKKKJKKKJKKKJAM
MJKAKJKAKJKAKJAM
MJKKKJKKKKKKKJAM
MMJKJAJKJAJKJAAM
MMMAAAMAAAMAAAMM
MMMMMMMMMMMMMMMM
}
# tile 37 (raised drawbridge)
{
MMMMMMMMMMMMMMMM
MMJJJJJJJJJJJMMM
MJKKKKKKKKKKKJMM
MKKAKKKKKKKAKKAM
MJKKKKKKKKKKKJAM
MMJJJJJJJJJJJAAM
MJKKKKKKKKKKKJMM
MKKAKKKKKKKAKKAM
MJKKKKKKKKKKKJAM
MMJJJJJJJJJJKAAM
MJKKKKKKKKKKKJMM
MKKAKKKKKKKAKKAM
MJKKKKKKKKKKKJAM
MMJJJJJJJJJJJAAM
MMMAAAAAAAAAAAMM
MMMMMMMMMMMMMMMM
}
# tile 38 (air)
{
BBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBB
}
# tile 39 (cloud)
{
BBBBBBBBBBBBBBBB
BBBBBNNNNNNNBBBB
BBBNNNNNNNNNNBBB
BBNNNNNNNNNONNBB
BBNNNNNNNNNNNNNB
BNNNNNNNNNNNNONB
NNNONNNNNNNNONNN
NNNNNNNNNNOONNNN
NNNNNNNNNNNNNONN
NNOONNNNNNNOONNO
NNNNNOOOOONNNNOO
BONNNNNNNNNNOOOB
BBOOONNNNOOOOOOB
BBBOOOOOOOOOOBBB
BBBBBBOOOOBBBBBB
BBBBBBBBBBBBBBBB
}
# tile 40 (water)
{
EEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEE
}
# tile 41 (arrow trap)
{
MMMMMMMMMMMMMMMM
MMMMMDDDDDMMMMMM
MMMMDDCACDDMMMMM
MMMDCCAAACCDMMMM
MMMCCAAAAACDAMMM
MMDCCHHAHHCDDAMM
MMDCHHNANHHCDAMM
MMDCHNNANNHCDAMM
MMDCHNNANNHCDAMM
MMDCCHAAAHCCDAMM
MMMCCAAAAACCAAMM
MMMDCAAAAACDAMMM
MMMMDAACAADAAMMM
MMMMMDDDDDAAMMMM
MMMMMMAAAAAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 42 (dart trap)
{
MMMMMMMMMMMMMMMM
MMMMMDDDDDMMMMMM
MMMMDDCACDDMMMMM
MMMDCCCACCCDMMMM
MMMCCCHAHCCDAMMM
MMDCCHAAAHCDDMMM
MMDCHHAAAHHCDAMM
MMDCHNAAANHCDAMM
MMDCHNNANNHCDAMM
MMDCCAAAAACDDAMM
MMMCCAACAACDAAMM
MMMDCACACACDAMMM
MMMMDDCCCCDAAMMM
MMMMMDDDDDAAMMMM
MMMMMMAAAAAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 43 (falling rock trap)
{
MMMMMMMMMMMMMMMM
MMMMMDDDDDMMMMMM
MMMMDDAACDDMMMMM
MMMDCCCCCCCDMMMM
MMMCCCAAHCCDAMMM
MMDCCHHHHHCDDAMM
MMDCHHAAHHHCDAMM
MMDCHHHHHHHCDAMM
MMDCHHAAHHHCDAMM
MMDCHAHAAHHCDAMM
MMMCCAAAAHCCAAMM
MMMDCCAAHCCDAMMM
MMMMDCCCCCDAAMMM
MMMMMDDDDDAAMMMM
MMMMMMAAAAAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 44 (squeaky board)
{
MMMMMMMMMMMMMMMM
MMMMMDDDDDMMMMMM
MMMMDDCCCDDMMMMM
MMMDCCCCCCCDMMMM
MMMCCCHHHCCDAMMM
MMDCCHHNHHCDDAMM
MMDAAAAAAAAADAMM
MMDAAAAAAAAADAMM
MMDAAAAAAAAADAMM
MMDAAAAAAAAADAMM
MMMCCHHNHHCCAAMM
MMMDCCHHHCCDAMMM
MMMMDCCCCCDAAMMM
MMMMMDDDDDAAMMMM
MMMMMMAAAAAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 45 (bear trap)
{
MMMMMMMMMMMMMMMM
MMMMMDDDDDMMMMMM
MMMMDDCCCDDMMMMM
MMMDAAPCPAADMMMM
MMMDAHHHHHADAMMM
MMDDAAPNPAACDMMM
MMDCANNNNNACDAMM
MMDCAAPNPAACDAMM
MMDCANNNNNACDAMM
MMDDAHHHHHACDAMM
MMMDAACHCAADAAMM
MMMDCAAAAACDAMMM
MMMMDDAAADDAAMMM
MMMMMDDDDDAAMMMM
MMMMMMAAAAAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 46 (land mine)
{
MMMMMMMMMMMMMMMM
MMMMMDDDDDMMMMMM
MMMMDDCCCDDMMMMM
MMMDCCCCCCCDMMMM
MMMCCCHHHCCDAMMM
MMDCCHHAHHCDDAMM
MMDCHHAAAHHCDAMM
MMDCAAAAAAACDAMM
MMDCAAAAAAACDAMM
MMDCHHNNNHHCDAMM
MMMCCHHNHHCCAAMM
MMMDCCHHHCCDAMMM
MMMMDCCCCCDAAMMM
MMMMMDDDDDAAMMMM
MMMMMMAAAAAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 47 (rolling boulder trap)
{
MMMMMMMMMMMMMMMM
MMMMMDDDDDMMMMMM
MMMMDDCCCDDMMMMM
MMMDCCCCCCCDMMMM
MMMCCCHHHCCDAMMM
MMDCCAAAAHCDDAMM
MMDCAAHAAAHCDAMM
MMDCAHAAAAHCDAMM
MMDCAAAAAAHCDAMM
MMDCAAAAAAHCDAMM
MMMCCAAAAHCCAAMM
MMMDCCHHHCCDAMMM
MMMMDCCCCCDAAMMM
MMMMMDDDDDAAMMMM
MMMMMMAAAAAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 48 (sleeping gas trap)
{
MMMMMMMMMMMMMMMM
MMMMMDDDDDMMMMMM
MMMMDDCCCDDMMMMM
MMMDCCHHHCCDMMMM
MMMCAAAAAAACAMMM
MMDCAANNAAACDAMM
MMDCHNNAAAHCDAMM
MMDCHNAAANHCDAMM
MMDCHAAANHHCDAMM
MMDCAAAHHHACDAMM
MMMCAAAAAAACAAMM
MMMDCCHHHCCDAMMM
MMMMDDCCCCDAAMMM
MMMMMDDDDDAAMMMM
MMMMMMAAAAAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 49 (rust trap)
{
MMMMMMMMMMMMMMMM
MMMMMDDDDDMMMMMM
MMMMDDCCCDDMMMMM
MMMDCCCCCCCDMMMM
MMMCCCHHHCCDAMMM
MMDCCAAAAACDDAMM
MMDCAAEEEAACDAMM
MMDCAEEEEEACDAMM
MMDCAEEEEEACDAMM
MMDCAAEEEAACDAMM
MMMCCAAAAACCAAMM
MMMDCCHHHCCDAMMM
MMMMDCCCCCDAAMMM
MMMMMDDDDDAAMMMM
MMMMMMAAAAAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 50 (fire trap)
{
MMMMMMMMMMMMMMMM
MMMMMDDDDDMMMMMM
MMMMDDCCCDDMMMMM
MMMDCCAAACCDMMMM
MMMCCAADAACDAMMM
MMDCAADDAAADDAMM
MMDCAADDDAACDAMM
MMDCADCHCDACDAMM
MMDCADHNHDACDAMM
MMDCAAHNHAACDAMM
MMMCCAANAACCAAMM
MMMDCCAAACCDAMMM
MMMMDCCCCCDAAMMM
MMMMMDDDDDAAMMMM
MMMMMMAAAAAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 51 (pit)
{
AAAAAAAAAAAAAAAA
AMAAAAAAAAAAAABA
AMMAAAAAAAAAABBA
AMMMAAAAAAAABBBA
AMMMAMMMMMMABBBA
AMMMAMMMMMMABBBA
AMMMAMMMMMMABBBA
AMMMAMMMMMMABBBA
AMMMAMMMMMMABBBA
AMMMAMMMMMMABBBA
AMMMAMMMMMMABBBA
AMMMAAAAAAAABBBA
AMMMPPPPPPPPPBBA
AMMPPPPPPPPPPPBA
AMPPPPPPPPPPPPPA
AAAAAAAAAAAAAAAA
}
# tile 52 (spiked pit)
{
AAAAAAAAAAAAAAAA
AMAAAAAAAAAAAABA
AMMAAAAAAAAAABBA
AMMMAAAAAAAABBBA
AMMMAMMMMMMABBBA
AMMMAMNMNMMABBBA
AMMMAMMMMMMABBBA
AMMMAMMNMNMABBBA
AMMMAMMMMMMABBBA
AMMMAMNMNMMABBBA
AMMMAMMMMMMABBBA
AMMMAAAAAAAABBBA
AMMMPPPPPPPPPBBA
AMMPPPPPPPPPPPBA
AMPPPPPPPPPPPPPA
AAAAAAAAAAAAAAAA
}
# tile 53 (hole)
{
MMMMMMMMMMMMMMMM
MMMMMMAAAAMMMMMM
MMMMMAAAAAABMMMM
MMMMAAAAAAABBMMM
MMMAAAAAAAAABBBM
MMMAAAAAAAAAABBM
MMMAAAAAAAAAABBM
MMMAAAAAAAAAABBM
MMMAAAAAAAAAABBM
MMMMAAAAAAAAABBM
MMMMMAAAAAAAABBM
MMMMMAAAAAAABBMM
MMMMMMAAAAABMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 54 (trap door)
{
AAAAAAAAAAAAAAAA
AMAAAAAAAAAAAABA
AMMAAAAAAAAAABBA
AMMMAAAAAAAABBBA
AMMMAAAAAAAABBBA
AMMMAAAAAAAABBBA
AMMMAAAAAAAABBBA
AMMMAAAAAAAABBBA
AMMMAAAAAAAABBBA
AMMMAAAAAAAABBBA
AMMMAAAAAAAABBBA
AMMMAAAAAAAABBBA
AMMMPPPPPPPPPBBA
AMMPPPPPPPPPPPBA
AMPPPPPPPPPPPPPA
AAAAAAAAAAAAAAAA
}
# tile 55 (teleportation trap)
{
MMMMMMMMMMMMMMMM
MMMMMDDDDDMMMMMM
MMMMDDCACDDMMMMM
MMMDCCAAACCDMMMM
MMMDCAAAAACCAMMM
MMDDCHHAHHCCDMMM
MMDCOHAAAHOCDAMM
MMDCHOAAAOHCDAMM
MMDCHOAAAOHCDAMM
MMDDCHHAHHCCDAMM
MMMDCAAAAACCAAMM
MMMDCCAAACCDAMMM
MMMMDDCACDDAAMMM
MMMMMDDDDDAAMMMM
MMMMMMAAAAAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 56 (level teleporter)
{
MMMMMMMMMMMMMMMM
MMMMMDDADDMMMMMM
MMMMDDAAADDMMMMM
MMMDCAAAAADDMMMM
MMMDCCCACCCCAMMM
MMDDCHAAAHCCDMMM
MMDCOAAOAAOCDAMM
MMDCHAOOOAHCDAMM
MMDCHAAOAAHCDAMM
MMDDCHAAAHCCDAMM
MMMDCCCACCCCAAMM
MMMDCAAAAACDAMMM
MMMMDDAAADDAAMMM
MMMMMDDADDAAMMMM
MMMMMMAAAAAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 57 (magic portal)
{
MMMMMMMMMMMMMMMM
MMMMMDDDDDMMMMMM
MMMMDDCACDDMMMMM
MMMDCCAAACCDMMMM
MMMDCAAAAACCAMMM
MMDDCHHAHHHADMMM
MMDDCHOAOAACDAMM
MMDDOAAAAAOCDAMM
MMDDAAOAOOCCDAMM
MMDAHHHAHHCCDAMM
MMMDCAAAAACCAAMM
MMMDCCAAACCDAMMM
MMMMDDCACDDAAMMM
MMMMMDDDDDAAMMMM
MMMMMMAAAAAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 58 (web)
{
OAOAMOAMMMOMMMMO
MOMNNNNMNOAMMOOA
OONMNOMNAMMOOAMM
MNMMOOMNMNOAMMMM
MNMOMMMNOAMMMMMM
ONOMOMNAMMMMMMMM
MONNNNAMMMMMMMMM
MMOMNAMMMMMMMMMM
MOAMOAMMMMMMMMMM
MOONAMMMMMMMMMMM
OAMOAMMMMMMMMMMM
MMOAMMMMMMMMMMMM
MMOAMMMMMMMMMMMM
MOAMMMMMMMMMMMMM
MOAMMMMMMMMMMMMM
OAMMMMMMMMMMMMMM
}
# tile 59 (statue trap)
{
MMMMMMMMMMMMMMMM
MMMMMDDDDDMMMMMM
MMMMDDCAADDMMMMM
MMMDCCAJJACDMMMM
MMMCCAKCJJADAMMM
MMDAAAKKJJADDAMM
MMACKACKJAAADAMM
MMAJJCKKJACJAAMM
MMDAJCKJJJJJAAMM
MMDAJCKJJJAADAMM
MMMCACKJAACCAAMM
MMMDACKJACCDAMMM
MMMMDCCCCCDAAMMM
MMMMMDDDDDAAMMMM
MMMMMMAAAAAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 60 (magic trap)
{
MMMMMMMMMMMMMMMM
MMMMMDDDDDMMMMMM
MMMMDDCCCDAMMMMM
MMMDCCCCCCADMMMM
MMMCCCHHHAADAMMM
MMDCAHHNHAADDAMM
MMDCAANNAAACDAMM
MMDCAAAAAAACDAMM
MMDCAAANNAACDAMM
MMDCAANNNHACDAMM
MMMCAAHNHHCCAAMM
MMMDACHHHCCDAMMM
MMMMACCCCCDAAMMM
MMMMMDDDDDAAMMMM
MMMMMMAAAAAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 61 (anti-magic field)
{
MMMMMMMMMMMMMMMM
MMMMMMDDDDDMMMMM
MMMMMADCCCDDMMMM
MMMMDACCCCCCDMMM
MMMADAAHHHCCCMMM
MMADDAAHNHHACDMM
MMADCAAANNAACDMM
MMADCAAAAAAACDMM
MMADCAANNAAACDMM
MMADCAHNNNAACDMM
MMAACCHHNHAACMMM
MMMADCCHHHCADMMM
MMMAADCCCCCAMMMM
MMMMAADDDDDMMMMM
MMMMMAAAAAMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 62 (polymorph trap)
{
MMMMMMMMMMMMMMMM
MMMMMDDDDDMMMMMM
MMMMDDCCCDDMMMMM
MMMDCAAAPCCDMMMM
MMMCCAAPHCCDAMMM
MMDCCAPAAHCDDAMM
MMDCHPNAAHHCDAMM
MMDCHNPAPNHCDAMM
MMDCHNAANPHCDAMM
MMDCHHAAPAHCDAMM
MMMCCHHPAACCAAMM
MMMDCCPAAACDAMMM
MMMMDCCCCCDAAMMM
MMMMMDDDDDAAMMMM
MMMMMMAAAAAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 63 (wall)
{
MMMMMMMNNMMMMMMM
MMMMMMNNMMMMMMMM
MMMMMNNMMMMMMMMM
MMMMMMNNMMMMMMMM
MMMMMMMNNMMMMMMM
MMMMMMMMNNMMMMMM
MMMMMMMMMNNMMMMM
MMMMMMMMNNMMMMMM
MMMMMMMNNMMMMMMM
MMMMMMNNMMMMMMMM
MMMMMNNMMMMMMMMM
MMMMMMNNMMMMMMMM
MMMMMMMNNMMMMMMM
MMMMMMMMNNMMMMMM
MMMMMMMMMNNMMMMM
MMMMMMMMNNMMMMMM
}
# tile 64 (wall)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMNMMMMMMMNMMMMM
MNNNMMMMMNNNMMMM
NNMNNMMMNNMNNMMM
NMMMNNMNNMMMNNMN
MMMMMNNNMMMMMNNN
MMMMMMNMMMMMMMNM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 65 (wall)
{
NNNNNMMMMMMMMMMM
MMMMNMMMMMMMMMMM
MMMMNMMMMMMMMMMM
MMMMNMMMMMMMMMMM
MMMMNMMMMMMMMMMM
MMMMNMMMMMMMMMMM
MMMMNMMMMMMMMMMM
MMMMNMMMMMMMMMMM
MMMMNNNNNNNNNMMM
MMMMMMMMMMMMNMMM
MMMMMMMMMMMMNMMM
MMMMMMMMMMMMNMMM
MMMMMMMMMMMMNMMM
MMMMMMMMMMMMNMMM
MMMMMMMMMMMMNMMM
MMMMMMMMMMMMNNNN
}
# tile 66 (wall)
{
MMMMMMMMMMMMNNNN
MMMMMMMMMMMMNMMM
MMMMMMMMMMMMNMMM
MMMMMMMMMMMMNMMM
MMMMMMMMMMMMNMMM
MMMMMMMMMMMMNMMM
MMMMMMMMMMMMNMMM
MMMMNNNNNNNNNMMM
MMMMNMMMMMMMMMMM
MMMMNMMMMMMMMMMM
MMMMNMMMMMMMMMMM
MMMMNMMMMMMMMMMM
MMMMNMMMMMMMMMMM
MMMMNMMMMMMMMMMM
MMMMNMMMMMMMMMMM
NNNNNMMMMMMMMMMM
}
# tile 67 (cmap 67)
{
MMMMAAAAMMMMMMMM
MMAMMMMAAMMAAMMM
MAAMAAAMMMMMMAAM
MAAMAMMMMAMMAAMM
MMAMMMMAMAMAMAAM
MAMMAAAMAMMMMAAM
MAMAAMMMMMAMAAMM
MMMAAMMMMAAMMMMM
MAMAMMMAMMMAMAMM
MMMAMMMMMMAAMAAM
MAMAAAMAAAAMAMAM
MAAMMAAMMMMMMMAM
MMAMMMAAMMAMMAAM
MMAAAAAMMAAAAAMM
MMMMAAMMMMAAAMMM
MMMMMMMMMMMMMMMM
}
# tile 68 (cmap 68)
{
MMMMMMMMMMMMMMMM
MMMMMNNNNNNMMMMM
MMMNNNNNNNNNNMMM
MMNNNNNNNNNNNNMM
MMNNNNNNNNNNNNMM
MNNNNNNNNNNNNNNM
MNNNNNNNNNNNNNNM
MNNNNNNNNNNNNNNM
MNNNNNNNNNNNNNNM
MNNNNNNNNNNNNNNM
MNNNNNNNNNNNNNNM
MMNNNNNNNNNNNNMM
MMNNNNNNNNNNNNMM
MMMNNNNNNNNNNMMM
MMMMMNNNNNNMMMMM
MMMMMMMMMMMMMMMM
}
# tile 69 (cmap 69)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMKKMMMMMMMMMM
MMMMKHKAMMMMMMMM
MMMMMKHKAMMMMMMM
MMMMMMKKKAMMMMMM
MMMMMMMKKKAMMMMM
MMMMMMMMKDKAMMMM
MMMMMMMMJDKAMMMM
MMMMMMMJKDJAMMMM
MMMMMMJKDJAMMMMM
MMMMMJHDJAMMMMMM
MMMMJHDJAMMMMMMM
MMMMMKJAMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 70 (cmap 70)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMJKMMMMM
MMMMMMMMJDHJMMMM
MMMMMMMJDHJAMMMM
MMMMMMJDKJAMMMMM
MMMMMJDKJAMMMMMM
MMMMMKDJAMMMMMMM
MMMMMKDKAMMMMMMM
MMMMMMKKKAMMMMMM
MMMMMMMKKKAMMMMM
MMMMMMMMKHKAMMMM
MMMMMMMMMKHKAMMM
MMMMMMMMMMKKAMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 71 (cmap 71)
{
MMMMMMMMMMMMMMMM
MMMMMIMMMMIMMMMM
MMMMIMMMMMMIMMMM
MMMIMMMMMMMMIMMM
MMIMMMIIIIMMMIMM
MIMMMMMMMMMMMMIM
MMMMIMMIIMMIMMMM
MMMMIMIIIIMIMMMM
MMMMIMIIIIMIMMMM
MMMMIMMIIMMIMMMM
MIMMMMMMMMMMMMIM
MMIMMMIIIIMMMIMM
MMMIMMMMMMMMIMMM
MMMMIMMMMMMIMMMM
MMMMMIMMMMIMMMMM
MMMMMMMMMMMMMMMM
}
# tile 72 (cmap 72)
{
MMMMMMMMMMMMMMMM
MCCCCCCCCCCCCCCC
MCMMMMMMMMMMMMMM
MCMCCCCCCCCCCCCM
MCMCMMMMMMMMMMCM
MCMCMCCCCCCCCMCM
MCMCMCMMMMMMCMCM
MCMCMCMCCCCMCMCM
MCMCMCMCCMCMCMCM
MCMCMCMMMMCMCMCM
MCMCMCCCCCCMCMCM
MCMCMMMMMMMMCMCM
MCMCCCCCCCCCCMCM
MCMMMMMMMMMMMMCM
MCCCCCCCCCCCCCCM
MMMMMMMMMMMMMMMM
}
# tile 73 (cmap 73)
{
MMMMMMMHHMMMMMMM
MMMMMMMHHMMMMMMM
MMMMHHMHHMHHMMMM
MMMHMMMHHMMMHMMM
MMHMHMMMMMMHMHMM
MMHMMHMMMMHMMHMM
MMMMMMHMMHMMMMMM
HHHHMMMHHMMMHHHH
HHHHMMMHHMMMHHHH
MMMMMMHMMHMMMMMM
MMHMMHMMMMHMMHMM
MMHMHMMMMMMHMHMM
MMMHMMMHHMMMHMMM
MMMMHHMHHMHHMMMM
MMMMMMMHHMMMMMMM
MMMMMMMHHMMMMMMM
}
# tile 74 (cmap 74)
{
MMMMMMMMMMMMMMMM
MMMMMMNNNNNMMMMM
MMMMMMMMNMMMMMMM
MMMNNNNMNMNNNMMM
MMMNMMNMNMNMNMMM
MNMNNNNMNMNMNMMM
MNMMMMMMNMNNNMNM
MNNNNNNNNMMMMMNM
MNMMMMMNNNNNNNNM
MNMNNNMNMMMMMMNM
MMMNMNMNMNNNNMNM
MMMNMNMNMNMMNMMM
MMMNNNMNMNNNNMMM
MMMMMMMNMMMMMMMM
MMMMMNNNNNMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 75 (poison cloud)
{
BBBBBBBBBBBBBBBB
BBBBBFFFFFFFBBBB
BBBFFFFFFFFFFBBB
BBFFFFFFFFFGFFBB
BBFFFFFFFFFFFFFB
BFFFFFFFFFFFFGFB
FFFGFFFFFFFFGFFF
FFFFFFFFFFGGFFFF
FFFFFFFFFFFFFGFF
FFGGFFFFFFFGGFFG
FFFFFGGGGGFFFFGG
BGFFFFFFFFFFGGGB
BBGGGFFFFGGGGGGB
BBBGGGGGGGGGGBBB
BBBBBBGGGGBBBBBB
BBBBBBBBBBBBBBBB
}
# tile 75 (cmap 75)
{
AAAAAAADDDDDDAAA
AAAAADDDDDDDDDDD
AAAADDDDDDDDDDDD
AAADDDDDDCCDDDDD
AAADDDCCCCCCDDDD
AADDDDCCCCCDDDDD
AADDDCCCCCDDDDDD
AADDDCCCCDDDDDMM
AADDDCCCDDDDMMMM
AADDDCCCDDDDMMMM
AADDDDDDDDDMMMMM
AAADDDDDDDMMMMMM
AAADDDDDDDMMMMMM
AAAADDDDDDMMMMMM
AAAADDDDDDMMMMMM
AAAADDDDDDMMMMMM
}
# tile 76 (cmap 76)
{
AAAAAAAAAAAAAAAA
DDAAAAAAAAAAAAAA
DDDDAAAAAAAAAADD
DDDDDDDDDDDDDDDD
DDDDDDDDDDDDDDDD
DDDDDDDDDDDDDDDD
DDDDDDDCCCCCCDDD
MDDDDDDDDCCCCCDD
MMMDDDDDDDDDDDDD
MMMMDDDDDDDDDDDD
MMMMMMDDDDDDDDMM
MMMMMMMDDDDMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 77 (cmap 77)
{
AAAAAAAAAAAAAAAA
AAADDDDDAAAAAAAA
DDDDDDDDDDDAAAAA
DDDDDDDDDDDDAAAA
DDDDDCCCDDDDDAAA
DDDDDCCCCDDDDDAA
DDDDDCCCCDDDDDDA
DDDDDCCCCCDDDDDD
DDDDDDCCCCCDDDDD
DDDDDDDCCCCDDDDD
MMMDDDDDCCCDDDDD
MMMDDDDDDCCDDDDD
MMMMDDDDDDDDDDDD
MMMMDDDDDDDDDDDD
MMMMDDDDDDDDDDDD
MMMMDDDDDDDDDDDA
}
# tile 78 (cmap 78)
{
AAAADDDDDDMMMMMM
AAAADDDDDDDMMMMM
AAAADDDDDDDMMMMM
AAAADDDDDDDDMMMM
AAAADDCCCDDDMMMM
AAADDDDCCDDDMMMM
AADDDDCCCDDDMMMM
AADDDDCCCDDDMMMM
AADDDDCDDDDDMMMM
ADDDDDDDDDDMMMMM
ADDDDDDDDDMMMMMM
DDDDDDDDDMMMMMMM
DDDDDDDDMMMMMMMM
DDDDDDDMMMMMMMMM
DDDDDDDMMMMMMMMM
DDCCDDDMMMMMMMMM
}
# tile 79 (cmap 79)
{
MMMMDDDDDDDDDDDA
MMMMDDDDDDDDDDDA
MMMMDDDDDDDDDDAA
MMMMDDDDDDDDDDAA
MMMDDDDDDDDDDDAA
MMDDDCCDDDDDDAAA
MMDDDCCDDDDDDAAA
MMDDDCCDDDDDAAAA
MMDDDCCDDDDDAAAA
MMDDDDDDDDDDAAAA
MMMDDDDDDDDDAAAA
MMMDDDDDDDDDAAAA
MMMMDDDDDDDDDAAA
MMMMMDDDDDDDDAAA
MMMMMMDDDDDDDDAA
MMMMMMMDDDDDDDAA
}
# tile 80 (cmap 80)
{
DDDCDDDMMMMMMMMM
DDDCDDDMMMMMMMMM
ADDCDDDMMMMMMMMM
ADDDDDDDMMMMMMMM
ADDDDDDDDDDDDMMM
AADDDDDDDDDDDDDD
AADDDDDDDDDDDDDD
AAADDDDDDDDCDDDD
AAAAADDDDDDCCCCD
AAAAAAADDDDDCCCD
AAAAAAAAADDDDCCC
AAAAAAAAAADDDDCC
AAAAAAAAAAADDDDD
AAAAAAAAAAADDDDD
AAAAAAAAAAAADDDD
AAAAAAAAAAAAAADD
}
# tile 81 (cmap 81)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMDDD
MMMMMMMMMMMMDDDD
DMMMMMMMMMMMDDDD
DDMMMMMMMMMMDDDC
DDDMMMMMMMMMDDDC
DDDDMMMMMMMMDDDC
DDDDDDMMMMDDDDDC
DDDDDDDDDDDDDDDC
DDDDDDDDDDDDDDDC
DDDDDDDDDDDDDDDD
DDDDDDDDDDDDDDDD
DDDDDDDDDDDDDDAA
}
# tile 82 (cmap 82)
{
MMMMMMDDDDDDDDAA
MMMMMMDDDDDDDDDA
MMMMMDDDDDDDDDDA
MMMMDDDDDDDDDDDA
DDDDDDDDDDDDDDDA
DDDDDDDDDDDDDDDA
CCCDDDDDDDDDDDAA
CCCCDDDDDDDDDDAA
CCCDDDDDDDDDDDAA
CCDDDDDDDDDDDAAA
CCDDDDDDAAAAAAAA
CDDDDDAAAAAAAAAA
CDDDDAAAAAAAAAAA
DDDDAAAAAAAAAAAA
DDAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
}
# tile 83 (explosion dark 0)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMAAA
MMMMMMAMMMAAAAAA
MMMMMMMMMAAAAAAA
MMMMMMMMMAAAAAAM
MMMMMMMMAAAAMMMA
MMMAAAMAAAAMMMAA
MAMMMAAAAAAMAAAA
MMMMMAAAAAAMAAAA
MMMMAAAAAAAMAAAA
MMMMMMMMAAMMAAMM
MMMMAAAAAAAAAAMM
MMMAAAAMMAAAMMMM
MMAAAAMMAAAAMMMM
MMAAAMMAAAAAMMMM
}
# tile 84 (explosion dark 1)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
AMMMMMMMMAAAAAAM
AAAAAAMAAAAAAAAM
AAAAAAMMMMMAAAAA
MMMAAAMAAAAAAAAA
AAAAAAMAAAAAAAAA
AAAAAAMAAAAAAAAM
AAMMMMMMMMMMMAMM
MMAAAMAMMMMMAAAA
MAMAMAMMMAMMMAAA
MPPAMMMAAMMMMMAA
MAMMMMMAMMMMAAAA
MMMMMAMMAMMMPAAA
MMMMMMMMAMAMAPAA
MPAMMMAPAAAAAAAA
}
# tile 85 (explosion dark 2)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMAMMMAMMM
AAAAAMMMMMMMMMMM
AAAAAAMMMAMMAMMM
AAAAAAAMMMMMMMMM
MMMMMMAAAAMMMMMM
AAAAAMMAAAAMMMMM
MMAAAAAAAAAAMMMM
AAMAAMMMMAAAMMMM
AAMAAAAAMAAAMMMM
AAPAAMAAAAAAMAMM
AAAMMMMMAAAAMMMM
AAMAMMAMAAAAMMMM
AMAAMMAMAAAAAMMM
}
# tile 86 (explosion dark 3)
{
MMAAAMAMAAAMMMMM
MMAAAMAAAAAMAPMM
MMMAAMAAMMMMMMMA
MMMAAAAAAMMMMPPM
MMAAAMAAMMAMMPAP
MAAAMMMAMMMMPMAP
MAAAMAAAMAMMPMMP
MAAAMAAAMMMAAAAP
MAAAMAAAMMMMPAAA
MAAAMMAAMMMMPPAA
MMAAAMMAAMMMPAAP
MMMAAAMMMAPMPPPP
MMMMAAAMMMPMMPMA
MMMMMAAMMMMMAAAM
MMAMAMMMAAPMMMPA
MMMMAMMMMMMMMMPA
}
# tile 87 (explosion dark 4)
{
APAAAMMPPAPAAAAA
MAPAMMAMAAAPAAAM
AAPMPAAMMAAAAAAM
PAPPPAAAMMAAPAMM
AAAPPAAAAPAAPMMA
AAPPMPPPAAAAAMMA
AAPAAAAAAAAAAAMM
APPAAAAAAAAAAAMM
AAAAAAAAAAAAPAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAMAA
AAAAAAAAAAAMHHMM
}
# tile 88 (explosion dark 5)
{
MMAAAMAMAMAAAAMM
MMAAAAAMAMAAAAMM
MMAAAAAMAMAAAAMM
PMAAAAAMMMAAAAMM
PMAAPAPAAMAAAAMM
PMMMPMMAMMAAAMMM
MMMAPMMAAAAAAMMM
MPAAPAAAAAAAAMMM
AAPMMMPAAAAAMMMM
MMAAMPPAAMAMMMAM
AMMMPPMMMMMMMMMM
MAAAAPPAAMMMAMMM
MMAAMPPMAAAMMMMM
AMMMMMMAAAAAMMMM
AAAMMMAAAAAAAMMM
MMMMPPAAAAAAAAMM
}
# tile 89 (explosion dark 6)
{
MMMMAMMMMMMMAMMP
MMMMAMMMMMMMAAMM
MAMMAAMMMPMMAMAM
MMMAAAMAMMPMMAAP
MMMAAAAMMAAPMMAM
MMMAAAAMMMMPMMMA
MMMAAAAMMAMMAMMA
MMMAAAAAMAAAMMMM
MMMAAAAAMMAAMMMM
MMMMAAAAAAAAAMMM
MMMMMAAAAAAAAAAA
MMMAMMAAAAAAAAAA
MMMMMMMMAAMAAAAA
MMMAMMMMMMMMAAAA
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 90 (explosion dark 7)
{
PPPAAAAAPAAAMAMM
AAPPAAPPPPAMAMMM
PPPPPPPPPPAMMAPP
MPPAAMAAMAPAAMMM
MMAAAAMAMMAAAPAA
APPAPAPMAMAMPAAM
AMMPPAAAMMMMMMMP
AAMMMMMMMAMMMMMM
PAPAMAAAAAAAAAAP
AAMAPAAAAMMMMMMA
AAAMAMPPMMMAAAAA
AAAAAAMAMMAAAAAA
AAAAAAAAAAAAAAAA
AAAAMMMMMMMMMMAA
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 91 (explosion dark 8)
{
MMMMPMMAAAAAAAMM
MMAMMAMAAMAMAAMM
PPMMAMMAAMAMAAMM
MMMAAAMAAMAMAAMM
MAAAAAMAAAMMAAMM
MMPAAMMAAAMAAAMM
MAAAMMAAAMMAAAMM
MAMAAMAAAAAAAAMM
AAMAAAAAAMAAAAMM
MMMAAAAAAAAAAAMM
MAAAAAAAAMAAAMMM
AAAAAAAAMMMMMMMM
AAAAAAMMMMAMMMMM
AAAMMMAMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 92 (explosion noxious 0)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMFFF
MMMMMMFMMMFFFFFF
MMMMMMMMMFFFFFFF
MMMMMMMMMFFFFFFM
MMMMMMMMFFFFMMMF
MMMFFFMFFFFMMMFF
MFMMMFFFFFFMFFFF
MMMMMFFFFFFMFFFF
MMMMFFFFFFFMFFFF
MMMMMMMMFFMMFFMM
MMMMFFFFFFFFFFMM
MMMFFFFMMFFFMMMM
MMFFFFMMFFFFMMMM
MMFFFMMFFFFFMMMM
}
# tile 93 (explosion noxious 1)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
FMMMMMMMMFFFFFFM
FFFFFFMFFFFFFFFM
FFFFFFMMMMMFFFFF
MMMFFFMFFFFFFFFF
FFFFFFMFFFFFFFFF
FFFFFFMFFFFFFFFM
FFMMMMMMMMMMMFMM
MMFFFMFMMMMMFFFF
MHMFMFMMMFMMMFFF
MGGFMMMFFMMMMMFF
MHMMMMMFMMMMFFFF
MMMMMFMMFMMMGFFF
MMMMMMMMFMFMFGFF
MGHMMMHGHHFFFFFF
}
# tile 94 (explosion noxious 2)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMFMMMFMMM
FFFFFMMMMMMMMMMM
FFFFFFMMMFMMFMMM
FFFFFFFMMMMMMMMM
MMMMMMFFFFMMMMMM
FFFFFMMFFFFMMMMM
MMFFFFFFFFFFMMMM
FFMFFMMMMFFFMMMM
FFMFFFFFMFFFMMMM
FFGFFMFFFFFFMFMM
FFFMMMMMFFFFMMMM
FFMFMMFMFFFFMMMM
FMFFMMFMFFFFFMMM
}
# tile 95 (explosion noxious 3)
{
MMFFFMFMFFFMMMMM
MMFFFMFFFFFMFGMM
MMMFFMFFMMMMMMMF
MMMFFFFFFMMMMGGM
MMFFFMFFMMFMMGFG
MFFFMMMFMMMMGMFG
MFFFMFFFMHMMGMMG
MFFFMFFFMMMFFFFG
MFFFMFFFMMMMGFHH
MFFFMMFFMMMMGGHH
MMFFFMMFFMMMGHHG
MMMFFFMMMFGMGGGG
MMMMFFFMMMGMMGMH
MMMMMFFMMMMMHHFM
MMFMFMMMFHGMMMGH
MMMMFMMMMMMMMMGH
}
# tile 96 (explosion noxious 4)
{
FGHFFMMGGFGHFFFF
MHGHMMFMFFHGFHFM
HFGMGHFMMHHHFFHM
GFGGGHHHMMHHGFMM
HHHGGHHHHGHHGMMF
HHGGMGGGHHHHFMMF
HHGHHHHHHHHHHFMM
HGGHHHHHHHHHHHMM
HHHHHHNNNNHHGHNH
GHHHHHHHNHHHHHNH
GHHGHGNNNNHHHHGF
GGNHNHNNNNHHHGGF
HHHHNHNNNHHHGGGG
HGGNGHNNNHHHGGGF
HHHHNHNHNMGGGMGF
GGGGNHHHGGGMHHMM
}
# tile 97 (explosion noxious 5)
{
MMFFFMFMFMFFFFMM
MMFFFFFMFMFFFFMM
MMFFFFFMFMFFFFMM
GMFFFFFMMMFFFFMM
GMFFGFGFFMFFFFMM
GMMMGMGFMMFFFMMM
MMMFGMMFFFFFFMMM
MGFFFFFFFFFFFMMM
FFGMMMGFFFFFMMMM
MMFFMGGFFMFMMMFM
FMMMGGMMMMMMMMMM
MFFFFGGFFMMMFMMM
MMHFMGGMFFFMMMMM
HMMMMMMFFFFFMMMM
HFHMMMFFFFFFFMMM
MMMMGGFFFFFFFFMM
}
# tile 98 (explosion noxious 6)
{
MMMMFMMMMMMMHMMG
MMMMFMMMMMMMFHMM
MFMMFFMMMGMMFMHM
MMMFFFMFMMGMMFFG
MMMFFFFMMFFGMMFM
MMMFFFFMMMMGMMMF
MMMFFFFMMFMMHMMF
MMMFFFFFMFFFMMMM
MMMFFFFFMMFFMMMM
MMMMFFFFFFFFFMMM
MMMMMFFFHFFFFFFF
MMMFMMFFFFFFFFFF
MMMMMMMMFFMFFFFF
MMMFMMMMMMMMFFFF
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 99 (explosion noxious 7)
{
GGGHHHHHGHHHMHMM
HHGGHHGGGGHMFMMM
GGGGGGGGGGFMMFGG
MGGHFMFFMHGFFMMM
MMHHHHMFMMFFHGHF
HGGFGFGMHMHMGFFM
FMMGGFFHMMMMMMMG
HFMMMMMMMFMMMMMM
GHGFMFFFFFFFFFFG
HFMHGHFFFMMMMMMF
FFFMFMGGMMMFFFFF
FFFFFFMFMMFFFFFF
FFFFFFFFFFFFFFFF
FFFFMMMMMMMMMMFF
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 100 (explosion noxious 8)
{
MMMMGMMFFFFFFFMM
MMFMMFMFFMFMFFMM
GGMMFMMFFMFMFFMM
MMMFFFMFFMFMFFMM
MFFFFFMFFFMMFFMM
MMGFFMMFFFMFFFMM
MFFFMMFFFMMFFFMM
MFMFFMFFFFFFFFMM
FFMFFFFFFMFFFFMM
MMMFFFFFFFFFFFMM
MFFFFFFFFMFFFMMM
FFFFFFFFMMMMMMMM
FFFFFFMMMMFMMMMM
FFFMMMFMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 101 (explosion muddy 0)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMJJJ
MMMMMMJMMMJJJJJJ
MMMMMMMMMJJJJJJJ
MMMMMMMMMJJJJJJK
MMMMMMMMJJJJKKKJ
MMMJJJMJJJJKKKJJ
MJMMMJJJJJJKJJJJ
MMMMMJJJJJJKJJJJ
MMMMJJJJJJJKJJJJ
MMMMMMMKJJKKJJKK
MMMMJJJJJJJJJJKK
MMMJJJJKKJJJKKKK
MMJJJJKKJJJJKKKK
MMJJJKKJJJJJKKKK
}
# tile 102 (explosion muddy 1)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
JMMMMMMMMJJJJJJM
JJJJJJKJJJJJJJJM
JJJJJJKKKKKJJJJJ
KKKJJJKJJJJJJJJJ
JJJJJJKJJJJJJJJJ
JJJJJJKJJJJJJJJK
JJKKKKKKKKKKKJKK
KKJJJKJKKKKKJJJJ
KLKJKJKKKJKKKJJJ
KCCJKKKJJKKKKKJJ
KLKKKKKJKKKKJJJJ
KKKKKJKKJKKKCJJJ
KKKKKKKKJKJKJCJJ
KCLKKKLCLLJJJJJJ
}
# tile 103 (explosion muddy 2)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMJMMMJMMM
JJJJJMMMMMMMMMMM
JJJJJJMMMJMMJMMM
JJJJJJJMMMMMMMMM
KKKKKKJJJJMMMMMM
JJJJJKKJJJJMMMMM
KKJJJJJJJJJJMMMM
JJKJJKKKKJJJMMMM
JJKJJJJJKJJJMMMM
JJCJJKJJJJJJMJMM
JJJKKKKKJJJJMMMM
JJKJKKJKJJJJMMMM
JKJJKKJKJJJJJMMM
}
# tile 104 (explosion muddy 3)
{
MMJJJKJKJJJKKKKK
MMJJJKJJJJJKJCKK
MMMJJKJJKKKKKKKJ
MMMJJJJJJKKKKCCK
MMJJJKJJKKJKKCJC
MJJJKKKJKKKKCKJC
MJJJKJJJKLKKCKKC
MJJJKJJJKKKJJJJC
MJJJKJJJKKKKCJLL
MJJJKKJJKKKKCCLL
MMJJJKKJJKKKCLLC
MMMJJJKKKJCKCCCC
MMMMJJJKKKCKKCKL
MMMMMJJKKKKKLLJK
MMJMJKKKJLCKKKCL
MMMMJKKKKKKKKKCL
}
# tile 105 (explosion muddy 4)
{
JCLJJKKCCJCLJJJJ
KLCLKKJKJJLCJLJK
LJCKCLJKKLLLJJLK
CJCCCLLLKKLLCJKK
LLLCCLLLLCLLCKKJ
LLCCKCCCLLLLJKKJ
LLCLLLLLLLLLLJKK
LCCLLLLLLLLLLLKK
LLLLLLCCCCLLCLCL
CLLLLLLLCLLLLLCL
CLLCLCCCCCLLLLCJ
CCCLCLCCCCLLLCCJ
LLLLCLCCCLLLCCCC
LCCCCLCCCLLLCCCJ
LLLLCLCLCKCCCKCJ
CCCCCLLLCCCKLLKK
}
# tile 106 (explosion muddy 5)
{
KKJJJKJKJKJJJJMM
KKJJJJJKJKJJJJMM
KKJJJJJKJKJJJJMM
CKJJJJJKKKJJJJMM
CKJJCJCJJKJJJJMM
CKKKCKKJKKJJJMMM
KKKJCKKJJJJJJMMM
KCJJCJJJJJJJJMMM
JJCKKKCJJJJJMMMM
KKJJKCCJJKJMMMJM
JKKKCCKKKKMMMMMM
KJJJJCCJJKMMJMMM
KKLJKCCKJJJMMMMM
LKKKKKKJJJJJMMMM
LJLKKKJJJJJJJMMM
KKKKCCJJJJJJJJMM
}
# tile 107 (explosion muddy 6)
{
MMMMJKKKKKKKLKKC
MMMMJKKKKKKKJLKK
MJMMJJKKKCKKJKLK
MMMJJJKJKKCKKJJC
MMMJJJJKKJJCKKJK
MMMJJJJKKKKCKKKJ
MMMJJJJKKJKKLKKJ
MMMJJJJJKJJJKKKK
MMMJJJJJKKJJKKKK
MMMMJJJJJJJJJKKK
MMMMMJJJLJJJJJJJ
MMMJMMJJJJJJJJJJ
MMMMMMMMJJMJJJJJ
MMMJMMMMMMMMJJJJ
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 108 (explosion muddy 7)
{
CCCLLLLLCLLLKLKK
LLCCLLCCCCLKJKKK
CCCCCCCCCCJKKJCC
KCCLJKJJKLCJJKKK
KKLLLLKJKKJJLCLJ
LCCJCJCKLKLKCJJK
JKKCCJJLKKKKKKKC
LJKKKKKKKJKKKKKK
CLCJKJJJJJJJJJJC
LJKLCLJJJKKKKKKJ
JJJKJKCCKKKJJJJJ
JJJJJJKJKKJJJJJJ
JJJJJJJJJJJJJJJJ
JJJJMMMMMMMMMMJJ
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 109 (explosion muddy 8)
{
KKKKCKKJJJJJJJMM
KKJKKJKJJKJKJJMM
CCKKJKKJJKJKJJMM
KKKJJJKJJKJKJJMM
KJJJJJKJJJKKJJMM
KKCJJKKJJJKJJJMM
KJJJKKJJJKKJJJMM
KJKJJKJJJJJJJJMM
JJKJJJJJJKJJJJMM
KKKJJJJJJJJJJJMM
KJJJJJJJJMJJJMMM
JJJJJJJJMMMMMMMM
JJJJJJMMMMJMMMMM
JJJMMMJMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 110 (explosion wet 0)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMEEE
MMMMMMEMMMEEEEEE
MMMMMMMMMEEEEEEE
MMMMMMMMMEEEEEEP
MMMMMMMMEEEEPPPE
MMMEEEMEEEEPPPEE
MEMMMEEEEEEPEEEE
MMMMMEEEEEEPEEEE
MMMMEEEEEEEPEEEE
MMMMMMMPEEPPEEPP
MMMMEEEEEEEEEEPP
MMMEEEEPPEEEPPPP
MMEEEEPPEEEEPPPP
MMEEEPPEEEEEPPPP
}
# tile 111 (explosion wet 1)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
EMMMMMMMMEEEEEEM
EEEEEEPEEEEEEEEM
EEEEEEPPPPPEEEEE
PPPEEEPEEEEEEEEE
EEEEEEPEEEEEEEEE
EEEEEEPEEEEEEEEP
EEPPPPPPPPPPPEPP
PPEEEPEPPPPPEEEE
PNPEPEPPPEPPPEEE
PBBEPPPEEPPPPPEE
PNPPPPPEPPPPEEEE
PPPPPEPPEPPPBEEE
PPPPPPPPEPEPEBEE
PBNPPPNBEEEEEEEE
}
# tile 112 (explosion wet 2)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMEMMMEMMM
EEEEEMMMMMMMMMMM
EEEEEEMMMEMMEMMM
EEEEEEEMMMMMMMMM
PPPPPPEEEEMMMMMM
EEEEEPPEEEEMMMMM
PPEEEEEEEEEEMMMM
EEPEEPPPPEEEMMMM
EEPEEEEEPEEEMMMM
EEBEEPEEEEEEMEMM
EEEPPPPPEEEEMMMM
EEPEPPEPEEEEMMMM
EPEEPPEPEEEEEMMM
}
# tile 113 (explosion wet 3)
{
MMEEEPEPEEEPPPPP
MMEEEPEEEEEPEBPP
MMMEEPEEPPPPPPPE
MMMEEEEEEPPPPBBP
MMEEEPEEPPEPPBEB
MEEEPPPEPPPPBPEB
MEEEPEEEPNPPBPPB
MEEEPEEEPPPEEEEB
MEEEPEEEPPPPBEEE
MEEEPPEEPPPPBBEE
MMEEEPPEEPPPBEEB
MMMEEEPPPEBPBBBB
MMMMEEEPPPBPPBPN
MMMMMEEPPPPPNNEP
MMEMEPPPENBPPPBE
MMMMEPPPPPPPPPBE
}
# tile 114 (explosion wet 4)
{
EBNEEPPBBEBNEEEE
PNBNPPEPEEEBENEP
NEBPBEEPPEEEEENP
BEBBBEEEPPEEBEPP
EEEBBEEEEBEEBPPE
EEBBPBBBEEEEEPPE
EEBEEEEEEEEEEEPP
EBBEEEEEEEEEEEPP
EEEEEEEEEEEEBEEE
BEEEEEEEEEEEEEEE
BEEBEBEEEEEEEEBE
BBEEEEEEEEEEEBBE
EEEEEEEEEEEEBBBB
EBBEBEEEEEEEBBBE
EEEEEEEEEPBBBPBE
BBBBEEEEBBBPNNPP
}
# tile 115 (explosion wet 5)
{
PPEEEPEPEPEEEEMM
PPEEEEEPEPEEEEMM
PPEEEEEPEPEEEEMM
BPEEEEEPPPEEEEMM
BPEEBEBEEPEEEEMM
BPPPBPPEPPEEEMMM
PPPEBPPEEEEEEMMM
PBEEBEEEEEEEEMMM
EEBPPPBEEEEEMMMM
PPEEPBBEEPEMMMEM
EPPPBBPPPPMMMMMM
PEEEEBBEEPMMEMMM
PPNEPBBPEEEMMMMM
NPPPPPPEEEEEMMMM
NENPPPEEEEEEEMMM
PPPPBBEEEEEEEEMM
}
# tile 116 (explosion wet 6)
{
MMMMEPPPPPPPNPPB
MMMMEPPPPPPPENPP
MEMMEEPPPBPPEPNP
MMMEEEPEPPBPPEEB
MMMEEEEPPEEBPPEP
MMMEEEEPPPPBPPPE
MMMEEEEPPEPPNPPE
MMMEEEEEPEEEPPPP
MMMEEEEEPPEEPPPP
MMMMEEEEEEEEEPPP
MMMMMEEENEEEEEEE
MMMEMMEEEEEEEEEE
MMMMMMMMEEMEEEEE
MMMEMMMMMMMMEEEE
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 117 (explosion wet 7)
{
BBBEEEEEBEEEPEPP
EEBBEEBBBBEPEPPP
BBBBBBBBBBEPPEBB
PBBEEPEEPNBEEPPP
PPEEEEPEPPEENBNE
NBBEBEBPNPNPBEEP
EPPBBEENPPPPPPPB
NEPPPPPPPEPPPPPP
BNBEPEEEEEEEEEEB
NEPNBNEEEPPPPPPE
EEEPEPBBPPPEEEEE
EEEEEEPEPPEEEEEE
EEEEEEEEEEEEEEEE
EEEEMMMMMMMMMMEE
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 118 (explosion wet 8)
{
PPPPBPPEEEEEEEMM
PPEPPEPEEPEPEEMM
BBPPEPPEEPEPEEMM
PPPEEEPEEPEPEEMM
PEEEEEPEEEPPEEMM
PPBEEPPEEEPEEEMM
PEEEPPEEEPPEEEMM
PEPEEPEEEEEEEEMM
EEPEEEEEEPEEEEMM
PPPEEEEEEEEEEEMM
PEEEEEEEEMEEEMMM
EEEEEEEEMMMMMMMM
EEEEEEMMMMEMMMMM
EEEMMMEMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 119 (explosion magical 0)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMEEE
MMMMMMEMMMEEEEEE
MMMMMMMMMEEEEEEE
MMMMMMMMMEEEEEEC
MMMMMMMMEEEEIIIE
MMMEEEMEEEEIIIEE
MEMMMEEEEEEIEEEE
MMMMMEEEEEEIEEEE
MMMMEEEEEEEIEEEE
MMMMMMMIEEIIEEII
MMMMEEEEEEEEEEII
MMMEEEEIIEEEIIII
MMEEEEIIEEEEIIII
MMEEEIIEEEEEIIII
}
# tile 120 (explosion magical 1)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
EMMMMMMMMEEEEEEM
EEEEEEIEEEEEEEEM
EEEEEEIIIIIEEEEE
IIIEEEIEEEEEEEEE
EEEEEEIEEEEEEEEE
EEEEEEIEEEEEEEEI
EEIIIIIIIIIIIEII
IIEEEIEIIIIIEEEE
IHIEIEIIIEIIIEEE
ILLEIIIEEIIIIIEE
IHIIIIIEIIIIEEEE
IIIIIEIIEIIILEEE
IIIIIIIIEIEIELEE
ILHIIIHLHHEEEEEE
}
# tile 121 (explosion magical 2)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMEMMMEMMM
EEEEEMMMMMMMMMMM
EEEEEEMMMEMMEMMM
EEEEEEEMMMMMMMMM
IIIIIIEEEEMMMMMM
EEEEEIIEEEEMMMMM
IIEEEEEEEEEEMMMM
EEIEEIIIIEEEMMMM
EEIEEEEEIEEEMMMM
EELEEIEEEEEEMEMM
EEEIIIIIEEEEMMMM
EEIEIIEIEEEEMMMM
EIEEIIEIEEEEEMMM
}
# tile 122 (explosion magical 3)
{
MMEEEIEIEEEIIIII
MMEEEIEEEEEIEIII
MMMEEIEEIIIIIIIE
MMMEEEEEEIIIIIII
MMEEEIEEIIEIIIEI
MEEEIIIEIIIIIIEI
MEEEIEEEINIIIIII
MEEEIEEEIIIEEEEI
MEEEIEEEIIIIIENN
MEEEIIEEIIIIIINN
MMEEEIIEEIIIINNI
MMMEEEIIIEIIIIII
MMMMEEEIIIIIIIIN
MMMMMEEIIIIINNEI
MMEMEIIIENIIIIIN
MMMMEIIIIIIIIIIN
}
# tile 123 (explosion magical 4)
{
EINEEIIIIEINEEEE
ININIIEIEENIENEI
NEIIINEIINNNEENI
IEIIINNNIINNIEII
NNNIINNNNINNIIIE
NNIIIIIINNNNEIIE
NNINNNNNNNNNNEII
NIINNNNNNNNNNNII
NNNNNNNNNNNNINNN
INNNNNNNNNNNNNNN
INNININNNNNNNNIE
IINNNNNNNNNNNIIE
NNNNNNNNNNNNIIII
NIININNNNNNNIIIE
NNNNNNNNNIIIIIIE
IIIINNNNIIIINNII
}
# tile 124 (explosion magical 5)
{
IIEEEIEIEIEEEEMM
IIEEEEEIEIEEEEMM
IIEEEEEIEIEEEEMM
IIEEEEEIIIEEEEMM
IIEEIEIEEIEEEEMM
IIIIIIIEIIEEEMMM
IIIEIIIEEEEEEMMM
IIEEIEEEEEEEEMMM
EEIIIIIEEEEEMMMM
IIEEIIIEEIEMMMEM
EIIIIIIIIIMMMMMM
IEEEEIIEEIMMEMMM
IINEIIIIEEEMMMMM
NIIIIIIEEEEEMMMM
NENIIIEEEEEEEMMM
IIIIIIEEEEEEEEMM
}
# tile 125 (explosion magical 6)
{
MMMMEIIIIIIIHIII
MMMMEIIIIIIIEHII
MEMMEEIIIIIIEIHI
MMMEEEIEIIIIIEEI
MMMEEEEIIEEIIIEI
MMMEEEEIIIIIIIIE
MMMEEEEIIEIIHIIE
MMMEEEEEIEEEIIII
MMMEEEEEIIEEIIII
MMMMEEEEEEEEEIII
MMMMMEEEHEEEEEEE
MMMEMMEEEEEEEEEE
MMMMMMMMEEMEEEEE
MMMEMMMMMMMMEEEE
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 126 (explosion magical 7)
{
IIINNNNNINNNINII
NNIINNIIIINIEIII
IIIIIIIIIIEIIEII
IIINEIEEINIEEIII
IINNNNIEIIEENINE
NIIEIEIININIIEEI
EIIIIEENIIIIIIII
NEIIIIIIIEIIIIII
INIEIEEEEEEEEEEI
NEININEEEIIIIIIE
EEEIEIIIIIIEEEEE
EEEEEEIEIIEEEEEE
EEEEEEEEEEEEEEEE
EEEEMMMMMMMMMMEE
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 127 (explosion magical 8)
{
IIIIIIIEEEEEEEMM
IIEIIEIEEIEIEEMM
IIIIEIIEEIEIEEMM
IIIEEEIEEIEIEEMM
IEEEEEIEEEIIEEMM
IIIEEIIEEEIEEEMM
IEEEIIEEEIIEEEMM
IEIEEIEEEEEEEEMM
EEIEEEEEEIEEEEMM
IIIEEEEEEEEEEEMM
IEEEEEEEEMEEEMMM
EEEEEEEEMMMMMMMM
EEEEEEMMMMEMMMMM
EEEMMMEMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 128 (explosion fiery 0)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMDDD
MMMMMMDMMMDDDDDD
MMMMMMMMMDDDDDDD
MMMMMMMMMDDDDDDC
MMMMMMMMDDDDCCCD
MMMDDDMDDDDCCCDD
MDMMMDDDDDDCDDDD
MMMMMDDDDDDCDDDD
MMMMDDDDDDDCDDDD
MMMMMMMCDDCCDDCC
MMMMDDDDDDDDDDCC
MMMDDDDCCDDDCCCC
MMDDDDCCDDDDCCCC
MMDDDCCDDDDDCCCC
}
# tile 129 (explosion fiery 1)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
DMMMMMMMMDDDDDDM
DDDDDDCDDDDDDDDM
DDDDDDCCCCCDDDDD
CCCDDDCDDDDDDDDD
DDDDDDCDDDDDDDDD
DDDDDDCDDDDDDDDC
DDCCCCCCCCCCCDCC
CCDDDCDCCCCCDDDD
CHCDCDCCCDCCCDDD
CLLDCCCDDCCCCCDD
CHCCCCCDCCCCDDDD
CCCCCDCCDCCCLDDD
CCCCCCCCDCDCDLDD
CLHCCCHLHHDDDDDD
}
# tile 130 (explosion fiery 2)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMDMMMDMMM
DDDDDMMMMMMMMMMM
DDDDDDMMMDMMDMMM
DDDDDDDMMMMMMMMM
CCCCCCDDDDMMMMMM
DDDDDCCDDDDMMMMM
CCDDDDDDDDDDMMMM
DDCDDCCCCDDDMMMM
DDCDDDDDCDDDMMMM
DDLDDCDDDDDDMDMM
DDDCCCCCDDDDMMMM
DDCDCCDCDDDDMMMM
DCDDCCDCDDDDDMMM
}
# tile 131 (explosion fiery 3)
{
MMDDDCDCDDDCCCCC
MMDDDCDDDDDCDLCC
MMMDDCDDCCCCCCCD
MMMDDDDDDCCCCLLC
MMDDDCDDCCDCCLDL
MDDDCCCDCCCCLCDL
MDDDCDDDCHCCLCCL
MDDDCDDDCCCDDDDL
MDDDCDDDCCCCLDHH
MDDDCCDDCCCCLLHH
MMDDDCCDDCCCLHHL
MMMDDDCCCDLCLLLL
MMMMDDDCCCLCCLCH
MMMMMDDCCCCCHHDC
MMDMDCCCDHLCCCLH
MMMMDCCCCCCCCCLH
}
# tile 132 (explosion fiery 4)
{
DLHDDCCLLDLHDDDD
CHLHCCDCDDHLDHDC
HDLCLHDCCHHHDDHC
LDLLLHHHCCHHLDCC
HHHLLHHHHLHHLCCD
HHLLCLLLHHHHDCCD
HHLHHHHHHHHHHDCC
HLLHHHHHHHHHHHCC
HHHHHHNNNNHHLHNH
LHHHHHHHNHHHHHNH
LHHLHLNNNNHHHHLD
LLNHNHNNNNHHHLLD
HHHHNHNNNHHHLLLL
HLLNLHNNNHHHLLLD
HHHHNHNHNCLLLCLD
LLLLNHHHLLLCHHCC
}
# tile 133 (explosion fiery 5)
{
CCDDDCDCDCDDDDMM
CCDDDDDCDCDDDDMM
CCDDDDDCDCDDDDMM
LCDDDDDCCCDDDDMM
LCDDLDLDDCDDDDMM
LCCCLCCDCCDDDMMM
CCCDLCCDDDDDDMMM
CLDDLDDDDDDDDMMM
DDLCCCLDDDDDMMMM
CCDDCLLDDCDMMMDM
DCCCLLCCCCMMMMMM
CDDDDLLDDCMMDMMM
CCHDCLLCDDDMMMMM
HCCCCCCDDDDDMMMM
HDHCCCDDDDDDDMMM
CCCCLLDDDDDDDDMM
}
# tile 134 (explosion fiery 6)
{
MMMMDCCCCCCCHCCL
MMMMDCCCCCCCDHCC
MDMMDDCCCLCCDCHC
MMMDDDCDCCLCCDDL
MMMDDDDCCDDLCCDC
MMMDDDDCCCCLCCCD
MMMDDDDCCDCCHCCD
MMMDDDDDCDDDCCCC
MMMDDDDDCCDDCCCC
MMMMDDDDDDDDDCCC
MMMMMDDDHDDDDDDD
MMMDMMDDDDDDDDDD
MMMMMMMMDDMDDDDD
MMMDMMMMMMMMDDDD
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 135 (explosion fiery 7)
{
LLLHHHHHLHHHCHCC
HHLLHHLLLLHCDCCC
LLLLLLLLLLDCCDLL
CLLHDCDDCHLDDCCC
CCHHHHCDCCDDHLHD
HLLDLDLCHCHCLDDC
DCCLLDDHCCCCCCCL
HDCCCCCCCDCCCCCC
LHLDCDDDDDDDDDDL
HDCHLHDDDCCCCCCD
DDDCDCLLCCCDDDDD
DDDDDDCDCCDDDDDD
DDDDDDDDDDDDDDDD
DDDDMMMMMMMMMMDD
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 136 (explosion fiery 8)
{
CCCCLCCDDDDDDDMM
CCDCCDCDDCDCDDMM
LLCCDCCDDCDCDDMM
CCCDDDCDDCDCDDMM
CDDDDDCDDDCCDDMM
CCLDDCCDDDCDDDMM
CDDDCCDDDCCDDDMM
CDCDDCDDDDDDDDMM
DDCDDDDDDCDDDDMM
CCCDDDDDDDDDDDMM
CDDDDDDDDMDDDMMM
DDDDDDDDMMMMMMMM
DDDDDDMMMMDMMMMM
DDDMMMDMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 137 (explosion frosty 0)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMEEE
MMMMMNEMMMEEEEEE
MMNMMMNMMENBEEEE
MNMNMNMMMEEEEEEP
MMMMNMMMEEEEPPPE
MMMNENMNEEEPPPEE
MENMMENEEEEPNBEE
MMMNMEEEEEEPEEEE
MMMMEENBEEEPEEEE
MMMMMMMPEEPPEEPP
MMMMEEEEEEEEEEPP
MMMEEEEPPEEEPPPP
MMEEEEPPNBEEPPPP
MMEEEPPEEEEEPPPP
}
# tile 138 (explosion frosty 1)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
EMMMMMMMMEEEEEEM
ENBEENPEEEENBEEM
EEEEEENPNPNEEEEE
PPBEEEPENEEEEEEE
EEEEEENNNNNEEEEE
EEEEEEPENEEENBEP
EEPPPPNPNPNPPPPP
PPEEENEPPPPNEEEE
PNPEPEPPPEPPPEEE
PBBEPPPEEPPNBPEE
PNPPPPPEPPPPEEEE
PPPPPEPPEPPPBEEE
PPPPPPPPEPEPEBEE
PBNPPPNBNNEEEEEE
}
# tile 139 (explosion frosty 2)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMEMMMEMMM
EEEEEMMMMMMMMMMM
EEEEEEMMMEMMNMMM
EEEEEEENMMNNMMMM
PPPPPPENENMMMMMM
EEEEEPPENENMNMMM
PPEEEEEEEEENMNMM
EEPEEPPPPNNEMNMM
EEPEEEEENEEEMMMM
EEBEEPEEEEEEMEMM
EEEPPPPPEEEEMMMM
EEPEPPEPEEEEMMMM
EPEEPPEPEEEEEMMM
}
# tile 140 (explosion frosty 3)
{
MMEEEPEPEEEPPPPP
MMEEEPEEEEEPEBPP
MMMEEPEEPPPPPPPE
MMMENENEEPPPPBBP
MMEEENEEPPEPPBEB
MEEENENEPPPPBPEB
MEEEPEEEPNPPBPPB
MEEEPEEEPPPEEEEB
MEEEPEEEPPPPBENN
MEEEPPEEPPPPBBNN
MMEEEPNEEPPPBNNB
MMMEENNNPEBPBBBB
MMMMEENPPPBPPBPN
MMMMMEEPPPPPNNEP
MMEMEPPPENBPPPBN
MMMMEPPPPPPPPPBN
}
# tile 141 (explosion frosty 4)
{
EBNEEPPBBEBNEEEE
PNBNPPEPEENBENEP
NEBPBNEPPNNNEENP
BEBBBNNNPPNNBEPP
NNNBBNNNNBNNBPPE
NNBBPBBBNNNNEPPE
NNBNNNNNNNNNNEPP
NBBNNNNNNNNNNNPP
NNNNNNNNNNNNBNNN
BNNNNNNNNNNNNNNN
BNNBNBNNNNNNNNBE
BBNNNNNNNNNNNBBE
NNNNNNNNNNNNBBBB
NBBNBNNNNNNNBBBE
NNNNNNNNNPBBBPBE
BBBBNNNNBBBPNNPP
}
# tile 142 (explosion frosty 5)
{
PPEEEPEPEPEEEEMM
PPEEEEEPEPEEEEMM
PPEEEEEPEPEEEEMM
BPEEEEEPPPEEEEMM
BPEEBEBEEPEEEEMM
BPPPBPPEPPEEEMMM
PPPEBPPENEEENMMM
PBEEBEEEENENEMMM
EEBPPPBNNNNNNNMM
PPEEPBBEENENMMEM
EPPPBBPPNPMMNMMM
PEEEEBBEEPMMEMMM
PPNEPBBPEEEMMMMM
NPPPPPPEEEEEMMMM
NENPPPEEEEEEEMMM
PPPPBBEEEEEEEEMM
}
# tile 143 (explosion frosty 6)
{
MMMMEPPPPPPPNPPB
MMMMEPPPPPPPENPP
MEMMEEPPPBPPEPNP
MMMEEEPEPPBPPEEB
MMMEENEPPEEBPPEP
MMMNEEENPPPBPPPE
MMNENPNPNEPPNPPE
MMMNNENNPEEEPPPP
MNMPEEEPPNEEPPPP
MMMNNENNEEEEEPPP
MMNMNPNENEEEEEEE
MMMNMMENEEEEEEEE
MMMMMNMMEEMEEEEE
MMMEMMMMMMMMEEEE
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 144 (explosion frosty 7)
{
BBBNNNNNBNNNPNPP
NNBBNNBBBBNPEPPP
BBBBBBBBBBEPPEBB
PBBNEPEEPNBEEPPP
PPNNNNPEPPEENBNE
NBBEBEBPNPNPBEEP
EPPBBEENPPPPPPPB
NEPPPPPPPEPPPPPP
BNBEPEEEEEEEEEEB
NEPNBNEEEPNENPPE
EEEPEPBBPPPNEEEE
EEEEEEPEPNNNNNEE
EEEEEEEEEEENEEEE
EEEEMMMMMMNMNMEE
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 145 (explosion frosty 8)
{
PPPPBPPEEEEEEEMM
PPEPPEPEEPEPEEMM
BBPPEPPEEPEPNENM
PPPEEEPEEPEPENMM
PEEEEEPEEEPPNENM
PPBEEPNENEPEEEMM
PEEEPPENEPPEEEMM
PEPEENNNNNEEEEMM
EEPEEEENEPEEEEMM
PPPEEENENEEEEEMM
PEEEEEEEEMEEEMMM
EEEEEEEEMMMMMMMM
EEEEEEMMMMENMMMM
EEEMMMEMMMNMNMMM
MMMMMMMMMMMNMMMM
MMMMMMMMMMMMMMMM
}
# tile 146 (zap 0 0)
{
MMMMMMMIIMMMMMMM
MMMMMMIIIIMMMMMM
MMMMMMIIIIMMMMMM
MMMMMMMIIMMMMMMM
MMMMMMMIIMMMMMMM
MMMMMMIIIIMMMMMM
MMMMMMIIIIMMMMMM
MMMMMMMIIMMMMMMM
MMMMMMMIIMMMMMMM
MMMMMMIIIIMMMMMM
MMMMMMIIIIMMMMMM
MMMMMMMIIMMMMMMM
MMMMMMMIIMMMMMMM
MMMMMMIIIIMMMMMM
MMMMMMIIIIMMMMMM
MMMMMMMIIMMMMMMM
}
# tile 147 (zap 0 1)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MIIMMIIMMIIMMIIM
IIIIIIIIIIIIIIII
IIIIIIIIIIIIIIII
MIIMMIIMMIIMMIIM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 148 (zap 0 2)
{
IIIMMMMMMMMMMMMM
IIIIMMMMMMMMMMMM
IIIIMMMMMMMMMMMM
MIIIIMMMMMMMMMMM
MMMIIIIMMMMMMMMM
MMMMIIIIMMMMMMMM
MMMMIIIIMMMMMMMM
MMMMMIIIIMMMMMMM
MMMMMMMIIIIMMMMM
MMMMMMMMIIIIMMMM
MMMMMMMMIIIIMMMM
MMMMMMMMMIIIIMMM
MMMMMMMMMMMIIIIM
MMMMMMMMMMMMIIII
MMMMMMMMMMMMIIII
MMMMMMMMMMMMMIII
}
# tile 149 (zap 0 3)
{
MMMMMMMMMMMMMIII
MMMMMMMMMMMMIIII
MMMMMMMMMMMMIIII
MMMMMMMMMMMIIIIM
MMMMMMMMMIIIIMMM
MMMMMMMMIIIIMMMM
MMMMMMMMIIIIMMMM
MMMMMMMIIIIMMMMM
MMMMMIIIIMMMMMMM
MMMMIIIIMMMMMMMM
MMMMIIIIMMMMMMMM
MMMIIIIMMMMMMMMM
MIIIIMMMMMMMMMMM
IIIIMMMMMMMMMMMM
IIIIMMMMMMMMMMMM
IIIMMMMMMMMMMMMM
}
# tile 150 (zap 1 0)
{
MMMMMMMCCMMMMMMM
MMMMMMCCCCMMMMMM
MMMMMMCCCCMMMMMM
MMMMMMMCCMMMMMMM
MMMMMMMCCMMMMMMM
MMMMMMCCCCMMMMMM
MMMMMMCCCCMMMMMM
MMMMMMMCCMMMMMMM
MMMMMMMCCMMMMMMM
MMMMMMCCCCMMMMMM
MMMMMMCCCCMMMMMM
MMMMMMMCCMMMMMMM
MMMMMMMCCMMMMMMM
MMMMMMCCCCMMMMMM
MMMMMMCCCCMMMMMM
MMMMMMMCCMMMMMMM
}
# tile 151 (zap 1 1)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MCCMMCCMMCCMMCCM
CCCCCCCCCCCCCCCC
CCCCCCCCCCCCCCCC
MCCMMCCMMCCMMCCM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 152 (zap 1 2)
{
CCCMMMMMMMMMMMMM
CCCCMMMMMMMMMMMM
CCCCMMMMMMMMMMMM
MCCCCMMMMMMMMMMM
MMMCCCCMMMMMMMMM
MMMMCCCCMMMMMMMM
MMMMCCCCMMMMMMMM
MMMMMCCCCMMMMMMM
MMMMMMMCCCCMMMMM
MMMMMMMMCCCCMMMM
MMMMMMMMCCCCMMMM
MMMMMMMMMCCCCMMM
MMMMMMMMMMMCCCCM
MMMMMMMMMMMMCCCC
MMMMMMMMMMMMCCCC
MMMMMMMMMMMMMCCC
}
# tile 153 (zap 1 3)
{
MMMMMMMMMMMMMCCC
MMMMMMMMMMMMCCCC
MMMMMMMMMMMMCCCC
MMMMMMMMMMMCCCCM
MMMMMMMMMCCCCMMM
MMMMMMMMCCCCMMMM
MMMMMMMMCCCCMMMM
MMMMMMMCCCCMMMMM
MMMMMCCCCMMMMMMM
MMMMCCCCMMMMMMMM
MMMMCCCCMMMMMMMM
MMMCCCCMMMMMMMMM
MCCCCMMMMMMMMMMM
CCCCMMMMMMMMMMMM
CCCCMMMMMMMMMMMM
CCCMMMMMMMMMMMMM
}
# tile 154 (zap 2 0)
{
MMMMMMMNNMMMMMMM
MMMMMMNNNNMMMMMM
MMMMMMNNNNMMMMMM
MMMMMMMNNMMMMMMM
MMMMMMMNNMMMMMMM
MMMMMMNNNNMMMMMM
MMMMMMNNNNMMMMMM
MMMMMMMNNMMMMMMM
MMMMMMMNNMMMMMMM
MMMMMMNNNNMMMMMM
MMMMMMNNNNMMMMMM
MMMMMMMNNMMMMMMM
MMMMMMMNNMMMMMMM
MMMMMMNNNNMMMMMM
MMMMMMNNNNMMMMMM
MMMMMMMNNMMMMMMM
}
# tile 155 (zap 2 1)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MNNMMNNMMNNMMNNM
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
MNNMMNNMMNNMMNNM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 156 (zap 2 2)
{
NNNMMMMMMMMMMMMM
NNNNMMMMMMMMMMMM
NNNNMMMMMMMMMMMM
MNNNNMMMMMMMMMMM
MMMNNNNMMMMMMMMM
MMMMNNNNMMMMMMMM
MMMMNNNNMMMMMMMM
MMMMMNNNNMMMMMMM
MMMMMMMNNNNMMMMM
MMMMMMMMNNNNMMMM
MMMMMMMMNNNNMMMM
MMMMMMMMMNNNNMMM
MMMMMMMMMMMNNNNM
MMMMMMMMMMMMNNNN
MMMMMMMMMMMMNNNN
MMMMMMMMMMMMMNNN
}
# tile 157 (zap 2 3)
{
MMMMMMMMMMMMMNNN
MMMMMMMMMMMMNNNN
MMMMMMMMMMMMNNNN
MMMMMMMMMMMNNNNM
MMMMMMMMMNNNNMMM
MMMMMMMMNNNNMMMM
MMMMMMMMNNNNMMMM
MMMMMMMNNNNMMMMM
MMMMMNNNNMMMMMMM
MMMMNNNNMMMMMMMM
MMMMNNNNMMMMMMMM
MMMNNNNMMMMMMMMM
MNNNNMMMMMMMMMMM
NNNNMMMMMMMMMMMM
NNNNMMMMMMMMMMMM
NNNMMMMMMMMMMMMM
}
# tile 158 (zap 3 0)
{
MMMMMMMBBMMMMMMM
MMMMMMBBBBMMMMMM
MMMMMMBBBBMMMMMM
MMMMMMMBBMMMMMMM
MMMMMMMBBMMMMMMM
MMMMMMBBBBMMMMMM
MMMMMMBBBBMMMMMM
MMMMMMMBBMMMMMMM
MMMMMMMBBMMMMMMM
MMMMMMBBBBMMMMMM
MMMMMMBBBBMMMMMM
MMMMMMMBBMMMMMMM
MMMMMMMBBMMMMMMM
MMMMMMBBBBMMMMMM
MMMMMMBBBBMMMMMM
MMMMMMMBBMMMMMMM
}
# tile 159 (zap 3 1)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MBBMMBBMMBBMMBBM
BBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBB
MBBMMBBMMBBMMBBM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 160 (zap 3 2)
{
BBBMMMMMMMMMMMMM
BBBBMMMMMMMMMMMM
BBBBMMMMMMMMMMMM
MBBBBMMMMMMMMMMM
MMMBBBBMMMMMMMMM
MMMMBBBBMMMMMMMM
MMMMBBBBMMMMMMMM
MMMMMBBBBMMMMMMM
MMMMMMMBBBBMMMMM
MMMMMMMMBBBBMMMM
MMMMMMMMBBBBMMMM
MMMMMMMMMBBBBMMM
MMMMMMMMMMMBBBBM
MMMMMMMMMMMMBBBB
MMMMMMMMMMMMBBBB
MMMMMMMMMMMMMBBB
}
# tile 161 (zap 3 3)
{
MMMMMMMMMMMMMBBB
MMMMMMMMMMMMBBBB
MMMMMMMMMMMMBBBB
MMMMMMMMMMMBBBBM
MMMMMMMMMBBBBMMM
MMMMMMMMBBBBMMMM
MMMMMMMMBBBBMMMM
MMMMMMMBBBBMMMMM
MMMMMBBBBMMMMMMM
MMMMBBBBMMMMMMMM
MMMMBBBBMMMMMMMM
MMMBBBBMMMMMMMMM
MBBBBMMMMMMMMMMM
BBBBMMMMMMMMMMMM
BBBBMMMMMMMMMMMM
BBBMMMMMMMMMMMMM
}
# tile 162 (zap 4 0)
{
MMMMMMMAAMMMMMMM
MMMMMMAAAAMMMMMM
MMMMMMAAAAMMMMMM
MMMMMMMAAMMMMMMM
MMMMMMMAAMMMMMMM
MMMMMMAAAAMMMMMM
MMMMMMAAAAMMMMMM
MMMMMMMAAMMMMMMM
MMMMMMMAAMMMMMMM
MMMMMMAAAAMMMMMM
MMMMMMAAAAMMMMMM
MMMMMMMAAMMMMMMM
MMMMMMMAAMMMMMMM
MMMMMMAAAAMMMMMM
MMMMMMAAAAMMMMMM
MMMMMMMAAMMMMMMM
}
# tile 163 (zap 4 1)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MAAMMAAMMAAMMAAM
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
MAAMMAAMMAAMMAAM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 164 (zap 4 2)
{
AAAMMMMMMMMMMMMM
AAAAMMMMMMMMMMMM
AAAAMMMMMMMMMMMM
MAAAAMMMMMMMMMMM
MMMAAAAMMMMMMMMM
MMMMAAAAMMMMMMMM
MMMMAAAAMMMMMMMM
MMMMMAAAAMMMMMMM
MMMMMMMAAAAMMMMM
MMMMMMMMAAAAMMMM
MMMMMMMMAAAAMMMM
MMMMMMMMMAAAAMMM
MMMMMMMMMMMAAAAM
MMMMMMMMMMMMAAAA
MMMMMMMMMMMMAAAA
MMMMMMMMMMMMMAAA
}
# tile 165 (zap 4 3)
{
MMMMMMMMMMMMMAAA
MMMMMMMMMMMMAAAA
MMMMMMMMMMMMAAAA
MMMMMMMMMMMAAAAM
MMMMMMMMMAAAAMMM
MMMMMMMMAAAAMMMM
MMMMMMMMAAAAMMMM
MMMMMMMAAAAMMMMM
MMMMMAAAAMMMMMMM
MMMMAAAAMMMMMMMM
MMMMAAAAMMMMMMMM
MMMAAAAMMMMMMMMM
MAAAAMMMMMMMMMMM
AAAAMMMMMMMMMMMM
AAAAMMMMMMMMMMMM
AAAMMMMMMMMMMMMM
}
# tile 166 (zap 5 0)
{
MMMMMMMNNMMMMMMM
MMMMMMNNNNMMMMMM
MMMMMMNNNNMMMMMM
MMMMMMMNNMMMMMMM
MMMMMMMNNMMMMMMM
MMMMMMNNNNMMMMMM
MMMMMMNNNNMMMMMM
MMMMMMMNNMMMMMMM
MMMMMMMNNMMMMMMM
MMMMMMNNNNMMMMMM
MMMMMMNNNNMMMMMM
MMMMMMMNNMMMMMMM
MMMMMMMNNMMMMMMM
MMMMMMNNNNMMMMMM
MMMMMMNNNNMMMMMM
MMMMMMMNNMMMMMMM
}
# tile 167 (zap 5 1)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MNNMMNNMMNNMMNNM
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
MNNMMNNMMNNMMNNM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 168 (zap 5 2)
{
NNNMMMMMMMMMMMMM
NNNNMMMMMMMMMMMM
NNNNMMMMMMMMMMMM
MNNNNMMMMMMMMMMM
MMMNNNNMMMMMMMMM
MMMMNNNNMMMMMMMM
MMMMNNNNMMMMMMMM
MMMMMNNNNMMMMMMM
MMMMMMMNNNNMMMMM
MMMMMMMMNNNNMMMM
MMMMMMMMNNNNMMMM
MMMMMMMMMNNNNMMM
MMMMMMMMMMMNNNNM
MMMMMMMMMMMMNNNN
MMMMMMMMMMMMNNNN
MMMMMMMMMMMMMNNN
}
# tile 169 (zap 5 3)
{
MMMMMMMMMMMMMNNN
MMMMMMMMMMMMNNNN
MMMMMMMMMMMMNNNN
MMMMMMMMMMMNNNNM
MMMMMMMMMNNNNMMM
MMMMMMMMNNNNMMMM
MMMMMMMMNNNNMMMM
MMMMMMMNNNNMMMMM
MMMMMNNNNMMMMMMM
MMMMNNNNMMMMMMMM
MMMMNNNNMMMMMMMM
MMMNNNNMMMMMMMMM
MNNNNMMMMMMMMMMM
NNNNMMMMMMMMMMMM
NNNNMMMMMMMMMMMM
NNNMMMMMMMMMMMMM
}
# tile 170 (zap 6 0)
{
MMMMMMMFFMMMMMMM
MMMMMMFFFFMMMMMM
MMMMMMFFFFMMMMMM
MMMMMMMFFMMMMMMM
MMMMMMMFFMMMMMMM
MMMMMMFFFFMMMMMM
MMMMMMFFFFMMMMMM
MMMMMMMFFMMMMMMM
MMMMMMMFFMMMMMMM
MMMMMMFFFFMMMMMM
MMMMMMFFFFMMMMMM
MMMMMMMFFMMMMMMM
MMMMMMMFFMMMMMMM
MMMMMMFFFFMMMMMM
MMMMMMFFFFMMMMMM
MMMMMMMFFMMMMMMM
}
# tile 171 (zap 6 1)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MFFMMFFMMFFMMFFM
FFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFF
MFFMMFFMMFFMMFFM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 172 (zap 6 2)
{
FFFMMMMMMMMMMMMM
FFFFMMMMMMMMMMMM
FFFFMMMMMMMMMMMM
MFFFFMMMMMMMMMMM
MMMFFFFMMMMMMMMM
MMMMFFFFMMMMMMMM
MMMMFFFFMMMMMMMM
MMMMMFFFFMMMMMMM
MMMMMMMFFFFMMMMM
MMMMMMMMFFFFMMMM
MMMMMMMMFFFFMMMM
MMMMMMMMMFFFFMMM
MMMMMMMMMMMFFFFM
MMMMMMMMMMMMFFFF
MMMMMMMMMMMMFFFF
MMMMMMMMMMMMMFFF
}
# tile 173 (zap 6 3)
{
MMMMMMMMMMMMMFFF
MMMMMMMMMMMMFFFF
MMMMMMMMMMMMFFFF
MMMMMMMMMMMFFFFM
MMMMMMMMMFFFFMMM
MMMMMMMMFFFFMMMM
MMMMMMMMFFFFMMMM
MMMMMMMFFFFMMMMM
MMMMMFFFFMMMMMMM
MMMMFFFFMMMMMMMM
MMMMFFFFMMMMMMMM
MMMFFFFMMMMMMMMM
MFFFFMMMMMMMMMMM
FFFFMMMMMMMMMMMM
FFFFMMMMMMMMMMMM
FFFMMMMMMMMMMMMM
}
# tile 174 (zap 7 0)
{
MMMMMMMGGMMMMMMM
MMMMMMGGGGMMMMMM
MMMMMMGGGGMMMMMM
MMMMMMMGGMMMMMMM
MMMMMMMGGMMMMMMM
MMMMMMGGGGMMMMMM
MMMMMMGGGGMMMMMM
MMMMMMMGGMMMMMMM
MMMMMMMGGMMMMMMM
MMMMMMGGGGMMMMMM
MMMMMMGGGGMMMMMM
MMMMMMMGGMMMMMMM
MMMMMMMGGMMMMMMM
MMMMMMGGGGMMMMMM
MMMMMMGGGGMMMMMM
MMMMMMMGGMMMMMMM
}
# tile 175 (zap 7 1)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MGGMMGGMMGGMMGGM
GGGGGGGGGGGGGGGG
GGGGGGGGGGGGGGGG
MGGMMGGMMGGMMGGM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 176 (zap 7 2)
{
GGGMMMMMMMMMMMMM
GGGGMMMMMMMMMMMM
GGGGMMMMMMMMMMMM
MGGGGMMMMMMMMMMM
MMMGGGGMMMMMMMMM
MMMMGGGGMMMMMMMM
MMMMGGGGMMMMMMMM
MMMMMGGGGMMMMMMM
MMMMMMMGGGGMMMMM
MMMMMMMMGGGGMMMM
MMMMMMMMGGGGMMMM
MMMMMMMMMGGGGMMM
MMMMMMMMMMMGGGGM
MMMMMMMMMMMMGGGG
MMMMMMMMMMMMGGGG
MMMMMMMMMMMMMGGG
}
# tile 177 (zap 7 3)
{
MMMMMMMMMMMMMGGG
MMMMMMMMMMMMGGGG
MMMMMMMMMMMMGGGG
MMMMMMMMMMMGGGGM
MMMMMMMMMGGGGMMM
MMMMMMMMGGGGMMMM
MMMMMMMMGGGGMMMM
MMMMMMMGGGGMMMMM
MMMMMGGGGMMMMMMM
MMMMGGGGMMMMMMMM
MMMMGGGGMMMMMMMM
MMMGGGGMMMMMMMMM
MGGGGMMMMMMMMMMM
GGGGMMMMMMMMMMMM
GGGGMMMMMMMMMMMM
GGGMMMMMMMMMMMMM
}
# tile 178 (warning 0)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMOOOOMMMMMMM
MMMMOOOOOOMMMMMM
MMMOOAAAAOOMMMMM
MMMOOAMMMOOAMMMM
MMMMAAMMMOOAMMMM
MMMMMMMMOOAAMMMM
MMMMMMMOOAAMMMMM
MMMMMMOOAAMMMMMM
MMMMMMOOAMMMMMMM
MMMMMMMAAMMMMMMM
MMMMMMOOMMMMMMMM
MMMMMMOOAMMMMMMM
MMMMMMMAAMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 179 (warning 1)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMOCOCMMMMMMM
MMMMOCOCOCMMMMMM
MMMOCAAAAOCMMMMM
MMMCOAMMMCOAMMMM
MMMMAAMMMOCAMMMM
MMMMMMMMOCAAMMMM
MMMMMMMOCAAMMMMM
MMMMMMOCAAMMMMMM
MMMMMMCOAMMMMMMM
MMMMMMMAAMMMMMMM
MMMMMMCOMMMMMMMM
MMMMMMOCAMMMMMMM
MMMMMMMAAMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 180 (warning 2)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMCCCCMMMMMMM
MMMMCCCCCCMMMMMM
MMMCCAAAACCMMMMM
MMMCCAMMMCCAMMMM
MMMMAAMMMCCAMMMM
MMMMMMMMCCAAMMMM
MMMMMMMCCAAMMMMM
MMMMMMCCAAMMMMMM
MMMMMMCCAMMMMMMM
MMMMMMMAAMMMMMMM
MMMMMMCCMMMMMMMM
MMMMMMCCAMMMMMMM
MMMMMMMAAMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 181 (warning 3)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMDDDDMMMMMMM
MMMMDDDDDDMMMMMM
MMMDDAAAADDMMMMM
MMMDDAMMMDDAMMMM
MMMMAAMMMDDAMMMM
MMMMMMMMDDAAMMMM
MMMMMMMDDAAMMMMM
MMMMMMDDAAMMMMMM
MMMMMMDDAMMMMMMM
MMMMMMMAAMMMMMMM
MMMMMMDDMMMMMMMM
MMMMMMDDAMMMMMMM
MMMMMMMAAMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 182 (warning 4)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMIIIIMMMMMMM
MMMMIIIIIIMMMMMM
MMMIIAAAAIIMMMMM
MMMIIAMMMIIAMMMM
MMMMAAMMMIIAMMMM
MMMMMMMMIIAAMMMM
MMMMMMMIIAAMMMMM
MMMMMMIIAAMMMMMM
MMMMMMIIAMMMMMMM
MMMMMMMAAMMMMMMM
MMMMMMIIMMMMMMMM
MMMMMMIIAMMMMMMM
MMMMMMMAAMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 183 (warning 5)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMIEIEMMMMMMM
MMMMIEIEIEMMMMMM
MMMIEAAAAIEMMMMM
MMMEIAMMMEIAMMMM
MMMMAAMMMIEAMMMM
MMMMMMMMIEAAMMMM
MMMMMMMIEAAMMMMM
MMMMMMIEAAMMMMMM
MMMMMMEIAMMMMMMM
MMMMMMMAAMMMMMMM
MMMMMMEIMMMMMMMM
MMMMMMIEAMMMMMMM
MMMMMMMAAMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 184 (sub mine walls 0)
{
AJJKKKACJAAJJJAA
AJKKKACLJJAJJJJA
AJKKACLCKJJAJJJA
AAKACLCKJJJJAAAA
AAACLLKKJJJJJJAA
AACLLKKKAAJJJJJA
ACKKKKKACJAJJJJA
AKKKKKACLJJAJJJA
AAKKKACLKJJJAJAA
AAKKACLKKJJJJJAA
AACCCKKAAJJJJJJA
ACCKKKACJAJJJJJA
ACKKKACLJJAJJJJA
AAKKACLCKJJAJJAA
AAJACKCKKJJJAJAA
AAJCKKJAAAJJJJJA
}
# tile 185 (sub mine walls 1)
{
AJAAAAAAJJAAAJAA
JJJAAAJJJJJAAAAJ
JJJACJAJJJACCJAJ
AAACLJJAJACCLJJA
AACLCKJJACCLCKJJ
ACKCKKJJJCKCKKJA
CJKKKKJJCKCKJJAC
KJJKCJJCKKKJJJCK
KJKKKJJKJKJJJJKK
JJJKCJKKJKJJJCKJ
JJJJJJKJKKJJJKKJ
JJJJJKJJJJJJJJJJ
JJJJJJJJJJJJJJJJ
JJJJJJJJJJJJJJJJ
JJJJJJJJJJJJJJJJ
AAAAAAAAAAAAAAAA
}
# tile 186 (sub mine walls 2)
{
AAAAAAKCCKKJAAAA
AAAAKKCLCJKJJAAA
AAKKKCLCKJJJKKAA
AKKKCLCKJJJJJJKA
AKKCLLKKJJJJJJJA
AKCLLKKKAAJJJJJJ
ACKKKKKACJAJJJJJ
AKKKKKACLJJAAJJJ
AAKKKCLLKJJJAJAJ
AAKKCCCKKJJJAJAA
AACCKKKAAJJJJJJA
ACCKKKACJAJJJJJA
ACKKKACLJJAJJJJA
AAKKACLCKJJAJJAA
AAJACKCKKJJJAJAA
AAJCKKJAAAJJJJJA
}
# tile 187 (sub mine walls 3)
{
AAAAAAKCCKKJAAAA
AAAAKKCLCJKJJAAA
AAKKKCLCKJJJKKAA
AKKCCLCKJJJJJJKA
KKCCLLKKJJJJJJJA
KKCLKKKKAAJJJJJA
KCLKKKKACJAJJJJA
CKKKKKACLJJAAJJA
KAKKKCLLKJJJAJAA
AKKKCCCKKJJJAJAA
AACCKKKAAJJJJJJA
ACCKKKACJAJJJJJA
ACKKKACLJJAJJJJA
AKKKACLCKJJAJJAA
AAJACKCKKJJJAJAA
AAJCKKJAAAJJJJJA
}
# tile 188 (sub mine walls 4)
{
AKKKAAKKKKAAJJJA
AKKAAKCCCJJJAAJA
AKKAALLJJJACCJAA
AKAACLJJJACCLJJA
AAACCKJJACLLCKJJ
AAACLKJJJCKCKKJA
AACLKKJJCKCKJJAC
AAKKCJJCKKKJJJCK
ACKKKJJKJKJJJJKK
ACKKCJKKJKJJJCKJ
AKKKJJKJKKJJJKKJ
ACKJJKJJJJJJJJJJ
AKJJJJJJJJJJJJJJ
AKJJJJJJJJJJJJJJ
AJJJJJJJJJJJJJJJ
AAAAAAAAAAAAAAAA
}
# tile 189 (sub mine walls 5)
{
AKKAAAKKAAAAJJJA
AKAAKKLCKAAAAAJA
AAKKCLCJJACCAJJA
AKKCLJJJACCCLAJA
AKCKKKJACCCLCAAA
ACKKKKJACCKCKKAA
CJKKKKACCKCKJJAA
KJJKCJJCKKKJJJAA
KJKKKJJKJKJJJJJA
JJJKCJKKJKJJJJJA
JJJJJJKJKKJJJJJA
JJJJJKJJJJJJJJJA
JJJJJJJJJJJJJJJA
JJJJJJJJJJJJJJJA
JJJJJJJJJJJJJJJA
AAAAAAAAAAAAAAAA
}
# tile 190 (sub mine walls 6)
{
AAAAAAKCCKKJAAAA
AAAAKCCLCJKJJAAA
AAKKCCLCKJJJKKAA
AKKKCLCKJJJJJJKA
KKKCLKKKJJJJJJJA
KKCLKKKKAAJJJJJJ
KCKLKKKACJAJJJJJ
CKKKKKACLJJAAJJJ
KAKKKCLLKJJJAJAJ
AKKKCCCKKJJJAJAA
AACCKKKAAJJJJJJA
ACCKKKACJAJJJJJA
ACKKKACLJJAJJJJA
AKKKACLCKJJAJJAA
AAJACKCKKJJJAJAA
AAJCKKJAAAJJJJJA
}
# tile 191 (sub mine walls 7)
{
AKKAAAKKKKAAJJJA
AKAAKKLCCJJJAAJA
AAKKCLCJJJACCJAA
AKKCLJJJJACCLJJA
AKCLCKJJACCLCKJJ
ACKCKKJJJCKCKKJA
CJKKKKJJCKCKJJAC
KJJKCJJCKKKJJJCK
KJKKKJJKJKJJJJKK
JJJKCJKKJKJJJCKJ
JJJJJJKJKKJJJKKJ
JJJJJKJJJJJJJJJJ
JJJJJJJJJJJJJJJJ
JJJJJJJJJJJJJJJJ
JJJJJJJJJJJJJJJJ
AAAAAAAAAAAAAAAA
}
# tile 192 (sub mine walls 8)
{
AAAAAAKCCKKJAAAA
AAAAKCCLCJKJJAAA
AAKKKCLCKJJJKKAA
AKKKCLCKJJJJJJKA
KKCCLLKKJJJJJJJA
KKCLLKKKAAJJJJJJ
KCLLKKKACJAJJJJJ
CKLKKKACLJJAAJJJ
KAKKKCLLKJJJAJAJ
AKKKCCCKKJJJAJAA
AACCKKKAAJJJJJJA
ACCKKKACJAJJJJJA
ACKKKACLJJAJJJJA
AKKKACLCKJJAJJAA
AAJACKCKKJJJAJAA
AAJCKKJAAAJJJJJA
}
# tile 193 (sub mine walls 9)
{
AKKAACKCCKKJAJJA
AKACKKKLLJKJJAJA
AAKKKCCCKJJJKKAA
AKKKCCLKJJJJJJKA
AKKCLLKKJJJJJJJA
AKCLLKKKAAJJJJJJ
ACLKKKKACJAJJJJJ
AKKKKKACLJJAAJJJ
AAKKKCLLKJJJAJAJ
AAKKCCCKKJJJAJAA
AACCKKKAAJJJJJJA
ACCKKKACJAJJJJJA
ACKKKACLJJAJJJJA
AAKKACLCKJJAJJAA
AAJACKCKKJJJAJAA
AAJCKKJAAAJJJJJA
}
# tile 194 (sub mine walls 10)
{
AKKAACKCCKKJAJJA
AKACKKCLCJKJJAJA
AAKKCCLCKJJJKKAA
AKKCLLCKJJJJJJKA
KKCCLLKKJJJJJJJA
KCKLLKKKAAJJJJJA
CCKKKKKACJAJJJJA
CKKKKKACLJJAAJJA
KAKKKCLLKJJJAJAA
AKKKCCCKKJJJAJAA
AACCKKKAAJJJJJJA
ACCKKKACJAJJJJJA
ACKKKACLJJAJJJJA
AKKKACLCKJJAJJAA
AAJACKCKKJJJAJAA
AAJCKKJAAAJJJJJA
}
# tile 195 (sub gehennom walls 0)
{
ALLDAJMMMMMJLLDA
ADDDAJMJMMJJDDDA
ADDDAJMMMMMJDDDA
ADDDAJMMMMMJDDDA
ADDDAJJMMMMJDDDA
AJAAAJJMMMMJJAJA
AJJJAJJMMMMJJJJA
ADMMAJJMMJMJDMJA
ALLDAJMMMMMJLLDA
ADDDAJMMMMMJDDDA
ADDDAJMMMMMJDDDA
ADDDAJMMMMMJDDDA
ADDDAJJMJMJJDDDA
AJAAAJJMMMMJJAJA
AJJJAJJMMMMJJJJA
ADMMAJJMMMMJDMJA
}
# tile 196 (sub gehennom walls 1)
{
AAALDDAAAAALDDAA
DDDLDDAJDDDLDDAJ
MDDJJJAJMDDJJJAJ
JJJJJJJJJJJJJJJJ
MMJJJMMMMMJJJMMM
MMLDDMMMMMLDDMMM
DDLDDAJDDDLDDAJD
DDJJJAJMDDJJJAJM
JJJJJJJJJJJJJJJJ
MMJDMMMMJDMMMJDM
MMJMMMMMJMMMMJMM
JJJJJJJJJJJJJJJJ
JDMMMMJDMMMMJDMM
JMMMMMJMMMMMJMMM
JJJJJJJJJJJJJJJJ
AAAAAAAAAAAAAAAA
}
# tile 197 (sub gehennom walls 2)
{
AAALLLLDDDDDDAAA
LLLLAAJJMMMMDJJJ
DDDLAJJMMMCCDJJJ
DDDDDDDDDDDDDJJJ
DDDMMMMMMMMMMJJJ
DDDMMMMMMMMMMJJJ
DDMMMMMMMMMMMMJJ
DMMMMMMMMMMMMMMJ
JJJJJJJJJJJJJJJJ
AMMJJJJJJJJJMMMJ
ADDDAAAAAAAADDDA
ADDDAJMMMMMJDDDA
ADDDAJMMMMMJDDDA
AJAAAJJMMMMJJAJA
AJJJAJJMMMMJJJJA
ADMMAJJMMMMJDMJA
}
# tile 198 (sub gehennom walls 3)
{
AAALLLLDDDDDDAAA
LLLLAAJJMMMMDJJJ
DDDLAJJMMMCCDJJJ
DDDDDDDDDDDDDJJJ
DDDMMMMMMMMMMJJJ
DDDMMMMMMMMMMJJJ
DDMMMMMMMMMMMMJJ
DMMMMMMMMMMMMMMJ
JJJJJJJJJJJJJJJJ
AMMJJJJJJJJJMMMJ
ADDDAAAAAAAADDDA
ADDDAJMMMMMJDDDA
ADDDAJMMMMMJDDDA
AJAAAJJMMMMJJAJA
AJJJAJJMMMMJJJJA
ADMMAJJMMMMJDMJA
}
# tile 199 (sub gehennom walls 4)
{
AAALLLLDDDDDDAAA
LLLLAAJJMMMMDJJJ
DDDLAJJMMMCCDJJJ
DDDDDDDDDDDDDJJJ
DDDMMMMMMMMMMJJJ
DDDMMMMMMMMMMJJJ
DDMMMMMMMMMMMMJJ
DMMMMMMMMMMMMMMJ
JJJJJJJJJJJJJJJJ
MMJDMMMMJDMMMJDM
MMJMMMMMJMMMMJMM
JJJJJJJJJJJJJJJJ
JDMMMMJDMMMMJDMM
JMMMMMJMMMMMJMMM
JJJJJJJJJJJJJJJJ
AAAAAAAAAAAAAAAA
}
# tile 200 (sub gehennom walls 5)
{
AAALLLLDDDDDDAAA
LLLLAAJJMMMMDJJJ
DDDLAJJMMMCCDJJJ
DDDDDDDDDDDDDJJJ
DDDMMMMMMMMMMJJJ
DDDMMMMMMMMMMJJJ
DDMMMMMMMMMMMMJJ
DMMMMMMMMMMMMMMJ
JJJJJJJJJJJJJJJJ
MMJDMMMMJDMMMJDM
MMJMMMMMJMMMMJMM
JJJJJJJJJJJJJJJJ
JDMMMMJDMMMMJDMM
JMMMMMJMMMMMJMMM
JJJJJJJJJJJJJJJJ
AAAAAAAAAAAAAAAA
}
# tile 201 (sub gehennom walls 6)
{
AAALLLLDDDDDDAAA
LLLLAAJJMMMMDJJJ
DDDLAJJMMMCCDJJJ
DDDDDDDDDDDDDJJJ
DDDMMMMMMMMMMJJJ
DDDMMMMMMMMMMJJJ
DDMMMMMMMMMMMMJJ
DMMMMMMMMMMMMMMJ
JJJJJJJJJJJJJJJJ
AMMJJJJJJJJJMMMJ
ADDDAAAAAAAADDDA
ADDDAJMMMMMJDDDA
ADDDAJMMMMMJDDDA
AJAAAJJMMMMJJAJA
AJJJAJJMMMMJJJJA
ADMMAJJMMMMJDMJA
}
# tile 202 (sub gehennom walls 7)
{
AAALLLLDDDDDDAAA
LLLLAAJJMMMMDJJJ
DDDLAJJMMMCCDJJJ
DDDDDDDDDDDDDJJJ
DDDMMMMMMMMMMJJJ
DDDMMMMMMMMMMJJJ
DDMMMMMMMMMMMMJJ
DMMMMMMMMMMMMMMJ
JJJJJJJJJJJJJJJJ
MMJDMMMMJDMMMJDM
MMJMMMMMJMMMMJMM
JJJJJJJJJJJJJJJJ
JDMMMMJDMMMMJDMM
JMMMMMJMMMMMJMMM
JJJJJJJJJJJJJJJJ
AAAAAAAAAAAAAAAA
}
# tile 203 (sub gehennom walls 8)
{
AAALLLLDDDDDDAAA
LLLLAAJJMMMMDJJJ
DDDLAJJMMMCCDJJJ
DDDDDDDDDDDDDJJJ
DDDMMMMMMMMMMJJJ
DDDMMMMMMMMMMJJJ
DDMMMMMMMMMMMMJJ
DMMMMMMMMMMMMMMJ
JJJJJJJJJJJJJJJJ
AMMJJJJJJJJJMMMJ
ADDDAAAAAAAADDDA
ADDDAJMMMMMJDDDA
ADDDAJMMMMMJDDDA
AJAAAJJMMMMJJAJA
AJJJAJJMMMMJJJJA
ADMMAJJMMMMJDMJA
}
# tile 204 (sub gehennom walls 9)
{
AAALLLLDDDDDDAAA
LLLLAAJJMMMMDJJJ
DDDLAJJMMMCCDJJJ
DDDDDDDDDDDDDJJJ
DDDMMMMMMMMMMJJJ
DDDMMMMMMMMMMJJJ
DDMMMMMMMMMMMMJJ
DMMMMMMMMMMMMMMJ
JJJJJJJJJJJJJJJJ
AMMJJJJJJJJJMMMJ
ADDDAAAAAAAADDDA
ADDDAJMMMMMJDDDA
ADDDAJMMMMMJDDDA
AJAAAJJMMMMJJAJA
AJJJAJJMMMMJJJJA
ADMMAJJMMMMJDMJA
}
# tile 205 (sub gehennom walls 10)
{
AAALLLLDDDDDDAAA
LLLLAAJJMMMMDJJJ
DDDLAJJMMMCCDJJJ
DDDDDDDDDDDDDJJJ
DDDMMMMMMMMMMJJJ
DDDMMMMMMMMMMJJJ
DDMMMMMMMMMMMMJJ
DMMMMMMMMMMMMMMJ
JJJJJJJJJJJJJJJJ
AMMJJJJJJJJJMMMJ
ADDDAAAAAAAADDDA
ADDDAJMMMMMJDDDA
ADDDAJMMMMMJDDDA
AJAAAJJMMMMJJAJA
AJJJAJJMMMMJJJJA
ADMMAJJMMMMJDMJA
}
# tile 206 (sub knox walls 0)
{
AJJJAAACJAAAJJJA
AJJJAACLJJAAJJJA
AJJJACLCKJJAJJJA
AAAAALCKJJJAAAAA
AAJAAAKKJJAAAJAA
ACJJAAAAAAAACJJA
AJJJAAACJAAAJJJA
AJJJAACLJJAAJJJA
AAAAACLCKJJAAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
AJJJAAACJAAAJJJA
AJJJAACLJJAAJJJA
AAAAACLCKJJAAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
}
# tile 207 (sub knox walls 1)
{
AJAAAJAAAJAAAJAA
JJJAAAJAJJJAAAJA
JJJACJAAJJJACJAA
AAACLJJAJJACLJJA
AACLCKJJAACLCKJJ
AAACKKJAAAACKKJA
AJAAAJAAAJAAAJAA
KJJACJJAKJJACJJA
KJJAKJJAKJJACJJA
KJJACJAAKJJAKJAA
CJJACJAACJJAKJJA
KJAACJJACJJACJJA
KJAACJJACJAAKJJA
KJJAKJJAKJJACJAA
KJJACJJAKJJACJJA
AAAAAAAAAAAAAAAA
}
# tile 208 (sub knox walls 2)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
AAKKKCLCKJJKKKAA
AKKKCLCKKJJJKKKA
AKKCCCKKJJJJJKKA
AKCCCKKAAJJJJJKA
AJJCKKACJAJJJJJA
AJJJAACLJJAAJJJA
AAAAACLCKJJAAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
AJJJAAACJAAAJJJA
AJJJAACLJJAAJJJA
AAAAACLCKJJAAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
}
# tile 209 (sub knox walls 3)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
AAKKKCLCKJJKKKAA
AKKKCLCKKJJJKKKA
AKKCCCKKJJJJJKKA
AKCCCKKAAJJJJJKA
AJJCKKACJAJJJJJA
AJJJAACLJJAAJJJA
AAAAACLCKJJAAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
AJJJAAACJAAAJJJA
AJJJAACLJJAAJJJA
AAAAACLCKJJAAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
}
# tile 210 (sub knox walls 4)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
AAKKKCLCKJJKKKAA
AKKKCLCKKJJJKKKA
AKKCCCKKJJJJJKKA
AACCCAKJJAJJJAKA
AJACAJAJAJAJAJAA
KJJACJJAKJJACJJA
KJJAKJJAKJJACJJA
KJJACJAAKJJAKJAA
CJJACJAACJJAKJJA
KJAACJJACJJACJJA
KJAACJJACJAAKJJA
KJJAKJJAKJJACJAA
KJJACJJAKJJACJJA
AAAAAAAAAAAAAAAA
}
# tile 211 (sub knox walls 5)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
AAKKKCLCKJJKKKAA
AKKKCLCKKJJJKKKA
AKKCCCKKJJJJJKKA
AACCCAKJJAJJJAKA
AJACAJAJAJAJAJAA
KJJACJJAKJJACJJA
KJJAKJJAKJJACJJA
KJJACJAAKJJAKJAA
CJJACJAACJJAKJJA
KJAACJJACJJACJJA
KJAACJJACJAAKJJA
KJJAKJJAKJJACJAA
KJJACJJAKJJACJJA
AAAAAAAAAAAAAAAA
}
# tile 212 (sub knox walls 6)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
AAKKKCLCKJJKKKAA
AKKKCLCKKJJJKKKA
AKKCCCKKJJJJJKKA
AKCCCKKAAJJJJJKA
AJJCKKACJAJJJJJA
AJJJAACLJJAAJJJA
AAAAACLCKJJAAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
AJJJAAACJAAAJJJA
AJJJAACLJJAAJJJA
AAAAACLCKJJAAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
}
# tile 213 (sub knox walls 7)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
AAKKKCLCKJJKKKAA
AKKKCLCKKJJJKKKA
AKKCCCKKJJJJJKKA
AACCCAKJJAJJJAKA
AJACAJAJAJAJAJAA
KJJACJJAKJJACJJA
KJJAKJJAKJJACJJA
KJJACJAAKJJAKJAA
CJJACJAACJJAKJJA
KJAACJJACJJACJJA
KJAACJJACJAAKJJA
KJJAKJJAKJJACJAA
KJJACJJAKJJACJJA
AAAAAAAAAAAAAAAA
}
# tile 214 (sub knox walls 8)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
AAKKKCLCKJJKKKAA
AKKKCLCKKJJJKKKA
AKKCCCKKJJJJJKKA
AKCCCKKAAJJJJJKA
AJJCKKACJAJJJJJA
AJJJAACLJJAAJJJA
AAAAACLCKJJAAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
AJJJAAACJAAAJJJA
AJJJAACLJJAAJJJA
AAAAACLCKJJAAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
}
# tile 215 (sub knox walls 9)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
AAKKKCLCKJJKKKAA
AKKKCLCKKJJJKKKA
AKKCCCKKJJJJJKKA
AKCCCKKAAJJJJJKA
AJJCKKACJAJJJJJA
AJJJAACLJJAAJJJA
AAAAACLCKJJAAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
AJJJAAACJAAAJJJA
AJJJAACLJJAAJJJA
AAAAACLCKJJAAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
}
# tile 216 (sub knox walls 10)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
AAKKKCLCKJJKKKAA
AKKKCLCKKJJJKKKA
AKKCCCKKJJJJJKKA
AKCCCKKAAJJJJJKA
AJJCKKACJAJJJJJA
AJJJAACLJJAAJJJA
AAAAACLCKJJAAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
AJJJAAACJAAAJJJA
AJJJAACLJJAAJJJA
AAAAACLCKJJAAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
}
# tile 217 (sub sokoban walls 0)
{
ANNBAMEEEEEMNNBA
ABBBAMEMEEMMBBBA
ABBBAMEEEEEMBBBA
ABBBAMEEEEEMBBBA
ABBBAMMEEEEMBBBA
AMAAAMMEEEEMMAMA
AMMMAMMEEEEMMMMA
ABEEAMMEEMEMBEMA
ANNBAMEEEEEMNNBA
ABBBAMEEEEEMBBBA
ABBBAMEEEEEMBBBA
ABBBAMEEEEEMBBBA
ABBBAMMEMEMMBBBA
AMAAAMMEEEEMMAMA
AMMMAMMEEEEMMMMA
ABEEAMMEEEEMBEMA
}
# tile 218 (sub sokoban walls 1)
{
AAANBBAAAAANBBAA
BBBNBBAMBBBNBBAM
EBBMMMAMEBBMMMAM
MMMMMMMMMMMMMMMM
EEMMMEEEEEMMMEEE
EENBBEEEEENBBEEE
BBNBBAMBBBNBBAMB
BBMMMAMEBBMMMAME
MMMMMMMMMMMMMMMM
EEMBEEEEMBEEEMBE
EEMEEEEEMEEEEMEE
MMMMMMMMMMMMMMMM
MBEEEEMBEEEEMBEE
MEEEEEMEEEEEMEEE
MMMMMMMMMMMMMMMM
AAAAAAAAAAAAAAAA
}
# tile 219 (sub sokoban walls 2)
{
AAANNNNBBBBBBAAA
NNNNAAMMEEEEBMMM
BBBNAMMEEENNBMMM
BBBBBBBBBBBBBMMM
BBBEEEEEEEEEEMMM
BBBEEEEEEEEEEMMM
BBEEEEEEEEEEEEMM
BEEEEEEEEEEEEEEM
MMMMMMMMMMMMMMMM
AEEMMMMMMMMMEEEM
ABBBAAAAAAAABBBA
ABBBAMEEEEEMBBBA
ABBBAMEEEEEMBBBA
AMAAAMMEEEEMMAMA
AMMMAMMEEEEMMMMA
ABEEAMMEEEEMBEMA
}
# tile 220 (sub sokoban walls 3)
{
AAANNNNBBBBBBAAA
NNNNAAMMEEEEBMMM
BBBNAMMEEENNBMMM
BBBBBBBBBBBBBMMM
BBBEEEEEEEEEEMMM
BBBEEEEEEEEEEMMM
BBEEEEEEEEEEEEMM
BEEEEEEEEEEEEEEM
MMMMMMMMMMMMMMMM
AEEMMMMMMMMMEEEM
ABBBAAAAAAAABBBA
ABBBAMEEEEEMBBBA
ABBBAMEEEEEMBBBA
AMAAAMMEEEEMMAMA
AMMMAMMEEEEMMMMA
ABEEAMMEEEEMBEMA
}
# tile 221 (sub sokoban walls 4)
{
AAANNNNBBBBBBAAA
NNNNAAMMEEEEBMMM
BBBNAMMEEENNBMMM
BBBBBBBBBBBBBMMM
BBBEEEEEEEEEEMMM
BBBEEEEEEEEEEMMM
BBEEEEEEEEEEEEMM
BEEEEEEEEEEEEEEM
MMMMMMMMMMMMMMMM
EEMBEEEEMBEEEMBE
EEMEEEEEMEEEEMEE
MMMMMMMMMMMMMMMM
MBEEEEMBEEEEMBEE
MEEEEEMEEEEEMEEE
MMMMMMMMMMMMMMMM
AAAAAAAAAAAAAAAA
}
# tile 222 (sub sokoban walls 5)
{
AAANNNNBBBBBBAAA
NNNNAAMMEEEEBMMM
BBBNAMMEEENNBMMM
BBBBBBBBBBBBBMMM
BBBEEEEEEEEEEMMM
BBBEEEEEEEEEEMMM
BBEEEEEEEEEEEEMM
BEEEEEEEEEEEEEEM
MMMMMMMMMMMMMMMM
EEMBEEEEMBEEEMBE
EEMEEEEEMEEEEMEE
MMMMMMMMMMMMMMMM
MBEEEEMBEEEEMBEE
MEEEEEMEEEEEMEEE
MMMMMMMMMMMMMMMM
AAAAAAAAAAAAAAAA
}
# tile 223 (sub sokoban walls 6)
{
AAANNNNBBBBBBAAA
NNNNAAMMEEEEBMMM
BBBNAMMEEENNBMMM
BBBBBBBBBBBBBMMM
BBBEEEEEEEEEEMMM
BBBEEEEEEEEEEMMM
BBEEEEEEEEEEEEMM
BEEEEEEEEEEEEEEM
MMMMMMMMMMMMMMMM
AEEMMMMMMMMMEEEM
ABBBAAAAAAAABBBA
ABBBAMEEEEEMBBBA
ABBBAMEEEEEMBBBA
AMAAAMMEEEEMMAMA
AMMMAMMEEEEMMMMA
ABEEAMMEEEEMBEMA
}
# tile 224 (sub sokoban walls 7)
{
AAANNNNBBBBBBAAA
NNNNAAMMEEEEBMMM
BBBNAMMEEENNBMMM
BBBBBBBBBBBBBMMM
BBBEEEEEEEEEEMMM
BBBEEEEEEEEEEMMM
BBEEEEEEEEEEEEMM
BEEEEEEEEEEEEEEM
MMMMMMMMMMMMMMMM
EEMBEEEEMBEEEMBE
EEMEEEEEMEEEEMEE
MMMMMMMMMMMMMMMM
MBEEEEMBEEEEMBEE
MEEEEEMEEEEEMEEE
MMMMMMMMMMMMMMMM
AAAAAAAAAAAAAAAA
}
# tile 225 (sub sokoban walls 8)
{
AAANNNNBBBBBBAAA
NNNNAAMMEEEEBMMM
BBBNAMMEEENNBMMM
BBBBBBBBBBBBBMMM
BBBEEEEEEEEEEMMM
BBBEEEEEEEEEEMMM
BBEEEEEEEEEEEEMM
BEEEEEEEEEEEEEEM
MMMMMMMMMMMMMMMM
AEEMMMMMMMMMEEEM
ABBBAAAAAAAABBBA
ABBBAMEEEEEMBBBA
ABBBAMEEEEEMBBBA
AMAAAMMEEEEMMAMA
AMMMAMMEEEEMMMMA
ABEEAMMEEEEMBEMA
}
# tile 226 (sub sokoban walls 9)
{
AAANNNNBBBBBBAAA
NNNNAAMMEEEEBMMM
BBBNAMMEEENNBMMM
BBBBBBBBBBBBBMMM
BBBEEEEEEEEEEMMM
BBBEEEEEEEEEEMMM
BBEEEEEEEEEEEEMM
BEEEEEEEEEEEEEEM
MMMMMMMMMMMMMMMM
AEEMMMMMMMMMEEEM
ABBBAAAAAAAABBBA
ABBBAMEEEEEMBBBA
ABBBAMEEEEEMBBBA
AMAAAMMEEEEMMAMA
AMMMAMMEEEEMMMMA
ABEEAMMEEEEMBEMA
}
# tile 227 (sub sokoban walls 10)
{
AAANNNNBBBBBBAAA
NNNNAAMMEEEEBMMM
BBBNAMMEEENNBMMM
BBBBBBBBBBBBBMMM
BBBEEEEEEEEEEMMM
BBBEEEEEEEEEEMMM
BBEEEEEEEEEEEEMM
BEEEEEEEEEEEEEEM
MMMMMMMMMMMMMMMM
AEEMMMMMMMMMEEEM
ABBBAAAAAAAABBBA
ABBBAMEEEEEMBBBA
ABBBAMEEEEEMBBBA
AMAAAMMEEEEMMAMA
AMMMAMMEEEEMMMMA
ABEEAMMEEEEMBEMA
}