Files
nethack/sys/unix/Makefile.top
nhmall a654d08c3b save/restore changes - part 3
This is the third of a series of savefile-related changes.

    This adds early-days experimental support for a completely optional
    'sfctool' utility (savefile conversion tool), to be able to export
    a savefile's contents into a more portable format. There are likely
    to be bugs at this stage. In this initial first-attempt, the export
    format is a very simple ascii output.

    NetHack can be built entirely, without also building this tool.
    NetHack has no dependencies on the tool.

    Attempts were made to minimize duplication of existing NetHack code.
    To achieve that, unfortunately, #ifdef SFCTOOL and #ifndef SFCTOOL
    had to be sprinkled around through some of the existing NetHack
    source code, so that it could be re-used for building the utility.

    The process for building the sfctool typically recompiles the source
    files with #define SFCTOOL and a distinct object file with SF- is
    produced.

sfctool notes:

    Universal ctags is used and required to produce the sfctool utility.

    Some targets were added to the Unix and Windows Makefiles to
    facilitate the build process.

         make sfctool

    That should build a copy in util.

    Note: At present, the Unix Makefiles do not copy sfctool over to the
          NetHack playground during 'make install' or 'make update'.
          Until that gets resolved by someone, The tool will
          have to be manually copied there by the builder/admin if
          desired.
          cp util/sfctool ~/nh/install/games/lib/nethackdir/sfctool

    Also, a separate Visual Studio sfctool.sln solution was written and
    placed in sys/windows/vs. That has has only very limited testing.

    Usage:

      i)  To convert an existing savefile to an exportascii format
          that co-resides with the savefile:

          sfctool -c savefile

          That *must* be executed on the same platform / architecture /
          data model that produced the save file in the first place.

     ii)  To unconvert an existing exportascii format export file to a
          historical format savefile that can then be used by NetHack:

          sfctool -u savefile

          That must be executed on the same target platform / architecture /
          data model that was used to build the NetHack that will
          utilize the save file that results.

     A Windows example:

          sfctool -c Fred.NetHack-saved-game

          That should result in creation of Fred.NetHack-saved-game.exportascii
          from existing savefile:
              %USERPROFILE%\AppData\Local\NetHack\3.7\Fred.NetHack-saved-game

     A Unix example:

          sfctool -c 1000wizard

          That should result in creation of 1000wizard.exportascii.gz
          from existing savefile in the playground save directory:
              1000wizard.gz

  Current Mechanics:
     1. Makefile recipe, or script uses universal ctags to produce
        util/sf.tags.

     2. util/sftags is built and executed to read util/sf.tags and
        generate: include/sfproto.h and src/sfdata.c.

     3. util/sfctool is built from the following:
        generated file compiled with -DSFCTOOL:
                    src/sfdata.c       -> sfdata.o
        existing files compiled with -DSFCTOOL:
                    util/sfctool.c     -> sfctool.o
                    util/sfexpasc.c    -> sfexpasc.o
                    src/alloc.c        -> sf-alloc.o
                    src/monst.c        -> sf-monst.o
                    src/objects.c      -> sf-objects.o
                    src/sfbase.c       -> sfbase.o
                    src/sfstruct.c     -> sfstruct.o
                    src/nhlua.c        -> sf-nhlua.o
                    util/panic.c       -> panic.o
                    src/date.c         -> sf-date.o
                    src/decl.c         -> sf-decl.o
                    src/artifact.c     -> sf-artifact.o
                    src/dungeon.c      -> sf-dungeon.o
                    src/end.c          -> sf-end.o
                    src/engrave.c      -> sf-engrave.o
                    src/cfgfiles.c     -> sf-cfgfiles.o
                    src/files.c        -> sf-files.o
                    src/light.c        -> sf-light.o
                    src/mdlib.c        -> sf-mdlib.o
                    src/mkmaze.c       -> sf-mkmaze.o
                    src/mkroom.c       -> sf-mkroom.o
                    src/o_init.c       -> sf-o_init.o
                    src/region.c       -> sf-region.o
                    src/restore.c      -> sf-restore.o
                    src/rumors.c       -> sf-rumors.o
                    src/sys.c          -> sf-sys.o
                    src/timeout.c      -> sf-timeout.o
                    src/track.c        -> sf-track.o
                    src/version.c      -> sf-version.o
                    src/worm.c         -> sf-worm.o
                    src/strutil.c      -> strutil.o
2025-05-25 20:38:17 -04:00

510 lines
16 KiB
Makefile

# NetHack Top-level Makefile.
# NetHack 3.7 Makefile.top $NHDT-Date: 1722119081 2024/07/27 22:24:41 $ $NHDT-Branch: keni-fetchlua $:$NHDT-Revision: 1.109 $
# Copyright (c) 2015 by Kenneth Lorber, Kensington, Maryland
# NetHack may be freely redistributed. See license for details.
# Root of source tree: (Note: dot is after setup.sh has been used
# to create the active Makefiles from sys/unix/Makefile.*.
# It isn't sys/unix/ where you might happen to be reading this.)
NHSROOT=.
# Newer makes predefine $(MAKE) to 'make' and do smarter processing
# of recursive make calls if $(MAKE) is used.
# These makes allow $(MAKE) to be overridden by the environment if
# someone wants to (or has to) use something other than the standard
# make, so we do not want to unconditionally set $(MAKE) here.
#
# Unfortunately, some older makes do not predefine $(MAKE); if you
# have one of these, uncomment the following line.
# (You will know that you have one if you get complaints about unable
# to execute things like 'data' and 'rumors'.)
# MAKE = make
# make NetHack (as opposite to variants or such)
#PREFIX = /usr
GAME = nethack
# GAME = nethack.exe
# GAME = nethack.prg
#GAMEUID = games
#GAMEGRP = bin
# Permissions - some places use setgid instead of setuid, for instance.
# See also the option "SECURE" in include/config.h.
#GAMEPERM = 04755
FILEPERM = 0644
# VARFILEPERM = 0644
EXEPERM = 0755
DIRPERM = 0755
# VARDIRPERM = 0755
# VARDIR may also appear in unixconf.h as "VAR_PLAYGROUND" else HACKDIR
#
# Note well! 'make install' believes in creating a nice tidy HACKDIR
# for installation, free of debris from previous NetHack versions --
# therefore there should not be anything in HACKDIR that you want to
# keep (if there is, you'll have to do the installation by hand or
# modify the install commands below).
#HACKDIR = $(PREFIX)/games/lib/$(GAME)dir
#VARDIR = $(HACKDIR)
# Where nethack.sh is installed (as 'nethack').
# If this is not defined, the shell wrapper script is not used.
#SHELLDIR = $(PREFIX)/games
# Extra data files depending upon the interface(s) built into nethack.
# per discussion in Install.X11 and Install.Qt
# Qt prefers nhtiles.bmp but can use x11tiles, and it ignores NetHack.ad.
# X11 uses those last two.
# Both can display a conventional text map instead of tiles.
# tty and/or curses (no extra data files outside of the dlb container):
#VARDATND =
# All X11 and/or Qt variations may also include tty or curses or both):
# X11 without Qt:
# VARDATND = x11tiles NetHack.ad pet_mark.xbm pilemark.xbm
# X11 with GRAPHIC_TOMBSTONE (requires 'xpm'):
# VARDATND = x11tiles NetHack.ad pet_mark.xbm pilemark.xbm rip.xpm
# both X11 and Qt:
# VARDATND = x11tiles nhtiles.bmp NetHack.ad pet_mark.xbm pilemark.xbm rip.xpm
# Qt without X11; assumes GRAPHIC_TOMBSTONE:
# VARDATND = nhtiles.bmp pet_mark.xbm pilemark.xbm rip.xpm
VARDATD = bogusmon data engrave epitaph oracles options quest.lua rumors
VARDAT = $(VARDATD) $(VARDATND)
# Some versions of make use the SHELL environment variable as the
# shell for running commands. We need this to be a Bourne shell.
# SHELL = /bin/sh
# for Atari (obsolete)
# SHELL=E:/GEMINI2/MUPFEL.TTP
# Commands for setting the owner and group on files during installation.
# Some systems fail with one or the other when installing over NFS or for
# other permission-related reasons. If that happens, you may want to set the
# command to "true", which is a no-op. Note that disabling chown or chgrp
# will only work if setuid (or setgid) behavior is not desired or required.
#CHOWN = chown
#CHGRP = chgrp
# Lua version
LUA_VERSION = 5.4.6
#
# end of configuration
#
DATHELP = help hh cmdhelp keyhelp history opthelp optmenu usagehlp wizhelp
SPEC_LEVS = asmodeus.lua baalz.lua bigrm-*.lua castle.lua fakewiz?.lua \
juiblex.lua knox.lua medusa-?.lua minend-?.lua minefill.lua \
minetn-?.lua oracle.lua orcus.lua sanctum.lua soko?-?.lua \
tower?.lua valley.lua wizard?.lua nhcore.lua nhlib.lua themerms.lua \
astral.lua air.lua earth.lua fire.lua water.lua hellfill.lua tut-?.lua
QUEST_LEVS = ???-goal.lua ???-fil?.lua ???-loca.lua ???-strt.lua
DATNODLB = $(VARDATND) license symbols
DATDLB = $(DATHELP) dungeon.lua tribute $(SPEC_LEVS) $(QUEST_LEVS) $(VARDATD)
DAT = $(DATNODLB) $(DATDLB)
# These get set only if they weren't already set above or in a hints file
#CHOWN ?= true
#CHGRP ?= true
#SYSCONFCREATE ?= cp sys/unix/sysconf $(INSTDIR)/sysconf
#SYSCONFINSTALL ?= $(SYSCONFCREATE) && \
# $(CHOWN) $(GAMEUID) $(INSTDIR)/sysconf && \
# $(CHGRP) $(GAMEGRP) $(INSTDIR)/sysconf && \
# chmod $(VARFILEPERM) $(INSTDIR)/sysconf;
#SYSCONFENSURE ?= (if ! test -f $(INSTDIR)/sysconf ; then \
# $(SYSCONFCREATE) && \
# $(CHOWN) $(GAMEUID) $(INSTDIR)/sysconf && \
# $(CHGRP) $(GAMEGRP) $(INSTDIR)/sysconf && \
# chmod $(VARFILEPERM) $(INSTDIR)/sysconf; fi );
RECOVERBIN = recover
# Lua
LUAHEADERS = lib/lua-$(LUA_VERSION)/src
LUATESTTARGET = $(LUAHEADERS)/lua.h
LUATOP = $(LUAHEADERS)
LUAMAKEFLAGS = CC='$(CC)' SYSCFLAGS='$(SYSCFLAGS)'
LUA2NHTOP = ../../..
LUABASELIB = liblua-$(LUA_VERSION).a
TOPLUALIB = lib/lua/$(LUABASELIB)
ALLDEP = $(PRECHECK) $(GAME) recover Guidebook $(VARDAT) spec_levs check-dlb
# first target is also the default target for 'make' without any arguments
all: $(ALLDEP)
true; $(MOREALL)
@echo "Done."
$(GAME): lua_support
( cd src ; $(MAKE) LUA_VERSION=$(LUA_VERSION) $(GAME) )
lua_support: include/nhlua.h
@true
$(LUATOP)/liblua.a: $(LUAHEADERS)/lua.h
( cd $(LUATOP) && make $(LUAMAKEFLAGS) a )
$(TOPLUALIB): $(LUATOP)/liblua.a
@( if test -d lib/lua ; then true ; else mkdir -p lib/lua ; fi )
cp $(LUATOP)/liblua.a $@
include/nhlua.h: $(TOPLUALIB)
echo '/* nhlua.h - generated by top Makefile */' > $@
@echo '#include "../$(LUAHEADERS)/lua.h"' >> $@
@sed -e '/(lua_error)/!d' \
-e '/(lua_error)/s/LUA_API/ATTRNORETURN LUA_API/1' \
-e '/(lua_error)/s/;/ NORETURN;/1' < $(LUAHEADERS)/lua.h >> $@
@echo '#include "../$(LUAHEADERS)/lualib.h"' >> $@
@echo '#include "../$(LUAHEADERS)/lauxlib.h"' >> $@
@echo '/*nhlua.h*/' >> $@
# LUATESTTARGET is this by default
lib/lua-$(LUA_VERSION)/src/lua.h:
@echo "Please do 'make fetch-lua' in the top directory to obtain lua-$(LUA_VERSION)"
@false
luabin:
( cd $(LUATOP) \
&& make $(LUAMAKEFILES) all && cd $(LUA2NHTOP) )
# This is only needed for some internal tools.
nhlua:
base=`ls -td lib/lua-*|head -1` ; \
[ -z $$base ] && $(MAKE) fetch-lua ; \
base=`ls -td lib/lua-*|head -1` ; \
cp -R $$base/ lib/nhlsrc ; \
rm -f util/nhlua ; \
( cd lib/nhlsrc && $(MAKE) clean posix ) ; \
cp lib/nhlsrc/src/lua util/nhlua
# hints file could set LUATESTTARGET to this if GITSUBMODULES is defined
submodules/lua/lua.h:
git submodule init submodules/lua
git submodule update submodules/lua
# git submodule update --remote submodules/lua
# Note: many of the dependencies below are here to allow parallel make
# to generate valid output
Guidebook:
( cd doc ; $(MAKE) Guidebook )
Guidebook.txt:
( cd doc ; $(MAKE) Guidebook.txt )
Guidebook.pdf:
( cd doc ; $(MAKE) Guidebook.pdf )
manpages:
( cd doc ; $(MAKE) manpages )
distrib:
( cd doc ; $(MAKE) distrib )
data: $(GAME)
( cd dat ; $(MAKE) data )
engrave: $(GAME)
( cd dat ; $(MAKE) engrave )
bogusmon: $(GAME)
( cd dat ; $(MAKE) bogusmon )
epitaph: $(GAME)
( cd dat ; $(MAKE) epitaph )
rumors: $(GAME)
( cd dat ; $(MAKE) rumors )
oracles: $(GAME)
( cd dat ; $(MAKE) oracles )
# Note: options should have already been made with make, but...
options: $(GAME)
( cd dat ; $(MAKE) options )
quest.lua: $(GAME)
spec_levs:
( cd dat ; $(MAKE) spec_levs )
( cd dat ; $(MAKE) quest_levs )
nhtiles.bmp: $(GAME)
( cd util ; $(MAKE) tile2bmp )
( cd dat ; $(MAKE) nhtiles.bmp )
x11tiles: $(GAME)
( cd util ; $(MAKE) tile2x11 )
( cd dat ; $(MAKE) x11tiles )
# obsolete
beostiles: $(GAME)
( cd util ; $(MAKE) tile2beos )
( cd dat ; $(MAKE) beostiles )
NetHack.ad: $(GAME)
( cd dat ; $(MAKE) NetHack.ad )
pet_mark.xbm:
( cd dat ; $(MAKE) pet_mark.xbm )
pilemark.xbm:
( cd dat ; $(MAKE) pilemark.xbm )
rip.xpm:
( cd dat ; $(MAKE) rip.xpm )
mapbg.xpm:
(cd dat ; $(MAKE) mapbg.xpm )
nhsplash.xpm:
( cd dat ; $(MAKE) nhsplash.xpm )
nh16.img: $(GAME)
( cd util ; $(MAKE) tile2img.ttp )
( cd dat ; $(MAKE) nh16.img )
rip.img:
( cd util ; $(MAKE) xpm2img.ttp )
( cd dat ; $(MAKE) rip.img )
GEM_RSC.RSC:
( cd dat ; $(MAKE) GEM_RSC.RSC )
title.img:
( cd dat ; $(MAKE) title.img )
check-dlb: options
@if egrep -s librarian dat/options ; then $(MAKE) dlb ; else true ; fi
dlb:
( cd util ; $(MAKE) dlb )
( cd dat ; LC_ALL=C ; ../util/dlb cf nhdat $(DATDLB) )
wasm:
( cd src ; $(MAKE) CROSS_TO_WASM=1 ../targets/wasm/nethack.js )
package: $(GAME) recover $(VARDAT) spec_levs
( cd src ; $(MAKE) $(PACKAGE) )
# recover can be used when INSURANCE is defined in include/config.h
# and the checkpoint option is true
recover: $(GAME)
( cd util ; $(MAKE) $(RECOVERBIN) )
# sfctool can be configured by the sysadmin to convert the savefile
# content format as necessary.
sfctool: $(GAME)
( cd util ; $(MAKE) sfctool )
dofiles:
target=`sed -n \
-e '/librarian/{' \
-e 's/.*/dlb/p' \
-e 'q' \
-e '}' \
-e '$$s/.*/nodlb/p' < dat/options` ; \
$(MAKE) dofiles-$${target-nodlb}
cp src/$(GAME) $(INSTDIR)
cp util/recover $(INSTDIR)
-if test -n '$(SHELLDIR)'; then rm -f $(SHELLDIR)/$(GAME); fi
if test -n '$(SHELLDIR)'; then \
sed -e 's;/usr/games/lib/nethackdir;$(HACKDIR);' \
-e 's;HACKDIR/nethack;HACKDIR/$(GAME);' \
< sys/unix/nethack.sh \
> $(SHELLDIR)/$(GAME) ; fi
# set up their permissions
-( cd $(INSTDIR) ; $(CHOWN) $(GAMEUID) $(GAME) recover ; \
$(CHGRP) $(GAMEGRP) $(GAME) recover )
chmod $(GAMEPERM) $(INSTDIR)/$(GAME)
chmod $(EXEPERM) $(INSTDIR)/recover
-if test -n '$(SHELLDIR)'; then \
$(CHOWN) $(GAMEUID) $(SHELLDIR)/$(GAME); fi
if test -n '$(SHELLDIR)'; then \
$(CHGRP) $(GAMEGRP) $(SHELLDIR)/$(GAME); \
chmod $(EXEPERM) $(SHELLDIR)/$(GAME); fi
dofiles-dlb: check-dlb
( cd dat ; cp nhdat $(DATNODLB) $(INSTDIR) )
# set up their permissions
-( cd $(INSTDIR) ; $(CHOWN) $(GAMEUID) nhdat $(DATNODLB) ; \
$(CHGRP) $(GAMEGRP) nhdat $(DATNODLB) ; \
chmod $(FILEPERM) nhdat $(DATNODLB) )
dofiles-nodlb:
# copy over the game files
( cd dat ; cp $(DAT) $(INSTDIR) )
# set up their permissions
-( cd $(INSTDIR) ; $(CHOWN) $(GAMEUID) $(DAT) ; \
$(CHGRP) $(GAMEGRP) $(DAT) ; \
chmod $(FILEPERM) $(DAT) )
#
# This is not part of the dependency build hierarchy.
# It requires an explicit "make fetch-Lua".
LUA_URL :=www.lua.org/ftp
LUA_URL_MIRROR :=www.tecgraf.puc-rio.br/lua/mirror/ftp
LUA_URL_NHD :=www.nethack.org/download/thirdparty
LUA_URL_list:=$(LUA_URL) $(LUA_URL_MIRROR) $(LUA_URL_NHD)
fetch-lua-mirror: LUA_URL_list:=$(LUA_URL_MIRROR)
fetch-lua-mirror: fetch-Lua
@true
fetch-lua-nhd: LUA_URL_list:=$(LUA_URL_NHD)
fetch-lua-nhd: fetch-Lua
@true
fetch-lua: fetch-Lua
@true
fetch-Lua:
@( \
shac1=`command -v shasum`; \
shac2=`command -v sha256sum`; \
if [ ! -z $$shac1 ]; then \
shac="$$shac1 -a 256"; elif [ ! -z $$shac2 ]; then \
shac=$$shac2; else echo "CAUTION: no way to check integrity"; \
fi; \
set -- DUMMY $(LUA_URL_list); \
luafile=lua-$(LUA_VERSION).tar.gz; \
export curlstatus=1; \
mkdir -p lib && cd lib && \
while [ $$# -gt 0 ]; do \
shift; \
if [ $$curlstatus -ne 0 ]; then \
luaurl=https://$$1/$$luafile; \
echo Trying $$luaurl; \
curl -R -O $$luaurl; \
curlstatus=$$?; \
if [ $$curlstatus -eq 0 ]; then \
if [ ! -z "$$shac" ]; then \
CHKSUMS=../submodules/CHKSUMS; \
CHKSUMSTMP=../submodules/CHKSUMS.tmp; \
fgrep $$luafile < $$CHKSUMS > $$CHKSUMSTMP; \
if [ -z $$CHKSUMSTMP ]; then \
echo "Cannot check $$luafile - no checksum known"; \
else \
echo Checking integrity of $$luafile with $$shac; \
$$shac -w --ignore-missing -c $$CHKSUMSTMP < $$luafile; \
fi; \
fi; \
tar zxf $$luafile && \
rm -f $$luafile; \
fi; \
fi; \
done; \
true )
# remove include/nhlua.h in case it was created for some other Lua version
@( if test -f include/nhlua.h ; then \
rm -f include/nhlua.h && echo 'rm include/nhlua.h' ; fi )
fetch-lua-http:
( mkdir -p lib && cd lib && \
curl -R -O http://$(LUA_URL)/lua-$(LUA_VERSION).tar.gz && \
tar zxf lua-$(LUA_VERSION).tar.gz && \
rm -f lua-$(LUA_VERSION).tar.gz )
#
# This is not part of the dependency build hierarchy.
# It requires an explicit "make fetch-docs".
fetch-docs:
@FDroot=https://www.nethack.org; \
FDvmajor=`awk '/VERSION_MAJOR/{print $$3}' < include/patchlevel.h`; \
FDvminor=`awk '/VERSION_MINOR/{print $$3}' < include/patchlevel.h`; \
RDIR="NetHack-$${FDvmajor}.$${FDvminor}"; \
echo "Fetching directory information for $${RDIR}"; \
RDOCFILES=`curl --no-progress-meter $${FDroot}/cgi-bin/lsautodocs?$$RDIR`; \
FDbase="$${FDroot}/autodocs/$${RDIR}"; \
set -- $${RDOCFILES}; \
echo "Fetching $$# files"; \
while [ $$# -gt 0 ]; do \
echo "Downloading: '$$1' from '$${FDbase}/$$1'"; \
curl --no-progress-meter -R $${FDbase}/$$1 -o doc/$$1; \
shift; \
done
makedefs:
( cd util ; $(MAKE) makedefs )
stripbs:
( cd util ; $(MAKE) stripbs )
# 'make update' can be used to install a revised version after making
# customizations or such. Unlike 'make install', it doesn't delete everything
# from the target directory to have a clean start.
update: $(PRECHECK) $(GAME) recover $(VARDAT) spec_levs sys/unix/sysconf
# (don't yank the old version out from under people who're playing it)
-mv $(INSTDIR)/$(GAME) $(INSTDIR)/$(GAME).old
-mv $(INSTDIR)/nhdat $(INSTDIR)/nhdat.old
# set up new versions of the game files
( $(MAKE) dofiles )
# should already be present, but make sure
touch $(VARDIR)/perm $(VARDIR)/record
# sysconf, but only if it does not exist
true; $(SYSCONFENSURE)
# and a reminder
@echo You may also want to install the man pages via the doc Makefile.
rootcheck:
@true; $(ROOTCHECK)
install: rootcheck $(PRECHECK) $(GAME) recover $(VARDAT) spec_levs sys/unix/sysconf
true; $(PREINSTALL)
# set up the directories
# not all mkdirs have -p; those that don't will create a -p directory
-if test -n '$(SHELLDIR)'; then \
mkdir -p $(SHELLDIR); fi
rm -rf $(INSTDIR) $(VARDIR)
-mkdir -p $(INSTDIR) $(VARDIR) $(VARDIR)/save
if test -d ./-p; then rmdir ./-p; fi
-$(CHOWN) $(GAMEUID) $(INSTDIR) $(VARDIR) $(VARDIR)/save
$(CHGRP) $(GAMEGRP) $(INSTDIR) $(VARDIR) $(VARDIR)/save
# order counts here:
chmod $(DIRPERM) $(INSTDIR)
chmod $(VARDIRPERM) $(VARDIR) $(VARDIR)/save
# set up the game files
( $(MAKE) dofiles )
# set up some additional files
touch $(VARDIR)/perm $(VARDIR)/record $(VARDIR)/logfile $(VARDIR)/xlogfile \
$(VARDIR)/livelog
-( cd $(VARDIR) ; $(CHOWN) $(GAMEUID) perm record logfile xlogfile livelog ; \
$(CHGRP) $(GAMEGRP) perm record logfile xlogfile livelog ; \
chmod $(VARFILEPERM) perm record logfile xlogfile livelog )
# sysconf
true; $(SYSCONFINSTALL)
# other steps from hints file
true; $(POSTINSTALL)
# and a reminder
@echo You may also want to reinstall the man pages via the doc Makefile.
# 'make clean' removes all the .o files, but leaves around all the executables
# and compiled data files
clean: clean-lib clean-keep-lib
@true
clean-lib:
-( cd $(LUATOP) && $(MAKE) clean )
clean-keep-lib:
( cd src ; $(MAKE) clean )
( cd util ; $(MAKE) clean )
( cd dat ; $(MAKE) clean )
( cd doc ; $(MAKE) clean )
# 'make spotless' returns the source tree to near-distribution condition.
# it removes .o files, executables, and compiled data files
spotless:: spotless-lib spotless-keep-lib
@true
spotless-lib:: clean-lib
-( cd lib/lua && rm $(LUABASELIB) )
spotless-keep-lib: clean-keep-lib
( cd src ; $(MAKE) spotless )
( cd util ; $(MAKE) spotless )
( cd dat ; $(MAKE) spotless )
( cd doc ; $(MAKE) spotless )
spotless-clean-submodule:
@( if test -f submodules/lua/lua.h ; then \
git submodule deinit submodules/lua ; fi )