new file: doc/fixes23.e new file: doc/fixes30.pl01 new file: doc/fixes30.pl02 new file: doc/fixes30.pl03 new file: doc/fixes30.pl04 new file: doc/fixes30.pl05 new file: doc/fixes30.pl06 new file: doc/fixes30.pl07 new file: doc/fixes30.pl08 new file: doc/fixes30.pl09 new file: doc/fixes30.pl10
24 lines
1.0 KiB
Plaintext
24 lines
1.0 KiB
Plaintext
UPDATE10
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Patch 10 to NetHack 3.0 adds no new features, and few optimizations.
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It fixes many mostly rare bugs and extends support to a couple more
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system variants.
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The major change with this patch is that the MSDOS overlay manager is
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now bright enough to split up one logical executable among several disk
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files, thus simplifying distribution via floppies since each file can
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be <360K. Entering debugging mode for the Macintosh is simplified.
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There are provisions for later versions of several compilers, although
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not yet Turbo C++, as we have not gotten an executable with adequate
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performance (see Install.ovl for gory details).
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NetHack should now get along better with Irises, IBM RS/6000s, NeXTs,
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and possibly even SCO UNIX.
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Among the dead bugs are those involving artifact damage, VMS file
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manipulation, crushed iron balls, elven equipment, orcs with 2^32-1
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daggers, trolls with ridiculously high hitpoints, exploding bags of
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holding on the ground, inappropriate messages, saved luck, unbounded
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digging on special levels, and several distinct trap problems.
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