This evolves and hopefully eases the game-build requirements by
removing game-compile dependencies on any header files generated
by the makedefs utility, including:
date.h dependency and its inclusion is removed and comparable functionality
is produced at runtime via new file src/date.c.
pm.h dependency and its inclusion is removed and comparable functionality is
produced by moving the monster definitions from monst.c into new header
file called monsters.h and altering them slightly. The former pm.h header
file #define PM_ values are now replaced with appropriate emitted enum
entries during the compiler preprocessing.
onames.h dependency and its inclusion is removed and comparable functionality
is produced by moving the object definitions from objects.c into new header
file called objects.h and altering them slightly. The former onames.h header
file #define values are now replaced with appropriate emitted enum entries
during the compiler preprocessing.
artilist.h has been slightly altered, and the former onames.h artifact-related
header file #define ART_ values are now replaced with appropriate emitted enum
entries during the compiler preprocessing.
makedefs can still produce date.h (makedefs -v), pm.h (makedefs -p), and
onames.h (makedefs -o) for reference purposes. They won't be used during
the compiler.
The other uses for makedefs remain. They are used to prepare external
file content that the game utilizes, not prerequisite code for the
compile:
makedefs -d (database)
makedefs -r (rumors)
makedefs -h (oracles)
makedefs -s (epitaphs, engravings, bogusmons)
date.c
Pull the code for date/time stamping from mdlib.c into date.c.
Set date.o to be dependent on source files, header files, and .o files
so that date.o is rebuilt from date.c when any of those changes, thus
ensuring an accurate date/time stamp. It also includes git sha
functionality formerly done by makedefs writing #define directives
into include/date.h. For unix it passes the git info on
the compile line for date.c (via sys/unix/hints/linux.2020, macOS.2020)
nethack --dumpenums (optional, but on by default)
Allow developer to obtain some internal enum values from NetHack
without having to resort to an external utility such as
makedefs.
Uncomment #define NODUMPENUMS in config.h to disable this.
The updates to sys/windows/Makefile.gcc have not been tested yet.
469 lines
16 KiB
Plaintext
Executable File
469 lines
16 KiB
Plaintext
Executable File
# NetHack 3.7 macOS.2020 $NHDT-Date: 1599687615 2020/09/09 21:40:15 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.73 $
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# Copyright (c) Kenneth Lorber, Kensington, Maryland, 2015.
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# NetHack may be freely redistributed. See license for details.
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#
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#---------------------------------------------------------------------
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# MacOS hints file with support for multiple window ports (interfaces)
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# Tested on:
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# - MacOS Catalina 10.15
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#
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# If this doesn't work for some other version of Mac OS X, consider
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# making a new hints file it, rather than changing this one.
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# And let us know about it.
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# Useful info: http://www.opensource.apple.com/darwinsource/index.html
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#-PRE xxxx
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# macOS X hints file
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#
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# note: '#-INCLUDE' is not just a comment; multiw-1 contains sections 1 to 2
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#-INCLUDE multiw-1.2020
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# 3. If you set WANT_WIN_QT, you need to
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# A) set QTDIR either here or in the environment to point to the Qt5
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# library installation root. (Qt2, Qt3, Qt4 will not work)
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# B) set XPMLIB to point to the Xpm library
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ifndef WANT_WIN_QT
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ifdef WANT_WIN_ALL
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WANT_WIN_QT=1
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endif
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endif
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ifdef WANT_WIN_QT
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#QTDIR=/Developer/Qt
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# Qt installed via homebrew
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QTDIR=$(shell brew --prefix)/opt/qt
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# Qt installed via macports
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#QTDIR=/opt/local/libexec/qt5
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endif # WANT_WIN_QT
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ifndef LIBXPM
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LIBXPM= -L/opt/X11/lib -lXpm
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endif
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# 4. Other
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#-----------------------------------------------------------------------------
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# You shouldn't need to change anything below here (in the hints file; if
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# you're reading this in Makefile augmented by hints, that may not be true).
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#
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#-INCLUDE multiw-2.2020
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# compiler.2020 contains compiler detection and adjustments common
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# to both linux and macOS
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#-INCLUDE compiler.2020
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# NetHack sources control
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NHCFLAGS+=-DDLB
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NHCFLAGS+=-DHACKDIR=\"$(HACKDIR)\"
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NHCFLAGS+=-DDEFAULT_WINDOW_SYS=\"$(WANT_DEFAULT)\" -DDLB
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NHCFLAGS+=-DSYSCF -DSYSCF_FILE=\"$(HACKDIR)/sysconf\" -DSECURE
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#NHCFLAGS+=-DTIMED_DELAY
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#NHCFLAGS+=-DDUMPLOG
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#NHCFLAGS+=-DCONFIG_ERROR_SECURE=FALSE
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NHCFLAGS+=-DGREPPATH=\"/usr/bin/grep\"
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#NHCFLAGS+=-DCOMPRESS=\"/bin/gzip\" -DCOMPRESS_EXTENSION=\".gz\"
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NHCFLAGS+=-DNOMAIL
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#NHCFLAGS+=-DEXTRA_SANITY_CHECKS
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#NHCFLAGS+=-DEDIT_GETLIN
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#NHCFLAGS+=-DSCORE_ON_BOTL
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#NHCFLAGS+=-DMSGHANDLER
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#NHCFLAGS+=-DTTY_TILES_ESCCODES
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#NHCFLAGS+=-DTTY_SOUND_ESCCODES
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CFLAGS+= $(WINCFLAGS) #WINCFLAGS set from multiw-2.2020
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CFLAGS+= $(NHCFLAGS)
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CCXXFLAGS+= $(WINCFLAGS) #WINCFLAGS set from multiw-2.2020
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CCXXFLAGS+= $(NHCFLAGS)
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VARDATND =
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VARDATND0 =
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CURSESLIB =
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ifdef WANT_WIN_CHAIN
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HINTSRC=$(CHAINSRC)
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HINTOBJ=$(CHAINOBJ)
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endif # WANT_WIN_CHAIN
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ifdef WANT_WIN_TTY
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CURSESLIB = -lncurses
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endif
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ifdef WANT_WIN_CURSES
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CURSESLIB = -lncurses
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endif
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ifdef CURSESLIB
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WINLIB += $(CURSESLIB)
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endif
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ifdef WANT_WIN_X11
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USE_XPM=1
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WINX11LIB = -lXaw -lXmu -lXext -lXt -lX11
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VARDATND0 += x11tiles NetHack.ad pet_mark.xbm pilemark.xbm
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# -x: if built without dlb, some versions of mkfontdir think *.lev are fonts
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POSTINSTALL += bdftopcf win/X11/nh10.bdf > $(HACKDIR)/nh10.pcf; ( cd $(HACKDIR); mkfontdir -x .lev );
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# separate from CFLAGS so that we don't pass it to every file
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X11CFLAGS = -I/opt/X11/include
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# avoid repeated complaints about _X_NONNULL(args...) in <X11/Xfuncproto.h>
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X11CFLAGS += -Wno-variadic-macros
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ifdef USE_XPM
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CFLAGS += -DUSE_XPM
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WINX11LIB += -lXpm
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VARDATND0 += rip.xpm
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endif
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WINLIB += $(WINX11LIB)
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LFLAGS=-L/opt/X11/lib
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endif # WANT_WIN_X11
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ifdef WANT_WIN_QT
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# Qt5 requires C++11
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LINK = $(CXX)
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QTCXXFLAGS += $(sort $(shell PKG_CONFIG_PATH=$(QTDIR)/lib/pkgconfig pkg-config Qt5Gui Qt5Widgets Qt5Multimedia --cflags))
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WINLIB += $(shell PKG_CONFIG_PATH=$(QTDIR)/lib/pkgconfig pkg-config Qt5Gui Qt5Widgets Qt5Multimedia --libs)
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WINSRC += $(WINQTSRC)
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WINOBJ0 += $(WINQTOBJ)
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VARDATND0 += nhtiles.bmp rip.xpm nhsplash.xpm
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# XXX if /Developer/qt exists and QTDIR not set, use that
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ifndef QTDIR
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$(error QTDIR not defined in the environment or Makefile)
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endif # QTDIR
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# XXX make sure QTDIR points to something reasonable
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else # !WANT_WIN_QT
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LINK=$(CC)
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endif # !WANT_WIN_QT
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# prevent duplicate tile.o in WINOBJ
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WINOBJ = $(sort $(WINOBJ0))
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# prevent duplicates in VARDATND if both X11 and Qt are being supported
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VARDATND += $(sort $(VARDATND0))
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GIT_HASH := $(shell echo `git rev-parse --verify HEAD` 2>&1)
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GIT_BRANCH := $(shell echo `git rev-parse --abbrev-ref HEAD` 2>&1)
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ifdef GIT_HASH
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GITHASH = -DNETHACK_GIT_SHA=\"$(GIT_HASH)\"
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endif
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ifdef GIT_BRANCH
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GITBRANCH = -DNETHACK_GIT_BRANCH=\"$(GIT_BRANCH)\"
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endif
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ifdef WANT_LIBNH
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CFLAGS += -DSHIM_GRAPHICS -DNOTTYGRAPHICS -DNOSHELL -DLIBNH
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LIBNHSYSSRC = ../sys/libnh/libnhmain.c \
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../sys/share/ioctl.c ../sys/share/unixtty.c \
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../sys/unix/unixunix.c ../sys/unix/unixres.c \
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../win/shim/winshim.c
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LIBNHSYSOBJ= libnhmain.o ioctl.o unixtty.o unixunix.o \
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unixres.o winshim.o
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#don't bother building the game executable as it will fail
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#without winshim
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override GAME=
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MOREALL += ( cd src ; $(MAKE) pregame ; $(MAKE) libnh.a )
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endif # WANT_LIBNH
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WANT_BUNDLE=1
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ifdef WANT_SHARE_INSTALL
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# if $GAMEUID is root, we install into roughly proper Mac locations, otherwise
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# we install into ~/nethackdir
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ifeq ($(GAMEUID),root)
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PREFIX:=/Library/NetHack
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SHELLDIR=/usr/local/bin
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HACKDIR=$(PREFIX)/nethackdir
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CHOWN=chown
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CHGRP=chgrp
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# We run sgid so the game has access to both HACKDIR and user preferences.
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GAMEPERM = 02755
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else # ! root
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PREFIX:=/Users/$(GAMEUID)
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SHELLDIR=$(PREFIX)/bin
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HACKDIR=$(PREFIX)/Library/NetHack/nethackdir
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CHOWN=/usr/bin/true
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CHGRP=/usr/bin/true
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GAMEPERM = 0500
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endif # ! root
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VARFILEPERM = 0664
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VARDIRPERM = 0775
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ROOTCHECK= [[ `id -u` == 0 ]] || ( echo "Must run install with sudo."; exit 1)
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# XXX it's nice we don't write over sysconf, but we've already erased it
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# make sure we have group GAMEUID and group GAMEGRP
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PREINSTALL= . sys/unix/hints/macosx.sh user2 $(GAMEUID); \
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. sys/unix/hints/macosx.sh group2 $(GAMEGRP); \
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mkdir $(SHELLDIR); chown $(GAMEUID) $(SHELLDIR)
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POSTINSTALL+= sys/unix/hints/macosx.sh editsysconf sys/unix/sysconf $(HACKDIR)/sysconf; \
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$(CHOWN) $(GAMEUID) $(HACKDIR)/sysconf; \
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$(CHGRP) $(GAMEGRP) $(HACKDIR)/sysconf; \
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chmod $(VARFILEPERM) $(HACKDIR)/sysconf;
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else ifdef WANT_SOURCE_INSTALL
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PREFIX=$(abspath $(NHSROOT))
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# suppress nethack.sh
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#SHELLDIR=
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HACKDIR=$(PREFIX)/playground
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CHOWN=/usr/bin/true
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CHGRP=/usr/bin/true
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GAMEPERM = 0700
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VARFILEPERM = 0600
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VARDIRPERM = 0700
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POSTINSTALL+= sys/unix/hints/macosx.sh editsysconf sys/unix/sysconf $(HACKDIR)/sysconf;
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# We can use "make all" to build the whole thing - but it misses some things:
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MOREALL=$(MAKE) install
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CFLAGS+=-DSYSCF -DSYSCF_FILE=\"$(HACKDIR)/sysconf\" -DSECURE
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else # !WANT_SOURCE_INSTALL
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PREFIX:=$(wildcard ~)
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SHELLDIR=$(PREFIX)/bin
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HACKDIR=$(PREFIX)/nethackdir
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CHOWN=/usr/bin/true
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CHGRP=/usr/bin/true
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GAMEPERM = 0700
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VARFILEPERM = 0600
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VARDIRPERM = 0700
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ifdef ($(WANT_DEFAULT),X11)
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# install nethack.rc as ~/.nethackrc if no ~/.nethackrc exists
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PREINSTALL= cp -n win/X11/nethack.rc ~/.nethackrc || true
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endif # WANT_DEFAULT X11
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POSTINSTALL+= sys/unix/hints/macosx.sh editsysconf sys/unix/sysconf $(HACKDIR)/sysconf; \
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$(CHOWN) $(GAMEUID) $(HACKDIR)/sysconf; \
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$(CHGRP) $(GAMEGRP) $(HACKDIR)/sysconf; \
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chmod $(VARFILEPERM) $(HACKDIR)/sysconf;
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ifdef WANT_BUNDLE
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#
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# Bundle
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#
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# $(HACKDIR)/$(GAME).app/
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# Contents/
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# Frameworks/
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# Info.plist
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# MacOS/
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# $(GAME)
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# PkgInfo/
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# PlugIns/
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# Resources/
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# SharedFrameWorks/
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#
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BUNDLE = mkdir -p $(HACKDIR)/nethack.app/Contents/MacOS; \
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sys/unix/hints/macosx.sh infoplist > $(HACKDIR)/nethack.app/Contents/Info.plist; \
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mv $(HACKDIR)/nethack $(HACKDIR)/nethack.app/Contents/MacOS/nethack;
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ifdef WANT_SHARE_INSTALL
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BUNDLE+= chmod $(GAMEPERM) $(HACKDIR)/nethack.app/Contents/MacOS/nethack;
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endif
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POSTINSTALL+= $(BUNDLE)
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POSTINSTALL+= if test -f $(SHELLDIR)/$(GAME); then \
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sed -i '' 's;HACKDIR/$(GAME);HACKDIR/$(GAME).app/Contents/MacOS/$(GAME);' $(SHELLDIR)/$(GAME) ; fi;
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endif # WANT_BUNDLE
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endif # !WANT_SHARE_INSTALL
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INSTDIR=$(HACKDIR)
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VARDIR=$(HACKDIR)
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# ~/Library/Preferences/NetHack Defaults
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# OPTIONS=name:player,number_pad,menustyle:partial,!time,showexp
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# OPTIONS=hilite_pet,toptenwin,msghistory:200,windowtype:Qt
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#
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# Install.Qt mentions a patch for macos - it's not there (it seems to be in the Qt binary
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# package under the docs directory).
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#
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#-INCLUDE cross-pre.2020
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#
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#-POST
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ifdef WANT_LIBNH
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libnh.a: $(HOBJ) $(LIBNHSYSOBJ) ../lib/lua/liblua.a
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$(AR) rcs $@ $(HOBJ) $(LIBNHSYSOBJ) ../lib/lua/liblua.a
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@echo "$@ built."
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libnhmain.o : ../sys/libnh/libnhmain.c $(HACK_H)
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$(CC) $(CFLAGS) -c -o$@ $<
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winshim.o : ../win/shim/winshim.c $(HACK_H)
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$(CC) $(CFLAGS) -c -o$@ $<
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endif # WANT_LIBNH
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ifdef MAKEFILE_TOP
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###
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### Packaging
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###
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# Notes:
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# 1) The Apple developer utilities must be installed in the default location.
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# 2) Do a normal build before trying to package the game.
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# 3) This matches the 3.4.3 Term package, but there are some things that
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# should be changed.
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#
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# Packages that are being distributed must be signed by a Developer ID
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# Installer certificate. Set DEVELOPER_CERT to the name of the certificate
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# if you wish for your package to be signed for distribution.
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#
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# If building a package for signing, you must use sudo approriately.
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# the binaries and package using sudo but you DO NOT use sudo to sign the
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# package. If you use sudo to sign the package, it will fail.
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#
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# sudo make all
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# sudo make build_tty_pkg
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# make sign_tty_pkg
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#
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ifdef WANT_WIN_TTY
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DEVUTIL=/Developer/Applications/Utilities
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SVS=$(shell $(NHSROOT)/util/makedefs --svs)
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SVSDOT=$(shell $(NHSROOT)/util/makedefs --svs .)
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PKGROOT_UG = PKGROOT/$(PREFIX)
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PKGROOT_UGLN = PKGROOT/$(HACKDIR)
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PKGROOT_BIN = PKGROOT/$(SHELLDIR)
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#DEVELOPER_CERT = Developer ID Installer: Bart House
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DEVELOPER_CERT = NONE
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spotless::
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rm -rf RESOURCES
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rm -rf PKG
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rm -rf PKGSCRIPTS
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rm -rf PKGROOT
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rm -f Info.plist
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rm -f Distribution.xml
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rm -f NetHack-*-mac-Term*
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build_tty_pkg:
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ifneq (,$(WANT_WIN_X11)$(WANT_WIN_QT))
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-echo build_tty_pkg only works for a tty-only build
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exit 1
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else
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rm -rf NetHack-$(SVS)-mac-Term.pkg NetHack-$(SVS)-mac-Term.dmg
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$(MAKE) build_package_root
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rm -rf RESOURCES
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mkdir RESOURCES
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#enscript --language=rtf -o - < dat/license >RESOURCES/License.rtf
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sys/unix/hints/macosx.sh descplist > RESOURCES/Description.plist
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sys/unix/hints/macosx.sh infoplist > Info.plist
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mkdir PKGROOT/Applications
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#osacompile -o NetHackQt/NetHackQt.app/nethackdir/NetHackRecover.app \
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# win/macosx/NetHackRecover.applescript
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#cp win/macosx/recover.pl NetHackQt/NetHackQt.app/nethackdir
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osacompile -o PKGROOT/Applications/NetHackRecover.app \
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win/macosx/NetHackRecover.applescript
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cp win/macosx/recover.pl $(PKGROOT_UGLN)
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osacompile -o PKGROOT/Applications/NetHackTerm.app \
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win/macosx/NetHackTerm.applescript
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# XXX integrate into Makefile.doc
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(cd doc; cat Guidebook.mn | ../util/makedefs --grep --input - --output - \
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| tbl tmac.n - | groff | pstopdf -i -o Guidebook.pdf)
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cp doc/Guidebook.pdf $(PKGROOT_UG)/doc/NetHackGuidebook.pdf
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osacompile -o PKGROOT/Applications/NetHackGuidebook.app \
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win/macosx/NetHackGuidebook.applescript
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mkdir -p PKG
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pkgbuild --root PKGROOT --identifier org.nethack.term --scripts PKGSCRIPTS PKG/NH-Term.pkg
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productbuild --synthesize --product Info.plist --package PKG/NH-Term.pkg Distribution.xml
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productbuild --distribution Distribution.xml --resources RESOURCES --package-path PKG NetHack-$(SVS)-mac-Term-unsigned.pkg
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ifeq ($(DEVELOPER_CERT),NONE)
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cp NetHack-$(SVS)-mac-Term-unsigned.pkg NetHack-$(SVS)-mac-Term.pkg
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hdiutil create -verbose -srcfolder NetHack-$(SVS)-mac-Term-unsigned.pkg NetHack-$(SVS)-mac-Term-unsigned.dmg
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|
@echo -------------------------------------------
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|
@echo PACKAGE IS NOT SIGNED FOR DISTRIBUTION!!!!!
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|
@echo ===========================================
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|
else
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|
@echo "run 'make sign_tty_pkg' to complete package"
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|
endif
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|
|
sign_tty_pkg:
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|
productsign --timestamp=none --sign "$(DEVELOPER_CERT)" NetHack-$(SVS)-mac-Term-unsigned.pkg NetHack-$(SVS)-mac-Term.pkg || (echo "Package signing failed"; exit 1)
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|
spctl -a -v --type install NetHack-$(SVS)-mac-Term.pkg || (echo "Package not signed properly"; exit 1)
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|
hdiutil create -verbose -srcfolder NetHack-$(SVS)-mac-Term.pkg NetHack-$(SVS)-mac-Term.dmg
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|
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build_package_root:
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|
cd src/.. # make sure we are at TOP
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|
rm -rf PKGROOT
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mkdir -p $(PKGROOT_UG)/lib $(PKGROOT_BIN) $(PKGROOT_UG)/man/man6 $(PKGROOT_UG)/doc $(PKGROOT_UGLN)
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|
install -p src/nethack $(PKGROOT_BIN)
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|
# XXX should this be called nethackrecover?
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|
install -p util/recover $(PKGROOT_BIN)
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|
install -p doc/nethack.6 $(PKGROOT_UG)/man/man6
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|
install -p doc/recover.6 $(PKGROOT_UG)/man/man6
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|
install -p doc/Guidebook $(PKGROOT_UG)/doc
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|
install -p dat/nhdat $(PKGROOT_UGLN)
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|
sys/unix/hints/macosx.sh editsysconf sys/unix/sysconf $(PKGROOT_UGLN)/sysconf
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|
cd dat; install -p $(DATNODLB) ../$(PKGROOT_UGLN)
|
|
# XXX these files should be somewhere else for good Mac form
|
|
touch $(PKGROOT_UGLN)/perm $(PKGROOT_UGLN)/record $(PKGROOT_UGLN)/logfile $(PKGROOT_UGLN)/xlogfile
|
|
mkdir $(PKGROOT_UGLN)/save
|
|
# XXX what about a news file?
|
|
|
|
mkdir -p PKGSCRIPTS
|
|
echo '#!/bin/sh' > PKGSCRIPTS/postinstall
|
|
echo dseditgroup -o create -r '"Games Group"' -s 3600 $(GAMEGRP) >> PKGSCRIPTS/postinstall
|
|
echo $(CHOWN) $(GAMEUID) $(HACKDIR) >> PKGSCRIPTS/postinstall
|
|
echo $(CHOWN) $(GAMEUID) $(HACKDIR)/* >> PKGSCRIPTS/postinstall
|
|
echo $(CHGRP) $(GAMEGRP) $(HACKDIR) >> PKGSCRIPTS/postinstall
|
|
echo $(CHGRP) $(GAMEGRP) $(HACKDIR)/* >> PKGSCRIPTS/postinstall
|
|
echo $(CHOWN) $(GAMEUID) $(SHELLDIR)/nethack >> PKGSCRIPTS/postinstall
|
|
echo $(CHGRP) $(GAMEGRP) $(SHELLDIR)/nethack >> PKGSCRIPTS/postinstall
|
|
echo $(CHOWN) $(GAMEUID) $(SHELLDIR)/recover >> PKGSCRIPTS/postinstall
|
|
echo $(CHGRP) $(GAMEGRP) $(SHELLDIR)/recover >> PKGSCRIPTS/postinstall
|
|
echo chmod $(VARDIRPERM) $(HACKDIR) >> PKGSCRIPTS/postinstall
|
|
echo chmod $(VARDIRPERM) $(HACKDIR)/save >> PKGSCRIPTS/postinstall
|
|
echo chmod $(FILEPERM) $(HACKDIR)/license >> PKGSCRIPTS/postinstall
|
|
echo chmod $(FILEPERM) $(HACKDIR)/nhdat >> PKGSCRIPTS/postinstall
|
|
echo chmod $(FILEPERM) $(HACKDIR)/symbols >> PKGSCRIPTS/postinstall
|
|
echo chmod $(VARFILEPERM) $(HACKDIR)/perm >> PKGSCRIPTS/postinstall
|
|
echo chmod $(VARFILEPERM) $(HACKDIR)/record >> PKGSCRIPTS/postinstall
|
|
echo chmod $(VARFILEPERM) $(HACKDIR)/logfile >> PKGSCRIPTS/postinstall
|
|
echo chmod $(VARFILEPERM) $(HACKDIR)/xlogfile >> PKGSCRIPTS/postinstall
|
|
echo chmod $(VARFILEPERM) $(HACKDIR)/sysconf >> PKGSCRIPTS/postinstall
|
|
echo chmod $(GAMEPERM) $(SHELLDIR)/nethack >> PKGSCRIPTS/postinstall
|
|
echo chmod $(EXEPERM) $(SHELLDIR)/recover >> PKGSCRIPTS/postinstall
|
|
chmod 0775 PKGSCRIPTS/postinstall
|
|
|
|
endif # end of build_tty_pkg
|
|
endif # WANT_WIN_TTY for packaging
|
|
|
|
ifdef WANT_WIN_QT
|
|
# XXX untested and incomplete (see below)
|
|
build_qt_pkg:
|
|
ifneq (,$(WANT_WIN_X11)$(WANT_WIN_TTY))
|
|
-echo build_qt_pkg only works for a qt-only build
|
|
exit 1
|
|
else
|
|
$(MAKE) build_package_root
|
|
rm -rf NetHackQt
|
|
mkdir -p NetHackQt/NetHackQt.app/nethackdir/save
|
|
mkdir NetHackQt/Documentation
|
|
cp doc/Guidebook.txt doc/nethack.txt doc/recover.txt NetHackQt/Documentation
|
|
|
|
osacompile -o NetHackQt/NetHackQt.app/nethackdir/NetHackRecover.app \
|
|
win/macosx/NetHackRecover.applescript
|
|
cp win/macosx/recover.pl NetHackQt/NetHackQt.app/nethackdir
|
|
|
|
mkdir -p NetHackQt/NetHackQt.app/Contents/Frameworks
|
|
cp $(QTDIR)/libqt-mt.3.dylib NetHackQt/NetHackQt.app/Contents/Frameworks
|
|
|
|
mkdir NetHackQt/NetHackQt.app/Contents/MacOS
|
|
mv PKGROOT/nethack NetHackQt/NetHackQt.app/Contents/MacOS
|
|
|
|
mv PKGROOT/lib/nethackdir NetHackQt/NetHackQt.app/nethackdir
|
|
|
|
# XXX still missing:
|
|
#NetHackQt/NetHackQt.app
|
|
# /Contents
|
|
# Info.plist
|
|
# Resources/nethack.icns
|
|
#NetHackQt/Documentation
|
|
#NetHackQtRecover.txt
|
|
#NetHack Defaults.txt
|
|
#changes.patch XXX is this still needed? why isn't it part of the tree?
|
|
# doesn't go here
|
|
hdiutil create -verbose -srcfolder NetHackQt NetHack-$(SVS)-macosx-qt.dmg
|
|
endif # end of build_qt_pkg
|
|
endif # WANT_WIN_QT for packaging
|
|
endif # MAKEFILE_TOP
|
|
#
|
|
#-INCLUDE cross-post.2020
|
|
#
|