108 lines
4.5 KiB
Lua
108 lines
4.5 KiB
Lua
-- NetHack 3.7 Barb.des $NHDT-Date: 1432512784 2015/05/25 00:13:04 $ $NHDT-Branch: master $:$NHDT-Revision: 1.9 $
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-- Copyright (c) 1989 by Jean-Christophe Collet
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-- Copyright (c) 1991 by M. Stephenson
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-- NetHack may be freely redistributed. See license for details.
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--
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des.level_init({ style = "solidfill", fg = " " });
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des.level_flags("mazelevel", "hardfloor")
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des.map([[
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..........PPP.........................................
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...........PP.......................................... .......
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..........PP...........-----..........------------------ ..........
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...........PP..........+...|..........|....S...........|.. ............
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..........PPP..........|...|..........|-----...........|... .............
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...........PPP.........-----..........+....+...........|... .............
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..........PPPPPPPPP...................+....+...........S.................
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........PPPPPPPPPPPPP.........-----...|-----...........|................
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......PPPPPPPPPPPPPP..P.......+...|...|....S...........| ...
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.....PPPPPPP......P..PPPP.....|...|...------------------.. ...
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....PPPPPPP.........PPPPPP....-----........................ ........
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...PPPPPPP..........PPPPPPP.................................. ..........
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....PPPPPPP........PPPPPPP.................................... ..........
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.....PPPPP........PPPPPPP.........-----........................ ........
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......PPP..PPPPPPPPPPPP...........+...|......................... .....
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..........PPPPPPPPPPP.............|...|......................... ....
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..........PPPPPPPPP...............-----......................... .
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..............PPP.................................................
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...............PP....................................................
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................PPP...................................................
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]]);
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-- Dungeon Description
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des.region(selection.area(00,00,75,19), "lit")
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des.region(selection.area(24,03,26,04), "unlit")
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des.region(selection.area(31,08,33,09), "unlit")
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des.region(selection.area(35,14,37,15), "unlit")
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des.region(selection.area(39,03,54,08), "lit")
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des.region(selection.area(56,00,75,08), "unlit")
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des.region(selection.area(64,09,75,16), "unlit")
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-- Doors
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des.door("open",23,03)
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des.door("open",30,08)
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des.door("open",34,14)
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des.door("locked",38,05)
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des.door("locked",38,06)
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des.door("closed",43,03)
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des.door("closed",43,05)
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des.door("closed",43,06)
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des.door("closed",43,08)
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des.door("locked",55,06)
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-- Stairs
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des.stair("up", 05,02)
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des.stair("down", 70,13)
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-- Objects
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des.object({ x = 42, y = 03 })
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des.object({ x = 42, y = 03 })
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des.object({ x = 42, y = 03 })
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des.object({ x = 41, y = 03 })
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des.object({ x = 41, y = 03 })
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des.object({ x = 41, y = 03 })
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des.object({ x = 41, y = 03 })
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des.object({ x = 41, y = 08 })
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des.object({ x = 41, y = 08 })
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des.object({ x = 42, y = 08 })
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des.object({ x = 42, y = 08 })
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des.object({ x = 42, y = 08 })
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des.object({ x = 71, y = 13 })
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des.object({ x = 71, y = 13 })
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des.object({ x = 71, y = 13 })
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-- Random traps
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des.trap("spiked pit",10,13)
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des.trap("spiked pit",21,07)
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des.trap("spiked pit",67,08)
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des.trap("spiked pit",68,09)
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des.trap()
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des.trap()
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des.trap()
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des.trap()
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-- Random monsters.
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des.monster({ id = "ogre", x=12, y=09, peaceful=0 })
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des.monster({ id = "ogre", x=18, y=11, peaceful=0 })
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des.monster({ id = "ogre", x=45, y=05, peaceful=0 })
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des.monster({ id = "ogre", x=45, y=06, peaceful=0 })
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des.monster({ id = "ogre", x=47, y=05, peaceful=0 })
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des.monster({ id = "ogre", x=46, y=05, peaceful=0 })
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des.monster({ id = "ogre", x=56, y=03, peaceful=0 })
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des.monster({ id = "ogre", x=56, y=04, peaceful=0 })
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des.monster({ id = "ogre", x=56, y=05, peaceful=0 })
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des.monster({ id = "ogre", x=56, y=06, peaceful=0 })
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des.monster({ id = "ogre", x=57, y=03, peaceful=0 })
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des.monster({ id = "ogre", x=57, y=04, peaceful=0 })
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des.monster({ id = "ogre", x=57, y=05, peaceful=0 })
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des.monster({ id = "ogre", x=57, y=06, peaceful=0 })
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des.monster({ id = "ogre", peaceful=0 })
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des.monster({ id = "ogre", peaceful=0 })
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des.monster({ id = "ogre", peaceful=0 })
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des.monster({ class = "O", peaceful=0 })
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des.monster({ class = "T", peaceful=0 })
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des.monster({ id = "rock troll", x=46, y=06, peaceful=0 })
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des.monster({ id = "rock troll", x=47, y=06, peaceful=0 })
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des.monster({ id = "rock troll", x=56, y=07, peaceful=0 })
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des.monster({ id = "rock troll", x=57, y=07, peaceful=0 })
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des.monster({ id = "rock troll", x=70, y=13, peaceful=0 })
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des.monster({ id = "rock troll", peaceful=0 })
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des.monster({ id = "rock troll", peaceful=0 })
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des.monster({ class = "T", peaceful=0 })
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