130 lines
5.3 KiB
Plaintext
130 lines
5.3 KiB
Plaintext
# NetHack 3.6 sysconf $NHDT-Date: 1524684290 2018/04/25 19:24:50 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.26 $
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#
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# Sample sysconf file.
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# The sysconf file is only used if NetHack is compiled with SYSCF defined.
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# It can be used to augment or override certain settings compiled into the
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# program.
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#
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# This file can also be used to set local system defaults for run-time
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# options, using the same syntax as an individual user's ./nethackrc file.
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# Which users can use debug mode (aka wizard mode; accessed via '-D' command
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# line flag or OPTIONS=playmode:debug in the runtime options config file).
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# A value of * allows anyone to enter debugging mode.
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WIZARDS=root games
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# Which users can use explore mode (aka discover mode; accessed via '-X'
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# command line flag or OPTIONS=playmode:explore in runtime options file or
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# via '#exploremode' command during normal play). Same syntax as WIZARDS.
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EXPLORERS=*
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# Users allowed to use the '!' (shell escape) and '^Z' (suspend process)
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# commands to temporarily leave the game and enter a shell process.
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# (To resume play, use the shell command 'exit' (for most shells) to
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# return from '!' or the shell command 'fg' to return from '^Z'.
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# For the typical multi-user system where players have access to a shell
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# prompt when logged in and run the game from their own username, a value
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# of 'SHELLERS=*' is appropriate. However, some inexperienced players
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# occasionally get stuck outside the game by accidentally typing '!' or
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# '^Z' during play and not knowing how to go back.)
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# Uses the same syntax as the WIZARDS and EXPLORERS options above.
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#SHELLERS=
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# If the user name is found in this list, prompt for username instead.
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# Uses the same syntax as the WIZARDS option above.
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# A public server should probably disable this.
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GENERICUSERS=play player game games nethack nethacker
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# Use the player name for matching WIZARDS, EXPLORERS and SHELLERS,
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# instead of the user's login name.
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#CHECK_PLNAME=1
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# Limit the number of simultaneous games (see also nethack.sh).
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# Valid values are 0-25.
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# Commenting this out or setting the value to 0 constructs lock files
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# with UID and playername, so each user may have one game at a time,
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# but number of different players is not limited.
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# Setting this to any other value constructs the lock files with
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# letter and "lock" (eg. alock, block, ...)
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MAXPLAYERS=10
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# If not null, added to string "To get local support, " in the support
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# information help.
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#SUPPORT=call Izchak at extension 42.
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# If not null, displayed at the end of a panic-save sequence.
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#RECOVER=Run the recover program.
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# Uncomment the next line to disable the SEDUCE option, causing succubi and
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# incubi to use nymphs' charm behavior rather than their own seduce behavior.
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#SEDUCE=0
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# Uncomment to disable savefile UID checking.
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#CHECK_SAVE_UID=0
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# Record (high score) file options.
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# CAUTION: changing these after people have started playing games can
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# lead to lost high scores!
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# Maximum entries for one person.
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#PERSMAX=10
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# Maximum entries in the record file.
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#ENTRYMAX=100
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# Minimum points to get an entry.
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#POINTSMIN=1
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# Determine identity of "person" in the score file with name (0) or
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# numeric (1) user id.
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#PERS_IS_UID=1
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# Maximum number of score file entries to use for random statue names
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#MAX_STATUENAME_RANK=10
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# Show debugging information originating from these source files.
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# Use '*' for all, or list source files separated by spaces.
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# Only available if game has been compiled with DEBUG, and can be
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# overridden via DEBUGFILES environment variable.
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#DEBUGFILES=*
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# Save end of game dump log to this file.
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# Only available if NetHack was compiled with DUMPLOG
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# Allows following placeholders:
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# %% literal '%'
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# %v version (eg. "3.6.1-0")
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# %u game UID
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# %t game start time, UNIX timestamp format
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# %T current time, UNIX timestamp format
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# %d game start time, YYYYMMDDhhmmss format
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# %D current time, YYYYMMDDhhmmss format
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# %n player name
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# %N first character of player name
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#DUMPLOGFILE=/tmp/nethack.%n.%d.log
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# Number of bones file pools.
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# The pool you belong to is determined at game start. You will
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# load and save bones only from that pool. Generally useful
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# for public servers only.
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# Changing this might make existing bones inaccessible.
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# Disabled by setting to 0, or commenting out.
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#BONES_POOLS=10
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# Try to get more info in case of a program bug or crash. Only used
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# if the program is built with the PANICTRACE compile-time option enabled.
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# By default PANICTRACE is enabled if BETA is defined, otherwise disabled.
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# Using GDB can get more information and works on more systems but requires
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# 'gdb' be available; using LIBC only works if NetHack is linked with a
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# libc that supports the backtrace(3) API. Both require certain compilation
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# options. See src/end.c and sys/unix/hints/* for more information.
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GDBPATH=/usr/bin/gdb
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GREPPATH=/bin/grep
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# Values are priorities: 0 - do not use this method, 1 - low priority,
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# 2 - high priority. Non-zero priority methods are tried in order.
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PANICTRACE_GDB=1
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PANICTRACE_LIBC=2
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# Ordinary run-time options can be set here to override the builtin-in
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# default values. Unlike the SYSCF values above, individual users can
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# still choose their own option settings via NETHACKOPTIONS in their
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# environment or via ~/.nethackrc run-time configuration file.
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#OPTIONS=!autopickup,fruit:tomato,symset:DECgraphics
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#eof
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