Fix a phrasing mistake that was introduced when unmatched apostrophies were removed from the sample NetHack.ad file.
346 lines
15 KiB
Plaintext
346 lines
15 KiB
Plaintext
! $NHDT-Date: 1750598195 2025/06/22 05:16:35 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.27 $
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! Copyright (c) 2017 by Pasi Kallinen
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! NetHack may be freely redistributed. See license for details.
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#define NETHACK_FONT -*-fixed-medium-*-*-*-15-*-*-*-*-*-*-*
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#define NETHACK_CLR_FG grey
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#define NETHACK_CLR_BG black
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#define NETHACK_CLR_QUIT red
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#define NETHACK_CLR_RANDOM yellow
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#define NETHACK_CLR_PLAY green
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#define NETHACK_CLR_HELP green
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#define NETHACK_BTN_SHAPE roundedRectangle
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#define NETHACK_BTN_ROUND 20
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#define NETHACK_CMD_BORDER 0
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! The display_file, tombstone, and menu windows are all formatted assuming
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! a fixed width font. Text windows may or may not be formatted as above.
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! The rip window applies if the GRAPHIC_TOMBSTONE option is turned on, and
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! requires a 12 pixel font for correct appearance.
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!
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NetHack*font: NETHACK_FONT
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NetHack*display_file*font: NETHACK_FONT
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NetHack*map*font: NETHACK_FONT
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NetHack*text*font: NETHACK_FONT
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NetHack*menu*font: NETHACK_FONT
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NetHack*tombstone*font: NETHACK_FONT
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NetHack*text*rip*font: -*-times-medium-r-*-*-12-*-*-*-*-*-*-*
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NetHack*text*borderWidth: 0
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! tile_file names a file containing full-color tiles for the map.
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! If you use a 100dpi (or greater) monitor you may wish to double the
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! tile size so you can see the figures. If NetHack was compiled to
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! use XPM (via #define USE_XPM in config.h or via -DUSE_XPM in src/Makefile,
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! which happens when using WANT_WIN_X11=1 or WANT_WIN_ALL=1 with setup.sh
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! 'hints' that support such), the tile_file is a standard XPM file.
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! Otherwise, it is a custom format. double_tile_size only applies to
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! the custom format - to enlarge an XPM file, use processing tools
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! such as XV or preferably PBMplus.
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!
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NetHack.tile_file: x11tiles
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!NetHack.double_tile_size: True
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! The annotation of pets.
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!NetHack.pet_mark_bitmap: pet_mark.xbm
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!NetHack.pet_mark_color: Red
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! The annotation of item piles.
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!NetHack.pilemark_bitmap: pilemark.xbm
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!NetHack.pilemark_color: Green
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! Tombstone
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! The image file
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!NetHack.tombstone: rip.xpm
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! Text starts at (tombtext_x, tombtext_y) and subsequent lines
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! are displaced by (tombtext_dx, tombtext_dy) pixels.
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!NetHack.tombtext_x: 155
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!NetHack.tombtext_y: 78
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!NetHack.tombtext_dx: 0
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!NetHack.tombtext_dy: 13
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! The color to use for the text on the tombstone of the hero (end of game).
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NetHack*rip*foreground: black
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! The icon to use; supported values are nh72, nh56, and nh32; nh72 is the
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! default. Some window managers may not support the larger icon sizes.
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! It is not guaranteed that the window manager will honor the icon selection.
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!NetHack*icon: nh56
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! If True, the default, a popup for single character prompts such as y/n
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! questions is _not_ used. Single-character prompts appear in a fixed
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! position between the top of the map and the bottom of the messages.
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! If False, popups appear near where the pointer is positioned so tend to
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! meander around the screen depending upon where the last click occurred.
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! (The name 'slow' is misleading; this feature was originally necessitated
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! by window managers which were slow putting up popup windows, but the
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! fixed-position prompting can be just as useful for quick popups.)
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!NetHack*slow: False
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! If True, force keyboard to attach to popup windows. Some window managers
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! enforce a click-to-focus-keyboard policy (e.g. the DECwindows wm). NetHack
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! has a lot of popups and is almost unplayable without some kind of autofocus.
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!NetHack*autofocus: True
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! If 'slow' is True, setting 'highlight_prompt' to True will cause the line
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! between map and message display that is used for prompting to be "hidden"
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! as part of the map when no prompt is active, then invert foreground and
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! background to stand out when a prompt is issued and waiting for a response.
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! If 'slow' is False, 'highlight_prompt' will have no effect.
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NetHack*highlight_prompt: False
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! The number of lines the message window will show without scrolling.
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!NetHack*message_lines: 12
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! If True, the message window has a line that separates old and new messages.
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!NetHack*message_line: True
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! If True, the default, use a "fancy" style status area below the map.
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! Fancy status has some highlighting but does not honor HILITE_STATUS.
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! If False, use TTY-style status lines (two text lines below the map).
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! TTY status honors HILITE_STATUS thresholds and colors, but for
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! attributes only supports inverse (not bold, dim, blink, or underline).
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! (As of this writing, fancy status looks better with a tiles map and
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! tty-style status looks good with a text map but not with a tiles one.)
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!NetHack*fancy_status: False
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! Translation tables. There are currently several actions in nethack, but
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! the only one you should be using is "input()", which, with no parameters,
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! uses XLookupString to translate your keypress into a command. You can
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! optionally give it parameters to change the behavior, see the example below.
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! Note that you have to specify the translations in every appropriate window.
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NetHack*message*translations: <KeyPress>: input()
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!
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! Example extra translations for the map window.
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!NetHack*map*translations: #override \
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! !<Key>Left: input(h) \n\
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! !<Key>Right: input(l) \n\
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! !<Key>Up: input(k) \n\
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! !<Key>Down: input(j)
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! Specify the number of rows and columns of the map window. The default
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! is the standard 80x21 window. Note: this _does_not_ change the size of
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! level maps, only what you see of them.
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!NetHack*map*rows: 21
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!NetHack*map*columns: 80
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NetHack*background: NETHACK_CLR_BG
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NetHack*foreground: NETHACK_CLR_FG
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NetHack*yn_prompt*borderWidth: 0
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NetHack*Scrollbar*foreground: gray40
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NetHack*Scrollbar*background: gray10
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NetHack*fancy_status*background: NETHACK_CLR_BG
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NetHack*fancy_status*foreground: NETHACK_CLR_FG
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NetHack*fancy_status.skipAdjust: True
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NetHack*showGrip: False
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! text input prompt window
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NetHack*response*textSink*background: red
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NetHack*textSink*background: red
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NetHack*response*foreground: NETHACK_CLR_FG
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NetHack*response*background: NETHACK_CLR_BG
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NetHack*response*borderColor: NETHACK_CLR_FG
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NetHack*response*borderWidth: 1
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! player selection dialog (OPTIONS=player_selection:dialog)
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!NetHack*player_selection_dialog.height: 420
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!NetHack*player_selection_dialog.width: 403
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!NetHack*player_selection_dialog*foreground: black
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!NetHack*player_selection_dialog*background: white
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NetHack*player_selection_dialog*name_label.borderWidth: 0
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NetHack*player_selection_dialog*race_label.borderWidth: 0
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NetHack*player_selection_dialog*role_label.borderWidth: 0
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NetHack*player_selection_dialog*gender_label.borderWidth: 0
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NetHack*player_selection_dialog*align_label.borderWidth: 0
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NetHack*player_selection_dialog*button_vp.borderWidth: 0
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NetHack*player_selection_dialog*name_input.borderWidth: 1
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NetHack*player_selection_dialog*name_input.borderColor: NETHACK_CLR_FG
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NetHack*player_selection_dialog*role_vp.borderColor: NETHACK_CLR_FG
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NetHack*player_selection_dialog*race_vp.borderColor: NETHACK_CLR_FG
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NetHack*player_selection_dialog*gender_vp.borderColor: NETHACK_CLR_FG
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NetHack*player_selection_dialog*align_vp.borderColor: NETHACK_CLR_FG
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NetHack*player_selection_dialog*random.foreground: NETHACK_CLR_RANDOM
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NetHack*player_selection_dialog*random.borderColor: NETHACK_CLR_RANDOM
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NetHack*player_selection_dialog*random.borderWidth: 1
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NetHack*player_selection_dialog*random.shapeStyle: NETHACK_BTN_SHAPE
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NetHack*player_selection_dialog*random.cornerRoundPercent: NETHACK_BTN_ROUND
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NetHack*player_selection_dialog*quit.foreground: NETHACK_CLR_QUIT
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NetHack*player_selection_dialog*quit.borderColor: NETHACK_CLR_QUIT
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NetHack*player_selection_dialog*quit.borderWidth: 1
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NetHack*player_selection_dialog*quit.shapeStyle: NETHACK_BTN_SHAPE
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NetHack*player_selection_dialog*quit.cornerRoundPercent: NETHACK_BTN_ROUND
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NetHack*player_selection_dialog*play.foreground: NETHACK_CLR_PLAY
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NetHack*player_selection_dialog*play.borderColor: NETHACK_CLR_PLAY
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NetHack*player_selection_dialog*play.borderWidth: 1
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NetHack*player_selection_dialog*play.shapeStyle: NETHACK_BTN_SHAPE
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NetHack*player_selection_dialog*play.cornerRoundPercent: NETHACK_BTN_ROUND
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! role selection window (OPTIONS=player_selection:prompts)
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NetHack*player_selection*btn_random.foreground: NETHACK_CLR_RANDOM
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NetHack*player_selection*btn_random.background: black
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NetHack*player_selection*btn_random.borderColor: NETHACK_CLR_RANDOM
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NetHack*player_selection*btn_random.borderWidth: 1
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NetHack*player_selection*btn_random.shapeStyle: NETHACK_BTN_SHAPE
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NetHack*player_selection*btn_random.cornerRoundPercent: NETHACK_BTN_ROUND
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NetHack*player_selection*btn_quit.foreground: NETHACK_CLR_QUIT
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NetHack*player_selection*btn_quit.borderColor: NETHACK_CLR_QUIT
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NetHack*player_selection*btn_quit.borderWidth: 1
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NetHack*player_selection*btn_quit.shapeStyle: NETHACK_BTN_SHAPE
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NetHack*player_selection*btn_quit.cornerRoundPercent: NETHACK_BTN_ROUND
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NetHack*player_selection*Command.foreground: NETHACK_CLR_FG
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NetHack*player_selection*Command.borderColor: NETHACK_CLR_FG
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NetHack*player_selection*Command.borderWidth: NETHACK_CMD_BORDER
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! race selection window
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NetHack*race_selection*btn_random.foreground: NETHACK_CLR_RANDOM
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NetHack*race_selection*btn_random.background: black
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NetHack*race_selection*btn_random.borderColor: NETHACK_CLR_RANDOM
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NetHack*race_selection*btn_random.borderWidth: 1
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NetHack*race_selection*btn_random.shapeStyle: NETHACK_BTN_SHAPE
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NetHack*race_selection*btn_random.cornerRoundPercent: NETHACK_BTN_ROUND
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NetHack*race_selection*btn_quit.foreground: NETHACK_CLR_QUIT
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NetHack*race_selection*btn_quit.borderColor: NETHACK_CLR_QUIT
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NetHack*race_selection*btn_quit.borderWidth: 1
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NetHack*race_selection*btn_quit.shapeStyle: NETHACK_BTN_SHAPE
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NetHack*race_selection*btn_quit.cornerRoundPercent: NETHACK_BTN_ROUND
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NetHack*race_selection*Command.foreground: NETHACK_CLR_FG
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NetHack*race_selection*Command.borderColor: NETHACK_CLR_FG
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NetHack*race_selection*Command.borderWidth: NETHACK_CMD_BORDER
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! gender selection window
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NetHack*gender_selection*btn_random.foreground: NETHACK_CLR_RANDOM
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NetHack*gender_selection*btn_random.background: black
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NetHack*gender_selection*btn_random.borderColor: NETHACK_CLR_RANDOM
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NetHack*gender_selection*btn_random.borderWidth: 1
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NetHack*gender_selection*btn_random.shapeStyle: NETHACK_BTN_SHAPE
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NetHack*gender_selection*btn_random.cornerRoundPercent: NETHACK_BTN_ROUND
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NetHack*gender_selection*btn_quit.foreground: NETHACK_CLR_QUIT
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NetHack*gender_selection*btn_quit.borderColor: NETHACK_CLR_QUIT
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NetHack*gender_selection*btn_quit.borderWidth: 1
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NetHack*gender_selection*btn_quit.shapeStyle: NETHACK_BTN_SHAPE
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NetHack*gender_selection*btn_quit.cornerRoundPercent: NETHACK_BTN_ROUND
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NetHack*gender_selection*Command.foreground: NETHACK_CLR_FG
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NetHack*gender_selection*Command.borderColor: NETHACK_CLR_FG
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NetHack*gender_selection*Command.borderWidth: NETHACK_CMD_BORDER
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! alignment selection window
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NetHack*alignment_selection*btn_random.foreground: NETHACK_CLR_RANDOM
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NetHack*alignment_selection*btn_random.background: black
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NetHack*alignment_selection*btn_random.borderColor: NETHACK_CLR_RANDOM
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NetHack*alignment_selection*btn_random.borderWidth: 1
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NetHack*alignment_selection*btn_random.shapeStyle: NETHACK_BTN_SHAPE
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NetHack*alignment_selection*btn_random.cornerRoundPercent: NETHACK_BTN_ROUND
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NetHack*alignment_selection*btn_quit.foreground: NETHACK_CLR_QUIT
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NetHack*alignment_selection*btn_quit.borderColor: NETHACK_CLR_QUIT
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NetHack*alignment_selection*btn_quit.borderWidth: 1
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NetHack*alignment_selection*btn_quit.shapeStyle: NETHACK_BTN_SHAPE
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NetHack*alignment_selection*btn_quit.cornerRoundPercent: NETHACK_BTN_ROUND
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NetHack*alignment_selection*Command.foreground: NETHACK_CLR_FG
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NetHack*alignment_selection*Command.borderColor: NETHACK_CLR_FG
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NetHack*alignment_selection*Command.borderWidth: NETHACK_CMD_BORDER
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! extended commands window
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NetHack*extended_commands*btn_dismiss.foreground: NETHACK_CLR_QUIT
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NetHack*extended_commands*btn_dismiss.borderColor: NETHACK_CLR_QUIT
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NetHack*extended_commands*btn_dismiss.borderWidth: 1
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NetHack*extended_commands*btn_dismiss.shapeStyle: NETHACK_BTN_SHAPE
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NetHack*extended_commands*btn_dismiss.cornerRoundPercent: NETHACK_BTN_ROUND
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NetHack*extended_commands*btn_help.foreground: NETHACK_CLR_HELP
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NetHack*extended_commands*btn_help.borderColor: NETHACK_CLR_HELP
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NetHack*extended_commands*btn_help.borderWidth: 1
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NetHack*extended_commands*btn_help.shapeStyle: NETHACK_BTN_SHAPE
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NetHack*extended_commands*btn_help.cornerRoundPercent: NETHACK_BTN_ROUND
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NetHack*extended_commands*Command.foreground: NETHACK_CLR_FG
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NetHack*extended_commands*Command.borderColor: NETHACK_CLR_FG
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NetHack*extended_commands*Command.borderWidth: NETHACK_CMD_BORDER
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! The extended command menu may be too big to fit on the screen so need
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! a vertical scroll bar. When truncated, its height will be as tall as
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! possible unless height_delta is non-zero, in which case there will be
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! that many pixels of margin left unused. On OSX, this can be used to
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! avoid overlapping with the desktop docking tray to prevent that from
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! obscuring the bottom of the menu.
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NetHack*extcmd_height_delta: 75
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! menu buttons
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NetHack*OK.foreground: green
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NetHack*OK.borderColor: green
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NetHack*OK.shapeStyle: NETHACK_BTN_SHAPE
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NetHack*OK.cornerRoundPercent: NETHACK_BTN_ROUND
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NetHack*okay.foreground: green
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NetHack*okay.borderColor: green
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NetHack*okay.shapeStyle: NETHACK_BTN_SHAPE
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NetHack*okay.cornerRoundPercent: NETHACK_BTN_ROUND
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NetHack*cancel.foreground: red
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NetHack*cancel.borderColor: red
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NetHack*cancel.shapeStyle: NETHACK_BTN_SHAPE
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NetHack*cancel.cornerRoundPercent: NETHACK_BTN_ROUND
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NetHack*all.foreground: green
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NetHack*all.borderColor: green
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NetHack*all.shapeStyle: NETHACK_BTN_SHAPE
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NetHack*all.cornerRoundPercent: NETHACK_BTN_ROUND
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NetHack*none.foreground: green
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NetHack*none.borderColor: green
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NetHack*none.shapeStyle: NETHACK_BTN_SHAPE
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NetHack*none.cornerRoundPercent: NETHACK_BTN_ROUND
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NetHack*invert.foreground: green
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NetHack*invert.borderColor: green
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NetHack*invert.shapeStyle: NETHACK_BTN_SHAPE
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NetHack*invert.cornerRoundPercent: NETHACK_BTN_ROUND
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NetHack*search.foreground: green
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NetHack*search.borderColor: green
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NetHack*search.shapeStyle: NETHACK_BTN_SHAPE
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NetHack*search.cornerRoundPercent: NETHACK_BTN_ROUND
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! map colors
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! The foreground color is used as "no color".
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NetHack*map*foreground: NETHACK_CLR_FG
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NetHack*map*background: NETHACK_CLR_BG
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NetHack*map*black: grey15
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NetHack*map*red: red3
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NetHack*map*green: green3
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NetHack*map*brown: DarkOrange3
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NetHack*map*blue: blue3
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NetHack*map*magenta: magenta3
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NetHack*map*cyan: Dark cyan
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NetHack*map*gray: gray50
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NetHack*map*orange: orange
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NetHack*map*bright_green: green
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NetHack*map*yellow: yellow
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NetHack*map*bright_blue: Royal blue
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NetHack*map*bright_magenta: magenta
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NetHack*map*bright_cyan: cyan
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NetHack*map*white: white
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!
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! The following are the default 15 colors that the nethack map uses.
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!NetHack*map*black: black
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!NetHack*map*red: red
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!NetHack*map*green: pale green
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!NetHack*map*brown: brown
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!NetHack*map*blue: blue
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!NetHack*map*magenta: magenta
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!NetHack*map*cyan: light cyan
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!NetHack*map*gray: gray
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!NetHack*map*orange: orange
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!NetHack*map*bright_green: green
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!NetHack*map*yellow: yellow
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!NetHack*map*bright_blue: royal blue
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!NetHack*map*bright_magenta: violet
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!NetHack*map*bright_cyan: cyan
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!NetHack*map*white: white
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