486 lines
19 KiB
Makefile
486 lines
19 KiB
Makefile
# NetHack Makefile (VMS) - for building nethack itself.
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# NetHack 3.6 Makefile.src $NHDT-Date: 1524689428 2018/04/25 20:50:28 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.29 $
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# Copyright (c) 2011 by Robert Patrick Rankin
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# NetHack may be freely redistributed. See license for details.
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# Copy this file to [.src]Makefile. and then edit it as needed.
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# The default configuration is for building with DEC C (aka Compaq C).
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# If you change CC or CFLAGS, make similar changes in [.util]Makefile.
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#
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# Note: modifying this Makefile will cause crtl.opt to be rebuilt,
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# which will trigger an update of makedefs, which will in turn
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# result in a full build of just about _everything_.
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MAKE = $(MMS)
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CD = set default
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ECHO = write sys$output
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NOOP = continue
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RUN = mcr
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TOUCH = append/New _NLA0: # only one file per $(TOUCH)
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# source tree, relative to 'src' and 'util'
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INC = [-.include]
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SYSSHR = [-.sys.share]
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SRC = [-.src]
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TTY = [-.win.tty]
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UTL = [-.util]
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VMS = [-.sys.vms]
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WINSHR = [-.win.share]
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X11 = [-.win.X11]
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MAKEFILE= $(SRC)Makefile.
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# if you are using gcc as your compiler:
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# uncomment the CC definition below if it's not in your environment
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# CC = gcc
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# set option flags for C compiler and linker
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#
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CFLAGS = /Prefix=All/Incl=$(INC)/noList # DECC in native mode
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#CFLAGS = /Include=$(INC)/noList # VAXC or GNUC
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#LFLAGS = /Debug/Map/Cross_Ref # for development
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#LFLAGS = /noTraceback/noMap # for installing w/ privs
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LFLAGS = /noMap
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LINK = link
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# DEC C (decc$shr linked by default)
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LIBS =
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MORELIBS =
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# VAX C or GNU C, using shareable image run-time library
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# (leave MORELIBS blank for VAX C)
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#LIBS = sys$share:vaxcrtl.exe/Shareable
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#MORELIBS = gnu_cc:[000000]gcclib.olb/Library
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# VAX C or GNU C, using object library run-time library
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# (leave LIBS blank for VAX C)
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#LIBS = gnu_cc:[000000]gcclib.olb/Library
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#MORELIBS = sys$library:vaxcrtl.olb/Library
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# Specific VMS object files
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SYSSRC = $(VMS)vmsmain.c,$(VMS)vmstty.c,$(VMS)vmsunix.c,\
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$(VMS)vmsmisc.c,$(VMS)vmsfiles.c,$(VMS)vmsmail.c
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SYSOBJ = vmsmain.obj,vmstty.obj,vmsunix.obj,vmsmail.obj #,vmsmisc.obj,vmsfiles.obj
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LIBOPT = $(SRC)crtl.opt;
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ID_OPT = $(SRC)ident.opt;
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# termcap library
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TERMCAPSRC = tclib.c
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TERMCAPOBJ = ,tclib.obj
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# Set WINSRC and WINOBJ lines corresponding to your desired combination
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# of windowing systems. Also set windowing systems in config.h.
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#
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# a straight tty port using no native windowing system
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WINTTYSRC = $(TTY)getline.c $(TTY)termcap.c $(TTY)topl.c $(TTY)wintty.c \
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$(TERMCAPSRC)
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WINTTYOBJ = getline.obj,termcap.obj,topl.obj,wintty.obj $(TERMCAPOBJ)
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#
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# an X11 port (not supported under DECwindows)
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WINX11SRC = $(X11)Window.c $(X11)dialogs.c $(X11)winX.c $(X11)winmap.c \
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$(X11)winmenu.c $(X11)winmesg.c $(X11)winmisc.c $(X11)winstat.c \
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$(X11)wintext.c $(X11)winval.c $(SRC)tile.c
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WINX11OBJ = Window.obj,dialogs.obj,winX.obj,winmap.obj,winmenu.obj,\
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winmesg.obj,winmisc.obj,winstat.obj,wintext.obj,winval.obj,tile.obj
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#
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#
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WINSRC = $(WINTTYSRC)
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WINOBJ = $(WINTTYOBJ)
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# make NetHack for VMS
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SYSTEM = SysVMS.timestamp;
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GAME = $(SRC)nethack.exe;
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# RANDOM is defined in vmsconf.h
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RANDSRC = random.c
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RANDOBJ = random.obj
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# ----------------------------------------
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#
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# Nothing below this line should have to be changed.
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#
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# Other things that have to be reconfigured are in vmsconf.h,
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# and config.h
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VERSION = 3.6.1
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MAKEDEFS = $(UTL)makedefs.exe;
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# timestamp files to reduce `make' overhead and shorten .obj dependency lists
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CONFIG_H = $(SRC)config.h-t
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HACK_H = $(SRC)hack.h-t
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# all .c that are part of the main NetHack program and are not operating- or
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# windowing-system specific
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HACKCSRC = allmain.c alloc.c apply.c artifact.c attrib.c ball.c bones.c \
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botl.c cmd.c dbridge.c decl.c detect.c dig.c display.c dlb.c do.c \
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do_name.c do_wear.c dog.c dogmove.c dokick.c dothrow.c drawing.c \
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dungeon.c eat.c end.c engrave.c exper.c explode.c extralev.c \
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files.c fountain.c hack.c hacklib.c invent.c light.c lock.c mail.c \
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makemon.c mapglyph.c mcastu.c mhitm.c mhitu.c minion.c mklev.c mkmap.c \
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mkmaze.c mkobj.c mkroom.c mon.c mondata.c monmove.c monst.c \
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mplayer.c mthrowu.c muse.c music.c o_init.c objects.c objnam.c \
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options.c pager.c pickup.c pline.c polyself.c potion.c pray.c \
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priest.c quest.c questpgr.c read.c rect.c region.c restore.c rip.c rnd.c \
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role.c rumors.c save.c shk.c shknam.c sit.c sounds.c sp_lev.c spell.c \
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steal.c steed.c sys.c teleport.c timeout.c topten.c track.c trap.c \
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u_init.c uhitm.c vault.c version.c vision.c weapon.c were.c wield.c \
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windows.c wizard.c worm.c worn.c write.c zap.c
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# generated source files (tile.c is handled separately via WINxxxSRC)
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GENCSRC = monstr.c vis_tab.c #tile.c
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# .c files for this version (for date.h)
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VERSOURCES = $(HACKCSRC) $(SYSSRC) $(WINSRC) $(RANDSRC) $(GENCSRC)
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# all .h files except date.h, onames.h, pm.h, and vis_tab.h which would
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# cause dependency loops if run through "make depend"
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# and dgn_comp.h, dgn_file.h, lev_comp.h, special level & dungeon files.
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#
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HACKINCL = align.h amiconf.h artifact.h artilist.h attrib.h beconf.h color.h \
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config.h config1.h context.h coord.h decl.h def_os2.h display.h \
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dlb.h dungeon.h engrave.h extern.h flag.h func_tab.h global.h \
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hack.h lev.h macconf.h mextra.h mfndpos.h micro.h \
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mkroom.h monattk.h mondata.h monflag.h monst.h monsym.h obj.h \
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objclass.h os2conf.h patchlevel.h pcconf.h permonst.h prop.h rect.h \
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region.h rm.h sp_lev.h spell.h sys.h system.h tcap.h timeout.h \
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tosconf.h tradstdc.h trampoli.h trap.h unixconf.h vision.h \
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vmsconf.h wintty.h winX.h winprocs.h wintype.h you.h youprop.h
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#HSOURCES = $(HACKINCL) date.h onames.h pm.h vis_tab.h\
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# lev_comp.h dgn_comp.h dgn_file.h
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# the following .obj's should be made before any others (for makedefs)
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FIRSTOBJ = vmsmisc.obj,vmsfiles.obj,monst.obj,objects.obj
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# split up long list so that we can write pieces of it into nethack.opt
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HOBJ1 = allmain.obj,alloc.obj,apply.obj,artifact.obj,attrib.obj, \
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ball.obj,bones.obj,botl.obj,cmd.obj,dbridge.obj,decl.obj, \
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detect.obj,dig.obj,display.obj,dlb.obj,do.obj,do_name.obj,do_wear.obj
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HOBJ2 = dog.obj,dogmove.obj,dokick.obj,dothrow.obj,drawing.obj, \
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dungeon.obj,eat.obj,end.obj,engrave.obj,exper.obj,explode.obj, \
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extralev.obj,files.obj,fountain.obj,hack.obj,hacklib.obj,invent.obj
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HOBJ3 = light.obj,lock.obj,mail.obj,makemon.obj,mapglyph.obj,mcastu.obj, \
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mhitm.obj,mhitu.obj,minion.obj,mklev.obj,mkmap.obj,mkmaze.obj, \
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mkobj.obj,mkroom.obj,mon.obj,mondata.obj,monmove.obj,monstr.obj
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HOBJ4 = mplayer.obj,mthrowu.obj,muse.obj,music.obj,o_init.obj,objnam.obj, \
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options.obj,pager.obj,pickup.obj,pline.obj,polyself.obj, \
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potion.obj,pray.obj,priest.obj,quest.obj,questpgr.obj,read.obj
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HOBJ5 = rect.obj,region.obj,restore.obj,rip.obj,rnd.obj,role.obj, \
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rumors.obj,save.obj,shk.obj,shknam.obj,sit.obj,sounds.obj,sp_lev.obj, \
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spell.obj,steal.obj,steed.obj,sys.obj,teleport.obj,timeout.obj, \
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topten.obj, track.obj,trap.obj
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HOBJ6 = u_init.obj,uhitm.obj,vault.obj,vision.obj,vis_tab.obj,weapon.obj, \
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were.obj,wield.obj,windows.obj,wizard.obj,worm.obj,worn.obj, \
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write.obj,zap.obj,version.obj
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HOBJ = $(FIRSTOBJ) $(SYSOBJ) $(WINOBJ) $(RANDOBJ) \
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$(HOBJ1) $(HOBJ2) $(HOBJ3) $(HOBJ4) $(HOBJ5) $(HOBJ6)
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# simpler target name
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nethack : $(GAME)
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@ $(ECHO) "nethack is up to date."
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$(GAME) : $(SYSTEM)
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@ $(NOOP)
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$(SYSTEM) : $(LIBOPT) $(ID_OPT) $(HOBJ) nethack.opt
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@ $(ECHO) "Linking ..."
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$(LINK)/Exe=$(GAME) $(LFLAGS) nethack.opt/Opt,$(LIBOPT)/Opt,$(ID_OPT)/Opt
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$(TOUCH) $(SYSTEM)
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all : $(GAME)
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@ $(ECHO) "nethack is up to date."
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# linker options file for nethack's object modules
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nethack.opt : $(MAKEFILE) # this file
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open/Write f nethack.opt
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write f "! nethack.opt"
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@ write f f$edit("$(SYSOBJ)","COLLAPSE")
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@ write f f$edit("$(WINOBJ)","COLLAPSE")
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@ write f f$edit("$(RANDOBJ)","COLLAPSE")
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@ write f f$edit("$(FIRSTOBJ)","COLLAPSE")
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@ write f f$edit("$(HOBJ1)","COLLAPSE")
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@ write f f$edit("$(HOBJ2)","COLLAPSE")
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@ write f f$edit("$(HOBJ3)","COLLAPSE")
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@ write f f$edit("$(HOBJ4)","COLLAPSE")
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@ write f f$edit("$(HOBJ5)","COLLAPSE")
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@ write f f$edit("$(HOBJ6)","COLLAPSE")
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@ write f "sys$library:starlet.olb/Include=(lib$initialize)
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@ write f \
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"psect_attr=lib$initialize, Con,Usr,noPic,Rel,Gbl,noShr,noExe,Rd,noWrt,Long"
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@ write f "iosegment=128"
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close f
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# linker options file for run-time libraries, also used by $(UTL)Makefile
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$(LIBOPT) : $(MAKEFILE) # this file
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open/Write f $(LIBOPT)
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write f "! crtl.opt"
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write f "$(LIBS)"
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write f "$(MORELIBS)"
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close f
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# simplified target name, for interactive convenience
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crtl.opt : $(LIBOPT)
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@ $(NOOP)
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# linker options file for version number, also used by $(UTL)Makefile
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$(ID_OPT) : $(MAKEFILE) # this file
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open/Write f $(ID_OPT)
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write f "! ident.opt"
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write f "identification=""$(VERSION)"""
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close f
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# simplified target name, for interactive convenience
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ident.opt : $(ID_OPT)
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@ $(NOOP)
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# dependencies for makedefs and its outputs, which the util
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# Makefile is responsible for keeping up to date
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#
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# special rules, to force update of makedefs, real dependencies should be
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# below in the 'make depend' output.
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monst.obj :
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$(CC) $(CFLAGS) monst.c
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@- if f$search("$(MAKEDEFS)").nes."" then delete $(MAKEDEFS)
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objects.obj :
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$(CC) $(CFLAGS) objects.c
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@- if f$search("$(MAKEDEFS)").nes."" then delete $(MAKEDEFS)
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$(MAKEDEFS) : $(FIRSTOBJ) $(UTL)makedefs.c \
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$(CONFIG_H) $(INC)permonst.h $(INC)objclass.h \
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$(INC)monsym.h $(INC)artilist.h $(INC)dungeon.h \
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$(INC)obj.h $(INC)monst.h $(INC)you.h $(INC)flag.h \
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$(INC)dlb.h $(INC)patchlevel.h $(INC)qtext.h \
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$(LIBOPT) $(ID_OPT)
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$(CD) $(UTL)
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$(MAKE)$(MAKEFLAGS) $(MAKEDEFS)
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@ $(CD) $(SRC)
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$(INC)onames.h : $(MAKEDEFS)
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$(CD) $(UTL)
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$(MAKE)$(MAKEFLAGS) $(INC)onames.h
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@ $(CD) $(SRC)
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$(INC)pm.h : $(MAKEDEFS)
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$(CD) $(UTL)
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$(MAKE)$(MAKEFLAGS) $(INC)pm.h
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@ $(CD) $(SRC)
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monstr.c : $(MAKEDEFS)
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$(CD) $(UTL)
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$(MAKE)$(MAKEFLAGS) $(SRC)monstr.c
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@ $(CD) $(SRC)
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# both vis_tab.h and vis_tab.c are made at the same time by makedefs
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$(INC)vis_tab.h : vis_tab.c
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$(TOUCH) $(INC)vis_tab.h
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vis_tab.c : $(MAKEDEFS)
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$(CD) $(UTL)
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$(MAKE)$(MAKEFLAGS) $(SRC)vis_tab.c
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@ $(CD) $(SRC)
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$(SRC)tile.c : $(WINSHR)tilemap.c $(HACK_H)
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$(CD) $(UTL)
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$(MAKE)$(MAKEFLAGS) $(SRC)tile.c
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@ $(CD) $(SRC)
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# date.h should be remade any time any of the source or include code
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# is modified. Unfortunately, this would make the contents of this
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# file far more complex. Since "hack.h" depends on most of the include
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# files, we kludge around this by making date.h dependent on hack.h,
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# even though it doesn't include this file.
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#
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# hack.h depends on makedefs' output, so we know makedefs will be
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# up to date before being executed; kill old date.h to force update
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$(INC)date.h : $(VERSOURCES) $(HACK_H)
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@- if f$search("$(INC)date.h").nes."" then delete $(INC)date.h;*
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$(CD) $(UTL)
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$(MAKE)$(MAKEFLAGS) $(INC)date.h
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@ $(CD) $(SRC)
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# special targets
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clean :
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- if f$search("*.*;-2").nes."" then purge/Keep=2
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- if f$search("$(INC)*.*;-2").nes."" then purge/Keep=2 $(INC) /Exclude=*conf*.h
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- if f$search("*.obj").nes."" then delete *.obj;*
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- if f$search("*.h-t").nes."" then delete *.h-t;* !$(HACK_H),$(CONFIG_H)
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spotless : clean
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- if f$search("*.*;-1).nes."" then purge
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- if f$search("$(INC)*.*;-1").nes."" then purge $(INC)
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- if f$search("$(SYSTEM)").nes."" then delete $(SYSTEM)
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- if f$search("$(GAME)").nes."" then delete $(GAME)
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- delete monstr.c;,vis_tab.c;,$(INC)vis_tab.h;,\
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$(INC)pm.h;,$(INC)onames.h;,$(INC)date.h;
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- if f$search("tile.c").nes."" then delete tile.c;
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- if f$search("tclib.c").nes."" then delete tclib.c;
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- if f$search("random.c").nes."" then delete random.c;
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- if f$search("nethack.olb").nes."" then delete nethack.olb;
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- if f$search("*.opt").nes."" then delete *.opt; !nethack.opt,$(LIBOPT),$(ID_OPT)
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# dependencies (mostly cloned from sys/unix/Makefile.src)
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# config.h timestamp
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$(CONFIG_H) : $(INC)config.h $(INC)config1.h $(INC)tradstdc.h $(INC)global.h \
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$(INC)coord.h $(INC)vmsconf.h $(INC)system.h \
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$(INC)unixconf.h $(INC)os2conf.h $(INC)micro.h \
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$(INC)pcconf.h $(INC)tosconf.h $(INC)amiconf.h \
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$(INC)macconf.h $(INC)beconf.h $(INC)wceconf.h \
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$(INC)ntconf.h
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$(TOUCH) $(CONFIG_H)
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# hack.h timestamp
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$(HACK_H) : $(INC)hack.h $(CONFIG_H) $(INC)align.h \
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$(INC)dungeon.h $(INC)monsym.h $(INC)mkroom.h \
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$(INC)objclass.h $(INC)youprop.h $(INC)prop.h \
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$(INC)permonst.h $(INC)monattk.h \
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$(INC)monflag.h $(INC)mondata.h $(INC)pm.h \
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$(INC)wintype.h $(INC)context.h $(INC)decl.h $(INC)quest.h \
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$(INC)spell.h $(INC)color.h $(INC)obj.h \
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$(INC)you.h $(INC)attrib.h $(INC)monst.h \
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$(INC)mextra.h $(INC)skills.h \
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$(INC)onames.h $(INC)timeout.h $(INC)trap.h \
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$(INC)flag.h $(INC)rm.h $(INC)vision.h \
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$(INC)display.h $(INC)engrave.h $(INC)rect.h $(INC)region.h \
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$(INC)winprocs.h $(INC)wintty.h $(INC)trampoli.h $(INC)sys.h
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$(TOUCH) $(HACK_H)
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# VMS-specific code
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vmsmain.obj : $(VMS)vmsmain.c $(HACK_H) $(INC)dlb.h
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vmstty.obj : $(VMS)vmstty.c $(HACK_H) $(INC)wintty.h $(INC)tcap.h
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vmsunix.obj : $(VMS)vmsunix.c $(HACK_H)
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vmsmisc.obj : $(VMS)vmsmisc.c $(VMS)oldcrtl.c $(CONFIG_H)
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vmsfiles.obj : $(VMS)vmsfiles.c $(CONFIG_H)
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vmsmail.obj : $(VMS)vmsmail.c $(CONFIG_H) $(INC)mail.h \
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$(INC)wintype.h $(INC)winprocs.h
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# conditionally used code -- VMS always wants these
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random.obj : random.c $(HACK_H)
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random.c : $(SYSSHR)random.c
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copy $(SYSSHR)random.c random.c
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tclib.obj : tclib.c $(CONFIG_H)
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tclib.c : $(SYSSHR)tclib.c
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copy $(SYSSHR)tclib.c tclib.c
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# user interface code -- VMS uses tty (1st 4) only
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getline.obj : $(TTY)getline.c $(HACK_H) $(INC)func_tab.h
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termcap.obj : $(TTY)termcap.c $(HACK_H) $(INC)tcap.h
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topl.obj : $(TTY)topl.c $(HACK_H) $(INC)tcap.h
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wintty.obj : $(TTY)wintty.c $(HACK_H) $(INC)dlb.h \
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$(INC)date.h $(INC)patchlevel.h $(INC)tcap.h
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Window.obj : $(X11)Window.c $(INC)xwindowp.h $(INC)xwindow.h $(CONFIG_H)
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dialogs.obj : $(X11)dialogs.c $(CONFIG_H)
|
|
winX.obj : $(X11)winX.c $(HACK_H) $(INC)winX.h $(INC)dlb.h \
|
|
$(INC)patchlevel.h $(X11)nh72icon $(X11)nh56icon $(X11)nh32icon
|
|
winmap.obj : $(X11)winmap.c $(INC)xwindow.h $(HACK_H) $(INC)dlb.h \
|
|
$(INC)winX.h $(INC)tile2x11.h
|
|
winmenu.obj : $(X11)winmenu.c $(HACK_H) $(INC)winX.h
|
|
winmesg.obj : $(X11)winmesg.c $(INC)xwindow.h $(HACK_H) $(INC)winX.h
|
|
winmisc.obj : $(X11)winmisc.c $(HACK_H) $(INC)func_tab.h $(INC)winX.h
|
|
winstat.obj : $(X11)winstat.c $(HACK_H) $(INC)winX.h
|
|
wintext.obj : $(X11)wintext.c $(HACK_H) $(INC)winX.h $(INC)xwindow.h
|
|
winval.obj : $(X11)winval.c $(HACK_H) $(INC)winX.h
|
|
tile.obj : $(SRC)tile.c $(HACK_H)
|
|
monstr.obj : monstr.c $(CONFIG_H)
|
|
vis_tab.obj : vis_tab.c $(CONFIG_H) $(INC)vis_tab.h
|
|
# general code
|
|
allmain.obj : allmain.c $(HACK_H)
|
|
alloc.obj : alloc.c $(CONFIG_H)
|
|
apply.obj : apply.c $(HACK_H)
|
|
artifact.obj : artifact.c $(HACK_H) $(INC)artifact.h $(INC)artilist.h
|
|
attrib.obj : attrib.c $(HACK_H)
|
|
ball.obj : ball.c $(HACK_H)
|
|
bones.obj : bones.c $(HACK_H) $(INC)lev.h
|
|
botl.obj : botl.c $(HACK_H)
|
|
cmd.obj : cmd.c $(HACK_H) $(INC)func_tab.h
|
|
dbridge.obj : dbridge.c $(HACK_H)
|
|
decl.obj : decl.c $(HACK_H)
|
|
detect.obj : detect.c $(HACK_H) $(INC)artifact.h
|
|
dig.obj : dig.c $(HACK_H)
|
|
display.obj : display.c $(HACK_H)
|
|
dlb.obj : dlb.c $(CONFIG_H) $(INC)dlb.h
|
|
do.obj : do.c $(HACK_H) $(INC)lev.h
|
|
do_name.obj : do_name.c $(HACK_H)
|
|
do_wear.obj : do_wear.c $(HACK_H)
|
|
dog.obj : dog.c $(HACK_H)
|
|
dogmove.obj : dogmove.c $(HACK_H) $(INC)mfndpos.h
|
|
dokick.obj : dokick.c $(HACK_H)
|
|
dothrow.obj : dothrow.c $(HACK_H)
|
|
drawing.obj : drawing.c $(HACK_H) $(INC)tcap.h
|
|
dungeon.obj : dungeon.c $(HACK_H) $(INC)dgn_file.h $(INC)dlb.h $(INC)lev.h
|
|
eat.obj : eat.c $(HACK_H)
|
|
end.obj : end.c $(HACK_H) $(INC)lev.h $(INC)dlb.h
|
|
engrave.obj : engrave.c $(HACK_H) $(INC)lev.h
|
|
exper.obj : exper.c $(HACK_H)
|
|
explode.obj : explode.c $(HACK_H)
|
|
extralev.obj : extralev.c $(HACK_H)
|
|
files.obj : files.c $(HACK_H) $(INC)dlb.h $(INC)wintty.h #zlib.h
|
|
fountain.obj : fountain.c $(HACK_H)
|
|
hack.obj : hack.c $(HACK_H)
|
|
hacklib.obj : hacklib.c $(HACK_H)
|
|
invent.obj : invent.c $(HACK_H)
|
|
light.obj : light.c $(HACK_H) $(INC)lev.h
|
|
lock.obj : lock.c $(HACK_H)
|
|
mail.obj : mail.c $(HACK_H) $(INC)mail.h
|
|
makemon.obj : makemon.c $(HACK_H)
|
|
mapglyph.obj : mapglyph.c $(HACK_H) $(INC)wintty.h $(INC)color.h
|
|
mcastu.obj : mcastu.c $(HACK_H)
|
|
mhitm.obj : mhitm.c $(HACK_H) $(INC)artifact.h
|
|
mhitu.obj : mhitu.c $(HACK_H) $(INC)artifact.h
|
|
minion.obj : minion.c $(HACK_H)
|
|
mklev.obj : mklev.c $(HACK_H)
|
|
mkmap.obj : mkmap.c $(HACK_H) $(INC)sp_lev.h
|
|
mkmaze.obj : mkmaze.c $(HACK_H) $(INC)sp_lev.h $(INC)lev.h
|
|
mkobj.obj : mkobj.c $(HACK_H)
|
|
mkroom.obj : mkroom.c $(HACK_H)
|
|
mon.obj : mon.c $(HACK_H) $(INC)mfndpos.h
|
|
mondata.obj : mondata.c $(HACK_H)
|
|
monmove.obj : monmove.c $(HACK_H) $(INC)mfndpos.h $(INC)artifact.h
|
|
monst.obj : monst.c $(CONFIG_H) $(INC)permonst.h $(INC)align.h \
|
|
$(INC)monattk.h $(INC)monflag.h $(INC)monsym.h \
|
|
$(INC)color.h
|
|
mplayer.obj : mplayer.c $(HACK_H)
|
|
mthrowu.obj : mthrowu.c $(HACK_H)
|
|
muse.obj : muse.c $(HACK_H)
|
|
music.obj : music.c $(HACK_H) #interp.c
|
|
o_init.obj : o_init.c $(HACK_H) $(INC)lev.h
|
|
objects.obj : objects.c $(CONFIG_H) $(INC)obj.h $(INC)objclass.h \
|
|
$(INC)prop.h $(INC)skills.h $(INC)color.h
|
|
objnam.obj : objnam.c $(HACK_H)
|
|
options.obj : options.c $(CONFIG_H) $(INC)objclass.h $(INC)flag.h \
|
|
$(HACK_H) $(INC)tcap.h
|
|
pager.obj : pager.c $(HACK_H) $(INC)dlb.h
|
|
pickup.obj : pickup.c $(HACK_H)
|
|
pline.obj : pline.c $(HACK_H)
|
|
polyself.obj : polyself.c $(HACK_H)
|
|
potion.obj : potion.c $(HACK_H)
|
|
pray.obj : pray.c $(HACK_H)
|
|
priest.obj : priest.c $(HACK_H) $(INC)mfndpos.h
|
|
quest.obj : quest.c $(HACK_H) $(INC)qtext.h
|
|
questpgr.obj : questpgr.c $(HACK_H) $(INC)dlb.h $(INC)qtext.h
|
|
read.obj : read.c $(HACK_H)
|
|
rect.obj : rect.c $(HACK_H)
|
|
region.obj : region.c $(HACK_H) $(INC)lev.h
|
|
restore.obj : restore.c $(HACK_H) $(INC)lev.h $(INC)tcap.h
|
|
rip.obj : rip.c $(HACK_H)
|
|
rnd.obj : rnd.c $(HACK_H)
|
|
role.obj : role.c $(HACK_H)
|
|
rumors.obj : rumors.c $(HACK_H) $(INC)lev.h $(INC)dlb.h
|
|
save.obj : save.c $(HACK_H) $(INC)lev.h
|
|
shk.obj : shk.c $(HACK_H)
|
|
shknam.obj : shknam.c $(HACK_H)
|
|
sit.obj : sit.c $(HACK_H) $(INC)artifact.h
|
|
sounds.obj : sounds.c $(HACK_H)
|
|
sp_lev.obj : sp_lev.c $(HACK_H) $(INC)dlb.h $(INC)sp_lev.h
|
|
spell.obj : spell.c $(HACK_H)
|
|
steal.obj : steal.c $(HACK_H)
|
|
steed.obj : steed.c $(HACK_H)
|
|
sys.obj : sys.c $(HACK_H)
|
|
teleport.obj : teleport.c $(HACK_H)
|
|
timeout.obj : timeout.c $(HACK_H) $(INC)lev.h
|
|
topten.obj : topten.c $(HACK_H) $(INC)dlb.h $(INC)patchlevel.h
|
|
track.obj : track.c $(HACK_H)
|
|
trap.obj : trap.c $(HACK_H)
|
|
u_init.obj : u_init.c $(HACK_H)
|
|
uhitm.obj : uhitm.c $(HACK_H)
|
|
vault.obj : vault.c $(HACK_H)
|
|
version.obj : version.c $(HACK_H) $(INC)dlb.h $(INC)date.h $(INC)patchlevel.h
|
|
vision.obj : vision.c $(HACK_H) $(INC)vis_tab.h
|
|
weapon.obj : weapon.c $(HACK_H)
|
|
were.obj : were.c $(HACK_H)
|
|
wield.obj : wield.c $(HACK_H)
|
|
windows.obj : windows.c $(HACK_H) $(INC)wingem.h $(INC)winGnome.h
|
|
wizard.obj : wizard.c $(HACK_H) $(INC)qtext.h
|
|
worm.obj : worm.c $(HACK_H) $(INC)lev.h
|
|
worn.obj : worn.c $(HACK_H)
|
|
write.obj : write.c $(HACK_H)
|
|
zap.obj : zap.c $(HACK_H)
|
|
# eof
|