Files
nethack/include/config.h
nhmall c84e0ba6e1 rework TTY_PERM_INVENT; update window port interface
Change the inner workings of the experimental TTY_PERM_INVENT.

Switch to delivering the content to tty for the experimental perm_invent
via the existing window port interface (start_menu(), add_menu(), end_menu).

This also adds a new window port interface call ctrl_nhwindow() for
delivering information to the window port, and/or obtaining specific
information from the window port. The information and requests can
be extended as required. To be documented later once the changes settle
down.

Due to the intrusive nature of these changes and the possibility of
some bugs in the new code, I'm going to leave TTY_PERM_INVENT commented
out in the repository for a day or two.  Anyone wishing to test it out
can do so by uncommenting TTY_PERM_INVENT in config.h.
2022-07-03 00:35:32 -04:00

672 lines
24 KiB
C++

/* NetHack 3.7 config.h $NHDT-Date: 1610141601 2021/01/08 21:33:21 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.148 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2016. */
/* NetHack may be freely redistributed. See license for details. */
#ifndef CONFIG_H /* make sure the compiler does not see the typedefs twice */
#define CONFIG_H
/*
* Section 1: Operating and window systems selection.
* Select the version of the OS you are using.
* For "UNIX" select BSD, ULTRIX, SYSV, or HPUX in unixconf.h.
* A "VMS" option is not needed since the VMS C-compilers
* provide it (no need to change sec#1, vmsconf.h handles it).
* MacOSX uses the UNIX configuration, not the old MAC one.
*/
#define UNIX /* delete if no fork(), exec() available */
/* #define MSDOS */ /* in case it's not auto-detected */
/* #define OS2 */ /* define for OS/2 */
/* #define TOS */ /* define for Atari ST/TT */
/* #define STUPID */ /* avoid some complicated expressions if
your C compiler chokes on them */
/* #define MINIMAL_TERM */
/* if a terminal handles highlighting or tabs poorly,
try this define, used in pager.c and termcap.c */
/* #define ULTRIX_CC20 */
/* define only if using cc v2.0 on a DECstation */
/* #define ULTRIX_PROTO */
/* define for Ultrix 4.0 (or higher) on a DECstation;
* if you get compiler errors, don't define this. */
/* Hint: if you're not developing code, don't define
ULTRIX_PROTO. */
#include "config1.h" /* should auto-detect MSDOS, MAC, AMIGA, and WIN32 */
/*
* Consolidated version, patchlevel, development status.
*/
#ifdef SHORT_FILENAMES
#include "patchlev.h"
#else
#include "patchlevel.h"
#endif
/* Windowing systems...
* Define all of those you want supported in your binary.
* Some combinations make no sense. See the installation document.
*/
#if !defined(NOTTYGRAPHICS)
#define TTY_GRAPHICS /* good old tty based graphics */
#endif
/* #define CURSES_GRAPHICS *//* Curses interface - Karl Garrison*/
/* #define X11_GRAPHICS */ /* X11 interface */
/* #define QT_GRAPHICS */ /* Qt interface */
/* #define MSWIN_GRAPHICS */ /* Windows NT, CE, Graphics */
/*
* Define the default window system. This should be one that is compiled
* into your system (see defines above). Known window systems are:
*
* tty, X11, mac, amii, BeOS, Qt, Gem, Gnome, shim
*/
/* MAC also means MAC windows */
#ifdef MAC
#ifndef AUX
#define DEFAULT_WINDOW_SYS "mac"
#endif
#endif
/* Amiga supports AMII_GRAPHICS and/or TTY_GRAPHICS */
#ifdef AMIGA
#define AMII_GRAPHICS /* (optional) */
#define DEFAULT_WINDOW_SYS "amii" /* "amii", "amitile" or "tty" */
#endif
/* Atari supports GEM_GRAPHICS and/or TTY_GRAPHICS */
#ifdef TOS
#define GEM_GRAPHICS /* Atari GEM interface (optional) */
#define DEFAULT_WINDOW_SYS "Gem" /* "Gem" or "tty" */
#endif
#ifdef __BEOS__
#define BEOS_GRAPHICS /* (optional) */
#define DEFAULT_WINDOW_SYS "BeOS" /* "tty" */
#ifndef HACKDIR /* override the default hackdir below */
#define HACKDIR "/boot/apps/NetHack"
#endif
#endif
#ifdef QT_GRAPHICS
#ifndef DEFAULT_WC_TILED_MAP
#define DEFAULT_WC_TILED_MAP /* Default to tiles if users doesn't say \
wc_ascii_map */
#endif
#ifndef NOUSER_SOUNDS
#define USER_SOUNDS /* Use sounds */
#endif
#ifndef USE_XPM
#define USE_XPM /* Use XPM format for images (required) */
#endif
#ifndef GRAPHIC_TOMBSTONE
#define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.ppm) */
#endif
#ifndef DEFAULT_WINDOW_SYS
#define DEFAULT_WINDOW_SYS "Qt"
#endif
#endif
#ifdef GNOME_GRAPHICS
#ifndef USE_XPM
#define USE_XPM /* Use XPM format for images (required) */
#endif
#ifndef GRAPHIC_TOMBSTONE
#define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.ppm) */
#endif
#ifndef DEFAULT_WINDOW_SYS
#define DEFAULT_WINDOW_SYS "Gnome"
#endif
#endif
#ifdef MSWIN_GRAPHICS
#ifndef DEFAULT_WINDOW_SYS
#define DEFAULT_WINDOW_SYS "mswin"
#endif
#define HACKDIR "\\nethack"
#endif
#ifdef TTY_GRAPHICS
#ifndef DEFAULT_WINDOW_SYS
#define DEFAULT_WINDOW_SYS "tty"
#endif
#endif
#ifdef CURSES_GRAPHICS
#ifndef DEFAULT_WINDOW_SYS
#define DEFAULT_WINDOW_SYS "curses"
#endif
#endif
#ifdef SHIM_GRAPHICS
#ifndef DEFAULT_WINDOW_SYS
#define DEFAULT_WINDOW_SYS "shim"
#endif
#endif
#ifdef X11_GRAPHICS
/*
* There are two ways that X11 tiles may be defined. (1) using a custom
* format loaded by NetHack code, or (2) using the XPM format loaded by
* the free XPM library. The second option allows you to then use other
* programs to generate tiles files. For example, the PBMPlus tools
* would allow:
* xpmtoppm <x11tiles.xpm | pnmscale 1.25 | ppmquant 90 >x11tiles_big.xpm
*/
/* # define USE_XPM */ /* Disable if you do not have the XPM library */
#ifdef USE_XPM
#ifndef GRAPHIC_TOMBSTONE
#define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.xpm) */
#endif
#endif
#ifndef DEFAULT_WC_TILED_MAP
#define DEFAULT_WC_TILED_MAP /* Default to tiles */
#endif
#endif
/*
* Section 2: Some global parameters and filenames.
*
* LOGFILE, XLOGFILE, LIVELOGFILE, NEWS and PANICLOG refer to
* files in the playground directory. Commenting out LOGFILE,
* XLOGFILE, NEWS or PANICLOG removes that feature from the game.
*
* Building with debugging features enabled is now unconditional;
* the old WIZARD setting for that has been eliminated.
* If SYSCF is enabled, WIZARD_NAME will be overridden at
* runtime by the SYSCF WIZARDS value.
*
* SYSCF: (not supported by all ports)
* If SYSCF is defined, the following configuration info is
* available in a global config space, with the compiled-in
* entries as defaults:
* WIZARDS (a space-separated list of usernames of users who
* can run the game in debug mode, aka wizard mode;
* a value of * allows anyone to debug;
* this does NOT default to compiled-in value)
* EXPLORERS (who can use explore mode, aka discover mode)
* SHELLERS (who can use ! to execute a shell subprocess)
* MAXPLAYERS (see MAX_NR_OF_PLAYERS below and nethack.sh)
* SUPPORT (how to get local support) [no default]
* RECOVER (how to recover a game at your site) [no default]
* For the record file (see topten.c):
* PERSMAX (max entries for one person)
* ENTRYMAX (max entries in the record file)
* POINTSMIN (min points to get an entry)
* PERS_IS_UID (0 or 1 - person is name or (numeric) userid)
* Can force incubi/succubi behavior to be toned down to nymph-like:
* SEDUCE (0 or 1 - runtime disable/enable SEDUCE option)
* The following options pertain to crash reporting:
* GREPPATH (the path to the system grep(1) utility)
* GDBPATH (the path to the system gdb(1) program)
* Regular nethack options can also be specified in order to
* provide system-wide default values local to your system:
* OPTIONS (same as in users' .nethackrc or defaults.nh)
*
* In the future there may be other ways to supply SYSCF
* information (Windows registry, Apple resource forks, etc)
* but at present the only supported method is via a text file.
* If the program is built with SYSCF enabled, the file *must*
* exist and be readable, otherwise the game will complain and
* refuse to start.
* SYSCF_FILE: file containing the SYSCF options shown above;
* default is 'sysconf' in nethack's playground.
*/
#ifndef WIZARD_NAME /* allow for compile-time or Makefile changes */
#define WIZARD_NAME "wizard" /* value is ignored if SYSCF is enabled */
#endif
#ifndef SYSCF
#define SYSCF /* use a global configuration */
#define SYSCF_FILE "sysconf" /* global configuration is in a file */
#endif
#ifndef GDBPATH
#define GDBPATH "/usr/bin/gdb"
#endif
#ifndef GREPPATH
#define GREPPATH "/bin/grep"
#endif
/* note: "larger" is in comparison with 'record', the high-scores file
(whose name can be overridden via #define in global.h if desired) */
#define LOGFILE "logfile" /* larger file for debugging purposes */
#define XLOGFILE "xlogfile" /* even larger logfile */
#define NEWS "news" /* the file containing the latest hack news */
#define PANICLOG "paniclog" /* log of panic and impossible events */
/* alternative paniclog format, better suited for public servers with
many players, as it saves the player name and the game start time */
/* #define PANICLOG_FMT2 */
/*
* PERSMAX, POINTSMIN, ENTRYMAX, PERS_IS_UID:
* These control the contents of 'record', the high-scores file.
* They used to be located in topten.c rather than config.h, and
* their values can be overridden at runtime (to increase ENTRYMAX, the
* maximum number of scores to keep, for example) if SYSCF is enabled.
*/
#ifndef PERSMAX
#define PERSMAX 3 /* entries per name/uid per char. allowed */
#endif
#ifndef POINTSMIN
#define POINTSMIN 1 /* must be > 0 */
#endif
#ifndef ENTRYMAX
#define ENTRYMAX 100 /* must be >= 10 */
#endif
#ifndef PERS_IS_UID
#if !defined(MICRO) && !defined(MAC) && !defined(WIN32)
#define PERS_IS_UID 1 /* delete for PERSMAX per name; now per uid */
#else
#define PERS_IS_UID 0
#endif
#endif
/*
* NODUMPENUMS
* If there are memory constraints and you don't want to store information
* about the internal enum values for monsters and objects, this can be
* uncommented to define NODUMPENUMS. Doing so will disable the
* nethack --dumpenums
* command line option.
*/
/* #define NODUMPENUMS */
/*
* ENHANCED_SYMBOLS
* Support the enhanced display of symbols by utilizing utf8 and 24-bit
* color sequences. Enabled by default, but it can be disabled by
* commenting it out.
*/
#define ENHANCED_SYMBOLS
/*
* If COMPRESS is defined, it should contain the full path name of your
* 'compress' program.
*
* If you define COMPRESS, you must also define COMPRESS_EXTENSION
* as the extension your compressor appends to filenames after
* compression. Currently, only UNIX fully implements
* COMPRESS; other ports should be able to uncompress save files a
* la unixmain.c if so inclined.
*
* Defining ZLIB_COMP builds in support for zlib compression. If you
* define ZLIB_COMP, you must link with a zlib library. Not all ports
* support ZLIB_COMP.
*
* COMPRESS and ZLIB_COMP are mutually exclusive.
*
*/
#if defined(UNIX) && !defined(ZLIB_COMP) && !defined(COMPRESS)
/* path and file name extension for compression program */
#define COMPRESS "/usr/bin/compress" /* Lempel-Ziv compression */
#define COMPRESS_EXTENSION ".Z" /* compress's extension */
/* An example of one alternative you might want to use: */
/* #define COMPRESS "/usr/local/bin/gzip" */ /* FSF gzip compression */
/* #define COMPRESS_EXTENSION ".gz" */ /* normal gzip extension */
#endif
#ifndef COMPRESS
/* # define ZLIB_COMP */ /* ZLIB for compression */
#endif
/*
* Internal Compression Options
*
* Internal compression options RLECOMP and ZEROCOMP alter the data
* that gets written to the save file by NetHack, in contrast
* to COMPRESS or ZLIB_COMP which compress the entire file after
* the NetHack data is written out.
*
* Defining RLECOMP builds in support for internal run-length
* compression of level structures. If RLECOMP support is included
* it can be toggled on/off at runtime via the config file option
* rlecomp.
*
* Defining ZEROCOMP builds in support for internal zero-comp
* compression of data. If ZEROCOMP support is included it can still
* be toggled on/off at runtime via the config file option zerocomp.
*
* RLECOMP and ZEROCOMP support can be included even if
* COMPRESS or ZLIB_COMP support is included. One reason for doing
* so would be to provide savefile read compatibility with a savefile
* where those options were in effect. With RLECOMP and/or ZEROCOMP
* defined, NetHack can read an rlecomp or zerocomp savefile in, yet
* re-save without them.
*
* Using any compression option will create smaller bones/level/save
* files at the cost of additional code and time.
*/
/* # define INTERNAL_COMP */ /* defines both ZEROCOMP and RLECOMP */
/* # define ZEROCOMP */ /* Support ZEROCOMP compression */
/* # define RLECOMP */ /* Support RLECOMP compression */
/*
* Data librarian. Defining DLB places most of the support files into
* a tar-like file, thus making a neater installation. See *conf.h
* for detailed configuration.
*/
/* #define DLB */ /* not supported on all platforms */
/*
* Defining REPRODUCIBLE_BUILD causes 'util/makedefs -v' to construct
* date+time in include/date.h (to be shown by nethack's 'v' command)
* from SOURCE_DATE_EPOCH in the build environment rather than use
* current date+time when makedefs is run.
*
* [The version string will show "last revision <date><time>" instead
* of "last build <date><time>" if SOURCE_DATE_EPOCH has a value
* which seems valid at the time date.h is generated. The person
* building the program is responsible for setting it correctly,
* and the value should be in UTC rather than local time. NetHack
* normally uses local time and doesn't display timezone so toggling
* REPRODUCIBLE_BUILD on or off might yield a date+time that appears
* to be incorrect relative to what the other setting produced.]
*
* Intent is to be able to rebuild the program with the same value
* and obtain an identical copy as was produced by a previous build.
* Not necessary for normal game play....
*/
/* #define REPRODUCIBLE_BUILD */ /* use getenv("SOURCE_DATE_EPOCH") instead
of current time when creating date.h */
/*
* Defining INSURANCE slows down level changes, but allows games that
* died due to program or system crashes to be resumed from the point
* of the last level change, after running a utility program.
*/
#define INSURANCE /* allow crashed game recovery */
#ifndef MAC
#define CHDIR /* delete if no chdir() available */
#endif
#ifdef CHDIR
/*
* If you define HACKDIR, then this will be the default playground;
* otherwise it will be the current directory.
*/
#ifndef HACKDIR
#define HACKDIR "/usr/games/lib/nethackdir"
#endif
/*
* Some system administrators are stupid enough to make Hack suid root
* or suid daemon, where daemon has other powers besides that of reading or
* writing Hack files. In such cases one should be careful with chdir's
* since the user might create files in a directory of his choice.
* Of course SECURE is meaningful only if HACKDIR is defined.
*/
/* #define SECURE */ /* do setuid(getuid()) after chdir() */
/*
* If it is desirable to limit the number of people that can play Hack
* simultaneously, define HACKDIR, SECURE and MAX_NR_OF_PLAYERS (or use
* MAXPLAYERS under SYSCF).
* #define MAX_NR_OF_PLAYERS 6
*/
#endif /* CHDIR */
/*
* Section 3: Definitions that may vary with system type.
* For example, both schar and uchar should be short ints on
* the AT&T 3B2/3B5/etc. family.
*/
/*
* Uncomment the following line if your compiler doesn't understand the
* 'void' type (and thus would give all sorts of compile errors without
* this definition).
*/
/* #define NOVOID */ /* define if no "void" data type. */
/*
* Uncomment the following line if your compiler falsely claims to be
* a standard C compiler (i.e., defines __STDC__ without cause).
* Examples are Apollo's cc (in some versions) and possibly SCO UNIX's rcc.
*/
/* #define NOTSTDC */ /* define for lying compilers */
#include "tradstdc.h"
/*
* type schar:
* small signed integers (8 bits suffice) (eg. TOS)
* typedef char schar;
* will do when you have signed characters; otherwise use
* typedef short int schar;
*/
#ifdef AZTEC
#define schar char
#else
typedef signed char schar;
#endif
/*
* type uchar:
* small unsigned integers (8 bits suffice - but 7 bits do not)
* typedef unsigned char uchar;
* will be satisfactory if you have an "unsigned char" type; otherwise use
* typedef unsigned short int uchar;
*/
#ifndef _AIX32 /* identical typedef in system file causes trouble */
typedef unsigned char uchar;
#endif
/*
* Various structures have the option of using bitfields to save space.
* If your C compiler handles bitfields well (e.g., it can initialize structs
* containing bitfields), you can define BITFIELDS. Otherwise, the game will
* allocate a separate character for each bitfield. (The bitfields used never
* have more than 7 bits, and most are only 1 bit.)
*/
#define BITFIELDS /* Good bitfield handling */
/* #define STRNCMPI */ /* compiler/library has the strncmpi function */
/*
* Vision choices.
*
* Things will be faster if you can use MACRO_CPATH. Some cpps, however,
* cannot deal with the size of the functions that have been macroized.
*/
#ifndef NO_MACRO_CPATH
#define MACRO_CPATH /* use clear_path macros instead of functions */
#endif
#if !defined(MAC)
#if !defined(NOCLIPPING)
#define CLIPPING /* allow smaller screens -- ERS */
#endif
#endif
/* CONFIG_ERROR_SECURE: If user makes NETHACKOPTIONS point to a file ...
* TRUE: Show the first error, nothing else.
* FALSE: Show all errors as normal, with line numbers and context.
*/
#ifndef CONFIG_ERROR_SECURE
# define CONFIG_ERROR_SECURE TRUE
#endif
/*
* Section 4: EXPERIMENTAL STUFF
*
* Conditional compilation of new or experimental options are controlled here.
* Enable any of these at your own risk -- there are almost certainly
* bugs left here.
*/
/* SELECTSAVED: Enable the 'selectsaved' run-time option, allowing it
* to be set in user's config file or NETHACKOPTIONS. When set, if
* player is about to be given the "who are you?" prompt, check for
* save files and if any are found, put up a menu of them for choosing
* one to restore (plus extra menu entries "new game" and "quit").
*
* Not useful if players are forced to use a specific character name
* such as their user name. However in some cases, players can set
* their character name to one which is classified as generic in the
* sysconf file (such as "player" or "games")
* nethack -u player
* to force the "who are you?" prompt in which case 'selectsaved' will
* be honored.
*
* Comment out if the wildcard file name lookup in files.c doesn't
* compile or doesn't work as intended.
*/
#define SELECTSAVED /* support for restoring via menu */
/* TTY_TILES_ESCCODES: Enable output of special console escape codes
* which act as hints for external programs such as EbonHack, or hterm.
*
* TTY_SOUND_ESCCODES: Enable output of special console escape codes
* which act as hints for theoretical external programs to play sound effect.
*
* Only for TTY_GRAPHICS.
*
* All of the escape codes are in the format ESC [ N z, where N can be
* one or more positive integer values, separated by semicolons.
* For example ESC [ 1 ; 0 ; 120 z
*
* Possible TTY_TILES_ESCCODES codes are:
* ESC [ 1 ; 0 ; n ; m z Start a glyph (aka a tile) number n, with flags m
* ESC [ 1 ; 1 z End a glyph.
* ESC [ 1 ; 2 ; n z Select a window n to output to.
* ESC [ 1 ; 3 z End of data. NetHack has finished sending data,
* and is waiting for input.
* Possible TTY_SOUND_ESCCODES codes are:
* ESC [ 1 ; 4 ; n ; m z Play specified sound n, volume m
*
* Whenever NetHack outputs anything, it will first output the "select window"
* code. Whenever NetHack outputs a tile, it will first output the "start
* glyph" code, then the escape codes for color and the glyph character
* itself, and then the "end glyph" code.
*
* To compile NetHack with this, add tile.c to WINSRC and tile.o to WINOBJ
* in the hints file or Makefile.
* Set boolean option vt_xdata in your config file to turn either of these on.
* Note that gnome-terminal at least doesn't work with this. */
/* #define TTY_TILES_ESCCODES */
/* #define TTY_SOUND_ESCCODES */
/* An experimental minimalist inventory list capability under tty if you have
* at least 28 additional rows beneath the status window on your terminal */
/* #define TTY_PERM_INVENT */
/* NetHack will execute an external program whenever a new message-window
* message is shown. The program to execute is given in environment variable
* NETHACK_MSGHANDLER. It will get the message as the only parameter.
* Only available with POSIX_TYPES, GNU C, or WIN32 */
/* #define MSGHANDLER */
/* enable status highlighting via STATUS_HILITE directives in run-time
config file and the 'statushilites' option */
#define STATUS_HILITES /* support hilites of status fields */
/* #define WINCHAIN */ /* stacked window systems */
/* #define DEBUG_MIGRATING_MONS */ /* add a wizard-mode command to help debug
migrating monsters */
/* SCORE_ON_BOTL is neither experimental nor inadequately tested,
but doesn't seem to fit in any other section... */
/* #define SCORE_ON_BOTL */ /* enable the 'showscore' option to
show estimated score on status line */
/* FREE_ALL_MEMORY is neither experimental nor inadequately tested,
but it isn't necessary for successful operation of the program */
#define FREE_ALL_MEMORY /* free all memory at exit */
/* EXTRA_SANITY_CHECKS adds extra impossible calls,
* probably not useful for normal play */
#if (NH_DEVEL_STATUS != NH_STATUS_RELEASED)
#define EXTRA_SANITY_CHECKS
#endif
/* BREADCRUMBS employs the use of predefined compiler macros
* __FUNCTION__ and __LINE__ to store some caller breadcrumbs
* for use during heavy debugging sessions. Only define if your
* compiler supports those predefined macros and you are debugging */
/* #define BREADCRUMBS */
/* EDIT_GETLIN makes the string input in TTY, curses, Qt4, and X11
for some prompts be pre-loaded with previously input text (from
a previous instance of the same prompt) as the default response.
In some cases, the previous instance can only be within the same
session; in others, such as #annotate, the previous input can be
from any session because the response is saved and restored with
the map. The 'edit' capability is just <delete> or <backspace>
to strip off characters at the end, or <escape> to discard the
whole thing, then type a new end for the text. */
/* #define EDIT_GETLIN */
#ifndef NO_CHRONICLE
/* CHRONICLE - enable #chronicle command, a log of major game events.
The logged messages will also appear in DUMPLOG. */
#define CHRONICLE
#ifdef CHRONICLE
/* LIVELOG - log CHRONICLE events into LIVELOGFILE as they happen. */
/* #define LIVELOG */
#ifdef LIVELOG
#define LIVELOGFILE "livelog" /* in-game events recorded, live */
#endif /* LIVELOG */
#endif /* CHRONICLE */
#else
#undef LIVELOG
#endif /* NO_CHRONICLE */
/* #define DUMPLOG */ /* End-of-game dump logs */
#ifdef DUMPLOG
#ifndef DUMPLOG_MSG_COUNT
#define DUMPLOG_MSG_COUNT 50
#endif
#ifndef DUMPLOG_FILE
#define DUMPLOG_FILE "/tmp/nethack.%n.%d.log"
/* DUMPLOG_FILE allows following placeholders:
%% literal '%'
%v version (eg. "3.6.3-0")
%u game UID
%t game start time, UNIX timestamp format
%T current time, UNIX timestamp format
%d game start time, YYYYMMDDhhmmss format
%D current time, YYYYMMDDhhmmss format
%n player name
%N first character of player name
DUMPLOG_FILE is not used if SYSCF is defined
*/
#endif
#endif
#define USE_ISAAC64 /* Use cross-plattform, bundled RNG */
/* TEMPORARY - MAKE UNCONDITIONAL BEFORE RELEASE */
/* undef this to check if sandbox breaks something */
#define NHL_SANDBOX
/* End of Section 4 */
#ifdef TTY_TILES_ESCCODES
# ifndef USE_TILES
# define USE_TILES
# endif
#endif
#include "integer.h"
#include "global.h" /* Define everything else according to choices above */
#endif /* CONFIG_H */