Files
nethack/src/nhlobj.c
2022-07-02 09:10:03 -04:00

636 lines
19 KiB
C

/* NetHack 3.7 nhlobj.c $NHDT-Date: 1576097301 2019/12/11 20:48:21 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.0 $ */
/* Copyright (c) 2019 by Pasi Kallinen */
/* NetHack may be freely redistributed. See license for details. */
#include "hack.h"
#include "sp_lev.h"
struct _lua_obj {
int state; /* UNUSED */
struct obj *obj;
};
static struct _lua_obj *l_obj_check(lua_State *, int);
static int l_obj_add_to_container(lua_State *);
static int l_obj_gc(lua_State *);
static int l_obj_getcontents(lua_State *);
static int l_obj_isnull(lua_State *);
static int l_obj_new_readobjnam(lua_State *);
static int l_obj_nextobj(lua_State *);
static int l_obj_objects_to_table(lua_State *);
static int l_obj_placeobj(lua_State *);
static int l_obj_to_table(lua_State *);
static int l_obj_at(lua_State *);
static int l_obj_container(lua_State *);
static int l_obj_timer_has(lua_State *);
static int l_obj_timer_peek(lua_State *);
static int l_obj_timer_stop(lua_State *);
static int l_obj_timer_start(lua_State *);
static int l_obj_bury(lua_State *);
#define lobj_is_ok(lo) ((lo) && (lo)->obj && (lo)->obj->where != OBJ_LUAFREE)
static struct _lua_obj *
l_obj_check(lua_State *L, int indx)
{
struct _lua_obj *lo;
luaL_checktype(L, indx, LUA_TUSERDATA);
lo = (struct _lua_obj *) luaL_checkudata(L, indx, "obj");
if (!lo)
nhl_error(L, "Obj error");
return lo;
}
static int
l_obj_gc(lua_State *L)
{
struct obj *obj, *otmp;
struct _lua_obj *lo = l_obj_check(L, 1);
if (lo && (obj = lo->obj) != 0) {
if (obj->lua_ref_cnt > 0)
obj->lua_ref_cnt--;
/* free-floating objects with no other refs are deallocated. */
if (!obj->lua_ref_cnt
&& (obj->where == OBJ_FREE || obj->where == OBJ_LUAFREE)) {
if (Has_contents(obj)) {
while ((otmp = obj->cobj) != 0) {
obj_extract_self(otmp);
dealloc_obj(otmp);
}
}
obj->where = OBJ_FREE;
dealloc_obj(obj), obj = 0;
}
lo->obj = NULL;
}
return 0;
}
static struct _lua_obj *
l_obj_push(lua_State *L, struct obj *otmp)
{
struct _lua_obj *lo = (struct _lua_obj *)lua_newuserdata(L, sizeof(struct _lua_obj));
luaL_getmetatable(L, "obj");
lua_setmetatable(L, -2);
lo->state = 0;
lo->obj = otmp;
if (otmp)
otmp->lua_ref_cnt++;
return lo;
}
void
nhl_push_obj(lua_State *L, struct obj *otmp)
{
(void) l_obj_push(L, otmp);
}
/* local o = obj.new("large chest");
local cobj = o:contents(); */
static int
l_obj_getcontents(lua_State *L)
{
struct _lua_obj *lo = l_obj_check(L, 1);
struct obj *obj = lo->obj;
if (!obj)
nhl_error(L, "l_obj_getcontents: no obj");
(void) l_obj_push(L, obj->cobj);
return 1;
}
/* Puts object inside another object. */
/* local box = obj.new("large chest");
box.addcontent(obj.new("rock"));
*/
static int
l_obj_add_to_container(lua_State *L)
{
struct _lua_obj *lobox = l_obj_check(L, 1);
struct _lua_obj *lo = l_obj_check(L, 2);
struct obj *otmp;
int refs;
if (!lobj_is_ok(lo) || !lobj_is_ok(lobox))
return 0;
refs = lo->obj->lua_ref_cnt;
obj_extract_self(lo->obj);
otmp = add_to_container(lobox->obj, lo->obj);
/* was lo->obj merged? */
if (otmp != lo->obj) {
lo->obj->lua_ref_cnt += refs;
lo->obj = otmp;
}
return 0;
}
/* Put object into player's inventory */
/* u.giveobj(obj.new("rock")); */
int
nhl_obj_u_giveobj(lua_State *L)
{
struct _lua_obj *lo = l_obj_check(L, 1);
struct obj *otmp;
int refs;
if (!lobj_is_ok(lo) || lo->obj->where == OBJ_INVENT)
return 0;
refs = lo->obj->lua_ref_cnt;
obj_extract_self(lo->obj);
otmp = addinv(lo->obj);
if (otmp != lo->obj) {
lo->obj->lua_ref_cnt += refs;
lo->obj = otmp;
}
return 0;
}
/* Get a table of object class data. */
/* local odata = obj.class(otbl.otyp); */
/* local odata = obj.class(obj.new("rock")); */
/* local odata = o:class(); */
static int
l_obj_objects_to_table(lua_State *L)
{
int argc = lua_gettop(L);
int otyp = -1;
struct objclass *o;
if (argc != 1) {
nhl_error(L, "l_obj_objects_to_table: Wrong args");
return 0;
}
if (lua_type(L, 1) == LUA_TNUMBER) {
otyp = (int) luaL_checkinteger(L, 1);
} else if (lua_type(L, 1) == LUA_TUSERDATA) {
struct _lua_obj *lo = l_obj_check(L, 1);
if (lo && lo->obj)
otyp = lo->obj->otyp;
}
lua_pop(L, 1);
if (otyp == -1) {
nhl_error(L, "l_obj_objects_to_table: Wrong args");
return 0;
}
o = &objects[otyp];
lua_newtable(L);
if (OBJ_NAME(objects[otyp]))
nhl_add_table_entry_str(L, "name", OBJ_NAME(objects[otyp]));
if (OBJ_DESCR(objects[otyp]))
nhl_add_table_entry_str(L, "descr",
OBJ_DESCR(objects[otyp]));
if (o->oc_uname)
nhl_add_table_entry_str(L, "uname", o->oc_uname);
nhl_add_table_entry_int(L, "name_known", o->oc_name_known);
nhl_add_table_entry_int(L, "merge", o->oc_merge);
nhl_add_table_entry_int(L, "uses_known", o->oc_uses_known);
nhl_add_table_entry_int(L, "pre_discovered", o->oc_pre_discovered);
nhl_add_table_entry_int(L, "magic", o->oc_magic);
nhl_add_table_entry_int(L, "charged", o->oc_charged);
nhl_add_table_entry_int(L, "unique", o->oc_unique);
nhl_add_table_entry_int(L, "nowish", o->oc_nowish);
nhl_add_table_entry_int(L, "big", o->oc_big);
/* TODO: oc_bimanual, oc_bulky */
nhl_add_table_entry_int(L, "tough", o->oc_tough);
nhl_add_table_entry_int(L, "dir", o->oc_dir); /* TODO: convert to text */
nhl_add_table_entry_int(L, "material", o->oc_material); /* TODO: convert to text */
/* TODO: oc_subtyp, oc_skill, oc_armcat */
nhl_add_table_entry_int(L, "oprop", o->oc_oprop);
nhl_add_table_entry_char(L, "class",
def_oc_syms[(uchar) o->oc_class].sym);
nhl_add_table_entry_int(L, "delay", o->oc_delay);
nhl_add_table_entry_int(L, "color", o->oc_color); /* TODO: text? */
nhl_add_table_entry_int(L, "prob", o->oc_prob);
nhl_add_table_entry_int(L, "weight", o->oc_weight);
nhl_add_table_entry_int(L, "cost", o->oc_cost);
nhl_add_table_entry_int(L, "damage_small", o->oc_wsdam);
nhl_add_table_entry_int(L, "damage_large", o->oc_wldam);
/* TODO: oc_oc1, oc_oc2, oc_hitbon, a_ac, a_can, oc_level */
nhl_add_table_entry_int(L, "nutrition", o->oc_nutrition);
return 1;
}
/* Create a lua table representation of the object, unpacking all the
object fields.
local o = obj.new("rock");
local otbl = o:totable(); */
static int
l_obj_to_table(lua_State *L)
{
struct _lua_obj *lo = l_obj_check(L, 1);
struct obj *obj = lo->obj;
lua_newtable(L);
if (!obj || obj->where == OBJ_LUAFREE) {
nhl_add_table_entry_int(L, "NO_OBJ", 1);
return 1;
}
nhl_add_table_entry_int(L, "has_contents", Has_contents(obj));
nhl_add_table_entry_int(L, "is_container", Is_container(obj));
nhl_add_table_entry_int(L, "o_id", obj->o_id);
nhl_add_table_entry_int(L, "ox", obj->ox);
nhl_add_table_entry_int(L, "oy", obj->oy);
nhl_add_table_entry_int(L, "otyp", obj->otyp);
if (OBJ_NAME(objects[obj->otyp]))
nhl_add_table_entry_str(L, "otyp_name", OBJ_NAME(objects[obj->otyp]));
if (OBJ_DESCR(objects[obj->otyp]))
nhl_add_table_entry_str(L, "otyp_descr",
OBJ_DESCR(objects[obj->otyp]));
nhl_add_table_entry_int(L, "owt", obj->owt);
nhl_add_table_entry_int(L, "quan", obj->quan);
nhl_add_table_entry_int(L, "spe", obj->spe);
if (obj->otyp == STATUE)
nhl_add_table_entry_int(L, "historic",
(obj->spe & CORPSTAT_HISTORIC) != 0);
if (obj->otyp == CORPSE || obj->otyp == STATUE) {
nhl_add_table_entry_int(L, "male",
(obj->spe & CORPSTAT_MALE) != 0);
nhl_add_table_entry_int(L, "female",
(obj->spe & CORPSTAT_FEMALE) != 0);
}
nhl_add_table_entry_char(L, "oclass",
def_oc_syms[(uchar) obj->oclass].sym);
nhl_add_table_entry_char(L, "invlet", obj->invlet);
/* TODO: nhl_add_table_entry_char(L, "oartifact", obj->oartifact);*/
nhl_add_table_entry_int(L, "where", obj->where);
/* TODO: nhl_add_table_entry_int(L, "timed", obj->timed); */
nhl_add_table_entry_int(L, "cursed", obj->cursed);
nhl_add_table_entry_int(L, "blessed", obj->blessed);
nhl_add_table_entry_int(L, "unpaid", obj->unpaid);
nhl_add_table_entry_int(L, "no_charge", obj->no_charge);
nhl_add_table_entry_int(L, "known", obj->known);
nhl_add_table_entry_int(L, "dknown", obj->dknown);
nhl_add_table_entry_int(L, "bknown", obj->bknown);
nhl_add_table_entry_int(L, "rknown", obj->rknown);
if (obj->oclass == POTION_CLASS)
nhl_add_table_entry_int(L, "odiluted", obj->odiluted);
else
nhl_add_table_entry_int(L, "oeroded", obj->oeroded);
nhl_add_table_entry_int(L, "oeroded2", obj->oeroded2);
/* TODO: orotten, norevive */
nhl_add_table_entry_int(L, "oerodeproof", obj->oerodeproof);
nhl_add_table_entry_int(L, "olocked", obj->olocked);
nhl_add_table_entry_int(L, "obroken", obj->obroken);
if (is_poisonable(obj))
nhl_add_table_entry_int(L, "opoisoned", obj->opoisoned);
else
nhl_add_table_entry_int(L, "otrapped", obj->otrapped);
/* TODO: degraded_horn */
nhl_add_table_entry_int(L, "recharged", obj->recharged);
/* TODO: on_ice */
nhl_add_table_entry_int(L, "lamplit", obj->lamplit);
nhl_add_table_entry_int(L, "globby", obj->globby);
nhl_add_table_entry_int(L, "greased", obj->greased);
nhl_add_table_entry_int(L, "nomerge", obj->nomerge);
nhl_add_table_entry_int(L, "was_thrown", obj->was_thrown);
nhl_add_table_entry_int(L, "in_use", obj->in_use);
nhl_add_table_entry_int(L, "bypass", obj->bypass);
nhl_add_table_entry_int(L, "cknown", obj->cknown);
nhl_add_table_entry_int(L, "lknown", obj->lknown);
nhl_add_table_entry_int(L, "corpsenm", obj->corpsenm);
if (obj->corpsenm != NON_PM
&& (obj->otyp == TIN || obj->otyp == CORPSE || obj->otyp == EGG
|| obj->otyp == FIGURINE || obj->otyp == STATUE))
nhl_add_table_entry_str(L, "corpsenm_name",
mons[obj->corpsenm].pmnames[NEUTRAL]);
/* TODO: leashmon, fromsink, novelidx, record_achieve_special */
nhl_add_table_entry_int(L, "usecount", obj->usecount);
/* TODO: spestudied */
nhl_add_table_entry_int(L, "oeaten", obj->oeaten);
nhl_add_table_entry_int(L, "age", obj->age);
nhl_add_table_entry_int(L, "owornmask", obj->owornmask);
/* TODO: more of oextra */
nhl_add_table_entry_int(L, "has_oname", has_oname(obj));
if (has_oname(obj))
nhl_add_table_entry_str(L, "oname", ONAME(obj));
return 1;
}
/* create a new object via wishing routine */
/* local o = obj.new("rock"); */
static int
l_obj_new_readobjnam(lua_State *L)
{
int argc = lua_gettop(L);
if (argc == 1) {
char buf[BUFSZ];
struct obj *otmp;
Sprintf(buf, "%s", luaL_checkstring(L, 1));
lua_pop(L, 1);
otmp = readobjnam(buf, NULL);
(void) l_obj_push(L, otmp);
return 1;
} else
nhl_error(L, "l_obj_new_readobjname: Wrong args");
return 0;
}
/* Get the topmost object on the map at x,y */
/* local o = obj.at(x, y); */
static int
l_obj_at(lua_State *L)
{
int argc = lua_gettop(L);
if (argc == 2) {
coordxy x, y;
x = (coordxy) luaL_checkinteger(L, 1);
y = (coordxy) luaL_checkinteger(L, 2);
lua_pop(L, 2);
(void) l_obj_push(L, g.level.objects[x][y]);
return 1;
} else
nhl_error(L, "l_obj_at: Wrong args");
return 0;
}
/* Place an object on the map at (x,y).
local o = obj.new("rock");
o:placeobj(u.ux, u.uy); */
static int
l_obj_placeobj(lua_State *L)
{
int argc = lua_gettop(L);
struct _lua_obj *lo = l_obj_check(L, 1);
coordxy x, y;
if (argc != 3)
nhl_error(L, "l_obj_placeobj: Wrong args");
x = (coordxy) luaL_checkinteger(L, 2);
y = (coordxy) luaL_checkinteger(L, 3);
lua_pop(L, 3);
if (lobj_is_ok(lo)) {
obj_extract_self(lo->obj);
place_object(lo->obj, x, y);
newsym(x, y);
}
return 0;
}
/* Get the next object in the object chain */
/* local o = obj.at(x, y);
local o2 = o:next(true);
local firstobj = obj.next();
*/
static int
l_obj_nextobj(lua_State *L)
{
int argc = lua_gettop(L);
if (argc == 0) {
(void) l_obj_push(L, fobj);
} else {
struct _lua_obj *lo = l_obj_check(L, 1);
boolean use_nexthere = FALSE;
if (argc == 2)
use_nexthere = lua_toboolean(L, 2);
if (lo && lo->obj)
(void) l_obj_push(L, (use_nexthere && lo->obj->where == OBJ_FLOOR)
? lo->obj->nexthere
: lo->obj->nobj);
}
return 1;
}
/* Get the container object is in */
/* local box = o:container(); */
static int
l_obj_container(lua_State *L)
{
struct _lua_obj *lo = l_obj_check(L, 1);
if (lo && lo->obj && lo->obj->where == OBJ_CONTAINED)
(void) l_obj_push(L, lo->obj->ocontainer);
else
(void) l_obj_push(L, NULL);
return 1;
}
/* Is the object a null? */
/* local badobj = o:isnull(); */
static int
l_obj_isnull(lua_State *L)
{
struct _lua_obj *lo = l_obj_check(L, 1);
lua_pushboolean(L, !lobj_is_ok(lo));
return 1;
}
/* does object have a timer of certain type? */
/* local hastimer = o:has_timer("rot-organic"); */
static int
l_obj_timer_has(lua_State *L)
{
int argc = lua_gettop(L);
if (argc == 2) {
struct _lua_obj *lo = l_obj_check(L, 1);
short timertype = nhl_get_timertype(L, 2);
if (timer_is_obj(timertype) && lo && lo->obj) {
lua_pushboolean(L, obj_has_timer(lo->obj, timertype));
return 1;
} else {
lua_pushboolean(L, FALSE);
return 1;
}
} else
nhl_error(L, "l_obj_timer_has: Wrong args");
return 0;
}
/* peek at an object timer. return the turn when timer triggers.
returns 0 if no such timer attached to the object. */
/* local timeout = o:peek_timer("hatch-egg"); */
static int
l_obj_timer_peek(lua_State *L)
{
int argc = lua_gettop(L);
if (argc == 2) {
struct _lua_obj *lo = l_obj_check(L, 1);
short timertype = nhl_get_timertype(L, 2);
if (timer_is_obj(timertype) && lo && lo->obj) {
lua_pushinteger(L, peek_timer(timertype, obj_to_any(lo->obj)));
return 1;
} else {
lua_pushinteger(L, 0);
return 1;
}
} else
nhl_error(L, "l_obj_timer_peek: Wrong args");
return 0;
}
/* stop object timer(s). return the turn when timer triggers.
returns 0 if no such timer attached to the object.
without a timer type parameter, stops all timers for the object. */
/* local timeout = o:stop_timer("rot-organic"); */
/* o:stop_timer(); */
static int
l_obj_timer_stop(lua_State *L)
{
int argc = lua_gettop(L);
if (argc == 1) {
struct _lua_obj *lo = l_obj_check(L, 1);
if (lo && lo->obj)
obj_stop_timers(lo->obj);
return 0;
} else if (argc == 2) {
struct _lua_obj *lo = l_obj_check(L, 1);
short timertype = nhl_get_timertype(L, 2);
if (timer_is_obj(timertype) && lo && lo->obj) {
lua_pushinteger(L, stop_timer(timertype, obj_to_any(lo->obj)));
return 1;
} else {
lua_pushinteger(L, 0);
return 1;
}
} else
nhl_error(L, "l_obj_timer_stop: Wrong args");
return 0;
}
/* start an object timer. */
/* o:start_timer("hatch-egg", 10); */
static int
l_obj_timer_start(lua_State *L)
{
int argc = lua_gettop(L);
if (argc == 3) {
struct _lua_obj *lo = l_obj_check(L, 1);
short timertype = nhl_get_timertype(L, 2);
long when = luaL_checkinteger(L, 3);
if (timer_is_obj(timertype) && lo && lo->obj && when > 0) {
if (obj_has_timer(lo->obj, timertype))
stop_timer(timertype, obj_to_any(lo->obj));
start_timer(when, TIMER_OBJECT, timertype, obj_to_any(lo->obj));
}
} else
nhl_error(L, "l_obj_timer_start: Wrong args");
return 0;
}
/* bury an obj. returns true if object is gone (merged with ground),
false otherwise. */
/* local ogone = o:bury(); */
/* local ogone = o:bury(5,5); */
static int
l_obj_bury(lua_State *L)
{
int argc = lua_gettop(L);
boolean dealloced = FALSE;
struct _lua_obj *lo = l_obj_check(L, 1);
coordxy x = 0, y = 0;
if (argc == 1) {
x = lo->obj->ox;
y = lo->obj->oy;
} else if (argc == 3) {
x = (coordxy) lua_tointeger(L, 2);
y = (coordxy) lua_tointeger(L, 3);
} else
nhl_error(L, "l_obj_bury: Wrong args");
if (lobj_is_ok(lo) && isok(x, y)) {
lo->obj->ox = x;
lo->obj->oy = y;
(void) bury_an_obj(lo->obj, &dealloced);
}
lua_pushboolean(L, dealloced);
return 1;
}
static const struct luaL_Reg l_obj_methods[] = {
{ "new", l_obj_new_readobjnam },
{ "isnull", l_obj_isnull },
{ "at", l_obj_at },
{ "next", l_obj_nextobj },
{ "totable", l_obj_to_table },
{ "class", l_obj_objects_to_table },
{ "placeobj", l_obj_placeobj },
{ "container", l_obj_container },
{ "contents", l_obj_getcontents },
{ "addcontent", l_obj_add_to_container },
{ "has_timer", l_obj_timer_has },
{ "peek_timer", l_obj_timer_peek },
{ "stop_timer", l_obj_timer_stop },
{ "start_timer", l_obj_timer_start },
{ "bury", l_obj_bury },
{ NULL, NULL }
};
static const luaL_Reg l_obj_meta[] = {
{ "__gc", l_obj_gc },
{ NULL, NULL }
};
int
l_obj_register(lua_State *L)
{
/* Table of instance methods (e.g. an_object:isnull())
and static methods (e.g. obj.new("dagger")). */
luaL_newlib(L, l_obj_methods);
/* metatable = { __name = "obj", __gc = l_obj_gc } */
luaL_newmetatable(L, "obj");
luaL_setfuncs(L, l_obj_meta, 0);
/* metatable.__index points at the object method table. */
lua_pushvalue(L, -2);
lua_setfield(L, -2, "__index");
/* Don't let lua code mess with the real metatable.
Instead offer a fake one that only contains __gc. */
luaL_newlib(L, l_obj_meta);
lua_setfield(L, -2, "__metatable");
/* We don't need the metatable anymore. It's safe in the
Lua registry for use by luaL_setmetatable. */
lua_pop(L, 1);
/* global obj = the method table we created at the start */
lua_setglobal(L, "obj");
return 0;
}