Files
nethack/win/Qt/qt_glyph.h
PatR 26060634f6 Qt: paper doll display of BUC status
When items in the paper doll inventory subset (primary worn and
wielded items) have known BUC state, indicate what that is.  It
now draws a one pixel wide white border around each doll tile,
and if BUC is known, that border gets its color changed (red for
known cursed, yellow for known uncursed, cyan for known blessed).
That isn't very visual so the first pixel inside the tile is
overwritten with the same color, and alternating pixels are also
overwritten for the second rectangle within.  The 2..3 pixel wide
border is visible without cluttering the tile for 'normal' sized
paper doll.  The tiles are allowed to be scrunched down to as
small as 6x6 so there won't be much left after 1 or 2 around the
edge are replaced.

Initially I was going to try to highlight welded items but the
more general BUC highlighting is simpler and usually more useful
to the player.

The qt_map.* bits are just reformatting.  I was looking at pet
and pile annotations as a way to do BUC annotations but decided
not to attempt that.
2020-08-17 15:41:33 -07:00

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// Copyright (c) Warwick Allison, 1999.
// Qt4 conversion copyright (c) Ray Chason, 2012-2014.
// NetHack may be freely redistributed. See license for details.
// qt_glyph.h -- class to manage the glyphs in a tile set
#ifndef QT4GLYPH_H
#define QT4GLYPH_H
namespace nethack_qt_ {
enum border_code {
NO_BORDER, BORDER_DEFAULT,
BORDER_CURSED, BORDER_UNCURSED, BORDER_BLESSED
};
class NetHackQtGlyphs {
public:
NetHackQtGlyphs();
int width() const { return size.width(); }
int height() const { return size.height(); }
void toggleSize();
void setSize(int w, int h);
void drawGlyph(QPainter&, int glyph, int pixelx, int pixely);
void drawCell(QPainter&, int glyph, int cellx, int celly);
void drawBorderedCell(QPainter&, int glyph,
int cellx, int celly, int bordercode);
QPixmap glyph(int glyph);
private:
QImage img;
QPixmap pm,pm1, pm2;
QSize size;
int tiles_per_row;
};
} // namespace nethack_qt_
#endif