Files
nethack/win/share/other.txt
PatR e723a4aafa rename engraving symbols and tiles
"engraved part of a room" and "engraved part of a corridor" sound
silly.  Change to "engraving in a room" and "engraving in a corridor".
Still displayed to player as just "engraving".

An orhpaned wintype.h tweak got dragged in.  Renumbers to_core_flags.
2023-11-20 00:47:12 -08:00

4650 lines
81 KiB
Plaintext

# other.txt - tile defintions for 'other' (walls, furniture, explosions)
# Note: lines beginning with '# tile ' are not comments; other
# lines beginning with '#' are.
. = (71, 108, 108)
A = (0, 0, 0)
B = (0, 182, 255)
C = (255, 108, 0)
D = (255, 0, 0)
E = (0, 0, 255)
F = (0, 145, 0)
G = (108, 255, 0)
H = (255, 255, 0)
I = (255, 0, 255)
J = (145, 71, 0)
K = (204, 79, 0)
L = (255, 182, 145)
M = (237, 237, 237)
N = (255, 255, 255)
O = (215, 215, 215)
P = (108, 145, 182)
Q = (18, 18, 18)
R = (54, 54, 54)
S = (73, 73, 73)
T = (82, 82, 82)
U = (205,205,205)
V = (104, 104, 104)
W = (131, 131, 131)
X = (140, 140, 140)
Y = (149, 149, 149)
Z = (195, 195, 195)
0 = (100, 100, 100)
1 = (72, 108, 108)
# tile 0 (stone)
{
PPPPPPPPPPPPJPPP
PAPPPJPPAPPPPPPP
PPPPPPPPPPPPPPPP
PPJPPPPPPPJPPPAP
PPPPPAPPPPPPPPPP
PPPPPPPPPPPPPPPP
PAPPPPPPPAPPPJPP
PPPPPPPPPPPPPPPP
JPPPAPPJPPPPPPPP
PPPPPPPPPPJPPPPP
PPPPPPPPPPPPPAPP
PPPJPPPPAPPPPPPP
PPPPPPPPPPPPPPPP
PPPPPJPPPPPPAPPJ
PPAPPPPPPJPPPPPP
PPPPPPPPPPPPPPPP
}
# tile 1 (main walls vertical)
{
ANNOA1PPPPP1NNOA
AOOOA1P1PP11OOOA
AOOOA1PPPPP1OOOA
AOOOA1PPPPP1OOOA
AOOOA11PPPP1OOOA
A1AAA11PPPP11A1A
A111A11PPPP1111A
AOPPA11PP1P1OP1A
ANNOA1PPPPP1NNOA
AOOOA1PPPPP1OOOA
AOOOA1PPPPP1OOOA
AOOOA1PPPPP1OOOA
AOOOA11P1P11OOOA
A1AAA11PPPP11A1A
A111A11PPPP1111A
AOPPA11PPPP1OP1A
}
# tile 2 (main walls horizontal)
{
AAANOOAAAAANOOAA
OOONOOA1OOONOOA1
POO111A1POO111A1
1111111111111111
PP111PPPPP111PPP
PPNOOPPPPPNOOPPP
OONOOA1OOONOOA1O
OO111A1POO111A1P
1111111111111111
PP1OPPPP1OPPP1OP
PP1PPPPP1PPPP1PP
1111111111111111
1OPPPP1OPPPP1OPP
1PPPPP1PPPPP1PPP
1111111111111111
AAAAAAAAAAAAAAAA
}
# tile 3 (main walls tlcorn)
{
AAANNNNOOOOOOAAA
NNNNAA11PPPPO111
OOONA11PPPBBO111
OOOOOOOOOOOOO111
OOOPPPPPPPPPP111
OOOPPPPPPPPPP111
OOPPPPPPPPPPPP11
OPPPPPPPPPPPPPP1
1111111111111111
APP111111111PPP1
AOOOAAAAAAAAOOOA
AOOOA1PPPPP1OOOA
AOOOA1PPPPP1OOOA
A1AAA11PPPP11A1A
A111A11PPPP1111A
AOPPA11PPPP1OP1A
}
# tile 4 (main walls trcorn)
{
AAANNNNOOOOOOAAA
NNNNAA11PPPPO111
OOONA11PPPBBO111
OOOOOOOOOOOOO111
OOOPPPPPPPPPP111
OOOPPPPPPPPPP111
OOPPPPPPPPPPPP11
OPPPPPPPPPPPPPP1
1111111111111111
APP111111111PPP1
AOOOAAAAAAAAOOOA
AOOOA1PPPPP1OOOA
AOOOA1PPPPP1OOOA
A1AAA11PPPP11A1A
A111A11PPPP1111A
AOPPA11PPPP1OP1A
}
# tile 5 (main walls blcorn)
{
AAANNNNOOOOOOAAA
NNNNAA11PPPPO111
OOONA11PPPBBO111
OOOOOOOOOOOOO111
OOOPPPPPPPPPP111
OOOPPPPPPPPPP111
OOPPPPPPPPPPPP11
OPPPPPPPPPPPPPP1
1111111111111111
PP1OPPPP1OPPP1OP
PP1PPPPP1PPPP1PP
1111111111111111
1OPPPP1OPPPP1OPP
1PPPPP1PPPPP1PPP
1111111111111111
AAAAAAAAAAAAAAAA
}
# tile 6 (main walls brcorn)
{
AAANNNNOOOOOOAAA
NNNNAA11PPPPO111
OOONA11PPPBBO111
OOOOOOOOOOOOO111
OOOPPPPPPPPPP111
OOOPPPPPPPPPP111
OOPPPPPPPPPPPP11
OPPPPPPPPPPPPPP1
1111111111111111
PP1OPPPP1OPPP1OP
PP1PPPPP1PPPP1PP
1111111111111111
1OPPPP1OPPPP1OPP
1PPPPP1PPPPP1PPP
1111111111111111
AAAAAAAAAAAAAAAA
}
# tile 7 (main walls cross wall)
{
AAANNNNOOOOOOAAA
NNNNAA11PPPPO111
OOONA11PPPBBO111
OOOOOOOOOOOOO111
OOOPPPPPPPPPP111
OOOPPPPPPPPPP111
OOPPPPPPPPPPPP11
OPPPPPPPPPPPPPP1
1111111111111111
APP111111111PPP1
AOOOAAAAAAAAOOOA
AOOOA1PPPPP1OOOA
AOOOA1PPPPP1OOOA
A1AAA11PPPP11A1A
A111A11PPPP1111A
AOPPA11PPPP1OP1A
}
# tile 8 (main walls tuwall)
{
AAANNNNOOOOOOAAA
NNNNAA11PPPPO111
OOONA11PPPBBO111
OOOOOOOOOOOOO111
OOOPPPPPPPPPP111
OOOPPPPPPPPPP111
OOPPPPPPPPPPPP11
OPPPPPPPPPPPPPP1
1111111111111111
PP1OPPPP1OPPP1OP
PP1PPPPP1PPPP1PP
1111111111111111
1OPPPP1OPPPP1OPP
1PPPPP1PPPPP1PPP
1111111111111111
AAAAAAAAAAAAAAAA
}
# tile 9 (main walls tdwall)
{
AAANNNNOOOOOOAAA
NNNNAA11PPPPO111
OOONA11PPPBBO111
OOOOOOOOOOOOO111
OOOPPPPPPPPPP111
OOOPPPPPPPPPP111
OOPPPPPPPPPPPP11
OPPPPPPPPPPPPPP1
1111111111111111
APP111111111PPP1
AOOOAAAAAAAAOOOA
AOOOA1PPPPP1OOOA
AOOOA1PPPPP1OOOA
A1AAA11PPPP11A1A
A111A11PPPP1111A
AOPPA11PPPP1OP1A
}
# tile 10 (main walls tlwall)
{
AAANNNNOOOOOOAAA
NNNNAA11PPPPO111
OOONA11PPPBBO111
OOOOOOOOOOOOO111
OOOPPPPPPPPPP111
OOOPPPPPPPPPP111
OOPPPPPPPPPPPP11
OPPPPPPPPPPPPPP1
1111111111111111
APP111111111PPP1
AOOOAAAAAAAAOOOA
AOOOA1PPPPP1OOOA
AOOOA1PPPPP1OOOA
A1AAA11PPPP11A1A
A111A11PPPP1111A
AOPPA11PPPP1OP1A
}
# tile 11 (main walls trwall)
{
AAANNNNOOOOOOAAA
NNNNAA11PPPPO111
OOONA11PPPBBO111
OOOOOOOOOOOOO111
OOOPPPPPPPPPP111
OOOPPPPPPPPPP111
OOPPPPPPPPPPPP11
OPPPPPPPPPPPPPP1
1111111111111111
APP111111111PPP1
AOOOAAAAAAAAOOOA
AOOOA1PPPPP1OOOA
AOOOA1PPPPP1OOOA
A1AAA11PPPP11A1A
A111A11PPPP1111A
AOPPA11PPPP1OP1A
}
# tile 12 (no door)
{
AAAAAAAAAAAAAAAA
AA............AA
A..............A
A..............A
A..............A
A..............A
A..............A
A..............A
A..............A
A..............A
A..............A
A..............A
A..............A
A..............A
AA............AA
AAAAAAAAAAAAAAAA
}
# tile 13 (vertical open door)
{
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAJJ.JJJJJJJJJAA
AJKJJKJJKJJJJJJA
AAAAAAAAAAAAAAAA
A..............A
A..............A
A..............A
A..............A
A..............A
A..............A
A..............A
A..............A
A..............A
A..............A
AAAAAAAAAAAAAAAA
}
# tile 14 (horizontal open door)
{
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AK............AA
ACK............A
APJ............A
A.J............A
A.J............A
A.J............A
AJJ............A
APJ............A
A.J............A
A.J............A
A.J............A
AK.............A
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
}
# tile 15 (vertical closed door)
{
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AACCKKKKKKKKJJAA
ACKJJJJJJJJJJKJA
APJJPKJJKJJJJJJA
A.PP.PPPPP.BPPJA
A.........BPP.JA
A.JJ.JJJJJPAPAJA
AJJJJKJJJJ.P.AJA
APKJPKJJJJJAAAJA
A.PP.PPPPPP..PJA
A.............JA
A.JJ.JJJJJJJJJJA
AJKJJKJJKJJJJJJA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
}
# tile 16 (horizontal closed door)
{
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AACCKKKKKKKKJJAA
ACKJJJJJJJJJJKJA
APJJPKJJKJJJJJJA
A.PP.PPPPP.BPPJA
A.........BPP.JA
A.JJ.JJJJJPAPAJA
AJJJJKJJJJ.P.AJA
APKJPKJJJJJAAAJA
A.PP.PPPPPP..PJA
A.............JA
A.JJ.JJJJJJJJJJA
AJKJJKJJKJJJJJJA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
}
# tile 17 (iron bars)
{
................
................
.......BB.......
....BB.BP.BP....
.BB.BP.BP.PP.BP.
.BP.BP.BP.PP.PP.
.BP.BP.BP.PP.PP.
.BP.BP.BP.PPAPP.
.BP.BP.BPAPPAPP.
.BP.BPABPAPPAPP.
.BPABPABPAPPAPPA
.BPABPABPAPPAPPA
.BPABPABPAPPAPPA
.BPABPABPAPPAPPA
.BP.BP.BP.PP.PP.
................
}
# tile 18 (tree)
{
................
.....FFFFFF.....
...FFFFFFFFFF...
..FFFFFFFFFFFF..
..FFFFFFFFFFFF..
..FFFFJFFFJFFF..
...FFFFJFJFFF...
....FFJJJJFF....
.......KJJ.AAAA.
.......KJ.AAAAAA
.......JJ.AAAAAA
.......KJ.AAAAA.
.......KJAAA....
......KJJJAA....
...JJJJ.J.JJJA..
................
}
# tile 19 (floor of a room)
{
................
................
................
................
................
................
................
.......PP.......
.......PP.......
................
................
................
................
................
................
................
}
# tile 20 (dark part of a room)
{
.A.A.A.A.A.A.A.A
A.A.A.A.A.A.A.A.
.A.A.A.A.A.A.A.A
A.A.A.A.A.A.A.A.
.A.A.A.A.A.A.A.A
A.A.A.A.A.A.A.A.
.A.A.A.A.A.A.A.A
A.A.A.APP.A.A.A.
.A.A.A.PPA.A.A.A
A.A.A.A.A.A.A.A.
.A.A.A.A.A.A.A.A
A.A.A.A.A.A.A.A.
.A.A.A.A.A.A.A.A
A.A.A.A.A.A.A.A.
.A.A.A.A.A.A.A.A
A.A.A.A.A.A.A.A.
}
# tile 21 (engraving in a room)
{
................
................
...H...H........
....H...H.......
.........H..H...
..........H.....
................
.......PP.......
.......PP.......
................
................
................
................
................
................
................
}
# tile 22 (corridor)
{
................
................
................
................
................
................
.......PP.......
......P..P......
......P..P......
.......PP.......
................
................
................
................
................
................
}
# tile 23 (lit corridor)
{
................
................
................
................
................
................
.......PP.......
......PPPP......
......PPPP......
.......PP.......
................
................
................
................
................
................
}
# tile 24 (engraving in a corridor)
{
................
...H...H........
....H...H.......
.........H..H...
..........H.....
................
.......PP.......
......P.PP......
......PP.P......
.......PP.......
................
................
................
................
................
................
}
# tile 25 (staircase up)
{
AAAAAAAAAAAAAA.A
AADJJJJJJJJJDA.A
AACDDJKNKKDDCA.A
AAAAAANNNAAAA..A
AAADJNNNNNJDA..A
AAACNOONONNCA..A
AAAAAAOONAAA...A
AAAAKDOOOKJA...A
AAAACKPONKCA...A
AAAAAAOPOAA....A
AAAAAKPPPJA....A
AAAAACKJJKA....A
AAAAAAAAAAAA...A
AAAAAAAAAAAAA..A
AAAAAAAAAAAAAA.A
AAAAAAAAAAAAAAAA
}
# tile 26 (staircase down)
{
AAAAAAAAAAAAAA.A
AADJJJJJJJJJDA.A
AACDDJNNNKDDCA.A
AAAAAANNNAAAA..A
AAADJJNONJJDA..A
AAACDDONNKDCA..A
AAAAAAONOAAA...A
AAAAPOOONONA...A
AAAACPOOOPCA...A
AAAAAANPNAA....A
AAAAAKKOJJA....A
AAAAACKJJKA....A
AAAAAAAAAAAA...A
AAAAAAAAAAAAA..A
AAAAAAAAAAAAAA.A
AAAAAAAAAAAAAAAA
}
# tile 27 (ladder up)
{
ADAAAAAAAAAAAD.A
AADAAAANAAAADA.A
AACCCCNNNCCCCA.A
AADAANANANAAD..A
AAADAAANAAADA..A
AAACDDDNDDDCA..A
AAADAAAOAAAD...A
AAAAKAAOAAJA...A
AAAACKKOKKCA...A
AAAADAAPAAD....A
AAAAAKJPJJA....A
AAAAADAAAKA....A
AAAAAAAAAAAA...A
AAAAAAAAAAAAA..A
AAAAAAAAAAAAAA.A
AAAAAAAAAAAAAAAA
}
# tile 28 (ladder down)
{
ADAAAAAAAAAAAD.A
AADAAAANAAAADA.A
AACCCCCNCCCCCA.A
AADAAAANAAAAD..A
AAADAAANAAADA..A
AAACDDDNDDDCA..A
AAADAAAOAAAD...A
AAAAKAAOAAJA...A
AAAACOKOKOCA...A
AAAADAOOOAD....A
AAAAAKJOJJA....A
AAAAADAAAKA....A
AAAAAAAAAAAA...A
AAAAAAAAAAAAA..A
AAAAAAAAAAAAAA.A
AAAAAAAAAAAAAAAA
}
# tile 29 (branch staircase up)
{
AAAAAAAAAAAAAA.A
AADJJJJJJJJJDA.A
AACDDJKHKKDDCA.A
AAAAAAHHHAAAA..A
AAADJHHHHHJDA..A
AAACHGGHGHHCA..A
AAAAAAGGHAAA...A
AAAAKDGGGKJA...A
AAAACKFGHKCA...A
AAAAAAGFGAA....A
AAAAAKFFFJA....A
AAAAACKJJKA....A
AAAAAAAAAAAA...A
AAAAAAAAAAAAA..A
AAAAAAAAAAAAAA.A
AAAAAAAAAAAAAAAA
}
# tile 30 (branch staircase down)
{
AAAAAAAAAAAAAA.A
AADJJJJJJJJJDA.A
AACDDJHHHKDDCA.A
AAAAAAHHHAAAA..A
AAADJJHGHJJDA..A
AAACDDGHHKDCA..A
AAAAAAGHGAAA...A
AAAAFGGGHGHA...A
AAAACFGGGFCA...A
AAAAAAHFHAA....A
AAAAAKKGJJA....A
AAAAACKJJKA....A
AAAAAAAAAAAA...A
AAAAAAAAAAAAA..A
AAAAAAAAAAAAAA.A
AAAAAAAAAAAAAAAA
}
# tile 31 (branch ladder up)
{
ADAAAAAAAAAAAD.A
AADAAAAHAAAADA.A
AACCCCHHHCCCCA.A
AADAAHAHAHAAD..A
AAADAAAHAAADA..A
AAACDDDHDDDCA..A
AAADAAAGAAAD...A
AAAAKAAGAAJA...A
AAAACKKGKKCA...A
AAAADAAFAAD....A
AAAAAKJFJJA....A
AAAAADAAAKA....A
AAAAAAAAAAAA...A
AAAAAAAAAAAAA..A
AAAAAAAAAAAAAA.A
AAAAAAAAAAAAAAAA
}
# tile 32 (branch ladder down)
{
ADAAAAAAAAAAAD.A
AADAAAAHAAAADA.A
AACCCCCHCCCCCA.A
AADAAAAHAAAAD..A
AAADAAAHAAADA..A
AAACDDDHDDDCA..A
AAADAAAGAAAD...A
AAAAKAAGAAJA...A
AAAACGKGKGCA...A
AAAADAGGGAD....A
AAAAAKJGJJA....A
AAAAADAAAKA....A
AAAAAAAAAAAA...A
AAAAAAAAAAAAA..A
AAAAAAAAAAAAAA.A
AAAAAAAAAAAAAAAA
}
# tile 33 (unaligned altar)
{
................
................
................
................
................
................
................
................
................
...QDDQDDDDQ....
..QQQDDQDDQDQ...
...RRDQDQDQQAA..
...RQDQQQQQQA...
..QQQQQQDQQQQ...
...AAAAAAAAAAA..
................
}
# tile 34 (chaotic altar)
{
................
................
................
................
................
................
................
................
................
...SDDDDDSDS....
..SSSDSDDSSSS...
...TTSDSDSSRQQ..
...TSSSSSSRRQ...
..SSRRRRRRRSS...
...AAAAAAAAAAA..
................
}
# tile 35 (neutral altar)
{
................
................
................
................
................
................
................
................
................
...PDPDPDPDP....
..PPPDPDDDPPP...
...BBPPPDPP.AA..
...BPPPPPP..A...
..PP.......PP...
...AAAAAAAAAAA..
................
}
# tile 36 (lawful altar)
{
................
................
................
................
................
................
................
................
................
...MMMDMDMDM....
..MMMDMMMDMMM...
...NNMMMMMMZAA..
...NMMMMMMZZA...
..MMZZZZZZZMM...
...AAAAAAAAAAA..
................
}
# tile 37 (other altar)
{
................
................
................
................
......N.N.......
...N..N.N..N....
.N..N.....N..N..
..N.........N...
................
NN.IIIIIIIII.NN.
..IIIIIIIIIII...
...LLIIIIIIKAA..
...LIIIIIIKKQ...
..IIKKKKKKKII...
...AAAAAAAAAAA..
................
}
# tile 38 (grave)
{
................
................
.....ONOPP......
...ONPPPPPP.....
..OPPPPPPPPP....
.OPPPPPPPPPPP...
.OPAAPPAPAAPP...
.OPAPAPAPAPAPAA.
.OPAAPPAPAAPPAAA
.OPAPAPAPAPPPAAA
.OPAPAPAPAPPPAAA
.OPPPPPPPPPPPAAA
.OPPPPPPPFPPPAA.
.OPPF..PPF.PPA..
FFFFFFFFFFFFFFF.
................
}
# tile 39 (throne)
{
................
.....HHHHH......
....HCCCDDH.....
....HCCEDDH.....
....HCEEEDH.....
....HCCEDDH.....
....HCCEDDH..AA.
.....HCDDHAAAAA.
..CCOHCDDHOCCAAA
.HHHDHHHHHCHHHAA
.H.HODDDCCOHAHAA
...HHHHHHHHHAAA.
...HALAAALAHAA..
..HA.AAAAAAAH...
................
................
}
# tile 40 (sink)
{
................
................
................
....P....P......
..NPPPPPPPPN....
.NO.P.PP.P.ON...
.NOB..PP..BON...
.NOBBBPPBBBONAA.
.NOBBBBBBBBONAAA
.NOOOOOOOOOONAAA
..NNNNNNNNNNAAAA
.....OOOOAAAAAAA
.....OOOOAAAAA..
....OOOOOOA.....
................
................
}
# tile 41 (fountain)
{
....E....E......
..EEEE..EEE.....
..E...EEE.EE....
...E.EEEE.E.....
..E..EEOE.EE.A..
.EE.EENOE.E.EAA.
.E..E.NO.E.EAAA.
...PPPNOPPPAAA..
..PEEENOEEEPAA..
.OEENNNOOOEEPA..
.NOEEEEEEEEONAA.
.PNOOOOOOOONPAA.
..PNNNNNNNNPAAA.
...PPPPPPPPAAA..
....AAAAAAAAA...
................
}
# tile 42 (pool)
{
..........NNN...
.EEEE....NE.EN..
....EE.EEE......
.....EEE........
.NN......EE.....
E.EN....E.EE..EE
...EN.E....E..E.
....EE......EE..
................
N..EE...EEEE....
NNE..E.E...EE..N
.E....E.NN..EEN.
.......NEEEE....
..EEE..E...EEE..
.E..EE...E..EEE.
EE....EEE.....EE
}
# tile 43 (ice)
{
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNN..NNNNNNN
NNNNNN.NN.NNNNNN
NNNNNN.NN.NNNNNN
NNNNNNN..NNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
}
# tile 44 (molten lava)
{
DDDDDDCDDDDDDDDD
DDDDDCDKDDDDDDDD
DDCCDDKDDDDCCCDD
DCJJKDDDDDCKJJKD
DCJDKDDDDDCJKDKD
DDKKDDDDDDCJDKKD
DDDDDDDCDDDKKKDD
DDDCDDDDDDDDDDDD
DDDDJDCDDDDCDDDD
DDDDDDDDDDCJKDDD
DDDDDDDDDDDKDDDC
DDDDCCDDDDDDDDDD
DDDCJJKDDDDDDDDD
CDDCJDKDDDDDDJDD
DDDDKKDDDDCDDDDD
DDDDDDDDDDDKDDDD
}
# tile 45 (wall of lava)
{
DDDDDDCDDDDDDDDD
DDDDDCHKDDCDDDDD
DDCCDAKDHADCHCDD
DCHJADAADJAAJHKD
DCJAAJAAJAJAADKD
DDKKAAAAAAAJKHKD
DDAAAAAAAAAAJKDD
DHDJAAAAAAAJKADD
DCJAJAAAAAAAAKHD
DDKAAAAAAAAAKCDD
DHDJAAAAAAKAKHDC
DDAAKAKAKAAJADDD
DCDCAAJAAJKAKCDD
CDHAJAKJKAJADJDD
DDDDHKDHCDCDHDDD
DDDDDDDDDDDKDDDD
}
# tile 46 (vertical open drawbridge)
{
EKKAKKKKKKKAKKAE
EJKKKKKKKKKKKJAA
EEJJJJJJJJJJJAAA
EJKKKKKKKKKKKJAA
EKKAKKKKKKKAKKAE
EJKKKKKKKKKKKJAA
EEJJJJJJJJJJKAAA
EJKKKKKKKKKKKJAA
EKKAKKKKKKKAKKAE
EJKKKKKKKKKKKJAA
EEJJJJJJJJJJJAAA
EJKKKKKKKKKKKJAA
EKKAKKKKKKKAKKAE
EJKKKKKKKKKKKJAA
EEJJJJJJJJJJJAAA
EJKKKKKKKKKKKJAA
}
# tile 47 (horizontal open drawbridge)
{
EEEEEEEEEEEEEEEE
JEJKJEJKJEJKJEJK
KJKKKJKKKJKKKJKK
KJKAKJKAKJKAKJKA
KJKKKJKKKJKKKJKK
KJKKKJKKKJKKKJKK
KJKKKJKKKJKKKJKK
KJKKKJKKKJKKKJKK
KJKKKJKKKJKKKJKK
KJKKKJKKKJKKKJKK
KJKKKJKKKJKKKJKK
KJKAKJKAKJKAKJKA
KJKKKJKKKKKKKJKK
JAJKJAJKJAJKJAJK
AAAAAAAAAAAAAAAA
AAAEAAAEAAAEAAAE
}
# tile 48 (vertical closed drawbridge)
{
................
..JKJ.JKJ.JKJ...
.JKKKJKKKJKKKJ..
.JKAKJKAKJKAKJA.
.JKKKJKKKJKKKJA.
.JKKKJKKKJKKKJA.
.JKKKJKKKJKKKJA.
.JKKKJKKKJKKKJA.
.JKKKJKKKJKKKJA.
.JKKKJKKKJKKKJA.
.JKKKJKKKJKKKJA.
.JKAKJKAKJKAKJA.
.JKKKJKKKKKKKJA.
..JKJAJKJAJKJAA.
...AAA.AAA.AAA..
................
}
# tile 49 (horizontal closed drawbridge)
{
................
..JJJJJJJJJJJ...
.JKKKKKKKKKKKJ..
.KKAKKKKKKKAKKA.
.JKKKKKKKKKKKJA.
..JJJJJJJJJJJAA.
.JKKKKKKKKKKKJ..
.KKAKKKKKKKAKKA.
.JKKKKKKKKKKKJA.
..JJJJJJJJJJKAA.
.JKKKKKKKKKKKJ..
.KKAKKKKKKKAKKA.
.JKKKKKKKKKKKJA.
..JJJJJJJJJJJAA.
...AAAAAAAAAAA..
................
}
# tile 50 (air)
{
BBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBB
}
# tile 51 (cloud)
{
BBBBBBBBBBBBBBBB
BBBBBNNNNNNNBBBB
BBBNNNNNNNNNNBBB
BBNNNNNNNNNONNBB
BBNNNNNNNNNNNNNB
BNNNNNNNNNNNNONB
NNNONNNNNNNNONNN
NNNNNNNNNNOONNNN
NNNNNNNNNNNNNONN
NNOONNNNNNNOONNO
NNNNNOOOOONNNNOO
BONNNNNNNNNNOOOB
BBOOONNNNOOOOOOB
BBBOOOOOOOOOOBBB
BBBBBBOOOOBBBBBB
BBBBBBBBBBBBBBBB
}
# tile 52 (water)
{
EEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEE
}
# tile 53 (arrow trap)
{
................
.....DDDDD......
....DDCACDD.....
...DCCAAACCD....
...CCAAAAACDA...
..DCCHHAHHCDDA..
..DCHHNANHHCDA..
..DCHNNANNHCDA..
..DCHNNANNHCDA..
..DCCHAAAHCCDA..
...CCAAAAACCAA..
...DCAAAAACDA...
....DAACAADAA...
.....DDDDDAA....
......AAAAA.....
................
}
# tile 54 (dart trap)
{
................
.....DDDDD......
....DDCACDD.....
...DCCCACCCD....
...CCCHAHCCDA...
..DCCHAAAHCDD...
..DCHHAAAHHCDA..
..DCHNAAANHCDA..
..DCHNNANNHCDA..
..DCCAAAAACDDA..
...CCAACAACDAA..
...DCACACACDA...
....DDCCCCDAA...
.....DDDDDAA....
......AAAAA.....
................
}
# tile 55 (falling rock trap)
{
................
.....DDDDD......
....DDAACDD.....
...DCCCCCCCD....
...CCCAAHCCDA...
..DCCHHHHHCDDA..
..DCHHAAHHHCDA..
..DCHHHHHHHCDA..
..DCHHAAHHHCDA..
..DCHAHAAHHCDA..
...CCAAAAHCCAA..
...DCCAAHCCDA...
....DCCCCCDAA...
.....DDDDDAA....
......AAAAA.....
................
}
# tile 56 (squeaky board)
{
................
.....DDDDD......
....DDCCCDD.....
...DCCCCCCCD....
...CCCHHHCCDA...
..DCCHHNHHCDDA..
..DAAAAAAAAADA..
..DAAAAAAAAADA..
..DAAAAAAAAADA..
..DAAAAAAAAADA..
...CCHHNHHCCAA..
...DCCHHHCCDA...
....DCCCCCDAA...
.....DDDDDAA....
......AAAAA.....
................
}
# tile 57 (bear trap)
{
................
.....DDDDD......
....DDCCCDD.....
...DAAPCPAAD....
...DAHHHHHADA...
..DDAAPNPAACD...
..DCANNNNNACDA..
..DCAAPNPAACDA..
..DCANNNNNACDA..
..DDAHHHHHACDA..
...DAACHCAADAA..
...DCAAAAACDA...
....DDAAADDAA...
.....DDDDDAA....
......AAAAA.....
................
}
# tile 58 (land mine)
{
................
.....DDDDD......
....DDCCCDD.....
...DCCCCCCCD....
...CCCHHHCCDA...
..DCCHHAHHCDDA..
..DCHHAAAHHCDA..
..DCAAAAAAACDA..
..DCAAAAAAACDA..
..DCHHNNNHHCDA..
...CCHHNHHCCAA..
...DCCHHHCCDA...
....DCCCCCDAA...
.....DDDDDAA....
......AAAAA.....
................
}
# tile 59 (rolling boulder trap)
{
................
.....DDDDD......
....DDCCCDD.....
...DCCCCCCCD....
...CCCHHHCCDA...
..DCCAAAAHCDDA..
..DCAAHAAAHCDA..
..DCAHAAAAHCDA..
..DCAAAAAAHCDA..
..DCAAAAAAHCDA..
...CCAAAAHCCAA..
...DCCHHHCCDA...
....DCCCCCDAA...
.....DDDDDAA....
......AAAAA.....
................
}
# tile 60 (sleeping gas trap)
{
................
.....DDDDD......
....DDCCCDD.....
...DCCHHHCCD....
...CAAAAAAACA...
..DCAANNAAACDA..
..DCHNNAAAHCDA..
..DCHNAAANHCDA..
..DCHAAANHHCDA..
..DCAAAHHHACDA..
...CAAAAAAACAA..
...DCCHHHCCDA...
....DDCCCCDAA...
.....DDDDDAA....
......AAAAA.....
................
}
# tile 61 (rust trap)
{
................
.....DDDDD......
....DDCCCDD.....
...DCCCCCCCD....
...CCCHHHCCDA...
..DCCAAAAACDDA..
..DCAAEEEAACDA..
..DCAEEEEEACDA..
..DCAEEEEEACDA..
..DCAAEEEAACDA..
...CCAAAAACCAA..
...DCCHHHCCDA...
....DCCCCCDAA...
.....DDDDDAA....
......AAAAA.....
................
}
# tile 62 (fire trap)
{
................
.....DDDDD......
....DDCCCDD.....
...DCCAAACCD....
...CCAADAACDA...
..DCAADDAAADDA..
..DCAADDDAACDA..
..DCADCHCDACDA..
..DCADHNHDACDA..
..DCAAHNHAACDA..
...CCAANAACCAA..
...DCCAAACCDA...
....DCCCCCDAA...
.....DDDDDAA....
......AAAAA.....
................
}
# tile 63 (pit)
{
AAAAAAAAAAAAAAAA
A.AAAAAAAAAAAABA
A..AAAAAAAAAABBA
A...AAAAAAAABBBA
A...A......ABBBA
A...A......ABBBA
A...A......ABBBA
A...A......ABBBA
A...A......ABBBA
A...A......ABBBA
A...A......ABBBA
A...AAAAAAAABBBA
A...PPPPPPPPPBBA
A..PPPPPPPPPPPBA
A.PPPPPPPPPPPPPA
AAAAAAAAAAAAAAAA
}
# tile 64 (spiked pit)
{
AAAAAAAAAAAAAAAA
A.AAAAAAAAAAAABA
A..AAAAAAAAAABBA
A...AAAAAAAABBBA
A...A......ABBBA
A...A.N.N..ABBBA
A...A......ABBBA
A...A..N.N.ABBBA
A...A......ABBBA
A...A.N.N..ABBBA
A...A......ABBBA
A...AAAAAAAABBBA
A...PPPPPPPPPBBA
A..PPPPPPPPPPPBA
A.PPPPPPPPPPPPPA
AAAAAAAAAAAAAAAA
}
# tile 65 (hole)
{
................
......AAAA......
.....AAAAAAB....
....AAAAAAABB...
...AAAAAAAAABBB.
...AAAAAAAAAABB.
...AAAAAAAAAABB.
...AAAAAAAAAABB.
...AAAAAAAAAABB.
....AAAAAAAAABB.
.....AAAAAAAABB.
.....AAAAAAABB..
......AAAAAB....
................
................
................
}
# tile 66 (trap door)
{
AAAAAAAAAAAAAAAA
A.AAAAAAAAAAAABA
A..AAAAAAAAAABBA
A...AAAAAAAABBBA
A...AAAAAAAABBBA
A...AAAAAAAABBBA
A...AAAAAAAABBBA
A...AAAAAAAABBBA
A...AAAAAAAABBBA
A...AAAAAAAABBBA
A...AAAAAAAABBBA
A...AAAAAAAABBBA
A...PPPPPPPPPBBA
A..PPPPPPPPPPPBA
A.PPPPPPPPPPPPPA
AAAAAAAAAAAAAAAA
}
# tile 67 (teleportation trap)
{
................
.....DDDDD......
....DDCACDD.....
...DCCAAACCD....
...DCAAAAACCA...
..DDCHHAHHCCD...
..DCOHAAAHOCDA..
..DCHOAAAOHCDA..
..DCHOAAAOHCDA..
..DDCHHAHHCCDA..
...DCAAAAACCAA..
...DCCAAACCDA...
....DDCACDDAA...
.....DDDDDAA....
......AAAAA.....
................
}
# tile 68 (level teleporter)
{
................
.....DDADD......
....DDAAADD.....
...DCAAAAADD....
...DCCCACCCCA...
..DDCHAAAHCCD...
..DCOAAOAAOCDA..
..DCHAOOOAHCDA..
..DCHAAOAAHCDA..
..DDCHAAAHCCDA..
...DCCCACCCCAA..
...DCAAAAACDA...
....DDAAADDAA...
.....DDADDAA....
......AAAAA.....
................
}
# tile 69 (magic portal)
{
................
.....DDDDD......
....DDCACDD.....
...DCCAAACCD....
...DCAAAAACCA...
..DDCHHAHHHAD...
..DDCHOAOAACDA..
..DDOAAAAAOCDA..
..DDAAOAOOCCDA..
..DAHHHAHHCCDA..
...DCAAAAACCAA..
...DCCAAACCDA...
....DDCACDDAA...
.....DDDDDAA....
......AAAAA.....
................
}
# tile 70 (web)
{
OAOA.OA...O....O
.O.NNNN.NOA..OOA
OON.NO.NA..OOA..
.N..OO.N.NOA....
.N.O...NOA......
ONO.O.NA........
.ONNNNA.........
..O.NA..........
.OA.OA..........
.OONA...........
OA.OA...........
..OA............
..OA............
.OA.............
.OA.............
OA..............
}
# tile 71 (statue trap)
{
................
.....DDDDD......
....DDCAADD.....
...DCCAJJACD....
...CCAKCJJADA...
..DAAAKKJJADDA..
..ACKACKJAAADA..
..AJJCKKJACJAA..
..DAJCKJJJJJAA..
..DAJCKJJJAADA..
...CACKJAACCAA..
...DACKJACCDA...
....DCCCCCDAA...
.....DDDDDAA....
......AAAAA.....
................
}
# tile 72 (magic trap)
{
................
.....DDDDD......
....DDCCCDA.....
...DCCCCCCAD....
...CCCHHHAADA...
..DCAHHNHAADDA..
..DCAANNAAACDA..
..DCAAAAAAACDA..
..DCAAANNAACDA..
..DCAANNNHACDA..
...CAAHNHHCCAA..
...DACHHHCCDA...
....ACCCCCDAA...
.....DDDDDAA....
......AAAAA.....
................
}
# tile 73 (anti-magic field)
{
................
......DDDDD.....
.....ADCCCDD....
....DACCCCCCD...
...ADAAHHHCCC...
..ADDAAHNHHACD..
..ADCAAANNAACD..
..ADCAAAAAAACD..
..ADCAANNAAACD..
..ADCAHNNNAACD..
..AACCHHNHAAC...
...ADCCHHHCAD...
...AADCCCCCA....
....AADDDDD.....
.....AAAAA......
................
}
# tile 74 (polymorph trap)
{
................
.....DDDDD......
....DDCCCDD.....
...DCAAAPCCD....
...CCAAPHCCDA...
..DCCAPAAHCDDA..
..DCHPNAAHHCDA..
..DCHNPAPNHCDA..
..DCHNAANPHCDA..
..DCHHAAPAHCDA..
...CCHHPAACCAA..
...DCCPAAACDA...
....DCCCCCDAA...
.....DDDDDAA....
......AAAAA.....
................
}
# tile 75 (vibrating square)
{
................
................
......H.H.......
...H.H.H.H.H....
....H.H.H.H.....
...H.H.H.H.H....
....H.H.H.H.....
...H.H.H.H.H....
...H.H.H.H.H....
....H.H.H.H.....
...H.H.H.H.H....
....H.H.H.H.....
...H.H.H.H.H....
......H.H.......
................
................
}
# tile 76 (trapped door)
{
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AACCKKKKKKKKJJAA
ACKJJJJJJJJJJKJA
APJJPKJJKJJJJJJA
A.PP.PPPPP.BPPJA
A.........BPP.JA
A.JJ.JJJJJDAPADA
AJJJJKJJJJ.D.DJA
APKJPKJJJJJADAJA
A.PP.PPPPPPD.DJA
A.........D...DA
A.JJ.JJJJJJJJJJA
AJKJJKJJKJJJNJNA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
}
# tile 77 (trapped chest)
{
................
................
................
...CJKKKCJKKKC..
.CKJKKCKJKKCJJK.
.KJKKKKJKKKKJJJ.
CJKDKCJKDKCJJJJ.
CJKKDCJDKKCJJJJ.
CCCCCDHCCCCJJJJ.
CJJJHQQHJJJJJJJ.
CJKKDHHDKKCJJJJN
CJKDKHHKDKCJJJJA
CJKKKCJKKKCJJJAA
CJCCCCJCCCCJJAA.
CKKKKKKKKKKJAA..
.NAAAAAAAAAAA...
}
# tile 78 (missile zap 1 0)
{
.......II.......
......IIII......
......IIII......
.......II.......
.......II.......
......IIII......
......IIII......
.......II.......
.......II.......
......IIII......
......IIII......
.......II.......
.......II.......
......IIII......
......IIII......
.......II.......
}
# tile 79 (missile zap 1 1)
{
................
................
................
................
................
................
.II..II..II..II.
IIIIIIIIIIIIIIII
IIIIIIIIIIIIIIII
.II..II..II..II.
................
................
................
................
................
................
}
# tile 80 (missile zap 1 2)
{
III.............
IIII............
IIII............
.IIII...........
...IIII.........
....IIII........
....IIII........
.....IIII.......
.......IIII.....
........IIII....
........IIII....
.........IIII...
...........IIII.
............IIII
............IIII
.............III
}
# tile 81 (missile zap 1 3)
{
.............III
............IIII
............IIII
...........IIII.
.........IIII...
........IIII....
........IIII....
.......IIII.....
.....IIII.......
....IIII........
....IIII........
...IIII.........
.IIII...........
IIII............
IIII............
III.............
}
# tile 82 (fire zap 2 0)
{
.......CC.......
......CCCC......
......CCCC......
.......CC.......
.......CC.......
......CCCC......
......CCCC......
.......CC.......
.......CC.......
......CCCC......
......CCCC......
.......CC.......
.......CC.......
......CCCC......
......CCCC......
.......CC.......
}
# tile 83 (fire zap 2 1)
{
................
................
................
................
................
................
.CC..CC..CC..CC.
CCCCCCCCCCCCCCCC
CCCCCCCCCCCCCCCC
.CC..CC..CC..CC.
................
................
................
................
................
................
}
# tile 84 (fire zap 2 2)
{
CCC.............
CCCC............
CCCC............
.CCCC...........
...CCCC.........
....CCCC........
....CCCC........
.....CCCC.......
.......CCCC.....
........CCCC....
........CCCC....
.........CCCC...
...........CCCC.
............CCCC
............CCCC
.............CCC
}
# tile 85 (fire zap 2 3)
{
.............CCC
............CCCC
............CCCC
...........CCCC.
.........CCCC...
........CCCC....
........CCCC....
.......CCCC.....
.....CCCC.......
....CCCC........
....CCCC........
...CCCC.........
.CCCC...........
CCCC............
CCCC............
CCC.............
}
# tile 86 (frost zap 3 0)
{
.......NN.......
......NNNN......
......NNNN......
.......NN.......
.......NN.......
......NNNN......
......NNNN......
.......NN.......
.......NN.......
......NNNN......
......NNNN......
.......NN.......
.......NN.......
......NNNN......
......NNNN......
.......NN.......
}
# tile 87 (frost zap 3 1)
{
................
................
................
................
................
................
.NN..NN..NN..NN.
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
.NN..NN..NN..NN.
................
................
................
................
................
................
}
# tile 88 (frost zap 3 2)
{
NNN.............
NNNN............
NNNN............
.NNNN...........
...NNNN.........
....NNNN........
....NNNN........
.....NNNN.......
.......NNNN.....
........NNNN....
........NNNN....
.........NNNN...
...........NNNN.
............NNNN
............NNNN
.............NNN
}
# tile 89 (frost zap 3 3)
{
.............NNN
............NNNN
............NNNN
...........NNNN.
.........NNNN...
........NNNN....
........NNNN....
.......NNNN.....
.....NNNN.......
....NNNN........
....NNNN........
...NNNN.........
.NNNN...........
NNNN............
NNNN............
NNN.............
}
# tile 90 (sleep zap 4 0)
{
.......BB.......
......BBBB......
......BBBB......
.......BB.......
.......BB.......
......BBBB......
......BBBB......
.......BB.......
.......BB.......
......BBBB......
......BBBB......
.......BB.......
.......BB.......
......BBBB......
......BBBB......
.......BB.......
}
# tile 91 (sleep zap 4 1)
{
................
................
................
................
................
................
.BB..BB..BB..BB.
BBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBB
.BB..BB..BB..BB.
................
................
................
................
................
................
}
# tile 92 (sleep zap 4 2)
{
BBB.............
BBBB............
BBBB............
.BBBB...........
...BBBB.........
....BBBB........
....BBBB........
.....BBBB.......
.......BBBB.....
........BBBB....
........BBBB....
.........BBBB...
...........BBBB.
............BBBB
............BBBB
.............BBB
}
# tile 93 (sleep zap 4 3)
{
.............BBB
............BBBB
............BBBB
...........BBBB.
.........BBBB...
........BBBB....
........BBBB....
.......BBBB.....
.....BBBB.......
....BBBB........
....BBBB........
...BBBB.........
.BBBB...........
BBBB............
BBBB............
BBB.............
}
# tile 94 (death zap 5 0)
{
.......AA.......
......AAAA......
......AAAA......
.......AA.......
.......AA.......
......AAAA......
......AAAA......
.......AA.......
.......AA.......
......AAAA......
......AAAA......
.......AA.......
.......AA.......
......AAAA......
......AAAA......
.......AA.......
}
# tile 95 (death zap 5 1)
{
................
................
................
................
................
................
.AA..AA..AA..AA.
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
.AA..AA..AA..AA.
................
................
................
................
................
................
}
# tile 96 (death zap 5 2)
{
AAA.............
AAAA............
AAAA............
.AAAA...........
...AAAA.........
....AAAA........
....AAAA........
.....AAAA.......
.......AAAA.....
........AAAA....
........AAAA....
.........AAAA...
...........AAAA.
............AAAA
............AAAA
.............AAA
}
# tile 97 (death zap 5 3)
{
.............AAA
............AAAA
............AAAA
...........AAAA.
.........AAAA...
........AAAA....
........AAAA....
.......AAAA.....
.....AAAA.......
....AAAA........
....AAAA........
...AAAA.........
.AAAA...........
AAAA............
AAAA............
AAA.............
}
# tile 98 (lightning zap 6 0)
{
.......NN.......
......NNNN......
......NNNN......
.......NN.......
.......NN.......
......NNNN......
......NNNN......
.......NN.......
.......NN.......
......NNNN......
......NNNN......
.......NN.......
.......NN.......
......NNNN......
......NNNN......
.......NN.......
}
# tile 99 (lightning zap 6 1)
{
................
................
................
................
................
................
.NN..NN..NN..NN.
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
.NN..NN..NN..NN.
................
................
................
................
................
................
}
# tile 100 (lightning zap 6 2)
{
NNN.............
NNNN............
NNNN............
.NNNN...........
...NNNN.........
....NNNN........
....NNNN........
.....NNNN.......
.......NNNN.....
........NNNN....
........NNNN....
.........NNNN...
...........NNNN.
............NNNN
............NNNN
.............NNN
}
# tile 101 (lightning zap 6 3)
{
.............NNN
............NNNN
............NNNN
...........NNNN.
.........NNNN...
........NNNN....
........NNNN....
.......NNNN.....
.....NNNN.......
....NNNN........
....NNNN........
...NNNN.........
.NNNN...........
NNNN............
NNNN............
NNN.............
}
# tile 102 (poison gas zap 7 0)
{
.......FF.......
......FFFF......
......FFFF......
.......FF.......
.......FF.......
......FFFF......
......FFFF......
.......FF.......
.......FF.......
......FFFF......
......FFFF......
.......FF.......
.......FF.......
......FFFF......
......FFFF......
.......FF.......
}
# tile 103 (poison gas zap 7 1)
{
................
................
................
................
................
................
.FF..FF..FF..FF.
FFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFF
.FF..FF..FF..FF.
................
................
................
................
................
................
}
# tile 104 (poison gas zap 7 2)
{
FFF.............
FFFF............
FFFF............
.FFFF...........
...FFFF.........
....FFFF........
....FFFF........
.....FFFF.......
.......FFFF.....
........FFFF....
........FFFF....
.........FFFF...
...........FFFF.
............FFFF
............FFFF
.............FFF
}
# tile 105 (poison gas zap 7 3)
{
.............FFF
............FFFF
............FFFF
...........FFFF.
.........FFFF...
........FFFF....
........FFFF....
.......FFFF.....
.....FFFF.......
....FFFF........
....FFFF........
...FFFF.........
.FFFF...........
FFFF............
FFFF............
FFF.............
}
# tile 106 (acid zap 8 0)
{
.......GG.......
......GGGG......
......GGGG......
.......GG.......
.......GG.......
......GGGG......
......GGGG......
.......GG.......
.......GG.......
......GGGG......
......GGGG......
.......GG.......
.......GG.......
......GGGG......
......GGGG......
.......GG.......
}
# tile 107 (acid zap 8 1)
{
................
................
................
................
................
................
.GG..GG..GG..GG.
GGGGGGGGGGGGGGGG
GGGGGGGGGGGGGGGG
.GG..GG..GG..GG.
................
................
................
................
................
................
}
# tile 108 (acid zap 8 2)
{
GGG.............
GGGG............
GGGG............
.GGGG...........
...GGGG.........
....GGGG........
....GGGG........
.....GGGG.......
.......GGGG.....
........GGGG....
........GGGG....
.........GGGG...
...........GGGG.
............GGGG
............GGGG
.............GGG
}
# tile 109 (acid zap 8 3)
{
.............GGG
............GGGG
............GGGG
...........GGGG.
.........GGGG...
........GGGG....
........GGGG....
.......GGGG.....
.....GGGG.......
....GGGG........
....GGGG........
...GGGG.........
.GGGG...........
GGGG............
GGGG............
GGG.............
}
# tile 110 (dig beam)
{
....AAAA........
..A....AA..AA...
.AA.AAA......AA.
.AA.A....A..AA..
..A....A.A.A.AA.
.A..AAA.A....AA.
.A.AA.....A.AA..
...AA....AA.....
.A.A...A...A.A..
...A......AA.AA.
.A.AAA.AAAA.A.A.
.AA..AA.......A.
..A...AA..A..AA.
..AAAAA..AAAAA..
....AA....AAA...
................
}
# tile 111 (flash beam)
{
................
.....NNNNNN.....
...NNNNNNNNNN...
..NNNNNNNNNNNN..
..NNNNNNNNNNNN..
.NNNNNNNNNNNNNN.
.NNNNNNNNNNNNNN.
.NNNNNNNNNNNNNN.
.NNNNNNNNNNNNNN.
.NNNNNNNNNNNNNN.
.NNNNNNNNNNNNNN.
..NNNNNNNNNNNN..
..NNNNNNNNNNNN..
...NNNNNNNNNN...
.....NNNNNN.....
................
}
# tile 112 (boom left)
{
................
................
....KK..........
....KHKA........
.....KHKA.......
......KKKA......
.......KKKA.....
........KDKA....
........JDKA....
.......JKDJA....
......JKDJA.....
.....JHDJA......
....JHDJA.......
.....KJA........
................
................
}
# tile 113 (boom right)
{
................
................
.........JK.....
........JDHJ....
.......JDHJA....
......JDKJA.....
.....JDKJA......
.....KDJA.......
.....KDKA.......
......KKKA......
.......KKKA.....
........KHKA....
.........KHKA...
..........KKA...
................
................
}
# tile 114 (shield1)
{
................
.....I....I.....
....I......I....
...I........I...
..I...IIII...I..
.I............I.
....I..II..I....
....I.IIII.I....
....I.IIII.I....
....I..II..I....
.I............I.
..I...IIII...I..
...I........I...
....I......I....
.....I....I.....
................
}
# tile 115 (shield2)
{
................
.CCCCCCCCCCCCCCC
.C..............
.C.CCCCCCCCCCCC.
.C.C..........C.
.C.C.CCCCCCCC.C.
.C.C.C......C.C.
.C.C.C.CCCC.C.C.
.C.C.C.CC.C.C.C.
.C.C.C....C.C.C.
.C.C.CCCCCC.C.C.
.C.C........C.C.
.C.CCCCCCCCCC.C.
.C............C.
.CCCCCCCCCCCCCC.
................
}
# tile 116 (shield3)
{
.......HH.......
.......HH.......
....HH.HH.HH....
...H...HH...H...
..H.H......H.H..
..H..H....H..H..
......H..H......
HHHH...HH...HHHH
HHHH...HH...HHHH
......H..H......
..H..H....H..H..
..H.H......H.H..
...H...HH...H...
....HH.HH.HH....
.......HH.......
.......HH.......
}
# tile 117 (shield4)
{
................
......NNNNN.....
........N.......
...NNNN.N.NNN...
...N..N.N.N.N...
.N.NNNN.N.N.N...
.N......N.NNN.N.
.NNNNNNNN.....N.
.N.....NNNNNNNN.
.N.NNN.N......N.
...N.N.N.NNNN.N.
...N.N.N.N..N...
...NNN.N.NNNN...
.......N........
.....NNNNN......
................
}
# tile 118 (poison cloud)
{
BBBBBBBBBBBBBBBB
BBBBBFFFFFFFBBBB
BBBFFFFFFFFFFBBB
BBFFFFFFFFFGFFBB
BBFFFFFFFFFFFFFB
BFFFFFFFFFFFFGFB
FFFGFFFFFFFFGFFF
FFFFFFFFFFGGFFFF
FFFFFFFFFFFFFGFF
FFGGFFFFFFFGGFFG
FFFFFGGGGGFFFFGG
BGFFFFFFFFFFGGGB
BBGGGFFFFGGGGGGB
BBBGGGGGGGGGGBBB
BBBBBBGGGGBBBBBB
BBBBBBBBBBBBBBBB
}
# tile 119 (valid position)
{
................
................
.....GGGG.......
....GGGGGG......
...GGFFFFGG.....
...GGF...GGF....
....FF...GGF....
........GGFF....
.......GGFF.....
......GGFF......
......GGF.......
.......FF.......
......GG........
......GGF.......
.......FF.......
................
}
# tile 120 (swallow top left)
{
AAAAAAADDDDDDAAA
AAAAADDDDDDDDDDD
AAAADDDDDDDDDDDD
AAADDDDDDCCDDDDD
AAADDDCCCCCCDDDD
AADDDDCCCCCDDDDD
AADDDCCCCCDDDDDD
AADDDCCCCDDDDD..
AADDDCCCDDDD....
AADDDCCCDDDD....
AADDDDDDDDD.....
AAADDDDDDD......
AAADDDDDDD......
AAAADDDDDD......
AAAADDDDDD......
AAAADDDDDD......
}
# tile 121 (swallow top center)
{
AAAAAAAAAAAAAAAA
DDAAAAAAAAAAAAAA
DDDDAAAAAAAAAADD
DDDDDDDDDDDDDDDD
DDDDDDDDDDDDDDDD
DDDDDDDDDDDDDDDD
DDDDDDDCCCCCCDDD
.DDDDDDDDCCCCCDD
...DDDDDDDDDDDDD
....DDDDDDDDDDDD
......DDDDDDDD..
.......DDDD.....
................
................
................
................
}
# tile 122 (swallow top right)
{
AAAAAAAAAAAAAAAA
AAADDDDDAAAAAAAA
DDDDDDDDDDDAAAAA
DDDDDDDDDDDDAAAA
DDDDDCCCDDDDDAAA
DDDDDCCCCDDDDDAA
DDDDDCCCCDDDDDDA
DDDDDCCCCCDDDDDD
DDDDDDCCCCCDDDDD
DDDDDDDCCCCDDDDD
...DDDDDCCCDDDDD
...DDDDDDCCDDDDD
....DDDDDDDDDDDD
....DDDDDDDDDDDD
....DDDDDDDDDDDD
....DDDDDDDDDDDA
}
# tile 123 (swallow middle left)
{
AAAADDDDDD......
AAAADDDDDDD.....
AAAADDDDDDD.....
AAAADDDDDDDD....
AAAADDCCCDDD....
AAADDDDCCDDD....
AADDDDCCCDDD....
AADDDDCCCDDD....
AADDDDCDDDDD....
ADDDDDDDDDD.....
ADDDDDDDDD......
DDDDDDDDD.......
DDDDDDDD........
DDDDDDD.........
DDDDDDD.........
DDCCDDD.........
}
# tile 124 (swallow middle right)
{
....DDDDDDDDDDDA
....DDDDDDDDDDDA
....DDDDDDDDDDAA
....DDDDDDDDDDAA
...DDDDDDDDDDDAA
..DDDCCDDDDDDAAA
..DDDCCDDDDDDAAA
..DDDCCDDDDDAAAA
..DDDCCDDDDDAAAA
..DDDDDDDDDDAAAA
...DDDDDDDDDAAAA
...DDDDDDDDDAAAA
....DDDDDDDDDAAA
.....DDDDDDDDAAA
......DDDDDDDDAA
.......DDDDDDDAA
}
# tile 125 (swallow bottom left)
{
DDDCDDD.........
DDDCDDD.........
ADDCDDD.........
ADDDDDDD........
ADDDDDDDDDDDD...
AADDDDDDDDDDDDDD
AADDDDDDDDDDDDDD
AAADDDDDDDDCDDDD
AAAAADDDDDDCCCCD
AAAAAAADDDDDCCCD
AAAAAAAAADDDDCCC
AAAAAAAAAADDDDCC
AAAAAAAAAAADDDDD
AAAAAAAAAAADDDDD
AAAAAAAAAAAADDDD
AAAAAAAAAAAAAADD
}
# tile 126 (swallow bottom center)
{
................
................
................
................
.............DDD
............DDDD
D...........DDDD
DD..........DDDC
DDD.........DDDC
DDDD........DDDC
DDDDDD....DDDDDC
DDDDDDDDDDDDDDDC
DDDDDDDDDDDDDDDC
DDDDDDDDDDDDDDDD
DDDDDDDDDDDDDDDD
DDDDDDDDDDDDDDAA
}
# tile 127 (swallow bottom right)
{
......DDDDDDDDAA
......DDDDDDDDDA
.....DDDDDDDDDDA
....DDDDDDDDDDDA
DDDDDDDDDDDDDDDA
DDDDDDDDDDDDDDDA
CCCDDDDDDDDDDDAA
CCCCDDDDDDDDDDAA
CCCDDDDDDDDDDDAA
CCDDDDDDDDDDDAAA
CCDDDDDDAAAAAAAA
CDDDDDAAAAAAAAAA
CDDDDAAAAAAAAAAA
DDDDAAAAAAAAAAAA
DDAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
}
# tile 128 (explosion dark top left)
{
................
................
.............AAA
......A...AAAAAA
.........AAAAAAA
.........AAAAAA.
........AAAA...A
...AAA.AAAA...AA
.A...AAAAAA.AAAA
.....AAAAAA.AAAA
....AAAAAAA.AAAA
........AA..AA..
....AAAAAAAAAA..
...AAAA..AAA....
..AAAA..AAAA....
..AAA..AAAAA....
}
# tile 129 (explosion dark top center)
{
................
................
A........AAAAAA.
AAAAAA.AAAAAAAA.
AAAAAA.....AAAAA
...AAA.AAAAAAAAA
AAAAAA.AAAAAAAAA
AAAAAA.AAAAAAAA.
AA...........A..
..AAA.A.....AAAA
.A.A.A...A...AAA
.PPA...AA.....AA
.A.....A....AAAA
.....A..A...PAAA
........A.A.APAA
.PA...APAAAAAAAA
}
# tile 130 (explosion dark top right)
{
................
................
................
........A...A...
AAAAA...........
AAAAAA...A..A...
AAAAAAA.........
......AAAA......
AAAAA..AAAA.....
..AAAAAAAAAA....
AA.AA....AAA....
AA.AAAAA.AAA....
AAPAA.AAAAAA.A..
AAA.....AAAA....
AA.A..A.AAAA....
A.AA..A.AAAAA...
}
# tile 131 (explosion dark middle left)
{
..AAA.A.AAA.....
..AAA.AAAAA.AP..
...AA.AA.......A
...AAAAAA....PP.
..AAA.AA..A..PAP
.AAA...A....P.AP
.AAA.AAA.A..P..P
.AAA.AAA...AAAAP
.AAA.AAA....PAAA
.AAA..AA....PPAA
..AAA..AA...PAAP
...AAA...AP.PPPP
....AAA...P..P.A
.....AA.....AAA.
..A.A...AAP...PA
....A.........PA
}
# tile 132 (explosion dark middle center)
{
APAAA..PPAPAAAAA
.APA..A.AAAPAAA.
AAP.PAA..AAAAAA.
PAPPPAAA..AAPA..
AAAPPAAAAPAAP..A
AAPP.PPPAAAAA..A
AAPAAAAAAAAAAA..
APPAAAAAAAAAAA..
AAAAAAAAAAAAPAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAA.AA
AAAAAAAAAAA.HH..
}
# tile 133 (explosion dark middle right)
{
..AAA.A.A.AAAA..
..AAAAA.A.AAAA..
..AAAAA.A.AAAA..
P.AAAAA...AAAA..
P.AAPAPAA.AAAA..
P...P..A..AAA...
...AP..AAAAAA...
.PAAPAAAAAAAA...
AAP...PAAAAA....
..AA.PPAA.A...A.
A...PP..........
.AAAAPPAA...A...
..AA.PP.AAA.....
A......AAAAA....
AAA...AAAAAAA...
....PPAAAAAAAA..
}
# tile 134 (explosion dark bottom left)
{
....A.......A..P
....A.......AA..
.A..AA...P..A.A.
...AAA.A..P..AAP
...AAAA..AAP..A.
...AAAA....P...A
...AAAA..A..A..A
...AAAAA.AAA....
...AAAAA..AA....
....AAAAAAAAA...
.....AAAAAAAAAAA
...A..AAAAAAAAAA
........AA.AAAAA
...A........AAAA
................
................
}
# tile 135 (explosion dark bottom center)
{
PPPAAAAAPAAA.A..
AAPPAAPPPPA.A...
PPPPPPPPPPA..APP
.PPAA.AA.APAA...
..AAAA.A..AAAPAA
APPAPAP.A.A.PAA.
A..PPAAA.......P
AA.......A......
PAPA.AAAAAAAAAAP
AA.APAAAA......A
AAA.A.PP...AAAAA
AAAAAA.A..AAAAAA
AAAAAAAAAAAAAAAA
AAAA..........AA
................
................
}
# tile 136 (explosion dark bottom right)
{
....P..AAAAAAA..
..A..A.AA.A.AA..
PP..A..AA.A.AA..
...AAA.AA.A.AA..
.AAAAA.AAA..AA..
..PAA..AAA.AAA..
.AAA..AAA..AAA..
.A.AA.AAAAAAAA..
AA.AAAAAA.AAAA..
...AAAAAAAAAAA..
.AAAAAAAA.AAA...
AAAAAAAA........
AAAAAA....A.....
AAA...A.........
................
................
}
# tile 137 (explosion noxious top left)
{
................
................
.............FFF
......F...FFFFFF
.........FFFFFFF
.........FFFFFF.
........FFFF...F
...FFF.FFFF...FF
.F...FFFFFF.FFFF
.....FFFFFF.FFFF
....FFFFFFF.FFFF
........FF..FF..
....FFFFFFFFFF..
...FFFF..FFF....
..FFFF..FFFF....
..FFF..FFFFF....
}
# tile 138 (explosion noxious top center)
{
................
................
F........FFFFFF.
FFFFFF.FFFFFFFF.
FFFFFF.....FFFFF
...FFF.FFFFFFFFF
FFFFFF.FFFFFFFFF
FFFFFF.FFFFFFFF.
FF...........F..
..FFF.F.....FFFF
.H.F.F...F...FFF
.GGF...FF.....FF
.H.....F....FFFF
.....F..F...GFFF
........F.F.FGFF
.GH...HGHHFFFFFF
}
# tile 139 (explosion noxious top right)
{
................
................
................
........F...F...
FFFFF...........
FFFFFF...F..F...
FFFFFFF.........
......FFFF......
FFFFF..FFFF.....
..FFFFFFFFFF....
FF.FF....FFF....
FF.FFFFF.FFF....
FFGFF.FFFFFF.F..
FFF.....FFFF....
FF.F..F.FFFF....
F.FF..F.FFFFF...
}
# tile 140 (explosion noxious middle left)
{
..FFF.F.FFF.....
..FFF.FFFFF.FG..
...FF.FF.......F
...FFFFFF....GG.
..FFF.FF..F..GFG
.FFF...F....G.FG
.FFF.FFF.H..G..G
.FFF.FFF...FFFFG
.FFF.FFF....GFHH
.FFF..FF....GGHH
..FFF..FF...GHHG
...FFF...FG.GGGG
....FFF...G..G.H
.....FF.....HHF.
..F.F...FHG...GH
....F.........GH
}
# tile 141 (explosion noxious middle center)
{
FGHFF..GGFGHFFFF
.HGH..F.FFHGFHF.
HFG.GHF..HHHFFH.
GFGGGHHH..HHGF..
HHHGGHHHHGHHG..F
HHGG.GGGHHHHF..F
HHGHHHHHHHHHHF..
HGGHHHHHHHHHHH..
HHHHHHNNNNHHGHNH
GHHHHHHHNHHHHHNH
GHHGHGNNNNHHHHGF
GGNHNHNNNNHHHGGF
HHHHNHNNNHHHGGGG
HGGNGHNNNHHHGGGF
HHHHNHNHN.GGG.GF
GGGGNHHHGGG.HH..
}
# tile 142 (explosion noxious middle right)
{
..FFF.F.F.FFFF..
..FFFFF.F.FFFF..
..FFFFF.F.FFFF..
G.FFFFF...FFFF..
G.FFGFGFF.FFFF..
G...G.GF..FFF...
...FG..FFFFFF...
.GFFFFFFFFFFF...
FFG...GFFFFF....
..FF.GGFF.F...F.
F...GG..........
.FFFFGGFF...F...
..HF.GG.FFF.....
H......FFFFF....
HFH...FFFFFFF...
....GGFFFFFFFF..
}
# tile 143 (explosion noxious bottom left)
{
....F.......H..G
....F.......FH..
.F..FF...G..F.H.
...FFF.F..G..FFG
...FFFF..FFG..F.
...FFFF....G...F
...FFFF..F..H..F
...FFFFF.FFF....
...FFFFF..FF....
....FFFFFFFFF...
.....FFFHFFFFFFF
...F..FFFFFFFFFF
........FF.FFFFF
...F........FFFF
................
................
}
# tile 144 (explosion noxious bottom center)
{
GGGHHHHHGHHH.H..
HHGGHHGGGGH.F...
GGGGGGGGGGF..FGG
.GGHF.FF.HGFF...
..HHHH.F..FFHGHF
HGGFGFG.H.H.GFF.
F..GGFFH.......G
HF.......F......
GHGF.FFFFFFFFFFG
HF.HGHFFF......F
FFF.F.GG...FFFFF
FFFFFF.F..FFFFFF
FFFFFFFFFFFFFFFF
FFFF..........FF
................
................
}
# tile 145 (explosion noxious bottom right)
{
....G..FFFFFFF..
..F..F.FF.F.FF..
GG..F..FF.F.FF..
...FFF.FF.F.FF..
.FFFFF.FFF..FF..
..GFF..FFF.FFF..
.FFF..FFF..FFF..
.F.FF.FFFFFFFF..
FF.FFFFFF.FFFF..
...FFFFFFFFFFF..
.FFFFFFFF.FFF...
FFFFFFFF........
FFFFFF....F.....
FFF...F.........
................
................
}
# tile 146 (explosion muddy top left)
{
................
................
.............JJJ
......J...JJJJJJ
.........JJJJJJJ
.........JJJJJJK
........JJJJKKKJ
...JJJ.JJJJKKKJJ
.J...JJJJJJKJJJJ
.....JJJJJJKJJJJ
....JJJJJJJKJJJJ
.......KJJKKJJKK
....JJJJJJJJJJKK
...JJJJKKJJJKKKK
..JJJJKKJJJJKKKK
..JJJKKJJJJJKKKK
}
# tile 147 (explosion muddy top center)
{
................
................
J........JJJJJJ.
JJJJJJKJJJJJJJJ.
JJJJJJKKKKKJJJJJ
KKKJJJKJJJJJJJJJ
JJJJJJKJJJJJJJJJ
JJJJJJKJJJJJJJJK
JJKKKKKKKKKKKJKK
KKJJJKJKKKKKJJJJ
KLKJKJKKKJKKKJJJ
KCCJKKKJJKKKKKJJ
KLKKKKKJKKKKJJJJ
KKKKKJKKJKKKCJJJ
KKKKKKKKJKJKJCJJ
KCLKKKLCLLJJJJJJ
}
# tile 148 (explosion muddy top right)
{
................
................
................
........J...J...
JJJJJ...........
JJJJJJ...J..J...
JJJJJJJ.........
KKKKKKJJJJ......
JJJJJKKJJJJ.....
KKJJJJJJJJJJ....
JJKJJKKKKJJJ....
JJKJJJJJKJJJ....
JJCJJKJJJJJJ.J..
JJJKKKKKJJJJ....
JJKJKKJKJJJJ....
JKJJKKJKJJJJJ...
}
# tile 149 (explosion muddy middle left)
{
..JJJKJKJJJKKKKK
..JJJKJJJJJKJCKK
...JJKJJKKKKKKKJ
...JJJJJJKKKKCCK
..JJJKJJKKJKKCJC
.JJJKKKJKKKKCKJC
.JJJKJJJKLKKCKKC
.JJJKJJJKKKJJJJC
.JJJKJJJKKKKCJLL
.JJJKKJJKKKKCCLL
..JJJKKJJKKKCLLC
...JJJKKKJCKCCCC
....JJJKKKCKKCKL
.....JJKKKKKLLJK
..J.JKKKJLCKKKCL
....JKKKKKKKKKCL
}
# tile 150 (explosion muddy middle center)
{
JCLJJKKCCJCLJJJJ
KLCLKKJKJJLCJLJK
LJCKCLJKKLLLJJLK
CJCCCLLLKKLLCJKK
LLLCCLLLLCLLCKKJ
LLCCKCCCLLLLJKKJ
LLCLLLLLLLLLLJKK
LCCLLLLLLLLLLLKK
LLLLLLCCCCLLCLCL
CLLLLLLLCLLLLLCL
CLLCLCCCCCLLLLCJ
CCCLCLCCCCLLLCCJ
LLLLCLCCCLLLCCCC
LCCCCLCCCLLLCCCJ
LLLLCLCLCKCCCKCJ
CCCCCLLLCCCKLLKK
}
# tile 151 (explosion muddy middle right)
{
KKJJJKJKJKJJJJ..
KKJJJJJKJKJJJJ..
KKJJJJJKJKJJJJ..
CKJJJJJKKKJJJJ..
CKJJCJCJJKJJJJ..
CKKKCKKJKKJJJ...
KKKJCKKJJJJJJ...
KCJJCJJJJJJJJ...
JJCKKKCJJJJJ....
KKJJKCCJJKJ...J.
JKKKCCKKKK......
KJJJJCCJJK..J...
KKLJKCCKJJJ.....
LKKKKKKJJJJJ....
LJLKKKJJJJJJJ...
KKKKCCJJJJJJJJ..
}
# tile 152 (explosion muddy bottom left)
{
....JKKKKKKKLKKC
....JKKKKKKKJLKK
.J..JJKKKCKKJKLK
...JJJKJKKCKKJJC
...JJJJKKJJCKKJK
...JJJJKKKKCKKKJ
...JJJJKKJKKLKKJ
...JJJJJKJJJKKKK
...JJJJJKKJJKKKK
....JJJJJJJJJKKK
.....JJJLJJJJJJJ
...J..JJJJJJJJJJ
........JJ.JJJJJ
...J........JJJJ
................
................
}
# tile 153 (explosion muddy bottom center)
{
CCCLLLLLCLLLKLKK
LLCCLLCCCCLKJKKK
CCCCCCCCCCJKKJCC
KCCLJKJJKLCJJKKK
KKLLLLKJKKJJLCLJ
LCCJCJCKLKLKCJJK
JKKCCJJLKKKKKKKC
LJKKKKKKKJKKKKKK
CLCJKJJJJJJJJJJC
LJKLCLJJJKKKKKKJ
JJJKJKCCKKKJJJJJ
JJJJJJKJKKJJJJJJ
JJJJJJJJJJJJJJJJ
JJJJ..........JJ
................
................
}
# tile 154 (explosion muddy bottom right)
{
KKKKCKKJJJJJJJ..
KKJKKJKJJKJKJJ..
CCKKJKKJJKJKJJ..
KKKJJJKJJKJKJJ..
KJJJJJKJJJKKJJ..
KKCJJKKJJJKJJJ..
KJJJKKJJJKKJJJ..
KJKJJKJJJJJJJJ..
JJKJJJJJJKJJJJ..
KKKJJJJJJJJJJJ..
KJJJJJJJJ.JJJ...
JJJJJJJJ........
JJJJJJ....J.....
JJJ...J.........
................
................
}
# tile 155 (explosion wet top left)
{
................
................
.............EEE
......E...EEEEEE
.........EEEEEEE
.........EEEEEEP
........EEEEPPPE
...EEE.EEEEPPPEE
.E...EEEEEEPEEEE
.....EEEEEEPEEEE
....EEEEEEEPEEEE
.......PEEPPEEPP
....EEEEEEEEEEPP
...EEEEPPEEEPPPP
..EEEEPPEEEEPPPP
..EEEPPEEEEEPPPP
}
# tile 156 (explosion wet top center)
{
................
................
E........EEEEEE.
EEEEEEPEEEEEEEE.
EEEEEEPPPPPEEEEE
PPPEEEPEEEEEEEEE
EEEEEEPEEEEEEEEE
EEEEEEPEEEEEEEEP
EEPPPPPPPPPPPEPP
PPEEEPEPPPPPEEEE
PNPEPEPPPEPPPEEE
PBBEPPPEEPPPPPEE
PNPPPPPEPPPPEEEE
PPPPPEPPEPPPBEEE
PPPPPPPPEPEPEBEE
PBNPPPNBEEEEEEEE
}
# tile 157 (explosion wet top right)
{
................
................
................
........E...E...
EEEEE...........
EEEEEE...E..E...
EEEEEEE.........
PPPPPPEEEE......
EEEEEPPEEEE.....
PPEEEEEEEEEE....
EEPEEPPPPEEE....
EEPEEEEEPEEE....
EEBEEPEEEEEE.E..
EEEPPPPPEEEE....
EEPEPPEPEEEE....
EPEEPPEPEEEEE...
}
# tile 158 (explosion wet middle left)
{
..EEEPEPEEEPPPPP
..EEEPEEEEEPEBPP
...EEPEEPPPPPPPE
...EEEEEEPPPPBBP
..EEEPEEPPEPPBEB
.EEEPPPEPPPPBPEB
.EEEPEEEPNPPBPPB
.EEEPEEEPPPEEEEB
.EEEPEEEPPPPBEEE
.EEEPPEEPPPPBBEE
..EEEPPEEPPPBEEB
...EEEPPPEBPBBBB
....EEEPPPBPPBPN
.....EEPPPPPNNEP
..E.EPPPENBPPPBE
....EPPPPPPPPPBE
}
# tile 159 (explosion wet middle center)
{
EBNEEPPBBEBNEEEE
PNBNPPEPEEEBENEP
NEBPBEEPPEEEEENP
BEBBBEEEPPEEBEPP
EEEBBEEEEBEEBPPE
EEBBPBBBEEEEEPPE
EEBEEEEEEEEEEEPP
EBBEEEEEEEEEEEPP
EEEEEEEEEEEEBEEE
BEEEEEEEEEEEEEEE
BEEBEBEEEEEEEEBE
BBEEEEEEEEEEEBBE
EEEEEEEEEEEEBBBB
EBBEBEEEEEEEBBBE
EEEEEEEEEPBBBPBE
BBBBEEEEBBBPNNPP
}
# tile 160 (explosion wet middle right)
{
PPEEEPEPEPEEEE..
PPEEEEEPEPEEEE..
PPEEEEEPEPEEEE..
BPEEEEEPPPEEEE..
BPEEBEBEEPEEEE..
BPPPBPPEPPEEE...
PPPEBPPEEEEEE...
PBEEBEEEEEEEE...
EEBPPPBEEEEE....
PPEEPBBEEPE...E.
EPPPBBPPPP......
PEEEEBBEEP..E...
PPNEPBBPEEE.....
NPPPPPPEEEEE....
NENPPPEEEEEEE...
PPPPBBEEEEEEEE..
}
# tile 161 (explosion wet bottom left)
{
....EPPPPPPPNPPB
....EPPPPPPPENPP
.E..EEPPPBPPEPNP
...EEEPEPPBPPEEB
...EEEEPPEEBPPEP
...EEEEPPPPBPPPE
...EEEEPPEPPNPPE
...EEEEEPEEEPPPP
...EEEEEPPEEPPPP
....EEEEEEEEEPPP
.....EEENEEEEEEE
...E..EEEEEEEEEE
........EE.EEEEE
...E........EEEE
................
................
}
# tile 162 (explosion wet bottom center)
{
BBBEEEEEBEEEPEPP
EEBBEEBBBBEPEPPP
BBBBBBBBBBEPPEBB
PBBEEPEEPNBEEPPP
PPEEEEPEPPEENBNE
NBBEBEBPNPNPBEEP
EPPBBEENPPPPPPPB
NEPPPPPPPEPPPPPP
BNBEPEEEEEEEEEEB
NEPNBNEEEPPPPPPE
EEEPEPBBPPPEEEEE
EEEEEEPEPPEEEEEE
EEEEEEEEEEEEEEEE
EEEE..........EE
................
................
}
# tile 163 (explosion wet bottom right)
{
PPPPBPPEEEEEEE..
PPEPPEPEEPEPEE..
BBPPEPPEEPEPEE..
PPPEEEPEEPEPEE..
PEEEEEPEEEPPEE..
PPBEEPPEEEPEEE..
PEEEPPEEEPPEEE..
PEPEEPEEEEEEEE..
EEPEEEEEEPEEEE..
PPPEEEEEEEEEEE..
PEEEEEEEE.EEE...
EEEEEEEE........
EEEEEE....E.....
EEE...E.........
................
................
}
# tile 164 (explosion magical top left)
{
................
................
.............EEE
......E...EEEEEE
.........EEEEEEE
.........EEEEEEC
........EEEEIIIE
...EEE.EEEEIIIEE
.E...EEEEEEIEEEE
.....EEEEEEIEEEE
....EEEEEEEIEEEE
.......IEEIIEEII
....EEEEEEEEEEII
...EEEEIIEEEIIII
..EEEEIIEEEEIIII
..EEEIIEEEEEIIII
}
# tile 165 (explosion magical top center)
{
................
................
E........EEEEEE.
EEEEEEIEEEEEEEE.
EEEEEEIIIIIEEEEE
IIIEEEIEEEEEEEEE
EEEEEEIEEEEEEEEE
EEEEEEIEEEEEEEEI
EEIIIIIIIIIIIEII
IIEEEIEIIIIIEEEE
IHIEIEIIIEIIIEEE
ILLEIIIEEIIIIIEE
IHIIIIIEIIIIEEEE
IIIIIEIIEIIILEEE
IIIIIIIIEIEIELEE
ILHIIIHLHHEEEEEE
}
# tile 166 (explosion magical top right)
{
................
................
................
........E...E...
EEEEE...........
EEEEEE...E..E...
EEEEEEE.........
IIIIIIEEEE......
EEEEEIIEEEE.....
IIEEEEEEEEEE....
EEIEEIIIIEEE....
EEIEEEEEIEEE....
EELEEIEEEEEE.E..
EEEIIIIIEEEE....
EEIEIIEIEEEE....
EIEEIIEIEEEEE...
}
# tile 167 (explosion magical middle left)
{
..EEEIEIEEEIIIII
..EEEIEEEEEIEIII
...EEIEEIIIIIIIE
...EEEEEEIIIIIII
..EEEIEEIIEIIIEI
.EEEIIIEIIIIIIEI
.EEEIEEEINIIIIII
.EEEIEEEIIIEEEEI
.EEEIEEEIIIIIENN
.EEEIIEEIIIIIINN
..EEEIIEEIIIINNI
...EEEIIIEIIIIII
....EEEIIIIIIIIN
.....EEIIIIINNEI
..E.EIIIENIIIIIN
....EIIIIIIIIIIN
}
# tile 168 (explosion magical middle center)
{
EINEEIIIIEINEEEE
ININIIEIEENIENEI
NEIIINEIINNNEENI
IEIIINNNIINNIEII
NNNIINNNNINNIIIE
NNIIIIIINNNNEIIE
NNINNNNNNNNNNEII
NIINNNNNNNNNNNII
NNNNNNNNNNNNINNN
INNNNNNNNNNNNNNN
INNININNNNNNNNIE
IINNNNNNNNNNNIIE
NNNNNNNNNNNNIIII
NIININNNNNNNIIIE
NNNNNNNNNIIIIIIE
IIIINNNNIIIINNII
}
# tile 169 (explosion magical middle right)
{
IIEEEIEIEIEEEE..
IIEEEEEIEIEEEE..
IIEEEEEIEIEEEE..
IIEEEEEIIIEEEE..
IIEEIEIEEIEEEE..
IIIIIIIEIIEEE...
IIIEIIIEEEEEE...
IIEEIEEEEEEEE...
EEIIIIIEEEEE....
IIEEIIIEEIE...E.
EIIIIIIIII......
IEEEEIIEEI..E...
IINEIIIIEEE.....
NIIIIIIEEEEE....
NENIIIEEEEEEE...
IIIIIIEEEEEEEE..
}
# tile 170 (explosion magical bottom left)
{
....EIIIIIIIHIII
....EIIIIIIIEHII
.E..EEIIIIIIEIHI
...EEEIEIIIIIEEI
...EEEEIIEEIIIEI
...EEEEIIIIIIIIE
...EEEEIIEIIHIIE
...EEEEEIEEEIIII
...EEEEEIIEEIIII
....EEEEEEEEEIII
.....EEEHEEEEEEE
...E..EEEEEEEEEE
........EE.EEEEE
...E........EEEE
................
................
}
# tile 171 (explosion magical bottom center)
{
IIINNNNNINNNINII
NNIINNIIIINIEIII
IIIIIIIIIIEIIEII
IIINEIEEINIEEIII
IINNNNIEIIEENINE
NIIEIEIININIIEEI
EIIIIEENIIIIIIII
NEIIIIIIIEIIIIII
INIEIEEEEEEEEEEI
NEININEEEIIIIIIE
EEEIEIIIIIIEEEEE
EEEEEEIEIIEEEEEE
EEEEEEEEEEEEEEEE
EEEE..........EE
................
................
}
# tile 172 (explosion magical bottom right)
{
IIIIIIIEEEEEEE..
IIEIIEIEEIEIEE..
IIIIEIIEEIEIEE..
IIIEEEIEEIEIEE..
IEEEEEIEEEIIEE..
IIIEEIIEEEIEEE..
IEEEIIEEEIIEEE..
IEIEEIEEEEEEEE..
EEIEEEEEEIEEEE..
IIIEEEEEEEEEEE..
IEEEEEEEE.EEE...
EEEEEEEE........
EEEEEE....E.....
EEE...E.........
................
................
}
# tile 173 (explosion fiery top left)
{
................
................
.............DDD
......D...DDDDDD
.........DDDDDDD
.........DDDDDDC
........DDDDCCCD
...DDD.DDDDCCCDD
.D...DDDDDDCDDDD
.....DDDDDDCDDDD
....DDDDDDDCDDDD
.......CDDCCDDCC
....DDDDDDDDDDCC
...DDDDCCDDDCCCC
..DDDDCCDDDDCCCC
..DDDCCDDDDDCCCC
}
# tile 174 (explosion fiery top center)
{
................
................
D........DDDDDD.
DDDDDDCDDDDDDDD.
DDDDDDCCCCCDDDDD
CCCDDDCDDDDDDDDD
DDDDDDCDDDDDDDDD
DDDDDDCDDDDDDDDC
DDCCCCCCCCCCCDCC
CCDDDCDCCCCCDDDD
CHCDCDCCCDCCCDDD
CLLDCCCDDCCCCCDD
CHCCCCCDCCCCDDDD
CCCCCDCCDCCCLDDD
CCCCCCCCDCDCDLDD
CLHCCCHLHHDDDDDD
}
# tile 175 (explosion fiery top right)
{
................
................
................
........D...D...
DDDDD...........
DDDDDD...D..D...
DDDDDDD.........
CCCCCCDDDD......
DDDDDCCDDDD.....
CCDDDDDDDDDD....
DDCDDCCCCDDD....
DDCDDDDDCDDD....
DDLDDCDDDDDD.D..
DDDCCCCCDDDD....
DDCDCCDCDDDD....
DCDDCCDCDDDDD...
}
# tile 176 (explosion fiery middle left)
{
..DDDCDCDDDCCCCC
..DDDCDDDDDCDLCC
...DDCDDCCCCCCCD
...DDDDDDCCCCLLC
..DDDCDDCCDCCLDL
.DDDCCCDCCCCLCDL
.DDDCDDDCHCCLCCL
.DDDCDDDCCCDDDDL
.DDDCDDDCCCCLDHH
.DDDCCDDCCCCLLHH
..DDDCCDDCCCLHHL
...DDDCCCDLCLLLL
....DDDCCCLCCLCH
.....DDCCCCCHHDC
..D.DCCCDHLCCCLH
....DCCCCCCCCCLH
}
# tile 177 (explosion fiery middle center)
{
DLHDDCCLLDLHDDDD
CHLHCCDCDDHLDHDC
HDLCLHDCCHHHDDHC
LDLLLHHHCCHHLDCC
HHHLLHHHHLHHLCCD
HHLLCLLLHHHHDCCD
HHLHHHHHHHHHHDCC
HLLHHHHHHHHHHHCC
HHHHHHNNNNHHLHNH
LHHHHHHHNHHHHHNH
LHHLHLNNNNHHHHLD
LLNHNHNNNNHHHLLD
HHHHNHNNNHHHLLLL
HLLNLHNNNHHHLLLD
HHHHNHNHNCLLLCLD
LLLLNHHHLLLCHHCC
}
# tile 178 (explosion fiery middle right)
{
CCDDDCDCDCDDDD..
CCDDDDDCDCDDDD..
CCDDDDDCDCDDDD..
LCDDDDDCCCDDDD..
LCDDLDLDDCDDDD..
LCCCLCCDCCDDD...
CCCDLCCDDDDDD...
CLDDLDDDDDDDD...
DDLCCCLDDDDD....
CCDDCLLDDCD...D.
DCCCLLCCCC......
CDDDDLLDDC..D...
CCHDCLLCDDD.....
HCCCCCCDDDDD....
HDHCCCDDDDDDD...
CCCCLLDDDDDDDD..
}
# tile 179 (explosion fiery bottom left)
{
....DCCCCCCCHCCL
....DCCCCCCCDHCC
.D..DDCCCLCCDCHC
...DDDCDCCLCCDDL
...DDDDCCDDLCCDC
...DDDDCCCCLCCCD
...DDDDCCDCCHCCD
...DDDDDCDDDCCCC
...DDDDDCCDDCCCC
....DDDDDDDDDCCC
.....DDDHDDDDDDD
...D..DDDDDDDDDD
........DD.DDDDD
...D........DDDD
................
................
}
# tile 180 (explosion fiery bottom center)
{
LLLHHHHHLHHHCHCC
HHLLHHLLLLHCDCCC
LLLLLLLLLLDCCDLL
CLLHDCDDCHLDDCCC
CCHHHHCDCCDDHLHD
HLLDLDLCHCHCLDDC
DCCLLDDHCCCCCCCL
HDCCCCCCCDCCCCCC
LHLDCDDDDDDDDDDL
HDCHLHDDDCCCCCCD
DDDCDCLLCCCDDDDD
DDDDDDCDCCDDDDDD
DDDDDDDDDDDDDDDD
DDDD..........DD
................
................
}
# tile 181 (explosion fiery bottom right)
{
CCCCLCCDDDDDDD..
CCDCCDCDDCDCDD..
LLCCDCCDDCDCDD..
CCCDDDCDDCDCDD..
CDDDDDCDDDCCDD..
CCLDDCCDDDCDDD..
CDDDCCDDDCCDDD..
CDCDDCDDDDDDDD..
DDCDDDDDDCDDDD..
CCCDDDDDDDDDDD..
CDDDDDDDD.DDD...
DDDDDDDD........
DDDDDD....D.....
DDD...D.........
................
................
}
# tile 182 (explosion frosty top left)
{
................
................
.............EEE
.....NE...EEEEEE
..N...N..ENBEEEE
.N.N.N...EEEEEEP
....N...EEEEPPPE
...NEN.NEEEPPPEE
.EN..ENEEEEPNBEE
...N.EEEEEEPEEEE
....EENBEEEPEEEE
.......PEEPPEEPP
....EEEEEEEEEEPP
...EEEEPPEEEPPPP
..EEEEPPNBEEPPPP
..EEEPPEEEEEPPPP
}
# tile 183 (explosion frosty top center)
{
................
................
E........EEEEEE.
ENBEENPEEEENBEE.
EEEEEENPNPNEEEEE
PPBEEEPENEEEEEEE
EEEEEENNNNNEEEEE
EEEEEEPENEEENBEP
EEPPPPNPNPNPPPPP
PPEEENEPPPPNEEEE
PNPEPEPPPEPPPEEE
PBBEPPPEEPPNBPEE
PNPPPPPEPPPPEEEE
PPPPPEPPEPPPBEEE
PPPPPPPPEPEPEBEE
PBNPPPNBNNEEEEEE
}
# tile 184 (explosion frosty top right)
{
................
................
................
........E...E...
EEEEE...........
EEEEEE...E..N...
EEEEEEEN..NN....
PPPPPPENEN......
EEEEEPPENEN.N...
PPEEEEEEEEEN.N..
EEPEEPPPPNNE.N..
EEPEEEEENEEE....
EEBEEPEEEEEE.E..
EEEPPPPPEEEE....
EEPEPPEPEEEE....
EPEEPPEPEEEEE...
}
# tile 185 (explosion frosty middle left)
{
..EEEPEPEEEPPPPP
..EEEPEEEEEPEBPP
...EEPEEPPPPPPPE
...ENENEEPPPPBBP
..EEENEEPPEPPBEB
.EEENENEPPPPBPEB
.EEEPEEEPNPPBPPB
.EEEPEEEPPPEEEEB
.EEEPEEEPPPPBENN
.EEEPPEEPPPPBBNN
..EEEPNEEPPPBNNB
...EENNNPEBPBBBB
....EENPPPBPPBPN
.....EEPPPPPNNEP
..E.EPPPENBPPPBN
....EPPPPPPPPPBN
}
# tile 186 (explosion frosty middle center)
{
EBNEEPPBBEBNEEEE
PNBNPPEPEENBENEP
NEBPBNEPPNNNEENP
BEBBBNNNPPNNBEPP
NNNBBNNNNBNNBPPE
NNBBPBBBNNNNEPPE
NNBNNNNNNNNNNEPP
NBBNNNNNNNNNNNPP
NNNNNNNNNNNNBNNN
BNNNNNNNNNNNNNNN
BNNBNBNNNNNNNNBE
BBNNNNNNNNNNNBBE
NNNNNNNNNNNNBBBB
NBBNBNNNNNNNBBBE
NNNNNNNNNPBBBPBE
BBBBNNNNBBBPNNPP
}
# tile 187 (explosion frosty middle right)
{
PPEEEPEPEPEEEE..
PPEEEEEPEPEEEE..
PPEEEEEPEPEEEE..
BPEEEEEPPPEEEE..
BPEEBEBEEPEEEE..
BPPPBPPEPPEEE...
PPPEBPPENEEEN...
PBEEBEEEENENE...
EEBPPPBNNNNNNN..
PPEEPBBEENEN..E.
EPPPBBPPNP..N...
PEEEEBBEEP..E...
PPNEPBBPEEE.....
NPPPPPPEEEEE....
NENPPPEEEEEEE...
PPPPBBEEEEEEEE..
}
# tile 188 (explosion frosty bottom left)
{
....EPPPPPPPNPPB
....EPPPPPPPENPP
.E..EEPPPBPPEPNP
...EEEPEPPBPPEEB
...EENEPPEEBPPEP
...NEEENPPPBPPPE
..NENPNPNEPPNPPE
...NNENNPEEEPPPP
.N.PEEEPPNEEPPPP
...NNENNEEEEEPPP
..N.NPNENEEEEEEE
...N..ENEEEEEEEE
.....N..EE.EEEEE
...E........EEEE
................
................
}
# tile 189 (explosion frosty bottom center)
{
BBBNNNNNBNNNPNPP
NNBBNNBBBBNPEPPP
BBBBBBBBBBEPPEBB
PBBNEPEEPNBEEPPP
PPNNNNPEPPEENBNE
NBBEBEBPNPNPBEEP
EPPBBEENPPPPPPPB
NEPPPPPPPEPPPPPP
BNBEPEEEEEEEEEEB
NEPNBNEEEPNENPPE
EEEPEPBBPPPNEEEE
EEEEEEPEPNNNNNEE
EEEEEEEEEEENEEEE
EEEE......N.N.EE
................
................
}
# tile 190 (explosion frosty bottom right)
{
PPPPBPPEEEEEEE..
PPEPPEPEEPEPEE..
BBPPEPPEEPEPNEN.
PPPEEEPEEPEPEN..
PEEEEEPEEEPPNEN.
PPBEEPNENEPEEE..
PEEEPPENEPPEEE..
PEPEENNNNNEEEE..
EEPEEEENEPEEEE..
PPPEEENENEEEEE..
PEEEEEEEE.EEE...
EEEEEEEE........
EEEEEE....EN....
EEE...E...N.N...
...........N....
................
}
# tile 191 (warning 0)
{
................
................
.....OOOO.......
....OOOOOO......
...OOAAAAOO.....
...OOA...OOA....
....AA...OOA....
........OOAA....
.......OOAA.....
......OOAA......
......OOA.......
.......AA.......
......OO........
......OOA.......
.......AA.......
................
}
# tile 192 (warning 1)
{
................
................
.....OCOC.......
....OCOCOC......
...OCAAAAOC.....
...COA...COA....
....AA...OCA....
........OCAA....
.......OCAA.....
......OCAA......
......COA.......
.......AA.......
......CO........
......OCA.......
.......AA.......
................
}
# tile 193 (warning 2)
{
................
................
.....CCCC.......
....CCCCCC......
...CCAAAACC.....
...CCA...CCA....
....AA...CCA....
........CCAA....
.......CCAA.....
......CCAA......
......CCA.......
.......AA.......
......CC........
......CCA.......
.......AA.......
................
}
# tile 194 (warning 3)
{
................
................
.....DDDD.......
....DDDDDD......
...DDAAAADD.....
...DDA...DDA....
....AA...DDA....
........DDAA....
.......DDAA.....
......DDAA......
......DDA.......
.......AA.......
......DD........
......DDA.......
.......AA.......
................
}
# tile 195 (warning 4)
{
................
................
.....IIII.......
....IIIIII......
...IIAAAAII.....
...IIA...IIA....
....AA...IIA....
........IIAA....
.......IIAA.....
......IIAA......
......IIA.......
.......AA.......
......II........
......IIA.......
.......AA.......
................
}
# tile 196 (warning 5)
{
................
................
.....IEIE.......
....IEIEIE......
...IEAAAAIE.....
...EIA...EIA....
....AA...IEA....
........IEAA....
.......IEAA.....
......IEAA......
......EIA.......
.......AA.......
......EI........
......IEA.......
.......AA.......
................
}
# tile 197 (unexplored)
{
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
}
# tile 198 (nothing)
{
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
}
# tile 199 (mines walls vertical)
{
AJJKKKACJAAJJJAA
AJKKKACLJJAJJJJA
AJKKACLCKJJAJJJA
AAKACLCKJJJJAAAA
AAACLLKKJJJJJJAA
AACLLKKKAAJJJJJA
ACKKKKKACJAJJJJA
AKKKKKACLJJAJJJA
AAKKKACLKJJJAJAA
AAKKACLKKJJJJJAA
AACCCKKAAJJJJJJA
ACCKKKACJAJJJJJA
ACKKKACLJJAJJJJA
AAKKACLCKJJAJJAA
AAJACKCKKJJJAJAA
AAJCKKJAAAJJJJJA
}
# tile 200 (mines walls horizontal)
{
AJAAAAAAJJAAAJAA
JJJAAAJJJJJAAAAJ
JJJACJAJJJACCJAJ
AAACLJJAJACCLJJA
AACLCKJJACCLCKJJ
ACKCKKJJJCKCKKJA
CJKKKKJJCKCKJJAC
KJJKCJJCKKKJJJCK
KJKKKJJKJKJJJJKK
JJJKCJKKJKJJJCKJ
JJJJJJKJKKJJJKKJ
JJJJJKJJJJJJJJJJ
JJJJJJJJJJJJJJJJ
JJJJJJJJJJJJJJJJ
JJJJJJJJJJJJJJJJ
AAAAAAAAAAAAAAAA
}
# tile 201 (mines walls tlcorn)
{
AAAAAAKCCKKJAAAA
AAAAKKCLCJKJJAAA
AAKKKCLCKJJJKKAA
AKKKCLCKJJJJJJKA
AKKCLLKKJJJJJJJA
AKCLLKKKAAJJJJJJ
ACKKKKKACJAJJJJJ
AKKKKKACLJJAAJJJ
AAKKKCLLKJJJAJAJ
AAKKCCCKKJJJAJAA
AACCKKKAAJJJJJJA
ACCKKKACJAJJJJJA
ACKKKACLJJAJJJJA
AAKKACLCKJJAJJAA
AAJACKCKKJJJAJAA
AAJCKKJAAAJJJJJA
}
# tile 202 (mines walls trcorn)
{
AAAAAAKCCKKJAAAA
AAAAKKCLCJKJJAAA
AAKKKCLCKJJJKKAA
AKKCCLCKJJJJJJKA
KKCCLLKKJJJJJJJA
KKCLKKKKAAJJJJJA
KCLKKKKACJAJJJJA
CKKKKKACLJJAAJJA
KAKKKCLLKJJJAJAA
AKKKCCCKKJJJAJAA
AACCKKKAAJJJJJJA
ACCKKKACJAJJJJJA
ACKKKACLJJAJJJJA
AKKKACLCKJJAJJAA
AAJACKCKKJJJAJAA
AAJCKKJAAAJJJJJA
}
# tile 203 (mines walls blcorn)
{
AKKKAAKKKKAAJJJA
AKKAAKCCCJJJAAJA
AKKAALLJJJACCJAA
AKAACLJJJACCLJJA
AAACCKJJACLLCKJJ
AAACLKJJJCKCKKJA
AACLKKJJCKCKJJAC
AAKKCJJCKKKJJJCK
ACKKKJJKJKJJJJKK
ACKKCJKKJKJJJCKJ
AKKKJJKJKKJJJKKJ
ACKJJKJJJJJJJJJJ
AKJJJJJJJJJJJJJJ
AKJJJJJJJJJJJJJJ
AJJJJJJJJJJJJJJJ
AAAAAAAAAAAAAAAA
}
# tile 204 (mines walls brcorn)
{
AKKAAAKKAAAAJJJA
AKAAKKLCKAAAAAJA
AAKKCLCJJACCAJJA
AKKCLJJJACCCLAJA
AKCKKKJACCCLCAAA
ACKKKKJACCKCKKAA
CJKKKKACCKCKJJAA
KJJKCJJCKKKJJJAA
KJKKKJJKJKJJJJJA
JJJKCJKKJKJJJJJA
JJJJJJKJKKJJJJJA
JJJJJKJJJJJJJJJA
JJJJJJJJJJJJJJJA
JJJJJJJJJJJJJJJA
JJJJJJJJJJJJJJJA
AAAAAAAAAAAAAAAA
}
# tile 205 (mines walls cross wall)
{
AAAAAAKCCKKJAAAA
AAAAKCCLCJKJJAAA
AAKKCCLCKJJJKKAA
AKKKCLCKJJJJJJKA
KKKCLKKKJJJJJJJA
KKCLKKKKAAJJJJJJ
KCKLKKKACJAJJJJJ
CKKKKKACLJJAAJJJ
KAKKKCLLKJJJAJAJ
AKKKCCCKKJJJAJAA
AACCKKKAAJJJJJJA
ACCKKKACJAJJJJJA
ACKKKACLJJAJJJJA
AKKKACLCKJJAJJAA
AAJACKCKKJJJAJAA
AAJCKKJAAAJJJJJA
}
# tile 206 (mines walls tuwall)
{
AKKAAAKKKKAAJJJA
AKAAKKLCCJJJAAJA
AAKKCLCJJJACCJAA
AKKCLJJJJACCLJJA
AKCLCKJJACCLCKJJ
ACKCKKJJJCKCKKJA
CJKKKKJJCKCKJJAC
KJJKCJJCKKKJJJCK
KJKKKJJKJKJJJJKK
JJJKCJKKJKJJJCKJ
JJJJJJKJKKJJJKKJ
JJJJJKJJJJJJJJJJ
JJJJJJJJJJJJJJJJ
JJJJJJJJJJJJJJJJ
JJJJJJJJJJJJJJJJ
AAAAAAAAAAAAAAAA
}
# tile 207 (mines walls tdwall)
{
AAAAAAKCCKKJAAAA
AAAAKCCLCJKJJAAA
AAKKKCLCKJJJKKAA
AKKKCLCKJJJJJJKA
KKCCLLKKJJJJJJJA
KKCLLKKKAAJJJJJJ
KCLLKKKACJAJJJJJ
CKLKKKACLJJAAJJJ
KAKKKCLLKJJJAJAJ
AKKKCCCKKJJJAJAA
AACCKKKAAJJJJJJA
ACCKKKACJAJJJJJA
ACKKKACLJJAJJJJA
AKKKACLCKJJAJJAA
AAJACKCKKJJJAJAA
AAJCKKJAAAJJJJJA
}
# tile 208 (mines walls tlwall)
{
AKKAACKCCKKJAJJA
AKACKKKLLJKJJAJA
AAKKKCCCKJJJKKAA
AKKKCCLKJJJJJJKA
AKKCLLKKJJJJJJJA
AKCLLKKKAAJJJJJJ
ACLKKKKACJAJJJJJ
AKKKKKACLJJAAJJJ
AAKKKCLLKJJJAJAJ
AAKKCCCKKJJJAJAA
AACCKKKAAJJJJJJA
ACCKKKACJAJJJJJA
ACKKKACLJJAJJJJA
AAKKACLCKJJAJJAA
AAJACKCKKJJJAJAA
AAJCKKJAAAJJJJJA
}
# tile 209 (mines walls trwall)
{
AKKAACKCCKKJAJJA
AKACKKCLCJKJJAJA
AAKKCCLCKJJJKKAA
AKKCLLCKJJJJJJKA
KKCCLLKKJJJJJJJA
KCKLLKKKAAJJJJJA
CCKKKKKACJAJJJJA
CKKKKKACLJJAAJJA
KAKKKCLLKJJJAJAA
AKKKCCCKKJJJAJAA
AACCKKKAAJJJJJJA
ACCKKKACJAJJJJJA
ACKKKACLJJAJJJJA
AKKKACLCKJJAJJAA
AAJACKCKKJJJAJAA
AAJCKKJAAAJJJJJA
}
# tile 210 (gehennom walls vertical)
{
ALLDAJ11111JLLDA
ADDDAJ1J11JJDDDA
ADDDAJ11111JDDDA
ADDDAJ11111JDDDA
ADDDAJJ1111JDDDA
AJAAAJJ1111JJAJA
AJJJAJJ1111JJJJA
AD11AJJ11J1JD1JA
ALLDAJ11111JLLDA
ADDDAJ11111JDDDA
ADDDAJ11111JDDDA
ADDDAJ11111JDDDA
ADDDAJJ1J1JJDDDA
AJAAAJJ1111JJAJA
AJJJAJJ1111JJJJA
AD11AJJ1111JD1JA
}
# tile 211 (gehennom walls horizontal)
{
AAALDDAAAAALDDAA
DDDLDDAJDDDLDDAJ
1DDJJJAJ1DDJJJAJ
JJJJJJJJJJJJJJJJ
11JJJ11111JJJ111
11LDD11111LDD111
DDLDDAJDDDLDDAJD
DDJJJAJ1DDJJJAJ1
JJJJJJJJJJJJJJJJ
11JD1111JD111JD1
11J11111J1111J11
JJJJJJJJJJJJJJJJ
JD1111JD1111JD11
J11111J11111J111
JJJJJJJJJJJJJJJJ
AAAAAAAAAAAAAAAA
}
# tile 212 (gehennom walls tlcorn)
{
AAALLLLDDDDDDAAA
LLLLAAJJ1111DJJJ
DDDLAJJ111CCDJJJ
DDDDDDDDDDDDDJJJ
DDD1111111111JJJ
DDD1111111111JJJ
DD111111111111JJ
D11111111111111J
JJJJJJJJJJJJJJJJ
A11JJJJJJJJJ111J
ADDDAAAAAAAADDDA
ADDDAJ11111JDDDA
ADDDAJ11111JDDDA
AJAAAJJ1111JJAJA
AJJJAJJ1111JJJJA
AD11AJJ1111JD1JA
}
# tile 213 (gehennom walls trcorn)
{
AAALLLLDDDDDDAAA
LLLLAAJJ1111DJJJ
DDDLAJJ111CCDJJJ
DDDDDDDDDDDDDJJJ
DDD1111111111JJJ
DDD1111111111JJJ
DD111111111111JJ
D11111111111111J
JJJJJJJJJJJJJJJJ
A11JJJJJJJJJ111J
ADDDAAAAAAAADDDA
ADDDAJ11111JDDDA
ADDDAJ11111JDDDA
AJAAAJJ1111JJAJA
AJJJAJJ1111JJJJA
AD11AJJ1111JD1JA
}
# tile 214 (gehennom walls blcorn)
{
AAALLLLDDDDDDAAA
LLLLAAJJ1111DJJJ
DDDLAJJ111CCDJJJ
DDDDDDDDDDDDDJJJ
DDD1111111111JJJ
DDD1111111111JJJ
DD111111111111JJ
D11111111111111J
JJJJJJJJJJJJJJJJ
11JD1111JD111JD1
11J11111J1111J11
JJJJJJJJJJJJJJJJ
JD1111JD1111JD11
J11111J11111J111
JJJJJJJJJJJJJJJJ
AAAAAAAAAAAAAAAA
}
# tile 215 (gehennom walls brcorn)
{
AAALLLLDDDDDDAAA
LLLLAAJJ1111DJJJ
DDDLAJJ111CCDJJJ
DDDDDDDDDDDDDJJJ
DDD1111111111JJJ
DDD1111111111JJJ
DD111111111111JJ
D11111111111111J
JJJJJJJJJJJJJJJJ
11JD1111JD111JD1
11J11111J1111J11
JJJJJJJJJJJJJJJJ
JD1111JD1111JD11
J11111J11111J111
JJJJJJJJJJJJJJJJ
AAAAAAAAAAAAAAAA
}
# tile 216 (gehennom walls cross wall)
{
AAALLLLDDDDDDAAA
LLLLAAJJ1111DJJJ
DDDLAJJ111CCDJJJ
DDDDDDDDDDDDDJJJ
DDD1111111111JJJ
DDD1111111111JJJ
DD111111111111JJ
D11111111111111J
JJJJJJJJJJJJJJJJ
A11JJJJJJJJJ111J
ADDDAAAAAAAADDDA
ADDDAJ11111JDDDA
ADDDAJ11111JDDDA
AJAAAJJ1111JJAJA
AJJJAJJ1111JJJJA
AD11AJJ1111JD1JA
}
# tile 217 (gehennom walls tuwall)
{
AAALLLLDDDDDDAAA
LLLLAAJJ1111DJJJ
DDDLAJJ111CCDJJJ
DDDDDDDDDDDDDJJJ
DDD1111111111JJJ
DDD1111111111JJJ
DD111111111111JJ
D11111111111111J
JJJJJJJJJJJJJJJJ
11JD1111JD111JD1
11J11111J1111J11
JJJJJJJJJJJJJJJJ
JD1111JD1111JD11
J11111J11111J111
JJJJJJJJJJJJJJJJ
AAAAAAAAAAAAAAAA
}
# tile 218 (gehennom walls tdwall)
{
AAALLLLDDDDDDAAA
LLLLAAJJ1111DJJJ
DDDLAJJ111CCDJJJ
DDDDDDDDDDDDDJJJ
DDD1111111111JJJ
DDD1111111111JJJ
DD111111111111JJ
D11111111111111J
JJJJJJJJJJJJJJJJ
A11JJJJJJJJJ111J
ADDDAAAAAAAADDDA
ADDDAJ11111JDDDA
ADDDAJ11111JDDDA
AJAAAJJ1111JJAJA
AJJJAJJ1111JJJJA
AD11AJJ1111JD1JA
}
# tile 219 (gehennom walls tlwall)
{
AAALLLLDDDDDDAAA
LLLLAAJJ1111DJJJ
DDDLAJJ111CCDJJJ
DDDDDDDDDDDDDJJJ
DDD1111111111JJJ
DDD1111111111JJJ
DD111111111111JJ
D11111111111111J
JJJJJJJJJJJJJJJJ
A11JJJJJJJJJ111J
ADDDAAAAAAAADDDA
ADDDAJ11111JDDDA
ADDDAJ11111JDDDA
AJAAAJJ1111JJAJA
AJJJAJJ1111JJJJA
AD11AJJ1111JD1JA
}
# tile 220 (gehennom walls trwall)
{
AAALLLLDDDDDDAAA
LLLLAAJJ1111DJJJ
DDDLAJJ111CCDJJJ
DDDDDDDDDDDDDJJJ
DDD1111111111JJJ
DDD1111111111JJJ
DD111111111111JJ
D11111111111111J
JJJJJJJJJJJJJJJJ
A11JJJJJJJJJ111J
ADDDAAAAAAAADDDA
ADDDAJ11111JDDDA
ADDDAJ11111JDDDA
AJAAAJJ1111JJAJA
AJJJAJJ1111JJJJA
AD11AJJ1111JD1JA
}
# tile 221 (knox walls vertical)
{
AJJJAAACJAAAJJJA
AJJJAACLJJAAJJJA
AJJJACLCKJJAJJJA
AAAAALCKJJJAAAAA
AAJAAAKKJJAAAJAA
ACJJAAAAAAAACJJA
AJJJAAACJAAAJJJA
AJJJAACLJJAAJJJA
AAAAACLCKJJAAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
AJJJAAACJAAAJJJA
AJJJAACLJJAAJJJA
AAAAACLCKJJAAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
}
# tile 222 (knox walls horizontal)
{
AJAAAJAAAJAAAJAA
JJJAAAJAJJJAAAJA
JJJACJAAJJJACJAA
AAACLJJAJJACLJJA
AACLCKJJAACLCKJJ
AAACKKJAAAACKKJA
AJAAAJAAAJAAAJAA
KJJACJJAKJJACJJA
KJJAKJJAKJJACJJA
KJJACJAAKJJAKJAA
CJJACJAACJJAKJJA
KJAACJJACJJACJJA
KJAACJJACJAAKJJA
KJJAKJJAKJJACJAA
KJJACJJAKJJACJJA
AAAAAAAAAAAAAAAA
}
# tile 223 (knox walls tlcorn)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
AAKKKCLCKJJKKKAA
AKKKCLCKKJJJKKKA
AKKCCCKKJJJJJKKA
AKCCCKKAAJJJJJKA
AJJCKKACJAJJJJJA
AJJJAACLJJAAJJJA
AAAAACLCKJJAAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
AJJJAAACJAAAJJJA
AJJJAACLJJAAJJJA
AAAAACLCKJJAAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
}
# tile 224 (knox walls trcorn)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
AAKKKCLCKJJKKKAA
AKKKCLCKKJJJKKKA
AKKCCCKKJJJJJKKA
AKCCCKKAAJJJJJKA
AJJCKKACJAJJJJJA
AJJJAACLJJAAJJJA
AAAAACLCKJJAAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
AJJJAAACJAAAJJJA
AJJJAACLJJAAJJJA
AAAAACLCKJJAAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
}
# tile 225 (knox walls blcorn)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
AAKKKCLCKJJKKKAA
AKKKCLCKKJJJKKKA
AKKCCCKKJJJJJKKA
AACCCAKJJAJJJAKA
AJACAJAJAJAJAJAA
KJJACJJAKJJACJJA
KJJAKJJAKJJACJJA
KJJACJAAKJJAKJAA
CJJACJAACJJAKJJA
KJAACJJACJJACJJA
KJAACJJACJAAKJJA
KJJAKJJAKJJACJAA
KJJACJJAKJJACJJA
AAAAAAAAAAAAAAAA
}
# tile 226 (knox walls brcorn)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
AAKKKCLCKJJKKKAA
AKKKCLCKKJJJKKKA
AKKCCCKKJJJJJKKA
AACCCAKJJAJJJAKA
AJACAJAJAJAJAJAA
KJJACJJAKJJACJJA
KJJAKJJAKJJACJJA
KJJACJAAKJJAKJAA
CJJACJAACJJAKJJA
KJAACJJACJJACJJA
KJAACJJACJAAKJJA
KJJAKJJAKJJACJAA
KJJACJJAKJJACJJA
AAAAAAAAAAAAAAAA
}
# tile 227 (knox walls cross wall)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
AAKKKCLCKJJKKKAA
AKKKCLCKKJJJKKKA
AKKCCCKKJJJJJKKA
AKCCCKKAAJJJJJKA
AJJCKKACJAJJJJJA
AJJJAACLJJAAJJJA
AAAAACLCKJJAAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
AJJJAAACJAAAJJJA
AJJJAACLJJAAJJJA
AAAAACLCKJJAAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
}
# tile 228 (knox walls tuwall)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
AAKKKCLCKJJKKKAA
AKKKCLCKKJJJKKKA
AKKCCCKKJJJJJKKA
AACCCAKJJAJJJAKA
AJACAJAJAJAJAJAA
KJJACJJAKJJACJJA
KJJAKJJAKJJACJJA
KJJACJAAKJJAKJAA
CJJACJAACJJAKJJA
KJAACJJACJJACJJA
KJAACJJACJAAKJJA
KJJAKJJAKJJACJAA
KJJACJJAKJJACJJA
AAAAAAAAAAAAAAAA
}
# tile 229 (knox walls tdwall)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
AAKKKCLCKJJKKKAA
AKKKCLCKKJJJKKKA
AKKCCCKKJJJJJKKA
AKCCCKKAAJJJJJKA
AJJCKKACJAJJJJJA
AJJJAACLJJAAJJJA
AAAAACLCKJJAAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
AJJJAAACJAAAJJJA
AJJJAACLJJAAJJJA
AAAAACLCKJJAAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
}
# tile 230 (knox walls tlwall)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
AAKKKCLCKJJKKKAA
AKKKCLCKKJJJKKKA
AKKCCCKKJJJJJKKA
AKCCCKKAAJJJJJKA
AJJCKKACJAJJJJJA
AJJJAACLJJAAJJJA
AAAAACLCKJJAAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
AJJJAAACJAAAJJJA
AJJJAACLJJAAJJJA
AAAAACLCKJJAAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
}
# tile 231 (knox walls trwall)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
AAKKKCLCKJJKKKAA
AKKKCLCKKJJJKKKA
AKKCCCKKJJJJJKKA
AKCCCKKAAJJJJJKA
AJJCKKACJAJJJJJA
AJJJAACLJJAAJJJA
AAAAACLCKJJAAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
AJJJAAACJAAAJJJA
AJJJAACLJJAAJJJA
AAAAACLCKJJAAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
}
# tile 232 (sokoban walls vertical)
{
ANNBA1EEEEE1NNBA
ABBBA1E1EE11BBBA
ABBBA1EEEEE1BBBA
ABBBA1EEEEE1BBBA
ABBBA11EEEE1BBBA
A1AAA11EEEE11A1A
A111A11EEEE1111A
ABEEA11EE1E1BE1A
ANNBA1EEEEE1NNBA
ABBBA1EEEEE1BBBA
ABBBA1EEEEE1BBBA
ABBBA1EEEEE1BBBA
ABBBA11E1E11BBBA
A1AAA11EEEE11A1A
A111A11EEEE1111A
ABEEA11EEEE1BE1A
}
# tile 233 (sokoban walls horizontal)
{
AAANBBAAAAANBBAA
BBBNBBA1BBBNBBA1
EBB111A1EBB111A1
1111111111111111
EE111EEEEE111EEE
EENBBEEEEENBBEEE
BBNBBA1BBBNBBA1B
BB111A1EBB111A1E
1111111111111111
EE1BEEEE1BEEE1BE
EE1EEEEE1EEEE1EE
1111111111111111
1BEEEE1BEEEE1BEE
1EEEEE1EEEEE1EEE
1111111111111111
AAAAAAAAAAAAAAAA
}
# tile 234 (sokoban walls tlcorn)
{
AAANNNNBBBBBBAAA
NNNNAA11EEEEB111
BBBNA11EEENNB111
BBBBBBBBBBBBB111
BBBEEEEEEEEEE111
BBBEEEEEEEEEE111
BBEEEEEEEEEEEE11
BEEEEEEEEEEEEEE1
1111111111111111
AEE111111111EEE1
ABBBAAAAAAAABBBA
ABBBA1EEEEE1BBBA
ABBBA1EEEEE1BBBA
A1AAA11EEEE11A1A
A111A11EEEE1111A
ABEEA11EEEE1BE1A
}
# tile 235 (sokoban walls trcorn)
{
AAANNNNBBBBBBAAA
NNNNAA11EEEEB111
BBBNA11EEENNB111
BBBBBBBBBBBBB111
BBBEEEEEEEEEE111
BBBEEEEEEEEEE111
BBEEEEEEEEEEEE11
BEEEEEEEEEEEEEE1
1111111111111111
AEE111111111EEE1
ABBBAAAAAAAABBBA
ABBBA1EEEEE1BBBA
ABBBA1EEEEE1BBBA
A1AAA11EEEE11A1A
A111A11EEEE1111A
ABEEA11EEEE1BE1A
}
# tile 236 (sokoban walls blcorn)
{
AAANNNNBBBBBBAAA
NNNNAA11EEEEB111
BBBNA11EEENNB111
BBBBBBBBBBBBB111
BBBEEEEEEEEEE111
BBBEEEEEEEEEE111
BBEEEEEEEEEEEE11
BEEEEEEEEEEEEEE1
1111111111111111
EE1BEEEE1BEEE1BE
EE1EEEEE1EEEE1EE
1111111111111111
1BEEEE1BEEEE1BEE
1EEEEE1EEEEE1EEE
1111111111111111
AAAAAAAAAAAAAAAA
}
# tile 237 (sokoban walls brcorn)
{
AAANNNNBBBBBBAAA
NNNNAA11EEEEB111
BBBNA11EEENNB111
BBBBBBBBBBBBB111
BBBEEEEEEEEEE111
BBBEEEEEEEEEE111
BBEEEEEEEEEEEE11
BEEEEEEEEEEEEEE1
1111111111111111
EE1BEEEE1BEEE1BE
EE1EEEEE1EEEE1EE
1111111111111111
1BEEEE1BEEEE1BEE
1EEEEE1EEEEE1EEE
1111111111111111
AAAAAAAAAAAAAAAA
}
# tile 238 (sokoban walls cross wall)
{
AAANNNNBBBBBBAAA
NNNNAA11EEEEB111
BBBNA11EEENNB111
BBBBBBBBBBBBB111
BBBEEEEEEEEEE111
BBBEEEEEEEEEE111
BBEEEEEEEEEEEE11
BEEEEEEEEEEEEEE1
1111111111111111
AEE111111111EEE1
ABBBAAAAAAAABBBA
ABBBA1EEEEE1BBBA
ABBBA1EEEEE1BBBA
A1AAA11EEEE11A1A
A111A11EEEE1111A
ABEEA11EEEE1BE1A
}
# tile 239 (sokoban walls tuwall)
{
AAANNNNBBBBBBAAA
NNNNAA11EEEEB111
BBBNA11EEENNB111
BBBBBBBBBBBBB111
BBBEEEEEEEEEE111
BBBEEEEEEEEEE111
BBEEEEEEEEEEEE11
BEEEEEEEEEEEEEE1
1111111111111111
EE1BEEEE1BEEE1BE
EE1EEEEE1EEEE1EE
1111111111111111
1BEEEE1BEEEE1BEE
1EEEEE1EEEEE1EEE
1111111111111111
AAAAAAAAAAAAAAAA
}
# tile 240 (sokoban walls tdwall)
{
AAANNNNBBBBBBAAA
NNNNAA11EEEEB111
BBBNA11EEENNB111
BBBBBBBBBBBBB111
BBBEEEEEEEEEE111
BBBEEEEEEEEEE111
BBEEEEEEEEEEEE11
BEEEEEEEEEEEEEE1
1111111111111111
AEE111111111EEE1
ABBBAAAAAAAABBBA
ABBBA1EEEEE1BBBA
ABBBA1EEEEE1BBBA
A1AAA11EEEE11A1A
A111A11EEEE1111A
ABEEA11EEEE1BE1A
}
# tile 241 (sokoban walls tlwall)
{
AAANNNNBBBBBBAAA
NNNNAA11EEEEB111
BBBNA11EEENNB111
BBBBBBBBBBBBB111
BBBEEEEEEEEEE111
BBBEEEEEEEEEE111
BBEEEEEEEEEEEE11
BEEEEEEEEEEEEEE1
1111111111111111
AEE111111111EEE1
ABBBAAAAAAAABBBA
ABBBA1EEEEE1BBBA
ABBBA1EEEEE1BBBA
A1AAA11EEEE11A1A
A111A11EEEE1111A
ABEEA11EEEE1BE1A
}
# tile 242 (sokoban walls trwall)
{
AAANNNNBBBBBBAAA
NNNNAA11EEEEB111
BBBNA11EEENNB111
BBBBBBBBBBBBB111
BBBEEEEEEEEEE111
BBBEEEEEEEEEE111
BBEEEEEEEEEEEE11
BEEEEEEEEEEEEEE1
1111111111111111
AEE111111111EEE1
ABBBAAAAAAAABBBA
ABBBA1EEEEE1BBBA
ABBBA1EEEEE1BBBA
A1AAA11EEEE11A1A
A111A11EEEE1111A
ABEEA11EEEE1BE1A
}