This is an overhaul to the NetHack drawing mechanism. - eliminates the need to have separate lists in drawing.c for the things and their associated explanations by grouping those thing together on the same inializer in a struct. - replaces all of these options: IBMgraphics, DECgraphics, MACgraphics, graphics, monsters, objects, boulder, traps, effects - drawing.c contains only the set of NetHack standard symbols for the main game and a set of NetHack standard symbols for the roguelevel. - introduces a symbols file that contains named sets of symbols that can be loaded at run time making it extensible for situations like multinational code pages like those reported by <Someone>, without hardcoding additional sets into the game code. - symbols file uses names for the symbols, so offsets will not break when new things are introduced into the game, the way the older config file uchar load routines did. - symbols file only contains exceptions to the standard NetHack set, not entire sets so they are much less verbose than all of the g_FILLER() entries that were previously in drawing.c - 'symset' and 'roguesymset' config file options for preselecting a symbol set from the file called 'symbols' at startup time. The name of the symbols file is not under the users control, only the symbol set name desired from within the symbols file is. - 'symset' config file option loads a desired symbol set for everything but the rogue level. - 'roguesymset' config file option loads a desired symbol set for the rogue level. - 'SYMBOLS' config file option allows the user to specify replacement symbols on a per symbol basis. You can specify as many or as few symbols as you wish. The symbols are identified by a name:value pair, and line continuation is supported. Multiple symbol assignments can be made on the same line if each name:value pair is separated by a comma. For example: SYMBOLS = S_bars:\xf0, S_tree: \xf1, S_room:\xfa \ S_fountain:\xf4 \ S_boulder:0 - 'symbols' file has the following structure: start: DECgraphics Handling: DEC S_vwall: \xf8 # meta-x, vertical rule S_hwall: \xf1 # meta-q, horizontal rule finish start: IBMgraphics Handling: IBM S_vwall: \xb3 # meta-3, vertical rule S_hwall: \xc4 # meta-D, horizontal rule finish - 'symbols' file added to the source tree in the dat directory - Port Makefiles/scripts will need to be adjusted to move them into HACKDIR destination
1274 lines
43 KiB
Makefile
1274 lines
43 KiB
Makefile
# SCCS Id: @(#)Makefile.GCC 3.5 $Date$
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# Copyright (c) NetHack PC Development Team 1996-2006.
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# PC NetHack 3.5 Makefile for djgpp V2
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#
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# Gnu gcc compiler for msdos (djgpp)
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# Requires Gnu Make utility (V3.79.1 or greater) supplied with djgpp
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#
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# For questions or comments: devteam@nethack.org
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#
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# In addition to your C compiler,
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#
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# if you want to change you will need a
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# files with suffix workalike for
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# .y yacc
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# .l lex
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#
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# Note that flex (lex) and bison (yacc) are included with the
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# djgpp distribution and work quite well. This makefile assumes
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# you have them installed correctly.
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# Game Installation Variables
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# NOTE: Make sure GAMEDIR exists before make is started.
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GAME = nethack
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# The GNU Make has a problem if you include a drive spec below (unfortunately).
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GAMEDIR =../binary
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#
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# Directories, gcc likes unix style directory specs
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#
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OBJ = o
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DAT = ../dat
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DOC = ../doc
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INCL = ../include
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MSYS = ../sys/msdos
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SRC = ../src
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SSHR = ../sys/share
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UTIL = ../util
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WIN = ../win/tty
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WSHR = ../win/share
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#
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# Executables.
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CC = gcc
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LINK = gcc
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MAKEBIN = make
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#
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# Special libraries and how to link them in.
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LIBS = -lpc
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# If TERMLIB is defined in pcconf.h, comment out the upper line and
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# uncomment the lower. Note that you must build the termc library
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# and place it in djgpp's lib directory. See termcap.zip for details
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TERMLIB =
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#TERMLIB = -ltermc
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LIBRARIES = $(LIBS) $(TERMLIB)
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#
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# Yacc/Lex ... if you got 'em.
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#
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# If you have yacc/lex or a work-alike set YACC_LEX to Y
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#
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YACC_LEX = Y
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ifeq ($(YACC_LEX),Y)
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DO_YACC = YACC_ACT
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DO_LEX = LEX_ACT
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endif
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# If YACC_LEX is Y above, set the following to values appropriate for
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# your tools.
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#
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YACC = bison -y
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LEX = flex
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#
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# If your flex and bison port mess with the output names directly
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# you must set the file names to the appropriate output file names
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# here
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#YTABC = y_tab.c
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#YTABH = y_tab.h
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#LEXYYC = lexyy.c
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#
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# If your flex and bison are able to produce files named
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# y.tab.c, y.tab.h or lex.yy.c you might have to set these
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# to the short file name equivalent (DIR /X to reveal them):
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YTABC = ytab~1.c
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YTABH = ytab~1.h
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LEXYYC = lexyy~1.c
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#
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# Uncomment the line below if you want to store all the level files,
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# help files, etc. in a single library file.
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USE_DLB = Y
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# djgpp includes ls.exe and touch.exe in fil41b.zip from the v2gnu
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# folder so be sure to include that when downloading djgpp. Doing
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# so will make changing this unnecessary.
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LS = ls -1 # ls.exe from djgpp distribution
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#LS = dir /l/b # DOS command
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# To build a binary without any graphics
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# suitable for blind players,
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# set SUPPRESS_GRAPHICS to Y
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# (Note: binary will require ANSI.SYS driver or equivalent loaded)
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# SUPPRESS_GRAPHICS = Y
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SUPPRESS_GRAPHICS =
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# ZLIB Support
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# To support zlib compression in bones and save files, you must
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# define ZLIB_COMP in include/config.h.
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# You must also have a zlib library to link NetHack with, and
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# for the djgpp build, you need one compatible with djgpp.
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# At the time that this was written (post-NetHack 3.4.3) the
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# following URL was a valid place to get a pre-built djgpp library
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# to add to your djgpp tools directory tree.
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# http://www.delorie.com/pub/djgpp/current/v2tk/zlib114b.zip
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#
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# If you defined ZLIB_COMP in include/config.h to build in support
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# for ZLIB compression, you need to uncomment the line below.
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#ZLIB= -lz
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#===============================================
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#======= End of Modification Section ===========
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#===============================================
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################################################
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# #
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# Nothing below here should have to be changed.#
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# #
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################################################
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GAMEFILE = $(GAMEDIR)/$(GAME).exe
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# Changing this conditional block is not recommended
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ifeq ($(USE_DLB),Y)
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DLBFLG = -DDLB
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else
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DLBFLG =
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endif
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#
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# Flags.
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#
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ifeq ($(SUPPRESS_GRAPHICS),Y)
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TERMLIB =
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# Build NetHack suitable for blind players
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# Debugging
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#cflags = -pg -c -I../include $(DLBFLG) -DSUPPRESS_GRAPHICS
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#LFLAGS = -pg
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cflags = -c -O -I../include $(DLBFLG) -DSUPPRESS_GRAPHICS
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LFLAGS =
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else
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# Debugging
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#cflags = -pg -c -I../include $(DLBFLG) -DUSE_TILES
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#LFLAGS = -pg
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# Normal
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cflags = -c -O -I../include $(DLBFLG) -DUSE_TILES
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LFLAGS =
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endif
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#==========================================
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#================ RULES ==================
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#==========================================
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.SUFFIXES: .exe .o .tib .til .uu .c .y .l
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#==========================================
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# Rules for files in src
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#==========================================
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$(OBJ)/%.o : /%.c
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$(CC) $(cflags) -o$@ $<
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$(OBJ)/%.o : $(SRC)/%.c
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$(CC) $(cflags) -o$@ $<
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#==========================================
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# Rules for files in sys/share
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#==========================================
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$(OBJ)/%.o : $(SSHR)/%.c
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$(CC) $(cflags) -o$@ $<
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#==========================================
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# Rules for files in sys/msdos
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#==========================================
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$(OBJ)/%.o : $(MSYS)/%.c
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$(CC) $(cflags) -I../sys/msdos -o$@ $<
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#==========================================
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# Rules for files in util
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#==========================================
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$(OBJ)/%.o : $(UTIL)/%.c
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$(CC) $(cflags) -o$@ $<
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#==========================================
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# Rules for files in win/share
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#==========================================
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$(OBJ)/%.o : $(WSHR)/%.c
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$(CC) $(cflags) -I../win/share -o$@ $<
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#{$(WSHR)}.txt{$(DAT)}.txt:
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# copy $< $@
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#==========================================
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# Rules for files in win/tty
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#==========================================
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$(OBJ)/%.o : $(TTY)/%.c
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$(CC) $(cflags) -o$@ $<
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#==========================================
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#================ MACROS ==================
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#==========================================
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# This section creates shorthand macros for many objects
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# referenced later on in the Makefile.
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#
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#
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# Shorten up the location for some files
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#
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O = $(OBJ)/
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U = $(UTIL)/
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#==========================================
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# Utility Objects.
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#==========================================
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VGAOBJ = $(O)vidvga.o
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MAKESRC = makedefs.c
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SPLEVSRC = lev_yacc.c lev_$(LEX).c lev_main.c panic.c
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DGNCOMPSRC = dgn_yacc.c dgn_$(LEX).c dgn_main.c
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MAKEOBJS = $(O)makedefs.o $(O)monst.o $(O)objects.o
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SPLEVOBJS = $(O)lev_yacc.o $(O)lev_$(LEX).o $(O)lev_main.o $(O)alloc.o \
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$(O)monst.o $(O)objects.o $(O)panic.o \
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$(O)drawing.o $(O)decl.o $(O)stubvid.o
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DGNCOMPOBJS = $(O)dgn_yacc.o $(O)dgn_$(LEX).o $(O)dgn_main.o $(O)alloc.o \
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$(O)panic.o
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RECOVOBJS = $(O)recover.o
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#==========================================
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# Tile related object files.
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#==========================================
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ifeq ($(SUPPRESS_GRAPHICS),Y)
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TILOBJ =
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TEXTIO =
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TEXTIO2 =
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PLANAR_TIB =
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OVERVIEW_TIB =
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TILEUTIL =
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TILEFILES =
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TILEFILES2 =
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GIFREADERS =
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GIFREAD2 =
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PPMWRITERS =
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PPMWRIT2 =
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else
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TILOBJ = $(O)tile.o $(O)pctiles.o $(VGAOBJ)
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TEXTIO = $(O)tiletext.o $(O)tiletxt.o $(O)drawing.o $(O)decl.o $(O)monst.o \
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$(O)objects.o $(O)stubvid.o
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TEXTIO2 = $(O)tiletex2.o $(O)tiletxt2.o $(O)drawing.o $(O)decl.o $(O)monst.o \
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$(O)objects.o $(O)stubvid.o
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PLANAR_TIB = $(DAT)/NetHack1.tib
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OVERVIEW_TIB = $(DAT)/NetHacko.tib
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TILEUTIL = $(TILOBJ) $(U)tile2bin.exe $(U)til2bin2.exe $(PLANAR_TIB) $(OVERVIEW_TIB)
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TILEFILES = $(WSHR)/monsters.txt $(WSHR)/objects.txt $(WSHR)/other.txt
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TILEFILES2 = $(WSHR)/monthin.txt $(WSHR)/objthin.txt $(WSHR)/oththin.txt
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GIFREADERS = $(O)gifread.o $(O)alloc.o $(O)panic.o
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GIFREAD2 = $(O)gifread2.o $(O)alloc.o $(O)panic.o
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PPMWRITERS = $(O)ppmwrite.o $(O)alloc.o $(O)panic.o
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PPMWRIT2 = $(O)ppmwrit2.o $(O)alloc.o $(O)panic.o
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endif
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DLBOBJ = $(O)dlb.o
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# Object files for the game itself.
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VOBJ01 = $(O)allmain.o $(O)alloc.o $(O)apply.o $(O)artifact.o $(O)attrib.o
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VOBJ02 = $(O)ball.o $(O)bones.o $(O)botl.o $(O)cmd.o $(O)dbridge.o
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VOBJ03 = $(O)decl.o $(O)detect.o $(O)display.o $(O)do.o $(O)do_name.o
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VOBJ04 = $(O)do_wear.o $(O)dog.o $(O)dogmove.o $(O)dokick.o $(O)dothrow.o
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VOBJ05 = $(O)drawing.o $(O)dungeon.o $(O)eat.o $(O)end.o $(O)engrave.o
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VOBJ06 = $(O)exper.o $(O)explode.o $(O)extralev.o $(O)files.o $(O)fountain.o
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VOBJ07 = $(O)getline.o $(O)hack.o $(O)hacklib.o $(O)invent.o $(O)lock.o
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VOBJ08 = $(O)mail.o $(O)main.o $(O)makemon.o $(O)mapglyph.o $(O)mcastu.o $(O)mhitm.o
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VOBJ09 = $(O)mhitu.o $(O)minion.o $(O)mkmap.o $(O)mklev.o $(O)mkmaze.o
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VOBJ10 = $(O)mkobj.o $(O)mkroom.o $(O)mon.o $(O)mondata.o $(O)monmove.o
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VOBJ11 = $(O)monst.o $(O)monstr.o $(O)mplayer.o $(O)mthrowu.o $(O)muse.o
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VOBJ12 = $(O)music.o $(O)o_init.o $(O)objects.o $(O)objnam.o $(O)options.o
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VOBJ13 = $(O)pickup.o $(O)pline.o $(O)polyself.o $(O)potion.o $(O)quest.o
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VOBJ14 = $(O)questpgr.o $(O)pager.o $(O)pray.o $(O)priest.o $(O)read.o
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VOBJ15 = $(O)rect.o $(O)restore.o $(O)rip.o $(O)rnd.o $(O)role.o
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VOBJ16 = $(O)rumors.o $(O)save.o $(O)shk.o $(O)shknam.o $(O)sit.o
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VOBJ17 = $(O)sounds.o $(O)sp_lev.o $(O)spell.o $(O)steal.o $(O)steed.o
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VOBJ18 = $(O)termcap.o $(O)timeout.o $(O)topl.o $(O)topten.o $(O)track.o
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VOBJ19 = $(O)trap.o $(O)u_init.o $(O)uhitm.o $(O)vault.o $(O)vision.o
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VOBJ20 = $(O)vis_tab.o $(O)weapon.o $(O)were.o $(O)wield.o $(O)windows.o
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VOBJ21 = $(O)wintty.o $(O)wizard.o $(O)worm.o $(O)worn.o $(O)write.o
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VOBJ22 = $(O)zap.o $(O)light.o $(O)dlb.o $(O)dig.o $(O)teleport.o
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VOBJ23 = $(O)region.o
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SOBJ = $(O)msdos.o $(O)sound.o $(O)sys.o $(O)tty.o $(O)unix.o \
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$(O)video.o $(O)vidtxt.o $(O)pckeys.o
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VVOBJ = $(O)version.o
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VOBJ = $(VOBJ01) $(VOBJ02) $(VOBJ03) $(VOBJ04) $(VOBJ05) \
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$(VOBJ06) $(VOBJ07) $(VOBJ08) $(VOBJ09) $(VOBJ10) \
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$(VOBJ11) $(VOBJ12) $(VOBJ13) $(VOBJ14) $(VOBJ15) \
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$(VOBJ16) $(VOBJ17) $(VOBJ18) $(VOBJ19) $(VOBJ20) \
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$(VOBJ21) $(VOBJ22) $(VOBJ23)
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ALLOBJ = $(VOBJ) $(SOBJ) $(TILOBJ) $(VVOBJ)
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#==========================================
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# Header file macros
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#==========================================
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PATCHLEV_H = $(INCL)/patchlev.h
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DGN_FILE_H = $(INCL)/align.h $(INCL)/dgn_file.h
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DUNGEON_H = $(INCL)/align.h $(INCL)/dungeon.h
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MONDATA_H = $(INCL)/align.h $(INCL)/mondata.h
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MONST_H = $(INCL)/align.h $(INCL)/monst.h $(INCL)/mextra.h
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PERMONST_H = $(INCL)/monattk.h $(INCL)/monflag.h $(INCL)/align.h \
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$(INCL)/permonst.h
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REGION_H = $(INCL)/region.h
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RM_H = $(INCL)/align.h $(INCL)/rm.h
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SKILLS_H = $(INCL)/skills.h
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SP_LEV_H = $(INCL)/align.h $(INCL)/sp_lev.h
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YOUPROP_H = $(PERMONST_H) $(MONDATA_H) $(INCL)/prop.h \
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$(INCL)/pm.h $(INCL)/youprop.h
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YOU_H = $(MONST_H) $(YOUPROP_H) $(INCL)/align.h \
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$(INCL)/attrib.h $(INCL)/you.h
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DISPLAY_H = $(MONDATA_H) $(INCL)/vision.h $(INCL)/display.h
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PCCONF_H = $(INCL)/micro.h $(INCL)/system.h $(INCL)/pcconf.h \
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$(MSYS)/pcvideo.h
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CONFIG_H = $(GLOBAL_H) $(INCL)/tradstdc.h $(INCL)/config1.h \
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$(INCL)/config.h
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DECL_H = $(YOU_H) $(INCL)/spell.h $(INCL)/color.h \
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$(INCL)/obj.h $(INCL)/onames.h $(INCL)/pm.h \
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$(INCL)/decl.h
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GLOBAL_H = $(PCCONF_H) $(INCL)/coord.h $(INCL)/global.h
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HACK_H = $(CONFIG_H) $(INCL)/context.h $(DUNGEON_H) \
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$(DECL_H) $(DISPLAY_H) $(INCL)/monsym.h \
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$(INCL)/mkroom.h $(INCL)/objclass.h $(INCL)/trap.h \
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$(INCL)/flag.h $(RM_H) $(INCL)/vision.h \
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$(INCL)/wintype.h $(INCL)/engrave.h $(INCL)/rect.h \
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|
$(INCL)/trampoli.h $(INCL)/hack.h $(REGION_H)
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DLB_H = $(INCL)/dlb.h
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|
|
|
ifeq ($(SUPPRESS_GRAPHICS),Y)
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|
TILE_H =
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else
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|
TILE_H = $(WSHR)/tile.h $(MSYS)/pctiles.h
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endif
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|
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ifeq ($(USE_DLB),Y)
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DLB = dlb
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DLBOBJS = $(O)dlb_main.o $(O)dlb.o $(O)alloc.o $(O)panic.o
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else
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DLB =
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DLBOBJS =
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endif
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|
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ifdef DJGPP
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DJ1 = $(dir $(DJGPP))
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CWSDPMI = $(subst /,\,$(DJ1))bin\CWSDPMI.*
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endif
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|
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#==========================================
|
|
# Primary Targets.
|
|
#==========================================
|
|
|
|
# The default target.
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|
|
|
all : install
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|
|
|
install: $(GAMEFILE) $(O)install.tag
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|
@echo Done.
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|
|
default: $(GAMEFILE)
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|
|
util: $(O)utility.tag
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|
|
|
$(O)utility.tag: $(INCL)/date.h $(INCL)/trap.h $(INCL)/onames.h \
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|
$(INCL)/pm.h monstr.c vis_tab.c \
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|
$(U)lev_comp.exe $(U)dgn_comp.exe $(TILEUTIL)
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|
$(subst /,\,echo utilities made > $@)
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|
|
tileutil: $(U)gif2txt.exe $(U)txt2ppm.exe
|
|
@echo Optional tile development utilities are up to date.
|
|
|
|
recover: $(U)recover.exe
|
|
@$(subst /,\,if exist $(U)recover.exe copy $(U)recover.exe $(GAMEDIR))
|
|
@$(subst /,\,if exist $(DOC)/recover.txt copy $(DOC)/recover.txt $(GAMEDIR))
|
|
|
|
$(O)install.tag: $(O)dat.tag $(GAMEFILE)
|
|
ifeq ($(USE_DLB),Y)
|
|
@$(subst /,\,copy $(DAT)/nhdat $(GAMEDIR))
|
|
@$(subst /,\,copy $(DAT)/license $(GAMEDIR))
|
|
else
|
|
@$(subst /,\,copy $(DAT)/*. $(GAMEDIR))
|
|
@$(subst /,\,copy $(DAT)/*.dat $(GAMEDIR))
|
|
@$(subst /,\,copy $(DAT)/*.lev $(GAMEDIR))
|
|
@$(subst /,\,copy $(MSYS)/msdoshlp.txt $(GAMEDIR))
|
|
@$(subst /,\,if exist $(GAMEDIR)/makefile. del $(GAMEDIR)/makefile.)
|
|
endif
|
|
ifdef TERMLIB
|
|
@$(subst /,\,copy $(SSHR)/termcap $(GAMEDIR))
|
|
endif
|
|
@$(subst /,\,if exist $(DAT)/*.tib copy $(DAT)/*.tib $(GAMEDIR))
|
|
@$(subst /,\,if exist $(DAT)/symbols copy $(DAT)/symbols $(GAMEDIR))
|
|
@$(subst /,\,copy $(SSHR)/NetHack.cnf $(GAMEDIR)/defaults.nh)
|
|
@$(subst /,\,copy $(MSYS)/NHAccess.nh $(GAMEDIR))
|
|
@$(subst /,\,copy $(DOC)/guidebo*.txt $(GAMEDIR))
|
|
@$(subst /,\,if exist $(DOC)/nethack.txt copy $(DOC)/nethack.txt $(GAMEDIR))
|
|
ifdef CWSDPMI
|
|
@$(subst /,\,if exist $(CWSDPMI) copy $(CWSDPMI) $(GAMEDIR))
|
|
else
|
|
@$(subst /,\,echo Could not find a copy of CWSDPMI.EXE to put into $(GAMEDIR))
|
|
endif
|
|
@$(subst /,\,echo install done > $@)
|
|
|
|
#==========================================
|
|
# The main target.
|
|
#==========================================
|
|
|
|
$(GAMEFILE): $(O)obj.tag $(PATCHLEV_H) $(O)utility.tag $(ALLOBJ) $(O)$(GAME).lnk
|
|
$(LINK) $(LFLAGS) -o$(GAME).exe @$(O)$(GAME).lnk $(LIBRARIES) $(ZLIB)
|
|
@$(subst /,\,stubedit $(GAME).exe minstack=2048K)
|
|
@$(subst /,\,copy $(GAME).exe $(GAMEFILE))
|
|
@$(subst /,\,del $(GAME).exe)
|
|
|
|
$(O)$(GAME).lnk: $(ALLOBJ)
|
|
echo $(VOBJ01) > $(subst /,\,$@)
|
|
echo $(VOBJ02) >> $(subst /,\,$@)
|
|
echo $(VOBJ03) >> $(subst /,\,$@)
|
|
echo $(VOBJ04) >> $(subst /,\,$@)
|
|
echo $(VOBJ05) >> $(subst /,\,$@)
|
|
echo $(VOBJ06) >> $(subst /,\,$@)
|
|
echo $(VOBJ07) >> $(subst /,\,$@)
|
|
echo $(VOBJ08) >> $(subst /,\,$@)
|
|
echo $(VOBJ09) >> $(subst /,\,$@)
|
|
echo $(VOBJ10) >> $(subst /,\,$@)
|
|
echo $(VOBJ11) >> $(subst /,\,$@)
|
|
echo $(VOBJ12) >> $(subst /,\,$@)
|
|
echo $(VOBJ13) >> $(subst /,\,$@)
|
|
echo $(VOBJ14) >> $(subst /,\,$@)
|
|
echo $(VOBJ15) >> $(subst /,\,$@)
|
|
echo $(VOBJ16) >> $(subst /,\,$@)
|
|
echo $(VOBJ17) >> $(subst /,\,$@)
|
|
echo $(VOBJ18) >> $(subst /,\,$@)
|
|
echo $(VOBJ19) >> $(subst /,\,$@)
|
|
echo $(VOBJ20) >> $(subst /,\,$@)
|
|
echo $(VOBJ21) >> $(subst /,\,$@)
|
|
echo $(VOBJ22) >> $(subst /,\,$@)
|
|
echo $(VOBJ23) >> $(subst /,\,$@)
|
|
echo $(SOBJ) >> $(subst /,\,$@)
|
|
echo $(TILOBJ) >> $(subst /,\,$@)
|
|
echo $(VVOBJ) >> $(subst /,\,$@)
|
|
|
|
|
|
#==========================================
|
|
# Housekeeping.
|
|
#==========================================
|
|
|
|
clean:
|
|
$(subst /,\,if exist $(O)*.o del $(O)*.o)
|
|
$(subst /,\,if exist $(O)dat.tag del $(O)dat.tag)
|
|
$(subst /,\,if exist $(O)install.tag del $(O)install.tag)
|
|
$(subst /,\,if exist $(O)$(GAME).lnk del $(O)$(GAME).lnk)
|
|
$(subst /,\,if exist $(O)obj.tag del $(O)obj.tag)
|
|
$(subst /,\,if exist $(O)sp_lev.tag del $(O)sp_lev.tag)
|
|
$(subst /,\,if exist $(O)thintile.tag del $(O)thintile.tag)
|
|
$(subst /,\,if exist $(O)utility.tag del $(O)utility.tag)
|
|
|
|
spotless: clean
|
|
|
|
$(subst /,\,if exist $(U)lev_flex.c del $(U)lev_flex.c)
|
|
$(subst /,\,if exist $(U)lev_lex.c del $(U)lev_lex.c)
|
|
$(subst /,\,if exist $(U)lev_yacc.c del $(U)lev_yacc.c)
|
|
$(subst /,\,if exist $(U)dgn_flex.c del $(U)dgn_flex.c)
|
|
$(subst /,\,if exist $(U)dgn_lex.c del $(U)dgn_lex.c)
|
|
$(subst /,\,if exist $(U)dgn_yacc.c del $(U)lev_yacc.c)
|
|
$(subst /,\,if exist $(U)makedefs.exe del $(U)makedefs.exe)
|
|
$(subst /,\,if exist $(U)lev_comp.exe del $(U)lev_comp.exe)
|
|
$(subst /,\,if exist $(U)dgn_comp.exe del $(U)dgn_comp.exe)
|
|
$(subst /,\,if exist $(U)recover.exe del $(U)recover.exe)
|
|
$(subst /,\,if exist $(U)tilemap.exe del $(U)tilemap.exe)
|
|
$(subst /,\,if exist $(U)tile2bin.exe del $(U)tile2bin.exe)
|
|
$(subst /,\,if exist $(U)til2bin2.exe del $(U)til2bin2.exe)
|
|
$(subst /,\,if exist $(U)thintile.exe del $(U)thintile.exe)
|
|
$(subst /,\,if exist $(U)dlb_main.exe del $(U)dlb_main.exe)
|
|
$(subst /,\,if exist $(INCL)/vis_tab.h del $(INCL)/vis_tab.h)
|
|
$(subst /,\,if exist $(INCL)/onames.h del $(INCL)/onames.h)
|
|
$(subst /,\,if exist $(INCL)/pm.h del $(INCL)/pm.h)
|
|
$(subst /,\,if exist $(INCL)/date.h del $(INCL)/date.h)
|
|
$(subst /,\,if exist $(INCL)/dgn_comp.h del $(INCL)/dgn_comp.h)
|
|
$(subst /,\,if exist $(INCL)/lev_comp.h del $(INCL)/lev_comp.h)
|
|
$(subst /,\,if exist $(SRC)/monstr.c del $(SRC)/monstr.c)
|
|
$(subst /,\,if exist $(SRC)/vis_tab.c del $(SRC)/vis_tab.c)
|
|
$(subst /,\,if exist $(SRC)/tile.c del $(SRC)/tile.c)
|
|
$(subst /,\,if exist $(DAT)/options del $(DAT)/options)
|
|
$(subst /,\,if exist $(DAT)/data del $(DAT)/data)
|
|
$(subst /,\,if exist $(DAT)/rumors del $(DAT)/rumors)
|
|
$(subst /,\,if exist $(DAT)/dungeon.pdf del $(DAT)/dungeon.pdf)
|
|
$(subst /,\,if exist $(DAT)/dungeon del $(DAT)/dungeon)
|
|
$(subst /,\,if exist $(DAT)/oracles del $(DAT)/oracles)
|
|
$(subst /,\,if exist $(DAT)/quest.dat del $(DAT)/quest.dat)
|
|
$(subst /,\,if exist $(DAT)/dlb.lst del $(DAT)/dlb.lst)
|
|
$(subst /,\,if exist $(DAT)/nhdat del $(DAT)/nhdat)
|
|
$(subst /,\,if exist $(DAT)/*.lev del $(DAT)/*.lev)
|
|
$(subst /,\,if exist $(PLANAR_TIB) del $(PLANAR_TIB))
|
|
$(subst /,\,if exist $(OVERVIEW_TIB) del $(OVERVIEW_TIB))
|
|
$(subst /,\,if exist $(WSHR)/monthin.txt del $(WSHR)/monthin.txt)
|
|
$(subst /,\,if exist $(WSHR)/objthin.txt del $(WSHR)/objthin.txt)
|
|
$(subst /,\,if exist $(WSHR)/oththin.txt del $(WSHR)/oththin.txt)
|
|
|
|
#==========================================
|
|
# Create directory for holding object files
|
|
#==========================================
|
|
|
|
$(O)obj.tag:
|
|
-$(subst /,\,@if not exist $(OBJ)/*.* mkdir $(OBJ))
|
|
@$(subst /,\,@echo directory created > $@)
|
|
|
|
#===========================================
|
|
# Work around some djgpp long file name woes
|
|
#===========================================
|
|
|
|
$(PATCHLEV_H):
|
|
@$(subst /,\,if not exist $@ copy $(INCL)/patchlevel.h $(INCL)/patchlev.h)
|
|
|
|
#==========================================
|
|
#=========== SECONDARY TARGETS ============
|
|
#==========================================
|
|
#
|
|
# The following include files depend on makedefs to be created.
|
|
#
|
|
# date.h should be remade every time any of the source or include
|
|
# files is modified.
|
|
|
|
|
|
$(INCL)/date.h : $(U)makedefs.exe
|
|
-$(subst /,\,$(U)makedefs -v)
|
|
|
|
$(INCL)/onames.h: $(U)makedefs.exe
|
|
-$(subst /,\,$(U)makedefs -o)
|
|
|
|
$(INCL)/pm.h: $(U)makedefs.exe
|
|
-$(subst /,\,$(U)makedefs -p)
|
|
|
|
monstr.c: $(U)makedefs.exe
|
|
-$(subst /,\,$(U)makedefs -m)
|
|
|
|
$(INCL)/vis_tab.h: $(U)makedefs.exe
|
|
-$(subst /,\,$(U)makedefs -z)
|
|
|
|
vis_tab.c: $(U)makedefs.exe
|
|
-$(subst /,\,$(U)makedefs -z)
|
|
|
|
#==========================================
|
|
# Makedefs Stuff
|
|
#==========================================
|
|
|
|
$(U)makedefs.exe: $(MAKEOBJS)
|
|
$(LINK) $(LFLAGS) -o$@ $(MAKEOBJS)
|
|
|
|
$(O)makedefs.o: $(CONFIG_H) $(PERMONST_H) $(INCL)/objclass.h \
|
|
$(INCL)/monsym.h $(INCL)/qtext.h $(U)makedefs.c
|
|
|
|
#==========================================
|
|
# Level Compiler Dependencies
|
|
#==========================================
|
|
|
|
$(U)lev_comp.exe: $(SPLEVOBJS)
|
|
$(LINK) $(LFLAGS) -o$@ $(SPLEVOBJS)
|
|
|
|
ifeq ($(YACC_LEX),Y)
|
|
|
|
$(O)lev_yacc.o: $(HACK_H) $(SP_LEV_H) $(U)lev_yacc.c
|
|
$(CC) $(cflags) -o$@ $(U)lev_yacc.c
|
|
|
|
else
|
|
|
|
$(O)lev_yacc.o: $(HACK_H) $(SP_LEV_H) $(INCL)/lev_comp.h $(U)lev_yacc.c
|
|
$(CC) $(cflags) -o$@ $(U)lev_yacc.c
|
|
|
|
endif
|
|
|
|
$(O)lev_$(LEX).o: $(HACK_H) $(SP_LEV_H) $(INCL)/lev_comp.h \
|
|
$(U)lev_$(LEX).c
|
|
$(CC) $(cflags) -o$@ $(U)lev_$(LEX).c
|
|
|
|
$(O)lev_main.o: $(HACK_H) $(INCL)/sp_lev.h $(INCL)/date.h $(U)lev_main.c
|
|
|
|
ifeq "$(DO_YACC)" "YACC_ACT"
|
|
|
|
$(INCL)/lev_comp.h: $(U)lev_yacc.c
|
|
|
|
$(U)lev_yacc.c $(INCL)/lev_comp.h : $(U)lev_comp.y
|
|
@$(subst /,\,chdir $(UTIL))
|
|
@$(subst /,\,$(YACC) -d lev_comp.y)
|
|
@$(subst /,\,copy $(YTABC) lev_yacc.c)
|
|
@$(subst /,\,copy $(YTABH) $(INCL)/lev_comp.h)
|
|
@$(subst /,\,@del $(YTABC))
|
|
@$(subst /,\,@del $(YTABH))
|
|
@$(subst /,\,chdir $(SRC))
|
|
else
|
|
|
|
$(U)lev_yacc.c: $(SSHR)/lev_yacc.c
|
|
@echo ---
|
|
@echo For now, we will copy the prebuilt
|
|
@echo lev_comp.c from $(SSHR) into $(U) and use that.
|
|
@$(subst /,\,copy $(SSHR)/lev_yacc.c $(U)lev_yacc.c)
|
|
@$(subst /,\,echo.>>$(U)lev_yacc.c)
|
|
|
|
$(INCL)/lev_comp.h : $(SSHR)/lev_comp.h
|
|
@echo ---
|
|
@echo For now, we will copy the prebuilt lev_comp.h
|
|
@echo from $(SSHR) into $(INCL) and use that.
|
|
@$(subst /,\,copy $(SSHR)/lev_comp.h $(INCL)/lev_comp.h)
|
|
@$(subst /,\,echo.>>$(INCL)/lev_comp.h)
|
|
|
|
endif
|
|
|
|
$(U)lev_$(LEX).c: $(U)lev_comp.l
|
|
ifeq "$(DO_LEX)" "LEX_ACT"
|
|
@$(subst /,\,chdir $(UTIL))
|
|
@$(subst /,\,$(LEX) $(FLEXSKEL) lev_comp.l)
|
|
@$(subst /,\,if exist $@ del $@)
|
|
@$(subst /,\,copy $(LEXYYC) $@)
|
|
@$(subst /,\,del $(LEXYYC))
|
|
@$(subst /,\,chdir $(SRC))
|
|
else
|
|
@echo ---
|
|
@echo For now, we will copy the prebuilt lev_lex.c
|
|
@echo from $(SSHR) into $(U) and use it.
|
|
@$(subst /,\,copy $(SSHR)/lev_lex.c $@)
|
|
@$(subst /,\,echo.>>$@)
|
|
endif
|
|
|
|
#==========================================
|
|
# Dungeon Dependencies
|
|
#==========================================
|
|
|
|
$(U)dgn_comp.exe: $(DGNCOMPOBJS)
|
|
$(LINK) $(LFLAGS) -o$@ $(DGNCOMPOBJS)
|
|
|
|
ifeq "$(DO_YACC)" "YACC_ACT"
|
|
$(U)dgn_yacc.c $(INCL)/dgn_comp.h : $(U)dgn_comp.y
|
|
@$(subst /,\,chdir $(UTIL))
|
|
@$(subst /,\,$(YACC) -d dgn_comp.y)
|
|
@$(subst /,\,copy $(YTABC) dgn_yacc.c)
|
|
@$(subst /,\,copy $(YTABH) $(INCL)/dgn_comp.h)
|
|
@$(subst /,\,@del $(YTABC))
|
|
@$(subst /,\,@del $(YTABH))
|
|
@$(subst /,\,chdir $(SRC))
|
|
else
|
|
$(U)dgn_yacc.c: $(SSHR)/dgn_yacc.c
|
|
@echo ---
|
|
@echo For now, we will copy the prebuilt $(U)dgn_yacc.c and
|
|
@echo dgn_comp.h from $(SSHR) into $(U) and use that.
|
|
@$(subst /,\,copy $(SSHR)/dgn_yacc.c $(U)dgn_yacc.c)
|
|
@$(subst /,\,echo.>>$(U)dgn_yacc.c)
|
|
|
|
$(INCL)/dgn_comp.h: $(SSHR)/dgn_comp.h
|
|
@echo ---
|
|
@echo For now, we will copy the prebuilt dgn_comp.h
|
|
@echo from $(SSHR) into $(INCL) and use that.
|
|
@$(subst /,\,copy $(SSHR)/dgn_comp.h $(INCL)/dgn_comp.h)
|
|
@$(subst /,\,echo.>>$(INCL)/dgn_comp.h)
|
|
|
|
endif
|
|
|
|
ifeq "$(DO_LEX)" "LEX_ACT"
|
|
|
|
$(U)dgn_$(LEX).c: $(U)dgn_comp.l $(INCL)/dgn_comp.h
|
|
@$(subst /,\,chdir $(UTIL))
|
|
@$(subst /,\,$(LEX) $(FLEXSKEL) dgn_comp.l)
|
|
@$(subst /,\,if exist $@ del $@)
|
|
@$(subst /,\,copy $(LEXYYC) $@)
|
|
@$(subst /,\,del $(LEXYYC))
|
|
@$(subst /,\,chdir $(SRC))
|
|
else
|
|
|
|
$(U)dgn_$(LEX).c: $(SSHR)/dgn_lex.c $(INCL)/dgn_comp.h
|
|
@echo ---
|
|
@echo For now, we will copy the prebuilt dgn_lex.c
|
|
@echo from $(SSHR) into $(U) and use it.
|
|
@$(subst /,\,copy $(SSHR)/dgn_lex.c $@)
|
|
@$(subst /,\,echo.>>$@)
|
|
|
|
endif
|
|
|
|
#==========================================
|
|
# Recover Utility
|
|
#==========================================
|
|
|
|
$(U)recover.exe: $(RECOVOBJS)
|
|
$(LINK) $(LFLAGS) -o$@ $(O)recover.o
|
|
|
|
$(O)recover.o: $(CONFIG_H) $(U)recover.c
|
|
$(CC) $(cflags) -o$@ $(U)recover.c
|
|
|
|
#==========================================
|
|
# Header file moves required for tile support
|
|
#==========================================
|
|
|
|
ifeq ($(SUPPRESS_GRAPHICS),Y)
|
|
|
|
else
|
|
#
|
|
# Tile Mapping
|
|
#
|
|
|
|
$(SRC)/tile.c: $(U)tilemap.exe
|
|
@$(subst /,\,$(U)tilemap.exe)
|
|
@echo A new $@ has been created
|
|
|
|
$(U)tilemap.exe: $(O)tilemap.o
|
|
$(LINK) $(LFLAGS) -o$@ $(O)tilemap.o
|
|
|
|
$(O)tilemap.o: $(WSHR)/tilemap.c $(HACK_H) $(TILE_H)
|
|
$(CC) $(cflags) -I$(WSHR) -I$(MSYS) -o$@ $(WSHR)/tilemap.c
|
|
|
|
|
|
#==========================================
|
|
# Tile Utilities
|
|
# Required for tile support
|
|
#==========================================
|
|
|
|
$(DAT)/NetHack1.tib: $(TILEFILES) $(U)tile2bin.exe
|
|
@echo Creating binary tile files (this may take some time)
|
|
@$(subst /,\,chdir $(DAT))
|
|
@$(subst /,\,$(U)tile2bin.exe)
|
|
@$(subst /,\,chdir $(SRC))
|
|
|
|
$(DAT)/NetHacko.tib: $(O)thintile.tag $(TILEFILES2) $(U)til2bin2.exe
|
|
@echo Creating overview binary tile files (this may take some time)
|
|
@$(subst /,\,chdir $(DAT))
|
|
@$(subst /,\,$(U)til2bin2.exe)
|
|
@$(subst /,\,chdir $(SRC))
|
|
|
|
$(U)tile2bin.exe: $(O)tile2bin.o $(TEXTIO)
|
|
$(LINK) $(LFLAGS) -o$@ $(O)tile2bin.o $(TEXTIO)
|
|
|
|
$(U)til2bin2.exe: $(O)til2bin2.o $(TEXTIO2)
|
|
$(LINK) $(LFLAGS) -o$@ $(O)til2bin2.o $(TEXTIO2)
|
|
|
|
$(U)thintile.exe: $(O)thintile.o
|
|
$(LINK) $(LFLAGS) -o$@ $(O)thintile.o
|
|
|
|
$(O)thintile.o: $(HACK_H) $(WSHR)/tile.h $(WSHR)/thintile.c
|
|
$(CC) $(cflags) -o$@ $(WSHR)/thintile.c
|
|
|
|
$(O)thintile.tag: $(U)thintile.exe $(TILEFILES)
|
|
@$(subst /,\,$(U)thintile.exe)
|
|
@$(subst /,\,echo thintiles created >$@)
|
|
|
|
$(O)tile2bin.o: $(HACK_H) $(TILE_H) $(MSYS)/pctiles.h $(MSYS)/pcvideo.h $(MSYS)/tile2bin.c
|
|
$(CC) $(cflags) -I$(MSYS) -I$(WSHR) -o$@ $(MSYS)/tile2bin.c
|
|
|
|
$(O)til2bin2.o: $(HACK_H) $(TILE_H) $(MSYS)/pctiles.h $(MSYS)/pcvideo.h $(MSYS)/tile2bin.c
|
|
$(CC) $(cflags) -I$(MSYS) -I$(WSHR) -DTILE_X=8 -DOVERVIEW_FILE -o$@ $(MSYS)/tile2bin.c
|
|
|
|
$(O)tiletext.o: $(CONFIG_H) $(TILE_H) $(WSHR)/tiletext.c
|
|
$(CC) $(cflags) -I$(MSYS) -I$(WSHR) -o$@ $(WSHR)/tiletext.c
|
|
|
|
$(O)tiletex2.o: $(CONFIG_H) $(TILE_H) $(WSHR)/tiletext.c
|
|
$(CC) $(cflags) -I$(MSYS) -I$(WSHR) -DTILE_X=8 -o$@ $(WSHR)/tiletext.c
|
|
|
|
$(O)tiletxt.o: $(CONFIG_H) $(TILE_H) $(WSHR)/tilemap.c
|
|
$(CC) $(cflags) -I$(MSYS) -I$(WSHR) -DTILETEXT -o$@ $(WSHR)/tilemap.c
|
|
|
|
$(O)tiletxt2.o: $(CONFIG_H) $(TILE_H) $(WSHR)/tilemap.c
|
|
$(CC) $(cflags) -I$(MSYS) -I$(WSHR) -DTILETEXT -DTILE_X=8 -o$@ $(WSHR)/tilemap.c
|
|
#
|
|
# Optional GIF Utilities (for development)
|
|
#
|
|
|
|
$(U)gif2txt.exe: $(GIFREADERS) $(TEXTIO)
|
|
$(LINK) $(LFLAGS) -o$@ $(GIFREADERS) $(TEXTIO)
|
|
|
|
$(U)gif2txt2.exe: $(GIFREAD2) $(TEXTIO2)
|
|
$(LINK) $(LFLAGS) -o$@ $(GIFREAD2) $(TEXTIO2)
|
|
|
|
$(U)txt2ppm.exe: $(PPMWRITERS) $(TEXTIO)
|
|
$(LINK) $(LFLAGS) -o$@ $(PPMWRITERS) $(TEXTIO)
|
|
|
|
$(U)txt2ppm2.exe: $(PPMWRIT2) $(TEXTIO2)
|
|
$(LINK) $(LFLAGS) -o$@ $(PPMWRIT2) $(TEXTIO2)
|
|
|
|
$(O)gifread.o: $(CONFIG_H) $(WSHR)/tile.h $(WSHR)/gifread.c
|
|
|
|
$(O)gifread2.o: $(CONFIG_H) $(WSHR)/tile.h $(WSHR)/gifread.c
|
|
$(CC) $(cflags) -DTILE_X=8 -o$@ $(WSHR)/gifread.c
|
|
|
|
ppmwrite.c: $(WSHR)/ppmwrite.c
|
|
@$(subst /,\,copy $(WSHR)/ppmwrite.c .)
|
|
|
|
$(O)ppmwrite.o: $(CONFIG_H) $(WSHR)/tile.h
|
|
|
|
$(O)ppmwrit2.o: $(CONFIG_H) $(WSHR)/tile.h ppmwrite.c
|
|
$(CC) $(cflags) -DTILE_X=8 -o$@ ppmwrite.c
|
|
|
|
#
|
|
# Optional tile viewer (development sources only)
|
|
#
|
|
|
|
$(U)viewtib.exe: $(O)viewtib.o
|
|
$(LINK) $(LFLAGS) -o$@ $(O)viewtib.o $(LIBRARIES)
|
|
|
|
$(O)viewtib.o: $(MSYS)/viewtib.c
|
|
|
|
endif
|
|
|
|
#==========================================
|
|
# Other Util Dependencies.
|
|
#==========================================
|
|
|
|
$(O)alloc.o: $(CONFIG_H) alloc.c
|
|
$(CC) $(cflags) -o$@ alloc.c
|
|
|
|
$(O)drawing.o: $(CONFIG_H) drawing.c $(MSYS)/pcvideo.h
|
|
$(CC) $(cflags) -I$(MSYS) -o$@ drawing.c
|
|
|
|
$(O)decl.o: $(CONFIG_H) decl.c
|
|
$(CC) $(cflags) -o$@ decl.c
|
|
|
|
$(O)monst.o: $(CONFIG_H) $(PERMONST_H) $(INCL)/monsym.h \
|
|
$(INCL)/color.h monst.c
|
|
$(CC) $(cflags) -o$@ monst.c
|
|
|
|
$(O)objects.o: $(CONFIG_H) $(INCL)/obj.h $(INCL)/objclass.h \
|
|
$(INCL)/prop.h $(INCL)/color.h objects.c
|
|
$(CC) $(cflags) -o$@ objects.c
|
|
|
|
$(O)panic.o: $(CONFIG_H) $(U)panic.c
|
|
|
|
#============================================================
|
|
# make data.base an 8.3 filename to prevent an make warning
|
|
#============================================================
|
|
|
|
DATABASE = $(DAT)/data.bas
|
|
|
|
|
|
$(O)dat.tag: $(DAT)/nhdat
|
|
@$(subst /,\,echo dat done >$@)
|
|
|
|
$(DAT)/data: $(O)utility.tag $(DATABASE)
|
|
@$(subst /,\,$(U)makedefs.exe -d)
|
|
|
|
$(DAT)/rumors: $(O)utility.tag $(DAT)/rumors.tru $(DAT)/rumors.fal
|
|
@$(subst /,\,$(U)makedefs.exe -r)
|
|
|
|
$(DAT)/quest.dat: $(O)utility.tag $(DAT)/quest.txt
|
|
@$(subst /,\,$(U)makedefs.exe -q)
|
|
|
|
$(DAT)/oracles: $(O)utility.tag $(DAT)/oracles.txt
|
|
@$(subst /,\,$(U)makedefs.exe -h)
|
|
|
|
$(O)sp_lev.tag: $(O)utility.tag $(DAT)/bigroom.des $(DAT)/castle.des \
|
|
$(DAT)/endgame.des $(DAT)/gehennom.des $(DAT)/knox.des \
|
|
$(DAT)/medusa.des $(DAT)/oracle.des $(DAT)/tower.des \
|
|
$(DAT)/yendor.des $(DAT)/arch.des $(DAT)/barb.des \
|
|
$(DAT)/caveman.des $(DAT)/healer.des $(DAT)/knight.des \
|
|
$(DAT)/monk.des $(DAT)/priest.des $(DAT)/ranger.des \
|
|
$(DAT)/rogue.des $(DAT)/samurai.des $(DAT)/tourist.des \
|
|
$(DAT)/valkyrie.des $(DAT)/wizard.des
|
|
@$(subst /,\,cd $(DAT))
|
|
@$(subst /,\,$(U)lev_comp bigroom.des)
|
|
@$(subst /,\,$(U)lev_comp castle.des)
|
|
@$(subst /,\,$(U)lev_comp endgame.des)
|
|
@$(subst /,\,$(U)lev_comp gehennom.des)
|
|
@$(subst /,\,$(U)lev_comp knox.des)
|
|
@$(subst /,\,$(U)lev_comp mines.des)
|
|
@$(subst /,\,$(U)lev_comp medusa.des)
|
|
@$(subst /,\,$(U)lev_comp oracle.des)
|
|
@$(subst /,\,$(U)lev_comp sokoban.des)
|
|
@$(subst /,\,$(U)lev_comp tower.des)
|
|
@$(subst /,\,$(U)lev_comp yendor.des)
|
|
@$(subst /,\,$(U)lev_comp arch.des)
|
|
@$(subst /,\,$(U)lev_comp barb.des)
|
|
@$(subst /,\,$(U)lev_comp caveman.des)
|
|
@$(subst /,\,$(U)lev_comp healer.des)
|
|
@$(subst /,\,$(U)lev_comp knight.des)
|
|
@$(subst /,\,$(U)lev_comp monk.des)
|
|
@$(subst /,\,$(U)lev_comp priest.des)
|
|
@$(subst /,\,$(U)lev_comp ranger.des)
|
|
@$(subst /,\,$(U)lev_comp rogue.des)
|
|
@$(subst /,\,$(U)lev_comp samurai.des)
|
|
@$(subst /,\,$(U)lev_comp tourist.des)
|
|
@$(subst /,\,$(U)lev_comp valkyrie.des)
|
|
@$(subst /,\,$(U)lev_comp wizard.des)
|
|
@$(subst /,\,cd $(SRC))
|
|
@$(subst /,\,echo sp_levs done > $@)
|
|
|
|
$(DAT)/dungeon: $(O)utility.tag $(DAT)/dungeon.def
|
|
@$(subst /,\,$(U)makedefs.exe -e)
|
|
@$(subst /,\,cd $(DAT))
|
|
@$(subst /,\,$(U)dgn_comp.exe dungeon.pdf)
|
|
@$(subst /,\,cd $(SRC))
|
|
|
|
#==========================================
|
|
# DLB stuff
|
|
#==========================================
|
|
|
|
#note that dir below assumes bin/dir.exe from djgpp distribution
|
|
#
|
|
$(DAT)/nhdat: $(U)dlb_main.exe $(DAT)/data $(DAT)/rumors $(DAT)/dungeon \
|
|
$(DAT)/oracles $(DAT)/quest.dat $(O)sp_lev.tag
|
|
@$(subst /,\,echo dat done >$(O)dat.tag)
|
|
@$(subst /,\,cd $(DAT))
|
|
@$(subst /,\,copy $(MSYS)/msdoshlp.txt .)
|
|
@$(subst /,\,echo data >dlb.lst)
|
|
@$(subst /,\,echo dungeon >>dlb.lst)
|
|
@$(subst /,\,echo oracles >>dlb.lst)
|
|
@$(subst /,\,echo options >>dlb.lst)
|
|
@$(subst /,\,echo quest.dat >>dlb.lst)
|
|
@$(subst /,\,echo rumors >>dlb.lst)
|
|
@$(subst /,\,echo help >>dlb.lst)
|
|
@$(subst /,\,echo hh >>dlb.lst)
|
|
@$(subst /,\,echo cmdhelp >>dlb.lst)
|
|
@$(subst /,\,echo history >>dlb.lst)
|
|
@$(subst /,\,echo opthelp >>dlb.lst)
|
|
@$(subst /,\,echo wizhelp >>dlb.lst)
|
|
@$(subst /,\,echo license >>dlb.lst)
|
|
@$(subst /,\,echo msdoshlp.txt >>dlb.lst)
|
|
$(LS) $(subst /,\,*.lev) >>dlb.lst
|
|
@$(subst /,\,$(U)dlb_main cvIf dlb.lst nhdat)
|
|
@$(subst /,\,cd $(SRC))
|
|
|
|
$(U)dlb_main.exe: $(DLBOBJS)
|
|
$(LINK) $(LFLAGS) -o$@ $(DLBOBJS)
|
|
|
|
$(O)dlb_main.o: $(U)dlb_main.c $(INCL)/config.h $(DLB_H)
|
|
$(CC) $(cflags) -o$@ $(U)dlb_main.c
|
|
|
|
#==========================================
|
|
# Game Dependencies
|
|
#==========================================
|
|
|
|
# sys/share
|
|
$(O)main.o: $(HACK_H) $(DLB_H) $(SSHR)/pcmain.c
|
|
$(CC) $(cflags) -o$@ $(SSHR)/pcmain.c
|
|
|
|
$(O)tty.o: $(HACK_H) $(INCL)/wintty.h $(SSHR)/pctty.c
|
|
$(CC) $(cflags) -o$@ $(SSHR)/pctty.c
|
|
|
|
$(O)unix.o: $(HACK_H) $(SSHR)/pcunix.c
|
|
$(CC) $(cflags) -o$@ $(SSHR)/pcunix.c
|
|
|
|
$(O)sys.o : $(HACK_H) $(SSHR)/pcsys.c
|
|
$(CC) $(cflags) -o$@ $(SSHR)/pcsys.c
|
|
|
|
# sys/msdos
|
|
$(O)msdos.o : $(HACK_H) $(MSYS)/msdos.c
|
|
# $(CC) $(cflags) -o$@ $(MSYS)/msdos.c
|
|
|
|
$(O)pckeys.o : $(HACK_H) $(MSYS)/pckeys.c
|
|
# $(CC) $(cflags) -o$@ $(MSYS)/pckeys.c
|
|
|
|
$(O)pctiles.o : $(HACK_H) $(MSYS)/pctiles.c $(MSYS)/portio.h
|
|
$(CC) $(cflags) -I$(MSYS) -I$(WSHR) -o$@ $(MSYS)/pctiles.c
|
|
|
|
$(O)sound.o : $(HACK_H) $(MSYS)/sound.c $(MSYS)/portio.h
|
|
# $(CC) $(cflags) -o$@ $(MSYS)/sound.c
|
|
|
|
$(O)video.o : $(HACK_H) $(MSYS)/pcvideo.h $(MSYS)/portio.h $(MSYS)/video.c
|
|
# $(CC) $(cflags) -o$@ -I$(MSYS) $(MSYS)/video.c
|
|
|
|
$(O)vidvga.o : $(HACK_H) $(MSYS)/pcvideo.h $(MSYS)/portio.h $(TILE_H) $(MSYS)/vidvga.c
|
|
$(CC) $(cflags) -I$(MSYS) -I$(WSHR) -o$@ $(MSYS)/vidvga.c
|
|
|
|
$(O)vidtxt.o : $(HACK_H) $(MSYS)/pcvideo.h $(MSYS)/portio.h $(TILE_H) $(MSYS)/vidtxt.c
|
|
# $(CC) $(cflags) -o$@ -I$(MSYS) $(MSYS)/vidtxt.c
|
|
|
|
$(O)stubvid.o : $(HACK_H) $(MSYS)/pcvideo.h $(MSYS)/video.c
|
|
$(CC) $(cflags) -I$(MSYS) -DSTUBVIDEO -o$@ $(MSYS)/video.c
|
|
|
|
|
|
# src dependencies
|
|
|
|
#
|
|
# The rest are stolen from sys/unix/Makefile.src,
|
|
# with the following changes:
|
|
# o -c (which is included in cflags) substituted with -o$@ ,
|
|
# o an explicit build instruction for dlb.o because it requires
|
|
# a .h file in ../sys/msdos.
|
|
# o the PATCHLEV_H macro is substitued for $(INCL)/patchlevel.h
|
|
# to work around a long filename issue.
|
|
# o $(CFLAGS) changed to $(cflags)
|
|
# Other than that, these dependencies are untouched.
|
|
# That means that there is some irrelevant stuff
|
|
# in here, but maintenance should be easier.
|
|
#
|
|
$(O)tos.o: ../sys/atari/tos.c $(HACK_H) $(INCL)/tcap.h
|
|
$(CC) $(cflags) -o$@ ../sys/atari/tos.c
|
|
$(O)pcmain.o: ../sys/share/pcmain.c $(HACK_H) $(INCL)/dlb.h \
|
|
#$(INCL)/win32api.h
|
|
$(CC) $(cflags) -o$@ ../sys/share/pcmain.c
|
|
$(O)pcsys.o: ../sys/share/pcsys.c $(HACK_H)
|
|
$(CC) $(cflags) -o$@ ../sys/share/pcsys.c
|
|
$(O)pctty.o: ../sys/share/pctty.c $(HACK_H)
|
|
$(CC) $(cflags) -o$@ ../sys/share/pctty.c
|
|
$(O)pcunix.o: ../sys/share/pcunix.c $(HACK_H)
|
|
$(CC) $(cflags) -o$@ ../sys/share/pcunix.c
|
|
$(O)random.o: ../sys/share/random.c $(HACK_H)
|
|
$(CC) $(cflags) -o$@ ../sys/share/random.c
|
|
$(O)ioctl.o: ../sys/share/ioctl.c $(HACK_H) $(INCL)/tcap.h
|
|
$(CC) $(cflags) -o$@ ../sys/share/ioctl.c
|
|
$(O)unixtty.o: ../sys/share/unixtty.c $(HACK_H)
|
|
$(CC) $(cflags) -o$@ ../sys/share/unixtty.c
|
|
$(O)unixmain.o: ../sys/unix/unixmain.c $(HACK_H) $(INCL)/dlb.h
|
|
$(CC) $(cflags) -o$@ ../sys/unix/unixmain.c
|
|
$(O)unixunix.o: ../sys/unix/unixunix.c $(HACK_H)
|
|
$(CC) $(cflags) -o$@ ../sys/unix/unixunix.c
|
|
$(O)unixres.o: ../sys/unix/unixres.c $(CONFIG_H)
|
|
$(CC) $(cflags) -o$@ ../sys/unix/unixres.c
|
|
$(O)bemain.o: ../sys/be/bemain.c $(HACK_H) $(INCL)/dlb.h
|
|
$(CC) $(cflags) -o$@ ../sys/be/bemain.c
|
|
$(O)getline.o: ../win/tty/getline.c $(HACK_H) $(INCL)/func_tab.h
|
|
$(CC) $(cflags) -o$@ ../win/tty/getline.c
|
|
$(O)termcap.o: ../win/tty/termcap.c $(HACK_H) $(INCL)/tcap.h
|
|
$(CC) $(cflags) -o$@ ../win/tty/termcap.c
|
|
$(O)topl.o: ../win/tty/topl.c $(HACK_H) $(INCL)/tcap.h
|
|
$(CC) $(cflags) -o$@ ../win/tty/topl.c
|
|
$(O)wintty.o: ../win/tty/wintty.c $(HACK_H) $(INCL)/dlb.h \
|
|
$(PATCHLEV_H) $(INCL)/tcap.h
|
|
$(CC) $(cflags) -o$@ ../win/tty/wintty.c
|
|
$(O)Window.o: ../win/X11/Window.c $(INCL)/xwindowp.h $(INCL)/xwindow.h \
|
|
$(CONFIG_H)
|
|
$(CC) $(cflags) -o$@ ../win/X11/Window.c
|
|
$(O)dialogs.o: ../win/X11/dialogs.c $(CONFIG_H)
|
|
$(CC) $(cflags) -o$@ ../win/X11/dialogs.c
|
|
$(O)winX.o: ../win/X11/winX.c $(HACK_H) $(INCL)/winX.h $(INCL)/dlb.h \
|
|
$(PATCHLEV_H) ../win/X11/nh72icon \
|
|
../win/X11/nh56icon ../win/X11/nh32icon
|
|
$(CC) $(cflags) -o$@ ../win/X11/winX.c
|
|
$(O)winmap.o: ../win/X11/winmap.c $(INCL)/xwindow.h $(HACK_H) $(INCL)/dlb.h \
|
|
$(INCL)/winX.h $(INCL)/tile2x11.h
|
|
$(CC) $(cflags) -o$@ ../win/X11/winmap.c
|
|
$(O)winmenu.o: ../win/X11/winmenu.c $(HACK_H) $(INCL)/winX.h
|
|
$(CC) $(cflags) -o$@ ../win/X11/winmenu.c
|
|
$(O)winmesg.o: ../win/X11/winmesg.c $(INCL)/xwindow.h $(HACK_H) $(INCL)/winX.h
|
|
$(CC) $(cflags) -o$@ ../win/X11/winmesg.c
|
|
$(O)winmisc.o: ../win/X11/winmisc.c $(HACK_H) $(INCL)/func_tab.h \
|
|
$(INCL)/winX.h
|
|
$(CC) $(cflags) -o$@ ../win/X11/winmisc.c
|
|
$(O)winstat.o: ../win/X11/winstat.c $(HACK_H) $(INCL)/winX.h
|
|
$(CC) $(cflags) -o$@ ../win/X11/winstat.c
|
|
$(O)wintext.o: ../win/X11/wintext.c $(HACK_H) $(INCL)/winX.h $(INCL)/xwindow.h
|
|
$(CC) $(cflags) -o$@ ../win/X11/wintext.c
|
|
$(O)winval.o: ../win/X11/winval.c $(HACK_H) $(INCL)/winX.h
|
|
$(CC) $(cflags) -o$@ ../win/X11/winval.c
|
|
$(O)tile.o: tile.c $(HACK_H)
|
|
$(O)gnaskstr.o: ../win/gnome/gnaskstr.c ../win/gnome/gnaskstr.h \
|
|
../win/gnome/gnmain.h
|
|
$(CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnaskstr.c
|
|
$(O)gnbind.o: ../win/gnome/gnbind.c ../win/gnome/gnbind.h ../win/gnome/gnmain.h \
|
|
../win/gnome/gnaskstr.h ../win/gnome/gnyesno.h
|
|
$(CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnbind.c
|
|
$(O)gnglyph.o: ../win/gnome/gnglyph.c ../win/gnome/gnglyph.h $(INCL)/tile2x11.h
|
|
$(CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnglyph.c
|
|
$(O)gnmain.o: ../win/gnome/gnmain.c ../win/gnome/gnmain.h ../win/gnome/gnsignal.h \
|
|
../win/gnome/gnbind.h ../win/gnome/gnopts.h $(HACK_H) \
|
|
$(INCL)/date.h
|
|
$(CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnmain.c
|
|
$(O)gnmap.o: ../win/gnome/gnmap.c ../win/gnome/gnmap.h ../win/gnome/gnglyph.h \
|
|
../win/gnome/gnsignal.h $(HACK_H)
|
|
$(CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnmap.c
|
|
$(O)gnmenu.o: ../win/gnome/gnmenu.c ../win/gnome/gnmenu.h ../win/gnome/gnmain.h \
|
|
../win/gnome/gnbind.h
|
|
$(CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnmenu.c
|
|
$(O)gnmesg.o: ../win/gnome/gnmesg.c ../win/gnome/gnmesg.h ../win/gnome/gnsignal.h
|
|
$(CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnmesg.c
|
|
$(O)gnopts.o: ../win/gnome/gnopts.c ../win/gnome/gnopts.h ../win/gnome/gnglyph.h \
|
|
../win/gnome/gnmain.h ../win/gnome/gnmap.h $(HACK_H)
|
|
$(CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnopts.c
|
|
$(O)gnplayer.o: ../win/gnome/gnplayer.c ../win/gnome/gnplayer.h \
|
|
../win/gnome/gnmain.h $(HACK_H)
|
|
$(CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnplayer.c
|
|
$(O)gnsignal.o: ../win/gnome/gnsignal.c ../win/gnome/gnsignal.h \
|
|
../win/gnome/gnmain.h
|
|
$(CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnsignal.c
|
|
$(O)gnstatus.o: ../win/gnome/gnstatus.c ../win/gnome/gnstatus.h \
|
|
../win/gnome/gnsignal.h ../win/gnome/gn_xpms.h \
|
|
../win/gnome/gnomeprv.h
|
|
$(CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnstatus.c
|
|
$(O)gntext.o: ../win/gnome/gntext.c ../win/gnome/gntext.h ../win/gnome/gnmain.h \
|
|
../win/gnome/gn_rip.h
|
|
$(CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gntext.c
|
|
$(O)gnworn.o: ../win/gnome/gnworn.c ../win/gnome/gnworn.h ../win/gnome/gnglyph.h \
|
|
../win/gnome/gnsignal.h ../win/gnome/gnomeprv.h
|
|
$(CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnworn.c
|
|
$(O)gnyesno.o: ../win/gnome/gnyesno.c ../win/gnome/gnbind.h ../win/gnome/gnyesno.h
|
|
$(CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnyesno.c
|
|
$(O)wingem.o: ../win/gem/wingem.c $(HACK_H) $(INCL)/func_tab.h $(INCL)/dlb.h \
|
|
$(PATCHLEV_H) $(INCL)/wingem.h
|
|
$(CC) $(cflags) -o$@ ../win/gem/wingem.c
|
|
$(O)wingem1.o: ../win/gem/wingem1.c $(INCL)/gem_rsc.h $(INCL)/load_img.h \
|
|
$(INCL)/gr_rect.h $(INCL)/wintype.h $(INCL)/wingem.h
|
|
$(CC) $(cflags) -o$@ ../win/gem/wingem1.c
|
|
$(O)load_img.o: ../win/gem/load_img.c $(INCL)/load_img.h
|
|
$(CC) $(cflags) -o$@ ../win/gem/load_img.c
|
|
$(O)gr_rect.o: ../win/gem/gr_rect.c $(INCL)/gr_rect.h
|
|
$(CC) $(cflags) -o$@ ../win/gem/gr_rect.c
|
|
$(O)tile.o: tile.c $(HACK_H)
|
|
$(O)qt_win.o: ../win/Qt/qt_win.cpp $(HACK_H) $(INCL)/func_tab.h \
|
|
$(INCL)/dlb.h $(PATCHLEV_H) $(INCL)/tile2x11.h \
|
|
$(INCL)/qt_win.h $(INCL)/qt_clust.h $(INCL)/qt_kde0.h \
|
|
$(INCL)/qt_xpms.h qt_win.moc qt_kde0.moc qttableview.moc
|
|
$(CXX) $(CXXFLAGS) -o$@ ../win/Qt/qt_win.cpp
|
|
$(O)qt_clust.o: ../win/Qt/qt_clust.cpp $(INCL)/qt_clust.h
|
|
$(CXX) $(CXXFLAGS) -o$@ ../win/Qt/qt_clust.cpp
|
|
$(O)qttableview.o: ../win/Qt/qttableview.cpp $(INCL)/qttableview.h
|
|
$(CXX) $(CXXFLAGS) -o$@ ../win/Qt/qttableview.cpp
|
|
$(O)monstr.o: monstr.c $(CONFIG_H)
|
|
$(O)vis_tab.o: vis_tab.c $(CONFIG_H) $(INCL)/vis_tab.h
|
|
$(O)allmain.o: allmain.c $(HACK_H)
|
|
$(O)alloc.o: alloc.c $(CONFIG_H)
|
|
$(O)apply.o: apply.c $(HACK_H)
|
|
$(O)artifact.o: artifact.c $(HACK_H) $(INCL)/artifact.h $(INCL)/artilist.h
|
|
$(O)attrib.o: attrib.c $(HACK_H)
|
|
$(O)ball.o: ball.c $(HACK_H)
|
|
$(O)bones.o: bones.c $(HACK_H) $(INCL)/lev.h
|
|
$(O)botl.o: botl.c $(HACK_H)
|
|
$(O)cmd.o: cmd.c $(HACK_H) $(INCL)/func_tab.h
|
|
$(O)dbridge.o: dbridge.c $(HACK_H)
|
|
$(O)decl.o: decl.c $(HACK_H)
|
|
$(O)detect.o: detect.c $(HACK_H) $(INCL)/artifact.h
|
|
$(O)dig.o: dig.c $(HACK_H)
|
|
$(O)display.o: display.c $(HACK_H)
|
|
$(O)dlb.o: dlb.c $(CONFIG_H) $(INCL)/dlb.h
|
|
$(CC) $(cflags) -I../sys/msdos -o$@ dlb.c
|
|
$(O)do.o: do.c $(HACK_H) $(INCL)/lev.h
|
|
$(O)do_name.o: do_name.c $(HACK_H)
|
|
$(O)do_wear.o: do_wear.c $(HACK_H)
|
|
$(O)dog.o: dog.c $(HACK_H)
|
|
$(O)dogmove.o: dogmove.c $(HACK_H) $(INCL)/mfndpos.h
|
|
$(O)dokick.o: dokick.c $(HACK_H)
|
|
$(O)dothrow.o: dothrow.c $(HACK_H)
|
|
$(O)drawing.o: drawing.c $(HACK_H) $(INCL)/tcap.h
|
|
$(O)dungeon.o: dungeon.c $(HACK_H) $(INCL)/dgn_file.h $(INCL)/dlb.h
|
|
$(O)eat.o: eat.c $(HACK_H)
|
|
$(O)end.o: end.c $(HACK_H) $(INCL)/lev.h $(INCL)/dlb.h
|
|
$(O)engrave.o: engrave.c $(HACK_H) $(INCL)/lev.h
|
|
$(O)exper.o: exper.c $(HACK_H)
|
|
$(O)explode.o: explode.c $(HACK_H)
|
|
$(O)extralev.o: extralev.c $(HACK_H)
|
|
$(O)files.o: files.c $(HACK_H) $(INCL)/dlb.h
|
|
$(O)fountain.o: fountain.c $(HACK_H)
|
|
$(O)hack.o: hack.c $(HACK_H)
|
|
$(O)hacklib.o: hacklib.c $(HACK_H)
|
|
$(O)invent.o: invent.c $(HACK_H)
|
|
$(O)light.o: light.c $(HACK_H) $(INCL)/lev.h
|
|
$(O)lock.o: lock.c $(HACK_H)
|
|
$(O)mail.o: mail.c $(HACK_H) $(INCL)/mail.h
|
|
$(O)makemon.o: makemon.c $(HACK_H)
|
|
$(O)mapglyph.o: mapglyph.c $(HACK_H)
|
|
$(O)mcastu.o: mcastu.c $(HACK_H)
|
|
$(O)mhitm.o: mhitm.c $(HACK_H) $(INCL)/artifact.h
|
|
$(O)mhitu.o: mhitu.c $(HACK_H) $(INCL)/artifact.h
|
|
$(O)minion.o: minion.c $(HACK_H)
|
|
$(O)mklev.o: mklev.c $(HACK_H)
|
|
$(O)mkmap.o: mkmap.c $(HACK_H) $(INCL)/sp_lev.h
|
|
$(O)mkmaze.o: mkmaze.c $(HACK_H) $(INCL)/sp_lev.h $(INCL)/lev.h
|
|
$(O)mkobj.o: mkobj.c $(HACK_H)
|
|
$(O)mkroom.o: mkroom.c $(HACK_H)
|
|
$(O)mon.o: mon.c $(HACK_H) $(INCL)/mfndpos.h
|
|
$(O)mondata.o: mondata.c $(HACK_H)
|
|
$(O)monmove.o: monmove.c $(HACK_H) $(INCL)/mfndpos.h $(INCL)/artifact.h
|
|
$(O)monst.o: monst.c $(CONFIG_H) $(INCL)/permonst.h $(INCL)/align.h \
|
|
$(INCL)/monattk.h $(INCL)/monflag.h $(INCL)/monsym.h \
|
|
$(INCL)/color.h
|
|
$(O)mplayer.o: mplayer.c $(HACK_H)
|
|
$(O)mthrowu.o: mthrowu.c $(HACK_H)
|
|
$(O)muse.o: muse.c $(HACK_H)
|
|
$(O)music.o: music.c $(HACK_H) #interp.c
|
|
$(O)o_init.o: o_init.c $(HACK_H) $(INCL)/lev.h
|
|
$(O)objects.o: objects.c $(CONFIG_H) $(INCL)/obj.h $(INCL)/objclass.h \
|
|
$(INCL)/prop.h $(INCL)/skills.h $(INCL)/color.h
|
|
$(O)objnam.o: objnam.c $(HACK_H)
|
|
$(O)options.o: options.c $(CONFIG_H) $(INCL)/objclass.h $(INCL)/flag.h \
|
|
$(HACK_H) $(INCL)/tcap.h
|
|
$(O)pager.o: pager.c $(HACK_H) $(INCL)/dlb.h
|
|
$(O)pickup.o: pickup.c $(HACK_H)
|
|
$(O)pline.o: pline.c $(HACK_H)
|
|
$(O)polyself.o: polyself.c $(HACK_H)
|
|
$(O)potion.o: potion.c $(HACK_H)
|
|
$(O)pray.o: pray.c $(HACK_H)
|
|
$(O)priest.o: priest.c $(HACK_H) $(INCL)/mfndpos.h
|
|
$(O)quest.o: quest.c $(HACK_H) $(INCL)/qtext.h
|
|
$(O)questpgr.o: questpgr.c $(HACK_H) $(INCL)/dlb.h $(INCL)/qtext.h
|
|
$(O)read.o: read.c $(HACK_H)
|
|
$(O)rect.o: rect.c $(HACK_H)
|
|
$(O)region.o: region.c $(HACK_H) $(INCL)/lev.h
|
|
$(O)restore.o: restore.c $(HACK_H) $(INCL)/lev.h $(INCL)/tcap.h
|
|
$(O)rip.o: rip.c $(HACK_H)
|
|
$(O)rnd.o: rnd.c $(HACK_H)
|
|
$(O)role.o: role.c $(HACK_H)
|
|
$(O)rumors.o: rumors.c $(HACK_H) $(INCL)/lev.h $(INCL)/dlb.h
|
|
$(O)save.o: save.c $(HACK_H) $(INCL)/lev.h
|
|
$(O)shk.o: shk.c $(HACK_H)
|
|
$(O)shknam.o: shknam.c $(HACK_H)
|
|
$(O)sit.o: sit.c $(HACK_H) $(INCL)/artifact.h
|
|
$(O)sounds.o: sounds.c $(HACK_H)
|
|
$(O)sp_lev.o: sp_lev.c $(HACK_H) $(INCL)/dlb.h $(INCL)/sp_lev.h
|
|
$(O)spell.o: spell.c $(HACK_H)
|
|
$(O)steal.o: steal.c $(HACK_H)
|
|
$(O)steed.o: steed.c $(HACK_H)
|
|
$(O)teleport.o: teleport.c $(HACK_H)
|
|
$(O)timeout.o: timeout.c $(HACK_H) $(INCL)/lev.h
|
|
$(O)topten.o: topten.c $(HACK_H) $(INCL)/dlb.h $(PATCHLEV_H)
|
|
$(O)track.o: track.c $(HACK_H)
|
|
$(O)trap.o: trap.c $(HACK_H)
|
|
$(O)u_init.o: u_init.c $(HACK_H)
|
|
$(O)uhitm.o: uhitm.c $(HACK_H)
|
|
$(O)vault.o: vault.c $(HACK_H)
|
|
$(O)version.o: version.c $(HACK_H) $(INCL)/date.h $(PATCHLEV_H)
|
|
$(O)vision.o: vision.c $(HACK_H) $(INCL)/vis_tab.h
|
|
$(O)weapon.o: weapon.c $(HACK_H)
|
|
$(O)were.o: were.c $(HACK_H)
|
|
$(O)wield.o: wield.c $(HACK_H)
|
|
$(O)windows.o: windows.c $(HACK_H) $(INCL)/wingem.h $(INCL)/winGnome.h
|
|
$(O)wizard.o: wizard.c $(HACK_H) $(INCL)/qtext.h
|
|
$(O)worm.o: worm.c $(HACK_H) $(INCL)/lev.h
|
|
$(O)worn.o: worn.c $(HACK_H)
|
|
$(O)write.o: write.c $(HACK_H)
|
|
$(O)zap.o: zap.c $(HACK_H)
|
|
|
|
# end of file
|
|
|