This is an overhaul to the NetHack drawing mechanism. - eliminates the need to have separate lists in drawing.c for the things and their associated explanations by grouping those thing together on the same inializer in a struct. - replaces all of these options: IBMgraphics, DECgraphics, MACgraphics, graphics, monsters, objects, boulder, traps, effects - drawing.c contains only the set of NetHack standard symbols for the main game and a set of NetHack standard symbols for the roguelevel. - introduces a symbols file that contains named sets of symbols that can be loaded at run time making it extensible for situations like multinational code pages like those reported by <Someone>, without hardcoding additional sets into the game code. - symbols file uses names for the symbols, so offsets will not break when new things are introduced into the game, the way the older config file uchar load routines did. - symbols file only contains exceptions to the standard NetHack set, not entire sets so they are much less verbose than all of the g_FILLER() entries that were previously in drawing.c - 'symset' and 'roguesymset' config file options for preselecting a symbol set from the file called 'symbols' at startup time. The name of the symbols file is not under the users control, only the symbol set name desired from within the symbols file is. - 'symset' config file option loads a desired symbol set for everything but the rogue level. - 'roguesymset' config file option loads a desired symbol set for the rogue level. - 'SYMBOLS' config file option allows the user to specify replacement symbols on a per symbol basis. You can specify as many or as few symbols as you wish. The symbols are identified by a name:value pair, and line continuation is supported. Multiple symbol assignments can be made on the same line if each name:value pair is separated by a comma. For example: SYMBOLS = S_bars:\xf0, S_tree: \xf1, S_room:\xfa \ S_fountain:\xf4 \ S_boulder:0 - 'symbols' file has the following structure: start: DECgraphics Handling: DEC S_vwall: \xf8 # meta-x, vertical rule S_hwall: \xf1 # meta-q, horizontal rule finish start: IBMgraphics Handling: IBM S_vwall: \xb3 # meta-3, vertical rule S_hwall: \xc4 # meta-D, horizontal rule finish - 'symbols' file added to the source tree in the dat directory - Port Makefiles/scripts will need to be adjusted to move them into HACKDIR destination
1350 lines
45 KiB
Makefile
1350 lines
45 KiB
Makefile
# SCCS Id: @(#)Makefile.gcc 3.5 $Date$
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# Copyright (c) NetHack PC Development Team 1993-2006
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#
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# NetHack 3.5.x Makefile for MinGW
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#
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# Win32 Compilers Tested:
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# - MinGW 1.0 (gcc version 2.95.3-6) (Console NetHack only)
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# - MinGW 2.0 (gcc version 3.2)
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#
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# If you don't have this compiler, you can get it at:
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# http://www.mingw.org/
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#
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# This is used for building two versions of NetHack:
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# A tty port utilizing the Win32 Console I/O subsystem, Console
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# NetHack;
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# A Win32 native port built on the Windows API, Graphical NetHack or
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# NetHackW.
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#
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# In addition to your C compiler,
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#
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# if you want to change you will need a
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# files with suffix workalike for
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# .y yacc (such as bison)
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# .l lex (such as flex)
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#
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#
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# If you have any questions read the sys/winnt/Install.nt file included
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# with the distribution.
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#
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# --
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# Dion Nicolaas
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#==============================================================================
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# Graphical interface
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# Set to Y for a graphical version
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# Set to anything else (or undefine) for a tty version
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#GRAPHICAL = Y
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# Debug
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# Set to Y for Debug support (to produce debug information)
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# Set to anything else (or undefine) for a "release" version
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# You can set your debug options below.
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DEBUG = Y
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cc = gcc
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rc = windres
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link = gcc
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cflags = -mms-bitfields
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lflags =
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ifeq "$(DEBUG)" "Y"
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cdebug = -g
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linkdebug = -g
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else
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cdebug =
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linkdebug =
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endif
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#
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# Set the gamedir according to your preference.
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# If not present prior to compilation it gets created.
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ifeq "$(GRAPHICAL)" "Y"
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# Game Name
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GAME = NetHackW
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else
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# Game Name
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GAME = NetHack
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endif
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# Game directory
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GAMEDIR = ../binary
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#
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# Source directories. Makedefs hardcodes these, don't change them.
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#
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# NetHack include files
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INCL = ../include
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# NetHack data files
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DAT = ../dat
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# NetHack documentation files
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DOC = ../doc
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# Utility source
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UTIL = ../util
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# Main source
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SRC = ../src
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# Shared system files
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SSYS = ../sys/share
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# NT Win32 specific files
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NTSYS = ../sys/winnt
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# window port files (tty)
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TTY = ../win/tty
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# window port files (Win32)
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WIN32 = ../win/win32
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# Tile support files
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WSHR = ../win/share
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#
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# Object directory.
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#
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OBJ = o
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#
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#==========================================
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# Exe File Info.
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#==========================================
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# Yacc/Lex ... if you got 'em.
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#
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# If you have yacc and lex programs (or work-alike such as bison
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# and flex), comment out the upper two macros and uncomment
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# the lower two.
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#
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DO_YACC = YACC_MSG
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DO_LEX = LEX_MSG
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#DO_YACC = YACC_ACT
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#DO_LEX = LEX_ACT
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# - Specify your yacc and lex programs (or work-alikes) here.
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#YACC = bison -y
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YACC = byacc
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#YACC = yacc
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#LEX = lex
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LEX = flex
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#
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# - Specify your flex skeleton file (if needed).
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#
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FLEXSKEL =
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#FLEXSKEL = -S../tools/flex.ske
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YTABC = y_tab.c
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YTABH = y_tab.h
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LEXYYC = lexyy.c
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#
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# Optional high-quality BSD random number generation routines
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# (see pcconf.h). Set to nothing if not used.
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#
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RANDOM = $(OBJ)/random.o
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#RANDOM =
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#===============================================
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#======= End of Modification Section ===========
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#===============================================
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################################################
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# #
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# Nothing below here should have to be changed.#
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# #
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################################################
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ifeq "$(GRAPHICAL)" "Y"
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WINPORT = $(O)tile.o $(O)mhaskyn.o $(O)mhdlg.o \
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$(O)mhfont.o $(O)mhinput.o $(O)mhmain.o $(O)mhmap.o \
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$(O)mhmenu.o $(O)mhmsgwnd.o $(O)mhrip.o $(O)mhsplash.o \
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$(O)mhstatus.o $(O)mhtext.o $(O)mswproc.o $(O)winhack.o
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WINPFLAG = -DTILES -DMSWIN_GRAPHICS -D_WIN32_IE=0x0400
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NHRES = $(O)winres.o
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WINPINC = -I$(WIN32)
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WINPHDR = $(WIN32)/mhaskyn.h $(WIN32)/mhdlg.h $(WIN32)/mhfont.h \
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$(WIN32)/mhinput.h $(WIN32)/mhmain.h $(WIN32)/mhmap.h \
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$(WIN32)/mhmenu.h $(WIN32)/mhmsg.h $(WIN32)/mhmsgwnd.h \
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$(WIN32)/mhrip.h $(WIN32)/mhstatus.h \
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$(WIN32)/mhtext.h $(WIN32)/resource.h $(WIN32)/winMS.h
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WINPLIBS = -lcomctl32 -lwinmm
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else
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WINPORT = $(O)nttty.o
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WINPFLAG= -DWIN32CON
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WINPHDR =
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NHRES = $(O)console.o
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WINPINC =
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WINPLIBS = -lwinmm
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endif
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TILEUTIL16 = $(UTIL)/tile2bmp.exe
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TILEBMP16 = $(SRC)/tiles.bmp
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TILEUTIL32 = $(UTIL)/til2bm32.exe
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TILEBMP32 = $(SRC)/tiles32.bmp
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SOUND = $(OBJ)/ntsound.o
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#SOUND =
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# To store all the level files,
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# help files, etc. in a single library file.
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# USE_DLB = Y is left uncommented
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USE_DLB = Y
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ifeq "$(USE_DLB)" "Y"
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DLBFLG = -DDLB
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else
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DLBFLG =
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endif
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#==========================================
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# Setting up the compiler and linker
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# macros. All builds include the base ones.
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#==========================================
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CFLAGSBASE = -c $(cflags) -I$(INCL) $(WINPINC) $(cdebug)
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LFLAGSBASEC = $(linkdebug)
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LFLAGSBASEG = $(linkdebug) -mwindows
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#==========================================
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# Util builds
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#==========================================
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CFLAGSU = $(CFLAGSBASE) $(WINPFLAG) $(DLBFLG)
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LFLAGSU = $(LFLAGSBASEC)
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#==========================================
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# - Game build
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#==========================================
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CFLAGS = $(CFLAGSBASE) $(WINPFLAG) $(DLBFLG)
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lflags = $(LFLAGSBASE)
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ifeq "$(GRAPHICAL)" "Y"
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lflags = $(LFLAGSBASEG)
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else
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lflags = $(LFLAGSBASEC)
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endif
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GAMEFILE = $(GAMEDIR)/$(GAME).exe # whole thing
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ifeq "$(USE_DLB)" "Y"
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DLB = nhdat
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else
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DLB =
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endif
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#==========================================
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#================ RULES ==================
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#==========================================
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.SUFFIXES: .exe .o .til .uu .c .y .l
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#==========================================
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# Rules for files in src
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#==========================================
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$(OBJ)/%.o : /%.c
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$(cc) $(CFLAGS) -o$@ $<
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$(OBJ)/%.o : $(SRC)/%.c
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$(cc) $(CFLAGS) -o$@ $<
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#==========================================
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# Rules for files in sys/share
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#==========================================
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$(OBJ)/%.o : $(SSYS)/%.c
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$(cc) $(CFLAGS) -o$@ $<
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#==========================================
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# Rules for files in sys/winnt
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#==========================================
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$(OBJ)/%.o : $(NTSYS)/%.c
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$(cc) $(CFLAGS) -o$@ $<
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$(INCL)/%.h : $(NTSYS)/%.h
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@copy $< $@
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#==========================================
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# Rules for files in util
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#==========================================
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$(OBJ)/%.o : $(UTIL)/%.c
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$(cc) $(CFLAGSU) -o$@ $<
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#==========================================
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# Rules for files in win/share
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#==========================================
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$(OBJ)/%.o : $(WSHR)/%.c
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$(cc) $(CFLAGS) -o$@ $<
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$(INCL)/%.h : $(WSHR)/%.h
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@copy $< $@
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#{$(WSHR)}.txt{$(DAT)}.txt:
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# @copy $< $@
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#==========================================
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# Rules for files in win/tty
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#==========================================
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$(OBJ)/%.o : $(TTY)/%.c
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$(cc) $(CFLAGS) -o$@ $<
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#==========================================
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# Rules for files in win/win32
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#==========================================
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$(OBJ)/%.o : $(WIN32)/%.c
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$(cc) $(CFLAGS) -o$@ $<
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#==========================================
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#================ MACROS ==================
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#==========================================
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# This section creates shorthand macros for many objects
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# referenced later on in the Makefile.
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#
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DEFFILE = $(NTSYS)/$(GAME).def
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#
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# Shorten up the location for some files
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#
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O = $(OBJ)/
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U = $(UTIL)/
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#
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# Utility Objects.
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#
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MAKESRC = $(U)makedefs.c
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SPLEVSRC = $(U)lev_yacc.c $(U)lev_$(LEX).c $(U)lev_main.c $(U)panic.c
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DGNCOMPSRC = $(U)dgn_yacc.c $(U)dgn_$(LEX).c $(U)dgn_main.c
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MAKEOBJS = $(O)makedefs.o $(O)monst.o $(O)objects.o
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SPLEVOBJS = $(O)lev_yacc.o $(O)lev_$(LEX).o $(O)lev_main.o \
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$(O)alloc.o $(O)decl.o $(O)drawing.o \
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$(O)monst.o $(O)objects.o $(O)panic.o
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DGNCOMPOBJS = $(O)dgn_yacc.o $(O)dgn_$(LEX).o $(O)dgn_main.o \
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$(O)alloc.o $(O)panic.o
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RECOVOBJS = $(O)recover.o
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TILEFILES = $(WSHR)/monsters.txt $(WSHR)/objects.txt $(WSHR)/other.txt
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#
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# These are not invoked during a normal game build in 3.4
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#
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TEXT_IO = $(O)tiletext.o $(O)tiletxt.o $(O)drawing.o \
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$(O)decl.o $(O)monst.o $(O)objects.o
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TEXT_IO32 = $(O)tilete32.o $(O)tiletx32.o $(O)drawing.o \
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$(O)decl.o $(O)monst.o $(O)objects.o
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|
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GIFREADERS = $(O)gifread.o $(O)alloc.o $(O)panic.o
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GIFREADERS32 = $(O)gifrd32.o $(O)alloc.o $(O)panic.o
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PPMWRITERS = $(O)ppmwrite.o $(O)alloc.o $(O)panic.o
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#
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# Object files for the game itself.
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#
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VOBJ01 = $(O)allmain.o $(O)alloc.o $(O)apply.o $(O)artifact.o
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VOBJ02 = $(O)attrib.o $(O)ball.o $(O)bones.o $(O)botl.o
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VOBJ03 = $(O)cmd.o $(O)dbridge.o $(O)decl.o $(O)detect.o
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VOBJ04 = $(O)dig.o $(O)display.o $(O)do.o $(O)do_name.o
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VOBJ05 = $(O)do_wear.o $(O)dog.o $(O)dogmove.o $(O)dokick.o
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VOBJ06 = $(O)dothrow.o $(O)drawing.o $(O)dungeon.o $(O)eat.o
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VOBJ07 = $(O)end.o $(O)engrave.o $(O)exper.o $(O)explode.o
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VOBJ08 = $(O)extralev.o $(O)files.o $(O)fountain.o $(O)hack.o
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VOBJ09 = $(O)hacklib.o $(O)invent.o $(O)light.o $(O)lock.o
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VOBJ10 = $(O)mail.o $(O)makemon.o $(O)mapglyph.o $(O)mcastu.o
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VOBJ11 = $(O)mhitm.o $(O)mhitu.o $(O)minion.o $(O)mklev.o
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VOBJ12 = $(O)mkmap.o $(O)mkmaze.o $(O)mkobj.o $(O)mkroom.o
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VOBJ13 = $(O)mon.o $(O)mondata.o $(O)monmove.o $(O)monst.o
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VOBJ14 = $(O)monstr.o $(O)mplayer.o $(O)mthrowu.o $(O)muse.o
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VOBJ15 = $(O)music.o $(O)o_init.o $(O)objects.o $(O)objnam.o
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VOBJ16 = $(O)options.o $(O)pager.o $(O)pickup.o $(O)pline.o
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VOBJ17 = $(O)polyself.o $(O)potion.o $(O)pray.o $(O)priest.o
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VOBJ18 = $(O)quest.o $(O)questpgr.o $(RANDOM) $(O)read.o
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VOBJ19 = $(O)rect.o $(O)region.o $(O)restore.o $(O)rip.o
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VOBJ20 = $(O)rnd.o $(O)role.o $(O)rumors.o $(O)save.o
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VOBJ21 = $(O)shk.o $(O)shknam.o $(O)sit.o $(O)sounds.o
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VOBJ22 = $(O)sp_lev.o $(O)spell.o $(O)steal.o $(O)steed.o
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VOBJ23 = $(O)teleport.o $(O)timeout.o $(O)topten.o $(O)track.o
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VOBJ24 = $(O)trap.o $(O)u_init.o $(O)uhitm.o $(O)vault.o
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VOBJ25 = $(O)vis_tab.o $(O)vision.o $(O)weapon.o $(O)were.o
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VOBJ26 = $(O)wield.o $(O)windows.o $(O)wizard.o $(O)worm.o
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VOBJ27 = $(O)worn.o $(O)write.o $(O)zap.o
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DLBOBJ = $(O)dlb.o
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|
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TTYOBJ = $(O)topl.o $(O)getline.o $(O)wintty.o
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|
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SOBJ = $(O)winnt.o $(O)pcsys.o $(O)pcunix.o \
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$(SOUND) $(O)pcmain.o $(O)mapimail.o $(O)nhlan.o
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|
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OBJS = $(VOBJ01) $(VOBJ02) $(VOBJ03) $(VOBJ04) $(VOBJ05) \
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$(VOBJ06) $(VOBJ07) $(VOBJ08) $(VOBJ09) $(VOBJ10) \
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$(VOBJ11) $(VOBJ12) $(VOBJ13) $(VOBJ14) $(VOBJ15) \
|
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$(VOBJ16) $(VOBJ17) $(VOBJ18) $(VOBJ19) $(VOBJ20) \
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$(VOBJ21) $(VOBJ22) $(VOBJ23) $(VOBJ24) $(VOBJ25) \
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$(VOBJ26) $(VOBJ27)
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|
|
|
WINPOBJ = $(WINPORT)
|
|
|
|
VVOBJ = $(O)version.o
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|
|
|
ALLOBJ = $(WINPOBJ) $(SOBJ) $(DLBOBJ) $(TTYOBJ) $(WOBJ) $(OBJS) $(VVOBJ)
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|
|
|
ifeq "$(GRAPHICAL)" "Y"
|
|
OPTIONS_FILE = $(DAT)/guioptions
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|
else
|
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OPTIONS_FILE = $(DAT)/ttyoptions
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endif
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|
|
#==========================================
|
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# Header file macros
|
|
#==========================================
|
|
|
|
CONFIG_H = $(INCL)/config.h $(INCL)/config1.h $(INCL)/tradstdc.h \
|
|
$(INCL)/global.h $(INCL)/coord.h $(INCL)/vmsconf.h \
|
|
$(INCL)/system.h $(INCL)/unixconf.h $(INCL)/os2conf.h \
|
|
$(INCL)/micro.h $(INCL)/pcconf.h $(INCL)/tosconf.h \
|
|
$(INCL)/amiconf.h $(INCL)/macconf.h $(INCL)/beconf.h \
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|
$(INCL)/ntconf.h $(INCL)/nhlan.h
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|
|
|
HACK_H = $(INCL)/hack.h $(CONFIG_H) $(INCL)/align.h $(INCL)/context.h \
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|
$(INCL)/dungeon.h $(INCL)/monsym.h $(INCL)/mkroom.h \
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|
$(INCL)/objclass.h $(INCL)/youprop.h $(INCL)/prop.h \
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|
$(INCL)/permonst.h $(INCL)/monattk.h \
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|
$(INCL)/monflag.h $(INCL)/mondata.h $(INCL)/pm.h \
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|
$(INCL)/wintype.h $(INCL)/decl.h $(INCL)/quest.h \
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|
$(INCL)/spell.h $(INCL)/color.h $(INCL)/obj.h \
|
|
$(INCL)/you.h $(INCL)/attrib.h $(INCL)/monst.h \
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|
$(INCL)/mextra.h $(INCL)/skills.h $(INCL)/onames.h
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|
$(INCL)/timeout.h $(INCL)/trap.h $(INCL)/flag.h $(INCL)/rm.h \
|
|
$(INCL)/vision.h $(INCL)/display.h $(INCL)/engrave.h \
|
|
$(INCL)/rect.h $(INCL)/region.h $(INCL)/winprocs.h \
|
|
$(INCL)/wintty.h $(INCL)/trampoli.h
|
|
|
|
LEV_H = $(INCL)/lev.h
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|
DGN_FILE_H = $(INCL)/dgn_file.h
|
|
LEV_COMP_H = $(INCL)/lev_comp.h
|
|
SP_LEV_H = $(INCL)/sp_lev.h
|
|
TILE_H = ../win/share/tile.h
|
|
|
|
#==========================================
|
|
# Miscellaneous
|
|
#==========================================
|
|
|
|
DATABASE = $(DAT)/data.base
|
|
|
|
#
|
|
# The name of the game.
|
|
#
|
|
|
|
GAMEFILE = $(GAMEDIR)/$(GAME).exe
|
|
|
|
|
|
#==========================================
|
|
#=============== TARGETS ==================
|
|
#==========================================
|
|
|
|
# Since DOS doesn't allow / as path separator, and GCC doesn't allow \ as
|
|
# path separator, we must change all pathnames when performing DOS commands.
|
|
# This is done by blindly applying $(subst /,\, ...) on every command.
|
|
# Where any command contain / for another reason (switch char, or echoing
|
|
# comment lines to lev/dungeon files) a little more care is taken.
|
|
|
|
#
|
|
# The default make target (so just typing 'nmake' is useful).
|
|
#
|
|
default : $(GAMEFILE)
|
|
|
|
#
|
|
# The main target.
|
|
#
|
|
|
|
$(GAME) : $(O)obj.tag $(O)utility.tag graphicschk $(GAMEFILE)
|
|
@echo $(GAME) is up to date.
|
|
|
|
#
|
|
# Everything
|
|
#
|
|
|
|
all : install
|
|
|
|
install: graphicschk $(GAME) $(O)install.tag
|
|
@echo Done.
|
|
|
|
|
|
$(O)install.tag: $(DAT)/data $(DAT)/rumors $(DAT)/dungeon \
|
|
$(DAT)/oracles $(DAT)/quest.dat $(O)sp_lev.tag $(DLB)
|
|
ifeq "$(USE_DLB)" "Y"
|
|
$(subst /,\,copy nhdat $(GAMEDIR))
|
|
$(subst /,\,copy $(DAT)/license $(GAMEDIR))
|
|
$(subst /,\,copy $(DAT)/opthelp $(GAMEDIR))
|
|
else
|
|
$(subst /,\,copy $(DAT)/*. $(GAMEDIR))
|
|
$(subst /,\,copy $(DAT)/*.dat $(GAMEDIR))
|
|
$(subst /,\,copy $(DAT)/*.lev $(GAMEDIR))
|
|
$(subst /,\,if exist $(GAMEDIR)/makefile del $(GAMEDIR)/makefile)
|
|
endif
|
|
$(subst /,\,if exist $(DAT)/symbols copy $(DAT)/symbols $(GAMEDIR))
|
|
$(subst /,\,if exist $(DOC)/guidebook.txt copy $(DOC)/guidebook.txt $(GAMEDIR)/Guidebook.txt)
|
|
$(subst /,\,if exist $(DOC)/nethack.txt copy $(DOC)/nethack.txt $(GAMEDIR)/NetHack.txt)
|
|
$(subst /,\,copy $(NTSYS)/defaults.nh $(GAMEDIR)/defaults.nh)
|
|
$(subst /,\,echo install done > $@)
|
|
|
|
# copy $(NTSYS)/winnt.hlp $(GAMEDIR)
|
|
|
|
recover: $(U)recover.exe
|
|
$(subst /,\,if exist $(U)recover.exe copy $(U)recover.exe $(GAMEDIR))
|
|
$(subst /,\,if exist $(DOC)/recover.txt copy $(DOC)/recover.txt $(GAMEDIR)/recover.txt)
|
|
|
|
$(O)sp_lev.tag: $(O)utility.tag $(DAT)/bigroom.des $(DAT)/castle.des \
|
|
$(DAT)/endgame.des $(DAT)/gehennom.des $(DAT)/knox.des \
|
|
$(DAT)/medusa.des $(DAT)/oracle.des $(DAT)/tower.des \
|
|
$(DAT)/yendor.des $(DAT)/arch.des $(DAT)/barb.des \
|
|
$(DAT)/caveman.des $(DAT)/healer.des $(DAT)/knight.des \
|
|
$(DAT)/monk.des $(DAT)/priest.des $(DAT)/ranger.des \
|
|
$(DAT)/rogue.des $(DAT)/samurai.des $(DAT)/sokoban.des \
|
|
$(DAT)/tourist.des $(DAT)/valkyrie.des $(DAT)/wizard.des
|
|
$(subst /,\,$(U)lev_comp $(DAT)/bigroom.des)
|
|
$(subst /,\,$(U)lev_comp $(DAT)/castle.des)
|
|
$(subst /,\,$(U)lev_comp $(DAT)/endgame.des)
|
|
$(subst /,\,$(U)lev_comp $(DAT)/gehennom.des)
|
|
$(subst /,\,$(U)lev_comp $(DAT)/knox.des)
|
|
$(subst /,\,$(U)lev_comp $(DAT)/mines.des)
|
|
$(subst /,\,$(U)lev_comp $(DAT)/medusa.des)
|
|
$(subst /,\,$(U)lev_comp $(DAT)/oracle.des)
|
|
$(subst /,\,$(U)lev_comp $(DAT)/sokoban.des)
|
|
$(subst /,\,$(U)lev_comp $(DAT)/tower.des)
|
|
$(subst /,\,$(U)lev_comp $(DAT)/yendor.des)
|
|
$(subst /,\,$(U)lev_comp $(DAT)/arch.des)
|
|
$(subst /,\,$(U)lev_comp $(DAT)/barb.des)
|
|
$(subst /,\,$(U)lev_comp $(DAT)/caveman.des)
|
|
$(subst /,\,$(U)lev_comp $(DAT)/healer.des)
|
|
$(subst /,\,$(U)lev_comp $(DAT)/knight.des)
|
|
$(subst /,\,$(U)lev_comp $(DAT)/monk.des)
|
|
$(subst /,\,$(U)lev_comp $(DAT)/priest.des)
|
|
$(subst /,\,$(U)lev_comp $(DAT)/ranger.des)
|
|
$(subst /,\,$(U)lev_comp $(DAT)/rogue.des)
|
|
$(subst /,\,$(U)lev_comp $(DAT)/samurai.des)
|
|
$(subst /,\,$(U)lev_comp $(DAT)/tourist.des)
|
|
$(subst /,\,$(U)lev_comp $(DAT)/valkyrie.des)
|
|
$(subst /,\,$(U)lev_comp $(DAT)/wizard.des)
|
|
$(subst /,\,copy *.lev $(DAT))
|
|
$(subst /,\,del *.lev)
|
|
$(subst /,\,echo sp_levs done > $(O)sp_lev.tag)
|
|
|
|
$(O)utility.tag: $(INCL)/date.h $(INCL)/onames.h $(INCL)/pm.h \
|
|
$(SRC)/monstr.c $(SRC)/vis_tab.c $(U)lev_comp.exe $(INCL)/vis_tab.h \
|
|
$(U)dgn_comp.exe $(TILEUTIL16)
|
|
$(subst /,\,@echo utilities made >$@)
|
|
@echo utilities made.
|
|
|
|
tileutil: $(U)gif2txt.exe $(U)gif2tx32.exe $(U)txt2ppm.exe
|
|
@echo Optional tile development utilities are up to date.
|
|
|
|
ifeq "$(GRAPHICAL)" "Y"
|
|
$(NHRES): $(TILEBMP16) $(WIN32)/winhack.rc $(WIN32)/mnsel.bmp \
|
|
$(WIN32)/mnselcnt.bmp $(WIN32)/mnunsel.bmp \
|
|
$(WIN32)/petmark.bmp $(WIN32)/NetHack.ico $(WIN32)/rip.bmp \
|
|
$(WIN32)/splash.bmp
|
|
@$(rc) -o$@ --include-dir $(WIN32) -i $(WIN32)/winhack.rc
|
|
else
|
|
$(NHRES): $(NTSYS)/console.rc $(NTSYS)/NetHack.ico
|
|
@$(rc) -o$@ --include-dir $(NTSYS) -i $(NTSYS)/console.rc
|
|
endif
|
|
|
|
#==========================================
|
|
# The main target.
|
|
#==========================================
|
|
$(O)gamedir.tag:
|
|
$(subst /,\,@if not exist $(GAMEDIR)/*.* echo creating directory $(GAMEDIR))
|
|
$(subst /,\,@if not exist $(GAMEDIR)/*.* mkdir $(GAMEDIR))
|
|
$(subst /,\,@echo directory created > $@)
|
|
|
|
ifeq "$(GRAPHICAL)" "Y"
|
|
$(GAMEFILE) : $(ALLOBJ) $(NHRES) $(O)gamedir.tag
|
|
else
|
|
$(GAMEFILE) : $(ALLOBJ) $(NHRES) $(O)gamedir.tag \
|
|
$(GAMEDIR)/nhdefkey.dll $(GAMEDIR)/nh340key.dll $(GAMEDIR)/nhraykey.dll
|
|
endif
|
|
@echo Linking....
|
|
@$(link) $(lflags) -o$@ $(ALLOBJ) $(NHRES) $(WINPLIBS)
|
|
$(subst /,\,@if exist $(O)install.tag del $(O)install.tag)
|
|
|
|
|
|
$(O)nhdefkey.o:
|
|
$(cc) $(CFLAGS) -DBUILD_DLL -o$@ $(NTSYS)/nhdefkey.c
|
|
|
|
$(GAMEDIR)/nhdefkey.dll : $(O)nhdefkey.o $(O)gamedir.tag
|
|
@echo Linking $@
|
|
$(cc) -shared -Wl,--export-all-symbols \
|
|
-Wl,--add-stdcall-alias -o $@ $<
|
|
|
|
$(O)nh340key.o:
|
|
$(cc) $(CFLAGS) -DBUILD_DLL -o$@ $(NTSYS)/nh340key.c
|
|
|
|
$(GAMEDIR)/nh340key.dll : $(O)nh340key.o $(O)gamedir.tag
|
|
@echo Linking $@
|
|
$(cc) -shared -Wl,--export-all-symbols \
|
|
-Wl,--add-stdcall-alias -o $@ $<
|
|
|
|
$(O)nhraykey.o:
|
|
$(cc) $(CFLAGS) -DBUILD_DLL -o$@ $(NTSYS)/nhraykey.c
|
|
|
|
$(GAMEDIR)/nhraykey.dll : $(O)nhraykey.o $(O)gamedir.tag
|
|
@echo Linking $@
|
|
$(cc) -shared -Wl,--export-all-symbols \
|
|
-Wl,--add-stdcall-alias -o $@ $<
|
|
|
|
$(GAME)_.ico : $(NTSYS)/$(GAME).ico
|
|
$(subst /,\,@copy $(NTSYS)/$(GAME).ico $@)
|
|
|
|
#==========================================
|
|
# Create directory for holding object files
|
|
#==========================================
|
|
|
|
graphicschk:
|
|
ifeq "$(GRAPHICAL)" "Y"
|
|
@echo ----
|
|
@echo NOTE: This build will include tile support.
|
|
@echo ----
|
|
endif
|
|
$(subst /,\,@echo graphicschk > graphicschk)
|
|
|
|
#
|
|
# Secondary Targets.
|
|
#
|
|
|
|
#==========================================
|
|
# Makedefs Stuff
|
|
#==========================================
|
|
|
|
$(U)makedefs.exe: $(MAKEOBJS)
|
|
@$(link) $(LFLAGSU) -o$@ $(MAKEOBJS)
|
|
|
|
$(O)makedefs.o: $(CONFIG_H) $(INCL)/monattk.h $(INCL)/monflag.h \
|
|
$(INCL)/objclass.h $(INCL)/monsym.h $(INCL)/qtext.h \
|
|
$(INCL)/patchlevel.h $(U)makedefs.c $(O)obj.tag
|
|
$(cc) $(CFLAGSU) -o$@ $(U)makedefs.c
|
|
|
|
#
|
|
# date.h should be remade every time any of the source or include
|
|
# files is modified.
|
|
#
|
|
|
|
$(INCL)/date.h $(OPTIONS_FILE): $(U)makedefs.exe
|
|
$(subst /,\,$(U)makedefs -v)
|
|
|
|
#$(OPTIONS_FILE): $(U)makedefs.exe
|
|
# $(subst /,\,$(U)makedefs -v)
|
|
|
|
$(INCL)/onames.h : $(U)makedefs.exe
|
|
$(subst /,\,$(U)makedefs -o)
|
|
|
|
$(INCL)/pm.h : $(U)makedefs.exe
|
|
$(subst /,\,$(U)makedefs -p)
|
|
|
|
#$(INCL)/trap.h : $(U)makedefs.exe
|
|
# $(U)makedefs -t
|
|
|
|
$(SRC)/monstr.c: $(U)makedefs.exe
|
|
$(subst /,\,$(U)makedefs -m)
|
|
|
|
$(INCL)/vis_tab.h: $(U)makedefs.exe
|
|
$(subst /,\,$(U)makedefs -z)
|
|
|
|
$(SRC)/vis_tab.c: $(U)makedefs.exe
|
|
$(subst /,\,$(U)makedefs -z)
|
|
|
|
#==========================================
|
|
# uudecode utility and uuencoded targets
|
|
#==========================================
|
|
|
|
$(U)uudecode.exe: $(O)uudecode.o
|
|
@$(link) $(LFLAGSU) -o$@ $(O)uudecode.o
|
|
|
|
$(O)uudecode.o: $(SSYS)/uudecode.c
|
|
|
|
$(NTSYS)/NetHack.ico : $(U)uudecode.exe $(NTSYS)/nhico.uu
|
|
$(subst /,\,$(U)uudecode.exe $(NTSYS)/nhico.uu)
|
|
$(subst /,\,copy NetHack.ico $@)
|
|
del NetHack.ico
|
|
|
|
$(WIN32)/NetHack.ico : $(NTSYS)/NetHack.ico
|
|
$(subst /,\,copy $< $@)
|
|
|
|
$(WIN32)/mnsel.bmp: $(U)uudecode.exe $(WIN32)/mnsel.uu
|
|
$(subst /,\,$(U)uudecode.exe $(WIN32)/mnsel.uu)
|
|
$(subst /,\,copy mnsel.bmp $@)
|
|
del mnsel.bmp
|
|
|
|
$(WIN32)/mnselcnt.bmp: $(U)uudecode.exe $(WIN32)/mnselcnt.uu
|
|
$(subst /,\,$(U)uudecode.exe $(WIN32)/mnselcnt.uu)
|
|
$(subst /,\,copy mnselcnt.bmp $@)
|
|
del mnselcnt.bmp
|
|
|
|
$(WIN32)/mnunsel.bmp: $(U)uudecode.exe $(WIN32)/mnunsel.uu
|
|
$(subst /,\,$(U)uudecode.exe $(WIN32)/mnunsel.uu)
|
|
$(subst /,\,copy mnunsel.bmp $@)
|
|
del mnunsel.bmp
|
|
|
|
$(WIN32)/petmark.bmp: $(U)uudecode.exe $(WIN32)/petmark.uu
|
|
$(subst /,\,$(U)uudecode.exe $(WIN32)/petmark.uu)
|
|
$(subst /,\,copy petmark.bmp $@)
|
|
del petmark.bmp
|
|
|
|
$(WIN32)/rip.bmp: $(U)uudecode.exe $(WIN32)/rip.uu
|
|
$(subst /,\,$(U)uudecode.exe $(WIN32)/rip.uu)
|
|
$(subst /,\,copy rip.bmp $@)
|
|
del rip.bmp
|
|
|
|
$(WIN32)/splash.bmp: $(U)uudecode.exe $(WIN32)/splash.uu
|
|
$(subst /,\,$(U)uudecode.exe $(WIN32)/splash.uu)
|
|
$(subst /,\,copy splash.bmp $@)
|
|
del splash.bmp
|
|
|
|
|
|
#==========================================
|
|
# Level Compiler Stuff
|
|
#==========================================
|
|
|
|
LEVCFLAGS=$(cflags) -c -DWIN32 -D_WIN32 -I../include $(cdebug) -DDLB
|
|
|
|
$(U)lev_comp.exe: $(SPLEVOBJS)
|
|
@echo Linking $@...
|
|
@$(link) $(LFLAGSU) -o$@ $(SPLEVOBJS)
|
|
|
|
$(O)lev_yacc.o: $(HACK_H) $(SP_LEV_H) $(INCL)/lev_comp.h $(U)lev_yacc.c
|
|
$(cc) $(LEVCFLAGS) -o$@ $(U)lev_yacc.c
|
|
|
|
$(O)lev_$(LEX).o: $(HACK_H) $(INCL)/lev_comp.h $(SP_LEV_H) \
|
|
$(U)lev_$(LEX).c
|
|
$(cc) $(LEVCFLAGS) -o$@ $(U)lev_$(LEX).c
|
|
|
|
$(O)lev_main.o: $(U)lev_main.c $(HACK_H) $(SP_LEV_H)
|
|
$(cc) $(LEVCFLAGS) -o$@ $(U)lev_main.c
|
|
|
|
|
|
$(U)lev_yacc.c $(INCL)/lev_comp.h : $(U)lev_comp.y
|
|
ifeq "$(DO_YACC)" "YACC_ACT"
|
|
$(subst /,\,$(YACC) -d $(U)lev_comp.y)
|
|
$(subst /,\,copy $(YTABC) $(U)lev_yacc.c)
|
|
$(subst /,\,copy $(YTABH) $(INCL)/lev_comp.h)
|
|
$(subst /,\,@del $(YTABC))
|
|
$(subst /,\,@del $(YTABH))
|
|
|
|
else
|
|
@echo $(U)lev_comp.y has changed.
|
|
@echo To update $(U)lev_yacc.c and $(INCL)/lev_comp.h run $(YACC).
|
|
@echo ---
|
|
@echo For now, we will copy the prebuilt lev_yacc.c and
|
|
@echo lev_comp.h from $(SSYS) into $(UTIL) and use them.
|
|
$(subst /,\,@copy $(SSYS)/lev_yacc.c $(U)lev_yacc.c >nul)
|
|
$(subst /,\,@copy $(SSYS)/lev_comp.h $(INCL)/lev_comp.h >nul)
|
|
$(subst /,\,echo.>>$(U)lev_yacc.c)
|
|
$(subst /,\,echo.>>$(INCL)/lev_comp.h)
|
|
endif
|
|
|
|
$(U)lev_$(LEX).c: $(U)lev_comp.l
|
|
ifeq "$(DO_LEX)" "LEX_ACT"
|
|
$(subst /,\,$(LEX) $(FLEXSKEL) $(U)lev_comp.l)
|
|
$(subst /,\,copy $(LEXYYC) $@)
|
|
$(subst /,\,@del $(LEXYYC))
|
|
else
|
|
@echo $(U)lev_comp.l has changed. To update $@ run $(LEX).
|
|
@echo ---
|
|
@echo For now, we will copy the prebuilt lev_lex.c
|
|
@echo from $(SSYS) into $(UTIL) and use it.
|
|
$(subst /,\,@copy $(SSYS)/lev_lex.c $@ >nul)
|
|
$(subst /,\,echo.>>$@)
|
|
endif
|
|
|
|
#==========================================
|
|
# Dungeon Compiler Stuff
|
|
#==========================================
|
|
|
|
$(U)dgn_comp.exe: $(DGNCOMPOBJS)
|
|
@echo Linking $@...
|
|
@$(link) $(LFLAGSU) -o$@ $(DGNCOMPOBJS)
|
|
|
|
|
|
$(O)dgn_yacc.o: $(HACK_H) $(DGN_FILE_H) $(INCL)/dgn_comp.h $(U)dgn_yacc.c
|
|
$(cc) $(LEVCFLAGS) -o$@ $(U)dgn_yacc.c
|
|
|
|
$(O)dgn_$(LEX).o: $(HACK_H) $(DGN_FILE_H) $(INCL)/dgn_comp.h \
|
|
$(U)dgn_$(LEX).c
|
|
$(cc) $(LEVCFLAGS) -o$@ $(U)dgn_$(LEX).c
|
|
|
|
$(O)dgn_main.o: $(HACK_H) $(U)dgn_main.c
|
|
$(cc) $(LEVCFLAGS) -o$@ $(U)dgn_main.c
|
|
|
|
$(U)dgn_yacc.c $(INCL)/dgn_comp.h : $(U)dgn_comp.y
|
|
ifeq "$(DO_YACC)" "YACC_ACT"
|
|
$(subst /,\,$(YACC) -d $(U)dgn_comp.y)
|
|
$(subst /,\,copy $(YTABC) $(U)dgn_yacc.c)
|
|
$(subst /,\,copy $(YTABH) $(INCL)/dgn_comp.h)
|
|
$(subst /,\,@del $(YTABC))
|
|
$(subst /,\,@del $(YTABH))
|
|
else
|
|
@echo $(U)dgn_comp.y has changed. To update dgn_yacc.c and
|
|
@echo $(INCL)/dgn_comp.h run $(YACC).
|
|
@echo ---
|
|
@echo For now, we will copy the prebuilt $(U)dgn_yacc.c and
|
|
@echo dgn_comp.h from $(SSYS) into $(UTIL) and use them.
|
|
$(subst /,\,@copy $(SSYS)/dgn_yacc.c $(U)dgn_yacc.c >nul)
|
|
$(subst /,\,@copy $(SSYS)/dgn_comp.h $(INCL)/dgn_comp.h >nul)
|
|
$(subst /,\,echo.>>$(U)dgn_yacc.c)
|
|
$(subst /,\,echo.>>$(INCL)/dgn_comp.h)
|
|
endif
|
|
|
|
$(U)dgn_$(LEX).c: $(U)dgn_comp.l
|
|
ifeq "$(DO_LEX)" "LEX_ACT"
|
|
$(subst /,\,$(LEX) $(FLEXSKEL) $(U)dgn_comp.l)
|
|
$(subst /,\,copy $(LEXYYC) $@)
|
|
$(subst /,\,@del $(LEXYYC))
|
|
else
|
|
@echo $(U)dgn_comp.l has changed. To update $@ run $(LEX).
|
|
@echo ---
|
|
@echo For now, we will copy the prebuilt dgn_lex.c
|
|
@echo from $(SSYS) into $(UTIL) and use it.
|
|
$(subst /,\,@copy $(SSYS)/dgn_lex.c $@ >nul)
|
|
$(subst /,\,echo.>>$@)
|
|
endif
|
|
|
|
#==========================================
|
|
# Create directory for holding object files
|
|
#==========================================
|
|
|
|
$(O)obj.tag:
|
|
$(subst /,\,@if not exist $(OBJ)/*.* echo creating directory $(OBJ))
|
|
$(subst /,\,@if not exist $(OBJ)/*.* mkdir $(OBJ))
|
|
$(subst /,\,@echo directory created > $@)
|
|
|
|
|
|
#==========================================
|
|
#=========== SECONDARY TARGETS ============
|
|
#==========================================
|
|
|
|
#===========================================
|
|
# Header files NOT distributed in ../include
|
|
#===========================================
|
|
|
|
$(INCL)/win32api.h: $(NTSYS)/win32api.h
|
|
$(subst /,\,copy $(NTSYS)/win32api.h $@)
|
|
|
|
|
|
#==========================================
|
|
# DLB utility and nhdat file creation
|
|
#==========================================
|
|
|
|
$(U)dlb_main.exe: $(DLBOBJ) $(O)dlb.o
|
|
@$(link) $(LFLAGSU) -o$@ $(O)dlb_main.o $(O)dlb.o $(O)alloc.o $(O)panic.o
|
|
|
|
|
|
$(O)dlb.o: $(O)dlb_main.o $(O)alloc.o $(O)panic.o $(INCL)/dlb.h
|
|
$(cc) $(CFLAGS) -o$@ $(SRC)/dlb.c
|
|
|
|
$(O)dlb_main.o: $(UTIL)/dlb_main.c $(INCL)/config.h $(INCL)/dlb.h
|
|
$(cc) $(CFLAGS) -o$@ $(UTIL)/dlb_main.c
|
|
|
|
$(DAT)/porthelp: $(NTSYS)/porthelp
|
|
$(subst /,\,@copy $(NTSYS)/porthelp $@ >nul)
|
|
|
|
nhdat: $(U)dlb_main.exe $(DAT)/data $(DAT)/oracles $(OPTIONS_FILE) \
|
|
$(DAT)/quest.dat $(DAT)/rumors $(DAT)/help $(DAT)/hh $(DAT)/cmdhelp \
|
|
$(DAT)/history $(DAT)/opthelp $(DAT)/wizhelp $(DAT)/dungeon \
|
|
$(DAT)/porthelp $(DAT)/license $(O)sp_lev.tag
|
|
$(subst /,\,echo data >$(DAT)/dlb.lst)
|
|
$(subst /,\,echo oracles >>$(DAT)/dlb.lst)
|
|
$(subst /,\,if exist $(DAT)/options echo options >>$(DAT)/dlb.lst)
|
|
$(subst /,\,if exist $(DAT)/ttyoptions echo ttyoptions >>$(DAT)/dlb.lst)
|
|
$(subst /,\,if exist $(DAT)/guioptions echo guioptions >>$(DAT)/dlb.lst)
|
|
$(subst /,\,if exist $(DAT)/porthelp echo porthelp >>$(DAT)/dlb.lst)
|
|
$(subst /,\,echo quest.dat >>$(DAT)/dlb.lst)
|
|
$(subst /,\,echo rumors >>$(DAT)/dlb.lst)
|
|
$(subst /,\,echo help >>$(DAT)/dlb.lst)
|
|
$(subst /,\,echo hh >>$(DAT)/dlb.lst)
|
|
$(subst /,\,echo cmdhelp >>$(DAT)/dlb.lst)
|
|
$(subst /,\,echo history >>$(DAT)/dlb.lst)
|
|
$(subst /,\,echo opthelp >>$(DAT)/dlb.lst)
|
|
$(subst /,\,echo wizhelp >>$(DAT)/dlb.lst)
|
|
$(subst /,\,echo dungeon >>$(DAT)/dlb.lst)
|
|
$(subst /,\,echo license >>$(DAT)/dlb.lst)
|
|
dir /l /b /-p $(subst /,\,$(DAT)/*.lev >>$(DAT)/dlb.lst)
|
|
$(subst /,\,$(U)dlb_main CcIf $(DAT) dlb.lst $(SRC)/nhdat)
|
|
|
|
#==========================================
|
|
# Recover Utility
|
|
#==========================================
|
|
|
|
$(U)recover.exe: $(RECOVOBJS)
|
|
$(link) $(LFLAGSU) -o$@ $(RECOVOBJS)
|
|
|
|
$(O)recover.o: $(CONFIG_H) $(U)recover.c $(INCL)/win32api.h
|
|
$(cc) $(CFLAGSU) -o$@ $(U)recover.c
|
|
|
|
#==========================================
|
|
# Tile Mapping
|
|
#==========================================
|
|
|
|
$(SRC)/tile.c: $(U)tilemap.exe
|
|
@echo A new $@ has been created
|
|
@$(U)tilemap
|
|
|
|
$(U)tilemap.exe: $(O)tilemap.o
|
|
@$(link) $(LFLAGSU) -o$@ $(O)tilemap.o
|
|
|
|
$(O)tilemap.o: $(WSHR)/tilemap.c $(HACK_H)
|
|
$(cc) $(CFLAGSU) -o$@ $(WSHR)/tilemap.c
|
|
|
|
$(O)tiletx32.o: $(WSHR)/tilemap.c $(HACK_H)
|
|
$(cc) $(CFLAGS) -DTILETEXT -DTILE_X=32 -DTILE_Y=32 -o$@ $(WSHR)/tilemap.c
|
|
|
|
$(O)tiletxt.o: $(WSHR)/tilemap.c $(HACK_H)
|
|
$(cc) $(CFLAGS) -DTILETEXT -o$@ $(WSHR)/tilemap.c
|
|
|
|
$(O)gifread.o: $(WSHR)/gifread.c $(CONFIG_H) $(TILE_H)
|
|
$(cc) $(CFLAGS) -I$(WSHR) -o$@ $(WSHR)/gifread.c
|
|
|
|
$(O)gifrd32.o: $(WSHR)/gifread.c $(CONFIG_H) $(TILE_H)
|
|
$(cc) $(CFLAGS) -I$(WSHR) -DTILE_X=32 -DTILE_Y=32 -o$@ $(WSHR)/gifread.c
|
|
|
|
$(O)ppmwrite.o: $(WSHR)/ppmwrite.c $(CONFIG_H) $(TILE_H)
|
|
$(cc) $(CFLAGS) -I$(WSHR) -o$@ $(WSHR)/ppmwrite.c
|
|
|
|
$(O)tiletext.o: $(WSHR)/tiletext.c $(CONFIG_H) $(TILE_H)
|
|
$(cc) $(CFLAGS) -I$(WSHR) -o$@ $(WSHR)/tiletext.c
|
|
|
|
$(O)tilete32.o: $(WSHR)/tiletext.c $(CONFIG_H) $(TILE_H)
|
|
$(cc) $(CFLAGS) -I$(WSHR) -DTILE_X=32 -DTILE_Y=32 -o$@ $(WSHR)/tiletext.c
|
|
|
|
#==========================================
|
|
# Optional Tile Utilities
|
|
#==========================================
|
|
|
|
$(U)gif2txt.exe: $(GIFREADERS) $(TEXT_IO)
|
|
@echo Linking $@...
|
|
@$(link) $(LFLAGSU) -o$@ $(GIFREADERS) $(TEXT_IO)
|
|
|
|
$(U)gif2tx32.exe: $(GIFREADERS32) $(TEXT_IO32)
|
|
@echo Linking $@...
|
|
@$(link) $(LFLAGSU) -o$@ $(GIFREADERS32) $(TEXT_IO32)
|
|
|
|
|
|
$(U)txt2ppm.exe: $(PPMWRITERS) $(TEXT_IO)
|
|
@echo Linking $@...
|
|
@$(link) $(LFLAGSU) -o$@ $(PPMWRITERS) $(TEXT_IO)
|
|
|
|
|
|
ifeq "$(GRAPHICAL)" "Y"
|
|
$(TILEBMP16): $(TILEUTIL16) $(TILEFILES)
|
|
@echo Creating 16x16 binary tile files (this may take some time)
|
|
$(subst /,\,@$(U)tile2bmp $(TILEBMP16))
|
|
#$(TILEBMP32): $(TILEUTIL32) $(TILEFILES32)
|
|
# @echo Creating 32x32 binary tile files (this may take some time)
|
|
# $(subst /,\,@$(U)til2bm32 $(TILEBMP32))
|
|
else
|
|
$(TILEBMP16):
|
|
$(TILEBMP32):
|
|
endif
|
|
|
|
$(U)tile2bmp.exe: $(O)tile2bmp.o $(TEXT_IO)
|
|
@echo Linking $@...
|
|
@$(link) $(LFLAGSU) -o$@ $(O)tile2bmp.o $(TEXT_IO)
|
|
|
|
$(U)til2bm32.exe: $(O)til2bm32.o $(TEXT_IO32)
|
|
@echo Linking $@...
|
|
@$(link) $(LFLAGSU) -o$@ $(O)til2bm32.o $(TEXT_IO32)
|
|
|
|
$(O)tile2bmp.o: $(WSHR)/tile2bmp.c $(HACK_H) $(TILE_H) $(INCL)/win32api.h
|
|
$(cc) $(CFLAGS) -I$(WSHR) -o$@ $(WSHR)/tile2bmp.c
|
|
|
|
$(O)til2bm32.o: $(WSHR)/til2bm32.c $(HACK_H) $(TILE_H) $(INCL)/win32api.h
|
|
$(cc) $(CFLAGS) -I$(WSHR) -DTILE_X=32 -DTILE_Y=32 -o$@ $(WSHR)/til2bm32.c
|
|
|
|
#==========================================
|
|
# Housekeeping
|
|
#==========================================
|
|
|
|
spotless: clean
|
|
$(subst /,\,if exist graphicschk del graphicschk)
|
|
$(subst /,\,if exist $(INCL)/date.h del $(INCL)/date.h)
|
|
$(subst /,\,if exist $(INCL)/onames.h del $(INCL)/onames.h)
|
|
$(subst /,\,if exist $(INCL)/pm.h del $(INCL)/pm.h)
|
|
$(subst /,\,if exist $(INCL)/vis_tab.h del $(INCL)/vis_tab.h)
|
|
$(subst /,\,if exist $(SRC)/vis_tab.c del $(SRC)/vis_tab.c)
|
|
$(subst /,\,if exist $(SRC)/tile.c del $(SRC)/tile.c)
|
|
$(subst /,\,if exist $(U)*.lnk del $(U)*.lnk)
|
|
$(subst /,\,if exist $(U)*.map del $(U)*.map)
|
|
$(subst /,\,if exist $(DAT)/data del $(DAT)/data)
|
|
$(subst /,\,if exist $(DAT)/rumors del $(DAT)/rumors)
|
|
$(subst /,\,if exist $(DAT)/???-fil?.lev del $(DAT)/???-fil?.lev)
|
|
$(subst /,\,if exist $(DAT)/???-goal.lev del $(DAT)/???-goal.lev)
|
|
$(subst /,\,if exist $(DAT)/???-loca.lev del $(DAT)/???-loca.lev)
|
|
$(subst /,\,if exist $(DAT)/???-strt.lev del $(DAT)/???-strt.lev)
|
|
$(subst /,\,if exist $(DAT)/air.lev del $(DAT)/air.lev)
|
|
$(subst /,\,if exist $(DAT)/asmodeus.lev del $(DAT)/asmodeus.lev)
|
|
$(subst /,\,if exist $(DAT)/astral.lev del $(DAT)/astral.lev)
|
|
$(subst /,\,if exist $(DAT)/baalz.lev del $(DAT)/baalz.lev)
|
|
$(subst /,\,if exist $(DAT)/bigrm-*.lev del $(DAT)/bigrm-*.lev)
|
|
$(subst /,\,if exist $(DAT)/castle.lev del $(DAT)/castle.lev)
|
|
$(subst /,\,if exist $(DAT)/data del $(DAT)/data)
|
|
$(subst /,\,if exist $(DAT)/dungeon del $(DAT)/dungeon)
|
|
$(subst /,\,if exist $(DAT)/dungeon.pdf del $(DAT)/dungeon.pdf)
|
|
$(subst /,\,if exist $(DAT)/earth.lev del $(DAT)/earth.lev)
|
|
$(subst /,\,if exist $(DAT)/fakewiz?.lev del $(DAT)/fakewiz?.lev)
|
|
$(subst /,\,if exist $(DAT)/fire.lev del $(DAT)/fire.lev)
|
|
$(subst /,\,if exist $(DAT)/juiblex.lev del $(DAT)/juiblex.lev)
|
|
$(subst /,\,if exist $(DAT)/knox.lev del $(DAT)/knox.lev)
|
|
$(subst /,\,if exist $(DAT)/medusa-?.lev del $(DAT)/medusa-?.lev)
|
|
$(subst /,\,if exist $(DAT)/mine*.lev del $(DAT)/mine*.lev)
|
|
$(subst /,\,if exist $(DAT)/options del $(DAT)/options)
|
|
$(subst /,\,if exist $(DAT)/ttyoptions del $(DAT)/ttyoptions)
|
|
$(subst /,\,if exist $(DAT)/guioptions del $(DAT)/guioptions)
|
|
$(subst /,\,if exist $(DAT)/oracle.lev del $(DAT)/oracle.lev)
|
|
$(subst /,\,if exist $(DAT)/oracles del $(DAT)/oracles)
|
|
$(subst /,\,if exist $(DAT)/orcus.lev del $(DAT)/orcus.lev)
|
|
$(subst /,\,if exist $(DAT)/rumors del $(DAT)/rumors)
|
|
$(subst /,\,if exist $(DAT)/quest.dat del $(DAT)/quest.dat)
|
|
$(subst /,\,if exist $(DAT)/sanctum.lev del $(DAT)/sanctum.lev)
|
|
$(subst /,\,if exist $(DAT)/soko?-?.lev del $(DAT)/soko?-?.lev)
|
|
$(subst /,\,if exist $(DAT)/tower?.lev del $(DAT)/tower?.lev)
|
|
$(subst /,\,if exist $(DAT)/valley.lev del $(DAT)/valley.lev)
|
|
$(subst /,\,if exist $(DAT)/water.lev del $(DAT)/water.lev)
|
|
$(subst /,\,if exist $(DAT)/wizard?.lev del $(DAT)/wizard?.lev)
|
|
$(subst /,\,if exist $(O)sp_lev.tag del $(O)sp_lev.tag)
|
|
$(subst /,\,if exist $(SRC)/monstr.c del $(SRC)/monstr.c)
|
|
$(subst /,\,if exist $(SRC)/vis_tab.c del $(SRC)/vis_tab.c)
|
|
$(subst /,\,if exist $(U)recover.exe del $(U)recover.exe)
|
|
$(subst /,\,if exist $(DAT)/dlb.lst del $(DAT)/dlb.lst)
|
|
$(subst /,\,if exist nhdat. del nhdat.)
|
|
$(subst /,\,if exist $(O)install.tag del $(O)install.tag)
|
|
$(subst /,\,if exist $(O)obj.tag del $(O)obj.tag)
|
|
$(subst /,\,if exist $(O)gamedir.tag del $(O)gamedir.tag)
|
|
ifneq "$(OBJ)" ""
|
|
$(subst /,\,rmdir $(OBJ)) /s /Q
|
|
endif
|
|
|
|
clean:
|
|
$(subst /,\,if exist $(O)*.o del $(O)*.o)
|
|
$(subst /,\,if exist $(O)utility.tag del $(O)utility.tag)
|
|
$(subst /,\,if exist $(U)makedefs.exe del $(U)makedefs.exe)
|
|
$(subst /,\,if exist $(U)lev_comp.exe del $(U)lev_comp.exe)
|
|
$(subst /,\,if exist $(U)dgn_comp.exe del $(U)dgn_comp.exe)
|
|
$(subst /,\,if exist $(SRC)/*.lnk del $(SRC)/*.lnk)
|
|
$(subst /,\,if exist $(SRC)/*.map del $(SRC)/*.map)
|
|
$(subst /,\,if exist $(TILEBMP16) del $(TILEBMP16))
|
|
$(subst /,\,if exist $(TILEBMP32) del $(TILEBMP32))
|
|
|
|
#===================================================================
|
|
# OTHER DEPENDENCIES
|
|
#===================================================================
|
|
|
|
#
|
|
# dat dependencies
|
|
#
|
|
|
|
$(DAT)/data: $(O)utility.tag $(DATABASE)
|
|
$(subst /,\,$(U)makedefs -d)
|
|
|
|
$(DAT)/rumors: $(O)utility.tag $(DAT)/rumors.tru $(DAT)/rumors.fal
|
|
$(subst /,\,$(U)makedefs -r)
|
|
|
|
$(DAT)/quest.dat: $(O)utility.tag $(DAT)/quest.txt
|
|
$(subst /,\,$(U)makedefs -q)
|
|
|
|
$(DAT)/oracles: $(O)utility.tag $(DAT)/oracles.txt
|
|
$(subst /,\,$(U)makedefs -h)
|
|
|
|
$(DAT)/dungeon: $(O)utility.tag $(DAT)/dungeon.def
|
|
$(subst /,\,$(U)makedefs -e)
|
|
$(subst /,\,$(U)dgn_comp $(DAT)/dungeon.pdf)
|
|
|
|
#
|
|
# NT dependencies
|
|
#
|
|
|
|
$(O)nttty.o: $(HACK_H) $(TILE_H) $(INCL)/win32api.h $(NTSYS)/nttty.c
|
|
$(cc) $(CFLAGS) -I$(WSHR) -o$@ $(NTSYS)/nttty.c
|
|
$(O)winnt.o: $(HACK_H) $(INCL)/win32api.h $(NTSYS)/winnt.c
|
|
$(cc) $(CFLAGS) -o$@ $(NTSYS)/winnt.c
|
|
$(O)ntsound.o: $(HACK_H) $(NTSYS)/ntsound.c
|
|
$(cc) $(CFLAGS) -o$@ $(NTSYS)/ntsound.c
|
|
$(O)mapimail.o: $(HACK_H) $(INCL)/nhlan.h $(NTSYS)/mapimail.c
|
|
$(cc) $(CFLAGS) -DMAPI_VERBOSE -o$@ $(NTSYS)/mapimail.c
|
|
|
|
#
|
|
# util dependencies
|
|
#
|
|
|
|
$(O)panic.o: $(U)panic.c $(CONFIG_H)
|
|
$(cc) $(CFLAGS) -o$@ $(U)panic.c
|
|
|
|
#
|
|
# The rest are stolen from sys/unix/Makefile.src,
|
|
# with the following changes:
|
|
# * ../include changed to $(INCL)
|
|
# * -c (which is included in CFLAGS) substituted
|
|
# with -o$@
|
|
# * targets prefixed with $(O)
|
|
# * $(CC) changed to $(cc)
|
|
# but otherwise untouched.
|
|
# That means that there is some irrelevant stuff
|
|
# in here, but maintenance should be easier.
|
|
#
|
|
$(O)tos.o: ../sys/atari/tos.c $(HACK_H) $(INCL)/tcap.h
|
|
$(cc) $(CFLAGS) -o$@ ../sys/atari/tos.c
|
|
$(O)pcmain.o: ../sys/share/pcmain.c $(HACK_H) $(INCL)/dlb.h \
|
|
$(INCL)/win32api.h
|
|
$(cc) $(CFLAGS) -o$@ ../sys/share/pcmain.c
|
|
$(O)pcsys.o: ../sys/share/pcsys.c $(HACK_H)
|
|
$(cc) $(CFLAGS) -o$@ ../sys/share/pcsys.c
|
|
$(O)pctty.o: ../sys/share/pctty.c $(HACK_H)
|
|
$(cc) $(CFLAGS) -o$@ ../sys/share/pctty.c
|
|
$(O)pcunix.o: ../sys/share/pcunix.c $(HACK_H)
|
|
$(cc) $(CFLAGS) -o$@ ../sys/share/pcunix.c
|
|
$(O)random.o: ../sys/share/random.c $(HACK_H)
|
|
$(cc) $(CFLAGS) -o$@ ../sys/share/random.c
|
|
$(O)ioctl.o: ../sys/share/ioctl.c $(HACK_H) $(INCL)/tcap.h
|
|
$(cc) $(CFLAGS) -o$@ ../sys/share/ioctl.c
|
|
$(O)unixtty.o: ../sys/share/unixtty.c $(HACK_H)
|
|
$(cc) $(CFLAGS) -o$@ ../sys/share/unixtty.c
|
|
$(O)unixmain.o: ../sys/unix/unixmain.c $(HACK_H) $(INCL)/dlb.h
|
|
$(cc) $(CFLAGS) -o$@ ../sys/unix/unixmain.c
|
|
$(O)unixunix.o: ../sys/unix/unixunix.c $(HACK_H)
|
|
$(cc) $(CFLAGS) -o$@ ../sys/unix/unixunix.c
|
|
$(O)unixres.o: ../sys/unix/unixres.c $(CONFIG_H)
|
|
$(cc) $(CFLAGS) -o$@ ../sys/unix/unixres.c
|
|
$(O)bemain.o: ../sys/be/bemain.c $(HACK_H) $(INCL)/dlb.h
|
|
$(cc) $(CFLAGS) -o$@ ../sys/be/bemain.c
|
|
$(O)getline.o: ../win/tty/getline.c $(HACK_H) $(INCL)/func_tab.h
|
|
$(cc) $(CFLAGS) -o$@ ../win/tty/getline.c
|
|
$(O)termcap.o: ../win/tty/termcap.c $(HACK_H) $(INCL)/tcap.h
|
|
$(cc) $(CFLAGS) -o$@ ../win/tty/termcap.c
|
|
$(O)topl.o: ../win/tty/topl.c $(HACK_H) $(INCL)/tcap.h
|
|
$(cc) $(CFLAGS) -o$@ ../win/tty/topl.c
|
|
$(O)wintty.o: ../win/tty/wintty.c $(HACK_H) $(INCL)/dlb.h \
|
|
$(INCL)/patchlevel.h $(INCL)/tcap.h
|
|
$(cc) $(CFLAGS) -o$@ ../win/tty/wintty.c
|
|
$(O)Window.o: ../win/X11/Window.c $(INCL)/xwindowp.h $(INCL)/xwindow.h \
|
|
$(CONFIG_H)
|
|
$(cc) $(CFLAGS) -o$@ ../win/X11/Window.c
|
|
$(O)dialogs.o: ../win/X11/dialogs.c $(CONFIG_H)
|
|
$(cc) $(CFLAGS) -o$@ ../win/X11/dialogs.c
|
|
$(O)winX.o: ../win/X11/winX.c $(HACK_H) $(INCL)/winX.h $(INCL)/dlb.h \
|
|
$(INCL)/patchlevel.h ../win/X11/nh72icon \
|
|
../win/X11/nh56icon ../win/X11/nh32icon
|
|
$(cc) $(CFLAGS) -o$@ ../win/X11/winX.c
|
|
$(O)winmap.o: ../win/X11/winmap.c $(INCL)/xwindow.h $(HACK_H) $(INCL)/dlb.h \
|
|
$(INCL)/winX.h $(INCL)/tile2x11.h
|
|
$(cc) $(CFLAGS) -o$@ ../win/X11/winmap.c
|
|
$(O)winmenu.o: ../win/X11/winmenu.c $(HACK_H) $(INCL)/winX.h
|
|
$(cc) $(CFLAGS) -o$@ ../win/X11/winmenu.c
|
|
$(O)winmesg.o: ../win/X11/winmesg.c $(INCL)/xwindow.h $(HACK_H) $(INCL)/winX.h
|
|
$(cc) $(CFLAGS) -o$@ ../win/X11/winmesg.c
|
|
$(O)winmisc.o: ../win/X11/winmisc.c $(HACK_H) $(INCL)/func_tab.h \
|
|
$(INCL)/winX.h
|
|
$(cc) $(CFLAGS) -o$@ ../win/X11/winmisc.c
|
|
$(O)winstat.o: ../win/X11/winstat.c $(HACK_H) $(INCL)/winX.h
|
|
$(cc) $(CFLAGS) -o$@ ../win/X11/winstat.c
|
|
$(O)wintext.o: ../win/X11/wintext.c $(HACK_H) $(INCL)/winX.h $(INCL)/xwindow.h
|
|
$(cc) $(CFLAGS) -o$@ ../win/X11/wintext.c
|
|
$(O)winval.o: ../win/X11/winval.c $(HACK_H) $(INCL)/winX.h
|
|
$(cc) $(CFLAGS) -o$@ ../win/X11/winval.c
|
|
$(O)tile.o: tile.c $(HACK_H)
|
|
$(O)gnaskstr.o: ../win/gnome/gnaskstr.c ../win/gnome/gnaskstr.h \
|
|
../win/gnome/gnmain.h
|
|
$(cc) $(CFLAGS) $(GNOMEINC) -o$@ ../win/gnome/gnaskstr.c
|
|
$(O)gnbind.o: ../win/gnome/gnbind.c ../win/gnome/gnbind.h ../win/gnome/gnmain.h \
|
|
../win/gnome/gnaskstr.h ../win/gnome/gnyesno.h
|
|
$(cc) $(CFLAGS) $(GNOMEINC) -o$@ ../win/gnome/gnbind.c
|
|
$(O)gnglyph.o: ../win/gnome/gnglyph.c ../win/gnome/gnglyph.h $(INCL)/tile2x11.h
|
|
$(cc) $(CFLAGS) $(GNOMEINC) -o$@ ../win/gnome/gnglyph.c
|
|
$(O)gnmain.o: ../win/gnome/gnmain.c ../win/gnome/gnmain.h ../win/gnome/gnsignal.h \
|
|
../win/gnome/gnbind.h ../win/gnome/gnopts.h $(HACK_H) \
|
|
$(INCL)/date.h
|
|
$(cc) $(CFLAGS) $(GNOMEINC) -o$@ ../win/gnome/gnmain.c
|
|
$(O)gnmap.o: ../win/gnome/gnmap.c ../win/gnome/gnmap.h ../win/gnome/gnglyph.h \
|
|
../win/gnome/gnsignal.h $(HACK_H)
|
|
$(cc) $(CFLAGS) $(GNOMEINC) -o$@ ../win/gnome/gnmap.c
|
|
$(O)gnmenu.o: ../win/gnome/gnmenu.c ../win/gnome/gnmenu.h ../win/gnome/gnmain.h \
|
|
../win/gnome/gnbind.h
|
|
$(cc) $(CFLAGS) $(GNOMEINC) -o$@ ../win/gnome/gnmenu.c
|
|
$(O)gnmesg.o: ../win/gnome/gnmesg.c ../win/gnome/gnmesg.h ../win/gnome/gnsignal.h
|
|
$(cc) $(CFLAGS) $(GNOMEINC) -o$@ ../win/gnome/gnmesg.c
|
|
$(O)gnopts.o: ../win/gnome/gnopts.c ../win/gnome/gnopts.h ../win/gnome/gnglyph.h \
|
|
../win/gnome/gnmain.h ../win/gnome/gnmap.h $(HACK_H)
|
|
$(cc) $(CFLAGS) $(GNOMEINC) -o$@ ../win/gnome/gnopts.c
|
|
$(O)gnplayer.o: ../win/gnome/gnplayer.c ../win/gnome/gnplayer.h \
|
|
../win/gnome/gnmain.h $(HACK_H)
|
|
$(cc) $(CFLAGS) $(GNOMEINC) -o$@ ../win/gnome/gnplayer.c
|
|
$(O)gnsignal.o: ../win/gnome/gnsignal.c ../win/gnome/gnsignal.h \
|
|
../win/gnome/gnmain.h
|
|
$(cc) $(CFLAGS) $(GNOMEINC) -o$@ ../win/gnome/gnsignal.c
|
|
$(O)gnstatus.o: ../win/gnome/gnstatus.c ../win/gnome/gnstatus.h \
|
|
../win/gnome/gnsignal.h ../win/gnome/gn_xpms.h \
|
|
../win/gnome/gnomeprv.h
|
|
$(cc) $(CFLAGS) $(GNOMEINC) -o$@ ../win/gnome/gnstatus.c
|
|
$(O)gntext.o: ../win/gnome/gntext.c ../win/gnome/gntext.h ../win/gnome/gnmain.h \
|
|
../win/gnome/gn_rip.h
|
|
$(cc) $(CFLAGS) $(GNOMEINC) -o$@ ../win/gnome/gntext.c
|
|
$(O)gnworn.o: ../win/gnome/gnworn.c ../win/gnome/gnworn.h ../win/gnome/gnglyph.h \
|
|
../win/gnome/gnsignal.h ../win/gnome/gnomeprv.h
|
|
$(cc) $(CFLAGS) $(GNOMEINC) -o$@ ../win/gnome/gnworn.c
|
|
$(O)gnyesno.o: ../win/gnome/gnyesno.c ../win/gnome/gnbind.h ../win/gnome/gnyesno.h
|
|
$(cc) $(CFLAGS) $(GNOMEINC) -o$@ ../win/gnome/gnyesno.c
|
|
$(O)wingem.o: ../win/gem/wingem.c $(HACK_H) $(INCL)/func_tab.h $(INCL)/dlb.h \
|
|
$(INCL)/patchlevel.h $(INCL)/wingem.h
|
|
$(cc) $(CFLAGS) -o$@ ../win/gem/wingem.c
|
|
$(O)wingem1.o: ../win/gem/wingem1.c $(INCL)/gem_rsc.h $(INCL)/load_img.h \
|
|
$(INCL)/gr_rect.h $(INCL)/wintype.h $(INCL)/wingem.h
|
|
$(cc) $(CFLAGS) -o$@ ../win/gem/wingem1.c
|
|
$(O)load_img.o: ../win/gem/load_img.c $(INCL)/load_img.h
|
|
$(cc) $(CFLAGS) -o$@ ../win/gem/load_img.c
|
|
$(O)gr_rect.o: ../win/gem/gr_rect.c $(INCL)/gr_rect.h
|
|
$(cc) $(CFLAGS) -o$@ ../win/gem/gr_rect.c
|
|
$(O)tile.o: tile.c $(HACK_H)
|
|
$(O)qt_win.o: ../win/Qt/qt_win.cpp $(HACK_H) $(INCL)/func_tab.h \
|
|
$(INCL)/dlb.h $(INCL)/patchlevel.h $(INCL)/tile2x11.h \
|
|
$(INCL)/qt_win.h $(INCL)/qt_clust.h $(INCL)/qt_kde0.h \
|
|
$(INCL)/qt_xpms.h qt_win.moc qt_kde0.moc qttableview.moc
|
|
$(CXX) $(CXXFLAGS) -o$@ ../win/Qt/qt_win.cpp
|
|
$(O)qt_clust.o: ../win/Qt/qt_clust.cpp $(INCL)/qt_clust.h
|
|
$(CXX) $(CXXFLAGS) -o$@ ../win/Qt/qt_clust.cpp
|
|
$(O)qttableview.o: ../win/Qt/qttableview.cpp $(INCL)/qttableview.h
|
|
$(CXX) $(CXXFLAGS) -o$@ ../win/Qt/qttableview.cpp
|
|
$(O)monstr.o: monstr.c $(CONFIG_H)
|
|
$(O)vis_tab.o: vis_tab.c $(CONFIG_H) $(INCL)/vis_tab.h
|
|
$(O)allmain.o: allmain.c $(HACK_H)
|
|
$(O)alloc.o: alloc.c $(CONFIG_H)
|
|
$(O)apply.o: apply.c $(HACK_H)
|
|
$(O)artifact.o: artifact.c $(HACK_H) $(INCL)/artifact.h $(INCL)/artilist.h
|
|
$(O)attrib.o: attrib.c $(HACK_H)
|
|
$(O)ball.o: ball.c $(HACK_H)
|
|
$(O)bones.o: bones.c $(HACK_H) $(INCL)/lev.h
|
|
$(O)botl.o: botl.c $(HACK_H)
|
|
$(O)cmd.o: cmd.c $(HACK_H) $(INCL)/func_tab.h
|
|
$(O)dbridge.o: dbridge.c $(HACK_H)
|
|
$(O)decl.o: decl.c $(HACK_H)
|
|
$(O)detect.o: detect.c $(HACK_H) $(INCL)/artifact.h
|
|
$(O)dig.o: dig.c $(HACK_H)
|
|
$(O)display.o: display.c $(HACK_H)
|
|
$(O)dlb.o: dlb.c $(CONFIG_H) $(INCL)/dlb.h
|
|
$(O)do.o: do.c $(HACK_H) $(INCL)/lev.h
|
|
$(O)do_name.o: do_name.c $(HACK_H)
|
|
$(O)do_wear.o: do_wear.c $(HACK_H)
|
|
$(O)dog.o: dog.c $(HACK_H)
|
|
$(O)dogmove.o: dogmove.c $(HACK_H) $(INCL)/mfndpos.h
|
|
$(O)dokick.o: dokick.c $(HACK_H)
|
|
$(O)dothrow.o: dothrow.c $(HACK_H)
|
|
$(O)drawing.o: drawing.c $(HACK_H) $(INCL)/tcap.h
|
|
$(O)dungeon.o: dungeon.c $(HACK_H) $(INCL)/dgn_file.h $(INCL)/dlb.h
|
|
$(O)eat.o: eat.c $(HACK_H)
|
|
$(O)end.o: end.c $(HACK_H) $(INCL)/lev.h $(INCL)/dlb.h
|
|
$(O)engrave.o: engrave.c $(HACK_H) $(INCL)/lev.h
|
|
$(O)exper.o: exper.c $(HACK_H)
|
|
$(O)explode.o: explode.c $(HACK_H)
|
|
$(O)extralev.o: extralev.c $(HACK_H)
|
|
$(O)files.o: files.c $(HACK_H) $(INCL)/dlb.h
|
|
$(O)fountain.o: fountain.c $(HACK_H)
|
|
$(O)hack.o: hack.c $(HACK_H)
|
|
$(O)hacklib.o: hacklib.c $(HACK_H)
|
|
$(O)invent.o: invent.c $(HACK_H)
|
|
$(O)light.o: light.c $(HACK_H) $(INCL)/lev.h
|
|
$(O)lock.o: lock.c $(HACK_H)
|
|
$(O)mail.o: mail.c $(HACK_H) $(INCL)/mail.h
|
|
$(O)makemon.o: makemon.c $(HACK_H)
|
|
$(O)mapglyph.o: mapglyph.c $(HACK_H)
|
|
$(O)mcastu.o: mcastu.c $(HACK_H)
|
|
$(O)mhitm.o: mhitm.c $(HACK_H) $(INCL)/artifact.h
|
|
$(O)mhitu.o: mhitu.c $(HACK_H) $(INCL)/artifact.h
|
|
$(O)minion.o: minion.c $(HACK_H)
|
|
$(O)mklev.o: mklev.c $(HACK_H)
|
|
$(O)mkmap.o: mkmap.c $(HACK_H) $(INCL)/sp_lev.h
|
|
$(O)mkmaze.o: mkmaze.c $(HACK_H) $(INCL)/sp_lev.h $(INCL)/lev.h
|
|
$(O)mkobj.o: mkobj.c $(HACK_H)
|
|
$(O)mkroom.o: mkroom.c $(HACK_H)
|
|
$(O)mon.o: mon.c $(HACK_H) $(INCL)/mfndpos.h
|
|
$(O)mondata.o: mondata.c $(HACK_H)
|
|
$(O)monmove.o: monmove.c $(HACK_H) $(INCL)/mfndpos.h $(INCL)/artifact.h
|
|
$(O)monst.o: monst.c $(CONFIG_H) $(INCL)/permonst.h $(INCL)/align.h \
|
|
$(INCL)/monattk.h $(INCL)/monflag.h $(INCL)/monsym.h \
|
|
$(INCL)/color.h
|
|
$(O)mplayer.o: mplayer.c $(HACK_H)
|
|
$(O)mthrowu.o: mthrowu.c $(HACK_H)
|
|
$(O)muse.o: muse.c $(HACK_H)
|
|
$(O)music.o: music.c $(HACK_H) #interp.c
|
|
$(O)o_init.o: o_init.c $(HACK_H) $(INCL)/lev.h
|
|
$(O)objects.o: objects.c $(CONFIG_H) $(INCL)/obj.h $(INCL)/objclass.h \
|
|
$(INCL)/prop.h $(INCL)/skills.h $(INCL)/color.h
|
|
$(O)objnam.o: objnam.c $(HACK_H)
|
|
$(O)options.o: options.c $(CONFIG_H) $(INCL)/objclass.h $(INCL)/flag.h \
|
|
$(HACK_H) $(INCL)/tcap.h
|
|
$(O)pager.o: pager.c $(HACK_H) $(INCL)/dlb.h
|
|
$(O)pickup.o: pickup.c $(HACK_H)
|
|
$(O)pline.o: pline.c $(HACK_H)
|
|
$(O)polyself.o: polyself.c $(HACK_H)
|
|
$(O)potion.o: potion.c $(HACK_H)
|
|
$(O)pray.o: pray.c $(HACK_H)
|
|
$(O)priest.o: priest.c $(HACK_H) $(INCL)/mfndpos.h
|
|
$(O)quest.o: quest.c $(HACK_H) $(INCL)/qtext.h
|
|
$(O)questpgr.o: questpgr.c $(HACK_H) $(INCL)/dlb.h $(INCL)/qtext.h
|
|
$(O)read.o: read.c $(HACK_H)
|
|
$(O)rect.o: rect.c $(HACK_H)
|
|
$(O)region.o: region.c $(HACK_H) $(INCL)/lev.h
|
|
$(O)restore.o: restore.c $(HACK_H) $(INCL)/lev.h $(INCL)/tcap.h
|
|
$(O)rip.o: rip.c $(HACK_H)
|
|
$(O)rnd.o: rnd.c $(HACK_H)
|
|
$(O)role.o: role.c $(HACK_H)
|
|
$(O)rumors.o: rumors.c $(HACK_H) $(INCL)/lev.h $(INCL)/dlb.h
|
|
$(O)save.o: save.c $(HACK_H) $(INCL)/lev.h
|
|
$(O)shk.o: shk.c $(HACK_H)
|
|
$(O)shknam.o: shknam.c $(HACK_H)
|
|
$(O)sit.o: sit.c $(HACK_H) $(INCL)/artifact.h
|
|
$(O)sounds.o: sounds.c $(HACK_H)
|
|
$(O)sp_lev.o: sp_lev.c $(HACK_H) $(INCL)/dlb.h $(INCL)/sp_lev.h
|
|
$(O)spell.o: spell.c $(HACK_H)
|
|
$(O)steal.o: steal.c $(HACK_H)
|
|
$(O)steed.o: steed.c $(HACK_H)
|
|
$(O)teleport.o: teleport.c $(HACK_H)
|
|
$(O)timeout.o: timeout.c $(HACK_H) $(INCL)/lev.h
|
|
$(O)topten.o: topten.c $(HACK_H) $(INCL)/dlb.h $(INCL)/patchlevel.h
|
|
$(O)track.o: track.c $(HACK_H)
|
|
$(O)trap.o: trap.c $(HACK_H)
|
|
$(O)u_init.o: u_init.c $(HACK_H)
|
|
$(O)uhitm.o: uhitm.c $(HACK_H)
|
|
$(O)vault.o: vault.c $(HACK_H)
|
|
$(O)version.o: version.c $(HACK_H) $(INCL)/date.h $(INCL)/patchlevel.h
|
|
$(O)vision.o: vision.c $(HACK_H) $(INCL)/vis_tab.h
|
|
$(O)weapon.o: weapon.c $(HACK_H)
|
|
$(O)were.o: were.c $(HACK_H)
|
|
$(O)wield.o: wield.c $(HACK_H)
|
|
$(O)windows.o: windows.c $(HACK_H) $(INCL)/wingem.h $(INCL)/winGnome.h
|
|
$(O)wizard.o: wizard.c $(HACK_H) $(INCL)/qtext.h
|
|
$(O)worm.o: worm.c $(HACK_H) $(INCL)/lev.h
|
|
$(O)worn.o: worn.c $(HACK_H)
|
|
$(O)write.o: write.c $(HACK_H)
|
|
$(O)zap.o: zap.c $(HACK_H)
|
|
|
|
# end of file
|