Change 'v' from #versionshort to #chronicle. Change 'V' from #history to #versionshort. History can still be accessed either directly with the extended command, or via the help menu. Versionshort now accepts the m-prefix, and then shows the longer version.
161 lines
8.8 KiB
Plaintext
161 lines
8.8 KiB
Plaintext
y k u 7 8 9 Move commands:
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\|/ \|/ yuhjklbn: go one step in specified direction
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h-.-l 4-.-6 YUHJKLBN: go in specified direction until you
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/|\ /|\ hit a wall or run into something
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b j n 1 2 3 g<dir>: run in direction <dir> until something
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numberpad interesting is seen
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G<dir>, same, except a branching corridor isn't
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< up ^<dir>: considered interesting (the ^ in this
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case means the Control key, not a caret)
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> down m<dir>: move without picking up objects/fighting
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F<dir>: fight even if you don't sense a monster
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If the number_pad option is set, the digit keys move instead.
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Depending on the platform, Shift digit (on the numberpad),
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Meta digit, or Alt digit will invoke the YUHJKLBN commands.
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Control <dir> may or may not work when number_pad is enabled,
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depending on the platform's capabilities.
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Digit '5' acts as 'G' prefix, unless number_pad is set to 2
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in which case it acts as 'g' instead.
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If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are
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reversed; when set to 4, behaves same as 3 combined with 2.
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If number_pad is set to -1, alphabetic movement commands are
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used but 'y' and 'z' are swapped.
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General commands:
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? help display one of several informative texts
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#quit quit end the game without saving current game
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S save save the game (to be continued later) and exit
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[to restore, play again and use the same character name;
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use #quit to quit without saving]
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! sh escape to some SHELL (if allowed; 'exit' to resume play)
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^Z suspend suspend the game (independent of your current suspend char)
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[on UNIX(tm)-based systems, use the 'fg' command to resume]
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O options set options
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/ what-is tell what a map symbol represents
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\ known display list of what's been discovered
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| perminv interact with persistent inventory window instead of hero+map
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v chronicle display a list of important events
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V version display version number
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^A again redo the previous command
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^R redraw redraw the screen
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^P prevmsg repeat previous message (consecutive ^P's repeat earlier ones)
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# introduces an extended command (#? for a list of them)
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& what-does describe the command a keystroke invokes
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Control characters are depicted as '^' followed by a letter. Depress Ctrl
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or Control like a shift key then type the letter. Control characters are
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case-insensitive; ^D is the same as ^d, Ctrl+d is same as Ctrl+Shift+d.
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There are a few non-letter control characters; nethack uses ^[ as a synonym
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for Escape (or vice versa) and ^_ for #retravel but none of the others.
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Game commands:
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^D kick kick (a door, or something else)
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^T Tport teleport (if you can)
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^X show show your attributes
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a apply apply or use a tool (pick-axe, key, camera, etc.)
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A takeoffall choose multiple items of armor, accessories, and weapons
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to take off, remove, unwield (uses same amount of game time
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as removing them individually with T,R,w- would take)
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c close close a door
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C call name a monster, an individual object, or a type of object
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d drop drop an object. d7a: drop seven items of object 'a'
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D Drop drop selected types of objects
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e eat eat something
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E engrave write a message in the dust on the floor (E- use fingers)
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f fire fire ammunition from quiver
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F fight followed by direction, fight a monster
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i invent list your inventory (all objects you are carrying)
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I Invent list selected parts of your inventory; for example
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I( list all tools, or I" list all amulets
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IB list all items known to be blessed
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IU uncursed, or IC cursed, or IX unknown bless state
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Iu when in a shop, list unpaid objects being carried
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Ix in a shop, list any fees and used-up shop-owned items
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o open open a door
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p pay pay your bill (in a shop)
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P puton put on an accessory (ring, amulet, etc; can be used to wear
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armor too, but armor items aren't listed as likely candidates)
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q quaff drink something (potion, water, etc)
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Q quiver select ammunition for quiver (use '#quit' to quit)
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r read read a scroll or spellbook
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R remove remove an accessory (ring, amulet, etc; can be used to take
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off armor too)
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s search search for secret doors, hidden traps and monsters
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t throw throw or shoot a weapon
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T takeoff take off some armor; can be used to remove accessories too,
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but those aren't listed as likely candidates)
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w wield wield a weapon (w- wield nothing to unwield current weapon)
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W wear wear an item of armor; can be used to put on accessories too,
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but those aren't listed as likely candidates)
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x xchange swap wielded and secondary weapons
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X twoweapon toggle two-weapon combat if role allows that
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z zap zap a wand (use y instead of z if number_pad is -1)
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Z Zap cast a spell (use Y instead of Z if number_pad is -1)
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< up go up the stairs
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> down go down the stairs
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^ trap_id identify a previously found trap
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),[,=,",( show current items of specified symbol in use
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* show combination of ),[,=,",( all at once
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$ gold count your gold
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+ spells list the spells you know; also rearrange them if desired
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` classkn display known items for one class of objects
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_ travel move via a shortest-path algorithm to a point on the map
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^_ retravel resume travelling toward previously specified destination
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. rest wait a moment
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, pickup pick up all you can carry
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@ toggle "pickup" (auto pickup) option on and off
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: look look at what is here
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; farlook look at what is somewhere else by selecting a map location
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(for a monster on top of one or more objects, only describes
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that monster; for a pile of objects, only describes top one)
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Keyboards that have a meta key (some use Alt for that, so typing Alt as a
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shift plus 'e' would generate 'M-e') can also use these extended commands
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via the meta modifier as an alternative to using the # prefix. Unlike
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control characters, meta characters are case-sensitive so M-a is different
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from M-A. Type the latter with two keys used as shifts, Meta+Shift+a.
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M-? display extended command help (if the platform allows this)
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M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled)
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M-a adjust adjust inventory letters
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M-A annotate add a one-line note to the current dungeon level (see M-O)
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M-c chat talk to someone
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M-C conduct view optional challenges
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M-d dip dip an object into something
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M-e enhance show weapon and spell skills, can improve them if eligible
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M-f force force a lock
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M-g genocided list genocided and extinct monster types, if any
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M-i invoke invoke an object's special powers
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M-j jump jump to another location
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M-l loot loot a box on the floor
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M-m monster when polymorphed, use monster's special ability
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M-n name name a monster, an individual object, or a type of object
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M-N name synonym for M-n (both are the same as C)
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M-o offer offer a sacrifice to the gods
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M-O overview display information about visited levels and annotations
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M-p pray pray to the gods for help
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M-q quit stop playing without saving game (use S to save and exit)
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M-r rub rub a lamp or a stone
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M-R ride mount or dismount saddled steed
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M-s sit sit down
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M-t turn turn undead if role allows that
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M-T tip upend a container to dump out its contents
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M-u untrap untrap something
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M-V vanquished list number and type of vanquished monsters
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M-v version print compile time options for this version
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M-w wipe wipe off your face
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M-X explore switch from regular play to non-scoring explore mode
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If the 'number_pad' option is on, keys usually used for movement can be
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used for various commands:
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n followed by number of times to repeat the next command
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h help display one of several informative texts, like '?'
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j jump jump to another location
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k kick kick something (usually a door)
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l loot loot a box on the floor
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N name name an item or type of object
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u untrap untrap something (usually a trapped object)
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Additional commands are available in debug mode (also known as wizard mode).
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