105 lines
5.5 KiB
Plaintext
105 lines
5.5 KiB
Plaintext
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If thy wand hath run out of charges, thou mayst zap it again and again; though
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naught will happen at first, verily, thy persistence shall be rewarded, as
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one last charge may yet be wrested from it!
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Though the shopkeepers be wary, thieves have nevertheless stolen much by using
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their digging wands to hasten exits through the pavement.
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If thou hast had trouble with rust on thine armor or weapons, thou shouldst
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know that thou canst prevent this by, while in a confused state, reading the
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magical parchments which normally are used to cause their enchantment.
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Unguents of lubrication may provide similar protection, albeit of a
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transitory nature.
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Behold the cockatrice, whose diminutive stature belies its hidden might. The
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cockatrice can petrify any ordinary being it contacts--save those wise
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adventurers who eat a dead lizard or blob of acid when they feel themselves
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slowly turning to stone.
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While some wayfarers rely on scrounging finished armour in the dungeon, the
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resourceful know the mystical means by which mail may be fashioned out of
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scales from a dragon's hide.
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It is customarily known among travelers that extra-healing draughts may clear
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thy senses when thou art addled by delusory visions. But never forget, the
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lowly potion which makes one sick may be used for the same purpose.
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While the consumption of lizard flesh or water beloved of the gods may clear
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the muddled head, the application of the horn of a creature of utmost purity
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can alleviate many other afflictions as well.
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If thou wouldst travel quickly between distant locations, thou must be
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able to control thy teleports, and in a confused state misread the scroll
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which usually teleports thyself locally. Daring adventurers have also
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performed the same feat sans need for scrolls or potions by stepping into
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a particular ambuscade.
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Almost all adventurers who come this way hope to pass the dread Medusa. To
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do this, the best advice is to keep thine eyes blindfolded and to cause the
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creature to espy its own reflection in a mirror.
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And where it is written "ad aerarium", diligent searching will often reveal
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the way to a trap which sends one to the Magic Memory Vault, where the riches
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of Croesus are stored; however, escaping from the vault with its gold is much
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harder than getting in.
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It is well known that wily shopkeepers raise their prices whene'er they
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espy the garish apparel of the approaching tourist or the countenance of a
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disfavored patron. They favor the gentle of manner and the fair of face.
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The boor may expect unprofitable transactions.
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The cliche of the kitchen sink swallowing any unfortunate rings that contact
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its pernicious surface reflecteth greater truth than many homilies, yet
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even so, few have developed the skill to identify enchanted rings by the
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transfigurations effected upon the voracious device's frame.
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The meat of enchanted creatures ofttimes conveyeth magical properties
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unto the consumer. A fresh corpse of floating eye doth fetch a high
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price among wizards for its utility in conferring Telepathy, by which
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the sightless may locate surrounding minds.
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The detection of blessings and curses is in the domain of the gods. They will
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make this information available to mortals who request it at their places of
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worship, or elsewhere for those mortals who devote themselves to the service
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of the gods.
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At times, the gods may favor worthy supplicants with named blades whose
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powers echo throughout legend. Learned wayfarers can reproduce blades of
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elven lineage, hated of the orcs, without the need for such intervention.
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There are many stories of a mighty amulet, the origins of which are said
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to be ancient Yendor. This amulet doth have awesome power, and the gods
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desire it greatly. Mortals mayst tap only portions of its terrible
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abilities. The stories tell of mortals seeing what their eyes cannot
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see and seeking places of magical transportation, while having this
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amulet in their possession. Others say a mortal must wear the amulet to
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obtain these powers. But verily, such power comes at great cost, to
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preserve the balance.
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It is said that thou mayst gain entry to Moloch's sanctuary, if thou
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darest, from a place where the ground vibrateth in the deepest depths of
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Gehennom. Thou needs must have the aid of three magical items. The
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pure sound of a silver bell shall announce thee. The terrible runes,
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read from Moloch's book, shall cause the earth to tremble mightily. The
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light of an enchanted candelabrum shall show thee the way.
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In the deepest recesses of the Dungeons of Doom, guarding access to the
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nether regions, there standeth a castle, wherein lieth a wand of wishes.
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If thou wouldst gain entry, bear with thee an instrument of music, for the
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pontlevis may be charmed down with the proper melody. What notes comprise
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it only the gods know, but a musical mastermind may yet succeed by witful
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improvisation. However, the less perspicacious are not without recourse,
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should they be prepared to circumambulate the castle to the postern.
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The gods are said to be pleased when offerings are given to the
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priests who attend their temples, and they may grant various favors to
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those who do so. But beware! To be young and frugal is better than to
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be old and miserly.
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The name of Elbereth may strike fear into the hearts of thine enemies, if
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thou dost write it upon the ground at thy feet. If thou maintainest the
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utmost calm, thy safety will be aided greatly, but beware lest thy clumsy
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feet scuff the inscription, cancelling its potence.
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