Files
nethack/dat/Wiz-loca.lua
Pasi Kallinen fd55d9118e Use lua for special level files
Game is playable, and should compile on linux and Windows.
Assumes you have a lua 5.3 library available.

Removes level compiler and associated files.
Replaces special level des-files with lua scripts.
Exposes some NetHack internals to lua:
 - des-table with commands to create special levels
 - nh-table with NetHack core commands
 - nhc-table with some constants
 - u-table with some player-specific data (u-struct)
 - selection userdata

Adds some rudimentary tests.

Adds new extended command #wizloadlua to run a specific script,
and #wizloaddes to run a specific level-creation script.

nhlib.lua is loaded for every lua script.

Download and untar lua:
  mkdir lib
  cd lib
  curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz
  tar zxf lua-5.3.5.tar.gz

Then make nethack normally.
2019-11-06 18:43:20 +02:00

152 lines
5.6 KiB
Lua

-- NetHack 3.6 Wizard.des $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.11 $
-- Copyright (c) 1992 by David Cohrs
-- NetHack may be freely redistributed. See license for details.
--
des.level_init({ style = "solidfill", fg = " " });
des.level_flags("mazelevel", "hardfloor")
des.map([[
............. .......................................................
.............. .............}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.......
.............. ..............}.................................}.......
.............. ..............}.-------------------------------.}.......
............... .........C....}.|.............................|.}.......
............... ..........C....}.|.---------------------------.|.}.......
............... .........CCC...}.|.|.........................|.|.}.......
................ ....C....CCC...}.|.|.-----------------------.|.|.}.......
.......C..C..... .....C....CCC...}.|.|.|......+.......+......|.|.|.}.......
.............C..CC.....C....CCC...}.|.|.|......|-------|......|.|.|.}.......
................ ....C....CCC...}.|.|.|......|.......|......|.|.|.}.......
......C..C..... ....C....CCC...}.|.|.|......|-------|......|.|.|.}.......
............C.. ...C....CCC...}.|.|.|......+.......+......|.|.|.}.......
........C...... ....C....CCC...}.|.|.-----------------------.|.|.}.......
....C......C... ........CCC...}.|.|.........................|.|.}.......
......C..C.... .........C....}.|.---------------------------.|.}.......
.............. .........C....}.|.............................|.}.......
............. ..............}.-------------------------------.}.......
............. .............}.................................}.......
............. .............}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.......
............. .......................................................
]]);
des.replace_terrain({ region = { 0, 0,30,20}, fromterrain=".", toterrain="C", chance=15 })
des.replace_terrain({ region = {68, 0,75,20}, fromterrain=".", toterrain="}", chance=25 })
des.replace_terrain({ region = {34, 1,68,19}, fromterrain="}", toterrain=".", chance=2 })
-- Dungeon Description
des.region(selection.area(00,00,75,20), "lit")
des.region({ region={37,04,65,16}, lit=0, type="ordinary", prefilled=1, irregular=1,
contents = function()
des.door({ state="secret", wall="random" })
end
})
des.region({ region={39,06,63,14}, lit=0, type="ordinary", prefilled=1, irregular=1,
contents = function()
des.door({ state="secret", wall="random" })
end
})
des.region({ region={41,08,46,12}, lit=1, type="ordinary", prefilled=1, irregular=1,
contents = function()
local walls = { "north", "south", "west" }
local widx = math.random(1, #walls)
des.door({ state="secret", wall=walls[widx] })
end
})
des.region({ region={56,08,61,12}, lit=1, type="ordinary", prefilled=1, irregular=1,
contents = function()
local walls = { "north", "south", "east" }
local widx = math.random(1, #walls)
des.door({ state="secret", wall=walls[widx] })
end
})
des.region(selection.area(48,08,54,08), "unlit")
des.region(selection.area(48,12,54,12), "unlit")
des.region({ region={48,10,54,10}, lit=0, type="ordinary", prefilled=1, irregular=1,
contents = function()
des.door({ state="secret", wall="random" })
end
})
-- Doors
des.door("locked",55,08)
des.door("locked",55,12)
des.door("locked",47,08)
des.door("locked",47,12)
-- Stairs
des.terrain({03,17}, ".")
des.stair("up", 03,17)
des.stair("down", 48,10)
-- Non diggable walls
des.non_diggable(selection.area(00,00,75,20))
-- Objects
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
-- Random traps
des.trap("spiked pit",24,02)
des.trap("spiked pit",07,10)
des.trap("spiked pit",23,05)
des.trap("spiked pit",26,19)
des.trap("spiked pit",72,02)
des.trap("spiked pit",72,12)
des.trap("falling rock",45,16)
des.trap("falling rock",65,13)
des.trap("falling rock",55,06)
des.trap("falling rock",39,11)
des.trap("falling rock",57,09)
des.trap("magic")
des.trap("statue")
des.trap("statue")
des.trap("polymorph")
des.trap("anti magic",53,10)
des.trap("sleep gas")
des.trap("sleep gas")
des.trap("dart")
des.trap("dart")
des.trap("dart")
-- Random monsters.
des.monster({ class = "B", peaceful = 0 })
des.monster({ class = "B", peaceful = 0 })
des.monster({ class = "B", peaceful = 0 })
des.monster({ class = "B", peaceful = 0 })
des.monster({ class = "B", peaceful = 0 })
des.monster({ class = "B", peaceful = 0 })
des.monster({ class = "B", peaceful = 0 })
des.monster({ class = "B", peaceful = 0 })
des.monster({ class = "B", peaceful = 0 })
des.monster({ class = "B", peaceful = 0 })
des.monster({ class = "B", peaceful = 0 })
des.monster({ class = "B", peaceful = 0 })
des.monster({ class = "i", peaceful = 0 })
des.monster({ class = "i", peaceful = 0 })
des.monster({ class = "i", peaceful = 0 })
des.monster({ class = "i", peaceful = 0 })
des.monster({ class = "i", peaceful = 0 })
des.monster({ class = "i", peaceful = 0 })
des.monster({ class = "i", peaceful = 0 })
des.monster("vampire bat")
des.monster("vampire bat")
des.monster("vampire bat")
des.monster("vampire bat")
des.monster("vampire bat")
des.monster("vampire bat")
des.monster("vampire bat")
des.monster({ class = "i", peaceful = 0 })